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  • Managing .NET Deployment Configuration With Rake

    - by Liam McLennan
    Rake is a ruby internal DSL for build scripting. With (or without) the help of albacore rake makes an excellent build scripting tool for .NET projects. The albacore documentation does a good job of explaining how to build solutions with rake but there is nothing to assist with another common build task – updating configuration files. The following ruby script provides some helper methods for performing common configuration changes that are required as part of a build process.  class ConfigTasks def self.set_app_setting(config_file, key, value) ovsd_element = config_file.root.elements['appSettings'].get_elements("add[@key='#{key}']")[0] ovsd_element.attributes['value'] = value end def self.set_connection_string(config_file, name, connection_string) conn_string_element = config_file.root.elements['connectionStrings'].get_elements("add[@name='#{name}']")[0] conn_string_element.attributes['connectionString'] = connection_string end def self.set_debug_compilation(config_file, debug_compilation) compilation_element = config_file.root.elements['system.web'].get_elements("compilation")[0] compilation_element.attributes['debug'] = false end private def self.write_xml_to_file(xml_document, file) File.open(file, 'w') do |config_file| formatter = REXML::Formatters::Default.new formatter.write(xml_document, config_file) end end end To use, require the file and call the class methods, passing the configuration file name and any other parameters. require 'config_tasks' ConfigTasks.set_app_setting 'web.config', 'enableCache', 'false'

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  • Impact of changing from PHP to Java after 1 year or 6 months

    - by user62909
    I'm MCA final year student and I have very poor school record and had 2 years of gap. I'm first class with distinction in graduation and in post graduation is first class.Companies are coming for campus recruitment.I have very less companies like 4 or 5 who don't impose any criteria. there is a company who work on PHP and i have cleared its aptitude test and technical only HR remaining. I'm actually interested in Java and have knowledge about it but company work on PHP.I was fretting about If i work on PHP for 6 or 1 year can I change later to Java ? because i will also have experience of 6 or 12 months ? Will be considered an experienced employee if I apply for java developer later ? Will manager think that I worked in PHP and not allowed for Java ? Will I have to pursue java OCJP certification so i can get job even after 1 year experience of PHP ? Only 8 days are remaining for Hr round so please need help

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  • Lazy HTML attributes wrapping in Internet Explorer

    - by AGS777
    Having encountered this Internet Explorer (all versions) behavior several times previously, I eventually decided to share this most probably useless knowledge. Excuse my lengthy explanations because I am going to show the behavior along with a very simple case when one can come across it inadvertently. Let's say I want to implement some simple templating solution in JavaScript. I wrote an HTML template with an intention to bind data to it on the client side: Please note, that name of the “sys-template” class is just a coincidence. I do not use any ASP.NET AJAX code in this simple example. As you can see we need to replace placeholders (property name wrapped with curly braces) with actual data. Also, as you can see, many of the placeholders are situated within attribute values and it is where the danger lies. I am going to use <a /> element HTML as a template and replace each placeholder pattern with respective properties’ values with a little bit of jQuery like this: You can find complete code along with the contextFormat() method definition at the end of the post. Let’s assume that value for the name property (that we want to put in the title attribute) of the first data item is “first tooltip”. So it consists of two words. When the replacement occurred, title attribute should contain the “first tooltip” text which we are going to see as a tooltip for the <a /> element. But let’s run the sample code in Internet Explorer and check it out. What you’ll see is that only the first word of the supposed “title” attribute’s content is shown. So, were is the rest of my attribute and what happened? The answer is obvious once you see the result of jQuery(“.sys-template”).html() line for the given HTML markup. In IE you’ll get the following <A id={id} class={cssClass} title={name} href="{source}" myAttr="{attr}">Link to {source}</A> See any difference between this HTML and the one shown earlier? No? Then look carefully. While the original HTML of the <a /> element is well-formed and all the attributes are correctly quoted, when you take the same HTML back in Internet Explorer (it doesn’t matter whether you use html() method from jQuery library or IE’s innerHTML directly), you lose attributes’ quotes for some of the attributes. Then, after replacement, we’ll get following HTML for our first data item. I marked the attribute value in question with italic: <A id=1 class=first title=first tooltip href="first.html" myAttr="firstAttr">Link to first.html</A> Now you can easily imagine for yourself what happens when this HTML is inserted into the document and why we do not see the second (and any subsequent words if any) of our title attribute in the tooltip. There are still two important things to note. The first one (and it actually the reason why I named the post “lazy wrapping” is that if value of the HTML attribute does contains spaces in the original HTML, then it WILL be wrapped with quotation marks. For example, if I wrote following on my page (note the trailing space for the title attribute value) <a href="{source}" title="{name}  " id="{id}" myAttr="{attr}" class="{cssClass}">Link to {source}</a> then I would have my placeholder quoted correctly and the result of the replacement would render as expected: The second important thing to note is that there are exceptions for the lazy attributes wrapping rule in IE. As you can see href attribute value did not contain spaces exactly as all the other attributes with placeholders, but it was still returned correctly quoted Custom attribute myAttr is also quoted correctly when returned back from document, though its placeholder value does not contain spaces either. Now, on account of the highly unlikely probability that you found this information useful and need a solution to the problem the aforementioned behavior introduces for Internet Explorer browser, I can suggest a simple workaround – manually quote the mischievous attributes prior the placeholder pattern is replaced. Using the code of contextFormat() method shown below, you would need to add following line right before the return statement: result = result.replace(/=({([^}]+)})/g, '="$1"'); Below please find original sample code:

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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  • CMS without templates

    - by Mark
    I am looking for a CMS where I can layout the page from scratch using HTML/PHP/CSS and simply enter code such as:- FOR EACH (listOfArticles) SORT mostRecent CATEGORY news LIMIT 5 <div class="articleTitle">{title}</div> <div class="arcielBody">{body}</div> END to get a list of the five most recent articles of a certain category in the relevant place. Does such a thing exist anymore? Unless my mind is playing tricks on me, the CMSs of five or ten years ago had this approach. I am thinking of MovableType and the now defunct CityDesk. It seems to me that CMSs these days have a 'templates first' approach. I.E. you must always choose a template before doing anything - which I find really painful. Learning how to design these structured templates also seems overly painful. So can anyone help me in my quest? Thank you, Mark

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  • designing classes with similar goal but widely different decisional core

    - by Stefano Borini
    I am puzzled on how to model this situation. Suppose you have an algorithm operating in a loop. At every loop, a procedure P must take place, whose role is to modify an input data I into an output data O, such that O = P(I). In reality, there are different flavors of P, say P1, P2, P3 and so on. The choice of which P to run is user dependent, but all P have the same finality, produce O from I. This called well for a base class PBase with a method PBase::apply, with specific reimplementations of P1::apply(I), P2::apply(I), and P3::apply(I). The actual P class gets instantiated in a factory method, and the loop stays simple. Now, I have a case of P4 which follows the same principle, but this time needs additional data from the loop (such as the current iteration, and the average value of O during the previous iterations). How would you redesign for this case?

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  • How can I assign id to subject input box in simple machines forum?

    - by Mahesh Bhat
    I have installed the simple machines forum. For my requirement I need to change the subject input box. Presently the subject input box has the following code <input type="text" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> I want this to be changed like <input type="text" id="subject" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> How can I do this? I browsed through many files in simple machines forum and couldn't find out. Anyone one simple machines forum please help me

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  • What could be the best way to generalize data from Facebook and Twitter?

    - by Sjaak van der Heide
    I am not sure if this is the best subsite to ask this question, but I'm pretty sure it doesn't fit on the normal or facebook SO page... I've been asked to make a general API for connecting to several Social Media platforms (at the moment Facebook and Twitter). I have already realised both of them seperately. Meaning I retrieve the data I need from both Facebook and Twitter and hold the data in it's own dataclass. In my case a list of FacebookTimelineItems and a list of TwitterTimelineItems. now the hard part is taking the parts that are used in both (username, id, message and such) and make 1 general class that is eventually passed on to who/whatever sent the call to my API. these are two pics of the data classes I have: http://imageshack.us/photo/my-images/703/facebookdata.png/ http://imageshack.us/photo/my-images/204/twitterdata.png/ probably not 100% correct but it gives an idea what it looks like. Now I've been having several idea about how to go about and generalize the two, which is harder then I thought at first. Create an interface (TimelineItem) and let the other classes extend that one. this way I'll always be sure I have a class that contains at least the basic info I need. downside is that deserializing the JSON seems to be a nightmare. Use the two dataclasses I have and combine them into a new class afterwards, then pass that one back to whoever requested it. This would probably work but I get the idea it's not the best way to tackle this problem, and is pretty dodgy IF I get it working. Or, in case of the other two being nearly impossible. Keep the two seperated in the front end, and go sit in the corner crying because I've just figured out you can't lump together facebook and twitter... Note: I don't have to make the front end part (view), I just make sure the Model is nicely filled with data :) I hope I placed this in the right section, if I didn't I apologise and would like to know where I should go with my question. Thanks in advance for any replied/ideas/opinions on this.

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • Python response parse [migrated]

    - by Pavel Shevelyov
    When I'm sending some data on host: r = urllib2.Request(url, data = data, headers = headers) page = urllib2.urlopen(r) print page.read() I have something like this: [{"command":"settings","settings":{"basePath":"\/","ajaxPageState":{"theme":"spsr","theme_token":"kRHUhchUVpxAMYL8Y8IoyYIcX0cPrUstziAi8gSmMYk","css":[]},"ajax":{"edit-submit":{"callback":"spsr_calculator_form_ajax","wrapper":"calculator_form","method":"replaceWith","event":"mousedown","keypress":true,"url":"\/ru\/system\/ajax","submit":{"_triggering_element_name":"submit"}}}},"merge":true},{"command":"insert","method":null,"selector":null,"data":"\u003cdiv id=\"calculator_form\"\u003e\u003cform action=\"\/ru\/service\/calculator\" method=\"post\" id=\"spsr-calculator-form\" accept-charset=\"UTF-8\"\u003e\u003cdiv\u003e\u003cinput id=\"edit-from-ship-region-id\" type=\"hidden\" name=\"from_ship_region_id\" value=\"\" \/\u003e\n\u003cinput type=\"hidden\" name=\"form_build_id\" value=\"form-0RK_WFli4b2kUDTxpoqsGPp14B_0yf6Fz9x7UK-T3w8\" \/\u003e\n\u003cinput type=\"hidden\" name=\"form_id\" value=\"spsr_calculator_form\" \/\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"bg_p\"\u003e \n\u0421\u0435\u0439\u0447\u0430\u0441 \u0412\u044b... bla bla bla but I want have something, like this: <html><h1>bla bla bla</h1></html> How can I do it?

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  • Ubuntu 10.04 recognizing USB 2.0 external HD as USB 1.1

    - by btucker
    When I connect the USB 2.0 drive I see this: usb 1-4.3: new full speed USB device using ohci_hcd and address 5 so I know it's getting seen as USB 1.1. usb-devices shows that it really is USB 2.0 and connected to a USB 2.0 hub: T: Bus=01 Lev=01 Prnt=01 Port=03 Cnt=01 Dev#= 2 Spd=12 MxCh= 4 D: Ver= 2.00 Cls=09(hub ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=05e3 ProdID=0608 Rev=77.61 S: Product=USB2.0 Hub C: #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub T: Bus=01 Lev=02 Prnt=02 Port=01 Cnt=01 Dev#= 4 Spd=12 MxCh= 0 D: Ver= 2.00 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=13fd ProdID=1340 Rev=02.10 S: Manufacturer=Generic S: Product=External C: #Ifs= 1 Cfg#= 1 Atr=c0 MxPwr=2mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage It seems the problem is that root hub is: T: Bus=01 Lev=00 Prnt=00 Port=00 Cnt=00 Dev#= 1 Spd=12 MxCh=10 D: Ver= 1.10 Cls=09(hub ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1d6b ProdID=0001 Rev=02.06 S: Manufacturer=Linux 2.6.32-25-server ohci_hcd S: Product=OHCI Host Controller S: SerialNumber=0000:00:02.0 C: #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=0mA I: If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub And there's no mention of ehci_hcd. lsusb -t gives me: /: Bus 01.Port 1: Dev 1, Class=root_hub, Driver=ohci_hcd/10p, 12M |__ Port 4: Dev 2, If 0, Class=hub, Driver=hub/4p, 12M |__ Port 2: Dev 4, If 0, Class=stor., Driver=usb-storage, 12M |__ Port 3: Dev 5, If 0, Class=stor., Driver=usb-storage, 12M |__ Port 6: Dev 3, If 0, Class=stor., Driver=usb-storage, 12M It seems like I'm missing something which would allow the OS to see USB 2.0 devices. Can anyone point me in the right direction? EDIT Full lsusb -v output: Bus 001 Device 005: ID 13fd:1340 Initio Corporation Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x13fd Initio Corporation idProduct 0x1340 bcdDevice 2.10 iManufacturer 1 Generic iProduct 2 External iSerial 3 57442D574341595930323337 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xc0 Self Powered MaxPower 2mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 8 Mass Storage bInterfaceSubClass 6 SCSI bInterfaceProtocol 80 Bulk (Zip) iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 001 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 0 Full speed (or root) hub bMaxPacketSize0 64 idVendor 0x05e3 Genesys Logic, Inc. idProduct 0x0608 USB-2.0 4-Port HUB bcdDevice 77.61 iManufacturer 0 iProduct 1 USB2.0 Hub iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0001 1x 1 bytes bInterval 255 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x00e0 Ganged power switching Ganged overcurrent protection Port indicators bPwrOn2PwrGood 50 * 2 milli seconds bHubContrCurrent 100 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0103 power enable connect Port 3: 0000.0103 power enable connect Port 4: 0000.0100 power Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 1 Single TT bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 001 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 0 Full speed (or root) hub bMaxPacketSize0 64 idVendor 0x1d6b Linux Foundation idProduct 0x0001 1.1 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.32-25-server ohci_hcd iProduct 2 OHCI Host Controller iSerial 1 0000:00:02.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0002 1x 2 bytes bInterval 255 Hub Descriptor: bLength 11 bDescriptorType 41 nNbrPorts 10 wHubCharacteristic 0x0002 No power switching (usb 1.0) Ganged overcurrent protection bPwrOn2PwrGood 1 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 0x00 PortPwrCtrlMask 0xff 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0100 power Port 4: 0000.0103 power enable connect Port 5: 0000.0100 power Port 6: 0000.0103 power enable connect Port 7: 0000.0100 power Port 8: 0000.0100 power Port 9: 0000.0100 power Port 10: 0000.0100 power Device Status: 0x0003 Self Powered Remote Wakeup Enabled

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  • MySQL for Beginners course - first steps to lowering your Database TCOs

    - by Antoinette O'Sullivan
    Thinking about lowering your Database TCO by using the MySQL Server? Don't miss the chance to get training from the source! With the newly released MySQL for Beginners class, learn how this powerful relational database management system can make your life easier and more fun! This course covers all the basics and will get you on your way, with a solid foundation. This instructor led, hands-on class covers the fundamentals of SQL and relational databases, using MySQL as a teaching tool. Send information about this course release to a friend who might be considering getting started on the world's most popular small footprint database.

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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • Question about JPanel "transition" for Java Swing

    - by user16778
    I want to make like a sort of main menu (in GUI). When the user clicks the start button, the screen transition into another "screen" (JPanel). This image will make it easier to understand. http://i.imgur.com/Cfdry.png Currently, I have a MainMenu extends JPanel and that gets added into a driver class with a JFrame. I can't figure how to switch to another class like Game extends JPanel. So when the user clicks the start button in MainMenu, I want it to somehow hide itself and the Game to show itself. Thanks.

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  • Search in Projects API

    - by Geertjan
    Today I got some help from Jaroslav Havlin, the creator of the new "Search in Projects API". Below are the steps to create a search provider that finds recently modified files, via a new tab in the "Find in Projects" dialog: Here's how to get to the above result. Create a new NetBeans module project named "RecentlyModifiedFilesSearch". Then set dependencies on these libraries: Search in Projects API Lookup API Utilities API Dialogs API Datasystems API File System API Nodes API Create and register an implementation of "SearchProvider". This class tells the application the name of the provider and how it can be used. It should be registered via the @ServiceProvider annotation.Methods to implement: Method createPresenter creates a new object that is added to the "Find in Projects" dialog when it is opened. Method isReplaceSupported should return true if this provider support replacing, not only searching. If you want to disable the search provider (e.g., there aren't required external tools available in the OS), return false from isEnabled. Method getTitle returns a string that will be shown in the tab in the "Find in Projects" dialog. It can be localizable. Example file "org.netbeans.example.search.ExampleSearchProvider": package org.netbeans.example.search; import org.netbeans.spi.search.provider.SearchProvider; import org.netbeans.spi.search.provider.SearchProvider.Presenter; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = SearchProvider.class) public class ExampleSearchProvider extends SearchProvider { @Override public Presenter createPresenter(boolean replaceMode) { return new ExampleSearchPresenter(this); } @Override public boolean isReplaceSupported() { return false; } @Override public boolean isEnabled() { return true; } @Override public String getTitle() { return "Recent Files Search"; } } Next, we need to create a SearchProvider.Presenter. This is an object that is passed to the "Find in Projects" dialog and contains a visual component to show in the dialog, together with some methods to interact with it.Methods to implement: Method getForm returns a JComponent that should contain controls for various search criteria. In the example below, we have controls for a file name pattern, search scope, and the age of files. Method isUsable is called by the dialog to check whether the Find button should be enabled or not. You can use NotificationLineSupport passed as its argument to set a display error, warning, or info message. Method composeSearch is used to apply the settings and prepare a search task. It returns a SearchComposition object, as shown below. Please note that the example uses ComponentUtils.adjustComboForFileName (and similar methods), that modifies a JComboBox component to act as a combo box for selection of file name pattern. These methods were designed to make working with components created in a GUI Builder comfortable. Remember to call fireChange whenever the value of any criteria changes. Example file "org.netbeans.example.search.ExampleSearchPresenter": package org.netbeans.example.search; import java.awt.FlowLayout; import javax.swing.BoxLayout; import javax.swing.JComboBox; import javax.swing.JComponent; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JSlider; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; import org.netbeans.api.search.SearchScopeOptions; import org.netbeans.api.search.ui.ComponentUtils; import org.netbeans.api.search.ui.FileNameController; import org.netbeans.api.search.ui.ScopeController; import org.netbeans.api.search.ui.ScopeOptionsController; import org.netbeans.spi.search.provider.SearchComposition; import org.netbeans.spi.search.provider.SearchProvider; import org.openide.NotificationLineSupport; import org.openide.util.HelpCtx; public class ExampleSearchPresenter extends SearchProvider.Presenter { private JPanel panel = null; ScopeOptionsController scopeSettingsPanel; FileNameController fileNameComboBox; ScopeController scopeComboBox; ChangeListener changeListener; JSlider slider; public ExampleSearchPresenter(SearchProvider searchProvider) { super(searchProvider, false); } /** * Get UI component that can be added to the search dialog. */ @Override public synchronized JComponent getForm() { if (panel == null) { panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS)); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); JPanel row2 = new JPanel(new FlowLayout(FlowLayout.LEADING)); JPanel row3 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Age in hours: ")); slider = new JSlider(1, 72); row1.add(slider); final JLabel hoursLabel = new JLabel(String.valueOf(slider.getValue())); row1.add(hoursLabel); row2.add(new JLabel("File name: ")); fileNameComboBox = ComponentUtils.adjustComboForFileName(new JComboBox()); row2.add(fileNameComboBox.getComponent()); scopeSettingsPanel = ComponentUtils.adjustPanelForOptions(new JPanel(), false, fileNameComboBox); row3.add(new JLabel("Scope: ")); scopeComboBox = ComponentUtils.adjustComboForScope(new JComboBox(), null); row3.add(scopeComboBox.getComponent()); panel.add(row1); panel.add(row3); panel.add(row2); panel.add(scopeSettingsPanel.getComponent()); initChangeListener(); slider.addChangeListener(new ChangeListener() { @Override public void stateChanged(ChangeEvent e) { hoursLabel.setText(String.valueOf(slider.getValue())); } }); } return panel; } private void initChangeListener() { this.changeListener = new ChangeListener() { @Override public void stateChanged(ChangeEvent e) { fireChange(); } }; fileNameComboBox.addChangeListener(changeListener); scopeSettingsPanel.addChangeListener(changeListener); slider.addChangeListener(changeListener); } @Override public HelpCtx getHelpCtx() { return null; // Some help should be provided, omitted for simplicity. } /** * Create search composition for criteria specified in the form. */ @Override public SearchComposition<?> composeSearch() { SearchScopeOptions sso = scopeSettingsPanel.getSearchScopeOptions(); return new ExampleSearchComposition(sso, scopeComboBox.getSearchInfo(), slider.getValue(), this); } /** * Here we return always true, but could return false e.g. if file name * pattern is empty. */ @Override public boolean isUsable(NotificationLineSupport notifySupport) { return true; } } The last part of our search provider is the implementation of SearchComposition. This is a composition of various search parameters, the actual search algorithm, and the displayer that presents the results.Methods to implement: The most important method here is start, which performs the actual search. In this case, SearchInfo and SearchScopeOptions objects are used for traversing. These objects were provided by controllers of GUI components (in the presenter). When something interesting is found, it should be displayed (with SearchResultsDisplayer.addMatchingObject). Method getSearchResultsDisplayer should return the displayer associated with this composition. The displayer can be created by subclassing SearchResultsDisplayer class or simply by using the SearchResultsDisplayer.createDefault. Then you only need a helper object that can create nodes for found objects. Example file "org.netbeans.example.search.ExampleSearchComposition": package org.netbeans.example.search; public class ExampleSearchComposition extends SearchComposition<DataObject> { SearchScopeOptions searchScopeOptions; SearchInfo searchInfo; int oldInHours; SearchResultsDisplayer<DataObject> resultsDisplayer; private final Presenter presenter; AtomicBoolean terminated = new AtomicBoolean(false); public ExampleSearchComposition(SearchScopeOptions searchScopeOptions, SearchInfo searchInfo, int oldInHours, Presenter presenter) { this.searchScopeOptions = searchScopeOptions; this.searchInfo = searchInfo; this.oldInHours = oldInHours; this.presenter = presenter; } @Override public void start(SearchListener listener) { for (FileObject fo : searchInfo.getFilesToSearch( searchScopeOptions, listener, terminated)) { if (ageInHours(fo) < oldInHours) { try { DataObject dob = DataObject.find(fo); getSearchResultsDisplayer().addMatchingObject(dob); } catch (DataObjectNotFoundException ex) { listener.fileContentMatchingError(fo.getPath(), ex); } } } } @Override public void terminate() { terminated.set(true); } @Override public boolean isTerminated() { return terminated.get(); } /** * Use default displayer to show search results. */ @Override public synchronized SearchResultsDisplayer<DataObject> getSearchResultsDisplayer() { if (resultsDisplayer == null) { resultsDisplayer = createResultsDisplayer(); } return resultsDisplayer; } private SearchResultsDisplayer<DataObject> createResultsDisplayer() { /** * Object to transform matching objects to nodes. */ SearchResultsDisplayer.NodeDisplayer<DataObject> nd = new SearchResultsDisplayer.NodeDisplayer<DataObject>() { @Override public org.openide.nodes.Node matchToNode( final DataObject match) { return new FilterNode(match.getNodeDelegate()) { @Override public String getDisplayName() { return super.getDisplayName() + " (" + ageInMinutes(match.getPrimaryFile()) + " minutes old)"; } }; } }; return SearchResultsDisplayer.createDefault(nd, this, presenter, "less than " + oldInHours + " hours old"); } private static long ageInMinutes(FileObject fo) { long fileDate = fo.lastModified().getTime(); long now = System.currentTimeMillis(); return (now - fileDate) / 60000; } private static long ageInHours(FileObject fo) { return ageInMinutes(fo) / 60; } } Run the module, select a node in the Projects window, press Ctrl-F, and you'll see the "Find in Projects" dialog has two tabs, the second is the one you provided above:

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  • Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?

    - by Casey
    I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad core PC, but on mobile applications it might be a problem. Before I go and program some text which caches the arrangement of its letters in an array and then feeds that array to the SpriteBatch, I would like to make sure there isn't something available to do this already, either in MonoGame itself or a class someone has implemented and made available for general use.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Is static universally "evil" for unit testing and if so why does resharper recommend it?

    - by Vaccano
    I have found that there are only 3 ways to unit test (mock/stub) dependencies that are static in C#.NET: Moles TypeMock JustMock Given that two of these are not free and one has not hit release 1.0, mocking static stuff is not too easy. Does that make static methods and such "evil" (in the unit testing sense)? And if so, why does resharper want me to make anything that can be static, static? (Assuming resharper is not also "evil".) Clarification: I am talking about the scenario when you want to unit test a method and that method calls a static method in a different unit/class. By most definitions of unit testing, if you just let the method under test call the static method in the other unit/class then you are not unit testing, you are integration testing. (Useful, but not a unit test.)

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  • What's the equivalent name of "procedure" in OOP?

    - by AeroCross
    In several of my programming courses in the University, my teachers always told me the following: A function and a procedure are basically the same thing: the only difference is that a function returns a value, and the procedure doesn't. That means that this: function sum($a, $b) { return $a + $b; } ... is a function, and this: function sum($a, $b) { echo $a + $b; } ... is a procedure. In the same train of thought, I've seen that a method is the equivalent of a function in the OOP world. That means that this: class Example { function sum($a, $b) { return $a + $b; } } Is a method — but how do you call this? class Example { function sum($a, $b) { echo $a + $b; } } What's the equivalent name, or how do you call a method that doesn't returns anything?

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  • OpenID implementation - PHP, Javascript, MySQL

    - by Marc A.
    Hello, I've started doing some research on the technologies that I will need for my website. I'm trying to implement a really simple website with OpenID user registration. The website will store a block of text for each user. I imagine this means that I will need a database with: User ID Open ID url Data Having said that, I'm still having trouble deciding what I really need to do this. I know that I will need the following for the actual site: Javascript JQuery CSS But on the back end, I'm kind of lost at the moment. I've been looking at the OpenID-Selector, which is coded in Javascript. It seems like it's exactly what is used on this site. Will I actually need PHP? MySQL for the data and user registration? Thanks for the kickstart!

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  • How can I make a universal construction more efficient?

    - by VF1
    A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted wait-free construction, in Java, from [1], which presumes the existence of a wait-free queue that satisfies the interface WFQ (which only requires one-time consensus between threads) and assumes a Sequential interface: public interface WFQ<T> // "FIFO" iteration { int enqueue(T t); // returns the sequence number of t Iterable<T> iterateUntil(int max); // iterates until sequence max } public interface Sequential { // Apply an invocation (method + arguments) // and get a response (return value + state) Response apply(Invocation i); } public interface Factory<T> { T generate(); } // generate new default object public interface Universal extends Sequential {} public class SlowUniversal implements Universal { Factory<? extends Sequential> generator; WFQ<Invocation> wfq = new WFQ<Invocation>(); Universal(Factory<? extends Sequential> g) { generator = g; } public Response apply(Invocation i) { int max = wfq.enqueue(i); Sequential s = generator.generate(); for(Invocation invoc : wfq.iterateUntil(max)) s.apply(invoc); return s.apply(i); } } This implementation isn't very satisfying, however, since it presumes determinism of a Sequential and is really slow. I attempted to add memory recycling: public interface WFQD<T> extends WFQ<T> { T dequeue(int n); } // dequeues only when n is the tail, else assists other threads public interface CopyableSequential extends Sequential { CopyableSequential copy(); } public class RecyclingUniversal implements Universal { WFQD<CopyableSequential> wfqd = new WFQD<CopyableSequential>(); Universal(CopyableSequential init) { wfqd.enqueue(init); } public Response apply(Invocation i) { int max = wfqd.enqueue(i); CopyableSequential cs = null; int ctr = max; for(CopyableSequential csq : wfq.iterateUntil(max)) if(--max == 0) cs = csq.copy(); wfqd.dequeue(max); return cs.apply(i); } } Here are my specific questions regarding the extension: Does my implementation create a linearizable multi-threaded version of a CopyableSequential? Is it possible extend memory recycling without extending the interface (perhaps my new methods trivialize the problem)? My implementation only reduces memory when a thread returns, so can this be strengthened? [1] provided an implementation for WFQ<T>, not WFQD<T> - one does exist, though, correct? [1] Herlihy and Shavit, The Art of Multiprocessor Programming.

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  • Of which bad practice is require calling functions in order a sign?

    - by stijn
    Sometimes I find myself writing comments on class methods like this: class A : public Base { public: /** * Sets variable; * should be called before ImplementsInterfaceMtehod(), * else has no effect. */ void SetSomeVariable( var_type value ); virtual void ImplementsInterfaceMethod(); } The callers of Base::ImplementsInterfaceMethod obviously do not know about the variable, and should not. But the users of A should set the variable if they want it to take effect. It is not required to set the variable (else it could be a parameter for the constructor), so I cannot throw exceptions in ImplementsInterfaceMethod if it is not set. Is this a sign of some typical bad practice? Is there a better way than writing a comment as shown to deal with this?

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  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

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  • CodePlex Daily Summary for Thursday, October 31, 2013

    CodePlex Daily Summary for Thursday, October 31, 2013Popular ReleasesTCPEssentials: TCPEssentials 1.0.0.1: Changed the name of method SplitArray to Split. Standardization is important...Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlLayered Architecture Solution Guidance (LASG): LASG 1.0.1.0 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 6.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....DirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1Emptycanvas: Emptycanvas v21: Maintenant plusieurs lumières possibles.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????New ProjectsBF4Rcon.NET: BF4Rcon.NET is a .NET library for Battlefield 4's remote server administration interface.Command Processor: Command Processor with "Command Query Responsibility" prencipleDqyt.sk: a solution for sk project.Edit Visual Studio LoadTest Results' Name and Description: A simple addin to Visual Studio 2012 and Visual Studio 2010, which enables a LoadTest user to be able to give custom name and description for their loadtest.Grauers Set Metadata Properties: Use this to automatically set ISSUE, APPROVED BY and APPROVED DATEIkeCode WP7.1+ Toolkit: IkeCode WP7.1+ Toolkit is an initiative to create methods that facilitate the development of application.MongoDAO: MongoDB C#NB_Store Payment On Delivery Gateway: NB_Store Payment On Delivery Gateway allows you to add "Paymeny On Delivery" to your NB_Store webshop on DNN.occupie: // to doOffice and PDF API for .NET Components: As an independent .NET component, Spire.Office doesn't need Microsoft Office to be installed on System. It supports C# word, C# Excel and C# PDF.SharePoint Workflow Manager | Bulk Start or Terminate workflows: SharePoint Workflow Manager allows you bulk start or terminate SharePoint workflows on all items in a list.System App: The System App is a sleek, smart and open-source IT mapping and monitoring tool by Zalando.TCPEssentials: TCPEssentials is a C# Library that helps simplify the task of managing TCP connections, and also gives you a few tools that may be useful.Wangls: ???WindowSMART: WindowSMART 2013 and Home Server SMART 2013 are powerful hard disk and SSD health monitoring, reporting and alerting tools for Windows.

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  • Jersey 2 in GlassFish 4 - First Java EE 7 Implementation Now Integrated (TOTD #182)

    - by arungupta
    The JAX-RS 2.0 specification released their Early Draft 3 recently. One of my earlier blogs explained as the features were first introduced in the very first draft of the JAX-RS 2.0 specification. Last week was another milestone when the first Java EE 7 specification implementation was added to GlassFish 4 builds. Jakub blogged about Jersey 2 integration in GlassFish 4 builds. Most of the basic functionality is working but EJB, CDI, and Validation are still a TBD. Here is a simple Tip Of The Day (TOTD) sample to get you started with using that functionality. Create a Java EE 6-style Maven project mvn archetype:generate -DarchetypeGroupId=org.codehaus.mojo.archetypes -DarchetypeArtifactId=webapp-javaee6 -DgroupId=example -DartifactId=jersey2-helloworld -DarchetypeVersion=1.5 -DinteractiveMode=false Note, this is still a Java EE 6 archetype, at least for now. Open the project in NetBeans IDE as it makes it much easier to edit/add the files. Add the following <respositories> <repositories> <repository> <id>snapshot-repository.java.net</id> <name>Java.net Snapshot Repository for Maven</name> <url>https://maven.java.net/content/repositories/snapshots/</url> <layout>default</layout> </repository></repositories> Add the following <dependency>s <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.10</version> <scope>test</scope></dependency><dependency> <groupId>javax.ws.rs</groupId> <artifactId>javax.ws.rs-api</artifactId> <version>2.0-m09</version> <scope>test</scope></dependency><dependency> <groupId>org.glassfish.jersey.core</groupId> <artifactId>jersey-client</artifactId> <version>2.0-m05</version> <scope>test</scope></dependency> The complete list of Maven coordinates for Jersey2 are available here. An up-to-date status of Jersey 2 can always be obtained from here. Here is a simple resource class: @Path("movies")public class MoviesResource { @GET @Path("list") public List<Movie> getMovies() { List<Movie> movies = new ArrayList<Movie>(); movies.add(new Movie("Million Dollar Baby", "Hillary Swank")); movies.add(new Movie("Toy Story", "Buzz Light Year")); movies.add(new Movie("Hunger Games", "Jennifer Lawrence")); return movies; }} This resource publishes a list of movies and is accessible at "movies/list" path with HTTP GET. The project is using the standard JAX-RS APIs. Of course, you need the trivial "Movie" and the "Application" class as well. They are available in the downloadable project anyway. Build the project mvn package And deploy to GlassFish 4.0 promoted build 43 (download, unzip, and start as "bin/asadmin start-domain") as asadmin deploy --force=true target/jersey2-helloworld.war Add a simple test case by right-clicking on the MoviesResource class, select "Tools", "Create Tests", and take defaults. Replace the function "testGetMovies" to @Testpublic void testGetMovies() { System.out.println("getMovies"); Client client = ClientFactory.newClient(); List<Movie> movieList = client.target("http://localhost:8080/jersey2-helloworld/webresources/movies/list") .request() .get(new GenericType<List<Movie>>() {}); assertEquals(3, movieList.size());} This test uses the newly defined JAX-RS 2 client APIs to access the RESTful resource. Run the test by giving the command "mvn test" and see the output as ------------------------------------------------------- T E S T S-------------------------------------------------------Running example.MoviesResourceTestgetMoviesTests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.561 secResults :Tests run: 1, Failures: 0, Errors: 0, Skipped: 0 GlassFish 4 contains Jersey 2 as the JAX-RS implementation. If you want to use Jersey 1.1 functionality, then Martin's blog provide more details on that. All JAX-RS 1.x functionality will be supported using standard APIs anyway. This workaround is only required if Jersey 1.x functionality needs to be accessed. The complete source code explained in this project can be downloaded from here. Here are some pointers to follow JAX-RS 2 Specification Early Draft 3 Latest status on specification (jax-rs-spec.java.net) Latest JAX-RS 2.0 Javadocs Latest status on Jersey (Reference Implementation of JAX-RS 2 - jersey.java.net) Latest Jersey API Javadocs Latest GlassFish 4.0 Promoted Build Follow @gf_jersey Provide feedback on Jersey 2 to [email protected] and JAX-RS specification to [email protected].

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