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  • How do I ignore set and get when assigning or retrieving a value?

    - by cbsch
    Hello. Is it possible to ignore set and get when I'm assigning to or retrieving a value? In specific, I'm inheriting from a class that has a property declared like this: public Int32 Value { get; set; } What I'd like to do is to override it and do something useful in those set and get's. The problem appears when I override it, I also have to manually assign, or return the value from the property. If I do something like this: override public Int32 Value { get { return this.Value; } set { this.Value = value; // do something useful } Then I'm creating an infinite loop. Is there a way to set or get the value without invoking the code in set and get, or do I have to make a separate name for the actual variable?

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  • Good way to make animations with cocos2d?

    - by Johnny Oin
    Hi there, I'm making a little iphone game, and I would get some clues. Let's imagine: Two background sprites moving pretty fast from right to left, and moving up and down with accelerometer. I guess I can't use animations here, cause the movement of the background is recalculated at each frame. So I use a schedule with an interval of 0.025s and move my sprites at each clock with a : sprite.position = ccp(x, y); So here is my problem: the result is laggy, with only these two sprites. I tried both declaring sprites in the header, and getting them with CCNodes and Tags. It's quite the same. So if someone can give me a hint on what is the best way to do that, that would be so nice. I wonder if the problem can't be the fact that sprites are moving very fast, but i'm not sure. Anyway, thanks for your time. J.

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  • Java: what are IOEXceptions in BufferedReader's readLine() for?

    - by HH
    I can "fix" the below exception with a try-catch loop but I cannot understand the reason. Why does the part "in.readLine()" continuosly ignite IOExceptions? What is really the purpose of throwing such exceptions, the goal probably not just more side effects? Code and IOExceptions $ javac ReadLineTest.java ReadLineTest.java:9: unreported exception java.io.IOException; must be caught or declared to be thrown while((s=in.readLine())!=null){ ^ 1 error $ cat ReadLineTest.java import java.io.*; import java.util.*; public class ReadLineTest { public static void main(String[] args) { String s; BufferedReader in = new BufferedReader(new InputStreamReader(System.in)); // WHY IOException here? while((s=in.readLine())!=null){ System.out.println(s); } } }

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  • Make compiler copy characters using movsd

    - by Suma
    I would like to copy a relatively short sequence of memory (less than 1 KB, typically 2-200 bytes) in a time critical function. The best code for this on CPU side seems to be rep movsd. However I somehow cannot make my compiler to generate this code. I hoped (and I vaguely remember seeing so) using memcpy would do this using compiler built-in instrinsic, but based on disassembly and debugging it seems compiler is using call to memcpy/memmove library implementation instead. I also hoped the compiler might be smart enough to recognize following loop and use rep movsd on its own, but it seems it does not. char *dst; const char *src; // ... for (int r=size; --r>=0; ) *dst++ = *src++; Is there some way to make the Visual Studio compiler to generate rep movsd sequence other than using inline assembly?

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  • How do I check if a user is authenticated with NickServ using POE::Component::IRC::State in Perl?

    - by Troy
    I'm trying to test whether a user is registered on FreeNode. nick_info() doesn't seem to return information about this, so I want to use $irc-yield(whois = $nick); and then grab the irc_whois event's reply. The problem is that I want to wait until this event is fired, so I created a global variable $whois_result and wrote a sub like this: sub whois { my $nick = $_[0]; $whois_result = 0; $irc->yield(whois => $nick); while($whois_result == 0) { } return $whois_result; } with the irc_whois handler looking like: sub on_whois { $whois_result = $_[ARG0]; print "DEBUG: irc_whois fired.\n"; } Unfortunately, the event can't fire while the loop is running so this hangs. I'm sure there's a better way to do this, but I'm not familiar enough with this kind of programming to know. Any help would be greatly appreciated.

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  • FileNotFound Exception when using TestDriven.NET and NUnit

    - by Quang Anh
    I'm Writing a simple pong game in C# and XNA 4.0 to learn unit testing. The tools used are TestDriven.NET and NUnit, all newest versions. The problem is, if I test the code with VS2010 internal debugger, everything runs fine, but when I use "Run Test(s)" from menu, the application chokes with error: Test 'WindowsGame1.Game1.TestGameMenu' failed: Microsoft.Xna.Framework.Content.ContentLoadException : Error loading "SpaceBackground". File not found. ----> System.IO.FileNotFoundException : Error loading "Content\SpaceBackground.xnb". File not found. (some more below...) So it stops when the first textre is going to be loaded. What's going on? If you want to check the code out, download it here http://www.mediafire.com/?qwnkmyqheum

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  • getting JSlider bar to move on mouse click event

    - by Aly
    Hi, I have a JSlider which shows bet sizes (for a poker game) I am trying to achieve the effect that when a mouse click occurs the slider jumps forward by a bet amount (i.e. a big blind amount) rather than just incrementing by one. If the mouse click happens to the left of the bar i want it to decrement by a fixed amount else increment. I looked into attaching a mouse listener, but do not know how I can use the event to find out on what side of the bar the mouse was clicked. Any ideas?

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  • How to populate List<string> with Datarow values from single columns...

    - by James
    Hi, I'm still learning (baby steps). Messing about with a function and hoping to find a tidier way to deal with my datatables. For the more commonly used tables throughout the life of the program, I'll dump them to datatables and query those instead. What I'm hoping to do is query the datatables for say column x = "this", and convert the values of column "y" directly to a List to return to the caller: private List<string> LookupColumnY(string hex) { List<string> stringlist = new List<string>(); DataRow[] rows = tblDataTable.Select("Columnx = '" + hex + "'", "Columny ASC"); foreach (DataRow row in rows) { stringlist.Add(row["Columny"].ToString()); } return stringlist; } Anyone know a slightly simpler method? I guess this is easy enough, but I'm wondering if I do enough of these if iterating via foreach loop won't be a performance hit. TIA!

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  • Extract paragraphs from Wikipedia API using PHP cURL

    - by Kane
    Here's what I'm trying to do using the Wikipedia (MediaWiki) API - http://en.wikipedia.org/w/api.php Do a GET on http://en.wikipedia.org/w/api.php?format=xml&action=opensearch&search=[keyword] to retrieve a list of suggested pages for the keyword Loop through each suggested page using a GET on http://en.wikipedia.org/w/api.php?format=json&action=query&export&titles=[page title] Extract any paragraphs found on the page into an array Do something with the array I'm stuck on #3. I can see a bunch of JSON data that includes "\n\n" between paragraphs, but for some reason the PHP explode() function doesn't work. Essentially I just want to grab the "meat" of each Wikipedia page (not titles or any formatting, just the content) and break it by paragraph into an array. Any ideas? Thanks!

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  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Objective C - RegexKitLite - Parsing inner contents of a string, ie: start(.*?)end

    - by Stu
    Please consider the following: NSString *myText = @"mary had a little lamb"; NSString *regexString = @"mary(.*?)little"; for)NSString *match in [myText captureComponentsMatchedByRegex:regexString]){ NSLog(@"%@",match); } This will output to the console two things: 1) "mary had a little" 2) "had a" What I want is just the 2nd bit of information "had a". Is there is a way of matching a string and returning just the inner part? I'm fairly new to Objective C, this feels a rather trivial question yet I can't find a less messy way of doing this than incrementing an integer in the for loop and on the second iteration storing the "had a" in an NSString.

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  • Reset Java Applet on page reload

    - by tommy-susanto
    I need to quit firefox and restart it in order for the applet to be refreshed... its anoying since i'm still programming it an the class files changes... am i missing some codes which makes it unable to refresh the applet and still take the one from the cache??? So I have a .jar applet in my website, a simulation game that spawns army whenever user clicks on the screen... however whenever I refresh the page, the previous army are still there on the screen.. I want it to be refreshed (as if we're just starting to run the application the first time). I already tried pressing CTRL+f5 but the trick doesn't seem to work I'd basically like to do it automatically using scripts or something, so that it won't require user to manually press some button on the keyboard Any Suggestions? I'd really appreciate it Thank you....

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  • .NET - downloading multiple pages from a website with a single DNS query

    - by lampak
    I'm using HttpRequest to download several pages from a website (in a loop). Simplifying it looks like this: HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create( "http://sub.domain.com/something/" + someString ); HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); //do something I'm not quite sure actually but every request seems to resolve the address again (I don't know how to test if I'm right). I would like to boost it a little and resolve the address once and then reuse it for all requests. I can't work out how to force HttpRequest into using it, though. I have tried using Dns.GetHostAddresses, converting the result to a string and passing it as the address to HttpWebRequest.Create. Unfortunately, server returns error 404 then. I managed to google that's probably because the "Host" header of the http query doesn't match what the server expects. Is there a simple way to solve this?

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  • Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex fr

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect. EDIT: The kind of behavior I want is basically as follows. I have an object, and it needs to be locked whenever it is modified. I want to lock the object from one thread, and do some work on it. Then I want to keep the object locked while I tell another worker thread to complete the work. So the first thread can go on and do something else while the worker thread finishes up. When the worker thread gets done, it unlocks the mutex. And I want the transition to be seemless so nobody else can get the mutex lock in between when thread 1 starts the work and thread 2 completes it. Something like inter_thread_mutex seems like it would work, and it would also allow the program to interact with it as if it were an ordinary mutex. So it seems like a clean solution. If there's a better solution, I'd be happy to hear that also. EDIT AGAIN: The reason I need locks to begin with is that there are multiple master threads, and the locks are there to prevent them from accessing shared objects concurrently in invalid ways. So the code already uses loop-level lock-free sequencing of operations at the master thread level. Also, in the original implementation, there were no worker threads, and the mutexes were ordinary kosher mutexes. The inter_thread_thingy came up as an optimization, primarily to improve response time. In many cases, it was sufficient to guarantee that the "first part" of operation A, occurs before the "first part" of operation B. As a dumb example, say I punch object 1 and give it a black eye. Then I tell object 1 to change it's internal structure to reflect all the tissue damage. I don't want to wait around for the tissue damage before I move on to punch object 2. However, I do want the tissue damage to occur as part of the same operation; for example, in the interim, I don't want any other thread to reconfigure the object in such a way that would make tissue damage an invalid operation. (yes, this example is imperfect in many ways, and no I'm not working on a game) So we made the change to a model where ownership of an object can be passed to a worker thread to complete an operation, and it actually works quite nicely; each master thread is able to get a lot more operations done because it doesn't need to wait for them all to complete. And, since the event sequencing at the master thread level is still loop-based, it is easy to write high-level master-thread operations, as they can be based on the assumption that an operation is complete when the corresponding function call returns. Finally, I thought it would be nice to use inter_thread mutex/semaphore thingies using RAII with boost locks to encapsulate the necessary synchronization that is required to make the whole thing work.

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  • Generate 10-digit number using a phone keypad

    - by srikfreak
    Given a phone keypad as shown below: 1 2 3 4 5 6 7 8 9 0 How many different 10-digit numbers can be formed starting from 1? The constraint is that the movement from 1 digit to the next is similar to the movement of the Knight in a chess game. For eg. if we are at 1 then the next digit can be either 6 or 8 if we are at 6 then the next digit can be 1, 7 or 0. Repetition of digits are allowed - 1616161616 is a valid number. Is there a polynomial time algorithm which solves this problem? The problem requires us to just give the count of 10-digit numbers and not necessarily list the numbers.

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  • Parsing atom/rss feed containing multiple <link> tags with Haml on RoR

    - by fenderplayer
    So, firstly, heres an atom feed snippet which i am trying to parse: // http://somelink.com/atom <feed xmlns="http://www.w3.org/2005/Atom"> <entry> <title>Title Here</title> <link href="http://somelink.com/link1&amp;amp;ref=rss" rel="alternate" /> <link href="http://somelink.com/link2&amp;amp;ref=rss" rel="tag:somelink.com/apply_url"/> ... </entry> i pull the atom feed like so, // In controller index method @rss = SimpleRSS.parse open('http://somelink.com/atom') Then i output the response in the view, which i am writing using haml, as follows: - @rss.entries.each do |item| .title-div = item.title .title-link = item.link //outputs the first link I could run a second loop for the links but is there a way to get the second link without it? Like reading the "rel" attribute and outputting the correct link? How do i do this in haml/rails?

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  • How to copy or duplicate gtk widgets?

    - by PP
    Hi, How to copy or duplicate gtk widgets? In my application I have one huge GtkComboBox created with one long for loop which eats up so much of time and I am using this combo at two places in one single screen. So, what I want to do is create this combo for one time and duplicate/copy it in another one so it will save my time. If I try to add same combo box pointer two times, gtk gives me error "child-paren != NULL" cause in gtk widget can have only single parent. So what to do? Thanks, PP.

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  • IE7 resize problems

    - by moshe_ravid
    i have a page that contains content which need to be dynamically changed according to the current page size. in order to do that, during the onload event, i attach some JS function to the "onresize" window event. it looks like that: window.onresize = function() { //do something here... }; This is working fine in any browse, except IE7! These are the problems i'm having: It seems that in IE7, when i resize the window vertically only (i.e. clicking with the mouse on the bottom border, and drag it down), it does not fire the "onresize" event. sometimes, i get an infinite loop of "onresize" event, causing the browser to hang forever. I will appreciate any help with any of these issues. thanks, Moe

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  • Can't get Xdebug to work on Windows 7

    - by Derek
    I installed the latest XAMPP package which includes PHP 5.3.0. I am trying to enable Xdebug, but it just won't work. Here's what I changed in the php.ini shipped with XAMPP: ; uncommented zend_extension = "X:\xampp\php\ext\php_xdebug.dll" ; added the following lines: xdebug.remote_enable=true xdebug.remote_host=localhost xdebug.remote_port=9000 xdebug.remote_handler=dbgp Apache starts fine, but when I open http://localhost/ in my browser, I get the following error If I click the Close the program button, the error message will reappear in a second as if it was in an infinite loop. I'd greatly appreciate any help in getting this to work. I am running a fresh install of Windows 7 Ultimate 64-bit. EDIT: From the result of phpinfo(): Zend Extension Build API220090626,TS,VC6 PHP Extension Build API20090626,TS,VC6 Debug Build no Thread Safety enabled

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  • CheckboxList not setting Selected with Viewstate

    - by Earlz
    I have a CheckboxList that seems to load and do everything right, except for when I do a postback, it will not have the Item.Selected property set. I have viewstate disabled for the entire page. I load it like so(inside Page_Load on every load): foreach (DataRow service in d.Tables[0].Rows) { cblServices.Items.Add(new ListItem((string)service["description"], service["id"].ToString())); } My markup is simple: <asp:CheckBoxList runat="server" ID="cblServices" Width="300px"></asp:CheckBoxList> and then, I use basically something like this(in a _Click serverside event for a button) foreach(ListItem item in cblServices.Items){ if(item.Selected){ MyLabel.Text+="selected: "+item.Value+item.Text; } } and MyLabel never has any text added to it. I can verify with the debugger that it does reach the _Click's foreach loop, but no item is ever selected. What could be the cause of this?

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  • Free SWF Obfuscator

    - by Cyclone
    Does anybody know of a free flash obfuscator? All I can find are commercial ones with free trials. I have done numerous google searches, and have been unable to find what I am looking for. I know that obfuscators do not make your swf hack proof, but they make things harder. Things I am looking for in an obfuscator: Unlimited obfuscations No time limit No watermark (or on the left side only! Right side is no good, same with center) Able to publish work (no special player needed other than standard flashplayer) I really was surprised to see how hard it was to find a good obfuscator (tried encoder, protection, etc. instead as well) and how easy it is to find a decompiler.... It is imperative that my code be protected, at least partially, to discourage the hacking of my game.

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  • Creating a "less"-like console pager interface for pysqlite3 database

    - by Eric
    I would like to add some interactive capability to a python CLI application I've writen that stores data in a SQLite3 database. Currently, my app reads-in a certain type of file, parses and analyzes, puts the analysis data into the db, and spits the formatted records to stdout (which I generally pipe to a file). There are on-the-order-of a million records in this file. Ideally, I would like to eliminate that text file situation altogether and just loop after that "parse and analyze" part, displaying a screen's worth of records, and allowing the user to page through them and enter some commands that will edit the records. The backend part I know how to do. Can anyone suggest a good starting point for creating that pager frontend either directly in the console (like the pager "less"), through ncurses, or some other system?

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  • VC7.1 C1204 internal compiler error

    - by Nathan Ernst
    I'm working on modifying Firaxis' Civilization 4 core game DLL. The host application is built using VC7, hence the constraint (source not provided for the host EXE). I've been working on rewriting a large chunk of the code (focusing on low-hanging performance issues & memory leaks). I recently ran into an internal compiler error when trying to mod the code to use an array class instead of dynamically allocated 2-d arrays, I was going to use matrices from the boost lib (Civ4 is already using boost, so why not?). Basically, the issue comes down to: if I include "boost/numeric/ublas/matrix.hpp", I run into an internal compiler error C1204. MSDN has this to say: MSDN C1204 KB has this to say: KB 883655 So, I'm curious, is it possible to solve this error without a KB/SP being applied and dramatically reducing the complexity of the code? Additionally, as VC7 is no longer "supported", does anyone have a valid (supported) link for a VC7 service pack?

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  • How to customize flash message based on success or failure with Inherited Resources Rails plugin?

    - by wgpubs
    I'm using the inherited resources plugin in a 2.3.5 Rails application and was wondering how to change the flash[:notice] (or any other flash) based on the success OR failure in my create and update actions. So given the below, how do I add flash[:notice] = "All good" if success ... and flash[:notice] = "All bad" if failure? Thanks class ArticleController < InheritedResources::Base actions :show, :create, :update respond_to :html, :json before_filter :authorize_upsert, :only => [:create, :update] def create #init new game @article = Article.new set_article_attributes_from_app @article.is_published = params[:article_publish_to_web] || false @ article.game_source = @client_application create! do |success, failure| success.html {redirect_to(@article)} success.json {render :json => {:id=>@article.id, :created_at=>@article.created_at, :picture_urls=> @article.assets.map { |a| root_url.chop + a.photo.url}}} failure.html {render :action => "show"} failure.json {render :json=>@article.errors, :status => :unprocessable_entity} end end

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