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  • WPF Error when implementing Login.xaml

    - by LnDCobra
    I am getting the following exception: "Nullable object must have a value" Everything was working when I was using StartupURI="MainWindow.xaml" but I wanted to implement a login screen so I changed this to Startup="Application_Startup" and then created the following method in App.xaml.cs: private void Application_Startup(object sender, StartupEventArgs e) { UpdateAccounts(); bool result = true; ///* LoginWindow login = new LoginWindow(); result = login.ShowDialog().Value; /* */ if (!result) { return; } MainWindow window = new MainWindow(); bool main = window.ShowDialog().Value; } Does anyone have any idea what is going on? Or any suggestions on what is the best practice for implementing login interface.

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  • Does JSONP scale? How many JSONP requests can I send?

    - by Cheeso
    Based on Please explain JSONP, I understand that JSONP can be used to get around the same-origin policy. But in order to do that, the page must use a <script> tag. I know that pages can dynamically emit new script tags, such as with: <script type="text/javascript" language='javascript'> document.write('<script type="text/javascript" ' + 'id="contentloadtag" defer="defer" ' + 'src="javascript:void(0)"><\/script>'); var contentloadtag=document.getElementById("contentloadtag"); contentloadtag.onreadystatechange=function(){ if (this.readyState=="complete") { init(); } } </script> (the above works in IE, don't think it works in FF). ... but does this mean, effectively, that every JSONP call requires me to emit another <script> tag into the document? Can I remove the <script> tags that are done?

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  • How do i import AWT?

    - by David
    Im teaching myself java and the book i'm looking at just got around to explaining AWT. here is my source code: java.awt.* class obj { public static void main (String[]arg) { Point blank; blank = new Point (3,4) ; int x = blank.x ; System.out.prinln (x) ; } } here is the error i get while trying to compile it: obj.java:1: 'class' or 'interface' expected java.awt.* ^ 1 error What did i do wrong? / whats going wrong here?

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  • WPF DataGrid - Can't Use Mouse To Scroll Because Of Drag Drop

    - by OrPaz
    Hello, I am using a datagrid that is allowing to drag its rows. My problem is that when i try to scroll down on my grid using the mouse on the side scroller, i get the 'no enterance' sign that means that "drag and drop is not allowed here, dude...". How can i modify my drag and drop function to recognize that this is not a drag and drop action, but a scroll mouse action? private new void MouseMove(object sender, MouseEventArgs e) { if (e.LeftButton == MouseButtonState.Pressed) { Point currentPosition = e.GetPosition(GridUC); Object selectedItem = GridUC.SelectedItem; if (selectedItem == null) return; DragDropContainerObject ddObject = new DragDropContainerObject(typeof(Actor), selectedItem); DataGridRow container = (DataGridRow)GridUC.ItemContainerGenerator.ContainerFromItem(selectedItem); if (container != null) { DragDropEffects finalDropEffect = DragDrop.DoDragDrop(container, ddObject, DragDropEffects.Link); } } }

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  • Using HTMLAgility Pack to Extract Links

    - by Soham
    Hi Folks, Consider this simplest piece of code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using HtmlAgilityPack; namespace WebScraper { class Program { static void Main(string[] args) { HtmlDocument doc = new HtmlDocument(); doc.LoadHtml("http://www.google.com"); foreach (HtmlNode link in doc.DocumentNode.SelectNodes("//a[@href]")) { } } } } This effectively doesnt do anything at all, and is copied/inspired from various other StackOverflow questions like this. When compiling this, there is a runtime error which says "Object reference not set to an instance of an object." highlighting the foreach line. I can't understand, why the environment has become irritable to this humble,innocent and useless piece of code. I would also like to know, does HTMLAgilityPack accept HTML classes as nodes?

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  • EXC_BAD_ACCESS due to PostNotification

    - by Sagar Mane
    Hello All, I am facing one issue regarding one module let me clear the flow for the same. I have one customized UITableviewCell. When I am getting some new information I am posting one notification [[NSNotificationCenter defaultCenter] postNotificationName:KGotSomething object:nil userInfo:message]; In view where I am maintaining the table I am initiating a customized cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { cell= [[CustomCell alloc] initWithFrame: reuseIdentifier:identifier document:doc]; return cell; } now in customcell.mm - (id)initWithFrame:(CGRect)frame reuseIdentifier:(NSString *)reuseIdentifier { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(GotSomething:) name:KGotSomething object:nil]; } and in dealloc - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self name:KGotSomething object:nil]; } Now my app crashes due to this notification and dealloc is never get called. Can you guys help me, how to get this working or anything I m doing wrong over here... Thanks, Sagar

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  • Why is my toolbar not visible when in landscape mode?

    - by mr-sk
    My aim was to get the application functioning in both landscape and portrait mode, and all I could figure out to do it was this code below. The app was working fine in portrait, but when switched to landscape, the text wouldn't expand (to the right) to fill up the additional space. I made sure my springs/struts where set, and that the parents had "allowResizing" selected in IB. Here's what I've done instead: - (void) willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration: (NSTimeInterval)duration { UIInterfaceOrientation toInterfaceOrientation = self.interfaceOrientation; if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { self.myView.frame = CGRectMake(0.0, 0.0, 320.0, 480.0); } else { self.myView.frame = CGRectMake(0.0, 0.0, 480.0, 256.0); } } Note that it looks just fine in portrait mode (toolbar appears): But the toolbar is gone in landscape mode: Any ideas?

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  • How can I make the Telerik progress bar work?

    - by Darien Fawkes
    I have a Telerik progress bar in my project: <telerik:RadProgressManager ID="RadProgressManager" Runat="server" /> <telerik:RadProgressArea ID="RadProgressArea" Runat="server"></telerik:RadProgressArea> <asp:button id="Button1" runat="server" text="Submit" /> On button click I try to run this method: private void MethodWhichUpdatesTheProgressContext(UploadedFile file, int countFile) { const int total = 100; RadProgressContext ProgressContex = RadProgressContext.Current; ProgressContex.SecondaryTotal = "100"; for (int i = 0; i < total; i++) { ProgressContex.CurrentOperationText = "Uploading zip file percentage " + i.ToString(); if (!Response.IsClientConnected) { break; } System.Threading.Thread.Sleep(100); } } Project builds without any errors but progress doesn't change. How do I properly fire the progress bar animation? If I put this progress bar on control, it can effect this?

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  • Embedding swank-clojure in java program

    - by user237417
    Based on the Embedding section of http://github.com/technomancy/swank-clojure, I'm using the following to test it out. Is there a better way to do this that doesn't use Compiler? Is there a way to programmatically stop swank? It seems start-repl takes control of the thread. What would be a good way to spawn off another thread for it and be able to kill that thread programatically. import clojure.lang.Compiler; import java.io.StringReader; public class Embed { public static void main(String[] args) throws Exception { final String startSwankScript = "(ns my-app\n" + " (:use [swank.swank :as swank]))\n" + "(swank/start-repl) "; Compiler.load(new StringReader(startSwankScript)); } } Any help much appreciated, hhh

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  • Why Does the iPad Toolbar Refuse to Reappear When Orientation Changes?

    - by dugla
    I have a fullscreen OpenGL iPad app that behaves correctly for all orientation changes. I now want to add a UIToolbar programmatically and while it appears correctly in launch orientation - portrait in the Xcode simulator - it dissapears when the orientation changes to landscape. Change the orientation back to portrait and the Toolbar reapppears. Huh? - (void)loadView { NSLog(@"EAGL ViewController - load View"); CGRect frame = [[UIScreen mainScreen] applicationFrame]; EAGLView *eaglView = [[[EAGLView alloc] initWithFrame:frame] autorelease]; self.view = eaglView; [[NSBundle mainBundle] loadNibNamed:@"Toolbar" owner:self options:nil]; NSLog(@"%@", [[self.toolbar class] description]); [self.view addSubview:self.toolbar]; [self.view bringSubviewToFront:self.toolbar]; } What have I failed to do here? Thanks, Doug

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • Why does this only work sometimes? (UITextView resign first responder question)

    - by RexOnRoids
    When a user presses the "SEND"(return) button I want the keyboard to retract and do other stuff like send a message. But it only works SOMETIMES... Why does this code only work SOMETIMES? I need it to work all the time obviously, but it doesn't. - (void)textViewDidChange:(UITextView *)inTextView { NSString *text = myTextView.text; if ([text length] > 0 && [text characterAtIndex:[text length] -1] == '\n') { myTextView.text = [text substringToIndex:[text length] -1]; [myTextView resignFirstResponder]; [self sendMessage]; } }

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  • Set focus on textbox after postback.

    - by Niike2
    I have a search page with 3 TextBoxes that users can filter a search with. I have put the focus on the TextBox that contains text. If more than one contains text just focus on last TextBox. private void SetFocusOnTextBox(ControlCollection ctrlCollection) { foreach (Control ctrl in ctrlCollection) { if (ctrl.GetType() == typeof(TextBox)) { if (((TextBox)ctrl).Text != string.Empty) { SetFocus(ctrl); } } } } After the code runs and a user searches, the focus comes to the beginning of the TextBox, not the end where it would be presumed. How to put insert marked at the end of that TextBox?

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  • Hibernate MappingException

    - by Marcus
    I'm getting this Hibernate error: org.hibernate.MappingException: Could not determine type for: a.b.c.Results$BusinessDate, for columns: [org.hibernate.mapping.Column(businessDate)] The class is below. Does anyone know why I'm getting this error?? @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "", propOrder = { "businessDate" }) @XmlRootElement(name = "Results") @Entity(name = "Results") @Table(name = "RESULT") @Inheritance(strategy = InheritanceType.JOINED) @Cache(usage = CacheConcurrencyStrategy.READ_ONLY) public class Results implements Equals, HashCode { @XmlElement(name = "BusinessDate", required = true) protected Results.BusinessDate businessDate; public Results.BusinessDate getBusinessDate() { return businessDate; } public void setBusinessDate(Results.BusinessDate value) { this.businessDate = value; } @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "", propOrder = { "raw", "display" }) @Entity(name = "Results$BusinessDate") @Table(name = "BUSINESSDATE") @Inheritance(strategy = InheritanceType.JOINED) public static class BusinessDate implements Equals, HashCode { ....

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  • Java servlet and UTF-8 problem

    - by Gabriele
    I have some problem with UTF-8. My client (realized in GWT) make a request to my servlet, with some parametres in the URL, as follow: http://localhost:8080/servlet?param=value When in the servlet I retrieve the URL, I have some problem with UTF-8 characters. I use this code: protected void service(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { request.setCharacterEncoding("UTF-8"); String reqUrl = request.getRequestURL().toString(); String queryString = request.getQueryString(); System.out.println("Request: "+reqUrl + "?" + queryString); ... So, if I call this url: http://localhost:8080/servlet?param=così the result is like this: Request: http://localhost:8080/servlet?param=cos%C3%AC What can I do to set up properly the character encoding?

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  • Howto set my IServiceLocator implementation as ServiceLocator.Current?

    - by stiank81
    I'm working on replacing Unity with Ninject in the Prism framework. This requires me to implement a Ninject specific IServiceLocator. From what I've understood I can inherit the ServiceLocatorImplBase instead, so that's what I do. Now how can I set this to be the Current ServiceLocator? I need this in order to have e.g. the RegionManager get it when it creates regions, and calls: IServiceLocator locator = ServiceLocator.Current; This is a static property, but it doesn't have a setter.. There is a function: void ServiceLocator.SetLocatorProvider(ServiceLocatorProvider newProvider); ..but the argument doesn't match my ServiceLocatorImplBase. Any ideas?

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  • Adding C++ Object to Objective-C Class

    - by Winder
    I'm trying to mix C++ and Objective-C, I've made it most of the way but would like to have a single interface class between the Objective-C and C++ code. Therefore I would like to have a persistent C++ object in the ViewController interface. This fails by forbidding the declaration of 'myCppFile' with no type: #import <UIKit/UIKit.h> #import "GLView.h" #import "myCppFile.h" @interface GLViewController : UIViewController <GLViewDelegate> { myCppFile cppobject; } @end However this works just fine in the .mm implementation file (It doesn't work because I want cppobject to persist between calls) #import "myCppFile.h" @implementation GLViewController - (void)drawView:(UIView *)theView { myCppFile cppobject; cppobject.draw(); }

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  • Can NotifyIcon.ShowBalloonTip in C# be customized?

    - by badpanda
    Purely out of GUI vanity, I would like to make my task bar tool tip less...well, less "I wear a suit and work at Microsoft"-y. I can't seem to find a setting to do this, but I know that this particular function is relatively new so if anyone knows of a way to change the balloon look and feel I would very much appreciate a link or suggestion! Below is my code: public static void shutdownWarning() { ToolTipIcon tipIcon = new ToolTipIcon(); tipIcon = ToolTipIcon.None; TaskBarIcon.getInstance().mNotifyIcon.ShowBalloonTip(100, "", "Sending. Please do not shut down.", tipIcon); } Cheers!! badPanda

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  • Basic OpenGL ES2 (iPhone Simulator) question...

    - by David
    Hi! I'm trying to modify the fragment shader which is part of the standard iPhone/XCode OpenGL ES template. I want to make it so that every other row of pixels is transparent. I have this code so far: varying lowp vec4 colorVarying; void main() { gl_FragColor = vec4(colorVarying.x, colorVarying.y, colorVarying.z, floor(mod(gl_FragCoord.y, 2.0))); } But when I compile and run I still get the same square moving up and down with no other effects. What am I doing wrong here? I'm a complete n00b at Glsl - I'm trying to teach myself the very basics. (starting with this tutorial - http://www.mobileorchard.com/getting-started-with-opengl-es-20-on-the-iphone-3gs/) Please help! Thanks! David :)

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  • C# sendkeys to calculator

    - by user203123
    The sendkeys code below works well for Notepad but it doesn't work for Calculator. What is the problem? (It's another problem compared to what I sent here http://stackoverflow.com/questions/2604486/c-sendkeys-problem) [DllImport("user32.dll", CharSet = CharSet.Unicode)] public static extern IntPtr FindWindow(string lpClassName,string lpWindowName); [DllImport("User32")] public static extern bool SetForegroundWindow(IntPtr hWnd); private void button1_Click(object sender, EventArgs e) { IntPtr calculatorHandle = FindWindow("SciCalc", "Calculator"); //IntPtr calculatorHandle = FindWindow("Notepad", "Untitled - Notepad"); if (calculatorHandle == IntPtr.Zero) { MessageBox.Show("Calculator is not running."); return; } SetForegroundWindow(calculatorHandle); System.Threading.Thread.Sleep(1000); SendKeys.SendWait("111*11="); //SendKeys.SendWait("{ENTER}"); //cnt++; SendKeys.Flush(); }

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  • double.NaN Equality in MS Test

    - by RichK
    Why am I getting this result? [TestMethod] public void nan_test() { Assert.AreEqual(1, double.NaN, 1E-1); <-- Passes Assert.AreEqual(1, double.NaN); <-- Fails } What difference does the delta have in asserting NaN equals a number? Surely it should always return false. I am aware of IsNaN, but that's not useful here (see below). Background: I have a function returning NaN (erroneously) , it was meant to be a real number but the test still passed. I'm using the delta because it's double precision equality, the original test used 1E-9.

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  • Looking into Enum Support in Entity Framework 5.0 Code First

    - by nikolaosk
    In this post I will show you with a hands-on demo the enum support that is available in Visual Studio 2012, .Net Framework 4.5 and Entity Framework 5.0. You can have a look at this post to learn about the support of multilple diagrams per model that exists in Entity Framework 5.0. We will demonstrate this with a step by step example. I will use Visual Studio 2012 Ultimate. You can also use Visual Studio 2012 Express Edition. Before I move on to the actual demo I must say that in EF 5.0 an enumeration can have the following types. Byte Int16 Int32 Int64 Sbyte Obviously I cannot go into much detail on what EF is and what it does. I will give again a short introduction.The .Net framework provides support for Object Relational Mapping through EF. So EF is a an ORM tool and it is now the main data access technology that microsoft works on. I use it quite extensively in my projects. Through EF we have many things out of the box provided for us. We have the automatic generation of SQL code.It maps relational data to strongly types objects.All the changes made to the objects in the memory are persisted in a transactional way back to the data store. You can find in this post an example on how to use the Entity Framework to retrieve data from an SQL Server Database using the "Database/Schema First" approach. In this approach we make all the changes at the database level and then we update the model with those changes. In this post you can see an example on how to use the "Model First" approach when working with ASP.Net and the Entity Framework. This model was firstly introduced in EF version 4.0 and we could start with a blank model and then create a database from that model.When we made changes to the model , we could recreate the database from the new model. You can search in my blog, because I have posted many posts regarding ASP.Net and EF. I assume you have a working knowledge of C# and know a few things about EF. The Code First approach is the more code-centric than the other two. Basically we write POCO classes and then we persist to a database using something called DBContext. Code First relies on DbContext. We create 2,3 classes (e.g Person,Product) with properties and then these classes interact with the DbContext class. We can create a new database based upon our POCOS classes and have tables generated from those classes.We do not have an .edmx file in this approach.By using this approach we can write much easier unit tests. DbContext is a new context class and is smaller,lightweight wrapper for the main context class which is ObjectContext (Schema First and Model First). Let's begin building our sample application. 1) Launch Visual Studio. Create an ASP.Net Empty Web application. Choose an appropriate name for your application. 2) Add a web form, default.aspx page to the application. 3) Now we need to make sure the Entity Framework is included in our project. Go to Solution Explorer, right-click on the project name.Then select Manage NuGet Packages...In the Manage NuGet Packages dialog, select the Online tab and choose the EntityFramework package.Finally click Install. Have a look at the picture below   4) Create a new folder. Name it CodeFirst . 5) Add a new item in your application, a class file. Name it Footballer.cs. This is going to be a simple POCO class.Place it in the CodeFirst folder. The code follows public class Footballer { public int FootballerID { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public double Weight { get; set; } public double Height { get; set; } public DateTime JoinedTheClub { get; set; } public int Age { get; set; } public List<Training> Trainings { get; set; } public FootballPositions Positions { get; set; } }    Now I am going to define my enum values in the same class file, Footballer.cs    public enum FootballPositions    {        Defender,        Midfielder,        Striker    } 6) Now we need to create the Training class. Add a new class to your application and place it in the CodeFirst folder.The code for the class follows.     public class Training     {         public int TrainingID { get; set; }         public int TrainingDuration { get; set; }         public string TrainingLocation { get; set; }     }   7) Then we need to create a context class that inherits from DbContext.Add a new class to the CodeFirst folder.Name it FootballerDBContext.Now that we have the entity classes created, we must let the model know.I will have to use the DbSet<T> property.The code for this class follows       public class FootballerDBContext:DbContext     {         public DbSet<Footballer> Footballers { get; set; }         public DbSet<Training> Trainings { get; set; }     } Do not forget to add  (using System.Data.Entity;) in the beginning of the class file 8) We must take care of the connection string. It is very easy to create one in the web.config.It does not matter that we do not have a database yet.When we run the DbContext and query against it,it will use a connection string in the web.config and will create the database based on the classes. In my case the connection string inside the web.config, looks like this      <connectionStrings>    <add name="CodeFirstDBContext"  connectionString="server=.\SqlExpress;integrated security=true;"  providerName="System.Data.SqlClient"/>                       </connectionStrings>   9) Now it is time to create Linq to Entities queries to retrieve data from the database . Add a new class to your application in the CodeFirst folder.Name the file DALfootballer.cs We will create a simple public method to retrieve the footballers. The code for the class follows public class DALfootballer     {         FootballerDBContext ctx = new FootballerDBContext();         public List<Footballer> GetFootballers()         {             var query = from player in ctx.Footballers where player.FirstName=="Jamie" select player;             return query.ToList();         }     }   10) Place a GridView control on the Default.aspx page and leave the default name.Add an ObjectDataSource control on the Default.aspx page and leave the default name. Set the DatasourceID property of the GridView control to the ID of the ObjectDataSource control.(DataSourceID="ObjectDataSource1" ). Let's configure the ObjectDataSource control. Click on the smart tag item of the ObjectDataSource control and select Configure Data Source. In the Wizzard that pops up select the DALFootballer class and then in the next step choose the GetFootballers() method.Click Finish to complete the steps of the wizzard. Build your application.  11)  Let's create an Insert method in order to insert data into the tables. I will create an Insert() method and for simplicity reasons I will place it in the Default.aspx.cs file. private void Insert()        {            var footballers = new List<Footballer>            {                new Footballer {                                 FirstName = "Steven",LastName="Gerrard", Height=1.85, Weight=85,Age=32, JoinedTheClub=DateTime.Parse("12/12/1999"),Positions=FootballPositions.Midfielder,                Trainings = new List<Training>                             {                                     new Training {TrainingDuration = 3, TrainingLocation="MelWood"},                    new Training {TrainingDuration = 2, TrainingLocation="Anfield"},                    new Training {TrainingDuration = 2, TrainingLocation="MelWood"},                }                            },                            new Footballer {                                  FirstName = "Jamie",LastName="Garragher", Height=1.89, Weight=89,Age=34, JoinedTheClub=DateTime.Parse("12/02/2000"),Positions=FootballPositions.Defender,                Trainings = new List<Training>                                             {                                 new Training {TrainingDuration = 3, TrainingLocation="MelWood"},                new Training {TrainingDuration = 5, TrainingLocation="Anfield"},                new Training {TrainingDuration = 6, TrainingLocation="Anfield"},                }                           }                    };            footballers.ForEach(foot => ctx.Footballers.Add(foot));            ctx.SaveChanges();        }   12) In the Page_Load() event handling routine I called the Insert() method.        protected void Page_Load(object sender, EventArgs e)        {                   Insert();                }  13) Run your application and you will see that the following result,hopefully. You can see clearly that the data is returned along with the enum value.  14) You must have also a look at the database.Launch SSMS and see the database and its objects (data) created from EF Code First.Have a look at the picture below. Hopefully now you have seen the support that exists in EF 5.0 for enums.Hope it helps !!!

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  • Winforms Controlling Forms

    - by jack london
    How can i control all my forms from main () static void Main() { Form1 frm1 = new Form1(); Form1 frm2 = new Form1(); Form1 frm3 = new Form1(); frm1.Show(); while (frm1.Button.Clicked) { frm2.Show(); frm3.Show(); } } form.ShowDialog () helps much but the execution stack can overflow. Form.Show and Form.Hide methods runs when an application class has been set. In Application.Run (Form) way there's always a main form. and i dont want this one. Any other approach you use in this problem

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  • Returning value of static property from public instance property

    - by Jamie Dixon
    I was just playing around with some code in LINQPad and managed to crash the program with a stackoverflow exception. I basically created a static property in a class and used another property to return the value from an instance. The getter of my instance property would return the value of the static property, but the setter would set itself. When would this type of pattern be used and how come it generated a stackoverflow exception? Code example of what I did: void Main() { SomeClass myinstance = new SomeClass(); SomeClass.x = "Some Value"; myinstance.y = "Some other value"; myinstance.y.Dump(); } public class SomeClass { public static string x; public string y { get { return x; } set { y = value; } } }

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  • NativeWindow WndProc not receiving messages

    - by BadNinja
    Could someone shed some light on why my WndProc method as implemented below isn't receiving any messages? If I put this class below in a WinForms application and pass in that application's handle, WndProc receives messages as I would expect. However, using the IntPtr returned from GetForegroundWindow() as I have below doesn't yield the same results. (FWIW, I have my code set up to execute GetForegroundWindow() when my application is hidden, so I'm certain that the IntPtr is referring to an outside application.) public class MyNativeWindow : NativeWindow { [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)] private static extern IntPtr GetForegroundWindow(); public MyNativeWindow() { this.AssignHandle(GetForegroundWindow()); } // Never called... I set a breakpoint [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] protected override void WndProc(ref Message m) { base.WndProc(ref m); } }

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