Search Results

Search found 580 results on 24 pages for 'incompatible'.

Page 6/24 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • Start Firefox from Terminal on Mac OS X (Snow Leopard)

    - by George Francis
    This is what I get when I try to start the executable: Mac-Pro:MacOS george$ /Applications/Firefox.app/Contents/MacOS/firefox dyld: Library not loaded: /usr/lib/libsqlite3.dylib Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Reason: Incompatible library version: Security requires version 9.0.0 or later, but libsqlite3.dylib provides version 1.0.0 /Applications/Firefox.app/Contents/MacOS/run-mozilla.sh: line 131: 9870 Trace/BPT trap "$prog" ${1+"$@"} I also tried: MacOS george$ open -a /Applications/Firefox FSPathMakeRef(/Applications/Firefox) failed with error -43. Is there a particular way to start the application from the command line?

    Read the article

  • Does the speed of memory define its voltage?

    - by Zak
    What I'm asking here is, if I order PC3200 memory is it all going to be 1.8V, or will some be 2.5, some 1.8, etc... I don't mean variation within a specific part #, but rather across part numbers, is there a variation where some PC 3200 memory would be incompatible with others because it is 2.5 v 1.8V .

    Read the article

  • Does the Noctua NH-U12-DX 1366 cooling system mount on Asus P6T 1366?

    - by Andrea Ambu
    The Noctua NH-U12-DX 1366 is an aftermarket CPU cooler for LGA1366 Xeon CPUs. On Noctua's site they state: Caution: The NH-U12DX 1366 can only be used on mainboards that have a backplate with screw threads for CPU cooler installation (such as the Intel reference backplate for Xeon 5500). The cooler is thus incompatible with Xeon 3500 and Core i7 mainboards that don’t have such a backplate. How do I know if the Asus P6T has this backplate?

    Read the article

  • Do RAID controllers commonly have SATA drive brand compatibility issues?

    - by Jeff Atwood
    We've struggled with the RAID controller in our database server, a Lenovo ThinkServer RD120. It is a rebranded Adaptec that Lenovo / IBM dubs the ServeRAID 8k. We have patched this ServeRAID 8k up to the very latest and greatest: RAID bios version RAID backplane bios version Windows Server 2008 driver This RAID controller has had multiple critical BIOS updates even in the short 4 month time we've owned it, and the change history is just.. well, scary. We've tried both write-back and write-through strategies on the logical RAID drives. We still get intermittent I/O errors under heavy disk activity. They are not common, but serious when they happen, as they cause SQL Server 2008 I/O timeouts and sometimes failure of SQL connection pools. We were at the end of our rope troubleshooting this problem. Short of hardcore stuff like replacing the entire server, or replacing the RAID hardware, we were getting desperate. When I first got the server, I had a problem where drive bay #6 wasn't recognized. Switching out hard drives to a different brand, strangely, fixed this -- and updating the RAID BIOS (for the first of many times) fixed it permanently, so I was able to use the original "incompatible" drive in bay 6. On a hunch, I began to assume that the Western Digital SATA hard drives I chose were somehow incompatible with the ServeRAID 8k controller. Buying 6 new hard drives was one of the cheaper options on the table, so I went for 6 Hitachi (aka IBM, aka Lenovo) hard drives under the theory that an IBM/Lenovo RAID controller is more likely to work with the drives it's typically sold with. Looks like that hunch paid off -- we've been through three of our heaviest load days (mon,tue,wed) without a single I/O error of any kind. Prior to this we regularly had at least one I/O "event" in this time frame. It sure looks like switching brands of hard drive has fixed our intermittent RAID I/O problems! While I understand that IBM/Lenovo probably tests their RAID controller exclusively with their own brand of hard drives, I'm disturbed that a RAID controller would have such subtle I/O problems with particular brands of hard drives. So my question is, is this sort of SATA drive incompatibility common with RAID controllers? Are there some brands of drives that work better than others, or are "validated" against particular RAID controller? I had sort of assumed that all commodity SATA hard drives were alike and would work reasonably well in any given RAID controller (of sufficient quality).

    Read the article

  • Wireless USB devices compatible with Windows 7 64-bit

    - by BrynJ
    I want to upgrade my Vista 64-bit edition to Windows 7 64-bit, so I've installed and run the Windows 7 Compatibility Test. The only item that is being highlighted as incompatible is my Zyxel G-202 wireless usb network device. Does anyone know of a wireless USB device that is compatible with Windows 7 64-bit?

    Read the article

  • What brand of wireless router would be compatible with many broadband modems and easy to use?

    - by Junior Mayhé
    Good afternoon I'm having too many intermittent problems with my DLINK DIR 400 router: Wireless connection is lost with no reason. Perhaps the current router is incompatible with this Scientific Atlanta cable modem DPC 2100R2. Scientific Atlanta is a Cisco company, but I'm really worried about this combination DLink - Cisco. Could anyone recommend me a good wireless router for Windows Vista / Windows 7? Thank you

    Read the article

  • What is a good open source software to manage my Tripp-lite UPS (Uninterruptible power supply)

    - by Beatle
    I have a Tripp-Lite Smart150rmxl2ua UPS. The software from their website doesn't seem to work properly. I also tried "apcupsd" which is an open source software which i am supposed to be able to use to manage my UPS and I had no luck with that either since Windows 7 did not want to install and use the drivers since they are "incompatible". Is there another good working open source software out there? It sucks that Tripp-Lite doesn't supply its customers with working software.

    Read the article

  • What brand of wireless router would be compatible with many broadband modems and easy to use?

    - by Junior Mayhé
    Good afternoon I'm having too many intermittent problems with my DLINK DIR 400 router: Wireless connection is lost with no reason. Perhaps the current router is incompatible with this Scientific Atlanta cable modem DPC 2100R2. Scientific Atlanta is a Cisco company, but I'm really worried about this combination DLink - Cisco. Could anyone recommend me a good wireless router for Windows Vista / Windows 7? Thank you

    Read the article

  • How to make an extremely old app run on 64bit Windows?

    - by Jerry Dodge
    I have a very old application designed for Windows 3.1. I have been able to use this application on Windows 7, however, that was Windows 7 32bit. Now I have since re-installed Windows to 64bit, and this application does not work, saying it's incompatible. I have tried running the application (and its other side-applications) in Windows '95 mode, but still the same message. How can I run this old app on 64bit Windows? For the record, the application is a game called "Sim Tower"

    Read the article

  • Creating full, global clang+llvm environment

    - by Griwes
    What is the easiest way to setup full Clang, libc++ and LLVM as default global toolchain? All of my attempts to build it, in most of the configurations I could think of, resulted in working Clang, but it didn't use libc++ headers, but default GCC's libstd++'s ones, resulting in numerous faults in incompatible pieces of library code. I would like it working out of the box, without having to do magic in .bashrc or passing all those -stdlib=libc++ and -lc++ to compiler and linker.

    Read the article

  • Weird cyrillic characters behavior after uploading to Ubuntu production server

    - by maxt3r
    When i upload my rails app via SFTP to production server which is running Ubuntu 10.04 LTS all cyrillic characters in my files look like this: http://dl.dropbox.com/u/347209/chars.png As you can see, only parts of words are broken. And because of this rails app doesn't start with syntax error. Also i'm getting errors like ActionView::Template::Error (incompatible character encodings: ASCII-8BIT and UTF-8)

    Read the article

  • What's at Risk with Switching to ZSH?

    - by Yar
    Most advice for Mac is written assuming you use the Bash shell. If I switch to zsh, how incompatible do I become with current Bash scripts that I have on my system, and advice people on SU give me? Does the #!/bin/sh line at the beginning of my scripts help?

    Read the article

  • Setting PIdgin up for Lync2013

    - by Stu2000
    I having difficulty setting up pidgin to work with my company's microsoft 365's communicator lync 2013 (not 2010) account. I either receive a message stating authentication failed, or Incompatible authentication scheme chosen: NTLM depending upon the user agent values used from this wiki It appears that both the user agent values that start with UCCAPI provide authentication failed error, which I'm guessing is "closer" to the solution. I have triple checked that the password is correct. Below are some images of my settings (I have changed the company name to "company" for annonymity. I am running pidgin with a script in order to fix a write error issue: export NSS_SSL_CBC_RANDOM_IV=0 pidgin -d I am also using the latest version of SIPE (1.10.1) by using this ppa: https://launchpad.net/~aavelar/+archive/ppa What settings do I need to change/add to get it to work?

    Read the article

  • iOS Game Center - Quit turn-based games for previous version of app

    - by rasmus
    I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for that to happen. As a result I marked my new version as incompatible with the old one. That is, you cannot see the old games within the new app and you cannot initiate a game with someone with the old version of the app. This works as expected. However: The old games remain active after updating. There seems to be no way to quit them. What is worse is that they still count to the maximum number of games you can start. I have been contacted by players that can only start 1-3 games without hitting the roof. Have anyone experienced this before? Is there any way to quit the games? Thanks in advance

    Read the article

  • Does C# have a future in games development?

    - by IbrarMumtaz
    I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he bluntly said that the founder of Minecraft is a Java coder and he is a C or C++ coder so they are incompatible with each other. So collaborating on future projects will be difficult. This got me thinking, If Java could do that? What does the future hold for MS very popular C# language and .Net platform as far as games or mainstream games development is concerned?

    Read the article

  • How to get Cinnamon working in Virtualbox?

    - by kavoura
    I installed Ubuntu 11.10 (32-bit) in VirtualBox 4.1.8. I wanted to install Cinnamon, so I did and I have the option to choose it from the login screen, as well as GNOME options. If I choose Ubuntu I get Unity, which works fine. GNOME also works. But when I choose Cinnamon, the screen goes black and nothing responds and I have to reset the virtual machine. I have already installed Ubuntu 11.10 (64-bit) onto the PC in a separate partition (currently running 10.10 but trying out 11.10) and in that Cinnamon works perfectly. In VirtualBox I have 3D settings enabled and gave the virtual machine 128 MB graphics RAM, and 1024 MB system RAM. What settings should I change or what should I do to get Cinnamon working in Ubuntu in VirtualBox? I have also tried doing it in LinuxMint 12, but I get the same problem, just a black screen when selecting Cinnamon. So are Cinnamon and VirtualBox incompatible?

    Read the article

  • Installing a downgraded version of Firefox 16 from PPA

    - by Mikko Ohtamaa
    I'd like to fetch and install old FF16 instead of FF17 on Ubuntu 10.04 LTS server. Currently FF17 is default. FF17 is incompatible with Selenium 2.26 http://stackoverflow.com/questions/13600247/unable-to-run-selenium-suite-on-firefox-17 How one can install an old version of Firefox with apt-get? Can one pindown this version so that it is not automatically updated? Also if there exists a static FF16 installation available it is a solution. apt-cache policy firefox firefox: Installed: 17.0.1+build1-0ubuntu0.10.04.1 Candidate: 17.0.1+build1-0ubuntu0.10.04.1 Version table: *** 17.0.1+build1-0ubuntu0.10.04.1 0 500 http://dk.archive.ubuntu.com/ubuntu/ lucid-updates/main Packages 500 http://security.ubuntu.com/ubuntu/ lucid-security/main Packages 100 /var/lib/dpkg/status 3.6.3+nobinonly-0ubuntu4 0 500 http://dk.archive.ubuntu.com/ubuntu/ lucid/main Packages

    Read the article

  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

    Read the article

  • What's the best Wireframing tool?

    - by Strae
    I'm looking for something similar to iPlotz or Mockup. I've found the Pencil Project, but it requires xulrunner-1.9 (which seems to be incompatible with xulrunner-1.9.2) in order to run as a standalone application. It can be used as a firefox plugin... but it is a bit slower. The error on my desktop (Ubuntu 10.04) is: Could not find compatible GRE between version 1.9.1 and 1.9.2.* Does anyone know other software? Edit: Open-source software is preferred, and it doesn't matter whether or not it's free.

    Read the article

  • Do Not Uninstall Flag on Apt?

    - by Daniel C. Sobral
    Does the Debian/Ubuntu package infrastructure has some way of marking packages so that they never get uninstalled, no matter the pinning of other packages? My problem is that, sometimes, packages installed by Puppet (coming from non-standard repositories, of course) cause other packages to get uninstalled -- in particular, openssh-{server,client}. The way this happens is that package A and B depend on different versions of package C. If A is installed and one asks to install B, then the version of C changes. The new version of C is incompatible with A, so A gets uninstalled. The funny thing is that the process is then reversed, as, on the next run, Puppet notices that A is not installed and tries to install it. So, basically, I want to make sure A never gets uninstalled, which would prevent B from getting installed. That would be reported as an error, making me aware of the issue. If anyone cares, Puppet uses the following command to install packages: /usr/bin/apt-get -q -y -o DPkg::Options::=--force-confold install <package>

    Read the article

  • 10.10 - Error compiling kernel in iw_ndis.c

    - by chris
    I just wanted to compile a kernel (as described here), but I got this error: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type Can anyone tell me what it means? Googling just came up with a result here on this site, where there was no answer, so maybe now someone knows.

    Read the article

  • Does Unity support disabling the global application menu?

    - by Michael E
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

    Read the article

  • How do I disable the global application menu?

    - by Michael Ekstrand
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

    Read the article

  • How do I enable or disable the global application menu?

    - by Michael Ekstrand
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

    Read the article

  • Ubuntu Software Center (10.04LTS) Missing Packages

    - by Chris
    I recently downgraded from 11.10 to 10.04LTS for compatibility and support of specific development tools. The Ubuntu Software center is missing many packages that I had access to in 11.10, most notably LibreOffice. (Also development tools.) Is there a way to update software sources to find the missing packages? (Or are they incompatible with 10.04?) Synaptic does not have libre either. I feel like I am working with a gimped version of USC.

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >