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  • Guide need to build a JSP based webapplication

    - by Nick
    I want do a web-application that consists of the following pages: Main, Inventory, Shopping, Login, and Report. All will be JSPs and all will be called using the MVC pattern where one of two servlets uses the RequestDispatcher to call the appropriate JSP. This uses server-side forwarding and not redirection. I have ER diagram: http://tinypic.com/r/155oxlt/5 if u can guide I can do it successfully.

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  • Can't turn off display - 13.10 / iMac

    - by user209883
    I can find no way to completely turn off the display on a late 2013 iMac running 13.10 (Saucy). In the power management settings, I configured the display to "turn off" after one minute to see what would happen. The dimness goes all the way down and everything disappears, BUT the LED backlight remains on. When I try the "xset dpms force off" command, absolutely nothing happens--the command is accepted (no error or warning), but nothing changes. I then wiped everything clean and installed 13.04 (Raring). Both methods (dpms and waiting for sleep) work perfectly there, so something has changed in this new version. The problem can be replicated simply by booting from a bootable USB stick. So, I also gave version 14.04 (Trusty) a try in this manner and it has the exact same issues as 13.10. P.S. I would gladly use 13.04, but the catch there is that I can not get the network card to function. I have spent a week now reading everything i can find on both of these matters with no luck at all. Thank you in advance for any advice.

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  • Web Based Project Management System

    We are very well aware about the software development life cycle and project management system. But many of the developers assume that it is available only as desktop application. But now a days there are many online web based project management tools are available in market. In this article I am providing information about what is web based project management system, the available open source web based PMS and the benefits of using web based project management system for business owners.

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Reformatting a table based photo gallery to a UL based gallery

    - by mmsa
    I have the following code: var table = $('.photogalleryTable').before('<ul class="photogallery"></ul>') table.find('td a').wrap('<li>').parent().appendTo('ul.photogallery'); table.remove(); This code finds a table with a list of photos and re-codes it to use a unordered list instead. The script works perfectly except for one issue. If there are 2 galleries on a page, the script will grab all of the images and reformat them into one list. Because the CMS I'm using tags each gallery table with .photogalleryTable, I'm not sure how to keep the script from touching the other galleries. What I would like to have happen is have the script re-format the first instance and then move on to the next instance, keeping the list of photos separate Is that possible?

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  • How to write program to do file transfer based on based omniORBpy

    - by cofthew7
    I'm now writing a Corba project to do file transfering between client and server. But I face trouble when I want to upload file from the client to the server. The IDL I defined is: interface SecretMessage { string send_file(in string file_name, in string file_obj); }; And I implemented the uploading function in the client code: f = open('SB.docx', 'rb') data = '' for piece in read_in_chunks(f): data += piece result = mo.send_file('2.docx', data) If the file is a plain txt file, there is no problem. But if the file is a, like jpg, doc, or others except txt, then it does work. It gives me the error: omniORB.CORBA.BAD_PARAM: CORBA.BAD_PARAM(omniORB.BAD_PARAM_WrongPythonType, CORBA.COMPLETED_NO) Where is the problem?

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  • The blogs I turn upto&hellip;

    - by DAXShekhar
    I turn around the pages of Following blogs  Satya Srikant (who is also my brother ;)) http://geekswithblogs.net/ssmantha/Default.aspx   Kamal http://kamalblogs.wordpress.com   Prabhat Samuel http://geekswithblogs.net/Prabhats/Default.aspx   Vanya Kashperuk http://kashperuk.blogspot.com/ Mfp’s two cents http://blogs.msdn.com/mfp/   ……. more to add to list … ;)

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Turn off the navigation menus on a MojoPortal page

    - by strongeye
    I needed to figure out how to turn off the navigation for the portal from my custom module. After some searching, I found code in Secure/Login.aspx.cs that did the trick. The function to use is this: SuppressAllMenus() This function is part of MojoPortal.Web.mojoBasePage so pages that inherit from that will already have access to the function.

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  • Custom errors won't turn off (2 replies)

    ..NET Framework 3.5 Visual Studio 2008 C# I implemented my own transport channel. It works to a point: the client is capable of invoking a method on a server singleton. When the method completes successfully it exits and back on the client I receive: System.Runtime.Remoting.RemotingException was unhandled Message &quot;Server encountered an internal error. For more information, turn off customErrors in...

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  • Search Engine Optimization Success - The Best Way to Turn Your SEO Visitors Into Paying Customers

    One of the things that you have to make sure you do if you are trying to get more visitors to your site from the search engines is to make sure you can get them to buy from you. If you can't get your SEO visitors to buy from you, you'll end up wasting all your time and never make any money in your niche market. In this article I want to show you how you can turn your visitors into paying customers online.

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  • Custom errors won't turn off (2 replies)

    ..NET Framework 3.5 Visual Studio 2008 C# I implemented my own transport channel. It works to a point: the client is capable of invoking a method on a server singleton. When the method completes successfully it exits and back on the client I receive: System.Runtime.Remoting.RemotingException was unhandled Message &quot;Server encountered an internal error. For more information, turn off customErrors in...

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  • Why make JavaScript class based?

    - by Carnotaurus
    JavaScript is a prototype language. To turn it into a class based language adds little value? I am not talking about best-practice here. I remember reading an article from way back, which claimed that the class-based worldview is perceivably more flawed than the one of prototypes. My summary can be found here: http://carnotaurus.tumblr.com/post/3248631891/class-based-javascript-or-not. I am resisting to use the class-based jQuery add-on and other attempts at faciliating class-based JavaScript. Peer pressure is strong but is there a stronger theoretical or practical reason why I stop resisting?

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  • Token based Authentication and Claims for Restful Services

    - by Your DisplayName here!
    WIF as it exists today is optimized for web applications (passive/WS-Federation) and SOAP based services (active/WS-Trust). While there is limited support for WCF WebServiceHost based services (for standard credential types like Windows and Basic), there is no ready to use plumbing for RESTful services that do authentication based on tokens. This is not an oversight from the WIF team, but the REST services security world is currently rapidly changing – and that’s by design. There are a number of intermediate solutions, emerging protocols and token types, as well as some already deprecated ones. So it didn’t make sense to bake that into the core feature set of WIF. But after all, the F in WIF stands for Foundation. So just like the WIF APIs integrate tokens and claims into other hosts, this is also (easily) possible with RESTful services. Here’s how. HTTP Services and Authentication Unlike SOAP services, in the REST world there is no (over) specified security framework like WS-Security. Instead standard HTTP means are used to transmit credentials and SSL is used to secure the transport and data in transit. For most cases the HTTP Authorize header is used to transmit the security token (this can be as simple as a username/password up to issued tokens of some sort). The Authorize header consists of the actual credential (consider this opaque from a transport perspective) as well as a scheme. The scheme is some string that gives the service a hint what type of credential was used (e.g. Basic for basic authentication credentials). HTTP also includes a way to advertise the right credential type back to the client, for this the WWW-Authenticate response header is used. So for token based authentication, the service would simply need to read the incoming Authorization header, extract the token, parse and validate it. After the token has been validated, you also typically want some sort of client identity representation based on the incoming token. This is regardless of how technology-wise the actual service was built. In ASP.NET (MVC) you could use an HttpModule or an ActionFilter. In (todays) WCF, you would use the ServiceAuthorizationManager infrastructure. The nice thing about using WCF’ native extensibility points is that you get self-hosting for free. This is where WIF comes into play. WIF has ready to use infrastructure built-in that just need to be plugged into the corresponding hosting environment: Representation of identity based on claims. This is a very natural way of translating a security token (and again I mean this in the widest sense – could be also a username/password) into something our applications can work with. Infrastructure to convert tokens into claims (called security token handler) Claims transformation Claims-based authorization So much for the theory. In the next post I will show you how to implement that for WCF – including full source code and samples. (Wanna learn more about federation, WIF, claims, tokens etc.? Click here.)

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  • Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

    - by baptzmoffire
    So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server service, or if I even need to use a server at all. If I do need to use a ready-made service other than Game Center, which server would accomodate my game's needs best? I have limited resources and funds. Here is the list of features I want my game to support, ideally: Turn-based gameplay (a la "with Friends" and "with Buddies" games) Smart matchmaking (matching users up with other players of comparable skill/achievements) Random matchmaking Facebook matchmaking Specific username matchmaking Contact list matchmaking A way to select what "type" of match you want to challenge an opponent to. (In random, smart, and Facebook matchmaking, there will be different "wagers" the player can make. [e.g. "I wanna play a random opponent for 1000 points. Now, I wanna play my Facebook buddy for 1,000,000 points."] There will be a predetermined range of amounts you can play for. It won't be customizable.) Buddies list capability (Game-buddies, as opposed to contacts and Facebook) A higher concurrent game cap than Game Center offers (which I still can't really find a straight answer on) Scalability (it should support 2 or 20,000,000 players) Objective-C compatibility Flexibility (for all the stuff I haven't thought of yet) Am I dreaming, here? Is there even a service that can handle all of these features? Do I need to invest months in learning a networking language to build my own? If so, how much would I need to spend on hardware? I've been looking around all morning and, so far, the only seemingly viable option is SmartFox. Under "Everything and the kitchen sink" section here, it says they support "virtual world with Zones, Rooms and RoomGroups, create complex game challenges, send invitations, manage buddy lists, create custom permission profiles, oversee the security aspects and tons more." http://www.smartfoxserver.com/overview/platform Is there an option that Im just overlooking? Thanks for any help anyone can provide. Sorry for the long poast. One last question: Does anyone know which server Dice with Buddies uses? I was experimenting with how many concurrent games I could get going and my ADHD kicked in at about 80 games. 80 concurrent games would be great for my game, but again, I need the other features I mentioned too. Thanks again.

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  • Turn a Computer Power Supply into a Desktop Power Supply

    - by Jason Fitzpatrick
    If you’re looking for a desktop power supply for your electronics workbench, this tutorial video shows you how to turn a computer PSU into a desktop power supply. In the above video the guys at JumperOneTV show us how to make a desktop power supply. As an addendum to the video; they note in the comments section on the YouTube video that they were wearing gloves for the drilling and that they did a very thorough job cleaning out any loose metal shavings with an air compressor. If you wanted to play it even safer (and you should!) you would remove the circuit board from the enclosure before doing any drilling. Converting an ATX Power Supply to a Lab Bench Power Supply [JumperOneTV via Make] How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • Turn the Cables from Your Gaming or Electronics Setup into a Wall-Based Work of Art

    - by Asian Angel
    When it comes to gaming setups or our favorite electronics, there are always lots of cables to deal with. Now you could just bundle those cables up and try to hide them as best you can or you could turn them into a work of art… You can see additional pictures and find out how to set up your own wall-based work of art with those cables by visiting the blog post linked below. Feature Friday: Cords Away [via There I Fixed It] Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre

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  • Turn on anonymous access in SharePoint2010 Site collection

    - by ybbest
    In this post, I would like to show you how to turn on anonymous access in SharePoint2010 Site collection using SharePoint Web UI. If you would like to achieve the same thing using PowerShell you can check this blog post here. 1. You need to go to Central AdminàManage Web Applications 2. Click Authentication provider 3. Click Default and Enable anonymous access 4. Go to your site collection and click on Site actions then click Site Permissions 5. Click on Anonymous Access 6. Select the Entire Web site and click OK. 7 Navigate to your site collection and boom you are all set for the anonymous access for your SharePoint site collection.

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  • Turn off all sounds from websites

    - by David Oneill
    Often, I am listening to music of my choosing. Is there a way to preemptively turn off all sounds originating from websites? I don't want to click the 'mute' button once the page loads. And sometimes, it won't even have a mute. :-/ I use Chromium and FireFox. ~~EDIT~~ I use XFCE, so my menu options are different. Is this a gnome-specific utility? Or, what is the command for this utility?

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  • After suspend, my monitor wont turn back on

    - by David
    I set my pc to suspend after 5 minutes of inactivity, when I return to my computer I mash a couple of keys and the pc turns back on and the drives start spinning etc etc, but I get no signal to either of my monitors. My peripherals are powered as the num/caps lock lights turn on and off. I should add I have two monitors, I have the same problem on both. As I am writing the last line from my previous paragraph keeps disappearing. I press control z and it comes back but kinda weird. Thanks in advance for any help :)

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  • Turn off laptop display and have monitor

    - by Ryan B
    My laptop display has stopped working and is unfixable! Anyway, I got a full HD monitor and plugged that into the HDMI port of the laptop. I have changed the power settings so that I can close the lid and still have the monitor on, and this all works. However because it is on "mirror displays", I cannot get the full 1080p resolution that the monitor supports, and when I turn off mirror displays and switch off the laptop screen, the monitor will also switch off! I'm really stuck, as I can only get the monitor to display its full resolution if I have it with the laptop screen turned on, and I dont want this because (as the laptop display does not work) things get lost on that side of the screen. HELP. (Dell Studio 1537 Monitor is Samsung SA300 Connected through HDMI Ubuntu 11.10)

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  • Ubuntu 12.10 "Turn screen off when inactive for: Never" still turns off

    - by Will
    After a fresh install of Ubuntu 12.10, my screen still goes off after about ten minutes. I've been to the Brightness and Lock control panel. The Turn screen off when inactive for: setting is set for Never. I've been through the dconf Editor searching for power, screen, and idle changing parameters. This doesn't seem to have any effect on the display timeout. Here's one more interesting thing, the screen doesn't go off, per se. It just goes black. Meaning, the back lighting is still on, and all the pixels are black. When it goes black, it does a very pleasant quick dim to black. Similarly, it quickly un-dim's after a key press, mouse movement, or mouse click. So, I'm feeling this is more of a software setting the timeout, not a power saving function.

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  • How to completely turn off session saving?

    - by Thorn
    Hi all, I opened System > Preferences > Startup Application > Options and clicked on Remember currently running Applications. I suppose this makes Ubuntu memorize (save a list on some place in disk) all currently running applications and when you reboot your computer, the OS starts with everything in that list. Now I want to get rid of it. Of course I can close all applications which I do not want to start in startup, and click Remember currently running Applications again, but this doesn't seem to work as expected. For example, Yakuake opens differently if I do that. What I want is to completely turn off session saving. Maybe I can delete the stored information somehow?

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  • Turn Off Sleep on Seagate GoFlex?

    - by RPG Master
    I bought this 2tb Segate GoFlex this last Black Friday and since then every 15 minutes or so the drive spins down, and then a little while later completely dismounts. Very annoying. From what I understand you could turn this off using the including Windows and Mac only software. This function and what controls it isn't proprietary, right? There has to be something that'll let me set it in Ubuntu... Anyone have any suggestions? Also, I formatted it to EXT4. Hope I didn't screw myself up. :/

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