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  • dual display breaks unity

    - by dougleduck
    I find that most of the time, when I plug in my Dell 19" monitor with an HDMI lead, unity can't decide on the configuration; it will switch between different resolutions, and setups every 2-30 setusecond until I either ctrl-alt-backspace or unity crashes so I have to hard boot. Alternatively all the windows decorations and unity get killed. My setup is 11.10 64 bit,Dell Vostro 3550, AMD Radeon HD 6630M 1GB, Intel Core i5-2520M processor 2.50 GHz with integrated graphics card Currently I don't think the Radeon graphics card is working properly, but I'm not sure.

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  • How to achieve 'Activities' in Unity?

    - by Ralf Hersel
    I like the concept of an activities centric desktop and I wonder if this can be achieved in Unity. For me, an activity is a couple of applications that belong to the same subject, like 'photo manipulation', 'software development', 'office work', 'social activities', 'music and video'. I would like to utilize the virtual desktops to arrange applications that belong to the same activity group. Example: Desktop 1 contains all applications that belong to 'office work' Desktop 2 contains all applications that I need for 'software development' Desktop 3 contains all applications that I usually need for 'photo works' Therefore I would like to give names to the virtual desktops that reflect their purpose. And I would like Unity to auto-start the required applications when I start my computer or when I switch to one of the virtual desktops. Is this possible with Unity (or any other desktop)?

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  • Wait for Unity 4.3? [on hold]

    - by RoarG
    We are currently in a pre-production of developing a 2d game in Unity but with the arrival of Unity 4.3 around the corner we were contemplating waiting for the release 4.3 instead of starting on 4.2, mainly since 4.3 got native 2d support. Is this something to be worried about, or do we need to start over to take use of the advantages that 4.3 brings, or does it matter at all? What benefits does one get in Unity 4.3, considering developing a 2d game? and is it a lot of tweaking to rework if we start the project before 4.3 release?

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  • How to get Unity interface on my PC?

    - by Prarobo
    I downgraded by PC to 11.04 from 12.04 2 days ago. I was using the Unity interface and I am quite used to it. Today when I started my PC, I got a message (after the login screen showed) saying that my system does not support Unity and it automatically defaulted me to the classic interface. Now when I start my PC, even when the interface choice selected is Ubuntu and not Ubuntu Classic, it falls back to the classic interface. Any advice on how to get Unity back?

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  • Can I use Unity with XMonad?

    - by geniass
    I've been using Fedora for a while, but I recently decided to upgrade my ubuntu installation from 12.04 to 12.10. While I was using Fedora, I found xmonad tiling window manager which I sort of got working with xfce. I really like xmonad and I now automatically use the keyboard shortcuts without even thinking. So I would like to use xmonad with unity. Now, I have seen several blog posts etc. that explain how to setup the whole thing in 12.04, with Unity2D. But now, Unity2D has been removed, and the old methods no longer apply. I have read that Unity is actually just a Compiz plugin, and that the wm can't be replaced. Does no version of Unity have a replaceable WM? I've also tried MATE (GNOME2 fork) with xmonad on 12.10 and that is totally broken for me, but that's for another question.

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  • How can I fix unreliable Unity startup?

    - by Vagrant232
    When I log in, either Unity loads perfectly or it just doesn't; all I see is my desktop background. Commands don't seem to work and I can't switch to the terminal view. No matter how long I wait, Unity doesn't start. I never had this issue with Oneiric Ocelot. Other GUIs such as GNOME 3.4 don’t seem to be having that issue. I've got MyUbuntu, Ubuntu Tweaks, CompizConf and other tweaking tools installed. Could they be causing the problem? If not, what should I do? I'd really like to use Unity again. Thanks in advance!

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  • Unity Gone, have tried everything 12.04

    - by Darrin
    Hello I have checked a few forums and tried much of the advice given, however nothing has worked so far. I dont know how it happened but when I boot up, I get the login screen to select user and once I select my user and input pw my screen displays my background inage but never loads cairo dock or the unity sidebar. I have tried unity --reset from tty1 and get asked if im actually trying to do a reset from a tty. I have also tried ctrl+ alt + T after logging in to get a terminal and tried to open ccsm to restart unity from there and that has not worked either. Any ideas?.....Thank You in advance for any help you can offer. Darrin

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  • how to use unity-scope-sshsearch?

    - by jakommo
    I used unity-lens-sshsearch on 12.04, 12.10 and 13.04. But after upgrading to 13.10 it's not working any more. (Super+H does nothing) As the lens package is not available on 13.10 I installed unity-scope-sshsearch (successor of the lens?) but do not get any results in the dash for query's like user@host, hostname, 192.168... and so on. My ~/.ssh/config look's like this: Host user@hostname Hostname 192.168.1.1 User user Already tried it with a newly created user, still no results. How is unity-scope-sshsearch intended to work?

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  • Ubuntu 14.04, only wallpaper and a mouse cursor is showing

    - by Abhishek Verma
    I upgraded to Ubuntu 14.04 weeks ago, that was a fresh install. And as usual installed, Unity tweak tool, some themes, Chrome, eclipse etc. Today, while playing with Unity tweak tool, I mistakenly switched Window spread to off, and bang, no problem yet. After realizing what I did I switched it to on again and then, the title bar of all windows, the status bar (guessing it's called that), and the launcher disappeared. Now I was left with a mouse cursor and the Unity tweak tool window, without the title bar. I thought a restart is needed, but sadly no shutdown option to click on, moreover, the keyboard didn't worked, neither the hardware shutdown button. So, I pressed the reset button. After a mundane restart, I was welcomed by the wallpaper and the mouse cursor, moving, that's it. Searched everywhere for a working solution, found some solutions in AskUbuntu itself, but they where all old and required terminal to be used, but since my keyboard isn't working, no access to the terminal. So, ofcource the question isn't a dublicate, at least, IMHO. Also, I was working on an Android project and have got no backups, so I won't be going for a clean install, or else I will start crying watching my weeks of work being deleted, any solutions, please.

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  • Using Unity Application Block – from basics to generics

    - by nmarun
    I just wanted to have one place where I list all the six Unity blogs I’ve written. Part 1: The very basics – Begin using Unity (code here) Part 2: Registering other types and resolving them (code here) Part 3: Lifetime Management (code here) Part 4: Constructor and Property or Setter Injection (code here) Part 5: Arrays (code here) Part 6: Generics (code here) Hope this helps someone (and this is the smallest blog I’ve posted till now).

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  • After last update Unity no longer works

    - by Alen
    An hour ago I installed latest updates and now Unity doesn't work anyomore, I only see desktop with icons. Manually searching I opened system monitor and found out only 400 Mb of RAM is taken which means complete Unity is turned off. Can someone help me to fix this. Since I'm crippled I probably won't be able to provide you with all details you need because I don't have window borders, no right click menu, nothing, only Nautilus.

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  • What's the command to open the Unity Dash?

    - by Scintoon
    I would like to know the command (from the Terminal) which opens the Unity dash, the reason being I want to create a desktop icon that starts the dash instead of the 'Windows Key' for keyboard-free use of the computer (I miss the old Ubuntu-Tweak effect where putting your mouse to the corner of the desktop would reveal Expo or Scale effects - by the way, is it possible to get it back?) Making a launcher (Application, Name, Command, Comment, etc) I tried the commands 'Unity', 'Dash' and other things, but I didn't manage to get it to work. I am using version 12.04

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  • How to draw texture to screen in Unity?

    - by user1306322
    I'm looking for a way to draw textures to screen in Unity in a similar fashion to XNA's SpriteBatch.Draw method. Ideally, I'd like to write a few helper methods to make all my XNA code work in Unity. This is the first issue I've faced on this seemingly long journey. I guess I could just use quads, but I'm not so sure it's the least expensive way performance-wise. I could do that stuff in XNA anyway, but they made SpriteBatch not without a reason, I believe.

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  • Creating Ubuntu Live CD with customized Unity launcher

    - by toros
    I would like to create a custom Ubuntu image based on Natty using Ubuntu Customization Kit. I also want to customize the icons appearing on the Unity Launcher. I can change the icons on my desktop system with the following command: gsettings set com.canonical.Unity.Launcher favorites "['firefox.desktop', 'nautilus-home.desktop', 'libreoffice-writer.desktop']" I tried to run this command from the UCK console while creating the Live CD, but it doesn’t seem to work. Do you have any ideas how I could solve this?

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  • Unity won't load with proprietary drivers

    - by Nobita
    First time running Ubuntu 11.04 and getting used to Unity, I decided to install proprietary drivers for my Nvidia graphic card. The output of lspci | grep VGA is: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: nVidia Corporation Device 0df5 (rev a1) If I activate the driver that is "recommended", next time I try to login in a Unity session it just changes to the classic. How can that be happening? I attach the screenshoot of my proprietary driver screen:

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  • Unity panel, and application functionality

    - by Dan
    From the Unity panel, left-clicking on an application that has multiple instances open displays the Spread Mode, but left-clicking on a solitary application does absolutely nothing. Personally, whenever I left-click on an open application, I expect it to either minimize or maximize, and I'd like to know if there's a way to get that functionality from Unity when left-clicking on a solitary application. I'm currently running Ubuntu 12.10. Thanks.

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  • Execute command from unity lens

    - by Vishnu V
    I am trying to create a unity lens, how to execute a command when we select an entry from unity-lens in the following code results.append(url, icon, category, mime-type, text, comment, drag and drop url) i tried to set file://, but it opens the file with text editor (if it is not readable with text editor it do nothing) Please help Thank you Vishnu V

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  • Unity bar only shown in Desktop - Alt+Tab doesn't show anything

    - by Christian Vielma
    I've experienced something weird with Unity and that is that sometimes the Alt+Tab switcher stops showing (yes, only showing because I can still to blind switch between applications), and the left unity bar is only shown on the desktop. I might think that it's compiz, but the rest of the effects are ok :S I don't have the exact sequence to repeat this error, it seems to be random :S Do you know what could it be?

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  • 12.04 Unity 3D 80% CPU load with Compiz

    - by user39288
    EDIT : I have been able to to determine that the problem is not compiz, but is actually Xorg. I don't know why, but by quickly maximizing terminal and taking a screenshot with top running before the problem went away I am able to see xorg takes up 72% of cpu, with bamfdaemon taking up 18%, and compiz taking up 14%. Seems the nvidia drivers are to blame, will play more with settings and perhaps do a clean nvidia-current install to try to fix the problem. Having a very annoying problem with high CPU usage. Running 12.04 with latest drivers and nvidia-current installed. Have not had any issues for days, now I have a strange problem. Unity 3d runs great most of the time, 1-2% CPU usage with only transmission running in background. Windows open and close smoothly. However,no matter what programs are open, if I minimize all open programs to the unity bar on the left, my CPU jumps to about 80% and slows down all maximize and minimize effects. Mouse movement stays smooth the whole time, but unity becomes unresponsive for up to 30 seconds at times. Hitting alt + tab to bring up even a single window fixes the problem. The window I bring back up doesn't even have to be maximized to solve the problem. Hitting the super button to bring up the dash makes CPU drop back to idle until I close it, then high CPU usage resumes. Believe the problem is compiz, but even just having only terminal running "top", I have to minimize it to the tray for the problem to show, so I can't see the problem process. I can only tell about the high CPU usage using indicator-sysmonitor. Even tried quitting the indicator, but I can still tell very poor performance with all applications when minimized. Reset compiz back to defaults, tried going to the post-release update nvidia drivers, played with vsync settings in both the nvidia settings and compiz. Even forced refresh rate, but cannot solve the problem. The problem does NOT occur in Unity 2D. Specs are core 2 duo 2.0ghz, 4GB ddr2 ram, 2x 320's HDD in RAID 0, and Nvidia GTX 260M graphics card.

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  • Reset Unity and Gnome to default values

    - by Luca Cerone
    Apparently I've messed up a lot with my Unity and Gnome 3 settings and now my system looks ugly, and even if I made changes (using gnome-tweak-tool for example) to my configuration nothing seems to work. Can you guys tell me how to delete all the Unity and Gnome related settings (like also compiz and all other similar ones) and restart with the settings of an installation from scratch?? I'd really appreciate your help, thanks a lot guys!

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  • restore window sizes, drag and drop functionalty in Unity (a simple use case)

    - by Avetik Topchyan
    Once application is maximized (say "Cheese") how can I restore its size back to the original? Is it possible to drag-and-drop from one application to another application in Unity? If so, how can I do that? Suppose I have a Rhythmbox open and I would like to drag a picture from a Desktop location (actually where is it?) to Rhythmbox album art section in the lower left corner? Unity was poorly designed, IMHO.

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  • Doing imagemagick like stuff in Unity (using a mask to edit a texture)

    - by Codejoy
    There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image mask that turns image parts transparent... ) and then trim that image in game... trying to hack around with the webcam feature and reproduce some of the imagemagick opencv stuff in it in Unity but I am saddly unequipped with masks, shaders etc in unity skill/knowledge. Not even sure where to start.

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

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  • Emulator PCSX Reloaded - Fullscreen not working on Unity

    - by Leonardo Montenegro
    I have an older PS1 console with a couple of games I bought some years ago. On my pc, I'm using PCSX Reloaded - the best PS1 emulators for Linux I found so far. But I'm having a little issue on Ubuntu 12.04 Precise. I'm using Unity 3D and I'm trying to run some of my original PS1 games on PCSX Reloaded. Everything works nicely, except for fullscreen. I toggle fullscreen and specify maximum resolution for my monitor, but on fullscreen mode, both left and top unity bars aren't getting hidden. I tried changing between other graphic modes like Gnome Classic and Gnome Classic w/o Effects. On both, PCSX shows bars in fullscreen mode, so it isn't an Unity-specific issue, but an emulator problem. It's a bit annoying play games this way, so basically I'm running games on window mode for now. I'm using default OpenGL graphic plugin on this emulator. I tried changing to X11 graphic plugin and fullscreen worked, but graphics on X11 plugin aren't as good as OpenGL one. Anyone know a way to get fullscreen working on PCSX using OpenGL plugin? Or maybe another graphic plugin w/ OpenGL support.

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