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  • Google Maps API Office Hours

    Google Maps API Office Hours Interested in knowing more about the Google Maps API announcements that were made at I/O? During this week's Google Maps API Office Hours, +Josh Livni and +Paul Saxman will give an overview of the Google Maps API features that were announced at I/O, and will talk about the I/O session content that is now available online. The next Office Hours will be this Tuesday at 11am, Pacific Time. Bring your questions, and join us there! From: GoogleDevelopers Views: 167 9 ratings Time: 21:25 More in Science & Technology

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  • Functional vs. Non-Functional Requirements vs Design ideas in an SRS

    - by Nicholas Chow
    For a school project, I had to create a SRS for a "fictional" application. However they did not show us what it exactly entails, and were very vague with explanations. The SRS asked of us has to have at least 5 functional requirements, 5 non functional requirements and 1 constraint. Now I have tried my best to make one however I there are still some uncertainties left, I hope you experts can tell me whether or not I am thinking in the right direction. I will keep on updating this posts as I have questions regarding requirements that are vague to me, thank you all in advance for making SRS more clear for me FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers. FR1.3 The system shall check whether the Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code are filled out correctly within 1 seconds after a user submits the registration form. FR1.4 The system shall display an error message containing: “Registration could not be completed” to the subscriber within 1 seconds after the system check of the registration form was unsuccessful. FR1.5 The system shall send a verification email containing a verification link to the subscriber within 30 seconds after the system check of the registration form was successful. FR1.6 The system shall add the newly registered Organizer to the user base within 5 seconds after the verification link was accessed. Questions: FR1.1 Is this a functional requirement, or have I incorporated design idea in it by using "shall display on website". If so what would be a better way to write it? FR1.2 Is this better written in one requirement, or should I write each condition as a seperate requirement? FR1.3-1.5 Are these functional requirements or did I mix some non functional elements in it? How is it better phrased? FR1.3-1.6 Are these all correct functional requirements? As in free of ambiguity, complete, implementation free etc.

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  • Apps Script Office Hours - August 23, 2012

    Apps Script Office Hours - August 23, 2012 In this week's episode on Google Apps Script office hours, Jan and Ikai: - Cover the release notes (goo.gl - Highlight a blog post on Google Analytics in Apps Script (goo.gl - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 803 16 ratings Time: 25:00 More in Science & Technology

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  • Lancement du forum d'entraide dédié à Scala, l'un des langages alternatifs pour la plateforme Java

    Ce nouveau forum d'entraide est destiné aux questions sur Scala. Avant de poser votre question, prenez le temps de consulter les ressources à votre disposition :Documentation officielle La catégorie Scala du blog de djo.mos Pour vos questions sur Lift, merci de privilégier le forum Autres Frameworks Web Java. Pour toute autre question sur des frameworks s'appuyant sur Scala, si vous ne trouvez pas de forum adapté à la problématique traitée, merci de privilégier le présent forum en p...

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  • Fusion Tables API enfocando a los desarrolladores

    Fusion Tables API enfocando a los desarrolladores En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la solución Fusion Tables API para desarrolladores(seguimos trabajando sobre los entornos de persistencia en la nube). Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Education

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  • Lancement du forum d'entraide dédié à Scala, l'un des langages alternatifs pour la plateforme Java

    Ce nouveau forum d'entraide est destiné aux questions sur Scala. Avant de poser votre question, prenez le temps de consulter les ressources à votre disposition :Documentation officielle La catégorie Scala du blog de djo.mos Pour vos questions sur Lift, merci de privilégier le forum Autres Frameworks Web Java. Pour toute autre question sur des frameworks s'appuyant sur Scala, si vous ne trouvez pas de forum adapté à la problématique traitée, merci de privilégier le présent forum en p...

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  • Google I/O 2012 - Monetizing Android Apps

    Google I/O 2012 - Monetizing Android Apps Chrix Finne, Kenneth Lui There's more than one way to make money with your Android app: Paid apps, in-app billing, advertising, and so on. This session covers the subject comprehensively, with details on the monetization tools in Google Play and a close look at the AdMob SDK, ad network mediation and Google Analytics. Walk away armed with knowledge on how you can make more money, get more users and gain more insights. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 198 7 ratings Time: 52:49 More in Science & Technology

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • Google I/O 2012 - Meet the Go Team

    Google I/O 2012 - Meet the Go Team Andrew Gerrand , Rob Pike The Go programming language is an open source project to make programmers more productive. Go is expressive, concise, clean, and efficient. It's a fast, statically typed, compiled language that feels like a dynamically typed, interpreted language. In this fireside chat, Have your Go questions answered by the gophers themselves. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 168 11 ratings Time: 01:00:29 More in Science & Technology

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  • Google+ Platform Office Hours: A Movember of Metro-style Apps!

    Google+ Platform Office Hours: A Movember of Metro-style Apps! This week join Google+ Developer Relations team members Joanna Smith, Jonathan Beri, Silvano Luciani, and Gus Class for a special Movember GDL. We'll share updates for Google+, demonstrate Google+ Metro style apps integration in C#, and answer any questions you ask in the event and live YouTube comments. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • GDL Presents: Creative Sandbox | Google+ API

    GDL Presents: Creative Sandbox | Google+ API Tune in to hear about two cool, new campaigns that use the Google+ API from the core creative teams at Goodby Silverstein & Partners, Hook and RESN in conversation with a Google+ Developer Relations expert. They'll talk about how they pushed the possibilities of the Google+ API - and will inspire you to do the same. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Google I/O 2012 - Fireside Chat with the Hangouts Team

    Google I/O 2012 - Fireside Chat with the Hangouts Team Come join a conversation with the Google+ Hangouts team. Hear the thinking behind Google's real time strategy and learn how businesses, broadcasters, developers, and families are all using the product. Ever wondered how a hangout on air works? Come to this session to get all your questions answered and learn what's in store for hangouts in the future. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 58 0 ratings Time: 01:00:01 More in Science & Technology

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  • Are there any formal approaches for familiarising oneself with a new or legacy codebase? [closed]

    - by codecowboy
    Possible Duplicate: How do you dive into large code bases? As a contractor, I often encounter legacy codebases which might have little or no supporting documentation. Are there any techniques or best practices? I work with PHP and web applications, though also face situations in which I have to edit code in an unfamiliar language. How can I leave a codebase in better shape, learn something along the way and impress the team I'm working with?

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  • DirectX 11 Constant Buffers vs Effect Framework

    - by Alex
    I'm having some trouble understanding the differences between using constant buffers or using the effect framework of DirectX11 for updating shader constants. From what I understand they both do exactly the same thing, although from reading the documentation it appears as if using effects is meant to be 'easier'. However they seem the same to me, one uses VSSetConstantBuffers and the other GetConstantBufferByName. Is there something I'm missing here?

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