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  • Google I/O 2012 - What's Next for Chrome Extensions?

    Google I/O 2012 - What's Next for Chrome Extensions? Mike West Chrome's extension system offers developers more opportunities than ever to customize and enhance users' experience on the web. New APIs are landing on a regular basis that provide new functionality and deeper hooks into Chrome itself. Join us for a walk through bleeding edge changes to Chrome's extension framework that increase security, improve performance, and make it easier than ever for users to get up and running with the product of your hard work. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1372 29 ratings Time: 51:36 More in Science & Technology

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  • YouTube API @ Google I/O 2010

    Kuan Yong, Gareth McSorley and I -- representing Product Management, Engineering, and Developer Relations, respectively -- were happy to present a YouTube API session at this year’s Google...

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  • Dual monitor ATI hd 4350 (1GB PCI-e), ubuntu 12.04 (pear Linux) Do I need the ATI driver or open source?

    - by Geeve
    I think I covered it in the title, Right now both monitors are mirrored (both 19" at 1440x900). I guess what I need to know is do I need the ATI proprietary driver or will the open source driver from Ubuntu (additional drivers) work? I want to expand the desktop between the two monitors. Still finishing install and running updates now, I just wanted to gather all documentation and downloads prior to doing what is necessary. Thanks Geeve

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  • More Than a Map - Ubilabs

    More Than a Map - Ubilabs In Hamburg, Germany we met with certified Google Maps API development partner Ubilabs. Ubilabs founders Michael Pletziger and Martin Kleppe showed us some of the Google Maps API driven projects they have built for Germany's largest brands such as Deutsche Telekom, Blitzer.de, and BMW. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 6 0 ratings Time: 01:48 More in Science & Technology

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  • Double Buffering in Panda3D (C++)

    - by jsvcycling
    How would I go about using Double Buffering (to create a loading screen) in Panda3D using C++? I've searched Google and found some forums that talk about the concept of swapping buffers, but I haven't seen any that show any type of source code (specifically Panda3D/C++). I'd like to try and stay away from using pure OpenGL code and work it through Panda3D, but if I have no other choice, then I'll have to go with OpenGL coding.

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  • A colourblind member of our team...

    - by dbramhall
    We rely a lot on colour within our code within our team to outline features that need working on and what needs attention, we we think can be improved (we mainly colour the line of the code) for the application we're developing, however we have a close friend that is colourblind and he wants to join our team despite our heavily reliance on colour. Do you have any other recommendations as to how a team can highlight what needs work on without the use of colour - our team is about 25 people that are all accustom to the line colouring system and we have found it be most efficient.

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • Google Cloud Storage Office Hours - 9/5/2012

    Google Cloud Storage Office Hours - 9/5/2012 This session explains how to serve websites directly from Google Cloud Storage (including how to associate your storage resources with a custom domain name), followed by a Q&A session. Demo fun begins at 17:30! The slides (including live demo) can be found here: tinyurl.com From: GoogleDevelopers Views: 164 8 ratings Time: 50:13 More in Science & Technology

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  • Making Agile and DevOps methodology compatible with PCI requirements

    - by kenchew
    Would like to hear from those working in a PCI compliance environment and is practicing agile development and devops methodology, how you maintain compliance with PCI requirements. Specifically, what do you do to address: separation of duties between development/test and production alignment of continuous integration / deployment and change control alignment of agile stories to requirement documentation

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • Create simple jQuery plugin

    - by ybbest
    In the last post, I have shown you how to add the function to jQuery. In this post, I will show you how to create plugin to achieve this. 1. You need to wrap your code in the following construct, this is because you should not use $ directly as $ is global variable, it could have clash with some other library which also use $.Basically, you can pass in jQuery object into the function, so that $ is made available inside the function. (JavaScript use function to create scope, so you can make sure $ is referred to jQuery inside the function ) (function($){ //Your code goes here. }; })(jQuery); 2. Put your code into the construct above. (function ($) { $.getParameterByName = function (name) { name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if (results == null) return ""; else return decodeURIComponent(results[1].replace(/\+/g, " ")); }; })(jQuery); 3. Now you can reference the code into you project and you can call the method in you JavaScript References: Provides scope for variables Variables are scoped at the function level in javascript. This is different to what you might be used to in a language like C# or Java where the variables are scoped to the block. What this means is if you declare a variable inside a loop or an if statement, it will be available to the entire function. If you ever find yourself needing to explicitly scope a variable inside a function you can use an anonymous function to do this. You can actually create an anonymous function and then execute it straight away and all the variables inside will be scoped to the anonymous function: (function() { var myProperty = "hello world"; alert(myProperty); })(); alert(typeof(myProperty)); // undefined How does an anonymous function in JavaScript work? Building Your First jQuery Plugin A Plugin Development Pattern

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  • Avoiding and Identifying False Sharing Among Threads

    In symmetric multiprocessor (SMP) systems, each processor has a local cache. The memory system must guarantee cache coherence. False sharing occurs when threads on different processors modify variables that reside on the same cache line. Learn methods to detect and correct false sharing.

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  • GDL Presents: Make Web Magic | Part I

    GDL Presents: Make Web Magic | Part I Using the latest open web technologies, the developers creating some of the most inspired Chrome Experiments showcase their latest web experiments and discuss how they are making the web faster, more fun, and more open in this 3-episode hangout. Happy experimenting. Host: Paul Irish, Developer Advocate, Chrome Guest: Michael Deal From: GoogleDevelopers Views: 115 2 ratings Time: 31:44 More in Science & Technology

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  • Which ebook format is better to read programming books on ipad [closed]

    - by user1713836
    I tried reading the pdf books on ipad but i don't feel cpmfortable after reading 40 odd pages. don't know why. I just want to know is there any other format which can sooth the eys and behave exactly like hard books. Any other ebooks reader which is better than ipad. But iwant the color display of code syntax as well I am fed up of printing the pdfs as every few months we have new documentation of new version of softwares

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