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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Adding a searchbar to display array items on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • How to create a horizontal scrollable list?

    - by Thomas Joos
    hi all, I am wondering what the best approach is for creating a horizontal list with custom buttons. I read there is no native control for that: I am considering a UIView with a scroll view inside. On this scrollview I visualize my array of button objects. Any thoughts?

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  • how to set image in webview

    - by mohsinpathan
    I am creating runtime images. i want to set that image in to web view. Please give me a hint or document.My source code is given below CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored];

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  • how can i set mTextView to show on button click

    - by Ajay Pandey
    i have a UITextView object which i have created in interface builder with it's hidden property unmarked.Now i want this textView to be invisible when my application launches and first view appears.Further i want it to be displayed when a particular method is called.Now this is what i have written in view did load [mTextView setHidden:YES]; self.mTextView=[[UITextView alloc] init]; it hides the textView ats the first view appears but when my desired method is called and i write [mTextView setHidden:NO]; it does not show it again.. Is it like we cant change the appearance of a textView once it is assigned because after assigning memory as self.mTextView=[[UITextView alloc] init]; and then writing [mTextView setHidden:YES]; it does not hide textView in viwDidLoad either.....

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  • Set text equal to string and pass to receipt printer at a different size on iOS

    - by Max Roper
    I am using the StarIO SDK to print text to a receipt printer and I am trying to get a certain line of text larger than the rest. I have some help from their support but I can't really get it to go. -(void)print{ NSMutableString *final=[NSMutableString stringWithFormat:@"-----"]; [final appendFormat:@"\n\nLevel:%@ Section:%@ Row:%@ Seat:%@", [response_dict objectForKey:@"level"], [response_dict objectForKey:@"section"],[response_dict objectForKey:@"row"],[response_dict objectForKey:@"seat"]]; There is a bunch of other stuff that is printing, but that is the line that I would like to be a different size than the rest. The StarIO support said that I should try and pass that to this... -(IBAction)PrintText { NSString *portName = [IOS_SDKViewController getPortName]; NSString *portSettings = [IOS_SDKViewController getPortSettings]; [PrinterFunctions PrintTextWithPortname:portName portSettings:portSettings heightExpansion:heightExpansion widthExpansion:widthExpansion textData:textData textDataSize:[textNSData length]]; free(textData); } Would love some help if possible. :) Thanks so much. This is the main bit I think I would need from the StarIO Text formatting doc... - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { array_hieghtExpansion = [[NSMutableArray alloc] init]; [array_hieghtExpansion addObject:@"1"]; [array_hieghtExpansion addObject:@"2"]; [array_hieghtExpansion addObject:@"3"]; [array_hieghtExpansion addObject:@"4"]; [array_hieghtExpansion addObject:@"5"]; [array_hieghtExpansion addObject:@"6"]; array_widthExpansion = [[NSMutableArray alloc] init]; [array_widthExpansion addObject:@"1"]; [array_widthExpansion addObject:@"2"]; [array_widthExpansion addObject:@"3"]; [array_widthExpansion addObject:@"4"]; [array_widthExpansion addObject:@"5"]; [array_widthExpansion addObject:@"6"]; array_alignment = [[NSMutableArray alloc] init]; [array_alignment addObject:@"Left"]; [array_alignment addObject:@"Center"]; [array_alignment addObject:@"Right"]; } return self; } and int heightExpansion = [pickerpopup_heightExpansion getSelectedIndex]; int widthExpansion = [pickerpopup_widthExpansion getSelectedIndex];

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  • How can I search for a string in a .txt file for NSScanner?

    - by pixelbitapps
    I currently have the following code to get a certain piece of code from the UIWebView: NSURL *requestTimetableURL = [NSURL URLWithString:@"http://www.dhsb.org/index.phtml?d=201435"]; NSLog(@"Loaded Timetable"); NSError *error; NSString *page = [NSString stringWithContentsOfURL:requestTimetableURL encoding:NSASCIIStringEncoding error:&error]; [webView loadHTMLString:page baseURL:requestTimetableURL]; NSString* Period1; NSScanner *htmlScanner = [NSScanner scannerWithString:page]; [htmlScanner scanUpToString:@"<P align=center><STRONG><FONT color=#c00000>" intoString:NULL]; [htmlScanner scanString:@"<P align=center><STRONG><FONT color=#c00000>" intoString:NULL]; [htmlScanner scanUpToString:@"</FONT>" intoString:&Period1]; How can I scan a .txt file (which contains the string like above) for the code? E.G. [htmlScanner scanUpToString:teststring intoString:NULL]; Thanks!

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

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  • How do I reset a tabcontoller with a drill down table view

    - by Bob
    Hi, I have a tabbar with one of the tabs containing a drilldown table. I am having problems once the user has finished using the drilldown table. If they change to another tab, then change back to the original tab, the original tab is still where I left it (at the bottom of the drill down showing the detail view) What I want is on moving to an alternative tab the old tab resets I have tried adding all sorts of stuff to -(void)viewDidDisappear and -(void)viewDidUnload with no success What do I need to do? Cheers

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  • Proper two-level iPad UITableView

    - by Knodel
    I have an iPad app with split view. In the root view I need to make a two-level UITableView, so the UIWebView in the DetailView shows corresponding content. What I need is to make a two-level UITableView without editing, moving etc, so it can send the name of the selected row in the second level of the table to the DetailViewController. What is the best way to do it? Thanks in advance!

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  • How to add a right button to a UINavigationController?

    - by Artilheiro
    I am trying to add a refresh button to the top bar of a navigation controller with no success. Here is the header: @interface PropertyViewController : UINavigationController { } Here is how I am trying to add it: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target:self action:@selector(refreshPropertyList:)]; self.navigationItem.rightBarButtonItem = anotherButton; } return self; }

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  • Add a background image to tables in a navigation view in a tabbed application

    - by padatronic
    Hi people, I have a tabbed application which then has a navigation controller. In each the navigation controller I an a table View Controller which obviously contains a table. I push a new table view controller from this one. I want to put a background to the table but can only add an image infront of the table. I think this may be because I am adding the sub view in the table view controller, but I don't seem to be able to add it anywhere else. Please could you help me, thanks.

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Correct way to add "Tab Bar" in Navigation based tamplate in iPhon

    - by iPhoneDev
    I have added Tab Bar in Navigation based tamplate like this: [self.navigationController pushViewController:anotherViewController animated:YES]; And I think this is not the correct way to have Tab Bar in detail view in Navigation based tamplate. Please make me correct? UnsentView *unsent = [[UnsentView alloc] initWithNibName:@"UnsentView" bundle:nil]; unsent.title =@"Unsent"; UITabBarController *anotherViewController = [[UITabBarController alloc] init]; anotherViewController.viewControllers = [NSArray arrayWithObjects: unsent, setting, nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release];

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  • How do I resize table view after resizing it's footer?

    - by Pedro
    I have a UITableView with header & footer added with code following the pattern shown in Apple's recipes example so the code for the footer is... if (tableFooterView == nil) { [[NSBundle mainBundle] loadNibNamed:@"DetailFooterView" owner:self options:nil]; self.tableView.tableFooterView = tableFooterView; } The footer NIB contains nothing more than a UITextView & I set text & resize with... CGSize size = [footerText sizeWithFont:[footerTextView font] constrainedToSize:CGSizeMake(304.0, 500.0)]; CGRect frame = CGRectMake(8.0, 0.0, size.width, size.height + 24.0); footerTextView.frame = frame; footerTextView.text = footerText; [tableFooterView sizeToFit]; That all works however I can't get the UITableView to resize around the resized footer. If I set the original size of the footer for any possible text I have a big whitespace in most cases. If I set it smaller then I can push the view up to see the whole text but it bounces back on release. I've tried [[self view] sizeToFit]; but that doesn't work. Can anyone fill me in? Cheers & TIA, Pedro :)

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  • In App Purchase Resources Security.

    - by jAmi
    Hi I am setting up in app purchase where user can buy different Sounds. Once bought, he can play those sounds in the App. The Sound files are all present in my Resources Folder and I just keep a record(in a plist) of the files that have been purchased. No If I right click on the IAP file and see its content I can see the Resources, hence any one can have those sounds without actually buying them. Is there a protected Bundle or something?

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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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  • Passing UITableView's with parsing XML

    - by Luai Kalkatawi
    I am parsing XML and I select from the UITablevView but I have an issue that how I am going to change the link on each selection? For example; www.example.com/test12.php?d=0 www.example.com/test12.php?d=1&il=istanbul www.example.com/test12.php?d=2&il=istanbul&ilce=kadikoy How can I change the d= and il= and ilce= value on each select on the UITableView? I have write this but couldn't go further. -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath]; NSString *cellText = selectedCell.textLabel.text; NSString *linkID = @"http://example/test12.php?d=@%&il=@%"; NSLog(@"%@ Selected", cellText); } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; containerObject = [objectCollection objectAtIndex:indexPath.row]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } // Set up the cell... cell.textLabel.text = containerObject.city; return cell; } Thanks from now.

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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