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  • with "viewDidLoad" my viewController take much time to appear!

    - by dingua
    hi, when i load my viewController i used "viewDidLoad"method to init my view ,but this take much time to make the view appeared .So i had the idea to use "viewDidAppear" method to accelerate the appearance of my view but the load of the informations about my view are now loaded to the memory every time that i push my view (which is normal) or i pop to it(and there is my problem) Have you an idea?

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  • Trick to getting initWithNibFile to be invoked?

    - by PhazeZero
    I've implemented a View Controller, and I'm trying to do some very basic initialization in initWithNibFile...which I understand to be the designated initializer for View Controller objects. I've tried to put breakpoints on the code, and have put very simple NSLog statements into it as well. Regardless...I'm not seeing it be executed (and the object i'm attempting to alloc/init inside the function is also not being allocated - so I'm about 99% sure I'm not hitting the code. Is there something I need to do elsewhere to cause this method to be invoked? I'm getting a clean build, no warnings or errors. And the app successfully loads up the View, and I can invoke a ButtonClick method I've coded and connected to this same View Controller. Any suggestions would be appreciated. TC

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  • IOS SDK : first advices for beginners

    - by VdesmedT
    I too often answer the same kind of questions regarding basic topics like memory management, UITableView, Interface Orientation, MVC, etc... I understand very well that everyone starting with that SDK is too exited about getting its hand on it but a few reading would save them hours of debugging and the frustration that come along with the feeling that "We miss something here". I'd like experience users to share the few small articles, white papers, docs, book chapters that helps other save their time and avoid frustration. My first vote would be for : IOS Memory Management Guide View Controller Programming Guide Table View Guide And as a General recommendation, read the Overview section that come along with every class documention in the reference library, they contains most of what you need to know to avoid big traps !

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  • EXC_MEMORY_ACCESS when trying to delete from Core Data ($cash solution)

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements items from the xml data. This method looks like this: -(void) emptyDataContext { NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; DebugLog(@"ERROR: %@",error); DebugLog(@"RETRIEVED: %@", conditions); [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } // Update the data model effectivly removing the objects we removed above. //NSError *error; if (![managedObjectContext save:&error]) { DebugLog(@"%@", [error domain]); } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the proceeding with the parse & build. All is well until its time to delete the core data objects. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. Captured errors return null. If I log the 'conditions' array I get a list of NSManagedObjects on the first run. On the second this log request causes a crash exactly as the deleteObject call does. I have a feeling it is something very simple I'm missing or not doing correctly to cause this behavior. The data works great on my tableviews - its only when trying to update I get the crashes. I have spent days & days on this trying numerous alternative methods. Whats left of my hair is falling out. I'd be willing to ante up some cash for anyone willing to look at my code and see what I'm doing wrong. Just need to get past this hurdle. Thanks in advance for the help!

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • How can I detect if

    - by Suzie
    Is there a way to detect just 2 distinct touches? I just want to track the touches for my two buttons, which is a sprite, but whenever I have another touch other than my first two touches, it affects my touch with my button. Is there a way to get rid of that third touch? I wish you could help me with this problem.Thank You!

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  • Get tableView:heightForRowAtIndexPath: to happen after tableView:cellForRowAtIndexPath:?

    - by Triz
    I've got some UITableViewCells that need to change their height depending on the length of the strings inside. I'm calculating the necessary height inside tableView:cellForRowAtIndexPath:, and then storing it in a variable (self.specialRowHeight). Then I've got: - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == SPECIAL_SECTION) { return self.specialRowHeight; } else { return 44; } } Except that seems to be getting called before the tableView:cellForRowAtIndexPath: bit, so it's always zero. Is there a way around this, or perhaps a different way to do it? Thanks!

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  • iOS Question. Is There a Framework for Build Time Based Apps.

    - by dugla
    I have the need for some time based effects in the iPad app I am building. The UIView class animation capability beginAnimatins/commitAnimations is exactly the sort of thing I am looking for but it is restricted to specific properties of UIView deemed animatable. Ideally, I am looking for a solution that lets me drive an a time-based function that can perhaps send messages to a class of my own choosing at the rate I specify in the animation. Specifically, I have a function - my implementation of the RenderMan function "smoothstep" which is essentially an ease-in ease-out curve common in animation. It takes [0 - 1] as input and outputs [0 - 1] as the curve is evaluated. I want to drive this function for a duration of my own choosing at rate of my own choosing. Thanks in advance. -Doug

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  • UiButton / IBAction - link from a RootView to mainView in Storyboard

    - by webschnecke
    I try to call the main ViewController on my storyboard. In my app there is a additional .h, .m file with no xib or storyboard. In this .m file T craeted a button: UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(home:)forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [self.view addSubview:button]; NSLog(@"Home-Button line 645"); This button should link to my main ViewController in the Storyboard. The view has the identifier HauptMenu. I got no error, but the view doesnt change to my main ViewController. What is wrong? - (IBAction)home:(id)sender { NSLog(@"Button was tapped"); ViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:@"HauptMenu"]; NSLog(@"1"); [viewController setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; NSLog(@"2"); [self.navigationController pushViewController:viewController animated:NO]; [viewController release]; NSLog(@"3"); }

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  • Error when creating an image from a UIView

    - by Raphael Pinto
    Hi, I'm creating an image from a view whith the folowing code : UIGraphicsBeginImageContext(myView.bounds.size); [myView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); The image is created in the user album but in the consol I get this : 2010-05-11 10:17:17.974 myApp[3875:1807] sqlite error 8 [attempt to write a readonly database] 2010-05-11 10:17:18.014 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3d87f 0x34e3b029 0x34e3b22b 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.077 myApp[3875:1807] sqlite error 8 [attempt to write a readonly database] 2010-05-11 10:17:18.087 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b053 0x34e3b22b 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.091 myApp[3875:1807] sqlite error 8 [attempt to write a readonly database] 2010-05-11 10:17:18.095 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b085 0x34e3b22b 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.111 myApp[3875:1807] sqlite error 1 [SQL logic error or missing database] 2010-05-11 10:17:18.115 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3d87f 0x34e3b029 0x34e3b4dd 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.120 myApp[3875:1807] sqlite error 1 [SQL logic error or missing database] 2010-05-11 10:17:18.124 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b053 0x34e3b4dd 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 0x3034a12c) 2010-05-11 10:17:18.129 myApp[3875:1807] sqlite error 1 [cannot commit - no transaction is active] 2010-05-11 10:17:18.133 myApp[3875:1807] Backtrace for sqlite error: (0x34e3a909 0x34e3b085 0x34e3b4dd 0x34e2f48b 0x34e2dccb 0x34e2d2f7 0x34e2d3bb 0x34e4dcd3 0x34e50515 0x34e51351 0x34e51681 0x34e513f5 0x34e511e3 0x303af57c 0x34e51163 0x303b06e8 0x303ac8e0 0x303ac6d8 0x303ac8c8 0x303aca80 0x30350d55 I don't know where the problem come from. Can you help me?

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  • How we should load theMFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I am writing an app in using cocos2d. This method I have written for the selector goToFirstScreen: . The view is in landscape mode. I need to send an email. So, I need to launch the MFMailComposeViewController. I need it in portrait mode. But, the control is not entering in to viewDidLoad of the mailMe class. The problem is in goToScreen: method. But, I do not get where I am wrong ? -(void)goToFirstScreen:(id)sender { CCScene *Scene = [CCScene node]; CCLayer *Layer = [mailME node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Thank you .

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  • Custom UIButton + subviews = no events

    - by user281300
    Basically I have a custom UIButton and this custom button contains subviews. If I add those subviews to my uibutton, then the button stops responding to event changes. I.e if I click on it it doesn't respond to the selector. I have everything set as userInteractionEnabled. I also tried adding touchbegan and this is working. If I remove those subviews, the UIButton works again. Any help would be greatly appreciated. Cheers.

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  • iPad: expected ']' before ';' token

    - by Max Fraser
    Trying to follow some basic examples and getting stuck by this code that is EXACTLY like the example I am following: [[NSUserDefaults standardUserDefaults] setObject:@"Sample Text" forKey:kWordsOfWisdom]; gives me the error: expected ']' before ';' token

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  • Array passing between classes, gone?

    - by Kenneth
    Hey guys . i have two classes, SelectionScreenTable & GraphView. In the SelectionScreenTable class .h, i declared a NSMutableArray called usagedatas NSMutableArray *usagedatas; } @property (nonatomic, retain) NSMutableArray *usagedatas; In the SelectionScreenTable class.m i remembered to @synthesize. Later on, while processing my methods, i did a NSLog(@"usagedatas count:%i",usagedatas.count); to check whether it has value and it returned 1. so yeah its good up to this point. And in the -(void) dealloc , i remembered to released it . [usagedatas release]; So now comes ME trying to use it in another class. In GraphView.m i imported the "SelectionScreenTable.h". in the -(void)viewDidLoad i did SelectionScreenTable *UD = [SelectionScreenTable alloc]; NSLog(@"GraphView UD.usagedataas.count = :%i",UD.usagedatas.count); it returned 0. Any idea guys?

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  • Keeping User-Input UITextVIew Content Constrained to Its Own Frame

    - by siglesias
    Trying to create a large textbox of fixed size. This problem is very similar to the 140 character constraint problem, but instead of stopping typing at 140 characters, I want to stop typing when the edge of the textView's frame is reached, instead of extending below into the abyss. Here is what I've got for the delegate method. Seems to always be off by a little bit. Any thoughts? - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { BOOL edgeBump = NO; CGSize constraint = textView.frame.size; CGSize size = [[textView.text stringByAppendingString:text] sizeWithFont:textView.font constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; CGFloat height = size.height; if (height > textView.frame.size.height) { edgeBump = YES; } if([text isEqualToString:@"\b"]){ return YES; } else if(edgeBump){ NSLog(@"EDGEBUMP!"); return NO; } return YES; } EDIT: As per Max's suggestion below, here is the code that works: - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { CGSize constraint = textView.frame.size; NSString *whatWasThereBefore = textView.text; textView.text = [textView.text stringByReplacingCharactersInRange:range withString:text]; if (textView.contentSize.height >= constraint.height) { textView.text = whatWasThereBefore; } return NO; }

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  • Secondary thread causes startup delay

    - by JK
    In my didFinishLaunchingWithOptions method I spawn a thread to perform some maintenance on my core data store. However, this increases the startup time by half a second. The startup view is a tableview which draws its content from the same store. If I let the thread sleep for a second, the startup time improves drastically. I would like to understand why the second thread is blocking/delaying the main thread. Is it because both are trying to access the store (The second thread has its own store coordinator and context) or another reason (e.g. dont spawn threads in didFinishLaunching)?

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  • Picker in UINavigationController

    - by william-hu
    Hi , i use a UIPickerView in my root view of UINavigationController . And i used one button, when i pressed it, pass the data(shows in picker) to the next level view of navigation controller. How should i do this? Thank you!

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