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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • Detecting collision between ball (circle) and brick(rectangle)?

    - by James Harrison
    Ok so this is for a small uni project. My lecturer provided me with a framework for a simple brickbreaker game. I am currently trying to overcome to problem of detecting a collision between the two game objects. One object is always the ball and the other objects can either be the bricks or the bat. public Collision hitBy( GameObject obj ) { //obj is the bat or the bricks //the current object is the ball // if ball hits top of object if(topX + width >= obj.topX && topX <= obj.topX + obj.width && topY + height >= obj.topY - 2 && topY + height <= obj.topY){ return Collision.HITY; } //if ball hits left hand side else if(topY + height >= obj.topY && topY <= obj.topY + obj.height && topX + width >= obj.topX -2 && topX + width <= obj.topX){ return Collision.HITX; } else return Collision.NO_HIT; } So far I have a method that is used to detect this collision. The the current obj is a ball and the obj passed into the method is the the bricks. At the moment I have only added statement to check for left and top collisions but do not want to continue as I have a few problems. The ball reacts perfectly if it hits the top of the bricks or bat but when it hits the ball often does not change directing. It seems that it is happening toward the top of the left hand edge but I cannot figure out why. I would like to know if there is another way of approaching this or if people know where I'm going wrong. Lastly the collision.HITX calls another method later on the changes the x direction likewise with y.

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  • Directing crawlers to content in language per language sub-domain

    - by Noam
    I have a site with multilingual website with many pages (40M). The site has UGC, and each translation is actually for the titles. Each sub-domain points to the same content with different titles per language. As far as I understand, each sub-domain should be indexed by search engines, meaning they will actually need to crawl 40M x supported-languages. So I thought it might be best to direct each subdomain crawler, to pages that are fully in that language (titles + UGC). Is there a way to do this? Should search engines understand this on their own?

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  • Is this a link scheme? If so, what to do? what problems can i face?

    - by guisasso
    I was asked to remodel a website, and decided to check its rank on alexa. Surprisingly, there are many, many different websites linking to it, none relevant. One particular thing about it is that none of these urls work, and they all display the exact same error when accessed, which to me is a very good indication that this is some sort of linking scheme. (besides the somewhat obvious names, it even says scheme in one of the urls !?) If so, how should i proceed about this website? What can i do if this is in fact a scheme, how can this hurt the website, what types of problems can i face, and what can i do about it? addurlnow . info dirlist15.addurlnow . info/Business___Economy/Services/page-12.html linkdirectory101 . info dirlist16.linkdirectory101 . info/Business___Economy/Services/page-15.html seonetblog . info dirlist52.seonetblog . info/Business___Economy/Affiliate_Schemes addurls . us dirlist21.addurls . us/Business___Economy/Services/page-10.html webdirectoriessite . info dirlist20.webdirectoriessite . info/Business___Economy/Services/page-6.html addurlstore . info dirlist10.addurlstore . info/business___economy/services/page-14.html ukwebdirectorys . info dirlist21.ukwebdirectorys . info/Business___Economy/Services/page-13.html

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  • How to manage my model

    - by Christophe Debove
    I have in my model, a list of Classes : Player, NonPlayerCharacter, Monster, Item, NonMovableItem etc With AndEngine I've a list of sprite for each piece of my model, How can I manage the relashionship between my model's classes and the graphical elements, what is the degree of abstaction recommended for my problem? One sprite for one Model or one Model for one Sprite or n for n for exemple If I do drag&drop have I to make abstraction of the Sprite Class, another exemple a map is a List of sprite or a list of element of my model?

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  • Amazon Web Services Free Trial: query about get and put requests

    - by abel
    Amazon recently introduced a free tier for its cloud offering. I signed up for AWS and while signing up for the free tier of S3, i found this As part of AWS Free Usage Tier, you can get started with Amazon S3 for free. Upon sign-up, new AWS customers receive 5 GB of Amazon S3 storage, 20,000 Get Requests, 2,000 Put Requests, 15GB of bandwidth in and 15GB of bandwidth out each month for one year. source:aws.amazon.com , emphasis mine. 20,000 GET requests & 2000 puts mean , 20,000 page views(max) and 2000 file uploads per month. Isn't that lower than what App Engine offers 43,200,000 requests per day.Am I missing some thing, please help.

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  • Sudden drop in Total Indexed pages and increase in 'Not Selected' number.

    - by Pravin
    My blog is around 1 year old and have PR2. The average daily pageviews upto last 1 week were 1800. The total number of posts are 180. Though I have only 180 total posts, the total number of Indexed URL was increasing and it was as high as 510. But in the month of Sept2012, the total number of Indexed pages dropped from 510 to 214. The drop was sudden and it is now increasing very slowly. Also, the other main concern is huge increase in 'Not Selected' number. It is currently 814. I have never posted any post again and never copied any idea from any other blog. But I do use internal linking to some older post those are related to the new posts. The questions are:; Why there is sudden drop in the 'Total Indexed' pages. Why there was increase in total indexed pages to 500 even though the total posts were only 180. As the drop in 'Total Indexed' was in the month of sept2012, I was getting same organic traffic and it was steadily increasing till last week and then there was a 50 drop in the total pageviews. Why. Now, again the traffic is becoming to normal but still there is a problem. Is increase in the 'Not selected' number is a cause of drop in 'Total Indexed'? How to prevent or reduce the number of 'Not Selected' even though I do not have any duplicate post withing blog. Is the 'internal linking' to older post creating 'Not selected' problem? Should I edit my 'Robot.txt' to avoid crawling of labes that may be creating duplicate posts or something like that, if so, what is correct robot.txt. I have uploaded the screenshot of the graph of Webmaster Tools. Please take a look and give suggestions. Please help. Thank you in advance.

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  • Box2d world width and height ratio with screen width and height

    - by Sujith
    I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to get the position of box2d world with the GameView co-ordinates. For example, Total width of screen = 240 Total height of screen = 320 Screen points needed to be mapped onto box2d co-ordinates (x,y) = 127, 139 For this i need to get the max width and height of the Box2d physics world. Is there is any way to get the max width and height of Box2d world. or Can i limit the width and height of box2d world within the screen resolution.

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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  • How to SEO Optimize Javascript Image Loader?

    - by skibulk
    I am building an image-centric catalog website. It catalogs collectible gaming cards numbering 100,000+ pages. Competitor sites recieve millions of hits each month, so with the possibility of excessive traffic, I need to moderate image bandwidth while also optimizing for image SEO. I'm looking for some tips on doing so. Each page on the site features one card with appropriate tags and descriptions. There are however four images for each card - one on matte cardstock, one on foil cardstock, one digital, and one digital foil. In a world with unlimited bandwidth and no-wait page loads, I'd simply embed all four images on the main product page with titles, alt tags, and captions to rank them according to their version keyword. In reality a javascript gallery image loader seems appropriate. Here is a simplified example of my current code. Would this affect SEO in any way? Should I be doing anything differently? Note that I don't want to create a page for each image as I'd have to duplicate the card tags and descriptions on each one, diluting PR for the main page. Thanks for any insight! <script type="text/javascript"> document.write(' <img src="thumbnail1.jpg" data-src="version1.jpg"> <img src="thumbnail2.jpg" data-src="version2.jpg"> <img src="thumbnail3.jpg" data-src="version3.jpg"> <img src="thumbnail4.jpg" data-src="version4.jpg"> '); </script> <noscript> <img src="version1.jpg"> <img src="version2.jpg"> <img src="version3.jpg"> <img src="version4.jpg"> </noscript>

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  • How to install Chrome browser properly via command line?

    - by Bad Learner
    Setting up and managing an Ubuntu server all by myself, in coming months, is a part of my current plans. Hence, I am planning a swtich from Windows to Linux - - Ubuntu. I now need to get some grip on the command line, since I am all used to Windows' GUI. Anyway... the most obvious start is installing apps on my computer, and I thought I should learn to do it via CLI. And this is what I did: $ apt-cache search chrome browser the results showed that the proper term is "chrome-browser," so... $ sudo apt-get install chrome-browser And then "Y" for the Y/n question. But the installation threw errors. (I do not have my PC at hand, so can't mention what error exactly.) Does someone see anything wrong with the commands I issued? I am probably missing some command(s) in between, I think.

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  • Does Webmaster Tools list traffic from ads as inbound links?

    - by Mohamad
    In Webmaster Tools, under the inbound links section, do ads get counted as inbound links? I am doing a review of inbound links on a website and found that most of them are sourced from meaningless blogs and spam websites. Before I accuse anyone of not doing their job properly, I would like to know something: Is it possible that those inbound links were generated when an ad for the website appeared on the spam website? An SEO firm was paid handsomly to generate inbound links and I am afraid all they did was submit material to spam blogs and websites.

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  • 1. születésnap - új tartalom

    - by Lajos Sárecz
    Kb. 1 éve, június elején kezdtem a blogot írni. Az elmúlt egy év alatt 3395 egyedi látogatója volt a blognak, a látogatók alkalmanként átlagosan 59 másodpercet töltöttek el itt. Azt is el kell ismerni, hogy elég nagy a visszafordulási arány (83,5%), azaz az idetévedok kevesebb mint ötöde találja hasznosnak a tartalmat. Ennek persze lehet egy fontos oka, hogy az IT kifejezésekre keresések miatt külföldiek számára is feljön a keresokben a blogom, így csak megnyitva a blogot észlelik, hogy nem értenek magyarul :-). Jól mutatja az alábbi térkép is, hogy a világ számos pontjáról idetalálnak (van aki egyébként használ valami webes fordító megoldást a nyelvi akadály leküzdésére), de az is látszik hogy a célközönséget is sikerül elérni, azaz a látogatók zöme Magyarországról érkezik (3505 látogatás az összes 5082-bol). Érdekes, hogy a legtöbb látogató a "vb tippjáték" (110 látogató) kifejezésre talált ide, ezt követi az "oracle junior képzés" (42), majd a "kyte" (40) (nem biztos hogy Tom Kyte-ra gondoltak :-)). Csupán a 4. helyen áll az elso igazi IT keresés: "oracle workflow" (37), majd "oracle enterprise manager" (33). A napi csúcslátogatást (76) is a vb tippjátékra keresoknek köszönheti a blog... Az 1. születésnap örömére próbáltam valami újítást csinálni. A fejléc alatt látható új menüsorba próbálom összeszedni azokat a hasznos oldalakat, amelyek kapcsolódnak a blog témájához, ám esetleg nem annyira egyszeru rátalálni a weben. Tervezem még ezt tovább bovíteni, esetleg egy külön oldalt is létrehozni erre a célra a blog mögött. Remélem ezzel segítem a blog olvasók munkáját.

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  • Is there a version of Chrome or Chromium whose bookmarks are visible to the HUD?

    - by Isaac
    I noticed that Firefox has bookmarks that can be executed in the HUD. Love it! Chrome and Chromium, which run javascript apps much faster for some odd reason, allow for history to be called through the HUD, but not bookmarks. This wouldn't be a problem if ALL history was callable, but it seems that Chrome LIMITS the amount of history visible to the hud. Is there a version of chrome or chromium that will see our bookmarks?

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  • DNS issue on Fedora 12? wget wordpress.org fails where wget www.google.com works

    - by Tom Auger
    I'm administering a Fedora 12 box, but am quite new to networking specifics. Recently one of our WordPress apps hosted on our server has stopped being able to perform its auto-update or auto-download of plugins. Investigating further, I have tried the following: $ wget wordpress.org --2010-12-17 11:26:50-- http://wordpress.org/ Resolving wordpress.org... failed: Temporary failure in name resolution. wget: unable to resolve host address âwordpress.orgâ Whereas: $ wget www.google.com --2010-12-17 11:27:26-- http://www.google.com/ Resolving www.google.com... 74.125.226.82, 74.125.226.84, 74.125.226.80, ... Connecting to www.google.com|74.125.226.82|:80... connected. HTTP request sent, awaiting response... 302 Found Location: http://www.google.ca/ [following] --2010-12-17 11:27:26-- http://www.google.ca/ Resolving www.google.ca... 173.194.32.104 Connecting to www.google.ca|173.194.32.104|:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: âindex.html.4â [ <=> ] 9,079 --.-K/s in 0.02s 2010-12-17 11:27:26 (462 KB/s) - âindex.html.4â Interestingly: $ ping wordpress.org PING wordpress.org (72.233.56.138) 56(84) bytes of data. 64 bytes from wordpress.org (72.233.56.138): icmp_seq=1 ttl=50 time=81.5 ms 64 bytes from wordpress.org (72.233.56.138): icmp_seq=2 ttl=50 time=67.3 ms ^C --- wordpress.org ping statistics --- 2 packets transmitted, 2 received, 0% packet loss, time 1783ms rtt min/avg/max/mdev = 67.361/74.448/81.536/7.092 ms and $ nslookup wordpress.org Server: 192.168.2.1 Address: 192.168.2.1#53 Non-authoritative answer: Name: wordpress.org Address: 72.233.56.138 Name: wordpress.org Address: 72.233.56.139 nscd has been stopped and flushed. iptables appear to be clean. At this point I have exhausted my limited abilities to diagnose the issue. Can anyone suggest a resolution path?

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  • How to secure robots.txt file?

    - by CompilingCyborg
    I would like for User-agents to index my relative pages only without accessing any directory on my server. As initial thought, i had this version in mind: User-agent: * Disallow: */* Sitemap: http://www.mydomain.com/sitemap.xml My Questions: Is it correct to block all directories like that - Disallow: */*? Would still search engines be able to see and index my sitemap if i disallowed all directories? What are the best practices for securing the robots.txt file? For Reference: Here is a good tutorial for robots.txt #Add this if you want to stop Alexa from indexing your site. User-agent: ia_archiver Disallow: / #Add this to stop duggmirror User-agent: duggmirror Disallow: / #Add this to allow specific agents User-agent: Googlebot Disallow: #Add this to allow all agents while blocking specific directories User-agent: * Disallow: /cgi-bin/ Disallow: /*?*

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • Clicks counting and crawler bots

    - by Dennis
    I am currently running a small affiliate-program for Facebook users. We use an auto-poster to publish links to fan pages. Every hit is stored in our database and we have included a 24 hour reload block for the IP-addresses. My problem right now is that the PHP script also stores every hit from all the bots that crawls my website. Now I was thinking to block those bots with the robots.txt of my website but I am afraid that this will have a negative effect on my AdSense ads. Does anybody have an idea for me how to work this out?

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  • How do I get Picasa 3.9 to play .MOV files?

    - by user44405
    I have been using Picasa for years, first in XP then in Ubuntu from 8.04 onwards & now in Lubuntu 11.10. For 11.10, I downloaded Picasa3.9.0 from FileHippo & installed it in Wine. Everything works well, except it doesn't play videos from my camera - it just shows a thumbnail - whereas earlier versions played videos OK. The videos appear as **.MOV (QuickTime video) in file manager, & can be played by, for instance, GNOME MPlayer or Movie Player (but not properly by Banshee...). Is there some simple way of getting Picasa 3.9 to play them?

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  • Game Review: Monument Valley

    Once again, it was a tweet that caught my attention... and the official description on the Play Store sounds good, too. "In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People." So, let's check it out. What an interesting puzzle game Once again, I left some review on the Play Store: "Beautiful but short distraction Woohoo, what a great story behind the game. Using optical illusions and impossible geometries in this fantastic adventure of the silent princess just puts all the pieces perfectly together. Walking the amazing paths in the various levels and solving the riddles gives some decent hours of distraction but in the end you might have the urge to do more..." I can't remember exactly when and who tweeted about the game but honestly it caught my attention based on the simplicity of the design and the aspect that it seems to be an isometric design. The game relies heavily on optical illusions in order to guide to the silent princess Ida through her illusory adventure of impossible architecture and forgiveness. The game is set like a clockwork and you are turning, flipping and switching elements on the paths between the doors. Unfortunately, there aren't many levels and the game play lasted only some hours. Maybe there are more astonishing looking realms and interesting gimmicks in future versions. Play Store: Monument Valley Also, check out the latest game updates on the official web site of ustwo BTW, the game is also available on the Apple App Store and on Amazon Store for the Kindle Fire.

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • Picasa 3.9 login fails with 2-factor authentication

    - by Paul Pomes
    I've installed Picasa 3.9 via the instructions at webupd8, however the login window keeps failing with the message, "You must be connected to the Internet to use this feature." If "Try again" is tried I'll successfully pass the first login screen of username and password. Next I'm prompted for the verification code which then takes me back to the "You must be connected to the Internet to use this feature" screen again.

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  • Sortie imminente du Chrome Web Store, Google envoie un mail d'information et organise un évènement sur Chrome demain

    Sortie imminente du Chrome Web Store Google envoie un mail d'information aux développeurs d'extensions pour Chrome Google va envoyer une première série de mails d'information aux développeurs d'extensions et de thèmes pour Chrome, signe que l'ouverture de la boutique en ligne Chrome Web Store est imminente. Gregor Hochmuth, chef de produit de Google Chrome Web Store, a lui-même annoncé que les développeurs seront informés avant le lancement officielle de la boutique. Le but de ces messages sera d'indiquer les modifications apportées au magasin afin que les développeurs puissent vérifier l'impact sur leurs codes et y apporter des modifications avant la publication en...

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  • How to test robots.txt in googlebot to find out what is being indexed

    - by Amar Jarubula
    This question is a continuation for this answer How to check if googlebot will index a given url? As was told I did go to the Webmaster Tools and tested contents of my robots.txt file. However this is just giving me the info if that content is good enough or not. However for my scenario I need to test whether disallowing some patterns is being indexed or not. For example I have something like this below in my robots.txt disallow:/pattern* My understanding is the URLs with word pattern should not crawled, but how do I test this pattern is enforced while indexing the website?

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  • Extrapolation breaks collision detection

    - by user22241
    Before applying extrapolation to my sprite's movement, my collision worked perfectly. However, after applying extrapolation to my sprite's movement (to smooth things out), the collision no longer works. This is how things worked before extrapolation: However, after I implement my extrapolation, the collision routine breaks. I am assuming this is because it is acting upon the new coordinate that has been produced by the extrapolation routine (which is situated in my render call ). After I apply my extrapolation How to correct this behaviour? I've tried puting an extra collision check just after extrapolation - this does seem to clear up a lot of the problems but I've ruled this out because putting logic into my rendering is out of the question. I've also tried making a copy of the spritesX position, extrapolating that and drawing using that rather than the original, thus leaving the original intact for the logic to pick up on - this seems a better option, but it still produces some weird effects when colliding with walls. I'm pretty sure this also isn't the correct way to deal with this. I've found a couple of similar questions on here but the answers haven't helped me. This is my extrapolation code: public void onDrawFrame(GL10 gl) { //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; tics++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } Applying extrapolation render(float extrapolation){ //This example shows extrapolation for X axis only. Y position (spriteScreenY is assumed to be valid) extrapolatedPosX = spriteGridX+(SpriteXVelocity*dt)*extrapolation; spriteScreenPosX = extrapolationPosX * screenWidth; drawSprite(spriteScreenX, spriteScreenY); } Edit As I mentioned above, I have tried making a copy of the sprite's coordinates specifically to draw with.... this has it's own problems. Firstly, regardless of the copying, when the sprite is moving, it's super-smooth, when it stops, it's wobbling slightly left/right - as it's still extrapolating it's position based on the time. Is this normal behavior and can we 'turn it off' when the sprite stops? I've tried having flags for left / right and only extrapolating if either of these is enabled. I've also tried copying the last and current positions to see if there is any difference. However, as far as collision goes, these don't help. If the user is pressing say, the right button and the sprite is moving right, when it hits a wall, if the user continues to hold the right button down, the sprite will keep animating to the right, while being stopped by the wall (therefore not actually moving), however because the right flag is still set and also because the collision routine is constantly moving the sprite out of the wall, it still appear to the code (not the player) that the sprite is still moving, and therefore extrapolation continues. So what the player would see, is the sprite 'static' (yes, it's animating, but it's not actually moving across the screen), and every now and then it shakes violently as the extrapolation attempts to do it's thing....... Hope this help

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