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  • Sitemaps showing twice in Webmaster Tools

    - by Andrew Lott
    Within my Webmaster Tools account I'm able to able to view details about Sitemaps that are uploaded for websites I manage. For some reason each sitemap is listed twice with the exact same details under both "By me" and "All". Even sites that don't have a sitemap yet tell me I have 0 sitemaps, twice... I originally thought this might apply to sites that have multiple "Users & Site Owners" in Webmaster Tools, but it even happens for sites that only I manage. I've checked other user accounts to compare and this doesn't happen; they just get one set of tabs for By Me/All, not two. What could be causing this?

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  • Textures Wallpaper Collection for Your Nexus 7

    - by Akemi Iwaya
    Textures can elicit an entire spectrum of sensation and emotions when we interact with them physically or visually. Choose how you want your Nexus 7 tablet’s screen to ‘look and feel’ with the first in our series of Textures Wallpaper collections. Textures Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Recommended method towards making custom maps for a 2d game?

    - by Qasim
    I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, in which I made a map editor for to create levels. However, I am wondering the best way to implement custom designed maps? For say, some grass is a litter higher than others, flowers here and there, cool drawings and structures along the way, etc. instead of just the same old tiles over and over again. I am thinking but I just can't grasp the idea of how to implement it. I have seen it done in other games and am interested to see how they accomplish it, but can't get my hands on some source code. :(

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  • How To Get Browser To Open From Same Folder?

    - by Bad Learner
    I don't know how to make the title any more clear. Let me give an example - When I want to add an image to an article on my blog, I click "Browse" button in the image uploader, and then upload the image to the blog. The problem is, when I want to upload another image to my blog, I want the browser to look into the same directory; but it's always takes me to the "Recently Used" directory. Is there a way to change this? I hope I have made myself clear enough. EDIT: I only use Chrome, so I am referring to it.

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  • Move site from one tld to another

    - by Amol Ghotankar
    If we want to move site from say xyz.com to xyz.org. What all things we need to do to make sure seo works fine. I am doing something like Point both xyz.com and xyz.org to same ip where my site is working Use cannonical url to have xyz.org/* instead of xyz.com/* Add site to webmaster and make a change request. But problem is we are not able to 301 redirect from xyz.com to xyz.org as both are on same i/p and doing so is causing redirect loop and error. How to fix this? Please help.

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  • # id - urls with id first display full page, then move to #id

    - by guisasso
    I've noticed this in the new version of chrome, and ie9 and 10. Some urls in a photo gallery have a #id tag as they are supposed to display a full view of a picture. Basically, a div in a lower position on the page has that #id that i call via a.com/1.html#id. This has never been an issue until lately, when i noticed a bit of a lag. The issue: The website loads normally, then the view moves to the #id as supposed, but with some lag sometimes, perhaps because of the high resolution of the picture, which is somewhat noticeable. Anyway to avoid this, or make it so the page would move to the correct #id even before fully loaded?

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  • Amazon Web Services Free Trial: query about get and put requests

    - by abel
    Amazon recently introduced a free tier for its cloud offering. I signed up for AWS and while signing up for the free tier of S3, i found this As part of AWS Free Usage Tier, you can get started with Amazon S3 for free. Upon sign-up, new AWS customers receive 5 GB of Amazon S3 storage, 20,000 Get Requests, 2,000 Put Requests, 15GB of bandwidth in and 15GB of bandwidth out each month for one year. source:aws.amazon.com , emphasis mine. 20,000 GET requests & 2000 puts mean , 20,000 page views(max) and 2000 file uploads per month. Isn't that lower than what App Engine offers 43,200,000 requests per day.Am I missing some thing, please help.

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  • chrome memory and cpu footprint

    - by nmizar
    I've searched the forums for an answer but I couldn't find quite the answer I was looking for [1] , so I thought I it could as well be of interest to more people around here. I carry out a big part of my job on the browser (or for the browser, if you want to put it that way). I tend to use Chrome, because it's got natively many of the newest features that I need (DevTools stuff, mainly but not only). BTW, I'm usually running the last available Chrome version/build on a desktop Vaio with 4GB RAM and dual core CPU and Ubuntu 12.04 as distro and Gnome as window manager. So, I was curious about a) why does Chrome spawn so many threads even opening only three of four tabs and b) is there any way to allocate more memory to Chrome to prevent its performance from degrading? Thanks in advance, Nacho PS [1] I found threads about Chrome freezing or running out of memory but not about the reasons for this being so or for avoiding it to happen. PPS Of course, I could always buy a newer and more capable machine and that is exactly what I'm trying to evaluate: is this a question of outdated hardware or the problem will keep appearing on any (decently but not hugely sized) machine?

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • Correct configuration of multiple Analytics trackers per page, spanning domains and subdomains

    - by Eliot Shepard
    My company publishes sites on a somewhat convoluted domain structure, and we're having trouble getting accurate numbers in Analytics when we have multiple trackers on the page. We publish under two brands (A, B). Each brand has a "national" site at A.com, B.com, as well as per-city "local" sites at eg. ny.A.com, la.A.com, sf.A.com, etc. Right now we're trying to track in these dimensions: Full network (A.com, ny.A.com, B.com, la.B.com, etc.) All sites in brand (A.com, ny.A.com, la.A.com, etc.) Inidividual site (ny.A.com) Here are the commands we're using on an individual site: _gaq.push( ['t0._setAccount', 'UA-XXXXXX-1'], // full network ['t0._setDomainName', 'none'], ['t0._setAllowLinker', true], ['t0._trackPageview'], ['t1._trackPageLoadTime'], ['t1._setAccount', 'UA-XXXXXX-2'], // brand ['t1._setDomainName', 'none'], ['t1._setAllowLinker', true], ['t1._trackPageview'], ['t1._trackPageLoadTime'], ['t2._setAccount', 'UA-XXXXXX-3'], // individual ['t2._setDomainName', 'none'], ['t2._setAllowLinker', true], ['t2._trackPageview'], ['t2._trackPageLoadTime'] ); We send the same commands to each account because we've had strange results when trackers were configured differently in the past. However, right now we're seeing inflated numbers for uniques on all three trackers. What is the correct way to configure this setup? Thanks for your time.

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  • Making a Background Scrolling in Stacking Game

    - by David Dimalanta
    Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next piece reaches the top of the screen, it automatically scrolls to the next one where the available space left. Aside from that, is it also involved with the camera code (Orthographic Camera) that the screen size appeared like 720x1280 but actually it's 1440x2560 for example? And another thing, does the background scrolling have the option to scroll from start to finish and infinite?

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  • How to approach big developer companies if I have a killer game idea? (for mobile devices)

    - by Balázs Dávid
    I have an idea for a game that has a potential, but I'm not a programmer. How to tell this to development companies without being my idea stolen? All I want from the company is first to watch a 3-minute long video presentation about my idea and if they see fantasy in it then we can talk about the details. I have already sent an e-mail to several big companies that have the expertise needed to code the game, they haven't answer me. Actually the idea is nothing fancy, no 3D, but fun and unique.

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  • Set postfix to send email but not to receive them

    - by CodeShining
    I'm using Google Apps to handle personal email addresses for my domain name, and I set up the DNS as Google suggests. All works fine. Now since I need a SMTP to send emails from my e-commerce I installed Postfix on the server. It works fine when I send emails to any email address but it doesn't send to the same domain name, so let's say my domain is example.com, I set postfix using example.com, if I try to reset a password using [email protected] postfix doesn't send and instead reports on the mail.log Sep 20 01:09:52 ip-10-54-26-162 postfix/pickup[6809]: B09A3415D8: uid=33 from=<www-data> Sep 20 01:09:52 ip-10-54-26-162 postfix/cleanup[6854]: B09A3415D8: message-id=<20120920010952.B09A3415D8@ip-10-54-26-162.eu-west-1.compute.internal> Sep 20 01:09:52 ip-10-54-26-162 postfix/qmgr[30978]: B09A3415D8: from=<[email protected]>, size=4234, nrcpt=1 (queue active) Sep 20 01:09:52 ip-10-54-26-162 postfix/local[6856]: B09A3415D8: to=<[email protected]>, relay=local, delay=0.01, delays=0.01/0/0/0, dsn=5.1.1, status=bounced (unknown user: "myaccount") Of course it cannot find a local user "myaccount" since that account is on Google Apps... How can I tell Postfix to send the email and do not search for a local user?

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  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

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  • 1. születésnap - új tartalom

    - by Lajos Sárecz
    Kb. 1 éve, június elején kezdtem a blogot írni. Az elmúlt egy év alatt 3395 egyedi látogatója volt a blognak, a látogatók alkalmanként átlagosan 59 másodpercet töltöttek el itt. Azt is el kell ismerni, hogy elég nagy a visszafordulási arány (83,5%), azaz az idetévedok kevesebb mint ötöde találja hasznosnak a tartalmat. Ennek persze lehet egy fontos oka, hogy az IT kifejezésekre keresések miatt külföldiek számára is feljön a keresokben a blogom, így csak megnyitva a blogot észlelik, hogy nem értenek magyarul :-). Jól mutatja az alábbi térkép is, hogy a világ számos pontjáról idetalálnak (van aki egyébként használ valami webes fordító megoldást a nyelvi akadály leküzdésére), de az is látszik hogy a célközönséget is sikerül elérni, azaz a látogatók zöme Magyarországról érkezik (3505 látogatás az összes 5082-bol). Érdekes, hogy a legtöbb látogató a "vb tippjáték" (110 látogató) kifejezésre talált ide, ezt követi az "oracle junior képzés" (42), majd a "kyte" (40) (nem biztos hogy Tom Kyte-ra gondoltak :-)). Csupán a 4. helyen áll az elso igazi IT keresés: "oracle workflow" (37), majd "oracle enterprise manager" (33). A napi csúcslátogatást (76) is a vb tippjátékra keresoknek köszönheti a blog... Az 1. születésnap örömére próbáltam valami újítást csinálni. A fejléc alatt látható új menüsorba próbálom összeszedni azokat a hasznos oldalakat, amelyek kapcsolódnak a blog témájához, ám esetleg nem annyira egyszeru rátalálni a weben. Tervezem még ezt tovább bovíteni, esetleg egy külön oldalt is létrehozni erre a célra a blog mögött. Remélem ezzel segítem a blog olvasók munkáját.

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  • Chrome mistakenly downloads localhost/wordpress pages, but Firefox doesn't

    - by Mr E
    I have Wordpress installed at http://localhost/wordpress When I try and view a page in Chrome, it downloads the PHP file rather than showing the page. When I view in Firefox, everything works fine. when I create localhost/test.php containing simply <?php echo "hello world" ?> it displays in both browsers. Any ideas on what might be wrong? $ dpkg -l | grep apache outputs: apache2, apache2-mpm-prefork, apache2-utils, apache2.2-bin, apache2.2-common, libapache2-mod-php5

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • Low "time on site" and high bounce-rate in Japan

    - by Noam
    I'm seeing a substantially low "time on site" and high bounce rate from visitors coming from Japan. Comparing to other states, even in languages I don't speak, the stats are still dramatically worse. So I assume there's something specific to that nation, that I should understand in order to make their experience better. The content they are seeing is in Japanese, and I've also translated the head-lines, which to my surprise didn't make stats look better. The site doesn't have a mobile version, so I assume that might be part of the problem. Wanted to hear from your experience what other reasons might there be that are specific for Japan. UPDATE: The content itself was in Japanese all the time, that's the reason it attracts users from Japan. The head-lines were in English, so I only changed them.

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  • How to install Chrome browser properly via command line?

    - by Bad Learner
    Setting up and managing an Ubuntu server all by myself, in coming months, is a part of my current plans. Hence, I am planning a swtich from Windows to Linux - - Ubuntu. I now need to get some grip on the command line, since I am all used to Windows' GUI. Anyway... the most obvious start is installing apps on my computer, and I thought I should learn to do it via CLI. And this is what I did: $ apt-cache search chrome browser the results showed that the proper term is "chrome-browser," so... $ sudo apt-get install chrome-browser And then "Y" for the Y/n question. But the installation threw errors. (I do not have my PC at hand, so can't mention what error exactly.) Does someone see anything wrong with the commands I issued? I am probably missing some command(s) in between, I think.

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  • Webmaster Tools word count

    - by Henrik Erlandsson
    Is there a way to somehow verify that the googlebot finds the headings and the content, for example by word count? I'm asking this because I tried a program called Screaming Frog, which fails to even fetch the first h1 on a validated page - for about 1/3 of all the pages(!) - and got insecure. Even though the site looks hunky dory in Webmaster Tools, I'd like to know what a googlebot-like content crawler finds on my page and in what order. Any tips on such tools is appreciated. This is not about keyword count.

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  • How do I generate a level randomly?

    - by Charlton Santana
    I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to generate a random X value for each block (this will be how far into the level it is). A level 100,000 pixels wide would be good enough but if anyone knows a system to make the level go on and on, I'd like to know that too. This is basically how I define a block now (with irrelevant code removed): block = new Block(R.drawable.block, 400, platformheight); block2 = new Block(R.drawable.block, 600, platformheight); block3 = new Block(R.drawable.block, 750, platformheight); The 400 is the X position, which I'd like to place randomly through the level, the platformheight variable defines the Y position which I don't want to change.

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  • How should I generate and store the boundries of a cave?

    - by Bob Roberts
    I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about creating the walls by randomly picking two points away from the center of the screen. They will be no closer than the height of helicopter and no further than the edge of the screen, weighted to prefer to go in the same direction as the point prior so I end up with stalactites and stalagmites and not just noise, at set intervals of distance. To store, perhaps parallel arrays/lists, one for distance from center to top screen and one for distance from center to bottom. Am I way off base with my thinking? I just want the cave to be varied and challenging, I just have never worked with generating data like this. Edit: Woah, I just realized that my idea would lead to a player being able to stay in the middle of the screen and win. That isn't right at all. So the very basis of how I was going to generate is wrong. Edit 2: I also realized I left out a very crucial point. Part of the mechanics of the game will let the player go backwards therefor the data structure should be continuous.

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  • How to manage my model

    - by Christophe Debove
    I have in my model, a list of Classes : Player, NonPlayerCharacter, Monster, Item, NonMovableItem etc With AndEngine I've a list of sprite for each piece of my model, How can I manage the relashionship between my model's classes and the graphical elements, what is the degree of abstaction recommended for my problem? One sprite for one Model or one Model for one Sprite or n for n for exemple If I do drag&drop have I to make abstraction of the Sprite Class, another exemple a map is a List of sprite or a list of element of my model?

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  • Does Webmaster Tools list traffic from ads as inbound links?

    - by Mohamad
    In Webmaster Tools, under the inbound links section, do ads get counted as inbound links? I am doing a review of inbound links on a website and found that most of them are sourced from meaningless blogs and spam websites. Before I accuse anyone of not doing their job properly, I would like to know something: Is it possible that those inbound links were generated when an ad for the website appeared on the spam website? An SEO firm was paid handsomly to generate inbound links and I am afraid all they did was submit material to spam blogs and websites.

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