Search Results

Search found 27148 results on 1086 pages for 'input field'.

Page 608/1086 | < Previous Page | 604 605 606 607 608 609 610 611 612 613 614 615  | Next Page >

  • Implementing a robust async stream reader

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output, but that is a detail and does not play an important role. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

    Read the article

  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

    Read the article

  • using checkbox yo update MySql table

    - by Martin
    Hi All I have been searching round the internet for days on this matter but I keep coming up against a brick wall. What I have is a table full of checkboxes inside an admin area acting as a monthly "to-do" list. It's essentially a worksheet of 30 or so things to do each month that must be checked off each month and notes added if applicable. I have managed to get the checkboxes to update via mysql and be shown somewhere as a list of ticks. I simply did this my setting the value to 1 and on submission it updates the sql table. I have to cover my bases here and also offer the option to un-tick items if they have been ticked b y mistake. But I cant figure out how this is done. Below is my checking code... any help on this matter would be great. <?php $currentTask = ''; echo "<tr class='tr'>"; while ($seolistRow = mysql_fetch_array($seolistRes)) { $taskValue = $seolistRow["taskValue"]; $worksheetID = $seolistRow["worksheetID"]; $taskName = $seolistRow["taskName"]; $taskInfo = $seolistRow["taskInfo"]; if ($taskValue == 1) { $taskDone = "<input type='checkbox' value='1' class='checkbox' name='checkbox".$worksheetID."' id=checkbox'".$worksheetID."' checked='checked' /><div class='taskinfo'>".$taskInfo."</div>"; } else { $taskDone = "<input type='checkbox' value='0' class='checkbox' name='checkbox".$worksheetID."' id='checkbox".$worksheetID."' />"; } if ($currentTask != $taskName) { echo "</tr>"; echo "<tr class='tr'>"; echo "<td class='task'>".$taskName."</td>"; } echo "<td class='tick'>".$taskDone."</td>"; $currentTask = $taskName; } echo "</tr>"; ?>

    Read the article

  • Most efficient method to query a Young Tableau

    - by Matthieu M.
    A Young Tableau is a 2D matrix A of dimensions M*N such that: i,j in [0,M)x[0,N): for each p in (i,M), A[i,j] <= A[p,j] for each q in (j,N), A[i,j] <= A[i,q] That is, it's sorted row-wise and column-wise. Since it may contain less than M*N numbers, the bottom-right values might be represented either as missing or using (in algorithm theory) infinity to denote their absence. Now the (elementary) question: how to check if a given number is contained in the Young Tableau ? Well, it's trivial to produce an algorithm in O(M*N) time of course, but what's interesting is that it is very easy to provide an algorithm in O(M+N) time: Bottom-Left search: Let x be the number we look for, initialize i,j as M-1, 0 (bottom left corner) If x == A[i,j], return true If x < A[i,j], then if i is 0, return false else decrement i and go to 2. Else, if j is N-1, return false else increment j This algorithm does not make more than M+N moves. The correctness is left as an exercise. It is possible though to obtain a better asymptotic runtime. Pivot Search: Let x be the number we look for, initialize i,j as floor(M/2), floor(N/2) If x == A[i,j], return true If x < A[i,j], search (recursively) in A[0:i-1, 0:j-1], A[i:M-1, 0:j-1] and A[0:i-1, j:N-1] Else search (recursively) in A[i+1:M-1, 0:j], A[i+1:M-1, j+1:N-1] and A[0:i, j+1:N-1] This algorithm proceed by discarding one of the 4 quadrants at each iteration and running recursively on the 3 left (divide and conquer), the master theorem yields a complexity of O((N+M)**(log 3 / log 4)) which is better asymptotically. However, this is only a big-O estimation... So, here are the questions: Do you know (or can think of) an algorithm with a better asymptotical runtime ? Like introsort prove, sometimes it's worth switching algorithms depending on the input size or input topology... do you think it would be possible here ? For 2., I am notably thinking that for small size inputs, the bottom-left search should be faster because of its O(1) space requirement / lower constant term.

    Read the article

  • concatenation in php and html

    - by sundar
    $sun=$_POST["name"]; print "<ul>"; for(0;0<$sun;$sun++) { print "the value is".$sun."<input type="text" name="nam">"; } print "</ul>"; is it correct............?if it is false ,plz solve correct answer.....

    Read the article

  • how to use two forms and sumit once

    - by Mac Taylor
    hey guys is it possible to have two forms with two submit buttons but when i click on the button then it saves both forms input fields im concerning to solve this in php /mysql i tried my own way : if ((isset($_POST["form-1"])) && (isset($_POST["form-2"])) { //SQL Insertion } thanks in advance

    Read the article

  • Simple JQuery Validator addMethod not working

    - by tehaaron
    Updated question on the bottom I am trying to validate a super simple form. Eventually the username will be compared to a RegExp statement and the same will go for the password. However right now I am just trying to learn the Validator addMethod format. I currently have this script: JQuery.validator.addMethod( "legalName", function(value, element) { if (element.value == "bob") { return false; } else return true; }, "Use a valid username." ); $(document).ready(function() { $("#form1").validate({ rules: { username: { legalName: true } }, }); }); Which if I am not mistaken should return false and respond with "Use a valid username." if I were to put "bob" into the form. However, it is simply submitting it. I am linking to JQuery BEFORE Validator in the header like instructed. My uber simple form looks like this: <form id="form1" method="post" action=""> <div class="form-row"><span class="label">Username *</span><input type="text" name="username" /></div> <div class="form-row"><input class="submit" type="submit" value="Submit"></div> </form> Finally how would I go about restructing the addMethod function to return true if and false at the else stage while keeping the message alert for a false return? (ignore this last part if you don't understand what I was trying to say :) ) Thanks in advance. Thank to everyone who pointed out my JQuery - jQuery typo. New Ideally, I am trying to turn this into a simple login form (username/password). It is for demonstration only so it wont have a database attached or anything, just some simple js validations. I am looking to make the username validate for <48 characters, only english letters and numbers, no special characters. I thought a whitelist would be easiest so I had something like this: ^[a-zA-Z0-9]*${1,48} but I am not sure if that is proper JS RegExp (it varies from Ruby RegExp if I am not mistaken?...Usually I use rubular.com). Password will be similar but require some upper/lowercase and numbers. I believe I need to make another $.validator.addMethod for legalPassword that will look very similar.

    Read the article

  • Help needed with AES between Java and Objective-C (iPhone)....

    - by Simon Lee
    I am encrypting a string in objective-c and also encrypting the same string in Java using AES and am seeing some strange issues. The first part of the result matches up to a certain point but then it is different, hence when i go to decode the result from Java onto the iPhone it cant decrypt it. I am using a source string of "Now then and what is this nonsense all about. Do you know?" Using a key of "1234567890123456" The objective-c code to encrypt is the following: NOTE: it is a NSData category so assume that the method is called on an NSData object so 'self' contains the byte data to encrypt. - (NSData *)AESEncryptWithKey:(NSString *)key { char keyPtr[kCCKeySizeAES128+1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [self length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void *buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES128, NULL /* initialization vector (optional) */, [self bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } And the java encryption code is... public byte[] encryptData(byte[] data, String key) { byte[] encrypted = null; Security.addProvider(new org.bouncycastle.jce.provider.BouncyCastleProvider()); byte[] keyBytes = key.getBytes(); SecretKeySpec keySpec = new SecretKeySpec(keyBytes, "AES"); try { Cipher cipher = Cipher.getInstance("AES/ECB/PKCS7Padding", "BC"); cipher.init(Cipher.ENCRYPT_MODE, keySpec); encrypted = new byte[cipher.getOutputSize(data.length)]; int ctLength = cipher.update(data, 0, data.length, encrypted, 0); ctLength += cipher.doFinal(encrypted, ctLength); } catch (Exception e) { logger.log(Level.SEVERE, e.getMessage()); } finally { return encrypted; } } The hex output of the objective-c code is - 7a68ea36 8288c73d f7c45d8d 22432577 9693920a 4fae38b2 2e4bdcef 9aeb8afe 69394f3e 1eb62fa7 74da2b5c 8d7b3c89 a295d306 f1f90349 6899ac34 63a6efa0 and the java output is - 7a68ea36 8288c73d f7c45d8d 22432577 e66b32f9 772b6679 d7c0cb69 037b8740 883f8211 748229f4 723984beb 50b5aea1 f17594c9 fad2d05e e0926805 572156d As you can see everything is fine up to - 7a68ea36 8288c73d f7c45d8d 22432577 I am guessing I have some of the settings different but can't work out what, I tried changing between ECB and CBC on the java side and it had no effect. Can anyone help!? please....

    Read the article

  • JQGrid and JQuery Autocomplete

    - by Neff
    When implementing JQGrid 4.3.0, Jquery 1.6.2, and JQuery UI 1.8.16 Ive come across an issue with the Inline edit. When the inline edit is activated, some of the elements get assigned an auto complete. When the inline edit is canceld or saved, the auto complete does not always go away (selecting text by double clicking it then hitting delete, then hitting escape to exit row edit). Leaving the auto complete controls in edit mode when the row is no longer considered in edit mode. Perhaps you can tell me if there is a problem with the initialization or if I you are aware of an event post-"afterrestorefunc" that the fields can be returned to their "original" state. Original state being displayed as data in the JQGrid row. I've tried removing the DOM after row close, .remove() and .empty(): ... "afterrestorefunc": function(){ $('.ui-autocomplete-input').remove(); } ... but that causes other issues, such as the jqgrid is not able to find the cell when serializing the row for data or edit, and requires a refresh of the page, not just jqgrid, to be able to once again see the data from that row. Auto complete functionality for the element is created on the double click of the row: function CreateCustomSearchElement(value, options, selectiontype) { ... var el; el = document.createElement("input"); ... $(el).autocomplete({ source: function (request, response) { $.ajax({ url: '<%=ResolveUrl("~/Services/AutoCompleteService.asmx/GetAutoCompleteResponse") %>', data: "{ 'prefixText': '" + request.term + "', 'contextKey': '" + options.name + "'}", dataType: "json", type: "POST", contentType: "application/json; charset=utf-8", success: function (data) { response($.map(data.d, function (item) { return { label: Trim(item), value: Trim(item), searchVal: Trim(item) } })) } }); }, select: function (e, item) { //Select is on the event of selection where the value and label have already been determined. }, minLength: 1, change: function (event, ui) { //if the active element was not the search button //... } }).keyup(function (e) { if (e.keyCode == 8 || e.keyCode == 46) { //If the user hits backspace or delete, check the value of the textbox before setting the searchValue //... } }).keydown(function (e) { //if keycode is enter key and there is a value, you need to validate the data through select or change(onblur) if (e.keyCode == '13' && ($(el).val())) { return false; } if (e.keyCode == '220') { return false } }); } Other Sources: http://www.trirand.com/jqgridwiki/doku.php?id=wiki:inline_editing http://api.jqueryui.com/autocomplete/ Update: I tried only creating the autocomplete when the element was focused, and removing it when onblur. That did not resolve the issue either. It seems to just need the autocomplete dropdown to be triggered.

    Read the article

  • CSS to Replace Table Layout for Forms

    - by Erick
    I've looked at other questions and am unable to find the solution to this. Consider this image: I want to wrap divs and stack them vertically. The GREEN div would be a wrapper on a line. The BLUE div would contain an html label and maybe icon for a tooltip. The ORANGE div would contain some sort of entry (input, select, textarea). Several of these would be stacked vertically to make up a form. I am doing this now, but I have to specify a height for the container div and that really needs to change depending on the content - considering any entry could land there. Images and other stuff could land here, as well. I have a width set on the BLUE div and the ORANGE is float:left. How can I get rid of the height on divs and let that be determined by content? Is there a better way? Changing all to something else would be difficult and would prefer a way to style all elements or something. The code I'm using is like: <div class=EntLine> <div class=EntLbl> <label for="Name">Name</label> </div> <div class=EntFld> <input type=text id="Name" /> </div> </div> The CSS looks like: .EntLine { height: 20px; position: relative; margin-top: 2px; text-align: left; white-space: nowrap; } .EntLbl { float: left; width: 120px; padding: 3px 0px 0px 3px; min-width: 120px; max-width: 120px; vertical-align: text-top; } .EntFld { float: left; height: 20px; padding: 0px; width: 200px; } Thanks!

    Read the article

  • Text-based game graphics in Python

    - by Jasper
    Hi, i'm pretty new 2 programming, and I'm creating a simple text-based game I'm wondering if there is a simple way to create my own terminal-type window with which I can place coloured input etc. Is there a graphics module well suited to this? I'm using Mac, but I would like it to work on Windows as well Thanks

    Read the article

  • jQuery: How to grab RadioButton selection?

    - by Matt
    I need to grab the value of the radiobutton option selected with jQuery. I am using the following code but "str" is undefined in Firebug: //handling Feed vs. Ingredient RadioButton $('[id$=rdoCheck]').change(function() { str = $("input[name='rdoCheck']:checked").val(); //ingredients if (str == "ing") { $('[id$="lblDescription"]').text("Ingredient") } //finished feed else if (str == "ffc") { $('[id$="lblDescription"]').text("Finished") } });

    Read the article

  • A good way in .NET Winforms to have user entered time frame?

    - by Ben
    Hi, Does anyone know of a good way to have a user enter an amount of time (hours and minutes) using winforms controls? At the moment I have two numeric up downs, one for time and one for minutes that I then parse to create a timespan. The only other idea I have is a text box that a user can enter a "00:00" time in, and validate the input. Both of these ways seem a bit bad (in UI terms) though. Any ideas? Thanks

    Read the article

  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

    Read the article

  • Strange, regex.split Method matches one null element

    - by dontoo
    Regex rx = new Regex(@"[+-]"); string[] substrings = rx.Split(expression); expression = "-9a3dcbh-3bca-4ab4cf-3hc" //This is the iput string I want to split that string between + or -. My VS debugger shows substring array like this: substrings[0] = null //???Why substrings[1] = 9a3dcbh substrings[2] = 3bca substrings[3] = 4ab4cf substrings[4] = 3hc Why is the first element of arry null, is it because I am matching +-, and there is no + in my input string?

    Read the article

  • UIKeyboard turn Caps Lock on

    - by Daniel Granger
    I need my user to input some data like DF-DJSL so I put this in the code: theTextField.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters; But unfortunately what happens is the first to letter type in CAPS but then letter immediately after typing the hyphen will be in lower case and then the rest return to CAPS therefore producing output like this (unless the user manually taps the shift button after typing a hyphen): DF-dJSL How can I fix this? Many Thanks

    Read the article

  • vector drawing canvas in GWT

    - by Limbic System
    Are there are decent implementations of a vector graphics canvas in GWT? I would like to be draw arbitrary shapes and have them react to user input (mouse in/out/click/etc). There are wrappers for the HTML canvas, but that feature is not supported in older browsers (read: IE).

    Read the article

< Previous Page | 604 605 606 607 608 609 610 611 612 613 614 615  | Next Page >