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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • Improving method to read signed 8-bit integers from hexadecimal.

    - by JYelton
    Scenario: I have a string of hexadecimal characters which encode 8-bit signed integers. Each two characters represent a byte which employ the leftmost (MSB) bit as the sign (rather than two's complement). I am converting these to signed ints within a loop and wondered if there's a better way to do it. There are too many conversions and I am sure there's a more efficient method that I am missing. Current Code: string strData = "FFC000407F"; // example input data, encodes: -127, -64, 0, 64, 127 int v; for (int x = 0; x < strData.Length/2; x++) { v = HexToInt(strData.Substring(x * 2, 2)); Console.WriteLine(v); // do stuff with v } private int HexToInt(string _hexData) { string strBinary = Convert.ToString(Convert.ToInt32(_hexData, 16), 2).PadLeft(_hexData.Length * 4, '0'); int i = Convert.ToInt32(strBinary.Substring(1, 7), 2); i = (strBinary.Substring(0, 1) == "0" ? i : -i); return i; } Question: Is there a more streamlined and direct approach to reading two hex characters and converting them to an int when they represent a signed int (-127 to 127) using the leftmost bit as the sign?

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  • What algorithms are suitable for this simple machine learning problem?

    - by user213060
    I have a what I think is a simple machine learning question. Here is the basic problem: I am repeatedly given a new object and a list of descriptions about the object. For example: new_object: 'bob' new_object_descriptions: ['tall','old','funny']. I then have to use some kind of machine learning to find previously handled objects that had similar descriptions, for example, past_similar_objects: ['frank','steve','joe']. Next, I have an algorithm that can directly measure whether these objects are indeed similar to bob, for example, correct_objects: ['steve','joe']. The classifier is then given this feedback training of successful matches. Then this loop repeats with a new object. a Here's the pseudo-code: Classifier=new_classifier() while True: new_object,new_object_descriptions = get_new_object_and_descriptions() past_similar_objects = Classifier.classify(new_object,new_object_descriptions) correct_objects = calc_successful_matches(new_object,past_similar_objects) Classifier.train_successful_matches(object,correct_objects) But, there are some stipulations that may limit what classifier can be used: There will be millions of objects put into this classifier so classification and training needs to scale well to millions of object types and still be fast. I believe this disqualifies something like a spam classifier that is optimal for just two types: spam or not spam. (Update: I could probably narrow this to thousands of objects instead of millions, if that is a problem.) Again, I prefer speed when millions of objects are being classified, over accuracy. What are decent, fast machine learning algorithms for this purpose?

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  • php - disconnecting and connecting to multiple databases

    - by Phil Jackson
    Hi, I want to be able to switch from the current db to multiple dbs though a loop: $query = mysql_query("SELECT * FROM `linkedin` ORDER BY id", $CON ) or die( mysql_error() ); if( mysql_num_rows( $query ) != 0 ) { $last_update = time() / 60; while( $rows = mysql_fetch_array( $query ) ) { $contacts_db = "NNJN_" . $rows['email']; // switch to the contacts db mysql_select_db( $contacts_db, $CON ); $query = mysql_query("SELECT * FROM `linkedin` WHERE token = '" . TOKEN . "'", $CON ) or die( mysql_error() ); if( mysql_num_rows( $query ) != 0 ) { mysql_query("UPDATE `linkedin` SET last_update = '{$last_update}' WHERE token = '" . TOKEN . "'", $CON ) or die( mysql_error() ); }else{ mysql_query("INSERT INTO `linkedin` (email, token, username, online, away, last_update) VALUES ('" . EMAIL . "', '" . TOKEN . "', '" . USERNAME . "', 'true', 'false', '$last_update')", $CON ) or die( mysql_error() ); } } mysql_free_result( $query ); } // switch back to your own mysql_select_db( USER_DB, $CON ); It does insert and update details from the other databases but it also inserts and edits data from the current users database which I dont want. Any ideas?

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  • android: tesseract force close

    - by Vishnu Mohan G
    I tried the tesseract tutorial here and get the following error: 06-03 01:18:52.626: E/AndroidRuntime(15103): FATAL EXCEPTION: main 06-03 01:18:52.626: E/AndroidRuntime(15103): java.lang.ExceptionInInitializerError 06-03 01:18:52.626: E/AndroidRuntime(15103): at o.c.r.LetsTryOCrActivity.onCreate(LetsTryOCrActivity.java:28) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1722) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1784) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.access$1500(ActivityThread.java:123) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:939) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.os.Handler.dispatchMessage(Handler.java:99) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.os.Looper.loop(Looper.java:130) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.main(ActivityThread.java:3835) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.reflect.Method.invokeNative(Native Method) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.reflect.Method.invoke(Method.java:507) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605) 06-03 01:18:52.626: E/AndroidRuntime(15103): at dalvik.system.NativeStart.main(Native Method) 06-03 01:18:52.626: E/AndroidRuntime(15103): Caused by: java.lang.UnsatisfiedLinkError: Couldn't load lept: findLibrary returned null 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.Runtime.loadLibrary(Runtime.java:429) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.System.loadLibrary(System.java:554) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.googlecode.tesseract.android.TessBaseAPI.(TessBaseAPI.java:42) 06-03 01:18:52.626: E/AndroidRuntime(15103): ... 14 more Please help me solve this. thanks in Advance!.

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  • applicationWillTerminate Appears to be Inconsistent

    - by Lauren Quantrell
    This one has me batty. In applicationWillTerminate I am doing two things: saving some settings to the app settings plist file and updating any changed data to the SQLite database referenced in the managedObjectContext. Problem is it works sometimes and not others. Same issue in the simulator and on the device. If I hit the home button while the app is running, I can only sometimes get the data to store in the plist and into the CoreData store. It seems that it's both works or neither works, and it makes no difference if I switch the execution order (saveState, managedObjectContext or managedObjectContext, saveState). I can't figure out how this can happen. Any help is greatly appreciated. lq AppDelegate.m @synthesize rootViewController; - (void)applicationWillTerminate:(UIApplication *)application { [rootViewController saveState]; NSError *error; if (managedObjectContext != nil) { if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { // Handle error exit(-1); // Fail } } } RootViewController.m - (void)saveState { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:self.someInteger forKey:kSomeNumber]; [userDefaults setObject:self.someArray forKey:kSomeArray]; }

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  • Java split xml file

    - by CC
    Hi all, I'm working on a piece of code to split files. I want to split flat file (that's ok, it is working fine) and xml file. The idea is to split based of a number of files to split: I have a file, and I want to split it in x files (x is a parameters). I'm doing the split by taking the size of the file and spliting the size by the number of files to split. Then, mysolution was to use a BufferedReader and to use it like while ((n = reader.read(buffer, 0, buffer.length)) != -1) { { The main problem is that for the xml file I cannot just split it, but I have to split it based on a block delimited by a start xml tag and end xml tag: <start tag> bla bla xml stuff </end tag> So I cannot cut a block at the middle. So if when I'm at the half of a block, is the size of my new file is greater than my max, I will have to read until the end of the tag, and then, to start a next file. The problem is that I have all sort of cases, and is a bit difficult to search the end tag. - the block reads a text until the middle of the end tag - the block reads a text until the end of the end tag, and no more other caracter after - etc and in the same time to have a loop and read the next block. Some times the end of a block concatenated with the start of the next one, I have the end xml tag. I hope you get the idea. My question is, does anyone have some algorithm that does that more accurate and who i treating all special cases ? The idea is to split the file as quickly as possible. Thanks alot.

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  • Save all xml nodes to db without looping through it

    - by AndreMiranda
    I have this xml: <Path> <Record> <ID>6534808</ID> <Distance>1.05553036073736</Distance> </Record> <Record> <ID>6542471</ID> <Distance>1.05553036073736</Distance> </Record> ... and about more 500 nodes </Path> And I'm using the code below to get all "Record" nodes: XmlNodeList paths = xDoc.SelectNodes("//Record"); And, after that, I save each record to database. But, the problem is that I'm using a foreach to loop through this nodes and the count of this nodes may be more than 500, sometimes it gets up to 1000 "Records" node. And this gets too long... Is there a way to save all of these nodes without looping through it? Thanks!!

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  • Easiest way to support multiple orientations? How do I load a custom NIB when the application is in

    - by Peter Hajas
    Hi there, I have an application in which I would like to support multiple orientations. I have two .xib files that I want to use, myViewController.xib and myViewControllerLandscape.xib. myViewController.xib exists in project/Resources and myViewControllerLandscape.xib exists in the root project directory. What I want to do is use a separate NIB (myViewControllerLandscape.xib) for my rotations. I try detecting rotation in viewDidLoad like this: if((self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (self.interfaceOrientation == UIInterfaceOrientationLandscapeRight)) { NSLog(@"Landscape detected!"); [self initWithNibName:@"myViewControllerLandscape" bundle:nil]; } But I can see in gdb that this isn't executed when the app is started with the device in landscape. The NSLog message doesn't fire. Why is this? What have I done wrong? Also, if I explicitly put the initWithNibName function call in the viewDidLoad method, that nib is not loaded, and it continues with the myViewController.xib file. What's wrong with my call? Should I specify a bundle? Thanks!

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  • Multiple dynamic timers

    - by Rickard
    I am working on a project where I need to let the user create one (or more) timers to fire off an event. The user is supposed to define variables such as if the timer should be active and how often the timer will fire along with some other variables of what will happen when the timer is fiering. All these variables are stored in a dictionary (Disctionary) where the object holds all the variables the user has set and the string is the name that the user has chosen for this timer. I then want my program to loop through this dictionary and search for all objects which has the variable t_Active set to true (this I have already achieved). What I need help with figuring out is the follwoing: When it detects the variable, and if it's set to true, I need the program to see if there is already a timer created for this. If it isn't, it should create one and set the relevant parameters for the timer. The two variables t_num and t_period should decide the interval of the timer. t_num is an int and t_period is a string which will be set to either minutes, hours or days. Combining t_num with 60000 (minutes), 3600000 (hours) or 86400000 should give the corrct interval. But how would I go on about programatically create a timer for each user-defined active object? And how do I get the program to detect wether or not a timer has already been created? I have been searching both here and on google, but so far I haven't come across something that makes sense to me. I am still learning C#, so what make sense to you guys may not neccessarilly make sense to me yet. :) I hope I have explaned what I need good enough, please do ask me to clarify if you don't get me. Edit: Maybe I should also mention that the mentioned dictionary will also be saved to an XML file to that the user can pick up all the settings they made at any time.

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  • Android java.lang.VerifyError for private method with annotated argument.

    - by alex2k8
    I have a very simple project that compiles, but can't be started on Emulator. The problem is with this method: private void bar(@Some String a) {} // java.lang.VerifyError The issue can be avoided if annotation removed private void bar(String a) {} // OK or the method visibility changed: void bar(@Some String a) {} // OK public void bar(@Some String a) {} // OK protected void bar(@Some String a) {} // OK Any idea what is wrong with original method? Is this a dalvik bug, or? If some one whould like to experiment with code, here it is: Test.java: public class Test { private void bar(@Some String a) {} public void foo() { bar(null); } } Some.java: public @interface Some {} MainActivity.java: public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); new Test().foo(); } } Stack trace: ERROR/dalvikvm(1358): Could not find method com.my.Test.bar, referenced from method com.my.Test.foo WARN/dalvikvm(1358): VFY: unable to resolve direct method 11: Lcom/my/Test;.bar (Ljava/lang/String;)V WARN/dalvikvm(1358): VFY: rejecting opcode 0x70 at 0x0001 WARN/dalvikvm(1358): VFY: rejected Lcom/my/Test;.foo ()V WARN/dalvikvm(1358): Verifier rejected class Lcom/my/Test; DEBUG/AndroidRuntime(1358): Shutting down VM WARN/dalvikvm(1358): threadid=3: thread exiting with uncaught exception (group=0x4000fe70) ERROR/AndroidRuntime(1358): Uncaught handler: thread main exiting due to uncaught exception ERROR/AndroidRuntime(1358): java.lang.VerifyError: com.my.Test ERROR/AndroidRuntime(1358): at com.my.MainActivity.onCreate(MainActivity.java:13) ERROR/AndroidRuntime(1358): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2231) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2284) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.access$1800(ActivityThread.java:112) ERROR/AndroidRuntime(1358): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692) ERROR/AndroidRuntime(1358): at android.os.Handler.dispatchMessage(Handler.java:99) ERROR/AndroidRuntime(1358): at android.os.Looper.loop(Looper.java:123) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.main(ActivityThread.java:3948) ERROR/AndroidRuntime(1358): at java.lang.reflect.Method.invokeNative(Native Method) ERROR/AndroidRuntime(1358): at java.lang.reflect.Method.invoke(Method.java:521) ERROR/AndroidRuntime(1358): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) ERROR/AndroidRuntime(1358): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) ERROR/AndroidRuntime(1358): at dalvik.system.NativeStart.main(Native Method)

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  • Android SQLite database locale, locking, and version

    - by gdoten
    In some books and online I see these method calls being made after a database is created: db.setLocale(Locale.getDefault()); db.setLockingEnabled(true); db.setVersion(DB_VERSION); Why is this done? As far as I can tell, after creating a new database, the system adds a table named android_metadata with one field named locale and that table has one row with the locale field set to "en_US". Now I assume the column has that value because I am using a U.S. phone, and if I were using a phone from a different region then the locale field would be set appropriately. Can anyone confirm this? I'm guessing that the setLocale method would only be useful in the case that you install a pre-built database onto a phone and then want to change the locale to match the phone's locale. Sound right? The documentation for setLockingEnabled says it defaults to true so there's no need to make that call, right? Lastly, what's with the call to setVersion? I can't find a table that contains this information so I've been assuming that the database file itself stores the version number somewhere. So when I create a database, which requires you to have already specified the version number in the call to the SQLiteOpenHelper constructor, there's no point in calling setVersion. Again, perhaps this method exists for the case of installing a pre-built database to a device and you then wish to change the database's version (though I can't think of when doing this would make sense). Thanks for any insight!

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  • GDI+ double buffering in C++

    - by David Titarenco
    I haven't written anything with GDI for a while now (and never with GDI+), and I'm just working on a fun project, but for the life of me, I can't figure out how to double buffer GDI+ void DrawStuff(HWND hWnd) { HDC hdc; HDC hdcBuffer; PAINTSTRUCT ps; hdc = BeginPaint(hWnd, &ps); hdcBuffer = CreateCompatibleDC(hdc); Graphics graphics(hdc); graphics.Clear(Color::Black); // drawing stuff, i.e. bunnies: Image bunny(L"bunny.gif"); graphics.DrawImage(&bunny, 0, 0, bunny.GetWidth(), bunny.GetHeight()); BitBlt(hdc, 0,0, WIDTH , HEIGHT, hdcBuffer, 0,0, SRCCOPY); EndPaint(hWnd, &ps); } The above works (everything renders perfectly), but it flickers. If I change Graphics graphics(hdc); to Graphics graphics(hdcBuffer);, I see nothing (although I should be bitblt'ing the buffer-hWnd hdc at the bottom). My message pipeline is set up properly (WM_PAINT calls DrawStuff), and I'm forcing a WM_PAINT message every program loop by calling RedrawWindow(window, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_UPDATENOW); I'm probably going about the wrong way to do this, any ideas? The MSDN documentation is cryptic at best.

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • Iterating through controls on a Windows Form

    - by icemanind
    I seem to have some weird issue going on that I am sure will turn out to be a simple thing. I have a Windows Form and on the form I have 1 panel called MainPanel and inside MainPanel, I got another panel with a button inside and a label that is inside MainPanel, but not in the second panel. 2 controls. What I am trying to do is copy all the controls inside MainPanel over to another panel object. I am using the following C# code to do this: GUIPanel gp = new GUIPanel(); foreach (System.Windows.Forms.Control ctrl in gp.Controls["MainPanel"].Controls) { m_OptionsControl.Controls.Add(ctrl); } When I run this code, it copies over the panel with the button, but not the label. What's even more odd is when I set a breakpoint and run it through the debugger, and I type "?gp.Controls["MainPanel"].Controls.Count" in the immediate window, it returns 2, just like it should. However, when stepping through the code, it only executes the foreach loop once. What am I missing here?

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  • Create Generic method constraining T to an Enum

    - by johnc
    I'm building a function to extend the Enum.Parse concept that allows a default value to be parsed in case that an Enum value is not found Is case insensitive So I wrote the following public static T GetEnumFromString<T>(string value, T defaultValue) where T : Enum { if (string.IsNullOrEmpty(value)) return defaultValue; foreach (T item in Enum.GetValues(typeof(T))) { if (item.ToString().ToLower().Equals(value.Trim().ToLower())) return item; } return defaultValue; } I am getting a Error Constraint cannot be special class 'System.Enum' Fair enough, but is there a workaround to allow a Generic Enum, or am I going to have to mimic the Parse function and pass a type as an attribute, which forces the ugly boxing requirement to your code. EDIT All suggestions below have been greatly appreciated, thanks Have settled on (I've left the loop to maintain case insensitivity - I am usng this when parsing XML) public static class EnumUtils { public static T ParseEnum<T>(string value, T defaultValue) where T : struct, IConvertible { if (!typeof(T).IsEnum) throw new ArgumentException("T must be an enumerated type"); if (string.IsNullOrEmpty(value)) return defaultValue; foreach (T item in Enum.GetValues(typeof(T))) { if (item.ToString().ToLower().Equals(value.Trim().ToLower())) return item; } return defaultValue; } }

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • I'm getting an error in my Java code but I can't see whats wrong with it. Help?

    - by Fraz
    The error i'm getting is in the fillPayroll() method in the while loop where it says payroll.add(employee). The error says I can't invoke add() on an array type Person but the Employee class inherits from Person so I thought this would be possible. Can anyone clarify this for me? import java.io.*; import java.util.*; public class Payroll { private int monthlyPay, tax; private Person [] payroll = new Person [1]; //Method adds person to payroll array public void add(Person person) { if(payroll[0] == null) //If array is empty, fill first element with person { payroll[payroll.length-1] = person; } else //Creates copy of payroll with new person added { Person [] newPayroll = new Person [payroll.length+1]; for(int i = 0;i<payroll.length;i++) { newPayroll[i] = payroll[i]; } newPayroll[newPayroll.length] = person; payroll = newPayroll; } } public void fillPayroll() { try { FileReader fromEmployee = new FileReader ("EmployeeData.txt"); Scanner data = new Scanner(fromEmployee); Employee employee = new Employee(); while (data.hasNextLine()) { employee.readData(data.nextLine()); payroll.add(employee); } } catch (FileNotFoundException e) { System.out.println("Error: File Not Found"); } } }

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  • displaying music current time & duration from AVFoundation

    - by msb
    I have a view-based iphone application that has a single play-pause button that plays an mp3 file. At the time of invoking my doPlayPauseButton() method, I 'd like to show the current time and total duration of this mp3 through the AVAudioPlayer instance I've created, called myAudioPlayer. I have placed two labels at the UI and i'm trying to assign the currentTime and duration properties to these label when the playing begins but my attempts have failed. Here's my play/pause loop, any help would be appreciated: -(IBAction) doPlayPauseButton:(UIButton *)theButton { if(myAudioPlayer.playing) { [myActivityIndicatorView stopAnimating]; myActivityIndicatorView.hidden = YES; //I think I need a myAudioPlayer.currentTime call of some sort for my labels. [myAudioPlayer pause]; [theButton setTitle:@"Play" forState:UIControlStateNormal]; [myTimer invalidate]; } else { [myActivityIndicatorView startAnimating]; myActivityIndicatorView.hidden = NO; myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doTimer) userInfo:nil repeats:YES]; [myAudioPlayer play]; [theButton setTitle:@"Pause" forState:UIControlStateNormal];

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  • Output iterator's value_type

    - by wilhelmtell
    The STL commonly defines an output iterator like so: template<class Cont> class insert_iterator : public iterator<output_iterator_tag,void,void,void,void> { // ... Why do output iterators define value_type as void? It would be useful for an algorithm to know what type of value it is supposed to output. For example, a function that translates a URL query "key1=value1&key2=value2&key3=value3" into any container that holds key-value strings elements. template<typename Ch,typename Tr,typename Out> void parse(const std::basic_string<Ch,Tr>& str, Out result) { std::basic_string<Ch,Tr> key, value; // loop over str, parse into p ... *result = typename iterator_traits<Out>::value_type(key, value); } The SGI reference page of value_type hints this is because it's not possible to dereference an output iterator. But that's not the only use of value_type: I might want to instantiate one in order to assign it to the iterator.

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • Overlay only draws between first 2 points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Keybd is not working right =(

    - by user302131
    i can't get this to work right this should press left for 1sec then wait 10secs then right 1sec. keybd_event(0x25, 0xCB, 0, 0); // press left cout << "Ldown\n"; // so i know it worked Sleep(1000); // hold it for 1sec keybd_event(0x25, 0xCB, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Lup\n"; // so i know i let go Sleep(10000); // Sleep for 10secs keybd_event(0x27, 0xCD, 0, 0); // press right cout << "Rdown\n"; // so i know i pressed right Sleep(1000); // sleep 1sec keybd_event(0x27, 0xCD, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Rdown\n"; // so i know i let go. this is in a loop but it wont do anything :( unless i close the program before the key is let go then it will just keep the keydown until i press the key again. i know you can use only one key code if you want but i need to use both. so what i'm i missing?

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  • Jsp page getting called from cache rather than getting loaded from server

    - by sam4u-optimistic86
    I am calling a jsp based on 2 parameters which is passed from jsp 1 in this way.Below i pass 2 parameters into 2.jsp and based on these 2 parameters data is displayed in 2.jsp.I have a loop in which i have a number of hrefs like the one i have described below.Each of these href passes a different set of value to 2.jsp. out.println("<a href=\"2.jsp?prId=" + prog.getId() + count + "\">" + prog.getName() + "</a>"); I retrieve these 2 parameters in 2.jsp using the following lines count_id = request.getParameter( "country_id" ); prog_id = Integer.parseInt(request.getParameter( "program_id" )); Based on these 2 parameters i show the corresponding data in 2.jsp Now i have a back button in 2.jsp and i call 1.jsp in 2.jsp using the following code <a href="1.jsp"><img src="/image/back.gif" border="0"></a> The problem is when i use the back button and go back to 1.jsp and select another href like the one i have described above i get the data related to the previous href selected. I guess the problem is when i request the page is loaded from cache rather than from the server. Please advice

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  • Android - Clicking on notification in status bar binds the intent with the target activity

    - by araja
    I have created an activity which sends a number of notifications to status bar. Each notification contains an intent with a bundle. Here is the code: String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.icon; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, "Test Notification", when); Context context = getApplicationContext(); Bundle bundle = new Bundle(); bundle.putString("action", "view"); Intent notificationIntent = new Intent(this, MainActivity.class); notificationIntent.putExtras(bundle); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, Intent.FLAG_ACTIVITY_NEW_TASK); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(1, notification); When user clicks this notifications, I read the bundle string "action" and performs that action. Here is the code: Bundle bundle = this.getIntent().getExtras(); if(bundle != null) { String action = bundle.getString("action"); performAction(action) } Everything works as expected. But, when I minimize the app using "arrow" button on device and then press and hold home button and clicks on my app icon the application starts and performs the same last action which have been performed by clicking the last notification. I figured out that when we click the app icon the application starts with last intent triggered by the notification. Can anyone help in this?

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