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  • What functionality does dynamic typing allow?

    - by Justin984
    I've been using python for a few days now and I think I understand the difference between dynamic and static typing. What I don't understand is under what circumstances it would be preferred. It is flexible and readable, but at the expense of more runtime checks and additional required unit testing. Aside from non-functional criteria like flexibility and readability, what reasons are there to choose dynamic typing? What can I do with dynamic typing that isn't possible otherwise? What specific code example can you think of that illustrates a concrete advantage of dynamic typing?

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  • Can GMod/SFM models be converted to Unity GameObjects?

    - by Supuhstar
    Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. I fon't use GMod or SFM, so I don't know what these are, thus making it hard for me to manually convert them. Is there any way to change these into files Unity can recognize and use? I'd like to have an easy step from converting them, but I would also accept instructions on how to export them to generic mesh/skeleton/texture files, and then how to import and combine these in Unity.

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • Google I/O 2012 - OAuth 2.0 for Identity and Data Access

    Google I/O 2012 - OAuth 2.0 for Identity and Data Access Ryan Boyd Users like to keep their data in one place on the web where it's easily accessible. Whether it's YouTube videos, Google Drive files, Google contacts or one of many other types of data, users need a way to securely grant applications access to their data. OAuth is the key web standard for delegated data access and OAuth 2.0 is the next-generation version with additional security features. This session will cover the latest advances in how OAuth can be used for data access, but will also dive into how you can lower the barrier to entry for your application by allowing users to login using their Google accounts. You will learn, through an example written in Python, how to use OAuth 2.0 to incorporate user identity into your web application. Best practices for desktop applications, mobile applications and server-to-server use cases will also be discussed. From: GoogleDevelopers Views: 11 1 ratings Time: 58:56 More in Science & Technology

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  • Help with algorithmic complexity in custom merge sort implementation

    - by bitcycle
    I've got an implementation of the merge sort in C++ using a custom doubly linked list. I'm coming up with a big O complexity of n^2, based on the merge_sort() slice operation. But, from what I've read, this algorithm should be n*log(n), where the log has a base of two. Can someone help me determine if I'm just determining the complexity incorrectly, or if the implementation can/should be improved to achieve n*log(n) complexity? If you would like some background on my goals for this project, see my blog. I've added comments in the code outlining what I understand the complexity of each method to be. Clarification - I'm focusing on the C++ implementation with this question. I've got another implementation written in Python, but that was something that was added in addition to my original goal(s).

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  • Computer Science or Computer Engineering for Data Science and Machine Learning

    - by ATMathew
    I'm a 25 year old data consultant who is considering returning to school to get a second bachelors degree in computer science or engineering. My interest is data science and machine learning. I use programming as a means to an end, and use languages like Python, R, C, Java, and Hadoop to find meaning in large data sets. Would a computer science or computer engineering degree be better for this? I realize that a statistics degree may be even more beneficial, but I'll be at a school which dosn't have a stats department or a computational math department.

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  • What should be done with class names that conflict (common) framework names

    - by Earlz
    What should be done exactly when the most obvious class name for a component is taken by a framework? In my case, I need to make a class that describes an HTTP request. Of course, the most common name is "taken" as System.Web.HttpRequest. What should I do? This project will be used in a web context, so I'd really rather not force people to not import the System.Web namespace, or type out all of my class names manually. What is the usual way of dealing with this? I can come up with this: Prefix class name with a project shortname Try to come up with a different name that means the same thing(I've tried and can't come up with anything) Force users to choose between namespaces

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  • Exporting .FBX model into XNA - unorthogonal bones

    - by Sweta Dwivedi
    I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Right.Wing I have attached a picture for reference . . .

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  • Which hosted ecommerce solutions allow customization?

    - by Diego
    Following my previous question, I'm now evaluating the possibility of using a hosted platform for the ecommerce project I have to implement. Before I start "playing" with each one of them, I'd like ask if anybody knows which ones allow a good degree of customization. At the moment I'm looking at BigCommerce, but it seems that customization is limited to templates, while I need additional features which require PHP Coding. Also, I'd need to be able to import additional product data into the system, and I'd need to do this via code; I had a look at some integrations, but they gave me the impression that they all run on the rendered page via JavaScript. For example, if I want to show Facebook Reviews on a product, I'll have to add some JS that will fetch it and show it on the page. This is not optimal, as I must cater for people with JS disabled, therefore I'd need to run my own PHP code. Thanks again for all the opinions.

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  • AS11 Oracle B2B Sync Support - Series 2

    - by sinkarbabu.kirubanithi
    In the earlier series, we discussed about how to model "Sync Support" in Oracle B2B. And, we haven't discussed how the response can be consumed synchronously by the back-end application or initiator of sync request. In this sequel, we will see how we can extend it to the SOA composite applications to model the end-to-end usecase, this would help the initiator of sync request to receive the response synchronously. Series 2 - is little lengthier for blog standards so be prepared before you continue further :). Let's start our discussion with a high-level scenario where one need to initiate a synchronous request and get response synchronously. There are various approaches available, we will see one simplest approach here. Components Involved: 1. Oracle B2B 2. Oracle JCA JMS Adapter 3. Oracle BPEL 4. All of the above are wrapped up in a single SOA composite application. Oracle B2B: Skipping the "Sync Support" setup part in B2B, as we have already discussed that in the earlier series 1. Here we have provided "Sync Support" samples that can be imported to B2B directly and users can start testing the same in few minutes. Initiator Sample: This requires two JMS queues to be created, one for B2B to receive initial outbound sync request and the other is for B2B to deliver the incoming sync response to the back-end. Please enable "Use JMS Id" option in both internal listening and delivery channels. This would enable JCA JMS Adapter to correlate the initial B2B request and response and in turn it would be returned as synchronous response of BPEL. Internal Listening Channel Image: Internal Delivery Channel Image: To get going without much challenges, just create queues in Weblogic with the JNDI mentioned in the above two screenshots. If you want to use different names, then you may have to change the queue jndi names in sample after importing it into B2B. Here are the Queue related JNDI names used in the sample, 1. Internal Listening Channel Queue details, Name: JNDI Name: jms/b2b/syncreplyqueue 2. Internal Delivery Channel Queue details, Name: JNDI Name: jms/b2b/syncrequestqueue Here is the Initiator Sample Acme.zip Note: You may have to adjust the ip address of GlobalChips endpoint in the Delivery Channel. Responder Sample: Contains B2B meta-data and the Callout. Just import the sample and place the callout binary under "/tmp/callout" directory. If you choose to use a different location for callout, then you may have to change the same in B2B Configuration after importing the sample. Here are the artifacts, 1. Callout Source SampleCallout.java 2. Callout Binary sample-callout.jar 3. Responder Sample GlobalChips.zip Callout Details: Just gives the static response XML that needs to be sent back as response for the inbound sync request. For a sample purpose, we have given static response but in production you may have to invoke a web service or something similar to get the response. IMPORTANT NOTE: For Sync Support use case, responder is not expected to deliver the inbound sync request to backend as the process of delivering and getting the response from backend are expected from the Callout. This default behavior can be overridden by enabling the config property "b2b.SyncAppDelivery=true" in B2B config mbean (b2b-config.xml). This makes B2B to deliver the inbound sync request to be delivered to backend queue but the response to be sent to remote caller still has to come from Callout. 2. Oracle JCA JMS Adapter: On the initiator side, we have used JCA JMS Request/Reply pattern to send/receive the synchronous message from B2B. 3. Oracle BPEL: Exposes WS-SOAP Endpoint that takes payload as input and passes the same to B2B and returns the synchronous response of B2B as SOAP response. For outside world, it looks as if it is the synchronous web service endpoint but under the cover it uses JMS to trigger/initiate B2B to send and receive the synchronous response. 4. Composite application: All the components discussed above are wired in SOA composite application that helps to model a end-to-end synchronous use case. Here's the composite application sca_B2BSyncSample_rev1.0.jar, you may just deploy this to your AS11 SOA to make use of it. For any editing, you can just import the project in your JDEV under any SOA Application. Here are the composite application screenshots, Composite Application: BPEL With JCA JMS Adapter (Request/Reply):

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  • Web Site Performance and Assembly Versioning – Part 2 Versioning Combined Files Using Subversion

    - by capgpilk
    Ok so it took a while to post this second part. Many apologies, we had a big roll out of a new platform at work and many things had to get sidelined. So this is the second part in a short series of website performance and using versioning to help improve it. Minification and Concatination of JavaScript and CSS Files Versioning Combined Files Using Subversion – this post Versioning Combined Files Using Mercurial – published shortly In the previous post we used AjaxMin to shrink js and css files then concatenated them into one file each which had the file name of site-script.combined.min.js and site-style.combined.min.css. These file names are fine, but you can configure IIS 7 to cache these static files and so lower the amount of data transferred between server and client. This is done by editing the response headers in IIS. 1. In IIS7 Manager, choose the directory where these files are located and select HTTP Response Headers. 2. Check the Expire Web Content and set a time period well into the future. 3. When refreshing the web page, the server will respond with HTTP 304 forcing the browser to retrieve the file from its cache. 4. As can be seen in FireBug, the Cache-Control header has a max age of 31536000 seconds which equates to 365 days.   The server will always send this HTTP 304 message unless the file changes forcing it to send new content. To help force this we can change the file name based on the latest build using the SVN revision number in the filename. So we have lowered data transfer on content that hasn’t changed, but forced it to be sent when you have made a change to the css or js files. Now to get the SVN revision number in to the file name. 1. Import the MSBuildCommunityTasks targets which can be dowloaded from here. 1: <Import Project="$(MSBuildExtensionsPath) 2: \MSBuildCommunityTasks 3: \MSBuild.Community.Tasks.Targets" /> 2. Edit the BeforeBuild target to call out to svn and get the latest revision 1: <SvnVersion LocalPath="$(MSBuildProjectDirectory)" 2: ToolPath="$(ProgramFiles)\VisualSVN Server\bin"> 3: <Output TaskParameter="Revision" PropertyName="Revision" /> 4: </SvnVersion> 3. Set it to update the project AssemblyInfo.cs file for the svn revision. 1: <FileUpdate Files="Properties\AssemblyInfo.cs" 2: Regex="(\d+)\.(\d+)\.(\d+)\.(\d+)" 3: ReplacementText="$1.$2.$3.$(Revision)" /> 4. Now edit the AfterBuild target to get the full dll version. You could combine these two steps and just get the version from svn, I am working on one project that updates the AssemblyInfo file and another project that allows manual editing of the file, but needs that version within the file name; so I just combined the two for this post. 1: <MSBuild.ExtensionPack.Framework.Assembly 2: TaskAction="GetInfo" 3: NetAssembly="$(OutputPath)\mydll.dll"> 4: <Output TaskParameter="OutputItems" ItemName="Info" /> 5: </MSBuild.ExtensionPack.Framework.Assembly> 6: <Message Text="Version: %(Info.AssemblyVersion)" 7: Importance="High" /> 5. Use this Info.AssemblyVersion to write out the combined css and js files as described in the last post. 1: <WriteLinestoFile File="Scripts\site-%(Info.AssemblyVersion).combined.min.js" 2: Lines="@(JSLinesSite)" Overwrite="true" />   In the next post I will cover doing the same, but for a Mercurial repository.

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  • What can I do with dynamic typing that I can not do with static typing

    - by Justin984
    I've been using python for a few days now and I think I understand the difference between dynamic and static typing. What I don't understand is why it's useful. I keep hearing about its "flexibility" but it seems like it just moves a bunch of compile time checks to runtime, which means more unit tests. This seems like an awfully big tradeoff to make for small advantages like readability and "flexibility". Can someone provide me with a real world example where dynamic typing allows me to do something I can't do with static typing?

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  • What is a practical way to debug Rails?

    - by Joshua Fox
    I get the impression that in practice, debuggers are rarely used for Rails applications. (Likewise for other Ruby apps, as well as Python.) We can compare this to the usual practice for Java or VisualStudio programmers--they use an interactive debugger in a graphical IDE. How do people debug Rails applications in practice? I am aware of the variety of debuggers, so no need to mention those, but do serious Rails programmers work without them? If so, why do you choose to do it this way? It seems to me that console printing has its limits when debugging complex logic.

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  • Renoise and dssi and jack

    - by Bojan
    This may be a little complicated, but, is jack a necessity? I mean, i use renoise, and, since i dont have the need for low latencies, do i really need to use it? My basic setup ( or workflow ) is that i use csound to render stuff to wav, then import it as a sample in renoise. That goes with field recordings, my own samples, etc. So, i dont need ultra low latencies, and i dont need to patch "cords", but i want to use dssi plugins, and dssi-vst. What would be something of a minimum requirements of apps that should work. Can renoise load dssi-vst plugins by itself or do i need to use jack to patch thru or something third, i tried to read lot of articles but i got lost in the different setups...

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  • Developing iOS apps as web developer

    - by Keyo
    My Boss has sold a few 'iPhone apps' to clients, we are a web development shop. I have explained to him that I do not know the first thing about them, but it's such a powerful buzz-word and we need to meet clients expectations. I do have some experience in C, Java and Python which should help if I need to use objective-C. I have even done a few Android tutorials. These apps will more or less be HTML, in my mind they are not real apps, but faux apps which have the same functionality as the clients' websites. To me a real app is something that uses the phones hardware inputs and outputs, gps, accelerometer, speaker etc. What resources can I use to get up to speed iOS development and how to build apps in html. I have no idea where to begin.

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  • add-apt-repository not working UbuntuGnome 12.10

    - by nickcannariato
    When I try to add a ppa using the command: sudo add-apt-repository [insert ppa] the output I get is: Error in sitecustomize; set PYTHONVERBOSE for traceback: EOFError: EOF read where not expected Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 3, in <module> from __future__ import print_function EOFError: EOF read where not expected This is the desktop version. It's a clean install and I didn't get any log errors on install. I haven't added or removed any python versions. Can someone set me straight on how to fix this?

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  • What should a freelancer's business card have?

    - by Sergio
    For example, when I first started out freelancing a year ago, my business card had my name, email and website - and up top a list of the technologies I'm comfortable with. In retrospect I don't feel this was a wise decision. Why would a potential client know what Python or Ruby is? How could he know what .NET was? I still have a couple of the old batch left, but I'm going to send out for some new cards. What do you recommend we developers have to show on our business cards? Am I correct in thinking listing technologies is meaningless to potential clients?

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  • Complexity of a web application

    - by Dominik G
    I am currently writing my Master's Thesis on maintainability of a web application. I found some methods like the "Maintainability Index" by Coleman et.al. or the "Software Maintainability Index" by Muthanna et.al. For both of them one needs to calculate the cyclomatic complexity. So my question is: Is it possible to measure the cyclomatic complexity of a web application? In my opinion there are three parts to a web application: Server code (PHP, C#, Python, Perl, etc.) Client code (JavaScript) HTML (links and forms as operators, GET-parameters and form fields as operands!?) What do you think? Is there another point of view on the complexity of web application? Did I miss something?

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  • How to draw image in memory manually in pyglet?

    - by Mossen
    In pyglet, I want to create an image buffer in memory, then set the bytes manually, then draw it. I tried making a 3x3 red square like this in my draw() function: imageData = pyglet.image.ImageData(3, 3, 'RGB', [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 ]) imageData.blit(10, 10) ...but at runtime, Python complains: ctypes.ArgumentError: argument 9: <type 'exceptions.TypeError'>: wrong type Is this the right approach? Am I missing a step? How can I fix this?

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  • What is the meaning of the sentence "we wanted it to be compiled so it’s not burning CPU doing the wrong stuff."

    - by user2434
    I was reading this article. It has the following paragraph. And did Scala turn out to be fast? Well, what’s your definition of fast? About as fast as Java. It doesn’t have to be as fast as C or Assembly. Python is not significantly faster than Ruby. We wanted to do more with fewer machines, taking better advantage of concurrency; we wanted it to be compiled so it’s not burning CPU doing the wrong stuff. I am looking for the meaning of the last sentence. How will interpreted language make the CPU do "wrong" stuff ?

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  • Game Engine that allows for objects being placed in-game

    - by user185812
    I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc...or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.

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  • Why am I getting this error : "ExecuteReader: Connection property has not been initialized." [migrated]

    - by Olga
    I'm trying to read .csv file to import its contents to SQL table I'm getting error: ExecuteReader: Connection property has not been initialized. at the last line of this code: Function ImportData(ByVal FU As FileUpload, ByVal filename As String, ByVal tablename As String) As Boolean Try Dim xConnStr As String = "Driver={Microsoft Text Driver (*.txt; *.csv)};dbq=" & Path.GetDirectoryName(Server.MapPath(filename)) & ";extensions=asc,csv,tab,txt;" ' create your excel connection object using the connection string Dim objXConn As New System.Data.Odbc.OdbcConnection(xConnStr.Trim()) objXConn.Open() Dim objCommand As New OdbcCommand(String.Format("SELECT * FROM " & Path.GetFileName(Server.MapPath(filename)), objXConn)) If objXConn.State = ConnectionState.Closed Then objXConn.Open() Else objXConn.Close() objXConn.Open() End If ' create a DataReader Dim dr As OdbcDataReader dr = objCommand.ExecuteReader()

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  • How can Swift be so much faster than Objective-C?

    - by Yellow
    Apple launched its new programming language Swift today. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison working on some encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: how can a new programming language be so much faster? In this example, surely you just have a bad Objective-C compiler or you're doing something in a less efficient way? How else would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • SQLAuthority News – Various Microsoft SQL Server Documentations Available for Download

    - by pinaldave
    Microsoft has recently released various SQL Server related documentations and here I have listed them here for quick reference. Microsoft SQL Server Protocol Documentation The Microsoft SQL Server protocol documentation provides technical specifications for Microsoft proprietary protocols that are implemented and used in Microsoft SQL Server 2008. Microsoft SQL Server Protocol Documentation The SQL Server data portability documentation explains various mechanisms by which user-created data in SQL Server can be extracted for use in other software products. These mechanisms include import/export functionality, documented APIs, industry standard formats, or documented data structures/file formats. SQL Server Standards Support Documentation The SQL Server standards support documentation provides detailed support information for certain standards that are implemented in Microsoft SQL Server. Microsoft Product Support Reports Download the scripted system configuration gathering tools. The Microsoft Product Support Reports utility facilitates the gathering of critical system and logging information used in troubleshooting support issues. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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