Exporting .FBX model into XNA - unorthogonal bones

Posted by Sweta Dwivedi on Game Development See other posts from Game Development or by Sweta Dwivedi
Published on 2012-09-25T10:01:06Z Indexed on 2012/09/25 15:51 UTC
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I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal..

One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Right.Wing

I have attached a picture for reference . . .

Butterfly 3D model

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