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  • Trying to build a history of popular laptop models

    - by John
    A requirement on a software project is it should run on typical business laptops up to X years old. However while given a specific model number I can normally find out when it was sold, I can't find data to do the reverse... for a given year I want to see what model numbers were released/discontinued. We're talking big-name, popular models like Dell Latitude/Precision/Vostro, Thinkpads, HP, etc. The data for any model is out there but getting a timeline is proving hard. Sites like Dell are (unsurprisingly) geared around current products, and even Wikipedia isn't proving very reliable. You'd think this data must have been collated by manufacturers or enthusiasts, surely?

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  • Le Web bientôt doté d'un nouveau langage ? CAS s'inspire du CSS pour proposer une définition des attributs des balises HTML dans une feuille

    Le Web bientôt doté d'un nouveau langage ? CAS s'inspire du CSS pour proposer une définition des attributs des balises HTML dans une feuille Tab Atkins Jr, un représentant de Google au sein du W3C (World Wide Web Consortium) vient de proposer à l'organisme un nouveau langage de script pour normalisation. Le langage CAS pour Cascading Attribute Sheets s'inspire grandement du CSS (Cascading Style Sheets), à la différence qu'il est basé sur un concept d'attributs HTML. L'idée de base autour de ce nouveau langage est que tout comme avec le CSS, les développeurs pourront définir dans un fichier des attributs pour les balises HTML, qui seront directement appliqués à l'ensemble ...

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  • Build problems when adding `__str__` method to Boost Python C++ class

    - by Rickard
    I have started to play around with boost python a bit and ran into a problem. I tried to expose a C++ class to python which posed no problems. But I can't seem to manage to implement the __str__ functionality for the class without getting build errors I don't understand. I'm using boost 1_42 prebuild by boostpro. I build the library using cmake and the vs2010 compiler. I have a very simple setup. The header-file (tutorial.h) looks like the following: #include <iostream> namespace TestBoostPython{ class TestClass { private: double m_x; public: TestClass(double x); double Get_x() const; void Set_x(double x); }; std::ostream &operator<<(std::ostream &ostr, const TestClass &ts); }; and the corresponding cpp-file looks like: #include <boost/python.hpp> #include "tutorial.h" using namespace TestBoostPython; TestClass::TestClass(double x) { m_x = x; } double TestClass::Get_x() const { return m_x; } void TestClass::Set_x(double x) { m_x = x; } std::ostream &operator<<(std::ostream &ostr, TestClass &ts) { ostr << ts.Get_x() << "\n"; return ostr; } BOOST_PYTHON_MODULE(testme) { using namespace boost::python; class_<TestClass>("TestClass", init<double>()) .add_property("x", &TestClass::Get_x, &TestClass::Set_x) .def(str(self)) ; } The CMakeLists.txt looks like the following: CMAKE_MINIMUM_REQUIRED(VERSION 2.8) project (testme) FIND_PACKAGE( Boost REQUIRED ) FIND_PACKAGE( Boost COMPONENTS python REQUIRED ) FIND_PACKAGE( PythonLibs REQUIRED ) set(Boost_USE_STATIC_LIBS OFF) set(Boost_USE_MULTITHREAD ON) INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS}) INCLUDE_DIRECTORIES ( ${PYTHON_INCLUDE_PATH} ) add_library(testme SHARED tutorial.cpp) target_link_libraries(testme ${Boost_PYTHON_LIBRARY}) target_link_libraries(testme ${PYTHON_LIBRARY} The build error I get is the following: Compiling... tutorial.cpp C:\Program Files (x86)\boost\boost_1_42\boost/python/def_visitor.hpp(31) : error C2780: 'void boost::python::api::object_operators::visit(ClassT &,const char *,const boost::python::detail::def_helper &) const' : expects 3 arguments - 1 provided with [ U=boost::python::api::object ] C:\Program Files (x86)\boost\boost_1_42\boost/python/object_core.hpp(203) : see declaration of 'boost::python::api::object_operators::visit' with [ U=boost::python::api::object ] C:\Program Files (x86)\boost\boost_1_42\boost/python/def_visitor.hpp(67) : see reference to function template instantiation 'void boost::python::def_visitor_access::visit,classT>(const V &,classT &)' being compiled with [ DerivedVisitor=boost::python::api::object, classT=boost::python::class_, V=boost::python::def_visitor ] C:\Program Files (x86)\boost\boost_1_42\boost/python/class.hpp(225) : see reference to function template instantiation 'void boost::python::def_visitor::visit>(classT &) const' being compiled with [ DerivedVisitor=boost::python::api::object, W=TestBoostPython::TestClass, classT=boost::python::class_ ] .\tutorial.cpp(29) : see reference to function template instantiation 'boost::python::class_ &boost::python::class_::def(const boost::python::def_visitor &)' being compiled with [ W=TestBoostPython::TestClass, U=boost::python::api::object, DerivedVisitor=boost::python::api::object ] Does anyone have any idea on what went wrrong? If I remove the .def(str(self)) part from the wrapper code, everything compiles fine and the class is usable from python. I'd be very greatful for assistance. Thank you, Rickard

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  • How to manage maintenance/bug-fix branches in Subversion when setup projects need to be built?

    - by Mike Spross
    We have a suite of related products written in VB6, with some C# and VB.NET projects, and all the source is kept in a single Subversion repository. We haven't been using branches in Subversion (although we do tag releases now), and simply do all development in trunk, creating new releases when the trunk is stable enough. This causes no end of grief when we release a new version, issues are found with it, and we have already begun working on new features or major changes to the trunk. In the past, we would address this in one of two ways, depending on the severity of the issues and how stable we thought the trunk was: Hurry to stabilize the trunk, fix the issues, and then release a maintenance update based on the HEAD revision, but this had the side effect of releases that fixed the bugs but introduced new issues because of half-finished features or bugfixes that were in trunk. Make customers wait until the next official release, which is usually a few months. We want to change our policies to better deal with this situation. I was considering creating a "maintenance branch" in Subversion whenever I tag an official release. Then, new development would continue in trunk, and I can periodically merge specific fixes from trunk into the maintenance branch, and create a maintenance release when enough fixes are accumulated, while we continue to work on the next major update in parallel. I know we could also have a more stable trunk and create a branch for new updates instead, but keeping current development in trunk seems simpler to me. The major problem is that while we can easily branch the source code from a release tag and recompile it to get the binaries for that release, I'm not sure how to handle the setup and installer projects. We use QSetup to create all of our setup programs, and right now when we need to modify a setup project, we just edit the project file in-place (all the setup projects and any dependencies that we don't compile ourselves are stored on a separate server, and we make sure to always compile the setup projects on that machine only). However, since we may add or remove files to the setup as our code changes, there is no guarantee that today's setup projects will work with yesterday's source code. I was going to put all the QSetup projects in Subversion to deal with this, but I see some problems with this approach. I want the creation of setup programs to be as automated as possible, and at the very least, I want a separate build machine where I can build the release that I want (grabbing the code from Subversion first), grab the setup project for that release from Subversion, recompile the setup, and then copy the setup to another place on the network for QA testing and eventual release to customers. However, when someone needs to change a setup project (to add a new dependency that trunk now requires or to make other changes), there is a problem. If they treat it like a source file and check it out on their own machine to edit it, they won't be able to add files to the project unless they first copy the files they need to add to the build machine (so they are available to other developers), then copy all the other dependencies from the build machine to their machine, making sure to match the folder structure exactly. The issue here is that QSetup uses absolute paths for any files added to a setup project. However, this means installing a bunch of setup dependencies onto development machines, which seems messy (and which could destabilize the development environment if someone accidentally runs the setup project on their machine). Also, how do we manage third-party dependencies? For example, if the current maintenance branch used MSXML 3.0 and the trunk now requires MSXML 4.0, we can't go back and create a maintenance release if we have already replaced the MSXML library on the build machine with the latest version (assuming both versions have the same filename). The only solution I can think is to either put all the third-party dependencies in Subversion along with the source code, or to make sure we put different library versions in separate folders (i.e. C:\Setup\Dependencies\MSXML\v3.0 and C:\Setup\Dependencies\MSXML\v4.0). Is one way "better" or more common than the other? Are there any best practices for dealing with this situation? Basically, if we release v2.0 of our software, we want to be able to release v2.0.1, v2.0.2, and v.2.0.3 while we work on v2.1, but the whole setup/installation project and setup dependency issue is making this more complicated than the typical "just create a branch in Subversion and recompile as needed" answer.

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  • How to manage maintenance/bug-fix branches in Subversion when third-party installers are involved?

    - by Mike Spross
    We have a suite of related products written in VB6, with some C# and VB.NET projects, and all the source is kept in a single Subversion repository. We haven't been using branches in Subversion (although we do tag releases now), and simply do all development in trunk, creating new releases when the trunk is stable enough. This causes no end of grief when we release a new version, issues are found with it, and we have already begun working on new features or major changes to the trunk. In the past, we would address this in one of two ways, depending on the severity of the issues and how stable we thought the trunk was: Hurry to stabilize the trunk, fix the issues, and then release a maintenance update based on the HEAD revision, but this had the side effect of releases that fixed the bugs but introduced new issues because of half-finished features or bugfixes that were in trunk. Make customers wait until the next official release, which is usually a few months. We want to change our policies to better deal with this situation. I was considering creating a "maintenance branch" in Subversion whenever I tag an official release. Then, new development would continue in trunk, and I can periodically merge specific fixes from trunk into the maintenance branch, and create a maintenance release when enough fixes are accumulated, while we continue to work on the next major update in parallel. I know we could also have a more stable trunk and create a branch for new updates instead, but keeping current development in trunk seems simpler to me. The major problem is that while we can easily branch the source code from a release tag and recompile it to get the binaries for that release, I'm not sure how to handle the setup and installer projects. We use QSetup to create all of our setup programs, and right now when we need to modify a setup project, we just edit the project file in-place (all the setup projects and any dependencies that we don't compile ourselves are stored on a separate server, and we make sure to always compile the setup projects on that machine only). However, since we may add or remove files to the setup as our code changes, there is no guarantee that today's setup projects will work with yesterday's source code. I was going to put all the QSetup projects in Subversion to deal with this, but I see some problems with this approach. I want the creation of setup programs to be as automated as possible, and at the very least, I want a separate build machine where I can build the release that I want (grabbing the code from Subversion first), grab the setup project for that release from Subversion, recompile the setup, and then copy the setup to another place on the network for QA testing and eventual release to customers. However, when someone needs to change a setup project (to add a new dependency that trunk now requires or to make other changes), there is a problem. If they treat it like a source file and check it out on their own machine to edit it, they won't be able to add files to the project unless they first copy the files they need to add to the build machine (so they are available to other developers), then copy all the other dependencies from the build machine to their machine, making sure to match the folder structure exactly. The issue here is that QSetup uses absolute paths for any files added to a setup project. However, this means installing a bunch of setup dependencies onto development machines, which seems messy (and which could destabilize the development environment if someone accidentally runs the setup project on their machine). Also, how do we manage third-party dependencies? For example, if the current maintenance branch used MSXML 3.0 and the trunk now requires MSXML 4.0, we can't go back and create a maintenance release if we have already replaced the MSXML library on the build machine with the latest version (assuming both versions have the same filename). The only solution I can think is to either put all the third-party dependencies in Subversion along with the source code, or to make sure we put different library versions in separate folders (i.e. C:\Setup\Dependencies\MSXML\v3.0 and C:\Setup\Dependencies\MSXML\v4.0). Is one way "better" or more common than the other? Are there any best practices for dealing with this situation? Basically, if we release v2.0 of our software, we want to be able to release v2.0.1, v2.0.2, and v.2.0.3 while we work on v2.1, but the whole setup/installation project and setup dependency issue is making this more complicated than the the typical "just create a branch in Subversion and recompile as needed" answer.

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  • "SignTool error: Access is denied" in TFS 2010 build process

    - by user351352
    I'm getting "SignTool Error: Access is Denied" when I attempt to sign a file. When I use an administrator cmd, all works fine. However, this process is going to be used in a TFS 2010 build process and using the InvokeProcess task with signtool gives the same access denied message as a non-administrator command prompt. More info: On a Win2008 R2 enterprise machine. User is machine admin and on the domain. The TFS Build service is also set to run as this user. Using a self signed certificate created using these instructions: How do I create a self-signed certificate for code signing on Windows? After following these instructions I have the following files: MyCA.cer MyCA.pvk MySPC.cer MySPC.pvk MySPC.pfx MyCA is in my Trusted Root Certification Authorities I imported MySPC.pfx into personal certificates, following the advice here: SignTool error: Access is denied To do the signing I'm using the thumbprint of the MySPC.pfx that was imported into the Personal section so my signtool command looks like: sign /sha1 1e9d7b5ad98552d9c58944e3f3903e6b929f4819 /t http://timestamp.verisign.com/scripts/timestamp.dll "FileName" Once again this works in Admin mode. This also works when running cmd as administrator: sign /f "C:\Code Signing Non-Release\MySPC.pfx" /t http://timestamp.verisign.com/scripts/timestamp.dll "FileName" New to code signing in general, so any help is welcome.

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  • Is make -j distcc possible to scale over 5 times?

    - by holmes
    Since distcc cannot keep states and just possible to send jobs and headers and let those servers to use only the data just sent and preprocess and compile, I think the lastest distcc has problem in scalability. In my local build environment which has appx. 10,000 c/c++ files to build, I could only make 2 times faster than not using distcc (but using make -j) when having 20 build servers. What do you think is the problem? If anyone has achieved scalability more than 10 - 20 times using make -j and distcc, please let me know. The following product claims that it is impossible to scale make -j and distcc faster than 5 times. http://www.electric-cloud.com/products/electricaccelerator.php I think this can be improved by: Letting the distccd server to maintain sessions Tied to those sessions, they will cache their own header directories Preprocess will be done demand base from the distccd server This will be done through a LD_PRELOADed library libdistcc.so which will replace stat/open syscalls and fetches the header files over network. ... Has anyone done this kind of thing?

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  • Eclipse: What is the minimum Eclipse installation needed for a headless PDE build?

    - by Christoph
    Hi, I am currently using PDE build in headless mode to build my OSGI Bundle project. The PDE Antrunner task uses an Eclipse installation and I am just pointing it to my local Eclipse installation. unfortunatelly my eclipse installation is about 260MB big, but I assume that a PDE build does NOT require all of those plugins in a standard eclipse installation. Does anyone now what is the minimum list of plugins I need for doing a headless PDE build? All of my dependencies I actually have in a custom target platform folder, so I guess the only thing I need from my eclipse installation are the dependencies which PDE build actually needs. But what are those? Can I shrink my installation to a very minimum? My goal is to also check-in this "build-eclipse" folder into my project's SVN so that when you check it out, you have everything you need to start a full build, without touching any build.properties. But I don't want to commit 266MB of eclipse if I maybe need only 20MB of it. Thanks Christoph

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  • Android Studio Could not call IncrementalTask.taskAction() on task ':project:dexDebug'

    - by akenawell85x
    I recently decided to switch from Eclipse to Android Studio. I imported a project I was working on and am now getting this error when I try to run the project. Gradle: Execution failed for task ':project:dexDebug'. > Could not call IncrementalTask.taskAction() on task ':project:dexDebug' I've been cruising this site for 2 days now and trying different suggestions to no avail. I did run gradlew compileDebug --stacktrace and this is what I got: C:\Users\adam\AndroidStudioProjects\projectProject>gradlew compileDebug --stacktrace Relying on packaging to define the extension of the main artifact has been deprecated and is scheduled to be removed in Gradle 2.0 :project:preBuild UP-TO-DATE :project:preDebugBuild UP-TO-DATE :project:preReleaseBuild UP-TO-DATE :project:prepareComAndroidSupportAppcompatV71800Library UP-TO-DATE :project:prepareComGoogleAndroidGmsPlayServices3225Library UP-TO-DATE :project:prepareDebugDependencies :project:compileDebugAidl UP-TO-DATE :project:compileDebugRenderscript UP-TO-DATE :project:generateDebugBuildConfig UP-TO-DATE :project:mergeDebugAssets UP-TO-DATE :project:mergeDebugResources UP-TO-DATE :project:processDebugManifest UP-TO-DATE :project:processDebugResources UP-TO-DATE :project:generateDebugSources UP-TO-DATE :project:compileDebug UP-TO-DATE BUILD SUCCESSFUL Total time: 10.459 secs However I am still getting that error when I try to actually run the project. Here is my build.gradle (i do have a 'libs' folder in my project with all the jars for a google maps/places app): buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.6.+' } } apply plugin: 'android' repositories { mavenCentral() } android { compileSdkVersion 18 buildToolsVersion "18.1.1" defaultConfig { minSdkVersion 8 targetSdkVersion 18 } } dependencies { compile fileTree(dir: 'libs') compile 'com.google.android.gms:play-services:3.2.25' compile 'com.android.support:support-v4:18.0.0' compile 'com.android.support:appcompat-v7:+' } and my settings.gradle: include ':project', ':project:libs:android-support-v4', ':project:libs:google-api-client-1.10.3-beta', ':project:libs:google-api-client-android2-1.10.3-beta', ':project:libs:google-http-client-1.10.3-beta', ':project:libs:google-http-client-android2-1.10.3-beta', ':project:libs:google-oauth-client-1.10.1-beta', ':project:libs:gson-2.1', ':project:libs:guava-11.0.1', ':project:libs:jackson-core-asl-1.9.4', ':project:libs:jsr305-1.3.9', ':project:libs:protobuf-java-2.2.0', ':project:libs:GoogleAdMobAdsSdk-6.4.1' As I said, I've tried pretty much everything I have read on here about this error and am having no luck. Any help would be greatly appreciated.

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  • What exactly is NoSQL?

    - by bodacydo
    What exactly is NoSQL? Is it database systems that only work with {key:value} pairs? As far as I know MemCache is one of such database systems, am I right? What other popular NoSQL databases are there and where exactly are they useful? Thanks, Boda Cydo.

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  • Why is Assembly.GetCustomAttributes suddenly throwing TypeLoadException on build machine with Silver

    - by andrej351
    A short while back i had to display the current version of our Silverlight app. After some googling the following code gave me the desired result: var fileVersionAttributes = typeof(MyClass).Assembly. GetCustomAttributes(typeof(AssemblyFileVersionAttribute), false) as AssemblyFileVersionAttribute[]; var version = fileVersionAttributes[0].Version; This worked a treat in our .NET 3.5 Silverlight 3 environment. However, we recently upgraded to .NET 4 and Silverlight 4. We just finished getting our build machine working and found that the unit test for this code was throwing the following exception: Exception Message: System.TypeLoadException: Error 0x80131522. Debugging resource strings are unavailable. See http://go.microsoft.com/fwlink/?linkid=106663&Version=3.0.50106.0&File=mscorrc.dll&Key=0x80131522 at System.ModuleHandle.ResolveType(ModuleHandle module, Int32 typeToken, RuntimeTypeHandle* typeInstArgs, Int32 typeInstCount, RuntimeTypeHandle* methodInstArgs, Int32 methodInstCount) at System.ModuleHandle.ResolveTypeHandle(Int32 typeToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext) at System.Reflection.Module.ResolveType(Int32 metadataToken, Type[] genericTypeArguments, Type[] genericMethodArguments) at System.Reflection.CustomAttribute.FilterCustomAttributeRecord(CustomAttributeRecord caRecord, MetadataImport scope, Assembly& lastAptcaOkAssembly, Module decoratedModule, MetadataToken decoratedToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, Object[] attributes, IList derivedAttributes, RuntimeType& attributeType, RuntimeMethodHandle& ctor, Boolean& ctorHasParameters, Boolean& isVarArg) at System.Reflection.CustomAttribute.GetCustomAttributes(Module decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean mustBeInheritable, IList derivedAttributes, Boolean isDecoratedTargetSecurityTransparent) at System.Reflection.CustomAttribute.GetCustomAttributes(Module decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean isDecoratedTargetSecurityTransparent) at System.Reflection.CustomAttribute.GetCustomAttributes(Assembly assembly, Type caType) at System.Reflection.Assembly.GetCustomAttributes(Type attributeType, Boolean inherit) at MyCode.VersionTest() I have never seen this exception before and the link in it points nowhere. It is only throwing on the build machine and not on my development box, so i'm going through a process of trial and error to see any differences between the two. Any idea why this might be happening?? Cheers, Andrej.

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  • Com server build using Python on 64-bit Windows 7 machine

    - by Vijayendra Bapte
    Original post is here: http://mail.python.org/pipermail/python-win32/2010-December/011011.html I am using: OS: 64 bit Windows 7 Professional Python: python-2.7.1.amd64 Python win32 extensions: pywin32-214.win-amd64-py2.7 Py2exe: py2exe-0.6.9.win64-py2.7.amd64 I am trying to build icon overlay for Windows. It has worked fine on 32 bit Windows but not working on 64 bit Windows 7. Here are the Python modules I have created for testing: test_icon_overlay.py: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0002.obj ) com server created in Python for icon overlay which adds check mark overlay icon(C:\icons\test.ico) on "C:\icons" folder setup_VI.py: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0003.obj ) setup file which creates test_icon_overlay.dll for distribution. icons.zip: ( http://mail.python.org/pipermail/python-win32/attachments/20101229/bb8c78a4/attachment-0001.zip ) for testing you should extract icons.zip inside C:\ Icon overlay appears on C:\icons folder when I execute python test_icon_overlay.py on Windows command prompt and restarts explorer.exe. But its not working with the dll file created using setup_VI.py I have created dll file using python setup_VI.py py2exe and then tried to register it using regsvr32 test_icon_overlay.dll. Registration fails with windows error message Error 0x80040201 while registering shell extension. Then I turned on logger in Python27/Lib/site-packages/py2exe/boot_com_servers.py and here is the traceback which I am getting in comerror.txt on regsvr32 test_icon_overlay.dll PATH is ['C:\\root\\avalon\\module\\sync\\python\\src\\dist\\library.zip'] Traceback (most recent call last): File "boot_com_servers.py", line 37, in <module> pywintypes.error: (126, 'GetModuleFileName', 'The specified module could not be found.') Traceback (most recent call last): File "<string>", line 1, in <module> NameError: name 'DllRegisterServer' is not defined Looks like there might be a problem with win32api.GetModuleFileName(sys.frozendllhandle) or with the dll build on 64-bit Windows 7. Also, I saw that installation of pywin32-214.win-amd64-py2.7 on 64-bit Windows 7 finish with the error message: Snapshot close failed in file object destructor: sys.excepthook is missing lost sys.stderr Is there anything which I am doing wrong? Any help on this is highly appreciated.

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  • noSQL/SQL/RoR: Trying to build scalable ratings table for the game

    - by alexeypro
    I am trying to solve complex thing (as it looks to me). I have next entities: PLAYER (few of them, with names like "John", "Peter", etc.). Each has unique ID. For simplicity let's think it's their name. GAME (few of them, say named "Hide and Seek", "Jump and Run", etc.). Same - each has unique ID. For simplicity of the case let it be it's name for now. SCORE (it's numeric). So, how it works. Each PLAYER can play in multiple GAMES. He gets some SCORE in every GAME. I need to build rating table -- and not one! Table #1: most played GAMES Table #2: best PLAYERS in all games (say the total SCORE in every GAME). Table #3: best PLAYERS per GAME (by SCORE in particularly that GAME). I could be build something straight right away, but that will not work. I will have more than 10,000 players; and 15 games, which will grow for sure. Score can be as low as 0, and as high as 1,000,000 (not sure if higher is possible at this moment) for player in the game. So I really need some relative data. Any suggestions? I am planning to do it with SQL, but may be just using it for key-value storage; anything -- any ideas are welcome. Thank you!

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • d:DesignData issue, Visual Studio 2010 cant build after adding sample design data with Expression Bl

    - by Valko
    Hi, VS 2010 solution and Silverlight project builds fine, then: I open MyView.xaml view in Expression Blend 4 Add sample data from class (I use my class defined in the same project) after I add new sample design data with Expression blend 4, everything looks fine, you see the added sample data in the EB 4 fine, you also see the data in VS 2010 designer too. Close the EB 4, and next VS 2010 build is giving me this errors: Error 7 XAML Namespace http://schemas.microsoft.com/expression/blend/2008 is not resolved. C:\Code\source\...myview.xaml and: Error 12 Object reference not set to an instance of an object. ... TestSampleData.xaml when I open the TestSampleData.xaml I see that namespace for my class used to define sample data is not recognized. However this namespace and the class itself exist in the same project! If I remove the design data from the MyView.xaml: d:DataContext="{d:DesignData /SampleData/TestSampleData.xaml}" it builds fine and the namespace in TestSampleData.xaml is recognized this time?? and then if add: d:DataContext="{d:DesignData /SampleData/TestSampleData.xaml}" I again see in the VS 2010 designer sample data, but the next build fails and again I see studio cant find the namespace in my TestSampleData.xaml containing sample data. That cycle is driving me crazy. Am I missing something here, is it not possible to have your class defining sample design data in the same project you have the MyView.xaml view?? cheers Valko

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  • Are you a good or bad programmer?

    - by Eli
    Hi All, I see a lot of questions on SO that are asked about 'good' programmers vs 'bad' programmers. For example, what is a good/bad programmer, how to tell a good/bad programmer, what to do about a bad programmer on a team, how to hire a good programmer. I know it's pretty easy to apply the words to other people, but I find myself wondering if anyone out there would actually define THEMSELVES in a Boolean fashion like this, rather than "good in some areas, weak in others..." I'm not asking as an either/or where you have to be one or the other, but as a 'both' - are you a good or bad programmer? If so (either one), why? Please note this isn't meant to be argumentative, or to define good/bad practices, etc. I just want to know how many people think they are good, bad, or neither out there.

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  • How to emulate "-lib foo.jar" from _within_ build.xml

    - by Thorbjørn Ravn Andersen
    By specifying "-lib foo.jar" to ant I get the behaviour that the classes in foo.jar is added to the ant classloader and are available for various tasks taking a class name argument. I'd like to be able to specify the same behaviour but only from inside build.xml (so we can do this on a vanilla ant). For taskdefs we have functioning code looking like: <taskdef resource="net/sf/antcontrib/antlib.xml" description="for/foreach tasks"> <classpath> <pathelement location="${active.workspace}/ant-contrib-1.X/lib/ant-contrib.jar" /> </classpath> </taskdef> where the definition is completely provided from the ant-contrib.jar listed. What is the equivalent mechanism for the "global" ant classpath? (I have thought out that this is the way to get <javac> use ecj-3.5.jar to compile with on a JRE - http://stackoverflow.com/questions/2364006/specifying-the-eclipse-compiler-completely-from-within-build-xml - in a way compatible with ant 1.7. Better suggestions are welcome :) EDIT: It appears that the about-to-be-released version 1.0 of ant4eclipse includes ecj. This does not answer the question, but may solve my basic problem.

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  • How can I stop SQL Server Management Studio replacing 'SELECT *' with the column list ?

    - by Ben McIntyre
    SQL Server Mgmt Studio is driving me crazy. If I create a view and SELECT '*' from a table, it's all OK and I can save the view. Looking at the SQL for the view (eg.by scripting a CREATE) reveals that the 'SELECT *' really is saved to the view's SQL. But as soon as I reopen the view using the GUI (right click modify), SELECT * is replaced with a column list of all the columns in the table. How can I stop Management Studio from doing this ? I want my 'SELECT *' to remain just that. Perhaps it's just the difficulty of googling 'SELECT *' that prevented me from finding anything remotely relevant to this (i did put it in double quotes). Please, I am highly experienced in Transact-SQL, so please DON'T give me a lecture on why I shouldn't be using SELECT *. I know all the pros and cons and I do use it at times. It's a language feature, and like all language features can be used for good or evil (I emphatically do NOT agree that it is never appropriate to use it). Edit: I'm giving Marc the answer, since it seems it is not possible to turn this behaviour off. Problem is considered closed. I note that Enterprise Manager did no similar thing. The workaround is to either edit SQL as text, or go to a product other than Managment Studio. Or constantly edit out the column list and replace the * every time you edit a view. Sigh.

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  • iPhone: objc_class_name_TTTabStrip symbol not found build error

    - by user187532
    Hello friends, I am trying to implement 'scrollview' effect in 'Tabbar' which has 'TabItems'. I found that the good example is from 'facebook' open source 'TTCatlog' project 'Tabs' section. So i included all the source from it to my project and trying to build it. I have followed the following links to go ahead on this: http://stackoverflow.com/questions/822792/how-to-create-a-horizontal-scrolling-view-on-iphone source: http://github.com/facebook/three20/tree/master/samples/ My calling code is like below: _tabBar1 = [[TTTabStrip alloc] initWithFrame:CGRectMake(10, 68, 300, 28)]; _tabBar1.tabItems = [NSArray arrayWithObjects: [[[TTTabItem alloc] initWithTitle:@"Item 1"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 2"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 3"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 4"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 5"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 6"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 7"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 8"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 9"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 10"] autorelease], nil]; [self.navigationController.view addSubview:_tabBar1]; My project folder as like below: ..../iphone/MyProgram/MyProgram.xcodeproj ..../iphone/Three20/src/Three20.... In my project settings for header search path, I have ../Three20/src But when i try to build it, it throws the following error: "objc_class_name_TTTabStrip symbol not found" "objc_class_name_TTTabItem symbol not found" I see there, all these files (.h and .m) are availbale there. Could someone please help what's wrong there and how do i get rid of this issue and continue working with it?

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  • Java declarations (ordering)

    - by incrediman
    In Java, what's generally the most accepted way to organize a class in terms of the order in which declared data members and methods should be listed in the class file, keeping in mind the following and anything else you can think of for each one: its visibility whether it's a constructor, method, or member if it's a method, does it overload, or override other method(s)?

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  • How can I allow users to switch data sources for an SSRS report?

    - by fatcat1111
    I have two SQL Server databases with identical schemas, but different data. I also have SSRS generating reports, in native mode, for one of the databases. All reports the same shared data source. I would like to allow users to get reports for the other database. I created a second shared data source for the second database. Modifying the reports to use this second data source results in reports as expected. Because the RDLs are the same, except for the data source, and because I don't want to maintain what are basically duplicate reports, I'm looking for a way to dynamically switch data sources, depending on user input. Is there an easy means of accomplishing this? An existing solution would be best. Barring that, can the RDL's data source be parametrized? Or, can the RDS's connection string be parametrized?

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