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  • Convert DVDs and ISO Files to MKV with MakeMKV

    - by DigitalGeekery
    Looking for a quick and easy way to convert your DVDs or ISOs to MKV files? Today we take a look at the MakeMKV Beta which gets the job done very well. Installing and Using MakeMKV Download and install MakeMKV (See download link below) If converting a DVD, place it into your optical drive. When you open MakeMKV you will be greeted by it’s minimalistic interface. Click on the DVD to hard drive button to open the DVD, or the folder icon on the top menu to browse for an ISO file.   MakeMKV will open the disc or file. Once the disc or file is opened, you’ll see the titles listed in the window on the left. Double-click on the titles to expand the tree structure.   Remove any title or tracks you don’t want to convert by unselecting the check box to the left. On the right side of the window, click the folder icon to select browse for your file output directory. When ready, click the MakeMkv button to begin the conversion process.   Conversion will proceed.   When the conversion is finished. Click OK. That’s all there is to it! Your MKV file is ready to play. Conclusion MakeMKV is currently still in beta and during the beta phase it will rip both DVD and Blu-ray for free. However, the DVD ripping functionality will always remain free. After 30 days if you want to continue ripping Blu-ray discs, you’ll need to purchase a license. DVD rips are very quick…typically around 15-20 minutes depending on the length of the movie. MakeMKV is available for Windows, Mac, Linux and will rip and convert DVDs to MKV files. Not all media players natively support MKV playback, so if you’re having trouble playing MKV files, try downloading VLC Media player, or the latest version of the DivX codec. Download MakeMKV Similar Articles Productive Geek Tips How To Rip DVDs with VLCEasily Change Audio File Formats with XRECODEHow To Convert Video Files to MP3 with VLCConvert PDF Files to Word Documents and Other FormatsConvert DVD to MP4 / H.264 with HD Decrypter and Handbrake TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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  • VSDB to SSDT Part 1 : Converting projects and trimming excess files

    - by Etienne Giust
    Visual Studio 2012 introduces a change regarding Database Projects : they now use the SSDT technology, which means old VS2010 database projects (VSDB projects) need to be converted. Hopefully, VS2012 does that for you and it is quite painless, but in my case some unnecessary artifacts from the old project were left in place.  Also, when reopening the solution, database projects appeared unconverted even if I had converted them in the previous session and saved the solution.   Converting the project(s) When opening your Visual Studio 2010 solution with Visual Studio 2012, every standard project should be converted by default, but Visual Studio will ask you about your database projects : “Functional changes required Visual Studio will automatically make functional changes to the following projects in order to open them. The project behavior will change as a result. You will be able to open these projects in this version and Visual Studio 2010 SP1.” If you accept, your project is converted. And it should compile with no errors right away except if you have dependencies to dbschema files which are no longer supported.   The output of a SSDT project is a dacpac file which replaces the dbschema file you were accustomed to. References to dacpac files can be added to SSDT projects in the same fashion references to dbschema could be added to VSDB projects.   Cleaning up You will notice that your project file is now a sqlproj file but the old dbproj is still here. In fact at that point you can still reopen the solution in Visual Studio 2010 and everything should show up.   If like me you plan on using VS2012 exclusively, you can get rid of the following files which are still on your disk and in your source control : the dbproj and dbproj.vspscc files Properties/Database.sqlcmdvars Properties/Database.sqldeployment Properties/Database.sqlpermissions Properties/Database.sqlsettings   You might wonder where the information which used to be in the Properties files is now stored. Permissions : a Permissions.sql was created at the root level of your project. Note that when you create a new database project and import a database using the Schema Compare capabilities from Visual Studio, imported table and stored procedure definition files will hold the permission information (along with constraints and, indexes) SQLVars : they are defined inside the publish.xml files Deployment : they are also in the publish.xml files Settings : I was unable to find where those are now. I suppose they are not defined anymore   But Visual Studio still says my database projects should be converted ! I had this error upon closing and then re-opening the solution : my database projects would appear unconverted even though I did all the necessary steps previously.   Easy solution : remove those projects from the solution and add them again (the sqlproj files).   More For those who run into problems when converting from VSDB to SSDT, I suggest reading the following post : http://blogs.msdn.com/b/ssdt/archive/2011/11/21/top-vsdb-gt-ssdt-project-conversion-issues.aspx   Also interesting, is a side by side comparison of VSDB and SSDT project features : http://blogs.msdn.com/b/ssdt/archive/2011/11/21/sql-server-data-tools-ctp4-vs-vs2010-database-projects.aspx

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • Fast Data: Go Big. Go Fast.

    - by J Swaroop
    Cross-posting Dain Hansen's excellent recap of the Big Data/Fast Data announcement during OOW: For those of you who may have missed it, today’s second full day of Oracle OpenWorld 2012 started with a rumpus. Joe Tucci, from EMC outlined the human face of big data with real examples of how big data is transforming our world. And no not the usual tried-and-true weblog examples, but real stories about taxi cab drivers in Singapore using big data to better optimize their routes as well as folks just trying to get a better hair cut. Next we heard from Thomas Kurian who talked at length about the important platform characteristics of Oracle’s Cloud and more specifically Oracle’s expanded Cloud Services portfolio. Especially interesting to our integration customers are the messaging support for Oracle’s Cloud applications. What this means is that now Oracle’s Cloud applications have a lightweight integration fabric that on-premise applications can communicate to it via REST-APIs using Oracle SOA Suite. It’s an important element to our strategy at Oracle that supports this idea that whether your requirements are for private or public, Oracle has a solution in the Cloud for all of your applications and we give you more deployment choice than any vendor. If this wasn’t enough to get the juices flowing, later that morning we heard from Hasan Rizvi who outlined in his Fusion Middleware session the four most important enterprise imperatives: Social, Mobile, Cloud, and a brand new one: Fast Data. Today, Rizvi made an important step in the definition of this term to explain that he believes it’s a convergence of four essential technology elements: Event Processing for event filtering, business rules – with Oracle Event Processing Data Transformation and Loading - with Oracle Data Integrator Real-time replication and integration – with Oracle GoldenGate Analytics and data discovery – with Oracle Business Intelligence Each of these four elements can be considered (and architect-ed) together on a single integrated platform that can help customers integrate any type of data (structured, semi-structured) leveraging new styles of big data technologies (MapReduce, HDFS, Hive, NoSQL) to process more volume and variety of data at a faster velocity with greater results.  Fast data processing (and especially real-time) has always been our credo at Oracle with each one of these products in Fusion Middleware. For example, Oracle GoldenGate continues to be made even faster with the recent 11g R2 Release of Oracle GoldenGate which gives us some even greater optimization to Oracle Database with Integrated Capture, as well as some new heterogeneity capabilities. With Oracle Data Integrator with Big Data Connectors, we’re seeing much improved performance by running MapReduce transformations natively on Hadoop systems. And with Oracle Event Processing we’re seeing some remarkable performance with customers like NTT Docomo. Check out their upcoming session at Oracle OpenWorld on Wednesday to hear more how this customer is using Event processing and Big Data together. If you missed any of these sessions and keynotes, not to worry. There's on-demand versions available on the Oracle OpenWorld website. You can also checkout our upcoming webcast where we will outline some of these new breakthroughs in Data Integration technologies for Big Data, Cloud, and Real-time in more details.

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  • Mocking HttpContext with JustMock

    - by mehfuzh
    In post , i will show a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process though ProcessRequest call, now if we take a look inside method though reflector, we will find calls stack like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetIntrinsics , where it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. With this , we can easily know what are classes / calls  we need to mock in order to get though the expected call. Accordingly, for  HttpBrowserCapabilities our required test code will look like: Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();    page.PreInit +=      delegate      {          pageSteps.Enqueue(PageStep.PreInit);      };  page.Load +=      delegate      {          pageSteps.Enqueue(PageStep.Load);      };    page.PreRender +=      delegate      {          pageSteps.Enqueue(PageStep.PreRender);      };    page.Unload +=      delegate      {          pageSteps.Enqueue(PageStep.UnLoad);      };    page.ProcessRequest(context);    Assert.True(requestContentEncodingSet);  Assert.True(responseContentEncodingSet);  Assert.True(rendered);    Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit);  Assert.Equal(pageSteps.Dequeue(), PageStep.Load);  Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender);  Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);    Mock.Assert(request);  Mock.Assert(response);   You can get the test class shown in this post here to give a try by yourself with of course JustMock. Enjoy!!

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  • apt-get broken + dependencies issue + many software uninstalled

    - by vnc786
    OS=ubuntu 12.04 64bit 3.2.0-29-generic what i did? apt-get purge libre* which i thought will remove LO 3.5 but, which was a big mistake after couple of moments, i realise that its is removing all other software so i did cltl-c which stopped the apt process i restarted my system after that i found that following software were missing apt-get,evince(pdf), cheese etc..here is full list http://pastebin.com/CWHrw10y i managed to install APT deb file through dpkg but now i am not able to do any installation so i just removed /var/lib/dpkg/status and created new but that didnt help apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: apt-utils coreutils debconf debconf-i18n dpkg libacl1 libapt-inst1.4 libapt-pkg4.12 libattr1 libbz2-1.0 libdb5.1 libgcc1 liblocale-gettext-perl liblzma5 libselinux1 libstdc++6 libtext-charwidth-perl libtext-iconv-perl libtext-wrapi18n-perl perl-base tar tzdata xz-utils zlib1g Suggested packages: debconf-doc debconf-utils whiptail dialog gnome-utils libterm-readline-gnu-perl libgtk2-perl libnet-ldap-perl libqtgui4-perl libqtcore4-perl apt bzip2 ncompress xz-lzma The following NEW packages will be installed: apt-utils coreutils debconf debconf-i18n dpkg libacl1 libapt-inst1.4 libapt-pkg4.12 libattr1 libbz2-1.0 libdb5.1 libgcc1 liblocale-gettext-perl liblzma5 libselinux1 libstdc++6 libtext-charwidth-perl libtext-iconv-perl libtext-wrapi18n-perl perl-base tar tzdata xz-utils zlib1g 0 upgraded, 24 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. Need to get 0 B/9,246 kB of archives. After this operation, 29.9 MB of additional disk space will be used. Do you want to continue [Y/n]? y E: Cannot get debconf version. Is debconf installed? debconf: apt-extracttemplates failed: No such file or directory dpkg: regarding .../libgcc1_1%3a4.6.3-1ubuntu5_amd64.deb containing libgcc1, pre-dependency problem: libgcc1 pre-depends on multiarch-support multiarch-support is unpacked, but has never been configured. dpkg: error processing /var/cache/apt/archives/libgcc1_1%3a4.6.3-1ubuntu5_amd64.deb (--unpack): pre-dependency problem - not installing libgcc1 No apport report written because MaxReports is reached already Errors were encountered while processing: /var/cache/apt/archives/libgcc1_1%3a4.6.3-1ubuntu5_amd64.deb E: Internal Error, No file name for libc6 W: Could not perform immediate configuration on 'multiarch-support:amd64'. Please see man 5 apt.conf under APT::Immediate-Configure for details. (2) E: Sub-process /usr/bin/dpkg returned an error code (1) # apt-get -u dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: libc6 : Depends: libgcc1 but it is not installed Depends: tzdata but it is not installed E: Unmet dependencies. Try using -f. i have tried below link Unable to install due to debconf problem How do I resolve unmet dependencies? but no help... thanks

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  • How to shoot a triangle out of an asteroid which floats all of the way up to the screen?

    - by Holland
    I currently have an asteroid texture loaded as my "test player" for the game I'm writing. What I'm trying to figure out how to do is get a triangle to shoot from the center of the asteroid, and keep going until it hits the top of the screen. What happens in my case (as you'll see from the code I've posted), is that the triangle will show, however it will either be a long line, or it will just be a single triangle which stays in the same location as the asteroid moving around (that disappears when I stop pressing the space bar), or it simply won't appear at all. I've tried many different methods, but I could use a formula here. All I'm trying to do is write a space invaders clone for my final in C#. I know how to code fairly well, my formulas just need work is all. So far, this is what I have: Main Logic Code protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 1, 1); mAsteroid.Draw(mSpriteBatch); if (mIsFired) { mPositions.Add(mAsteroid.LastPosition); mRay.Fire(mPositions); mIsFired = false; mRay.Bullets.Clear(); mPositions.Clear(); } base.Draw(gameTime); } Draw Code public void Draw() { VertexPositionColor[] vertices = new VertexPositionColor[3]; int stopDrawing = mGraphicsDevice.Viewport.Width / mGraphicsDevice.Viewport.Height; for (int i = 0; i < mRayPos.Length(); ++i) { vertices[0].Position = new Vector3(mRayPos.X, mRayPos.Y + 5f, 10); vertices[0].Color = Color.Blue; vertices[1].Position = new Vector3(mRayPos.X - 5f, mRayPos.Y - 5f, 10); vertices[1].Color = Color.White; vertices[2].Position = new Vector3(mRayPos.X + 5f, mRayPos.Y - 5f, 10); vertices[2].Color = Color.Red; mShader.CurrentTechnique.Passes[0].Apply(); mGraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, vertices, 0, 1); mRayPos += new Vector2(0, 1f); mGraphicsDevice.ReferenceStencil = 1; } }

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  • Advice on designing a robust program to handle a large library of meta-information & programs

    - by Sam Bryant
    So this might be overly vague, but here it is anyway I'm not really looking for a specific answer, but rather general design principles or direction towards resources that deal with problems like this. It's one of my first large-scale applications, and I would like to do it right. Brief Explanation My basic problem is that I have to write an application that handles a large library of meta-data, can easily modify the meta-data on-the-fly, is robust with respect to crashing, and is very efficient. (Sorta like the design parameters of iTunes, although sometimes iTunes performs more poorly than I would like). If you don't want to read the details, you can skip the rest Long Explanation Specifically I am writing a program that creates a library of image files and meta-data about these files. There is a list of tags that may or may not apply to each image. The program needs to be able to add new images, new tags, assign tags to images, and detect duplicate images, all while operating. The program contains an image Viewer which has tagging operations. The idea is that if a given image A is viewed while the library has tags T1, T2, and T3, then that image will have boolean flags for each of those tags (depending on whether the user tagged that image while it was open in the Viewer). However, prior to being viewed in the Viewer, image A would have no value for tags T1, T2, and T3. Instead it would have a "dirty" flag indicating that it is unknown whether or not A has these tags or not. The program can introduce new tags at any time (which would automatically set all images to "dirty" with respect to this new tag) This program must be fast. It must be easily able to pull up a list of images with or without a certain tag as well as images which are "dirty" with respect to a tag. It has to be crash-safe, in that if it suddenly crashes, all of the tagging information done in that session is not lost (though perhaps it's okay to loose some of it) Finally, it has to work with a lot of images (10,000) I am a fairly experienced programmer, but I have never tried to write a program with such demanding needs and I have never worked with databases. With respect to the meta-data storage, there seem to be a few design choices: Choice 1: Invidual meta-data vs centralized meta-data Individual Meta-Data: have a separate meta-data file for each image. This way, as soon as you change the meta-data for an image, it can be written to the hard disk, without having to rewrite the information for all of the other images. Centralized Meta-Data: Have a single file to hold the meta-data for every file. This would probably require meta-data writes in intervals as opposed to after every change. The benefit here is that you could keep a centralized list of all images with a given tag, ect, making the task of pulling up all images with a given tag very efficient

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  • Problem with apt-get [install, purge, autoremove, upgrade]

    - by Ark
    I am trying to install openvpn using apt-get, but I get an error during the process [As far as I understand the issue is with unattended-updates, which I could not upgrade due to apt-get porblem :/]. I cannot upgrade, install, autoremove or purge anything else [which I need to do since /boot is full. For upgrading I did update before trying].... Trace [on sudo apt-get autoremove]: 0 upgraded, 0 newly installed, 79 to remove and 421 not upgraded. 35 not fully installed or removed. Need to get 24.1 kB of archives. After this operation, 140 MB disk space will be freed. Do you want to continue [Y/n]? y Get:1 http://us.archive.ubuntu.com/ubuntu/ oneiric/main unattended-upgrades all 0.73ubuntu1 [24.1 kB] Fetched 24.1 kB in 0s (31.2 kB/s) Preconfiguring packages ... (Reading database ... 287206 files and directories currently installed.) Removing flashplugin-downloader:i386 ... Removing libasound2-plugins:i386 ... Removing libpulse0:i386 ... Removing libsndfile1:i386 ... Removing libvorbisenc2:i386 ... Removing libvorbis0a:i386 ... Processing triggers for libc-bin ... ldconfig deferred processing now taking place (Reading database ... 287174 files and directories currently installed.) Preparing to replace unattended-upgrades 0.73ubuntu1 (using .../unattended-upgrades_0.73ubuntu1_all.deb) ... Checking for running unattended-upgrades: Traceback (most recent call last): File "/usr/share/unattended-upgrades/unattended-upgrade-shutdown", line 27, in <module> import apt_pkg ImportError: No module named apt_pkg invoke-rc.d: initscript unattended-upgrades, action "stop" failed. dpkg: warning: subprocess old pre-removal script returned error exit status 1 dpkg - trying script from the new package instead ... Checking for running unattended-upgrades: Traceback (most recent call last): File "/usr/share/unattended-upgrades/unattended-upgrade-shutdown", line 27, in <module> import apt_pkg ImportError: No module named apt_pkg invoke-rc.d: initscript unattended-upgrades, action "stop" failed. dpkg: error processing /var/cache/apt/archives/unattended-upgrades_0.73ubuntu1_all.deb (--unpack): subprocess new pre-removal script returned error exit status 1 update-rc.d: warning: unattended-upgrades start runlevel arguments (2 3 4 5) do not match LSB Default-Start values (none) update-rc.d: warning: unattended-upgrades stop runlevel arguments (0 1 6) do not match LSB Default-Stop values (0 6) Checking for running unattended-upgrades: Traceback (most recent call last): File "/usr/share/unattended-upgrades/unattended-upgrade-shutdown", line 27, in <module> import apt_pkg ImportError: No module named apt_pkg invoke-rc.d: initscript unattended-upgrades, action "start" failed. dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: /var/cache/apt/archives/unattended-upgrades_0.73ubuntu1_all.deb E: Sub-process /usr/bin/dpkg returned an error code (1) Maybe I missed something basic, but I would appreciate pointers on solving the issue. Thanks

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  • How does I/O work for large graph databases?

    - by tjb1982
    I should preface this by saying that I'm mostly a front end web developer, trained as a musician, but over the past few years I've been getting more and more into computer science. So one idea I have as a fun toy project to learn about data structures and C programming was to design and implement my own very simple database that would manage an adjacency list of posts. I don't want SQL (maybe I'll do my own query language? I'm just having fun). It should support ACID. It should be capable of storing 1TB let's say. So with that, I was trying to think of how a database even stores data, without regard to data structures necessarily. I'm working on linux, and I've read that in that world "everything is a file," including hardware (like /dev/*), so I think that that obviously has to apply to a database, too, and it clearly does--whether it's MySQL or PostgreSQL or Neo4j, the database itself is a collection of files you can see in the filesystem. That said, there would come a point in scale where loading the entire database into primary memory just wouldn't work, so it doesn't make sense to design it with that mindset (I assume). However, reading from secondary memory would be much slower and regardless some portion of the database has to be in primary memory in order for you to be able to do anything with it. I read this post: Why use a database instead of just saving your data to disk? And I found it difficult to understand how other databases, like SQLite or Neo4j, read and write from secondary memory and are still very fast (faster, it would seem, than simply writing files to the filesystem as the above question suggests). It seems the key is indexing. But even indexes need to be stored in secondary memory. They are inherently smaller than the database itself, but indexes in a very large database might be prohibitively large, too. So my question is how is I/O generally done with large databases like the one I described above that would be at least 1TB storing a big adjacency list? If indexing is more or less the answer, how exactly does indexing work--what data structures should be involved?

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  • View Images and Videos in 3D in Firefox

    - by Asian Angel
    Different websites have their own format for viewing images and videos, but may not be a lot of fun to use. The Cooliris extension for Firefox lets you view those same images and videos in a dynamic 3D format. Before For our example we conducted a search for nature photos at Flickr. You could view them in a static format or even as a slideshow but what about something more dynamic looking? After As soon as the extension has finished installing, you will notice a new toolbar button used for launching the Cooliris tab. When you launch the Cooliris tab you will have an expandable menu system in the upper left corner. A speed dial setup in the center. And a small toolbar in the lower right corner Before going further you should check and make any desired adjustments in the preferences to enhance your viewing experience. In the upper right corner you can start your search by selecting from the available sources. The same search for nature images is more focused and clean looking this time. Clicking on an image will bring it forward and enlarge it. You can use the slider tool at the bottom of the tab to browser left or right through the images and videos. And when you find one that interests you, click on the popout button to open it in a new tab. Conclusion The Cooliris extension makes viewing images and videos fun and interactive with its’ 3D style format. Links Download the Cooliris extension (Mozilla Add-ons) Download Cooliris for Firefox, Internet Explorer, Safari (Mac Only), & Chrome Similar Articles Productive Geek Tips Make Firefox Display Large Images Full SizeInstalling Windows Media Player Plugin for FirefoxStop YouTube Videos from Automatically Playing in FirefoxShare Text & Images the Easy Way with JustPaste.itEasily View Source of Included Files in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED

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  • Oracle Developer Day, Poland, 2012

    - by Geertjan
    Oracle Developer Day took place in Poland today. Oracle's Gregor Rayman did the keynote, where NetBeans was positioned, yet again, as Oracle's IDE for the Java Platform, via the JavaFX Roadmap: Well, it's not so clear from my pic above, but NetBeans is closely tied to the JavaFX Roadmap, as well as the JDK Roadmap too. Then the tracks started, one of which was the Java Track (the other two tracks were on ADF/WebLogic and SOA/BPM/BAM), where among other things I demonstrated the Java EE 6 Platform via tools in NetBeans IDE at some length. The room could hardly have been fuller, chairs had to be brought in and people were standing along the walls. The above pic shows the session being set up, with the room full of developers ready to hear about Java EE 6. I also did a session on pluggable Java desktop development (i.e., NetBeans Platform) and on "What's New in NetBeans IDE 7.1?", while Martin Grebac had a session on Java EE Web Services. Some of the many questions asked during the day that I thought were interesting: Is there localization support for the @Pattern annotation? I.e., what if I want to display the error message in Polish, what do I do? Is there filtering/sorting support for the DataTable component in JSF? Why is there no visual editor for ejb-jar.xml, in the same way that there is for web.xml? "Would be handy if there were to be a JSR for IDE Keyboard Shortcuts." (Two different people asked this question, separately, without knowing about each other. The second didn't know about the Eclipse and IntelliJ keyboard shortcut support in NetBeans IDE and was happy when I told them about it.) Wouldn't it be cool if, on start up, or during installation, there'd be a question: "Are you migrating from Eclipse/IntelliJ?" Then, if "yes", reset the keyboard shortcuts to match the IDE they're coming from.Is there a way in NetBeans to find subclasses of a class? "Would be cool if HTML or JSF files could be visualized in the same way as JavaFX and Swing classes." I.e., Visual Debugger for web developers. I had a great day and am looking at the Oracle Developer Day that will be held in Cluj, Romania, on Friday.

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  • ASP.NET Hosting :: ASP.NET File Upload Control

    - by mbridge
    The asp.net FileUpload control allows a user to browse and upload files to the web server. From developers perspective, it is as simple as dragging and dropping the FileUpload control to the aspx page. An extra control, like a Button control, or some other control is needed, to actually save the file. <asp:FileUploadID="FileUpload1"runat="server"/> <asp:ButtonID="B1"runat="server"Text="Save"OnClick="B1_Click"/> By default, the FileUpload control allows a maximum of 4MB file to be uploaded and the execution timeout is 110 seconds. These properties can be changed from within the web.config file’s httpRuntime section. The maxRequestLength property determines the maximum file size that can be uploaded. The executionTimeout property determines the maximum time for execution. <httpRuntimemaxRequestLength="8192"executionTimeout="220"/> From code behind, the mime type, size of the file, file name and the extension of the file can be obtained. The maximum file size that can be uploaded can be obtained and modified using the System.Web.Configuration.HttpRuntimeSection class. Files can be alternatively saved using the System.IO.HttpFileCollection class. This collection class can be populated using the Request.Files property. The collection contains HttpPostedFile class which contains a reference to the class. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using System.Configuration; using System.Web.Configuration;   namespace WebApplication1 {     public partial class WebControls : System.Web.UI.Page     {         protected void Page_Load(object sender, EventArgs e)         {         }           //Using FileUpload control to upload and save files         protected void B1_Click(object sender, EventArgs e)         {             if (FileUpload1.HasFile && FileUpload1.PostedFile.ContentLength > 0)             {                 //mime type of the uploaded file                 string mimeType = FileUpload1.PostedFile.ContentType;                   //size of the uploaded file                 int size = FileUpload1.PostedFile.ContentLength; // bytes                   //extension of the uploaded file                 string extension = System.IO.Path.GetExtension(FileUpload1.FileName);                                  //save file                 string path = Server.MapPath("path");                                 FileUpload1.SaveAs(path + FileUpload1.FileName);                              }             //maximum file size allowed             HttpRuntimeSection rt = new HttpRuntimeSection();             rt.MaxRequestLength = rt.MaxRequestLength * 2;             int length = rt.MaxRequestLength;                     //execution timeout             TimeSpan ts = rt.ExecutionTimeout;             double secomds = ts.TotalSeconds;           }           //Using Request.Files to save files         private void AltSaveFile()         {             HttpFileCollection coll = Request.Files;             for (int i = 0; i < coll.Count; i++)             {                 HttpPostedFile file = coll[i];                   if (file.ContentLength > 0)                     ;//do something             }         }     } }

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  • Collision detection when pathfinding with pathnodes, UDK

    - by Dave Voyles
    I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it to be a random patrol at some point), but it gets caught up on collision from time to time. I.E. He'll walk the same set path, and when he runs into the blocks in the middle of the map he continues to rub against them until they finish, and continues on his merry way to the next path node. How can I prevent this from happening, or at least have him move from the wall if he does a trace and detects that it is there? It looks like I need to use MoveToward() instead of MoveTo(), as MoveToward allows the pawn to adjust its course during movement. I'm just not sure of how to use those paramters. Mougli has a decent tutorial on it[/URL], but I can't seem to get it to work correctly with my pathnode array. class PathfindingAIController extends UDKBot; var array Waypoints; var int _PathNode; //declare it at the start so you can use it throughout the script var int CloseEnough; simulated function PostBeginPlay() { local PathNode Current; super.PostBeginPlay(); //add the pathnodes to the array foreach WorldInfo.AllActors(class'Pathnode',Current) { Waypoints.AddItem( Current ); } } simulated function Tick(float DeltaTime) { local int Distance; local Rotator DesiredRotation; super.Tick(DeltaTime); if (Pawn != None) { // Smoothly rotate the pawn towards the focal point DesiredRotation = Rotator(GetFocalPoint() - Pawn.Location); Pawn.FaceRotation(RLerp(Pawn.Rotation, DesiredRotation, 3.125f * DeltaTime, true), DeltaTime); } Distance = VSize2D(Pawn.Location - Waypoints[_PathNode].Location); if (Distance <= CloseEnough) { _PathNode++; } if (_PathNode >= Waypoints.Length) { _PathNode = 0; } GoToState('Pathfinding'); } auto state Pathfinding { Begin: if (Waypoints[_PathNode] != None) // make sure there is a pathnode to move to { MoveTo(Waypoints[_PathNode].Location); //move to it `log("STATE: Pathfinding"); } } DefaultProperties { CloseEnough=400 bIsplayer = True }

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  • Video stutter when using external drive

    - by psion
    When using boxee to play video files off of an external western digital 1TB drive formatted NTFS, I notice a slight stutter in the video every 5-10 seconds. When using mplayer, it doesn't stutter as often, but it still stutters occasionally. If I play the video off of the local sata drive, it plays fine even in boxee. I use this computer as my HTPC and I just switched from windows to linux on it. In windows, I never had any sort of stutter playing movies from the drive. I am using the latest intel graphics drivers (for the intel GMA 950) root@eee-htpc:/home/htpc# grep wd /etc/mtab /dev/sdb1 /mnt/wd2 fuseblk rw,nosuid,nodev,allow_other,blksize=512 0 0 I notice that despite trying to use ntfs or ntfs-3g, ubuntu uses ntfs-fuse which I've heard is slower. /dev/sdb1: Timing buffered disk reads: 80 MB in 3.07 seconds = 26.08 MB/sec root@eee-htpc:/mnt/wd2# dd if=/dev/zero of=./120mb bs=1024 count=120000 root@eee-htpc:/mnt/wd2# time mv ./120mb /home/htpc real 0m2.095s user 0m0.016s sys 0m0.736s Even though fuse has a reputation for being slow, it should easily be fast enough for playing standard definition video files. So why the video stutter? edit: The issue seems to be overhead cpu usage from either playing off of a usb device or ntfs/fuse. Watching CPU usage with top, local files use 10-40% CPU. Watching the same video on the external formatted ntfs, it spikes to 170% (over 100% because of hyperthreading). To me it seems like it must be overhead from the fuse driver, though I don't know if it has more or less overhead than ntfs-3g. It's a EEEBox B202 that has an atom 270, so not exactly the most powerful out there. edit2: I believe the solution would be to use non-fuse drivers or different fuse drivers. so far I have not been able to. edit3: I've probably edited this more times than I should, but as an update I have upgraded ntfs drivers to ntfs-3g 2010.8.8 external FUSE 28 - Third Generation NTFS Driver using the following PPA - ppa:x3lectric/team-iquik-releases. When first opening a video file in boxee that's on ntfs there's still the same amount of lag. After a few minutes of video, the lag seems to go away and the cpu usage comes down to 10-40%. Every so often though, it begins to stutter again. Also, if I skip ahead/back in the file, it begins to stutter a lot.

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  • apt-get install is not able to access /etc

    - by HorusKol
    I put together an ubuntu 12.04 server a couple of weeks ago and everything seemed fine until this morning. Suddenly, I'm having trouble installing new packages - at first I thought there was something wrong with tinyproxy and so I tried installing squid instead. However, I get similar results: Starting tinyproxy: tinyproxy: Could not open config file "/etc/tinyproxy.conf".\ ... /var/lib/dpkg/info/squid3.postinst: 1: /var/lib/dpkg/info/squid3.postinst: cannot open /etc/squid3/squid.conf: No such file It seems that apt-get is not creating the configuration files needed for these programs. I haven't modified any configuration or user groups since the last successful update/install of packages. /etc is present, and is populated with a nice healthy tree of configuration files. It is owned and grouped to root, and has the properties drwxr-xr-x - all the files and folders inside seem to be fine to, as far as I can tell. I've even been able to edit/save a couple as sudo. Full output from installing tinyproxy: Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: tinyproxy 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/61.6 kB of archives. After this operation, 201 kB of additional disk space will be used. Selecting previously unselected package tinyproxy. (Reading database ... 58916 files and directories currently installed.) Unpacking tinyproxy (from .../tinyproxy_1.8.3-1_amd64.deb) ... Processing triggers for ureadahead ... Processing triggers for man-db ... Setting up tinyproxy (1.8.3-1) ... Starting tinyproxy: tinyproxy: Could not open config file "/etc/tinyproxy.conf". invoke-rc.d: initscript tinyproxy, action "start" failed. dpkg: error processing tinyproxy (--configure): subprocess installed post-installation script returned error exit status 70 Errors were encountered while processing: tinyproxy E: Sub-process /usr/bin/dpkg returned an error code (1) Result of strace after installation: 18467 open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 3 18467 open("/lib/x86_64-linux-gnu/libc.so.6", O_RDONLY|O_CLOEXEC) = 3 18467 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\200\30\2\0\0\0\0\0"..., 832) = 832 18467 open("/etc/tinyproxy.conf", O_RDONLY) = -1 ENOENT (No such file or directory)

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  • Mysql-server-5.5 broken after update

    - by WalrusTusks
    Using Ubuntu 12.04, desktop, I had LAMP installed on my computer, and was using it as a server. However, after doing the upgrades one day, apt-get throws an error that mysql-server can't be configured, as it depends on another package: jay@rumbles:~$ sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: mysql-server-5.5 : Depends: mysql-server-core-5.5 (= 5.5.22-0ubuntu1) but 5.5.24-0ubuntu0.12.04.1 is installed E: Unmet dependencies. Try using -f ` jay@rumbles:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: mysql-server-5.5 Suggested packages: tinyca mailx The following packages will be upgraded: mysql-server-5.5 1 upgraded, 0 newly installed, 0 to remove and 35 not upgraded. 2 not fully installed or removed. Need to get 0 B/8,821 kB of archives. After this operation, 2,048 B of additional disk space will be used. Do you want to continue [Y/n]? y dpkg: dependency problems prevent configuration of mysql-server-5.5: mysql-server-5.5 depends on mysql-server-core-5.5 (= 5.5.22-0ubuntu1); however: Version of mysql-server-core-5.5 on system is 5.5.24-0ubuntu0.12.04.1. dpkg: error processing mysql-server-5.5 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) How can I fix this?

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Did I lost my RAID again?

    - by BarsMonster
    Hi! A little history: 2 years ago I was really excited to find out that mdadm is so powerful so it even can reshape arrays so you can start with a smaller array and the grow it as you need. I've bought 3x1Tb drives and made RAID-5. It was fine for a year. Then I bought 2x more, and tried to reshape to RAID-6 out of 5 drives, and due to some mess with superblock versions, lost all content. Had to rebuild it from scratch, but 2Tb of data were gone. Yesterday I bought 2 more drives, and this time I had everything: properly built array, UPS. I've disabled write intent map, added 2 new drives as a spare and run a command to grow array to 7-disk. It started working, but speed was ridiculously slow, ~100kb/sec. AFter processing first 37Mb at such an amasing speed, one of old HDDs fails. I properly shutdown PC and disconnected failed drive. After bootup it appeared it recreated intent map as it was still in mdadm config, so I removed it from config and rebooted again. Now all I see is that all mdadm processes deadlocks, and don't do anything. PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1937 root 20 0 12992 608 444 D 0 0.1 0:00.00 mdadm 2283 root 20 0 12992 852 704 D 0 0.1 0:00.01 mdadm 2287 root 20 0 0 0 0 D 0 0.0 0:00.01 md0_reshape 2288 root 18 -2 12992 820 676 D 0 0.1 0:00.01 mdadm And all I see in mdstat is: $ cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid6 sdb1[1] sdg1[4] sdf1[7] sde1[6] sdd1[0] sdc1[5] 2929683456 blocks super 1.2 level 6, 1024k chunk, algorithm 2 [7/6] [UU_UUUU] [>....................] reshape = 0.0% (37888/976561152) finish=567604147.2min speed=0K/sec I've already tried mdadm 2.6.7, 3.1.4 and 3.2 - nothing helps. Did I lost my data again? Any suggestions how can I make it work? OS is Ubuntu Server 10.04.2... PS. Needless to say that data is unaccessible - I cannot mount /dev/md0 as save the most valuable data. You can see my disappointment - the very specific thing I was excited about failed twice taking 5Tb of my data with it.

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  • problem with wireless usb keyboard

    - by Sasha
    I have a problem with wireless keyboard. Problem is: On log, kern.log, messages and syslog is only this line. Every second is 50 lines with such message. Oct 1 08:14:12 wwserver kernel: [ 1447.978908] usb 7-1.3: input irq status -75 received Because these messages is disk full. For this I have to delete log files. Please for help. kern.log file: Oct 1 08:13:53 wwserver kernel: [ 1428.820057] usb 7-1: new full speed USB device using uhci_hcd and address 3 Oct 1 08:13:53 wwserver kernel: [ 1428.977383] usb 7-1: configuration #1 chosen from 1 choice Oct 1 08:13:53 wwserver kernel: [ 1428.980919] hub 7-1:1.0: USB hub found Oct 1 08:13:53 wwserver kernel: [ 1428.982288] hub 7-1:1.0: 4 ports detected Oct 1 08:13:53 wwserver kernel: [ 1429.261317] usb 7-1.3: new full speed USB device using uhci_hcd and address 4 Oct 1 08:13:58 wwserver kernel: [ 1434.408160] usb 7-1.3: configuration #1 chosen from 1 choice Oct 1 08:13:59 wwserver kernel: [ 1434.421484] input: Logitech USB Receiver as /devices/pci0000:00/0000:00:1d.2/usb7/7-1/7-1.3/7-1.3:1.0/input/input5 Oct 1 08:13:59 wwserver kernel: [ 1434.421585] generic-usb 0003:046D:C52B.0002: input,hidraw1: USB HID v1.11 Keyboard [Logitech USB Receiver] on usb-0000:00:1d.2-1.3/input0 Oct 1 08:13:59 wwserver kernel: [ 1434.433751] input: Logitech USB Receiver as /devices/pci0000:00/0000:00:1d.2/usb7/7-1/7-1.3/7-1.3:1.1/input/input6 Oct 1 08:13:59 wwserver kernel: [ 1434.433933] generic-usb 0003:046D:C52B.0003: input,hiddev96,hidraw2: USB HID v1.11 Mouse [Logitech USB Receiver] on usb-0000:00:1d.2-1.3/input1 Oct 1 08:13:59 wwserver kernel: [ 1434.450210] generic-usb 0003:046D:C52B.0004: hiddev97,hidraw3: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:1d.2-1.3/input2 Oct 1 08:13:59 wwserver kernel: [ 1434.455416] input: Logitech USB Receiver as /devices/pci0000:00/0000:00:1d.2/usb7/7-1/7-1.3/7-1.3:1.3/input/input7 Oct 1 08:13:59 wwserver kernel: [ 1434.455545] generic-usb 0003:046D:C52B.0005: input,hidraw4: USB HID v1.10 Mouse [Logitech USB Receiver] on usb-0000:00:1d.2-1.3/input3 Oct 1 08:14:12 wwserver kernel: [ 1447.964916] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.966907] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.968906] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.970908] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.972907] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.974907] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.976908] usb 7-1.3: input irq status -75 received Oct 1 08:14:12 wwserver kernel: [ 1447.978908] usb 7-1.3: input irq status -75 received

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  • Playing with http page cycle using JustMock

    - by mehfuzh
    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process through ProcessRequest call, now if we take a look inside the method with reflector.net,  the call trace will go like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetInstrinsics ,  it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. With this clue at hand, we can easily know the classes / calls  we need to mock in order to get through the expected call. Accordingly, for  HttpBrowserCapabilities our required test code will look like: Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();   page.PreInit +=      delegate      {          pageSteps.Enqueue(PageStep.PreInit);      }; page.Load +=      delegate      {          pageSteps.Enqueue(PageStep.Load);      };   page.PreRender +=      delegate      {          pageSteps.Enqueue(PageStep.PreRender);      };   page.Unload +=      delegate      {          pageSteps.Enqueue(PageStep.UnLoad);      };   page.ProcessRequest(context);    Assert.True(requestContentEncodingSet);  Assert.True(responseContentEncodingSet);  Assert.True(rendered);    Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit);  Assert.Equal(pageSteps.Dequeue(), PageStep.Load);  Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender);  Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);    Mock.Assert(request);  Mock.Assert(response);   You can get the test class shown in this post here to give a try by yourself with of course JustMock :-).   Enjoy!!

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  • Sorting and Filtering By Model-Based LOV Display Value

    - by Steven Davelaar
    If you use a model-based LOV and you use display type "choice", then ADF nicely displays the display value, even if the table is read-only. In the screen shot below, you see the RegionName attribute displayed instead of the RegionId. This is accomplished by the model-based LOV, I did not modify the Countries view object to include a join with Regions.  Also note the sort icon, the table is sorted by RegionId. This sorting typically results in a bug reported by your test team. Europe really shouldn't come before America when sorting ascending, right? To fix this, we could of course change the Countries view object query and add a join with the Regions table to include the RegionName attribute. If the table is updateable, we still need the choice list, so we need to move the model-based LOV from the RegionId attribute to the RegionName attribute and hide the RegionId attribute in the table. But that is a lot of work for such a simple requirement, in particular if we have lots of model-based choice lists in our view object. Fortunately, there is an easier way to do this, with some generic code in your view object base class that fixes this at once for all model-based choice lists that we have defined in our application. The trick is to override the method getSortCriteria() in the base view object class. By default, this method returns null because the sorting is done in the database through a SQL Order By clause. However, if the getSortCriteria method does return a sort criteria the framework will perform in memory sorting which is what we need to achieve sorting by region name. So, inside this method we need to evaluate the Order By clause, and if the order by column matches an attribute that has a model-based LOV choicelist defined with a display attribute that is different from the value attribute, we need to return a sort criterria. Here is the complete code of this method: public SortCriteria[] getSortCriteria() {   String orderBy = getOrderByClause();          if (orderBy!=null )   {     boolean descending = false;     if (orderBy.endsWith(" DESC"))      {       descending = true;       orderBy = orderBy.substring(0,orderBy.length()-5);     }     // extract column name, is part after the dot     int dotpos = orderBy.lastIndexOf(".");     String columnName = orderBy.substring(dotpos+1);     // loop over attributes and find matching attribute     AttributeDef orderByAttrDef = null;     for (AttributeDef attrDef : getAttributeDefs())     {       if (columnName.equals(attrDef.getColumnName()))       {         orderByAttrDef = attrDef;         break;       }     }     if (orderByAttrDef!=null && "choice".equals(orderByAttrDef.getProperty("CONTROLTYPE"))          && orderByAttrDef.getListBindingDef()!=null)     {       String orderbyAttr = orderByAttrDef.getName();       String[] displayAttrs = orderByAttrDef.getListBindingDef().getListDisplayAttrNames();       String[] listAttrs = orderByAttrDef.getListBindingDef().getListAttrNames();       // if first list display attributes is not the same as first list attribute, than the value       // displayed is different from the value copied back to the order by attribute, in which case we need to       // use our custom comparator       if (displayAttrs!=null && listAttrs!=null && displayAttrs.length>0 && !displayAttrs[0].equals(listAttrs[0]))       {                  SortCriteriaImpl sc1 = new SortCriteriaImpl(orderbyAttr, descending);         SortCriteria[] sc = new SortCriteriaImpl[]{sc1};         return sc;                           }     }     }   return super.getSortCriteria(); } If this method returns a sort criteria, then the framework will call the sort method on the view object. The sort method uses a Comparator object to determine the sequence in which the rows should be returned. This comparator is retrieved by calling the getRowComparator method on the view object. So, to ensure sorting by our display value, we need to override this method to return our custom comparator: public Comparator getRowComparator() {   return new LovDisplayAttributeRowComparator(getSortCriteria()); } The custom comparator class extends the default RowComparator class and overrides the method compareRows and looks up the choice display value to compare the two rows. The complete code of this class is included in the sample application.  With this code in place, clicking on the Region sort icon nicely sorts the countries by RegionName, as you can see below. When using the Query-By-Example table filter at the top of the table, you typically want to use the same choice list to filter the rows. One way to do that is documented in ADF code corner sample 16 - How To Customize the ADF Faces Table Filter.The solution in this sample is perfectly fine to use. This sample requires you to define a separate iterator binding and associated tree binding to populate the choice list in the table filter area using the af:iterator tag. You might be able to reuse the same LOV view object instance in this iterator binding that is used as view accessor for the model-bassed LOV. However, I have seen quite a few customers who have a generic LOV view object (mapped to one "refcodes" table) with the bind variable values set in the LOV view accessor. In such a scenario, some duplicate work is needed to get a dedicated view object instance with the correct bind variables that can be used in the iterator binding. Looking for ways to maximize reuse, wouldn't it be nice if we could just reuse our model-based LOV to populate this filter choice list? Well we can. Here are the basic steps: 1. Create an attribute list binding in the page definition that we can use to retrieve the list of SelectItems needed to populate the choice list <list StaticList="false" Uses="LOV_RegionId"               IterBinding="CountriesView1Iterator" id="RegionId"/>  We need this "current row" list binding because the implicit list binding used by the item in the table is not accessible outside a table row, we cannot use the expression #{row.bindings.RegionId} in the table filter facet. 2. Create a Map-style managed bean with the get method retrieving the list binding as key, and returning the list of SelectItems. To return this list, we take the list of selectItems contained by the list binding and replace the index number that is normally used as key value with the actual attribute value that is set by the choice list. Here is the code of the get method:  public Object get(Object key) {   if (key instanceof FacesCtrlListBinding)   {     // we need to cast to internal class FacesCtrlListBinding rather than JUCtrlListBinding to     // be able to call getItems method. To prevent this import, we could evaluate an EL expression     // to get the list of items     FacesCtrlListBinding lb = (FacesCtrlListBinding) key;     if (cachedFilterLists.containsKey(lb.getName()))     {       return cachedFilterLists.get(lb.getName());     }     List<SelectItem> items = (List<SelectItem>)lb.getItems();     if (items==null || items.size()==0)     {       return items;     }     List<SelectItem> newItems = new ArrayList<SelectItem>();     JUCtrlValueDef def = ((JUCtrlValueDef)lb.getDef());     String valueAttr = def.getFirstAttrName();     // the items list has an index number as value, we need to replace this with the actual     // value of the attribute that is copied back by the choice list     for (int i = 0; i < items.size(); i++)     {       SelectItem si = (SelectItem) items.get(i);       Object value = lb.getValueFromList(i);       if (value instanceof Row)       {         Row row = (Row) value;         si.setValue(row.getAttribute(valueAttr));                 }       else       {         // this is the "empty" row, set value to empty string so all rows will be returned         // as user no longer wants to filter on this attribute         si.setValue("");       }       newItems.add(si);     }     cachedFilterLists.put(lb.getName(), newItems);     return newItems;   }   return null; } Note that we added caching to speed up performance, and to handle the situation where table filters or search criteria are set such that no rows are retrieved in the table. When there are no rows, there is no current row and the getItems method on the list binding will return no items.  An alternative approach to create the list of SelectItems would be to retrieve the iterator binding from the list binding and loop over the rows in the iterator binding rowset. Then we wouldn't need the import of the ADF internal oracle.adfinternal.view.faces.model.binding.FacesCtrlListBinding class, but then we need to figure out the display attributes from the list binding definition, and possible separate them with a dash if multiple display attributes are defined in the LOV. Doable but less reuse and more work. 3. Inside the filter facet for the column create an af:selectOneChoice with the value property of the f:selectItems tag referencing the get method of the managed bean:  <f:facet name="filter">   <af:selectOneChoice id="soc0" autoSubmit="true"                       value="#{vs.filterCriteria.RegionId}">     <!-- attention: the RegionId list binding must be created manually in the page definition! -->                       <f:selectItems id="si0"                    value="#{viewScope.TableFilterChoiceList[bindings.RegionId]}"/>   </af:selectOneChoice> </f:facet> Note that the managed bean is defined in viewScope for the caching to take effect. Here is a screen shot of the tabe filter in action: You can download the sample application here. 

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  • URL routing similar to Facebook (related to AJAX and the URL)

    - by Guilherme Cardoso
    In this article i'm gonna show you how i do when i have to update some content with AJAX and i have to change the URL. First, let's see an example to understand it better. If the user is reading a News with Id 1 and he clicked on another News with Id 2, if we update the content with AJAX the user is now reading the News Id 2 but the URL remains the same, for example: http://localhost/News/Read/1 Now let's see another example from Facebook. If i'm reading my profile and i click on Photos, Facebook updates it with AJAX and the URL switch to: http://www.facebook.com/guilhermegeek#!/guilhermegeek?sk=photos If we enter on that URL, it's mapped to: http://www.facebook.com/guilhermegeek?sk=photos The trick here is the parameters that we use after the #!. Those parameters are never sent to the server side, so we handle them on the client side (javascript).In the example of Facebook, he receives my profile name (guilhermegeek) and the action is to read photos. A few time ago i've written an article in my Portuguese blog explaining how to use an alternative to clients with javascript disabled. Like this: <a onclick="javascript:ReadNews(id);" href="#!News/Read/@id/">Title</a> When the user enter the link of that news, my function Read(); fills the News in the page. Then, i add the #!News/Read/@id/ to my URL. It's gonna stay something like this: http://localhost/News/Read/1#!News/Read/2 As i explained before, the News that the user is reading has the Id 2.The next step is to use javascript to check if the URL that the user typed has other News Id, because if we enter on the above URL our controller will get the Id 1 (everything after to the # isn't sent to the server side). $(document).ready(function () {             var h = window.location.hash;             if (h != null) {                 var parts = window.location.href.split('#!');                 if (parts.length > 1) {                     window.location.replace("http://localhost/" + parts[1]);                 }             }    }); It's pretty simple. I'm cutting everything after the #!, then i redirect the user to a new page. So, it's gonna stay:http://localhost/News/Read/2

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • BizTalk 2009 - Custom Functoid Categories

    - by StuartBrierley
    I recently had cause to code a number of custom functoids to aid with some maps that I was writing. Once these were developed and deployed to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions a quick refresh allowed them to appear in toolbox.  After dropping these on a map and configuring the appropriate inputs I tested the map to check that they worked as expected.  All but one of the functoids worked as expecetd, but the final functoid appeared not to be firing at all. I had already tested the code used in a simple test harness application, so I was confident in the code used, but I still needed to figure out what the problem might be. Debugging the map helped me on the way; for some reason the functoid in question was not shown correctly - the functoid definition was wrong. After some investigations I found that the functoid type you assign when coding a custom functoid affects more than just the category it appears in; different functoid types have different capabilities, including what they can link too.  For example, a logical functoid can not provide content for an output element, it can only say whether the element exists.  Map this via a Value Mapping functoid and the value of true or false can be seen in the output element. The functoid I was having problems with was one whare I had used the XPath functoid type, this had seemed to be a good fit as I was looking up content in a config file using xpath and I wanted it to appear the advanced area.  From the table below you can see that this functoid type is marked as "Internal Only", preventing it from being used for custom functoids.  Changing my type to String allowed the functoid to function as expected. Category Description Toolbox Group Assert Internal Use Only Advanced Conversion Converts characters to and from numerics and converts numbers from one base to another. Conversion Count Internal Use Only Advanced Cumulative Performs accumulations of the value of a field that occurs multiple times in a source document and outputs a single output. Cumulative DatabaseExtract Internal Use Only Database DatabaseLookup Internal Use Only Database DateTime Adds date, time, date and time, or add days to a specified date, in output data. Date/Time ExistenceLooping Internal Use Only Advanced Index Internal Use Only Advanced Iteration Internal Use Only Advanced Keymatch Internal Use Only Advanced Logical Controls conditional behavior of other functoids to determine whether particular output data is created. Logical Looping Internal Use Only Advanced MassCopy Internal Use Only Advanced Math Performs specific numeric calculations such as addition, multiplication, and division. Mathematical NilValue Internal Use Only Advanced Scientific Performs specific scientific calculations such as logarithmic, exponential, and trigonometric functions. Scientific Scripter Internal Use Only Advanced String Manipulates data strings by using well-known string functions such as concatenation, length, find, and trim. String TableExtractor Internal Use Only Advanced TableLooping Internal Use Only Advanced Unknown Internal Use Only Advanced ValueMapping Internal Use Only Advanced XPath Internal Use Only Advanced Links http://msdn.microsoft.com/en-us/library/microsoft.biztalk.basefunctoids.functoidcategory(BTS.20).aspx http://blog.eliasen.dk/CommentView,guid,d33b686b-b059-4381-a0e7-1c56e808f7f0.aspx

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