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  • Have you downloaded the Oracle SOA Governance Resource Kit yet? By Yogesh Sontakke

    - by JuergenKress
    Effective Service-Oriented Architecture (SOA) Governance is an essential element in any enterprise transformation strategy. Oracle's SOA Governance solution eases the transition of an organization to SOA by providing a means to reduce risk, maintain business alignment, and show the business value of SOA investments. Whether just embarking on an SOA initiative, or expanding a project or pilot for a broader deployment, this SOA Governance resource kit will guide you along the path to a measurable SOA success. The SOA Governance resource kit includes: White papers, data sheets, analyst reports and customer success stories Webcasts, podcasts and other interactive resources Software downloads from Oracle Technology Network (OTN) Additional information from Oracle.com and OTN Get it here now!” SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: SOA Governance,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • 2D tile-based terrain generation

    - by a240
    As a summer project I decided it would be fun to make a Flash game. Right now I'm going for something like the look of Terraria. It's been a lot of fun, but today I've hit a snag. I need a way to generate my worlds. I've read up Perlin noise as a possibility, but I my attempts have given me sporadic looking results. What are some techniques used to generate these 2D tile-based worlds? Ideally I would like to be able to generate mountains, plains, and caves.

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  • slicehost google apps mx settings

    - by Bob
    Hello All, I am banging my head against the wall on this one. I followed the MX setup tutorials for Google Mail and it didn't work. Currently, after deleting those records and adding the ones google suggested I have domain.com. 86400 IN MX 10 ASPMX.L.GOOGLE.com. domain.com. 86400 IN MX 20 ALT2.ASPMX.L.GOOGLE.com. domain.com. 86400 IN MX 20 ALT1.ASPMX.L.GOOGLE.com. domain.com. 86400 IN MX 30 ASPMX2.GOOGLEMAIL.com. domain.com. 86400 IN MX 30 ASPMX5.GOOGLEMAIL.com. domain.com. 86400 IN MX 30 ASPMX3.GOOGLEMAIL.com. domain.com. 86400 IN MX 30 ASPMX4.GOOGLEMAIL.com. according to the output of my dig command for my particular "domain". I can send email from google apps mail but I can not recieve any email. It gives me the following error: Technical details of permanent failure: Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 550 550 #5.1.0 Address rejected [email protected] Now I already tried following the slicehost MX article instructions straight as well and they did not work out for me. The domain has already been verified by google and it says the email is activated from their end. Any help would be appreciated : )

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  • Is making my own copyright licence safe?

    - by abcd
    I've seen various open source libraries (actually I've seen it for assets as well) having a home-baked license in the following manner : SomeGuy's License:1. You can use this code freely in commercial projects and modify it as you wish, but not sell it2. If you want to sell a modified version, drop me an email first, or give credits to me Edit: The above example is ambiguous, so I am giving another one, I want to know if 3 lines of license will hold some ground: SomeGuy's License:1. You can use this code in a commercial project as a 3rd party library2. You can't sell it as a derivative work I know that such license is not polished at all, for example the Creative Commons set of licenses seem to be short, but actually have some large legal stuff underneath it, but I wonder if at least some level of protection can be gained with a hobby license like that ? My question is, could this hold any ground in the court, or would the corporative lawyers of the company X tear it apart ?

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  • Multi-platform Map Application

    - by Mahdi
    I'm working on a web project (PHP, jQuery) which currently using Google Maps powering up the map functionality of the application, however we need to make it multi-platform like you can go to the dashboard and choose one from 5-10 map providers (which Goolge Maps is just one of them) to underlying your map functionality. So, as the application is supposed to show the data on map, almost in every single place we have to deal with the API provided by that specific map provider. Currently we are thinking about revising our modular structure and/or making something like an adapter for each provider to deal with their native syntax but via our standard methods. I wish to have your ideas and your experiences, specially if you ever made an interface for dealing via 2-3 different map providers. That would helps much and I really appreciate that. If you need any further information, just ask me to update the question. Update: As Vicky Chijwani suggested Mapstraction, now I'm also wondering which one is more better (pros & cons), having an adapter implemented on Javascript or PHP?

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  • What is a good use case for scala?

    - by Usman Ismail
    In a current project we have setup the build so that we could mix Java and Scala. I would like to use more Scala in our code base to make the code more readable and concise. In the process also learn the language by handing over real features. So I plan to use Scala for some classes to showcase its benefits and convince other devs to look into using Scala too. For a rest based web server or a program in general what kind of code structures lend themselves to Scala's functional programming style.

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  • Copy one db diagram from one db to another on different servers? (Same db)

    - by sah302
    I used the copy database wizard to copy my database from our test server to our production server, the database copied everything fine except for the diagram. Okay no problem, first I make sure the target database on production has the support objects created to use database diagraming. Then I select to import data from the other database and chose the dbo.sysdiagrams.Go through with the rest of the import data wizard, but then I get the following error: Validating (Error) Messages Error 0xc0202049: Data Flow Task: Failure inserting into the read-only column "diagram_id". (SQL Server Import and Export Wizard) Error 0xc0202045: Data Flow Task: Column metadata validation failed. (SQL Server Import and Export Wizard) Error 0xc004706b: Data Flow Task: "component "Destination - sysdiagrams" (31)" failed validation and returned validation status "VS_ISBROKEN". (SQL Server Import and Export Wizard) Error 0xc004700c: Data Flow Task: One or more component failed validation. (SQL Server Import and Export Wizard) Error 0xc0024107: Data Flow Task: There were errors during task validation. (SQL Server Import and Export Wizard) So apparently it didn't like that. What's the problem? I am pretty beginner in SQL Server and only do stuff via the GUI usually so am not sure what to do at this point. The databases are the same, but on different servers. Thanks!

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  • the web technology stack is too deep [closed]

    - by AgostinoX
    A standard state-of-the-art project requires at least jsf + spring + faces palette + orm. That's a lot of stuff. Also frameworks like spring misses to bring to the point of starting developing. Otherwise, things like spring-roo wuoldn't even exist. The solution to this may be buy support. Have dedicated people doing integration. Switch to ruby on rails. Switch to dot.net. Since this is a problem, I'm intrested in HOW people address this (java ee) specific concern.

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  • Long delays in Unity3D substance generation

    - by Josh Buhler
    Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity begins to re-import all off the substances built using Substance Designer. As we've got a lot of these in our game, it's starting to lead to 5 minute delays between testing runs just to test a small change. Any suggestions or parameters we should check that could possibly prevent Unity from needing to regenerate these substances every time? Shouldn't it be caching these things somewhere?

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  • Vista - Profile not Loaded Correctly (Cannot Access Registry)

    - by Geoff
    Every so often, I log on and get the Following Message: User profile was not loaded correctly. You have been logged on with a temporary profile. Changes you make to this profile will be lost when you log off. Please see the event log for details or contact your administrator This almost always happens when somebody else has been on the computer for a while, and then I log on. This never used to happen, but now it happens pretty often. My profile is not permanently corrupted, all I have to do is restart my computer, but this annoys me, and I would like to fix it. I was curios about the reason of this cause, so I looked into the Event Log, and found the root of the problem was the ntuser.dat file in the profile that I was logging on to was locked at logon time. This resulted in the current users registry not being loaded, resulting in failure to load the profile. What could be locking this file? is there any way to get a process list without logging on so that I can identify which process has the file locked? Any other suggestions. Hopefully I can find a solution.

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  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • Someone tell me why people writing GNU code use { like that?

    - by Deus Deceit
    I saw the rules on how to type code for UNITY project or GNU software in general. Why do they write code in such an ugly form? Is there a particular reason why they don't put brackets the way (from what I know) most people do? Why like this: for (i = 0; i < 5; i++) { //do something } and not like this: for (i = 0; i < 5; i++) { //Do something } or this: for(i = 0; i < 5l i++) { //Do Something } ???

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  • Libnoise producing completely random noise

    - by Doodlemeat
    I am using libnoise in C++ taken and I have some problems with getting coherent noise. I mean, the noise produced now are completely random and it doesn't look like a noise. Here's a to the image produced by my game. I am diving the map into several chunks, but I can't seem to find any problem doing that since libnoise supports tileable noise. The code can be found below. Every chunk is 8x8 tiles large. Every tile is 64x64 pixels. I am also providing a link to download the entire project. It was made in Visual Studio 2013. Download link This is the code for generating a chunk Chunk *World::loadChunk(sf::Vector2i pPosition) { sf::Vector2i chunkPos = pPosition; pPosition.x *= mChunkTileSize.x; pPosition.y *= mChunkTileSize.y; sf::FloatRect bounds(static_cast<sf::Vector2f>(pPosition), sf::Vector2f(static_cast<float>(mChunkTileSize.x), static_cast<float>(mChunkTileSize.y))); utils::NoiseMap heightMap; utils::NoiseMapBuilderPlane heightMapBuilder; heightMapBuilder.SetSourceModule(mNoiseModule); heightMapBuilder.SetDestNoiseMap(heightMap); heightMapBuilder.SetDestSize(mChunkTileSize.x, mChunkTileSize.y); heightMapBuilder.SetBounds(bounds.left, bounds.left + bounds.width - 1, bounds.top, bounds.top + bounds.height - 1); heightMapBuilder.Build(); Chunk *chunk = new Chunk(this); chunk->setPosition(chunkPos); chunk->buildChunk(&heightMap); chunk->setTexture(&mTileset); mChunks.push_back(chunk); return chunk; } This is the code for building the chunk void Chunk::buildChunk(utils::NoiseMap *pHeightMap) { // Resize the tiles space mTiles.resize(pHeightMap->GetWidth()); for (int x = 0; x < mTiles.size(); x++) { mTiles[x].resize(pHeightMap->GetHeight()); } // Set vertices type and size mVertices.setPrimitiveType(sf::Quads); mVertices.resize(pHeightMap->GetWidth() * pHeightMap->GetWidth() * 4); // Get the offset position of all tiles position sf::Vector2i tileSize = mWorld->getTileSize(); sf::Vector2i chunkSize = mWorld->getChunkSize(); sf::Vector2f offsetPositon = sf::Vector2f(mPosition); offsetPositon.x *= chunkSize.x; offsetPositon.y *= chunkSize.y; // Build tiles for (int x = 0; x < mTiles.size(); x++) { for (int y = 0; y < mTiles[x].size(); y++) { // Sometimes libnoise can return a value over 1.0, better be sure to cap the top and bottom.. float heightValue = pHeightMap->GetValue(x, y); if (heightValue > 1.f) heightValue = 1.f; if (heightValue < -1.f) heightValue = -1.f; // Instantiate a new Tile object with the noise value, this doesn't do anything yet.. mTiles[x][y] = new Tile(this, pHeightMap->GetValue(x, y)); // Get a pointer to the current tile's quad sf::Vertex *quad = &mVertices[(y + x * pHeightMap->GetWidth()) * 4]; quad[0].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + y * tileSize.y); quad[1].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + y * tileSize.y); quad[2].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); quad[3].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); // find out which type of tile to render, atm only air or stone TileStop *tilestop = mWorld->getTileStopAt(heightValue); sf::Vector2i texturePos = tilestop->getTexturePosition(); // define its 4 texture coordinates quad[0].texCoords = sf::Vector2f(texturePos.x, texturePos.y); quad[1].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y); quad[2].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y + 64); quad[3].texCoords = sf::Vector2f(texturePos.x, texturePos.y + 64); } } } All the code that uses libnoise in some way are World.cpp, World.h and Chunk.cpp, Chunk.h in the project.

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  • Who is likely to need the most this high-quality, measurable, reliable approach to software? [closed]

    - by Marek Cruz
    Software engineering is the application of principles of engineering to software. Trouble is, most of those who like to flatter with the title "software engineer" don't do that. They just keep writing code and patching it until it's stable enough to foist off on users. That's not software engineering. Who is likely to need the most the practice of software engineering? (with all the project planning, requirements engineering, software design, implementation based on the design, testing, deployment, awareness of IEEE standards, metrics, security, dependability, usability, etc.)

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  • Eliminating Downtime During Database Upgrades: A Customer Case Study

    - by irem.radzik(at)oracle.com
    Planned outages, such as database, OS, hardware upgrades and migrations, are a fact of life. Even though they are "planned" and many of them are performed during "off business hours", they can still interrupt operations-- especially for global operations and online businesses. For this reason many IT organizations postpone these critical infrastructure improvement projects, which in turn result in delays in advancing business operations. This week, on Thursday January 13th, we will host a free webcast on this topic, and will feature Oracle GoldenGate's customer Atmos Energy. Atmos Energy implemented Oracle GoldenGate for eliminating downtime during their database upgrade from Oracle Database 8.1.7 to Oracle Database 11.1.0.7. Jos Francis, Lead DBA for Atmos, and Ronald Nedd, Sr. DBA for Atmos, will be presenting their database upgrade project and their solution architecture. Join us at this live webcast and hear from our customer and product management how to eliminate planned outages with Oracle GoldenGate's real-time, heterogeneous data replication capabilities.

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  • What label of tests are BizUnit tests?

    - by charlie.mott
    BizUnit is defined as a "Framework for Automated Testing of Distributed Systems.  However, I've never seen a catchy label to describe what sort of tests we create using this framework. They are not really “Unit Tests” that's for sure. "Integration Tests" might be a good definition, but I want a label that clearly separates it from the manual "System Integration Testing" phase of a project where real instances of the integrated systems are used. Among some colleagues, we brainstormed some suggestions: Automated Integration Tests Stubbed Integration Tests Sandbox Integration Tests Localised Integration Tests All give a good view of the sorts of tests that are being done. I think "Stubbed Integration Tests" is most catchy and descriptive. So I will use that until someone comes up with a better idea.

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  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

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  • What are the most important aspects to consider when choosing a SAN for a small office virtualizatio

    - by Prof. Moriarty
    I am in the process of consolidating 6 physical servers running 6 different operating system flavors (don't ask) into two identical physical servers (Dell PowerEdge 2900), using the free VMware ESXi 4.0 platform. We will install an iSCSI SAN over a 1GbE network, and store all virtual machine images on the SAN. Each physical server would run 3 VMs, and in the case of a physical server failure, we would manually switch over the other 3. These are all internal servers, while important, they can tolerate some amount of downtime (say <1h) to keep cost and complexity associated with HA down. I now need to choose the SAN to be used for the setup, on a low budget. We currently have about 2TB of data, but of course I want to able to grow, do backups of VM snapshots on other drives and remove them to a different location, etc. So what I would like to know is: Which are the must have features for this setup, without which using a SAN is not worth it? We are mostly a Dell shop, so I have been looking at the EqualLogic PS4000E High Availability model. Any opinions, anecdotes, bad experiences with this model? (This is one of the few models which could accomodate our existing disks from the physical servers.) If you can recommend something that is not Dell, but it has better value, I would most definitely consider it. Caveats, things to look out for?

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  • How can I both pipe and display output in Windows' command line?

    - by Bob
    I have a process I need to run within a batch file. This process produces some output. I need to both display this output to the screen and send (pipe) it to another program. The bash method uses tee: echo 'ee' | tee /dev/tty | foo Is there an equivalent for Windows? I am happy to use PowerShell if necessary. There are tee ports for Windows, but there does not appear to be an equivalent for /dev/tty, which complicates matters. The specific use-case here: I have a program (launch4j) that I need to run, displaying output to the user. At the same time, I need to be able to detect success or failure in the script. Unfortunately, this program does not set an exit code, and I cannot force it to do so. My current workaround involves piping to find, to search the output (launch4j config.xml | find "Successfully created") - however, that swallows the output I need to display. Therefore, I need some way to both display to the screen and send the ouput to a command - and this command should be able to set ERRORLEVEL (it cannot run asynchronously).

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  • Can static and dynamically typed languages be seen as different tools for different types of jobs?

    - by Erik Reppen
    Yes, similar questions have been asked but always with the aim of finding out 'which one is better.' I'm asking because I came up as a dev primarily in JavaScript and don't really have any extensive experience writing in statically typed languages. In spite of this I definitely see value in learning C for handling demanding operations at lower levels of code (which I assume has a lot to do with static vs dynamic at the compiler level), but what I'm trying to wrap my head around is whether there are specific project contexts (maybe certain types of dynamic data-intensive operations?) involving things other than performance where it makes a lot more sense to go with Java or C# vs. something like Python.

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  • What is Object Oriented Programming ill-suited for?

    - by LeguRi
    In Martin Fowler's book Refactoring, Fowler speaks of how when developers learn something new, they don't consider when it's inappropriate for the job: Ten years ago it was like that with objects. If someone asked me when not to use objects, it was hard to answer. [...] It was just that I didn't know what those limitations were, although I knew what the benefits were. Reading this, it occurred to me I don't know what the limitations or potential disadvantages of Object-Oriented Programming are. What are the limitations of Object Oriented Programming? When should one look at a project and think "OOP is not best suited for this"?

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  • pppd disconnects from 3G, doesn't reconnect, w/ persist set

    - by bytenik
    I am trying to configure pppd to connect to a 3G network (Sprint, in this case) and then stay connected, reconnecting automatically if the remote connection is terminated. I have enabled the persist option. My configuration file is as follows: hide-password noauth connect "/usr/sbin/chat -v -f /etc/chatscripts/cellular" debug /dev/cell 921600 defaultroute noipdefault user " " persist maxfail 0 lcp-echo-failure 10 lcp-echo-interval 60 holdoff 5 However, when the peer disconnects the connection, pppd often waits a long time (substantially more than my holdoff) to reconnect the modem -- if it ever reconnects at all! An example log showing this: May 23 05:17:24 00270e0a8888 pppd[2408]: rcvd [LCP TermReq id=0x26] May 23 05:17:24 00270e0a8888 pppd[2408]: LCP terminated by peer May 23 05:17:24 00270e0a8888 pppd[2408]: Connect time 60.1 minutes. May 23 05:17:24 00270e0a8888 pppd[2408]: Sent 0 bytes, received 0 bytes. May 23 05:17:24 00270e0a8888 pppd[2408]: Script /etc/ppp/ip-down started (pid 2456) May 23 05:17:24 00270e0a8888 pppd[2408]: sent [LCP TermAck id=0x26] May 23 05:17:24 00270e0a8888 pppd[2408]: Script /etc/ppp/ip-down finished (pid 2456), status = 0x0 May 23 05:17:24 00270e0a8888 pppd[2408]: Hangup (SIGHUP) May 23 05:17:24 00270e0a8888 pppd[2408]: Modem hangup May 23 05:17:24 00270e0a8888 pppd[2408]: Connection terminated. May 23 05:17:24 00270e0a8888 pppd[2408]: Terminating on signal 15 May 23 05:17:24 00270e0a8888 pppd[2408]: Exit. May 23 06:08:07 00270e0a8888 pppd[2500]: pppd 2.4.5 started by root, uid 0 May 23 06:08:10 00270e0a8888 pppd[2500]: Script /usr/sbin/chat -v -f /etc/chatscripts/cellular finished (pid 2530), status = 0x0 May 23 06:08:10 00270e0a8888 pppd[2500]: Serial connection established. May 23 06:08:10 00270e0a8888 pppd[2500]: using channel 11 The disconnect at the request of the peer occurs at 5:17, but the reconnect didn't happen until 6:08. I had a friend monitoring the server so I'm not certain that this wasn't a manual reconnection. Either way, it either took almost an hour to reconnect or never reconnected. Shouldn't persist + holdoff 5 cause this to automatically reconnect after 5 seconds of the link terminating?

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  • Is SharpDX mature enough to adopt yet or should I just start using SlimDX right now?

    - by Gavin Williams
    I'm about to stop my game-project in XNA because from what I can gather it's development is coming to an end (and it's already behind current technology). Therefore, I need to adopt a new framework or API. I have just spent 2 days looking at C++ and decided it's really not for me - however I do find the raw access to DirectX appealing. SharpDX sounds like a good place to start, but it has no documentation and no code comments. I feel like it's not quite ready for use. I'm interested in the opinions of people that have used either or both of these frameworks, to help me decide for sure which one I should learn? Thanks for any advice.

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  • Android/Java AI agent framework/middleware

    - by corneliu
    I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can tell, it's not a suitable framework for games (at least for my game idea) because it runs in a split-execution mode, and it needs an always-active network connection to a main host. What I want is just a little something to give me a headstart. I am willing to adjust the game's features to the framework because it's more of a mockup game, and the purpose is to compare the performance of a couple of agents in the game world. The game will be very simplistic, with a minimal UI that displays various stats about the characters in the game (so no graphics, no pathfinding). Thank you.

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  • New MySQL 5.6 Developer Certification and Training

    - by Breanne Cooley
    For those of you who work with MySQL, we've got some great news for you! A wide range of Oracle MySQL teams, including training, engineering, sales consulting and members of MySQL Support, collected content for the new MySQL 5.6 Developer Certification exam. These team members assist developers and DBAs with MySQL questions on a daily basis. They understand what developers need to know to successfully develop applications against MySQL Server 5.6. The MySQL 5.6 Developer Certification Exam details are listed here.  Naturally, this certification process covers the same ground as Oracle's MySQL Training for Developers course, making it ideal for reviewing topics to help you pass the exam. More importantly, you will learn how to develop successful applications that use MySQL Server 5.6 as a data store.  -Diana Gray, Principal Curriculum Project Manager, Oracle University

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