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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • Are there design patterns or generalised approaches for particle simulations?

    - by romeovs
    I'm working on a project (for college) in C++. The goal is to write a program that can more or less simulate a beam of particles flying trough the LHC synchrotron. Not wanting to rush into things, me and my team are thinking about how to implement this and I was wondering if there are general design patterns that are used to solve this kind of problem. The general approach we came up with so far is the following: there is a World that holds all objects you can add objects to this world such as Particle, Dipole and Quadrupole time is cut up into discrete steps, and at each point in time, for each Particle the magnetic and electric forces that each object in the World generates are calculated and summed up (luckily electro-magnetism is linear). each Particle moves accordingly (using a simple estimation approach to solve the differential movement equations) save the Particle positions repeat This seems a good approach but, for instance, it is hard to take into account symmetries that might be present (such as the magnetic field of each Quadrupole) and is this thus suboptimal. To take into account such symmetries as that of the Quadrupole field, it would be much easier to (also) make space discrete and somehow store form of the Quadrupole field somewhere. (Since 2532 or so Quadrupoles are stored this should lead to a massive gain of performance, not having to recalculate each Quadrupole field) So, are there any design patterns? Is the World-approach feasible or is it old-fashioned, bad programming? What about symmetry, how is that generally taken into acount?

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • Pantheon Not Completely Installed?

    - by Simon
    I have just installed the pantheon shell today, and I have not found any help with this yet. I am not just a random noob, i use a bunch of other shells and i also have a few development applications on my copy of ubuntu. But ever since ive opened up pantheon, i cannot find settings or this thing called the launchpad. (if the launchpad is the app drawer up in the upper left corner, or if its the dock. i have it, if thats not what launchpad is, then i cant access it.) I can only change my wallpaper by going back to unity, gnome, or KDE. There is a system settings in the power menu (upper right), but it only has Language Support, Ubuntu One, Additional Drivers, And Printing. I can still access the full ubuntu settings in GNOME of Unity. But thats it. I installed in the terminal, uninstalled, and reinstalled using the software center. Please Help Me If Any Of You Can! Thanks!!!

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  • Performing a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); The language I'm using is C#.

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  • Where to find common database abbreviations in Spanish

    - by jmh_gr
    I'm doing a little pro bono work for an organization in Central America. I'm ok at Spanish and my contacts are perfectly fluent but are not techincal people. Even if they don't care what I call some fields in a database I still want to make as clean a schema as possible, and I'd like to know what some typical abbreviations are for field / variable names in Spanish. I understand abbreviations and naming conventions are entirely personal. I'm not asking for the "correct" or "best" way to abbreviate database object names. I'm just looking for references to lists of typical abbreviations that would be easily recognizable to a techincally competent native Spanish speaker. I believe I am a decent googler but I've had no luck on this one. For example, in my company (where English is the primary language) 'Date' is always shortened to 'DT', 'Code' to 'CD', 'Item' to 'IT', etc. It's easy for the crowds of IT temp workers who revolve through on various projects to figure out that 'DT' stands for 'Date', 'YR' for 'Year', or 'TN' for 'Transaction' without even having to consult the official abbreviations list.

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  • Using a random string to authenticate HMAC?

    - by mrwooster
    I am designing a simple webservice and want to use HMAC for authentication to the service. For the purpose of this question we have: a web service at example.com a secret key shared between a user and the server [K] a consumer ID which is known to the user and the server (but is not necessarily secret) [D] a message which we wish to send to the server [M] The standard HMAC implementation would involve using the secret key [K] and the message [M] to create the hash [H], but I am running into issues with this. The message [M] can be quite long and tends to be read from a file. I have found its very difficult to produce a correct hash consistently across multiple operating systems and programming languages because of hidden characters which make it into various file formats. This is of course bad implementation on the client side (100%), but I would like this webservice to be easily accessible and not have trouble with different file formats. I was thinking of an alternative, which would allow the use a short (5-10 char) random string [R] rather than the message for autentication, e.g. H = HMAC(K,R) The user then passes the random string to the server and the server checks the HMAC server side (using random string + shared secret). As far as I can see, this produces the following issues: There is no message integrity - this is ok message integrity is not important for this service A user could re-use the hash with a different message - I can see 2 ways around this Combine the random string with a timestamp so the hash is only valid for a set period of time Only allow each random string to be used once Since the client is in control of the random string, it is easier to look for collisions I should point out that the principle reason for authentication is to implement rate limiting on the API service. There is zero need for message integrity, and its not a big deal if someone can forge a single request (but it is if they can forge a very large number very quickly). I know that the correct answer is to make sure the message [M] is the same on all platforms/languages before hashing it. But, taking that out of the equation, is the above proposal an acceptable 2nd best?

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • How do I develop database-utilizing application in an agile/test-driven-development way?

    - by user39019
    I want to add databases (traditional client/server RDBMS's like Mysql/Postgresql as opposed to NoSQL, or embedded databases) to my toolbox as a developer. I've been using SQLite for simpler projects with only 1 client, but now I want to do more complicated things (ie, db-backed web development). I usually like following agile and/or test-driven-development principles. I generally code in Perl or Python. Questions: How do I test my code such that each run of the test suite starts with a 'pristine' state? Do I run a separate instance of the database server every test? Do I use a temporary database? How do I design my tables/schema so that it is flexible with respect to changing requirements? Do I start with an ORM for my language? Or do I stick to manually coding SQL? One thing I don't find appealing is having to change more than one thing (say, the CREATE TABLE statement and associated crud statements) for one change, b/c that's error prone. On the other hand, I expect ORM's to be a low slower and harder to debug than raw SQL. What is the general strategy for migrating data between one version of the program and a newer one? Do I carefully write ALTER TABLE statements between each version, or do I dump the data and import fresh in the new version?

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  • Good sysadmin practise?

    - by Randomthrowaway
    Throwaway account here. Recently our sysadmin sent us the following email (I removed the names): Hi, I had a situation yesterday (not mentioning names) when I had to perform a three way md5 checksum verification over the phone, more than once. If we can stick to the same standards then this will save any confusion if you are ever asked to repeat something over the phone or in the office for clarification. This is of particular importance when trying to speak or say this over the phone … m4f7s29gsd32156ffsdf … that’s really difficult to get right on a bad line. The rule is very simple: 1) Speak in blocks of 4 characters and continue until the end. The recipient can read back or ask for verification on one of the blocks. 2) Use the same language! http://en.wikipedia.org/wiki/Phoenetic_alphabet#NATO Myself, xxx and a few others I know all speak the NATO phonetic alphabet (aka police speak) and this makes it so much easier and saves so much time. If you want to learn quickly then all you really need is A to F and 0 to 9. 0 to 9 is really easy, A to F is only 6 characters to learn. Could you tell me if forcing the developers to learn NATO alphabet is a good practise, or if there are ways (and which ways) to avoid being in such a situation?

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  • Series On Embedded Development (Part 3) - Runtime Optionality

    - by Darryl Mocek
    What is runtime optionality? Runtime optionality means writing and packaging your code in such a way that all of the features are available at runtime, but aren't loaded and used if the feature isn't used. The code is separate, and you can even remove the code to save persistent storage if you know the feature will not be used. In native programming terms, it's splitting your application into separate shared libraries so you only have to load what you're using, which means it only impacts volatile memory when enabled at runtime. All the functionality is there, but if it's not used at runtime, it's not loaded. A good example of this in Java is JVMTI, Java's Virtual Machine Tool Interface. On smaller, embedded platforms, these libraries may not be there. If the libraries are not there, there's no effect on the runtime as long as you don't try to use the JVMTI features. There is a trade-off between size/performance and flexibility here. Putting code in separate libraries means loading that code will take longer and it will typically take up more persistent space. However, if the code is rarely used, you can save volatile memory by including it in a separate library. You can also use this method in Java by putting rarely-used code into one or more separate JAR's. Loading a JAR and parsing it takes CPU cycles and volatile memory. Putting all of your application's code into a single JAR means more processing for that JAR. Consider putting rarely-used code in a separate library/JAR.

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  • How to factorize code in Unreal Kismet (i.e. "Material Function"s for Kismet)

    - by Georges Dupéron
    In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser ? right-click ? new matrial function, IIRC). When defining the behaviour of some actor in Kismet, one can easily have a dozen nodes involved. If I have many actors that share the same behaviour, then I'll copy-paste these nodes, and change the variables so they point to the other actors. This leads to inconsistencies (a modification in the behaviour of an actor isn't propagated in the copy-pasted nodes), complexity (you end up with hundreds of nodes), and generally useless effort. My question is : Can I create a "kismet function", just like a material function ? Note: I'd rather avoid using UnrealScript. I don't even know where to type UnrealScripts, don't know where the documentation is and more generally don't have enough time to invest in learning UnrealScript. This "kismet function" feature must be usable by graphists (with little programming knowledge). If a (simple) script suffices to add this feature in the Kismet editor, so that one can create several "functions" without using UnrealScript, then fine, but I don't really want to have to write a script each time I want to factorize a few nodes. Thanks for any information !

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Use the Latest Guided Learning Paths for BI & EPM Partners

    - by Mike.Hallett(at)Oracle-BI&EPM
    Keep up to date with the current version Guided Learning Paths for BI Partners @ https://competencycenter.oracle.com/opncc/glp_list.cc, for Example: Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Business Intelligence Implementation Consultant Business Intelligence Applications 7.9.6 for CRM Implementation Specialist Business Intelligence Applications 7.9.6 for ERP Implementation Specialist Oracle Business Intelligence Foundation 11g Implementation Specialist Oracle Essbase 11 Implementation Specialist PreSales Consultant Business Intelligence Applications 7.9.6 PreSales Specialist Oracle Business Intelligence Foundation Suite 11g PreSales Specialist Oracle Essbase 11 PreSales Specialist Sales Person Business Intelligence Applications 7.9.6 Sales Specialist Oracle Business Intelligence Foundation Suite 11g Sales Specialist Oracle Essbase 11 Sales Specialist

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  • Mobile development, recommended computer configuration?

    - by MikaelW
    Hi, For the last 4 weeks, I have been trying to get into mobile development. Done a couple of tutorials, read some books, developed a couple of dummy Android apps. The thing is my computer is a 5 years old laptop, it is slow and time has come to replace it and I’m looking at different offers online. Have you got any recommendations? Is there any must-have that should make my developer life easier in the future? Is there anything specific that may be useful at a more advanced stage of development that I just can’t think of right now on the hardware side? (I mean apart from good proc, lots of RAM, many USB ports...) One thing I can think of is to have three OS on the same workstation: Windows, Unix and MacOS (so far I focused on android/java/eclipse but am interested in Iphone/objC/xcode as well) but that’s more on the software side. Anyway, would be grateful for any recommendations. Thanks in advance! Mikael PS: I’m quite free on the budget side of things PPS: I'm aware it's not really a programming question but will still be of interest to some programmers here.

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  • When does a programmer know when a new job is not right?

    - by Mysterion
    I believe that the interview process is a selling of both parties - what can the employee offer the employer and vice versa. Assuming an individual has been careful in selecting their new employer (via thorough questioning in the interview process), however when they arrive at the job they find the employer has not been honest about certain aspects of the job. Examples of this dishonesty could include: The employee making it clear that technical excellence is an important factor, which is promised by the employer, but is not fully delivered or a good technical structure does not exist. The employee states they want to work on well architected and short (lets say less than 1 yr) long projects, yet when they start they find they are placed on a poorly architected older project. The employee being told of a pair programming environment to get him up to speed on the project, but being left to his own devices/questioning on arrival. The employee is promised a culture that encourages innovation and technical excellence but finds that this is not the case (eg. using technology for knowledge retention is laughed at). I know that a lot of famous developers feel that you make the place you work at. Is it realistic for a new employee with limited experience in the industry (say less than 5 years) to be able to join the company and change attitudes or even challenge the employer on the perceived dishonesty? Should they stay in this job or cut their losses?

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  • Is this a decent use-case for goto in C?

    - by Robz
    I really hesitate to ask this, because I don't want to "solicit debate, arguments, polling, or extended discussion" but I'm new to C and want to gain more insight into common patterns used in the language. I recently heard some distaste for the goto command, but I've also recently found a decent use-case for it. Code like this: error = function_that_could_fail_1(); if (!error) { error = function_that_could_fail_2(); if (!error) { error = function_that_could_fail_3(); ...to the n-th tab level! } else { // deal with error, clean up, and return error code } } else { // deal with error, clean up, and return error code } If the clean-up part is all very similar, could be written a little prettier (my opinion?) like this: error = function_that_could_fail_1(); if(error) { goto cleanup; } error = function_that_could_fail_2(); if(error) { goto cleanup; } error = function_that_could_fail_3(); if(error) { goto cleanup; } ... cleanup: // deal with error if it exists, clean up // return error code Is this a common or acceptable use-case of goto in C? Is there a different/better way to do this?

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  • Computer Says No: Mobile Apps Connectivity Messages

    - by ultan o'broin
    Sharing some insight into connectivity messages for mobile applications. Based on some recent ethnography done my myself, and prompted by a real business case, I would recommend a message that: In plain language, briefly and directly tells the user what is wrong and why. Something like: Cannot connect because of a network problem. Affords the user a means to retry connecting (or attempts automatically). Mobile context of use means users use anticipate interruptibility and disruption of task, so they will try again as an effective course of action. Tells the user when connection is re-established, and off they go. Saves any work already done, implicitly. (Bonus points on the ADF critical task setting scale) The following images showing my experience reading ADF-EMG Google Groups notification my (Android ICS) Samsung Galaxy S2 during a loss of WiFi give you a good idea of a suitable kind of messaging user experience for mobile apps in this kind of scenario. Inline connection lost message with Retry button Connection re-established toaster message The UX possible is dependent on device and platform features, sure, so remember to integrate with the device capability (see point 10 of this great article on mobile design by Brent White and Lynn Hnilo-Rampoldi) but taking these considerations into account is far superior to a context-free dumbed down common error message repurposed from the desktop mentality about the connection to the server being lost, so just "Click OK" or "Contact your sysadmin.".

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • Inactive JSRs looking for Spec Leads

    - by heathervc
    You may have noticed that some JSRs have a classification of "Inactive" on their JSR page.  The introduction of this term in 2009 was part of an effort to enable and encourage more transparency into the development of JSRs.  You can read more about Inactive JSRs here and also in the JCP FAQ.The following JSR proposals have been Inactive since at least 2009. If you are a JCP Member and are interested in taking over the Specification Lead role for one of these JSRs, please contact the PMO at [email protected] on or before 23 April 2012. With that message, please include the following: the subject line "Spec Lead for JSR ###," where '###' is the JSR number which JCP Member you represent why you wish to take over the Specification lead role Here is the current list of Inactive JSRs for which Members can request to become Specification Leads: JSR 122, JAIN JCAT JSR 161, JAIN ENUM API Specification JSR 182, JPay - Payment API for the Java Platform JSR 210, OSS Service Quality Management API JSR 241, The Groovy Programming Language JSR 251, Pricing API JSR 278, Resource Management API for Java ME JSR 304, Mobile Telephony API v2 JSR 305, Annotations for Software Defect Detection JSR 320, Services Framework

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  • getting started as a web developer [closed]

    - by kmote
    I have over 10 years of programming experience building (Windows-based) desktop applications and utilities (VC++, C#, Python). My goal over the next year is to start transitioning to web application development. I want to teach myself the fundamental tools and technologies that would be considered essential for building professional, online, interactive, visually-stunning, data-driven web apps -- the kind described in Google's recently released "Field Guide: Building Great Web Applications". So my question is, what are the primary, most commonly-used technologies that seasoned professionals will need in their tool belt in the coming years? My plan was to start coming up to speed in Javascript, HTML5, & CSS, and then to do a deep dive into ASP.NET and Ajax, along with SQL DBs. (I was surprised to not be able to find a single book at Amazon with a broad, general scope like this, which caused me to start second-guessing this approach.) So, seasoned professionals: am I on the right track? Are there some glaring omissions in my list? Or some unnecessary inclusions? I would welcome any book suggestions along these lines as well.

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  • Add copyright notice to a website

    - by PeeHaa
    Not really a programming question, but I find it related. If not (or you find this question too subjective), please tell me, yell at me, swear at me, kick me in the nuts, or just vote to close :) I've read some questions and answers here on SO about adding copyright notices, but not the specific ones I am looking for. I want to add a copyright notice to a website I created. Something like (c) Me 2010. All rights reserved. I am aware that everything written by someone is automatically copyrighted (if I'm not mistaken and perhaps depending on country laws). I see some sites use the following format for this (c) Me 2009-2010. However for me that makes no sense to add an 'end-date' to the notice. I am aware I can code to update the notice every year, but I just find it strange. Or is it just me? Another question is: I also use copyrighted code from others (they are all mentioned in the credits incl. links to their licenses ofc) on my site. Would it still be OK to add the copyright notice to the site with only Me in it? So to sum it up I have 2 questions: What is THE RIGHT WAYTM of adding a copyright notice on a website (or code or whatever)? If there is one. Is it allowed to copyright code with other copyrighted code within it?

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  • Using R on your Oracle Data Warehouse

    - by jean-pierre.dijcks
    Since it is Predictive Analytics World in our backyard (or are we San Francisco’s backyard…?) I figured it is well worth the time to dust of some old but important news. With big data (should we start calling it “any data analytics” instead?) being the buzz word and analytics the key operative goal, not moving data around is becoming more and more critical to the business users. Why? Because instead of spending time on moving data around into your next analytics server you should be running analytics on those CPUs. You could always do this with Oracle Data Mining within the Oracle Database. But a lot of folks want to leverage R as their main tool. Well, this article describes how you can do this, since 2010… As Casimir Saternos concludes in the article; “There is a growing awareness of the need to effectively analyze astronomical amounts of data, much of which is stored in Oracle databases. Statistics and modeling techniques are used to improve a wide variety of business functions. ODM accessed using the R language increases the value of your data by uncovering additional information. RODM is a powerful tool to enable your organization to make predictions, classify data, and create visualizations that maximize effectiveness and efficiencies.” Happy Analysis!

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  • I cannot boot Ubuntu from WUBI install with windows 7, get an error message every time

    - by Tom
    i have tried several times to install ubuntu using wubi, i can't use a disc as i have a notebook computer and there is no optical drive. the download and installation all seem to work well but whenever i try to boot ubuntu at the windows 7/ubuntu menu it comes up with this error screen. I have used both the C: drive and the D: drive to install Ubuntu several times each, it's always unsuccessful. "Windows has failed to start. a recent hardware or software change might be the cause. To fix the problem: Insert your windows installation disc and restart your computer Choose your language settings and then click 'next' Click repair your computer. If you do not have this disc, contact your system administrator or computer manufacturer for assistance. File: \ubuntu\winboot\wubildr.mbr Status: 0xc000000F Info: The selected entry could not be loaded because the application is missing or corrupt." I use an ASUS x501a with windows 7. What do i do to fix this? I want to be able to dual boot Windows 7 and ubuntu. Thanks a lot :)

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  • Trying to move away from PHP/Yii: RoR, Python/Django or ASP.NET MVC? Your opinions please [closed]

    - by Örs
    I have a CS degree and I've been working as a web developer (front & backend) for about 2 years now. I've been working with PHP mostly because it was easy to pick up and find a job, but I've grown to dislike the language and want to try something new, and possibly get a better paying job. That last point is especially important because in my area (Romania/Eastern Europe) PHP jobs are mostly for people fresh out of college/high school, hence the pay is rather low. I've been working with the Yii framework which, if I understand correctly, borrows a lot from Ruby on Rails (convention over configuration, MVC, Active Record, scaffolding). Other than PHP I only know curly-brace languages (C/C++/Java) and bash so Python/Ruby might be a bit challenging. On the other hand I've been using Linux (with vim and recently Sublime Text 2) for almost 4 years now so Windows and a lack of a terminal would have its downsides as well. I'm leaning towards Python/Ruby because of my *nix bias (plus both look like fun), but I've heard great things about ASP.NET MVC as well. Any suggestions? PS: I think there are more jobs in ASP.NET around here, but that's not necessarily a plus, because there are a lot of CS graduates as well. tl;dr: Romanian PHP/Yii developer trying to move to Python/Django or Ruby/Rails or C#/ASP.NET MVC. Suggestions?

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