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  • Web development and tips for building a website and the advantages of using HTML 5 in the site

    - by Siddarth
    I am trying to make a website for my college, and the program starts from jan 13 and we get 15 days of time to develop a running site. The best site will become the college site. I am participating, for all these days i used to participate in C and C++ contests and also won a few contests, now i am really into web dev for the last 2 months. I knew HTML long ago recently i brushed up on it and learnt javascript from "javascript and jquery the missing manual"(sorry for not adding the link) and recently bought "PHP and MySQL web development" and I am going on fine with it, but still a lot of pages to cover in that book. After this what do i need to know ajax is one language to concentrate on, what else do i need to do to make this project up and running. Can someone let me know the tricks of this trade and complete information to build a site like this. Right now i am good with javascript HTML and CSS and thats it, what else I am studying HTML5 and CSS3 its pretty fast and neat. The info on site is a college website which includes students profiles where the have to register their info with college id number and pretty much thats it. Think of it as a college site + a social networking site for students, where they can upload there pics and videos pdf books etc.

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  • Count function on tree structure (non-binary)

    - by Spevy
    I am implementing a tree Data structure in c# based (largely on Dan Vanderboom's Generic implementation). I am now considering approach on handling a Count property which Dan does not implement. The obvious and easy way would be to use a recursive call which Traverses the tree happily adding up nodes (or iteratively traversing the tree with a Queue and counting nodes if you prefer). It just seems expensive. (I also may want to lazy load some of my nodes down the road). I could maintain a count at the root node. All children would traverse up to and/or hold a reference to the root, and update a internally settable count property on changes. This would push the iteration problem to when ever I want to break off a branch or clear all children below a given node. Generally less expensive, and puts the heavy lifting what I think will be less frequently called functions. Seems a little brute force, and that usually means exception cases I haven't thought of yet, or bugs if you prefer. Does anyone have an example of an implementation which keeps a count for an Unbalanced and/or non-binary tree structure rather than counting on the fly? Don't worry about the lazy load, or language. I am sure I can adjust the example to fit my specific needs. EDIT: I am curious about an example, rather than instructions or discussion. I know this is not technically difficult...

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  • Solution for lightweight LAN peer discovering?

    - by DevilWithin
    I built a library for purely cross-platform programming. My games made with it run fine in Android , Pc, Linux, Mac etc. The networking capabilities are provided by ENET library, therefore all communication between my apps is not TCP or UDP compatible, but only in the custom protocol, even tough its based on the UDP ultimately. I don't think its possible to do what i want with ENET, thats why I ask here for help! Lets say I have the same game running in my Android phone, my laptop and my pc. They are all in the same wifi network, and therefore in a LAN, whether its Wifi hotspot(?) or the household router. I need each of those 3 peers to discover the other two in the network. This is meant only to find the IP of alive apps in the LAN network, to be able to host multiplayer games between them. I can only think of one effective way to do this, UDP broadcast, wait responses, but if that is the solution, i need something small, since its the only purpose of the implementation. Other way could be to try to connect to all IPs in the LAN address subrange, but I don't think the OS would be with me on this one :p Sorry for the long question!

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  • Which architecture should I choose for this project?

    - by Jichao
    I have a project. The server which based on a phone PCI-board is responsible for received phone calls from the customer and then redirect the phone calls to the operators. I have decided to code the server using c++ programming language and qt framework because the PCI-board SDK's interface is c/c++ originated and for the sake of portability. The server need to send the information of the the customer to the operator while ringing the operator and the ui interface of the operator client should be browser-based. Now the key problem is how could the server notify the operator that there is a phone call for he/she. One architecture I have considered is like this, The operator browser client use ajax pooling the web server to check whether there is call to the client; the web server pooling the database server to check whether there is call; the desktop server(c++) wait for the phone calls and set the information in the database. The other operations such as hang up the phone call from the client, retransfer the phone call to the other operator also use this architecture. Then, is there any way other than pooling the server(js code setInterval('getDail', 1000)) to decide whether there is a call to the operator? Is this architecture feasible or should I use some terrific techniques that I do know such as web services,xml-rpc, soap???

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Writing Java in Java

    - by Skeith
    I have been using Java for several months at work now and am becoming mildly competent in it. The problem I think I am having is that I program C++ in Java . By that I mean I have always used C++ and am treating Java as a simple syntax change instead of appreciate if for its own language. For instance a static variable in C++ is the same as a normal variable in Java as Java is all classes so they maintain there values between function calls. Little things like this are tripping me up constantly as I am self taught. What I want is to invest the time to become a good java programmer not just a C++ programmer that can write in Java. The problem is I do not know how to do this. I have tried reading the Java doc pages but I find them very clinical and hard to understand. So what I am looking for is recommendations on how I can learn to think in Java. Books that teach Java concepts not Java syntax, online tutorials that I can work through that give it a context, established Java traditions/best practices and any other thing that you could recommend.

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  • Windows Embedded Compact 7

    - by Valter Minute
    This will be the official name of the new release of Windows CE. Windows Embedded Compact 7 is available as a public CTP and it already supports a wide range of CPUs and both the device emulator and VirtualPC emulated environments. So I’ll have to learn a new (and longer) name for my favorite OS… but I (and all my two readers!) will be able to test it as soon as the download from connect web site completes (I'm sorry for my readers, but you'll have to download it by yourselves). Here’s a link for the download (it's free but you’ll have to register on connect with a valid LiveId): https://connect.microsoft.com/windowsembeddedce Remember that this is still a beta (or “Community Technology Preview” if you speak marketing language) and so it’s better to not install it on your main development PC (or, at least, backup everything before installation) and that the features and performances you’ll get from this beta may not be the same ones of the final release of the OS. You can discover the new features of Windows Embedded Compact on the new “official” webpage on microsoft website: http://www.microsoft.com/windowsembedded/en-us/products/windowsce/compact7.mspx or on Olivier’s blog: http://blogs.msdn.com/b/obloch/archive/2010/06/01/windows-embedded-compact-7-announced-and-public-ctp-available.aspx I hope to be able to post some interesting content about Windows Embedded Compact 7 soon (and maybe be able to shorten it’s name in CE7 in my blog posts, when I'll ensure that both my readers are not worketing for Microsoft's marketing department …). Technorati Tags: "Windows Embedded Compact 7"

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  • Removing ocurrances of characters in a string

    - by DmainEvent
    I am reading this book, programming Interviews exposed by John Wiley and sons and in chapter 6 they are discussing removing all instances of characters in a src string using a removal string... so removeChars(string str, string remove) In there writeup they sey the steps to accomplish this are to have a boolean lookup array with all values initially set to false, then loop through each character in remove setting the corresponding value in the lookup array to true (note: this could also be a hash if the possible character set where huge like Unicode-16 or something like that or if str and remove are both relatively small... < 100 characters I suppose). You then iterate through the str with a source and destination index, copying each character only if its corresponding value in the lookup array is false... Which makes sense... I don't understand the code that they use however... They have for(src = 0; src < len; ++src){ flags[r[src]] == true; } which is turning the flag value at the remove string indexed at src to true... so if you start out with PLEASE HELP as your str and LEA as your remove you will be setting in your flag table at 0,1,2... t|t|t but after that you will get an out of bounds exception because r doesn't have have anything greater than 2 in it... even using there example you get an out of bounds exception... Am is there code example unworkable?

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  • Tomcat + Spring + CI workflow

    - by ex3v
    We're starting our very first project with Spring and java web stack. This project will be mainly about rewriting quite large ERP/CRM from Zend Framework to Java. Important factor in my question is that I come from php territory, where things (in terms of quality) tend to look different than in java world. Fatcs: there will be 2-3 developers, at least one of developers uses Windows, rest uses Linux, there is one remote linux-based machine, which should handle test and production instances, after struggling with buggy legacy code, we want to introduce good programming and development practices (CI, tests, clean code and so on) client: internal, frequent business logic changes, scrum, daily deployments What I want to achieve is good workflow on as many development stages as possible (coding - commiting - testing - deploying). The problem is that I've never done this before, so I don't know what are best practices to do this. What I have so far is: developers code locally, there is vagrant instance on every development machine, managed by puppet. It contains the same linux, jenkins and tomcat versions as production machine, while coding, developer deploys to vagrant machine, after local merge to test branch, jenkins on vagrant handles tests, when everything is fine, developer pushes commits and merges jenkins on remote machine pulls commit from test branch, runs tests and so on, if everything looks green, jenkins deploys to test tomcat instance Deployment to production is manual (altough it can be done using helping scripts) when business logic is tested by other divisions and everything looks fine to client. Now, the real question: does above make any sense? Things that I'm not sure about: Remote machine: won't there be any problems with two (or even three, as jenkins might need one) instances of same app on tomcat? Using vagrant to develop on php environment is just vise. Isn't this overkill while using Tomcat? I mean, is there higher probability that tomcat will act the same on every machine? Is there sense of having local jenkins on vagrant?

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  • Why it is called "hash table", or "hash function"? Hash doesn't make any sense to me here

    - by Saeed Neamati
    It's now about 4 years of development that I'm using, hearing, talking about, and implementing hash tables and hash functions. But I really never understand why it's called hash? I remember the first days I started programming, this term was kind'of cumbersome terminology to me. I never figured out what is it, based on its name. I just experimentally understood what it does and why and when should we use it. However, I still sometimes try to figure out why it's called hash. I have no problem with table or function and to be honest, they are pretty deductive, rational terms. However, I think better words could be used instead of hash, like key, or uniqueness. Don't key table or uniqueness table. According to my dictionary, hash means: Fried dish of potato and meats (highly irrelevant) # symbol (AKA number sign, pound sign, etc.) (still irrelevant, maybe just a mis-nomenclature) Apply algorithm to character string (still has nothing to do with uniqueness, which is the most important feature of a hash table) Cut food Another term for hashish Does anyone know why it's called hash?

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  • How to shift a vector based on the rotation of another vector?

    - by bpierre
    I’m learning 2D programming, so excuse my approximations, and please, don’t hesitate to correct me. I am just trying to fire a bullet from a player. I’m using HTML canvas (top left origin). Here is a representation of my problem: The black vector represent the position of the player (the grey square). The green vector represent its direction. The red disc represents the target. The red vector represents the direction of a bullet, which will move in the direction of the target (red and dotted line). The blue cross represents the point from where I really want to fire the bullet (and the blue and dotted line represents its movement). This is how I draw the player (this is the player object. Position, direction and dimensions are 2D vectors): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.drawImage(this.image, Math.round(-this.dimensions.x/2), Math.round(-this.dimensions.y/2), this.dimensions.x, this.dimensions.y); ctx.restore(); This is how I instanciate a new bullet: var bulletPosition = playerPosition.clone(); // Copy of the player position var bulletDirection = Vector2D.substract(targetPosition, playerPosition).normalize(); // Difference between the player and the target, normalized new Bullet(bulletPosition, bulletDirection); This is how I move the bullet (this is the bullet object): var speed = 5; this.position.add(Vector2D.multiply(this.direction, speed)); And this is how I draw the bullet (this is the bullet object): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.fillRect(0, 0, 3, 3); ctx.restore(); How can I change the direction and position vectors of the bullet to ensure it is on the blue dotted line? I think I should represent the shift with a vector, but I can’t see how to use it.

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  • What did Rich Hickey mean when he said, "All that specificity [of interfaces/classes/types] kills your reuse!"

    - by GlenPeterson
    In Rich Hickey's thought-provoking goto conference keynote "The Value of Values" at 29 minutes he's talking about the overhead of a language like Java and makes a statement like, "All those interfaces kill your reuse." What does he mean? Is that true? In my search for answers, I have run across: The Principle of Least Knowledge AKA The Law of Demeter which encourages airtight API interfaces. Wikipedia also lists some disadvantages. Kevlin Henney's Imperial Clothing Crisis which argues that use, not reuse is the appropriate goal. Jack Diederich's "Stop Writing Classes" talk which argues against over-engineering in general. Clearly, anything written badly enough will be useless. But how would the interface of a well-written API prevent that code from being used? There are examples throughout history of something made for one purpose being used more for something else. But in the software world, if you use something for a purpose it wasn't intended for, it usually breaks. I'm looking for one good example of a good interface preventing a legitimate but unintended use of some code. Does that exist? I can't picture it.

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  • Hello PCI Council, are you listening?

    - by David Dorf
    Mention "PCI" to any retailer and you'll instantly see them take a deep breath and start looking for the nearest exit.  Nobody wants to be insecure, but few actually believe that PCI does anything more than focus blame directly on retailers.  I applaud PCI for making retailers more aware of the importance of security, but did you have to make them PAINFULLY aware?  POS vendors aren't immune to this pain either as we have to undergo lengthy third-party audits in addition to the internal secure programming programs.  There's got to be a better way. There's a timely article over at StorefrontBacktalk that discusses the inequity of PCI's rules, and also mentions that the PCI Council is accepting comments until April 15th. As a vendor, my biggest issue with PCI is that they require vendors to disclose the details of any breaches, in effect "ratting out" customers.  I don't think its a vendor's place to do this.  I'd rather have the trust of my customers so we can jointly solve the problem. Mary Ann Davidson, Oracle's Chief Security Officer, has an interesting blog posting on this very topic.  Its a bit of a long read, but I found it very entertaining and thought-provoking.  Here's an excerpt: ...heading up the list of “you must be joking” regulations are recent disturbing developments in the Payment Card Industry (PCI) world. I’d like to give [the] PCI kahunas the benefit of the doubt about their intentions, except that efforts by Oracle among others to make them aware of “unfortunate side effects of your requirements” – which is as tactful I can be for reasons that I believe will become obvious below - have gone, to-date, unanswered and more importantly, unchanged. I encourage you to read the entire posting, Pain Comes Instantly, and then provide feedback to the PCI Council.

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  • How do I get others to see past my prior inexperience?

    - by Kevin
    My core question is how do I proceed from the following predicament. I will be honest with you, I wasted my College Experience. I slacked off and didn't take any of my comp sci classes that seriously, somehow i still got out with a 3.25 GPA. But truth be told I learned nothing. I befriended most of my professors who went pretty lenient on me in terms of grading. However, I basically came out of College knowing how to program a simple calculator in VB.Net. I was (to my great surprise) hired by a very large respected company in Denver as a Junior developer. Well the long and the short of it is that I knew so little about programming that I quickly became the office pariah and was almost fired due to my incompetence. It has been 8 months now and I feel I have learned some basic things and I am not as picked on as I used to be by the other developers. However, everyone hates me and the first few months have given the other developers a horrible perception of me. I am no longer afraid of code or learning, but I have put my self in the precarious position of being the scapegoat of our department. I hate going to work every day because no one there is my friend and pretty much everyone is hostile to me. What should I do? Any advice?

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  • How to change careers

    - by Jack Black
    For the past 4 years I have worked in c# doing web development. I have really enjoyed it, learnt a lot and have a worked hard to get to a position where I am earning good money and enjoy the work. However lately - I have wanted a change. What with the "native renaissance" I would like to change my career from being high level application and web development to more down to the metal native development. I haven't done any c or c++ since Uni over 4 years ago and so I have begun reading text books and websites to brush up. However - one major issue I have is that I have no practical experience with C++ and although I am brushing up on it, there will be a lot I don't know. Most of the jobs I have seen in native code around me all require native experience. The only positions I can find that don't explicitly ask for native experience are junior level positions. In my current role I am a mid level developer and although there would be a lot to learn in a c++ position, I wouldn't class myself as a junior. I guess my question is, how do people solve this issue when changing programming languages for their profession and / or how would you approach this hurdle? Like I said, I would really like to try out native development professionally but I wouldn't want to move back to a junior role. Would employers consider years of managed development and native hobby projects enough experience?

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  • Genetic Algorithm new generation exponentially increasing

    - by Rdz
    I'm programming Genetic Algorithm in C++ and after searching all kind of ways of doing GA'a operators (selection, crossover, mutation) I came up with a doubt. Let's say I have an initial population of 500. My selection will consist in getting the top 20% of 500(based on best fitness). So I get 100 individuals to mate. When I do the crossover I'll get 2 children where both together have 50% of surviving. So far so good. I start the mutation, and everything's ok.. Now when I start choosing the Next generation, I see that I have a big number of children (in this case, 4950 if you wanna know). Now the thing is, every time I run GA, if I send all the children to the next generation, the number of individuals per generation will increase exponentially. So there must be a way of choosing the children to fulfill a new generation without getting out of this range of the initial population. What I'm asking here is if there is anyway of choosing the children to fill the new generations OR should I choose somehow (and maybe reduce) the parents to mate so I don't get so many children in the end. Thanks :)

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  • Overloading methods that do logically different things, does this break any major principles?

    - by siva.k
    This is something that's been bugging me for a bit now. In some cases you see code that is a series of overloads, but when you look at the actual implementation you realize they do logically different things. However writing them as overloads allows the caller to ignore this and get the same end result. But would it be more sound to name the methods more explicitly then to write them as overloads? public void LoadWords(string filePath) { var lines = File.ReadAllLines(filePath).ToList(); LoadWords(lines); } public void LoadWords(IEnumerable<string> words) { // loads words into a List<string> based on some filters } Would these methods better serve future developers to be named as LoadWordsFromFile() and LoadWordsFromEnumerable()? It seems unnecessary to me, but if that is better what programming principle would apply here? On the flip side it'd make it so you didn't need to read the signatures to see exactly how you can load the words, which as Uncle Bob says would be a double take. But in general is this type of overloading to be avoided then?

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  • Valid reason for employer to breach freelance contract

    - by Costas
    Please don't close this as offtopic. According to the FAQ I can post programming related questions. I was working on a project and when it was half way completed (1 weeks work), the employer backs out and refuses to pay me. Shortly before this he was being very rude. He was having problems configuring the server and he told me it was my fault and that I had to fix it. After I spent several hours trying to figure out the problem, it turned out to be his fault. After this when I put the code on the server. He found 1 bug that I had missed. He freaked out, accused me of being a bad programmer and told me that the code was shit and that he couldn't use it. He said that if there is a bug in the code, that means the code is bad and he can't use it. He would have to throw the code away and hire someone else. His kept reiterating his argument: "why should I pay for code that I can't use". And I kept telling him the code was fine and urged him to have another programmer give him a second opinion. But he would have none of that. He said he would compensate me for my troubles by paying me 250$. Then he changes his mind and lowers that to 200$. Then a third time he changes his mind and says he doesn't want to compensate me at all. I'm left frustrated because besides being rude, he did not at any time tell me he was unhappy with the work that I was doing. So my question is; Is the above a valid reason to back out of a verbal contract in your opinion?

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  • How to start and maintain an after-work project

    - by Sam
    I work as a full time developer. My workplace, however, is very limiting in the technologies and programming languages I can use. All of the work is done in C++. It is clear that C++ is rapidly losing (or maybe already lost) its leading position. (please don't flame me, I have years and years of C++ experience, and I love this language, I am merely stating a fact). I have a few ideas for java/android projects as well as a project I would like to implement in C#. I see this as a way for me to stay current with the job market's trends and I hope that it will help me find my next job in a more up to date area. So here's the problem, my normal workday is 10-11 hours, after finishing with the kids and house chores I get about 1-2.5 hours before I am too tired to think much less code. at that point I am going to bed frustrated, disappointed with myself for not being able to stick with my plans, and then I wake up the next morning to do it all again. I have a few hours more during the weekends but clearly I would need to do something different if I want to reach any of my goals. Is there any way for me to make better use of the time I have? Did any of you guys have a similar problem, and had succefully resolved it?

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  • Review of TechEd 2012 - so far

    - by Stefan Barrett
    Disclaimer: probably going to next years TechEd.  (but not 100% sure) As with most TechEd's, this is not one of the best - but it's not bad.  Some impressions so far: The food is not bad, through perhaps not as much choice as in previous years.  The snacks, while a bit limited, are at least available.  The alumni lounge is ok, through perhaps not as good as last years.  Wifi is a bit worse than previous years - not really working in the big room, and a bit sporadic in the rest of the building. The device seems to make a big difference - the iPad seems to connect the easiest, while the iPhone & Lumia 800 are really struggling.  The real problem is the content - not as developer focused as in previous years.  This shows up in a number of different ways, for example while there is a visual studio booth, there is not much sign of anybody from the language teams.  This is one of few TechEd's where I don't feel very surprised about anything - seen most of the developer stuff in previews. One example where I was surprised was the pre-conf on c++ - its been years since I did any c++, but based on that session perhaps I should start again. While there are sessions, I'm not finding my schedule very challenged. For each time-slot there only seems to 1, or rarely 2, interesting sessions.  The focus seems to be on windows 8, Azure and the phone, which while interesting (might give win8 a go), are not enough.

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  • I've inherited 200K lines of spaghetti code -- what now?

    - by kmote
    I hope this isn't too general of a question; I could really use some seasoned advice. I am newly employed as the sole "SW Engineer" in a fairly small shop of scientists who have spent the last 10-20 years cobbling together a vast code base. (It was written in a virtually obsolete language: G2 -- think Pascal with graphics). The program itself is a physical model of a complex chemical processing plant; the team that wrote it have incredibly deep domain knowledge but little or no formal training in programming fundamentals. They've recently learned some hard lessons about the consequences of non-existant configuration management. Their maintenance efforts are also greatly hampered by the vast accumulation of undocumented "sludge" in the code itself. I will spare you the "politics" of the situation (there's always politics!), but suffice to say, there is not a consensus of opinion about what is needed for the path ahead. They have asked me to begin presenting to the team some of the principles of modern software development. They want me to introduce some of the industry-standard practices and strategies regarding coding conventions, lifecycle management, high-level design patterns, and source control. Frankly, it's a fairly daunting task and I'm not sure where to begin. Initially, I'm inclined to tutor them in some of the central concepts of The Pragmatic Programmer, or Fowler's Refactoring ("Code Smells", etc). I also hope to introduce a number of Agile methodologies. But ultimately, to be effective, I think I'm going to need to hone in on 5-7 core fundamentals; in other words, what are the most important principles or practices that they can realistically start implementing that will give them the most "bang for the buck". So that's my question: What would you include in your list of the most effective strategies to help straighten out the spaghetti (and prevent it in the future)?

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  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

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  • Most suited technology for browser games?

    - by Tingle
    I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting. So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it. Thank you for you time.

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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