Search Results

Search found 17148 results on 686 pages for 'screen coordinates'.

Page 621/686 | < Previous Page | 617 618 619 620 621 622 623 624 625 626 627 628  | Next Page >

  • Android: Capturing the return of an activity.

    - by Chrispix
    I have a question regarding launching new activities. It boils down to this. I have 3 tabs on a view A) contains gMap activity B) camera activity C) some random text fields. Requirement is that the application runs in Portrait mode. All 3 tabs work as expected w/ the exception of the Camera Preview Surface (B). It is rotated 90 degrees. They only way to make it correct is to set the app to landscape which throws all my tabs around, and is pretty much unworkable. My solution is this : replace my camera activity with a regular activity that is empty w/ the exception of Intent i = new Intent(this,CameraActivity.class); startActivity(i); This launches my CameraActivity. And that works fine. I had to do a linear layout and include 3 images that look like real tabs, so I can try and mimic the operation of the tabs while rotating the screen to landscape and keep the visuals as portrait. The user can click one of the images(buttons) to display the next tab. This is my issue. It should exit my 'camera activity' returning to the 'blank activity' in a tab, where it should be interpreted to click the desiered tab from my image. The main thing is, when it returns, it returns to a blank (black) page under a tab (because it is 'empty'). How can I capture the return event back to the page that called the activity, and then see what action they performed? I can set an onclicklistener where I can respond to the fake tabs (images) being clicked to exit out of the camera activity. On exit, the tab should update so that is where you return. any Suggestions? Thanks,

    Read the article

  • Blackberry (Java) - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

    Read the article

  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

    Read the article

  • Qt moc not error

    - by Robert Parker
    So I'm pretty new to Qt, and I've just inherited a project from someone else who is also new to Qt. He isn't around this week btw. We are using Visual Studio 2008, and have the latest version of Qt installed(4.6.2). The project builds on my coworker's machine fine, and I can get the project from svn and build it directly. But under any other circumstances it refuses to build on my machine, and it doesn't give me much of an explanation why. Even if I just do a 'build clean' and then a 'build' it doesn't work. Any slight modification will make it fail. When I try to build the entire project I get the error message: 1Moc'ing MatrixTypeInterface.h... 1moc: Cannot create .\GeneratedFiles\Debug\moc_MatrixTypeInterface.cpp;.\GeneratedFiles\Debug\moc_matrixtypeinterface.cpp 1Project : error PRJ0019: A tool returned an error code from "Moc'ing MatrixTypeInterface.h..." The moc tool doesn't give any sort of error message as to why it isn't working, and I wasted most of yesterday trying to figure out why. I got the command that VS was using to call moc, and I entered in the command line myself. It didn't write anything to the screen. Any ideas?

    Read the article

  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

    Read the article

  • Embedded CSS Media Queries Not Working

    - by Greg
    I am new to CSS media queries, and I was first trying to get pdf/mp3/mp4 buttons to get centered on this page whenever a mobile device is using it (http://www.mannachurch.org/portfolio-type/recycled-junk/). Keep in mind for that I am using a highly modified wordpress theme. So I tried experimenting to isolate this issue. However, I don't seem to have any control over using media queries and I can't even perform anything even on this simple HTML file: <!DOCTYPE html> <html> <head> <title>Title of the document</title> <style type="text/css"> body{background-color: blue;} @media only screen and (min-device-width : 599px) and (max-device-width : 600px) { body {background-color:black; } } </style> </head> <body> <p>This is an experiment<p/> </body> </html> What am I doing wrong?

    Read the article

  • Blackberry (Java) - Can't get KeyListener to work

    - by paullb
    I am trying to get the KeyListener working for Blackberry, but none of the Dialogs pop up indicating that a key has been pressed (see code below, each action has a dialog popup in them). Any ideas on what i might be doing wrong? public class CityInfo extends UiApplication implements KeyListener { static CityInfo application; public static void main(String[] args) { //create a new instance of the application //and start the application on the event thread application.enterEventDispatcher(); } public CityInfo() { //display a new screen application = new CityInfo(); pushScreen(new WorkflowDisplayScreen()); this.addKeyListener(this); } public boolean keyChar(char arg0, int arg1, int arg2) { // TODO Auto-generated method stub Dialog.alert("key pressed : " + arg0); return true; } public boolean keyDown(int keycode, int time) { // TODO Auto-generated method stub Dialog.alert("keyDown : " + keycode); return false; } public boolean keyRepeat(int keycode, int time) { // TODO Auto-generated method stub Dialog.alert("keyRepeat : " + keycode); return false; } public boolean keyStatus(int keycode, int time) { // TODO Auto-generated method stub Dialog.alert("keyStatus : " + keycode); return false; } public boolean keyUp(int keycode, int time) { Dialog.alert("keyUp : " + keycode); // TODO Auto-generated method stub return false; } } I also tried implementing keyChar on the MainScreen class but that did not yield any results either.

    Read the article

  • How Session out trigger on browser close?

    - by Hemant Kothiyal
    Hi, Yesterday morning i open gmail account in Internet Exlorer second tab. I checked my mail and closed that tab (not browser). Then at the time of evining i again open second tab of browser and enetr gmail.com, it automatically redirect me at my email account without asking login. I shocked and i thought i should remain browser open for whole night and today open gmail in second tab , it behave similar means without login screen it redirect in my gmail account. Then i closed that tab and open another browser session and enter gmail i again surprised that i redirect me login page. At the same time i open second tab of first browser and it automatically redirect me at mail account page. What i councluded by this behaviour is that might be gmail server keep my browser id at their server so that whenever i eneter gmail.com on second tab of first browser, it automatically redirect me at gmail account. I don't know i am right or not? Please clear me this concept? What happens with my session at gmail server when i closed my browser tab? As per my opinion it should automatically logout me but why this doesn't happened?

    Read the article

  • Pop-up and font colour based problems in a form which is designed in Share Point.

    - by ephieste
    I am designing a system in Share Point via Share Point Designer. We have a form in my Share Point site. Users have to fill some fields in the form and send it to the approval committee. We cannot upload anything to the servers. The design is site based. Our problems are: 1- I want to add small (?) icons for the descriptions of that field. When the user click on the (?) icon for "brief description" field a pop-up or another window will be opened and perhaps it will say: Enter a description of the requested thing. Be as specific as possible. 2- I want to change the font colors of the fields in the form. The share point brings them black as default. Such as I want to see the "Brief description:" and "Status:" as purple instead of black. Brief description: ..... Status: ..... 3- I want to add an agreement pop-up to the new form which will be open just after clicking "send" button in the form. The pop up will say: "Are you sure that you read the procedure" . The user has to click "Yes" to continue sending the form. Otherwise It will return to previous screen again. I would be glad if you kindly help me.

    Read the article

  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

    Read the article

  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

    Read the article

  • context.Scale() with non-aspect ratio preserving parameters screws effective lineWith

    - by rrenaud
    I am trying to apply some natural transformations whereby the x axis is remapped to some very small domain, like from 0 to 1, whereas y is remapped to some small, but substantially larger domain, like 0 to 30. This way, drawing code can be nice and clean and only care about the model space. However, if I apply a scale, then lines are also scaled, which means that horizontal lines become extremely fat relative to vertical ones. Here is some sample code. When natural_height is much less than natural_height, the picture doesn't look as intended. I want the picture to look like this, which is what happens with a scale that preserves aspect ratio. rftgstats.c om/canvas_good.png However, with a non-aspect ratio preserving scale, the results look like this. rftgstats.c om/canvas_bad.png <html><head><title>Busted example</title></head> <body> <canvas id=example height=300 width=300> <script> var canvas = document.getElementById('example'); var ctx = canvas.getContext('2d'); var natural_width = 10; var natural_height = 50; ctx.scale(canvas.width / natural_width, canvas.height / natural_height); var numLines = 20; ctx.beginPath(); for (var i = 0; i < numLines; ++i) { ctx.moveTo(natural_width / 2, natural_height / 2); var angle = 2 * Math.PI * i / numLines; // yay for screen size independent draw calls. ctx.lineTo(natural_width / 2 + natural_width * Math.cos(angle), natural_height / 2 + natural_height * Math.sin(angle)); } ctx.stroke(); ctx.closePath(); </script> </body> </html>

    Read the article

  • JavaScript Regex: Complicated input validation

    - by ScottSEA
    I'm trying to construct a regex to screen valid part and/or serial numbers in combination, with ranges. A valid part number is a two alpha, three digit pattern or /[A-z]{2}\d{3}/ i.e. aa123 or ZZ443 etc... A valid serial number is a five digit pattern, or /\d{5}/ 13245 or 31234 and so on. That part isn't the problem. I want combinations and ranges to be valid as well: 12345, ab123,ab234-ab245, 12346 - 12349 - the ultimate goal. Ranges and/or series of part and/or serial numbers in any combination. Note that spaces are optional when specifying a range or after a comma in a series. Note that a range of part numbers has the same two letter combination on both sides of the range (i.e. ab123 - ab239) I have been wrestling with this expression for two days now, and haven't come up with anything better than this: /^(?:[A-z]{2}\d{3}[, ]*)|(?:\d{5}[, ]*)|(?:([A-z]{2})\d{3} ?- ?\4\d{3}[, ]*)|(?:\d{5} ?- ?\d{5}[, ]*)$/ ... My Regex-Fu is weak.

    Read the article

  • ActionScript / AIR - One Button Limit (Exclusive Touch) For Mobile Devices?

    - by TheDarkIn1978
    two years ago, when i was developing an application for the iPhone, i used the following built-in system method on all of my buttons: [button setExclusiveTouch:YES]; essentially, if you had many buttons on screen, this method insured that the application wouldn't be permitted do crazy things when several button events firing at the same time as any new button press would cancel all others. problematic: ButtonA and ButtonB are available. each button has a mouse up event which fire a specific animated (tweened) reorganization/layout of the UI. if both button's events are fired at the same time, their events will likely conflict, causing a strange new layout, perhaps a runtime error. solution: application buttons cancel any current pending mouse up events when said button enters mouse down. private function mouseDownEventHandler(evt:MouseEvent):void { //if other buttons are currently in a mouse down state ready to fire //a mouse up event, cancel them all here. } of course it's simple to manually handle this if there are only a few buttons on stage, but managing buttons becomes more and more complicated / bug-prone if there are several / many buttons available. is there a convenience method available in AIR specifically for this functionality?

    Read the article

  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

    Read the article

  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

    Read the article

  • Sharing same properties of ViewController for iPhone Stroryboard and iPad Story Board

    - by Ruhul Amin
    I'm developing a universal application. in the first view, I have the login screen for the user. In iPhone storyBoard, I have added 2 text field and one button( login check). I have added properties in ViewController.h file by dragging those objects(Ctrl key + Dragg) to .h file. I have added code for login check and it is working fine for iPhone. This is the code in ViewController.h @property (strong, nonatomic) IBOutlet UITextField *txtUserId; @property (strong, nonatomic) IBOutlet UITextField *txtUserPwd; @property (strong, nonatomic) IBOutlet UIButton *btnLogin; In the iPad storyBoard, I have added 2 text field( userid and password) and i button for login. So now, I want to bind those objects with the veriable which I declared already in ViewController.h file in case of iPhone. My questions: 1. What is the right way to bind properties for both storyboard? 2. Am I on the right direction or should I think in a different way to do it? I am new with iPhone development. Please help. Thanks. --Amin

    Read the article

  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

    Read the article

  • Is there a way to have the equivalent of multiple :before and :after pseudo-elements in CSS?

    - by Sergey Basharov
    Currently I have this markup that represents an icon container and some elements styled with CSS inside it that in the end show as graphic icon. <div class="icon"> <div class="icon-element1"></div> <div class="icon-element2"></div> <div class="icon-element3"></div> </div> The number of the child elements can be different depending on the complexity of the icon. What I want is to somehow move as much as possible to CSS stylesheet, so that ideally I would have only <div class="icon"></div> and the rest would just render from CSS styles, something close in concept to :before/:after, a kind of virtual divs. I don't want to use JavaScript to add the elements dynamically. It would be possible to do this if we had multiple :before/:after. Here is an example of an icon I get by using the markup from above: As you can see, there are 3 child elements representing gray case, white screen and turquoise button. Please advise, how I can simplify this markup so that not to have to put all the divs each time I want this icon to be shown.

    Read the article

  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

    Read the article

  • JPanel not listening to key event when there is a child component with JButton on it

    - by Yifu
    I'm working on a map editor for my college project. And I had a problem that the map panel is not listening key event while it should. This happens when I add a ToolBarPane (which extends JPanel) with JComponent such as JButton, JComboBox that implements ActionListener on it AND the map panel (which extends the JPanel) together on to the Frame (I used BorderLayout). I have System.out.println statement to test if the key press is received, and it's not printing, if I remove the ToolBar, the key listener works again, so is the mouseListenner is disabled just like the keyListener, which means I can't handle press events etc, but the mouseListener works fine and I can still handle mouse move event. Here is a screen shot how it works without the ToolBarPane http://img684.imageshack.us/img684/3232/sampleku.png note that you can use the mouse to put images on the map, you can also select images using the mouse just like a laser tool, and by pressing number key you can switch between different images, this works fine until I add the ToolBarPane which shows like this: img291.imageshack.us/img291/8020/failve.png (please add http before that, i can only post one hyperlink) (I can't post images here cuz im a new user) With the ToolBarPane on I was no longer able to handle the key event. I guess it might by that the focus as been transfered to that panel somehow, but not sure at all. Does and body know this and can help me out? Thanks very much

    Read the article

  • How can I make a home widget behave like a launcher icon?

    - by Tughi
    I have a widget that acts as a launcher on the home screen. How can I make it behave like a launcher icon? I use this layout for portrait: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <RelativeLayout android:background="@drawable/widget_background_selector" android:focusable="true" android:layout_width="74dip" android:layout_height="79dip" android:layout_marginLeft="3dip" android:layout_marginTop="14dip"> <ImageView android:id="@android:id/background" android:layout_width="72dip" android:layout_height="72dip" android:layout_marginLeft="1dip" android:layout_marginTop="4dip" /> </RelativeLayout> </RelativeLayout> And this is the background selector: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/widget_background_pressed" /> <item android:state_window_focused="true" android:state_focused="true" android:drawable="@drawable/widget_background_focused" /> <item android:state_window_focused="false" android:state_focused="true" android:drawable="@android:color/transparent" /> </selector> This way if I use the DPAD the widget is focusable but the click doesn't work. The touch still works but the widget is not displayed as focused. Any idea what I do wrong?

    Read the article

  • Handling multiple media queries in Sass with Twitter Bootstrap

    - by Keith
    I have a Sass mixin for my media queries based on Twitter Bootstrap's responsive media queries: @mixin respond-to($media) { @if $media == handhelds { /* Landscape phones and down */ @media (max-width: 480px) { @content; } } @else if $media == small { /* Landscape phone to portrait tablet */ @media (max-width: 767px) {@content; } } @else if $media == medium { /* Portrait tablet to landscape and desktop */ @media (min-width: 768px) and (max-width: 979px) { @content; } } @else if $media == large { /* Large desktop */ @media (min-width: 1200px) { @content; } } @else { @media only screen and (max-width: #{$media}px) { @content; } } } And I call them throughout my SCSS file like so: .link { color:blue; @include respond-to(medium) { color: red; } } However, sometimes I want to style multiple queries with the same styles. Right now I'm doing them like this: .link { color:blue; /* this is fine for handheld and small sizes*/ /*now I want to change the styles that are cascading to medium and large*/ @include respond-to(medium) { color: red; } @include respond-to(large) { color: red; } } but I'm repeating code so I'm wondering if there is a more concise way to write it so I can target multiple queries. Something like this so I don't need to repeat my code (I know this doesn't work): @include respond-to(medium, large) { color: red; } Any suggestions on the best way to handle this?

    Read the article

  • NSTask Launch causing crash

    - by tripskeet
    Hi, I have an application that can import an XML file through this terminal command : open /path/to/main\ app.app --args myXML.xml This works great with no issues. And i have used Applescript to launch this command through shell and it works just as well. Yet when try using Cocoa's NSTask Launcher using this code : NSTask *task = [[NSTask alloc] init]; [task setLaunchPath:@"/usr/bin/open"]; [task setCurrentDirectoryPath:@"/Applications/MainApp/InstallData/App/"]; [task setArguments:[NSArray arrayWithObjects:[(NSURL *)foundApplicationURL path], @"--args", @"ImportP.xml", nil]]; [task launch]; the applications will start up to the initial screen and then crash when either the next button is clicked or when trying to close the window. Ive tried using NSAppleScript with this : NSAppleScript *script = [[NSAppleScript alloc] initWithSource:@"tell application \"Terminal\" do script \"open /Applications/MainApp/InstallData/App/Main\\\\ App.app\" end tell"]; NSDictionary *errorInfo; [script executeAndReturnError:&errorInfo]; This will launch the program and it will crash as well and i get this error in my Xcode debug window : 12011-01-04 17:41:28.296 LaunchAppFile[4453:a0f] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper LaunchAppFile: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers. So with research i came up with this : NSAppleScript *script = [[NSAppleScript alloc] initWithSource:@"do shell script \"arch -i386 osascript /Applications/MainApp/InstallData/App/test.scpt\""]; NSDictionary *errorInfo; [script executeAndReturnError:&errorInfo]; But this causes the same results as the last command. Any ideas on what causes this crash?

    Read the article

  • How does one make the camera on the iphone appear from the app delegate? Is it possible?

    - by K-RAN
    I'm just playing around with a simple program that opens the camera. That's literally all that I want to do. I'm a beginner and I believe that I have the basics down in terms of UI management for the iPhone so I decided to give this one a whirl. What I'm trying to do right now is... - (BOOL) application:(UIApplication*) application didFinishLaunchingWithOptions:(NSDictionary*) launchOptions { UIImagePickerController * camera = [[UIImagePickerController alloc] init]; camera.delegate = self; camera.sourceType = UIImagePickerControllerSourceTypeCamera; camera.allowsEditing = NO; camera.showsCameraControls = NO; [viewController presentModalViewController:camera animated:NO]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES: } So basically, initialize the camera, set some things and show it in the main view. I set the camera's delegate to self because this code is placed in the delegate class (and yes, the delegate class is conforming to UIImagePickerControllerDelegate && UINavigationControllerDelegate). Main problem right now is that nothing is appearing on the screen. I have absolutely no idea what I'm doing wrong, especially since the program is building correctly with no errors or warnings... Any help is appreciated! Thanks a lot :D

    Read the article

< Previous Page | 617 618 619 620 621 622 623 624 625 626 627 628  | Next Page >