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  • CSS horizontal scrolling overflow with jQuery slider

    - by Jeffrey
    I'm trying to setup a full screen jquery slider. I've broken the project into two steps 1) css and 2) js. 1) CSS, below is a picture of what I'm shooting for (no fixed height) and below that is the code I have so far that doesn't work. <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style type="text/css"> /* Positioning */ #container { width: 2500px; } .block { display: inline; } /* Styling */ .block img { padding: 5px; } </style> </head> <body> <div id="container"> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> </div> </body> </html> 2) Javascript, using jquery I'd like the divs to slide left when clicked on them... like the jQuery Coda Slider if possible. Thanks, any help is appreciated.

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  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

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  • How to view my Android app created database, via my android app?

    - by suufang
    I'm creating an application that collects users location (Cell broadcast location code) and saves that location with a name of users option, for example say my CB location code is 546034, now my app allows me to store that location code with a name of my choice say 'Home'. So, essentially my app has that following modules, To collect users CB location. To collect a custom name from user of that location. To store these values in a database. I've succeeded in doing all the above modules. I have a sub-module for my third module which has an option for user, of showing and deleting the database values, the screen shot looks as follows, Now, Users should be able to view and delete entries when he chooses the option 'View my database of locations' I've learned how to query my database values and I'm stuck with creating a list view and providing the delete option. My code for getting the database values and querying values goes as follows, submit.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { String locname = name.getText().toString(); if(locname.length()==0) { Toast.makeText(getBaseContext(), "Please enter the location name, for example 'Home'.", Toast.LENGTH_LONG).show(); } else { SQLiteDatabase cd = openOrCreateDatabase("mydata", MODE_WORLD_READABLE, null); cd.execSQL("CREATE TABLE IF NOT EXISTS MLITable (CblocationCode INT(10), CblocationName VARCHAR);"); cd.execSQL("INSERT INTO MLITable VALUES ('"+str+ "','"+locname+ "');"); cd.close(); Toast.makeText(getBaseContext(), "value successfully entered.", Toast.LENGTH_LONG).show(); } } }); viewdb.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // here comes the code for viewing the database and deleting SQLiteDatabase db = openOrCreateDatabase("mydata", MODE_WORLD_READABLE, null); Cursor c = db.rawQuery("SELECT * FROM MLITble", null); db.close(); } }); I can see that I've read the table values, but I'm not able to create a display for those values. Help required. Thank you.

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  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

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  • C# Linq to SQL connection string (newbie)

    - by Chris'o
    i am a new linq to sql learner and this is my very first attempt to create a data viewer program. The idea is simple, i'd like to create a software that is able to view content of a table in a database. That's it. I got an early problem here already and i have seen many tutes and articles online but I still cant fix the bug. Here is my code: static void Main(string[] args) { string cs = "Data Source=localhost;Initial Catalog=somedb;Integrated Security=SSPI;"; var db = new DataClasses1DataContext(cs); db.Connection.Open(); foreach (var b in db.Mapping.GetTables()) Console.WriteLine(b.TableName); Console.ReadKey(true); } When I tried to check db.connection.equals(null); it returns false, so i thought i have connected successfully to the database since there is no error at all. But the code above doesn't print anything out to the screen. I kind of lost and don't know what's going on here. Does anyone know what is going wrong here?

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  • How does one make the camera on the iphone appear from the app delegate? Is it possible?

    - by K-RAN
    I'm just playing around with a simple program that opens the camera. That's literally all that I want to do. I'm a beginner and I believe that I have the basics down in terms of UI management for the iPhone so I decided to give this one a whirl. What I'm trying to do right now is... - (BOOL) application:(UIApplication*) application didFinishLaunchingWithOptions:(NSDictionary*) launchOptions { UIImagePickerController * camera = [[UIImagePickerController alloc] init]; camera.delegate = self; camera.sourceType = UIImagePickerControllerSourceTypeCamera; camera.allowsEditing = NO; camera.showsCameraControls = NO; [viewController presentModalViewController:camera animated:NO]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES: } So basically, initialize the camera, set some things and show it in the main view. I set the camera's delegate to self because this code is placed in the delegate class (and yes, the delegate class is conforming to UIImagePickerControllerDelegate && UINavigationControllerDelegate). Main problem right now is that nothing is appearing on the screen. I have absolutely no idea what I'm doing wrong, especially since the program is building correctly with no errors or warnings... Any help is appreciated! Thanks a lot :D

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  • Autocomplete and User define keyboard

    - by Geetha
    Hi All, I am using asp:button to create a keyboard with A-Z and 0-9 for touch screen using Java script. This keyboard is linked with one textbox. If we click one button corresponding text will be displayed on the textbox. Its working fine. I have included the autocomplete feature to this textbox using jquery JQuery Autocomplete. Problem: The autocomplete is not working if i my user define keyboard. How to modify my key buttons as keyboard keys? Is it possible? Is there any other way to achieve this? Code: <asp:TextBox ID="txtSearch" runat="server"></asp:TextBox> <asp:Button ID="zero" runat="server" Text="0" CssClass="myclass" OnClientClick="return typeLetter(this);" TabIndex="20"/> function typeLetter(currentbutton) { if (previousActiveElement != null) { if (previousActiveElement == 'antSearchText'){ var position = document.getElementById('position').value; if (position == '') { alert('chk position'); } else { var existingString = document.getElementById(previousActiveElement).value; var beforeString = existingString.substring(0, position); var afterString = existingString.substring(position, existingString.length); document.getElementById(previousActiveElement).value = beforeString + currentbutton.value + afterString; setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); } } } return false; }

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  • Opencv video frame not showing Sobel output

    - by user1016950
    This is a continuation question from Opencv video frame giving me an error I think I closed it off, Im new to Stackoverflow. I have code below that Im trying to see its Sobel edge image. However the program runs but the output is just a grey screen where if I mouseover the cursor disappears. Does anyone see the error? or is it a misunderstanding about the data structures Im using IplImage *frame, *frame_copy = 0; // capture frames from video CvCapture *capture = cvCaptureFromFile( "lightinbox1.avi"); //Allows Access to video propertys cvQueryFrame(capture); //Get the number of frames int nframe=(int) cvGetCaptureProperty(capture,CV_CAP_PROP_FRAME_COUNT); //Name window cvNamedWindow( "video:", 1 ); //start loop for(int i=0;i<nframe;i++){ //prepare capture frame extraction cvGrabFrame(capture); cout<<"We are on frame "<<i<<"\n"; //Get this frame frame = cvRetrieveFrame( capture ); con2txt(frame); frame_copy = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_8U,frame->nChannels ); //show and destroy frame cvCvtColor( frame,frame,CV_RGB2GRAY); //Create Sobel output frame_copy1 = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_16S,1 ); cvSobel(frame_copy,frame_copy1,2,2,3); cvShowImage("video:",frame_copy1); cvWaitKey(33);} cvReleaseCapture(&capture);

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  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

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  • Keep the images downloaded in the listview during scrolling

    - by Paveliko
    I'm developing my first app and have been reading a LOT here. I've been trying to find a solution for the following issue for over a week with no luck. I have an Adapter that extends ArrayAdapter to show image and 3 lines of text in each row. Inside the getView I assign relevant information for the TextViews and use ImageLoader class to download image and assign it to the ImageView. Everything works great! I have 4.5 rows visible on my screen (out of total of 20). When I scroll down for the first time the images continue to download and be assigned in right order to the list. BUT when I scroll back the list looses all the images and start redrawing them again (0.5-1 sec per image) in correct order. From what I've been reading it's the standard list performance but I want to change it. I want that, once the image was downloaded, it will be "sticked" to the list for the whole session of the current window. Just like in Contacts list or in the Market. It is only 20 images (6-9kb each). Hope I managed to explain myself.

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  • How can I make a home widget behave like a launcher icon?

    - by Tughi
    I have a widget that acts as a launcher on the home screen. How can I make it behave like a launcher icon? I use this layout for portrait: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <RelativeLayout android:background="@drawable/widget_background_selector" android:focusable="true" android:layout_width="74dip" android:layout_height="79dip" android:layout_marginLeft="3dip" android:layout_marginTop="14dip"> <ImageView android:id="@android:id/background" android:layout_width="72dip" android:layout_height="72dip" android:layout_marginLeft="1dip" android:layout_marginTop="4dip" /> </RelativeLayout> </RelativeLayout> And this is the background selector: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/widget_background_pressed" /> <item android:state_window_focused="true" android:state_focused="true" android:drawable="@drawable/widget_background_focused" /> <item android:state_window_focused="false" android:state_focused="true" android:drawable="@android:color/transparent" /> </selector> This way if I use the DPAD the widget is focusable but the click doesn't work. The touch still works but the widget is not displayed as focused. Any idea what I do wrong?

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  • Where is mpx386.6 and start.c in Minix 3.2?

    - by John Bowlinger
    I'm trying to follow along in Operating Systems and Implementation 3rd edition and I'm now at the part in the book where Tanenbaum is discussing bootup and kernel process switching. He keeps referring to these 2 files (mpx386.s, start.c) that are supposedly in a directory called kernel, but I can't seem to find them. In the root directory, when I go to boot/minix/3.2.0/kernel, kernel just seems to be a binary file that is illegible in terminal. There also seems to be a bunch of mod01-mod12 gz binary files as well in the 3.2.0 directory. Am I in the wrong directory, or is there something I need to install and do to read kernel? I would like to follow along with the book to what's on my screen, instead of constantly flipping back and forth. I realize alot of files are completely different from this book published in 2006 and I accept that, but this seems to be a critical juncture of the book and the operating system as a whole. If it's any consolation, I'm running the OS in Virtualbox on a 64-bit Macbook.

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  • cocoa/c++ relative path to load resources

    - by moka
    Hi, I am currently working directly with cocoa for the first time, to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small c++ wrapper class to load .exr files using freeImage. That works as long as I use absoulte paths, but thats not very useful, is it? So basically I tried everything, putting the .exr file on the level of the .saver bundle itself, inside the bundles Resources folder and so on. Then I simply tried to load the .exr like this without success particleTex = [self loadExrTexture: "ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture: "../../../ball.exr"]; to maybe load the .exr from that location but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; which seems to be a common way to find resources in cocoa, but for some reason its emty in my case. any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • LicenseChecker checkAccess leaks ServiceConnection

    - by Bill The Ape
    I am receiving this exception in LogCat every time I press the Back button in my app: Activity has leaked ServiceConnection com.android.vending.licensing.LicenseChecker@471cc039 that was originally bound here The code responsible for this leak in onCreate() is: mLicenseCheckerCallback = new MyLicenseCheckerCallback(); mChecker.checkAccess(mLicenseCheckerCallback); How do I get rid of this leak? I tried not assigning MyLicenseCheckerCallback to a member, thinking perhaps when the activity goes onPause() the reference to the callback is responsible for the leak: mChecker.checkAccess(new MyLicenseCheckerCallback()); But that didn't get rid of the leak. Update: Thanks to @zapl's comment below, I looked at Google's LicenseChecker.java: /** Unbinds service if necessary and removes reference to it. */ private void cleanupService() { if (mService != null) { try { mContext.unbindService(this); } catch (IllegalArgumentException e) { // Somehow we've already been unbound. This is a non-fatal error. Log.e(TAG, "Unable to unbind from licensing service (already unbound)"); } mService = null; } } At first I thought that I may be neglecting to call it, but I double-checked and I am calling mChecker.onDestroy(); in my activity's onDestroy(). I also checked onDestroy() in LicenseChecker.java and it is calling unbindService: /** * Inform the library that the context is about to be destroyed, so that * any open connections can be cleaned up. * <p> * Failure to call this method can result in a crash under certain * circumstances, such as during screen rotation if an Activity requests * the license check or when the user exits the application. */ public synchronized void onDestroy() { cleanupService(); mHandler.getLooper().quit(); } So, what is really going on? Is this a bug in LVL?

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  • iOS OpenGL ES 1.1 jerky animation using CADisplayLink (reboot fixes for a while)

    - by timthecoder
    I'm using OpenGL ES 1.1 and CADisplayLink to animate a 3d scene. If the iOS device has been rebooted fairly recently, the animation is smooth and the time delta between two displayLink.timestamp calls is fairly even. But after a few hours or days of the iOS device being used and my app is sometimes run a few times, the animation becomes jerky and the time deltas ramp up and then reset to a lower value only to ramp up again. Like this: 2012-09-01 23:42:58.770 [2678:707] dt= 0.021139 2012-09-01 23:42:58.787 [2678:707] dt= 0.022183 2012-09-01 23:42:58.804 [2678:707] dt= 0.023223 2012-09-01 23:42:58.820 [2678:707] dt= 0.024270 2012-09-01 23:42:58.837 [2678:707] dt= 0.009679 2012-09-01 23:42:58.853 [2678:707] dt= 0.010750 2012-09-01 23:42:58.870 [2678:707] dt= 0.011766 2012-09-01 23:42:58.887 [2678:707] dt= 0.012806 2012-09-01 23:42:58.903 [2678:707] dt= 0.013847 2012-09-01 23:42:58.920 [2678:707] dt= 0.014890 2012-09-01 23:42:58.937 [2678:707] dt= 0.015933 2012-09-01 23:42:58.953 [2678:707] dt= 0.016976 2012-09-01 23:42:58.970 [2678:707] dt= 0.018011 2012-09-01 23:42:58.987 [2678:707] dt= 0.019055 2012-09-01 23:42:59.003 [2678:707] dt= 0.020097 2012-09-01 23:42:59.020 [2678:707] dt= 0.021143 2012-09-01 23:42:59.037 [2678:707] dt= 0.022181 2012-09-01 23:42:59.054 [2678:707] dt= 0.023222 2012-09-01 23:42:59.071 [2678:707] dt= 0.024288 2012-09-01 23:42:59.087 [2678:707] dt= 0.009624 2012-09-01 23:42:59.103 [2678:707] dt= 0.010728 2012-09-01 23:42:59.121 [2678:707] dt= 0.011763 2012-09-01 23:42:59.137 [2678:707] dt= 0.012808 2012-09-01 23:42:59.153 [2678:707] dt= 0.013847 2012-09-01 23:42:59.170 [2678:707] dt= 0.014891 2012-09-01 23:42:59.187 [2678:707] dt= 0.016002 2012-09-01 23:42:59.203 [2678:707] dt= 0.016979 2012-09-01 23:42:59.220 [2678:707] dt= 0.018016 2012-09-01 23:42:59.237 [2678:707] dt= 0.019042 2012-09-01 23:42:59.253 [2678:707] dt= 0.020099 2012-09-01 23:42:59.270 [2678:707] dt= 0.021138 2012-09-01 23:42:59.287 [2678:707] dt= 0.022185 2012-09-01 23:42:59.304 [2678:707] dt= 0.023222 2012-09-01 23:42:59.320 [2678:707] dt= 0.024265 2012-09-01 23:42:59.337 [2678:707] dt= 0.009681 2012-09-01 23:42:59.354 [2678:707] dt= 0.010736 And then if the iOS device is rebooted the animation is smooth again. The problem even occurs on my menu screen when almost no game related calculations are going on in the UpdateAnimation() function. I don't understand what is going on and why a fresh reboot will always fix this problem for a while.

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  • NSTask Launch causing crash

    - by tripskeet
    Hi, I have an application that can import an XML file through this terminal command : open /path/to/main\ app.app --args myXML.xml This works great with no issues. And i have used Applescript to launch this command through shell and it works just as well. Yet when try using Cocoa's NSTask Launcher using this code : NSTask *task = [[NSTask alloc] init]; [task setLaunchPath:@"/usr/bin/open"]; [task setCurrentDirectoryPath:@"/Applications/MainApp/InstallData/App/"]; [task setArguments:[NSArray arrayWithObjects:[(NSURL *)foundApplicationURL path], @"--args", @"ImportP.xml", nil]]; [task launch]; the applications will start up to the initial screen and then crash when either the next button is clicked or when trying to close the window. Ive tried using NSAppleScript with this : NSAppleScript *script = [[NSAppleScript alloc] initWithSource:@"tell application \"Terminal\" do script \"open /Applications/MainApp/InstallData/App/Main\\\\ App.app\" end tell"]; NSDictionary *errorInfo; [script executeAndReturnError:&errorInfo]; This will launch the program and it will crash as well and i get this error in my Xcode debug window : 12011-01-04 17:41:28.296 LaunchAppFile[4453:a0f] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper LaunchAppFile: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers. So with research i came up with this : NSAppleScript *script = [[NSAppleScript alloc] initWithSource:@"do shell script \"arch -i386 osascript /Applications/MainApp/InstallData/App/test.scpt\""]; NSDictionary *errorInfo; [script executeAndReturnError:&errorInfo]; But this causes the same results as the last command. Any ideas on what causes this crash?

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  • CSS3PIE issues in IE6 and 8

    - by Gordon
    I'm using CSS3PIE to apply some rounded corners to elements in Internet Explorer that will get them by stylesheet in other browsers. I've run into some issues with it though. In IE8, I discovered that any element that had the PIE behaviour would behave strangely. The container would jump a few pixels to the right, but the content would stay in its original position, giving the appearance that the content had all shifted left relative to its container. This would be especially problematic on elements with no or small amounts of padding. I was able to hack my way around the problem in IE8 by using X-UA-Compatible, but I'd rather avoid this solution if at all possible. I don't have access to IE9 for testing but my understanding hacks like PIE aren't necessary and it would be wasteful to force a compatibility mode in a browser that doesn't need it. I have worse issues in IE6, with the PIE layout breaking down completely on a list that is set up to use display:inline; zoom:1; list items (to simulate inline-block, which works in IE8 and the other browsers). Here the borders of the list items get rendered in completely the wrong place. So ideally, I'd like to have PIE work properly in IE6, and in IE8 without having to resort to compatibility mode. As far as IE6 goes, a graceful fallback where PIE is just not applied will do. IE7 is the only browser where the page displays as intended. I can't provide an example page just at the moment unfortunately, I can add one later though. Follow up: Here are some screen grabs made with IE Tester. I'm hoping they will make things a little more clear for everybody. As you can see, IE7 is fine. However, in IE8, the containers are offset to the left relative to their content, and in IE6 the list elements (with the rounded 1 pixel border) are a complete mess! Full size versions for IE8, IE7 and IE6 are also available

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • How to make command-line options mandatory with GLib?

    - by ahe
    I use GLib to parse some command-line options. The problem is that I want to make two of those options mandatory so that the program terminates with the help screen if the user omits them. My code looks like this: static gint line = -1; static gint column = -1; static GOptionEntry options[] = { {"line", 'l', 0, G_OPTION_ARG_INT, &line, "The line", "L"}, {"column", 'c', 0, G_OPTION_ARG_INT, &column, "The column", "C"}, {NULL} }; ... int main(int argc, char** argv) { GError *error = NULL; GOptionContext *context; context = g_option_context_new ("- test"); g_option_context_add_main_entries (context, options, NULL); if (!g_option_context_parse(context, &argc, &argv, &error)) { usage(error->message, context); } ... return 0; } If I omit one of those parameters or both on the command-line g_option_context_parse() still succeeds and the values in question (line and or column) are still -1. How can I tell GLib to fail parsing if the user doesn't pass both options on the command-line? Maybe I'm just blind but I couldn't find a flag I can put into my GOptionEntry data structure to tell it to make those fields mandatory. Of course I could check if one of those variables is still -1 but then the user could just have passed this value on the command-line and I want to print a separate error message if the values are out of range.

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  • Closing Windows Forms on a Touchscreen

    - by drharris
    Our clients have fat fingers, and so do we. We take touchscreen netbooks apart to insert them into our custom hardware, and I write a software interface that shows up on the touchscreen. The problem is that it has about a 3/4" bezel over the screen, which means hitting that little red "X" becomes a challenge, especially considering reduced capacitive ability on the edges and corners. Is there a way to make this standard close button larger? Of course in the application I can always make really nice 80x80 buttons that are perfectly usable, but there seems to be no way to override the default frame of the form. We have tried enabling Large Fonts and all the built-in accessibility features, but nothing seems to make it large enough to hit successfully. Simply adding a toolbar button is also not much of an option. We prefer to utilize the standard look and feel of a normal Windows application. Alternatively, should we be looking at making some sort of "kiosk mode" where we simply go fullscreen and do nothing involving the taskbar or title bar? How difficult is this to accomplish, if so?

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  • iPhone development - app design patterns

    - by occulus
    There are tons of resources concerning coding on the iPhone. Most of them concern "how do I do X", e.g. "setup a navigation controller", or "download text from a URL". All good and fine. What I'm more interested in now are the questions that follow the simpler stuff - how to best structure your complex UI, or your app, or the common problems that arise. To illustrate: a book like "Beginning iPhone 3 Development" tells you how to set up a multi viewcontroller app with an top 'switcher' viewcontroller that switches between views owned by other view controllers. Fine, but you're only told how to do that, and nothing about the problems that can follow: for example, if I use their paradigm to switch to a UINavigationViewController, the Navigation bar ends up too low on the screen, because UINavigationViewController expects to be the topmost UIViewController (apparently). Also, delegate methods (e.g. relating to orientation changes) go to the top switcher view controller, not the actual controller responsible for the current view. I have fixes for these things but they feel like hacks which makes me unhappy and makes me feel like I'm missing something. One productive thing might be to look at some open source iPhone projects (see this question). But aside from that?

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  • Want to develop for Android. Have a few basic, non-FAQ questions

    - by Troy M
    Hi everyone, Recently myself and a small group of friends became interested in developing a game for a mobile platform. Originally we considered the iPhone but none of us use macs, so we decided Android would be a more realistic platform to use. Before we get started, I was hoping that I might find some answers to a couple questions so we don't waste our time if this project isn't feasible. Any help is appreciated! I can't seem to find out how many programming languages Android supports. Java is obvious, but what about C+? It seems that Android supports C and C++ through Eclipse, but is that it? (I'm not the programmer for the project which is why I'm asking this. He's comfortable in C+). Our game involves the use of two digital analog sticks (it's not a twin-stick shooter but it's a similar concept). It would seem that most Droid devices unfortunately don't use multi-touch though... Are there many devices out there right now which support this functionality and I'm just not seeing them, or should we possibly consider the development of a different game that would only use a single input? Assuming there's no snags following those first two questions, what would you consider the best screen resolution to develop in? It seems like there are a variety of resolutions out there right now and we can't decide which is the best to use. Again, any answers are appreciated!

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  • emacs: How to intelligently handle buffer-modified when setting text properties?

    - by Cheeso
    The documentation on Text Properties says: Since text properties are considered part of the contents of the buffer (or string), and can affect how a buffer looks on the screen, any change in buffer text properties marks the buffer as modified. First, I don't understand that policy. Can anyone explain? The text props are not actually saved in the file, when the buffer is saved. So why mark the buffer as modified? For me, buffer-modified indicates "some changes have not yet been saved." but understanding the policy is just for my own amusement. More importantly, is there an already-established way that, in code, I can change syntax text properties on the text in a buffer, while keeping the buffer-modified flag set to whatever it was, prior to those changes? I'm thinking of something like save-excursion. It would be pretty easy to write, but this seems like a common case and I'd like to use the standard function, if possible. For more on the scenario - I have a mode that does a full text scan and sets syntax-tabe properties on the text. After opening a buffer, the scan runs, but it results in a buffer with buffer-modified set to t . As always, thanks.

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  • iphone - why is this flip animation using layers not working?

    - by Digital Robot
    I would like to make an animation that goes like this: imagine a picture sitting on a shelve. It drops from the shelve and as it falls it rotates along the horizontal axis and translates along the vertical axis. I would like to do this with perspective and the back side should be the image reversed, like the picture is a kind of slide. I have done this: CALayer* layer = myImageView.layer; layer.doubleSided = YES; CAKeyframeAnimation* animationTransform = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; CATransform3D startTransform = CATransform3DIdentity; CATransform3D endTransform = CATransform3DTranslate (layer.transform, 0.0f, 200.0f, 0.0f); endTransform = CATransform3DRotate (endTransform, degreesToRadian(350.0f), 1.0f, 0.0f, 0.0f); endTransform.m34 = 1.0 / -500; NSArray *values = [NSArray arrayWithObjects: [NSValue valueWithCATransform3D:startTransform], [NSValue valueWithCATransform3D:endTransform], nil]; [animationTransform setValues:values]; NSArray *tempos = [NSArray arrayWithObjects: [NSNumber numberWithFloat:0.0f], [NSNumber numberWithFloat:0.7f], nil]; [animationTransform setKeyTimes:tempos]; NSArray *timing = [NSArray arrayWithObjects: [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]; [animationTransform setTimingFunctions:timing]; animationTransform.fillMode = kCAFillModeRemoved; animationTransform.removedOnCompletion = YES; animationTransform.repeatCount = 1; animationTransform.duration = 3.7f; animationTransform.cumulative = YES; the result of this has nothing to do with anything. The result is: the image translates down an inch on the screen and then up half inch. Then it disappears and appears at its starting position again. What am I missing? thanks

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  • Should I base my Embedded Linux product on Qt?

    - by Udi
    My company is developing a medical product. One of the components is a pda-like platform that will run embedded linux. We were considering Qt as the UI framework but found out that Qt is a lot more than that (we are not familiar with Qt). In general, the device needs to do the following: 1. Receive measurements over USB HID from another device (USB HID is used for convenience). 2. Process the measurements. 3. Store them in a database. 4. Interact with the user using the device's touch screen lcd. 5. Communicate (wi-fi, tcp-ip) with a central management station that collects the data and configures the device. 6. Include a web server to allow accessing the device via a browser. We intend to program in C++. My questions are: 1. Is that a good choice for such a device? 2. Assuming we choose Qt, how do we build our product? - Do we use Qt just as a GUI framework and write the application code in a separate process (passing messages between Qt and the application process)? - Do we write the entire application inside Qt, using all of the services the tool has to offer? - Another approach?

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