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  • How Can I Compress Texture in OpenGL on iPhone/iPad?

    - by nonamelive
    Hi, I'm making an iPad app which needs OpenGL to do a flip animation. I have a front image texture and a back image texture. Both the two textures are screenshots. // Capture an image of the screen UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Allocate some memory for the texture GLubyte *textureData = (GLubyte*)calloc(maxTextureSize*4, maxTextureSize); // Create a drawing context to draw image into texture memory CGContextRef textureContext = CGBitmapContextCreate(textureData, maxTextureSize, maxTextureSize, 8, maxTextureSize*4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0, maxTextureSize-size.height, size.width, size.height), image.CGImage); CGContextRelease(textureContext); // ...done creating the texture data [EAGLContext setCurrentContext:context]; glGenTextures(1, &textureToView); glBindTexture(GL_TEXTURE_2D, textureToView); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); // free texture data which is by now copied into the GL context free(textureData); Each of the texture takes up about 8MB memory, which is unacceptable for an iPhone/iPad app. Could anyone tell me how can I compress the texture to reduce the memory. I'm a complete newbie to OpenGL. Any help would be appreciated!

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  • Submit form with POST data in Android app

    - by datguywhowanders
    I've been searching the web for a way to do this for about a week now, and I just can't seem to figure it out. I'm trying to implement an app that my college can use to allow users to log in to various services on the campus with ease. The way it works currently is they go to an online portal, select which service they want, fill in their user name and pwd, and click login. The form data is sent via post (it includes several hidden values as well as just the user name and pwd) to the corresponding login script which then signs them in and loads the service. I've been trying to come at the problem in two ways. I first tried a WebView, but it doesn't seem to want to support all of the html that normally makes this form work. I get all of the elements I need, fields for user and pwd as well as a login button, but clicking the button doesn't do anything. I wondered if I needed to add an onclick handler for it, but I can't see how as the button is implemented in the html of the webview not using a separate android element. The other possibility was using the xml widgets to create the form in a nice relative layout, which seems to load faster and looks better on the android screen. I used EditText fields for the input, a spinner widget for the service select, and the button widget for the login. I know how to make the onclick and item select handlers for the button and spinner, respectively, but I can't figure out how to send that data via POST in an intent that would then launch a browser. I can do an intent with the action url, but can't get the POST data to feed into it. Anyone have any suggestions?

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  • Displaying rectangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • UIImageView Fade-In Dissapears

    - by Winder
    I have this code which should create a splash image with either no animation or a fade in, then call code to dismiss the image out after a delay. The SplashViewAnimationNone works fine and creates the full screen image, but the Fade code fades the image in but then immediately disappears. - (void)startSplash { [[[[UIApplication sharedApplication] windows] objectAtIndex:0] addSubview:self]; splashImage = [[UIImageView alloc] initWithImage:self.image]; if (self.animationIn == SplashViewAnimationNone) { [self addSubview:splashImage]; } else if (self.animationIn == SplashViewAnimationFade) { [self addSubview:splashImage]; CABasicAnimation *animSplash = [CABasicAnimation animationWithKeyPath:@"opacity"]; animSplash.duration = self.animationDelay; animSplash.removedOnCompletion = NO; animSplash.fillMode = kCAFillModeForwards; animSplash.fromValue = [NSNumber numberWithFloat:0.0]; animSplash.toValue = [NSNumber numberWithFloat:1.0]; animSplash.delegate = self; [self.layer addAnimation:animSplash forKey:@"animateOpacity"]; } // Dismiss after delay. [self performSelector:@selector(dismissSplash) withObject:self afterDelay:self.delay]; }

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  • How to dynamically load a progressive jpeg/jpg in actionscrip-3 using Flash and know it's width/heig

    - by didibus
    Hi, I am trying to dynamically load a progressive jpeg using actionscript 3. To do so, I have created a class called Progressiveloader that creates a URLStream and uses it to streamload the progressive jpeg bytes into a byteArray. Everytime the byteArray grows, I use a Loader to loadBytes the byteArray. This works, to some extent, because if I addChild the Loader, I am able to see the jpeg as it is streamed, but I am unable to access the Loader's content and most importantly, I can not change the width and height of the Loader. After a lot of testing, I seem to have figured out the cause of the problem is that until the Loader has completely loaded the jpg, meaning until he actually sees the end byte of the jpg, he does not know the width and height and he does not create a content DisplayObject to be associated with the Loader's content. My question is, would there be a way to actually know the width and height of the jpeg before it is loaded? P.S.: I would believe this would be possible, because of the nature of a progressive jpeg, it is loaded to it's full size, but with less detail, so size should be known. Even when loading a normal jpeg in this way, the size is seen on screen, except the pixels which are not loaded yet are showing as gray. Thank You.

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • css layout for footer at bottom with dynamic ajax content changing height of page

    - by m42
    [Update] I actually compromised on this problem for now by foregoing the fixed footer design. It seems that there is no problem with dynamic content moving the footer and resizing containers appropriately unless the footer is fixed to the browser bottom initially. I hope others will eventually provide a great solution that encompasses the best of both worlds. I spent all day trying to get the footer to move down the page to accommodate dynamically added (via ajax) content. I really need some pointers or links because I haven't found anything that helps. Basically: My site has some pages that begin with only a text box and a button so that the total height of the content area is only a few inches beneath the header area. I don't have any problem getting the sticky footer working so that the footer appears at the bottom of the browser window even when there is very little content on screen. That same css layout works fine for other pages that have content that extends beneath the browser window. The catch: The content has to be rendered and passed to the browser with the initial load. The Problem: Any content that is added to the page via AJAX after the initial load paints down the page correctly -- but the footer remains in its initial location. Please tell me there is a fix for this. I can't post the css until checking with my boss first - if possible - and if needed, I will later - but it's just a very basic version of the many sticky footer css solutions floating around the web. Thanks.

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  • get value from css using document.getElementById().style.height javascript

    - by Jamex
    Hi, Please offer insight into this mystery. I am trying to get the height value from a div box by var high = document.getElementById("hintdiv").style.height; alert(high); I can get this value just fine if the attribute is contained within the div tag, but it returns a blank value if the attribute is defined in the css section. This is fine, it shows 100px as a value. The value can be accessed. <div id="hintdiv" style="height:100px; display: none;"> . . var high = document.getElementById("hintdiv").style.height; alert(high); This is not fine, it shows an empty alert screen. The value is practically 0. #hintdiv { height:100px display: none; } <div id="hintdiv"> . . var high = document.getElementById("hintdiv").style.height; alert(high); But I have no problem accessing/changing the "display:none" attribute whether it is in the tag or in the css section. The div box displays correctly by both attribute definition methods (inside the tag or in the css section). I also tried to access the value by other variations, but no luck document.getElementById("hintdiv").style.height.value ----> undefined document.getElementById("hintdiv").height ---->undefined document.getElementById("hintdiv").height.value ----> error, no execution Any solution? TIA.

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  • CSS style refresh in IE after dynamic removal of style link

    - by rybz
    Hi! I've got a problem with the dynamic style manipulation in IE7 (IE8 is fine). Using javascript I need to add and remove the < link / node with the definition of css file. Adding and removing the node as a child of < head / works fine under Firefox. Unfortunately, after removing it in the IE, although The tag is removed properly, the page style does not refresh. In the example below a simple css (makes background green) is appended and removed. After the removal in FF the background turns default, but in IE stays green. index.html <html> <head> </head> <script language="javascript" type="text/javascript"> var node; function append(){ var headID = document.getElementsByTagName("head")[0]; node = document.createElement('link'); node.type = 'text/css'; node.rel = 'stylesheet'; node.href = "s.css"; node.media = 'screen'; headID.appendChild(node); } function remove(){ var headID = document.getElementsByTagName("head")[0]; headID.removeChild(node); } </script> <body> <div onClick="append();"> add </div> <div onClick="remove();"> remove </div> </body> </html> And the style sheet: s.css body { background-color:#00CC33 } Here is the live example: http://rlab.pl/dynamic-style/ Is there a way to get it working?

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • JavaFX MouseEvent continues when I remove the object it happened on

    - by Kyle
    It took me a while to realize what was going on with mouse events going through my blocking dialog boxes when I closed them, but I finally figured out why. I still don't know any good way to fix it. I have a custom dialog box (that blocks the mouse) with a close button. When I click the close button, I remove the dialog box from the scene, but JavaFx is still processing the MouseEvent and now it finds that there is nothing blocking the screen behind where the cancel button was, so that component receives a MouseEvent. How do I make the mouseEvent stop processing when I see that they pressed cancel and remove the dialog box? Or, is there a way to make the removing of the dialog box not happen until after it is done processing the MouseEvent? Example Code for the problem: import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.scene.control.Button; var theScene:Scene; var btn:Button; Stage { title: "Application title" scene: theScene= Scene { width: 500 height: 200 content: [ Rectangle{ width: bind theScene.width height: bind theScene.height onMouseClicked: function(e:MouseEvent):Void{ println("Rectangle");} }, Button{ layoutX: 20 layoutY: 50 blocksMouse: true text: "JustPrint" action:function():Void{ println("JustPrint");} }, btn = Button{ layoutX: 20 layoutY: 20 blocksMouse: true text: "Cancel" action:function():Void{ println("Cancel"); delete btn from theScene.content;} }, ] } } When you press "JustPrint" you get: JustPrint When you press "Cancel" you get: Cancel Rectangle

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  • Storyboard Bug - iOS 5.1 - Xcode 4.3.3

    - by user1505431
    In my iOS project (using xcode only), I continue to run into a problem where layout presented to me in the storyboard editor becomes automatically modified after some change (which I have not been able to specifically determine). The problem is as follows: The TabBarController has for whatever reason started displaying in landscape orientation. Some of the NavigationControllers have also done the same thing. I can no longer see or edit the navigation bar on my nested views. I can no longer see of edit the tab bar on the views of the resp. tab bar items. Everything works properly when I run the app in my simulator. If I had set it up prior to this change in default display settings, it still works just fine. Here is a screen shot of the problem: My storyboard has consistently presented me with this bug throughout the course of my project. I have fixed it once by resetting via git and another time by rebuilding the entire storyboard. Both solutions worked for an extended period of time, but I would rather have a permanent solution. Any input would be helpful.

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  • Application design question, best approach?

    - by Jamie Keeling
    Hello, I am in the process of designing an application that will allow you to find pictures (screen shots) made from certain programs. I will provide the locations of a few of the program in the application itself to get the user started. I was wondering how I should go about adding new locations as the time goes on, my first thought was simply hard coding it into the application but this will mean the user has to reinstall it to make the changes take affect. My second idea was to use an XML file to contain all the locations as well as other data, such as the name of the application. This also means the user can add their own locations if they wish as well as sharing them over the internet. The second option seemed the best approach but then I had to think how would it be managed on the users computer. Ideally I'd like just a single .exe without the reliance on any external files such as the XML but this would bring me back to point one. Would it be best to simply use the ClickOnce deployment to create an entry in the start menu and create a folder containing the .exe and the file names? Thanks for the feedback, I don't want to start implementing the application until the design is nailed.

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  • Very strange client/browser issue

    - by Jeriko
    One of our clients has logged a very strange issue with us- We launched a preview for their website, but when it's viewed on their main PC, peculiar things start to happen... At first, the stylesheet wasn't being found, and so accessing any page resulted in one void of all styles. We sent them a direct link to the stylesheet, which was viewable from all our computers in the office - but gave a "File Not Found" error on their side. I then deleted the file, and replaced it with a new blank file, which he could then access. Copy-pasted screen.css contents into this file, and he could then view it fine, and stylesheets magically worked on the site again. Now, he can view styles, but not the referenced header images. The strange thing is that this problem doesn't exist on any other PC we've tested, or on any other site on the problem computer, but obviously we'd like our client's site to work for them. The strange thing is, they can view other sites of ours, hosted on the same server, built on top of the same CMS (and so most of the files are the same) without problem - but are getting 404s for files that most definitely do exist. Stylesheets are not turned off, nor is anything specifically deactivated on their browser (as other sites are fine) Reloading with CTRL+F5 doesn't help The client is using the latest version of firefox Any ideas here on what to try / how to narrow the problem down?

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  • How can I prevent a page to jump to top position after failed validation?

    - by Slauma
    I have a simple aspx page with a few TextBoxes and a submit button. Some fields are required and below the button is a ValidationSummary. The complete form is larger than screen height so one has to scroll down to reach the submit button. If I don't fill all required fields and click on submit validation fails as expected and the validation summary displays some info messages below the button. Validation happens on the client and no postback occurs. So this all works as wished. But disturbing is that the page moves ("jumps") to top position when I click on the submit button. To see the validation summary one has to move down the page again. I've tried to set the ShowSummary property to false (which doesn't make much sense): The validation still works (no postback) but in this case the page does not move to top position. So the problem seems to depend on rendering the validation texts. Is there a way to prevent this page jump? Thank you in advance!

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  • How to obtain the panel within a treeview (WPF)

    - by sperling
    How can one obtain the panel that is used within a TreeView? I've read that by default TreeView uses a VirtualizingStackPanel for this. When I look at a TreeView template, all I see is <ItemsPresenter />, which seems to hide the details of what panel is used. Possible solutions: 1) On the treeview instance ("tv"), from code, do this: tv.ItemsPanel. The problem is, this does not return a panel, but an ItemsPanelTemplate ("gets or sets the template that defines the panel that controls the layout of the items"). 2) Make a TreeView template that explicitly replaces <ItemsPresenter /> with your own ItemsControl.ItemsPanel. I am providing a special template anyways, so this is fine in my scenario. Then give a part name to the panel that you place within that template, and from code you can obtain that part (i.e. the panel). The problem with this? see below. (I am using a control named VirtualTreeView which is derived from TreeView, as is seen below): , use following: -- [sorry folks about poor formatting here, this is my first post, I tried 4 spaces for code... doesn't seem to work?] [I stripped out all clutter here for visibility...] The problem with this is: this immediately overrides any TreeView layout mechanism. Actually, you just get a blank screen, even when you have TreeViewItems filling the tree. Well, the reason I want to get a hold of the panel is to take some part in the MeaureOverride, but without going into all of that, I certainly do not want to rewrite the book of how to layout a treeview. I.e., doing this the step #2 way seems to invalidate the point of even using a TreeView in the first place. Sorry if there is some confusion here, thanks for any help you can offer.

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  • Why doesn't this data binding work?

    - by Qwertie
    I have a ViewModel class that contains a list of points, and I am trying to bind it to a Polyline. The Polyline picks up the initial list of points, but does not notice when additional points are added even though I implement INotifyPropertyChanged. What's wrong? <StackPanel> <Button Click="Button_Click">Add!</Button> <Polyline x:Name="_line" Points="{Binding Pts}" Stroke="Black" StrokeThickness="5"/> </StackPanel> C# side: // code-behind _line.DataContext = new ViewModel(); private void Button_Click(object sender, RoutedEventArgs e) { // The problem is here: NOTHING HAPPENS ON-SCREEN! ((ViewModel)_line.DataContext).AddPoint(); } // ViewModel class public class ViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public PointCollection Pts { get; set; } public ViewModel() { Pts = new PointCollection(); Pts.Add(new Point(1, 1)); Pts.Add(new Point(11, 11)); } public void AddPoint() { Pts.Add(new Point(25, 13)); if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("Pts")); } }

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • start-stop-daemon quoted arguments misinterpreted

    - by Martin Westin
    Hi, I have been trying to make an init script using start-stop-daemon. I am stuck on the arguments to the daemon. I want to keep these in a variable at the top of the script but I can't get the quotations to filter down correctly. I'll use ls here so we don't have to look at binaries and arguments that most people wont know or care about. The end result I am looking for is for start-stop... to run ls -la "/folder with space/" DAEMON=/usr/bin/ls DAEMON_OPTS='-la "/folder with space/"' start-stop-daemon --start --make-pidfile --pidfile $PID --exec $DAEMON -- $DAEMON_OPTS Double escaping the options and trying innumerable variations of quotations do not help... Then they end up at the daemon they are always messed up. Enclosing $DAEMON_OPTS in quotes changes things... then they are seen as one since quote... never the right number though :) Echoing the command-line (start-stop...) prints exactly the right stuff to screen. But the daemon (the real one, not ls) complains about the wrong number of arguments. How do I specify a variable so that quotes inside it are brought along to the daemon correctly? Thanks, Martin

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  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

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  • Dynamically changing background color of a UIView

    - by EricM
    Hello- Here's my setup. I have a viewcontroller that I'm creating and adding as a subview. The viewcontroller presents some options that a user can chose from. The viewcontroller is being pushed in response to a "long press" gesture. Within the viewcontroller, I added a child UIView to group some other controls together so I can move them around the screen as a unit and, when they are displayed, center them on the location of the long press. Here is the code that instantiates the view controller, changes its location, and adds it as a subview: UserOptions *opts = [[UserOptions alloc] initWithNibName:@"UserOptions" bundle:nil]; [opts recenterOptions:location]; [self.view addSubview:opts.view]; That bit of code does create and push the viewcontroller, but the call to recenterOptions doesn't do anything. Here is that method: - (void) recenterOptions:(CGPoint)location { CGRect oldFrame = self.optionsView.frame; CGFloat newX = location.x; // + oldFrame.size.width / 2.0; CGFloat newY = location.y; // + oldFrame.size.height / 2.0; CGRect newFrame = CGRectMake(newX, newY, oldFrame.size.width, oldFrame.size.height); self.optionsView.frame = newFrame; } Note that self.optionsView is the child UIView that I added to the viewcontroller's nib. Does anyone know why I'm unable to change the location of the UIView? Regards, Eric

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  • Jquery .Show() .Hide() not working as expected

    - by fizgig07
    I'm trying to use the show and hide to display a different set of select options when a certain report type is selected. I have a couple problems with this: The .show .hide only execute properly if I pass params, slow fast, in the the first result of my conditional statement. If I take out the params or pass params in both results, only one select shows and it never changes.. here's is the code that currently kind of works. if ($('#ReportType').val() == 'PbuseExport') { $('#PbuseServices').show('fast'); $('#ReportServiceDropdown').hide('fast'); } else { $('#PbuseServices').hide(); $('#ReportServiceDropdown').show(); } After i've used this control I am taken to a differnt page. When I use the control again, it reatins the original search values and repopulates the control. Then again I only want to show one select option if a certain report is chosen.. This works correctly if the report type I originally searched on is not the "PbuseExport". If I searched on the report type "PbuseExport", then both selects show on the screen, and only until I change the report type does it show only one select. I know this probably isn't very clear.. Here is the code that handles the change event on the report type drop down. var serviceValue = $("#ReportType").val(); switch (serviceValue) { case 'PbuseExport': $('#PbuseServices').show('fast'); $('#ReportServiceDropdown').hide('fast'); default: $('#PbuseServices').hide(); $('#ReportServiceDropdown').show(); break; }

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  • Android XML Preference issue. Can't make it persistent

    - by Budius
    I have a very simple activity just to show the preference fragment: public class PreferencesActivity extends Activity { Fragment frag = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); FragmentTransaction ft = getFragmentManager().beginTransaction(); if (frag == null) { // If not, instantiate and add it to the activity frag = new PrefsFragment(); ft.add(android.R.id.content, frag, frag.getClass().getName()); } else { // If it exists, simply attach it in order to show it ft.attach(frag); } ft.commit(); } private static class PrefsFragment extends PreferenceFragment { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } } } and preferences.xml with persistent to true: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:enabled="true" android:persistent="true" android:title="@string/settings" > <EditTextPreference android:dialogTitle="@string/dialog_ip" android:negativeButtonText="@android:string/cancel" android:persistent="true" android:positiveButtonText="@android:string/ok" android:title="@string/ip" /> </PreferenceScreen> if I open the EditTextPreference, write something, close the dialog and open it again. The value is still there. But that's it... if I click the Back button, and enter the again on the preferences screen, I already lost what was written. If you exit the application also doesn't save. Am I missing something here? Running on: Android 4.0.3 Asus TF300

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  • Loading an FLV in Facebox with jQuery for IE7 and IE8

    - by Trip
    It goes almost without saying, this works perfectly in Chrome, Firefox, and Safari. IE (any version) being the problem. Objective: I am trying to load JWplayer which loads an FLV from S3 in a Facebox popup. jQuery(document).ready(function($) { $('a[rel*=facebox]').facebox() }) HTML (haml): %li#videoGirl = link_to 'What is HQchannel?', '#player', :rel => 'facebox' .grid_8.omega.alpha#player{:style => 'display: none;'} :javascript var so = new SWFObject('/flash/playerTrans.swf','mpl','640px','360px','0'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addParam('wmode','transparent'); so.addVariable('file', 'http://hometownquarterlyvideos.s3.amazonaws.com/whatishqchannel.flv&autostart=true&controlbar=none&repeat=always&image=/flash/video_girl/whatishqchannel.jpg&icons=false&screencolor=none&backcolor=FFFFFF&screenalpha=0&overstretch'); so.addVariable('overstretch', 'true') so.write('player'); Problem: Despite the video being set to display: none;. It begins playing anyway. When clicking on the activation div, IE7 pops up a wrong sized blank div with a nav (params are set to not show nav and scrubber), and no buttons on the nav and srubber work. IE8 shows the right size but same behavior with nav and scrubber not working, and blank screen. My guess: I'm thinking that the problem is with the javascript not being called at the right times. It seems it's loading the facebox without the jwplayer. At least I assume. Hence the reason why the nav is there. I thinking that it did not read the javascript for that.

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  • Bizarre Bug with our Rails app in IE

    - by Callmeed
    We're experiencing a really bizarre bug in our Rails 2.3.4 app. This bug only happens in Internet Explorer (7 and 8). Here's what happens: A new customer creates an account at https://domain.com/signup/free (notice no subdomain) Their account is identified by a subdomain like "example.domain.com" After signing up, they get a welcome screen with a link to their account's home page They follow the link, then click the "log in" button and attempt to login Even though they provide valid credentials, the app redirects back to their account's root url ... they can never reach their admin area The only way they can login (on IE) is by quitting and re-opening IE ... then it works fine ... Something with their initial session is preventing them from logging in. If it matters, we are using restful_authentication and the ssl_requirement plugin ... I'm not sure if one or both of those has a problem with IE but we are stumped here. Also, I've read IE has an issue with subdomains that contain underscores ... this isn't what's going on.

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