Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 625/774 | < Previous Page | 621 622 623 624 625 626 627 628 629 630 631 632  | Next Page >

  • reading a line, tokenizing and assigning to struct in C

    - by Dervin Thunk
    line is fgets'd, and running in a while loop with counter n, d is a struct with 2 char arrays, p and q. Basically, in a few words, I want to read a line, separate it into 2 strings, one up until the first space, and the rest of the line. I clean up afterwards (\n from the file becomes \'0'). The code works, but is there a more idiomatic way to do this? What errors am I running into "unknowingly"? int spc = strcspn(line," "); strncpy(d[n].p, line, spc); d[n].p[spc+1]='\0'; int l = strlen(line)-spc; strncpy(d[n].q, line+spc+1, l); char* nl = strchr(d[n].q, '\n'); if(nl){ *nl='\0'; } n++; Thanks.

    Read the article

  • Faster way to compare two sets of points in N-dimensional space?

    - by Amit
    List1 contains a high number (~7^10) of N-dimensional points (N <=10), List2 contains the same or fewer number of N-dimensional points (N <=10). My task is this: I want to check which point in List2 is closest (euclidean distance) to a point in List1 for every point in List1 and subsequently perform some operation on it. I have been doing it the simple- the nested loop way when I didn't have more than 50 points in List1, but with 7^10 points, this obviously takes up a lot of time. What is the fastest way to do this? Any concepts from Computational Geometry might help?

    Read the article

  • How to define a custom iterator in C++

    - by Robert Martin
    I've seen a number of posts on SO about how to define custom iterators, but nothing that seems to exactly answers my question, which is... How do I create an iterator that hides a nested for loop? For instance, I have a class Foo, inside of the Foo is a Bar, and inside of the Bar is a string. I could write for (const Foo& foo : foo_set) for (const Bar& bar : foo.bar_set) if (bar.my_string != "baz") cout << bar.my_string << endl; but instead I want to be able to do something like: for (const string& good : foo_set) cout << good << endl; How do I do something like this?

    Read the article

  • SVN:Team member can checkout, commit; can't update

    - by Casey K.
    Hi all, got a weird problem for you: I've set up an svn server on a home machine, which is accessible to the members of my game team over DynDNS. So far so good- everyone was able to checkout the repo no problem. In addition, several team members and I were able to update and commit just fine. The conundrum is this: One of my team members, who is able to both checkout and commit, is unable to update. TortoiseSVN proffers: Error Could not open the requested SVN filesystem Has anyone dealt with this problem before? This isn't my first SVN rodeo, but I have to admit I'm stumped. Thanks!

    Read the article

  • parsing a xml to get some values

    - by Joan Silverstone
    Hello, i have this xml: http://www.managerleague.com/export_data.pl?data=transfers&output=xml&hide_header=0 These are player sales from a browser game. I want to save some fields from these sales. I am fetching that xml with curl and storing on my server. Then do the following: $xml_str = file_get_contents('salespage.xml'); $xml = new SimpleXMLElement($xml_str); $items = $xml->xpath('*/transfer'); print_r($items); foreach($items as $item) { echo $item['buyerTeamname'], ': ', $item['sellerTeamname'], "\n"; } The array is empty and i cant seem to get anything from it. What am i doing wrong?

    Read the article

  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

    Read the article

  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

    Read the article

  • In a pre-commit hook - how to access/compare current and previous versions of files

    - by EthanML
    I'm trying to add to our existing pre-commit SVN hook so that it will check for and block an increase in file size for files in specific directory/s. I've written a python script to compare two file sizes, which takes two files as arguments and uses sys.exit(0) or (1) to return the result, this part seems to work fine. My problem is in calling the python script from the batch file, how to reference the newly committed and previous versions of each file? The existing code is new to me and a mess of %REPOS%, %TXN%s etc and I'm not sure how to go about using them. Is there a simple, standard way of doing this? It also already contains code to loop through the changed files using svnlook changed, so that part shouldn't be an issue. Thanks very much

    Read the article

  • Copy an array backwards? Array.Copy?

    - by daniel
    I have a List<T> that I want to be able to copy to an array backwards, meaning start from List.Count and copy maybe 5 items starting at the end of the list and working its way backwards. I could do this with a simple reverse for loop; however there is probably a faster/more efficient way of doing this so I thought I should ask. Can I use Array.Copy somehow? Originally I was using a Queue as that pops it off in the correct order I need, but I now need to pop off multiple items at once into an array and I thought a list would be faster.

    Read the article

  • Override Django inlineformset_factory has_changed() to always return True

    - by John
    Hi, I am using the django inlineformset_factory function. a = get_object_or_404(ModelA, pk=id) FormSet = inlineformset_factory(ModelA, ModelB) if request.method == 'POST': metaform = FormSet (instance=a, data=request.POST) if metaform.is_valid(): f = metaform.save(commit=False) for instance in f: instance.updated_by = request.user instance.save() else: metaform = FormSet(instance=a) return render_to_response('nodes/form.html', {'form':metaform}) What is happening is that if I change any of the data then everything works ok and all the data gets updated. However if I don't change any of the data then the data is not updated. i.e. only entries which are changed go through the for loop to be saved. I guess this makes sense as there is no point saving data if it has not changed. However I need to go through and save every object in the form regardless of whether it has any changes on not. So my question is how do I override this so that it goes through and saves every record whether it has any changes or not? Hope this makes sense Thanks

    Read the article

  • Trim Cells using VBA in Excel

    - by Greg Reynolds
    I have what seems like a simple problem with some data in Excel. I have a lot of data with leading spaces pasted from a web table, and I would like to get rid of the initial space. I cribbed the following code (I am completely new to VBA), but it doesn't seem to work. When I step through it in the debugger it looks like an infinite loop. Any help would be appreciated! Sub DoTrim() For Each cell In Selection.Cells If cell.HasFormula = False Then cell = Trim(cell) End If Next End Sub

    Read the article

  • Write a recursive function in C that converts a number into a string

    - by user3501779
    I'm studying software engineering, and came across this exercise: it asks to write a recursive function in C language that receives a positive integer and an empty string, and "translates" the number into a string. Meaning that after calling the function, the string we sent would contain the number but as a string of its digits. I wrote this function, but when I tried printing the string, it did print the number I sent, but in reverse. This is the function: void strnum(int n, char *str) { if(n) { strnum(n/10, str+1); *str = n%10 + '0'; } } For example, I sent the number 123 on function call, and the output was 321 instead of 123. I also tried exchanging the two lines within the if statement, and it still does the same. I can't figure out what I did wrong. Can someone help please? NOTE: Use of while and for loop statements is not allowed for the exercise.

    Read the article

  • Flush() not working in drupal

    - by fawad
    I'm trying to post data from one node to another. The other node contains the for loop which iterates for long time and finally generates the table. I want to display the result after each iteration. I have tried to put "flush();" but it is not working. What should i do to display each iteration result on the node page? Note: If i do it with ob_flush() it works but it then starts printing data above the header which is not suitable. I want all the data inside the node.

    Read the article

  • Copy Rows in a One to Many with LINQ to SQL

    - by Refracted Paladin
    I have a table that stores a bunch of diagnosis for a single plan. When the users create a new plan I need to copy over all existing diagnosis's as well. I had thought to try the below but this is obviously not correct. I am guessing that I will need to loop through my oldDiagnosis part, but how? Thanks! My Attempt so far... public static void CopyPlanDiagnosis(int newPlanID, int oldPlanID) { using (var context = McpDataContext.Create()) { var oldDiagnosis = from planDiagnosi in context.tblPlanDiagnosis where planDiagnosi.PlanID == oldPlanID select planDiagnosi; var newDiagnosis = new tblPlanDiagnosi { PlanID = newPlanID, DiagnosisCueID = oldDiagnosis.DiagnosisCueID, DiagnosisOther = oldDiagnosis.DiagnosisOther, AdditionalInfo = oldDiagnosis.AdditionalInfo, rowguid = Guid.NewGuid() }; context.tblPlanDiagnosis.InsertOnSubmit(newDiagnosis); context.SubmitChanges(); } }

    Read the article

  • Is there a better way to do SELECT queries in MySQL and sort them in PHP than this way?

    - by Kent
    I am just learning PHP/MySQL, one this I am having to do a lot is displaying data that was previously inserted into the database out to the user's browser. So I am doing this: $select = mysql_query('SELECT * FROM pages'); while ($return = mysql_fetch_assoc($select)) { $title = $return['title']; $author = $return['author']; $content = $return['content']; } then I can use these variables through out the page. Now, doing it the above way isn't an issue when I only have 3 columns in a database but what if I am dealing with a huge database with many more columns. I have a nagging feeling that the pros do it in some more efficient way where they maybe loop through the table they are selecting from to find all columns it has and associate them with variables automatically. Is that the case? or is the above how you guys do it too?

    Read the article

  • getting the value of a filter at an arbitrary time

    - by Andiih
    Context: I'm trying to improve the values returned by the iPhone CLLocationManager, although this is a more generally applicable problem. The key is that CLLocationManger returns data on current velocity as and when it feels like it, rather than at a fixed sample rate. I'd like to use a feedback equation to improve accuracy v=(k*v)+(1-k)*currentVelocity where currentVelocity is the speed returned by didUpdateToLocation:fromLocation: and v is the output velocity (and also used for the feedback element). Because of the "as and when" nature of didUpdateToLocation:fromLocation: I could calculate the time interval since it was last called, and do something like for (i=0;i<timeintervalsincelastcalled;i++) v=(k*v)+(1-k)*currentVelocity which would work, but is wasteful of cycles. Especially as I probably want timeintervalsincelastcalled to be measured as 10ths of a second. Is there a way to solve this without the loop ? i.e. rework (integrate?) the formula so I put an interval into the equation and get the same answer as I would have by iteration ?

    Read the article

  • Programmatic binding of accelerators in wxPython

    - by Inductiveload
    I am trying to programmatically create and bind a table of accelerators in wxPython in a loop so that I don't need to worry about getting and assigning new IDs to each accelerators (and with a view to inhaling the handler list from some external resource, rather than hard-coding them). I also pass in some arguments to the handler via a lambda since a lot of my handlers will be the same but with different parameters (move, zoom, etc). The class is subclassed from wx.Frame and setup_accelerators() is called during initialisation. def setup_accelerators(self): bindings = [ (wx.ACCEL_CTRL, wx.WXK_UP, self.on_move, 'up'), (wx.ACCEL_CTRL, wx.WXK_DOWN, self.on_move, 'down'), (wx.ACCEL_CTRL, wx.WXK_LEFT, self.on_move, 'left'), (wx.ACCEL_CTRL, wx.WXK_RIGHT, self.on_move, 'right'), ] accelEntries = [] for binding in bindings: eventId = wx.NewId() accelEntries.append( (binding[0], binding[1], eventId) ) self.Bind(wx.EVT_MENU, lambda event: binding[2](event, binding[3]), id=eventId) accelTable = wx.AcceleratorTable(accelEntries) self.SetAcceleratorTable(accelTable) def on_move(self, e, direction): print direction However, this appears to bind all the accelerators to the last entry, so that Ctrl+Up prints "right", as do all the other three. How to correctly bind multiple handlers in this way?

    Read the article

  • Cakephp, an elegant solution to quantities?

    - by Smickie
    Hi, I have a shopping cart system in Cakephp, this table has all your usual maguffins: user_ids, product_ids, option_lists ect. It also has quantity. I currently have some awful nested loops to check if the record is the same as any in there, if so add one to the quantity. If not add a new cart item. This loop has to check associated list items and product options, so it goes quite deep. What I'm wondering is if there is a more elegant way of checking to see if two cart items in a database are similar (everything except for quantity). Cheers!

    Read the article

  • loading Data in VBA from a text file

    - by omegayen
    I am not very familiar with VBA but need to use it for a new software program I am using (not Microsoft related) I have a text file that has columns of data I would like to read into VBA. Specifically the text file has 4 entries per row. Thus I would like to load in the column vectors (N by 1). The text file is separated by a space between each entry. So for example I want to load in column one and save it as array A, then column two and save as array B, then column three and save as array C, and then column four and save as array D. This code snippet found below from http://www.tek-tips.com/faqs.cfm?fid=482 is something I found that can load in text to an array, but I need to adapt it to be able to save the columns as different arrays as specified above... Open "MyFile.txt" For Input As #1 ReDim Txt$(0) Do While Not EOF(1) ReDim Preserve Txt$(UBound(Txt$) + 1) Input #1, Txt$(UBound(Txt$)) Loop Close #1

    Read the article

  • How to make 2 executables communicate in both directions in Windows

    - by user302099
    Hello. I have 2 Windows console applications, reading from standard input and writing to standard output. I'd like to assume I don't have the source code to any of them (actually I usually have the source code of one of them). I want to direct the standard output of one to the standard input of the other and vice versa, thus allowing communication (the goal is to allow two programs playing a certain game to play one against the other). How can this be done? I'm willing to do some C/C++ programming or anything else required. Oren.

    Read the article

  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

    Read the article

  • Iterate over a list and put data in hashmap

    - by sarah
    I am having a list where i need to loop over it and put its data in hashmap,i am using this approach for(int i=0;i<list.size();i++) { HashMap hMap=new HashMap(); hMap.put("Data", list); } But when i need to read the value from hMap i am doing in this way Collection c = hMap.values(); Iterator itr = c.iterator(); while(itr.hasNext()) { System.out.println("next val is--"+itr.next()); } next vali is--- is printed in com.bean.xyz@23032bc[id=1] format ,i need the exact data,how will i do this ?

    Read the article

  • Nested foreach loops for associative array combinations

    - by JohnL
    I have an associative array as follows: $myarray = array('a'=>array(), 'b'=>array(), 'c'=>array(), 'd'=>array()); I want to be able to get all pairs of elements in the array. If it wasn't an associative array, I would use nested for loops, like: for($i=0; $i<count($myarray); $i++) { for($j=$i+1; $j<count($myarray); $j++) { do_something($myarray[$i], $myarray[$j]); } } I have looked at using foreach loops, but as the inner loop goes through ALL elements, some pairs are repeated. Is there a way to do this? Thanks!

    Read the article

  • Performance of jquery visible

    - by Mark Steudel
    I have a bunch of checkboxes on a page, and I only show a subset of those checkboxes at a time. I then perform some action which loops through all of the checkboxes and sees if they are checked or not: e.g. $(".delete_items").click( function() { $('.checkboxes' ).each(function(){ //do stuff } } Then I was thinking, well since the user can never interact with the hidden checkboxes, that adding :visible to checkboxes would speed up the loop e.g. $(".delete_items").click( function() { $('.checkboxes :visible' ).each(function(){ //do stuff } } But I don't know if adding :visible adds more overhead. Any thoughts?

    Read the article

  • convert std object class to comma seperated string

    - by Kwaasi Djin
    I have an std class object from twitter and i would like to take the ids array values and put them in a php variable $ids where $ids = (15761916,30144785,382747195,19399719). I imagine using a for loop and using phps implode but i'm not sure how to go about it. stdClass Object ( [ids] => Array ( [0] => 15761916 [1] => 30144785 [2] => 382747195 [3] => 19399719 ) [next_cursor] => 0 [next_cursor_str] => 0 [previous_cursor] => 0 [previous_cursor_str] => 0 )

    Read the article

< Previous Page | 621 622 623 624 625 626 627 628 629 630 631 632  | Next Page >