Search Results

Search found 76977 results on 3080 pages for 'create function'.

Page 626/3080 | < Previous Page | 622 623 624 625 626 627 628 629 630 631 632 633  | Next Page >

  • Exadata???DiskGroup

    - by Liu Maclean(???)
    Exadata???Asm Diskgroup ???????: 1.??dcli -g /home/oracle/cell_group -l root cellcli -e list griddisk ????active?griddisk [root@dm01db01 ~]# dcli -g /home/oracle/cell_group -l root cellcli -e list griddisk dm01cel01: DATA_DM01_CD_00_dm01cel01 active dm01cel01: DATA_DM01_CD_01_dm01cel01 active dm01cel01: DATA_DM01_CD_02_dm01cel01 active dm01cel01: DATA_DM01_CD_03_dm01cel01 active dm01cel01: DATA_DM01_CD_04_dm01cel01 active dm01cel01: DATA_DM01_CD_05_dm01cel01 active dm01cel01: DATA_DM01_CD_06_dm01cel01 active dm01cel01: DATA_DM01_CD_07_dm01cel01 active dm01cel01: DATA_DM01_CD_08_dm01cel01 active dm01cel01: DATA_DM01_CD_09_dm01cel01 active dm01cel01: DATA_DM01_CD_10_dm01cel01 active dm01cel01: DATA_DM01_CD_11_dm01cel01 active dm01cel01: DBFS_DG_CD_02_dm01cel01 active dm01cel01: DBFS_DG_CD_03_dm01cel01 active dm01cel01: DBFS_DG_CD_04_dm01cel01 active dm01cel01: DBFS_DG_CD_05_dm01cel01 active dm01cel01: DBFS_DG_CD_06_dm01cel01 active dm01cel01: DBFS_DG_CD_07_dm01cel01 active dm01cel01: DBFS_DG_CD_08_dm01cel01 active dm01cel01: DBFS_DG_CD_09_dm01cel01 active dm01cel01: DBFS_DG_CD_10_dm01cel01 active dm01cel01: DBFS_DG_CD_11_dm01cel01 active dm01cel01: RECO_DM01_CD_00_dm01cel01 active dm01cel01: RECO_DM01_CD_01_dm01cel01 active dm01cel01: RECO_DM01_CD_02_dm01cel01 active dm01cel01: RECO_DM01_CD_03_dm01cel01 active dm01cel01: RECO_DM01_CD_04_dm01cel01 active dm01cel01: RECO_DM01_CD_05_dm01cel01 active dm01cel01: RECO_DM01_CD_06_dm01cel01 active dm01cel01: RECO_DM01_CD_07_dm01cel01 active dm01cel01: RECO_DM01_CD_08_dm01cel01 active dm01cel01: RECO_DM01_CD_09_dm01cel01 active dm01cel01: RECO_DM01_CD_10_dm01cel01 active dm01cel01: RECO_DM01_CD_11_dm01cel01 active dm01cel02: DATA_DM01_CD_00_dm01cel02 active dm01cel02: DATA_DM01_CD_01_dm01cel02 active dm01cel02: DATA_DM01_CD_02_dm01cel02 active dm01cel02: DATA_DM01_CD_03_dm01cel02 active dm01cel02: DATA_DM01_CD_04_dm01cel02 active dm01cel02: DATA_DM01_CD_05_dm01cel02 active dm01cel02: DATA_DM01_CD_06_dm01cel02 active dm01cel02: DATA_DM01_CD_07_dm01cel02 active dm01cel02: DATA_DM01_CD_08_dm01cel02 active dm01cel02: DATA_DM01_CD_09_dm01cel02 active dm01cel02: DATA_DM01_CD_10_dm01cel02 active dm01cel02: DATA_DM01_CD_11_dm01cel02 active dm01cel02: DBFS_DG_CD_02_dm01cel02 active dm01cel02: DBFS_DG_CD_03_dm01cel02 active dm01cel02: DBFS_DG_CD_04_dm01cel02 active dm01cel02: DBFS_DG_CD_05_dm01cel02 active dm01cel02: DBFS_DG_CD_06_dm01cel02 active dm01cel02: DBFS_DG_CD_07_dm01cel02 active dm01cel02: DBFS_DG_CD_08_dm01cel02 active dm01cel02: DBFS_DG_CD_09_dm01cel02 active dm01cel02: DBFS_DG_CD_10_dm01cel02 active dm01cel02: DBFS_DG_CD_11_dm01cel02 active dm01cel02: RECO_DM01_CD_00_dm01cel02 active dm01cel02: RECO_DM01_CD_01_dm01cel02 active dm01cel02: RECO_DM01_CD_02_dm01cel02 active dm01cel02: RECO_DM01_CD_03_dm01cel02 active dm01cel02: RECO_DM01_CD_04_dm01cel02 active dm01cel02: RECO_DM01_CD_05_dm01cel02 active dm01cel02: RECO_DM01_CD_06_dm01cel02 active dm01cel02: RECO_DM01_CD_07_dm01cel02 active dm01cel02: RECO_DM01_CD_08_dm01cel02 active dm01cel02: RECO_DM01_CD_09_dm01cel02 active dm01cel02: RECO_DM01_CD_10_dm01cel02 active dm01cel02: RECO_DM01_CD_11_dm01cel02 active dm01cel03: DATA_DM01_CD_00_dm01cel03 active dm01cel03: DATA_DM01_CD_01_dm01cel03 active dm01cel03: DATA_DM01_CD_02_dm01cel03 active dm01cel03: DATA_DM01_CD_03_dm01cel03 active dm01cel03: DATA_DM01_CD_04_dm01cel03 active dm01cel03: DATA_DM01_CD_05_dm01cel03 active dm01cel03: DATA_DM01_CD_06_dm01cel03 active dm01cel03: DATA_DM01_CD_07_dm01cel03 active dm01cel03: DATA_DM01_CD_08_dm01cel03 active dm01cel03: DATA_DM01_CD_09_dm01cel03 active dm01cel03: DATA_DM01_CD_10_dm01cel03 active dm01cel03: DATA_DM01_CD_11_dm01cel03 active dm01cel03: DBFS_DG_CD_02_dm01cel03 active dm01cel03: DBFS_DG_CD_03_dm01cel03 active dm01cel03: DBFS_DG_CD_04_dm01cel03 active dm01cel03: DBFS_DG_CD_05_dm01cel03 active dm01cel03: DBFS_DG_CD_06_dm01cel03 active dm01cel03: DBFS_DG_CD_07_dm01cel03 active dm01cel03: DBFS_DG_CD_08_dm01cel03 active dm01cel03: DBFS_DG_CD_09_dm01cel03 active dm01cel03: DBFS_DG_CD_10_dm01cel03 active dm01cel03: DBFS_DG_CD_11_dm01cel03 active dm01cel03: RECO_DM01_CD_00_dm01cel03 active dm01cel03: RECO_DM01_CD_01_dm01cel03 active dm01cel03: RECO_DM01_CD_02_dm01cel03 active dm01cel03: RECO_DM01_CD_03_dm01cel03 active dm01cel03: RECO_DM01_CD_04_dm01cel03 active dm01cel03: RECO_DM01_CD_05_dm01cel03 active dm01cel03: RECO_DM01_CD_06_dm01cel03 active dm01cel03: RECO_DM01_CD_07_dm01cel03 active dm01cel03: RECO_DM01_CD_08_dm01cel03 active dm01cel03: RECO_DM01_CD_09_dm01cel03 active dm01cel03: RECO_DM01_CD_10_dm01cel03 active dm01cel03: RECO_DM01_CD_11_dm01cel03 active ??????????griddisk, ?????’cellcli -e drop griddisk’ ?’cellcli -e create griddisk’????griddisk ,??????drop DBFS_DG???griddisk 2.??ASM???create disk group ?????CELL?IP,????????????? [root@dm01db02 ~]# cat /etc/oracle/cell/network-config/cellip.ora cell="192.168.64.131" cell="192.168.64.132" cell="192.168.64.133" SQL> create diskgroup DATA_MAC normal redundancy 2 DISK 3 'o/192.168.64.131/RECO_DM01_CD_*_dm01cel01' 4 ,'o/192.168.64.132/RECO_DM01_CD_*_dm01cel02' 5 ,'o/192.168.64.133/RECO_DM01_CD_*_dm01cel03' 6 attribute 7 'AU_SIZE'='4M', 8 'CELL.SMART_SCAN_CAPABLE'='TRUE', 9 'compatible.rdbms'='11.2.0.2', 10 'compatible.asm'='11.2.0.2' 11 / 3. MOUNT ???DISKGROUP ALTER DISKGROUP DATA_MAC mount ; 4.???crsctl start/stop resource ora.DATA_MAC.dg ?????

    Read the article

  • Cloning from a given point in the snapshot tree

    - by Fat Bloke
    Although we have just released VirtualBox 4.3, this quick blog entry is about a longer standing ability of VirtualBox when it comes to Snapshots and Cloning, and was prompted by a question posed internally, here in Oracle: "Is there a way I can create a new VM from a point in my snapshot tree?". Here's the scenario: Let's say you have your favourite work VM which is Oracle Linux based and as you installed different packages, such as database, middleware, and the apps, you took snapshots at each point like this: But you then need to create a new VM for some other testing or to share with a colleague who will be using the same Linux and Database layers but may want to reconfigure the Middleware tier, and may want to install his own Apps. All you have to do is right click on the snapshot that you're happy with and clone: Give the VM that you are about to create a name, and if you plan to use it on the same host machine as the original VM, it's a good idea to "Reinitialize the MAC address" so there's no clash on the same network: Now choose the Clone type. If you plan to use this new VM on the same host as the original, you can use Linked Cloning else choose Full.  At this point you now have a choice about what to do about your snapshot tree. In our example, we're happy with the Linux and Database layers, but we may want to allow our colleague to change the upper tiers, with the option of reverting back to our known-good state, so we'll retain the snapshot data in the new VM from this point on: The cloning process then chugs along and may take a while if you chose a Full Clone: Finally, the newly cloned VM is ready with the subset of the Snapshot tree that we wanted to retain: Pretty powerful, and very useful.  Cheers, -FB 

    Read the article

  • Movement on the X an Z axis are combined?

    - by Magicaxis
    This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, the object moves BOTH right and backwards! when I decrement X, left and forwards! setPosition(getPosition().X + 2/*times deltatime*/, getPosition().Y, getPosition().Z); I was astonished that XNA doesnt have its own setPosition function, so I made a parent class for all objects with a setPosition and Draw function. Setposition simply edits a variable "mPosition" and passes it to the common draw function: // Copy any parent transforms. Matrix[] transforms = new Matrix[block.Bones.Count]; block.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in block.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(mOrientation.Y)) * Matrix.CreateTranslation(mPosition); effect.View = game1.getView(); effect.Projection = game1.getProjection(); } // Draw the mesh, using the effects set above. mesh.Draw(); } I tried to work it out by attempting to increment and decrement the Z axis, but nothing happens?! So using the X axis changes the objects x and z axis', but changing the Z does nothing. Great. So how do I seperate the X and Z axis movement?

    Read the article

  • Storing images in file system and returning URLs or virtually resizing and returning byte arrays?

    - by ismaelf
    I need to create a REST web service to manage user submitted images and displaying them all in a website. There are multiple websites that are going to use this service to manage and display images. The requirements are to have 5 pre-defined image sizes available. The 2 options I see are the following: The web service will create the 5 images, store them in the file system and and store the URL's in the database when the user submits the image. When the image is requested, the web service will return an array of URLs. I see this option to be a little hard on the hard drive. The estimates are 10,000 users per site, and lets say, 100 sites. The heavy processing will be done when the user submits the image and each image is going to be pulled from the File System. The web service will store just the image that the user submits in the file system and it's URL in the database. When the user request images, the web service will get the info from the DB, load the image on memory, create its 5 instances and return an object with 5 image arrays (I will probably cache the arrays). This option is harder on the processor and memory. The heavy processing will be done when the images get requested. A plus I see for option 2 is that it will give me the option to rewrite the URL of the image and make them site dependent (prettier) than having a image repository for all websites. But this is not a big deal. What do you think of these options? Do you have any other suggestions?

    Read the article

  • What gaming keyboard(s) will work with Ubuntu?

    - by belacqua
    I've been looking at gaming keyboards to use on Ubuntu system. Microsoft has a few popular ones (e.g., Sidewinder X4, X6), but the programmable function keys appear to be unusable without the Windows software. (Though here's a post from someone who has a more recent project that uses usbmon and xdotool to add functions to some keys.) Another choice in my budget is the Cyborg V.05. It seems about right for my needs, but I would be depressed having a bunch of useless, nonprogrammable keys on it. Logitech has some models (e.g., the Logitech G110), though again I expect that the extensive macro capabilities (which I don't need) would be lost under Linux. There's a project called g15tools which has some code to work with older Logitech gaming models, but I don't know what the current status is. Last entry there was in March 2010. There are also a number of very old posts around the internet with regard to the Logitech G11 and G15. Compatibility with the current keyboards, Ubuntu version, and Linux kernel are suspect. I'm in the U.S., and so it appears that few of the Roccat keyboards are available, and they're over-priced. Support might be OK for these, though -- there's a short Phoronix article about Roccat improving their Linux support, and there's also a project and webpage for "Using Roccat Hardware with Linux". Honestly, the only feature I have to have is good backlighting for the keys, and if it's not wired (which is fine), the wireless capability should function. I could probably live with dead function keys, as long as they weren't in places that would interfere with things like Unity/compiz shortcuts. Any experience or suggestions? I've not seen much to inspire confidence with programmable/macro keys. There is a thread (with no solutions) on the Sidewinder X4 on ubuntuforums here. I'm also considering the Logitech Illuminated Keyboard as a possibility, even though it's not specifically a gaming keyboard. It is backlit, and it's supposed to be a nice keyboard.

    Read the article

  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

    Read the article

  • Simplifying data search using .NET

    - by Peter
    An example on the asp.net site has an example of using Linq to create a search feature on a Music album site using MVC. The code looks like this - public ActionResult Index(string movieGenre, string searchString) { var GenreLst = new List<string>(); var GenreQry = from d in db.Movies orderby d.Genre select d.Genre; GenreLst.AddRange(GenreQry.Distinct()); ViewBag.movieGenre = new SelectList(GenreLst); var movies = from m in db.Movies select m; if (!String.IsNullOrEmpty(searchString)) { movies = movies.Where(s => s.Title.Contains(searchString)); } if (!string.IsNullOrEmpty(movieGenre)) { movies = movies.Where(x => x.Genre == movieGenre); } return View(movies); } I have seen similar examples in other tutorials and I have tried them in a real-world business app that I develop/maintain. In practice this pattern doesn't seem to scale well because as the search criteria expands I keep adding more and more conditions which looks and feels unpleasant/repetitive. How can I refactor this pattern? One idea I have is to create a column in every table that is "searchable" which could be a computed column that concatenates all the data from the different columns (SQL Server 2008). So instead of having movie genre and title it would be something like. if (!String.IsNullOrEmpty(searchString)) { movies = movies.Where(s => s.SearchColumn.Contains(searchString)); } What are the performance/design/architecture implications of doing this? I have also tried using procedures that use dynamic queries but then I have just moved the ugliness to the database. E.g. CREATE PROCEDURE [dbo].[search_music] @title as varchar(50), @genre as varchar(50) AS -- set the variables to null if they are empty IF @title = '' SET @title = null IF @genre = '' SET @genre = null SELECT m.* FROM view_Music as m WHERE (title = @title OR @title IS NULL) AND (genre LIKE '%' + @genre + '%' OR @genre IS NULL) ORDER BY Id desc OPTION (RECOMPILE) Any suggestions? Tips?

    Read the article

  • What's the best way to use requestAnimationFrame and fixed frame rates

    - by m90
    I recently got into using the HTML5-requestAnimationFrame-API a lot on animation-heavy websites, especially after seeing the Jank Busters talk. This seems to work pretty well and really improve performance in many cases. Yet one question still persists for me: When wanting to use an animation that is NOT entirely calculated (think spritesheets for example) you will have to aim for a fixed frame rate. Of course one could go back to use setInterval again, but maybe there are other ways to tackle this. The two ways I could think of using requestAnimationFrame with a fixed frame rate are: var fps = 25; //frames per second function animate(){ //actual drawing goes here setTimeout(function(){ requestAnimationFrame(animate); }, 1000 / fps) } animate(); or var fps = 25; //frames per second var lastExecution = new Date().getTime(); function animate(){ var now = new Date().getTime(); if ((now - lastExecution) > (1000 / fps)){ //do actual drawing lastExecution = new Date().getTime(); } requestAnimationFrame(animate); } animate(); Personally, I'd opt for the second option (the first one feels like cheating), yet it seems to be more buggy in certain situations. Is this approach really worth it (especially at low frame rates like 12.5)? Are there things to be improved? Is there another way to tackle this?

    Read the article

  • how to override ckeditor events [migrated]

    - by joe
    I am new to ckeditor, I have hard time figuring this issue out. due to my html design; if I try to use the link editor dialog while my ckeditor is maximized, it just doesn't show up, I understand that ckeditor is the top most object in my html page and the link dialog comes underneath it. if now I bring ckeditor to its normal state I will be able to see and use the link dialog. my idea is to slightly override the link button click event as follows: if the editor is in full screen mode, bring it back to the normal state. and keep a flag somewhere so that when I close the link dialog, I can decide whether to bring back the ckeditor to a maximized mode again. now this is easy logic except that I do not know how to override the click event of the link button and keep it work as expected. here's what I have: $().ready(function () { var editor = $('#txa').ckeditor(); CKEDITOR.plugins.registered['link']= { init : function( editor ) { var command = editor.addCommand( 'link', { modes : { wysiwyg:1, source:1 }, exec : function( editor ) { if(editor.commands.maximize.state == 1 ){ alert("maximized"); //....here bring back the editor to UN-maximized state and let the link button event click do the default behavior } else { alert("normal state"); } //2 is normal state //1 is maximized } } ); editor.ui.addButton( 'link',{label : 'YOUR LABEL',command : 'link'}); } } }); html part to make the exemple work: <div> <textarea id="txa"> </textarea> </div> TO BE SHORT: http://jsfiddle.net/Q43QP/ if the editor is maximized, bring it to normal state then show the link dialog.

    Read the article

  • model association or controller?

    - by andybritton
    I'm trying to create a rails app that allows users to submit information about their pets. I've come to a point where my knowledge is limited and I don't know enough about what/how this could be done so I'm hoping this will be relatively easy to answer. At the moment I have a model called Pet, this model currently stores basic information like name, picture etc but it also holds more specific data like type, breed, date of birth etc. What I would like to be able to do is create a page that can match various records without having to be manually categorized if that makes sense so a users pet could be matched to other pets with the same breed, age etc. I've read about nested models as I understand this information could be submitted to 2 models in one form but I am not sure whether this could be done directly in a separate controller which would only be visible to users with pets in these matched "groups" if that makes sense. So in essence is it best practice to use 1 table to store all the information and just use a controller to match pets based on rows having the same values or would it be far simpler to have a form with a nested model and link 2 tables together? The main feature needs to be matching without a user having to create a group or categorize pets so the second model would need to add id's to an array instead of just creating more and more rows.

    Read the article

  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

    Read the article

  • How to match responses from a server with their corresponding requests? [closed]

    - by Deele
    There is a server that responds to requests on a socket. The client has functions to emit requests and functions to handle responses from the server. The problem is that the request sending function and the response handling function are two unrelated functions. Given a server response X, how can I know whether it's a response to request X or some other request Y? I would like to make a construct that would ensure that response X is definitely the answer to request X and also to make a function requestX() that returns response X and not some other response Y. This question is mostly about the general programming approach and not about any specific language construct. Preferably, though, the answer would involve Ruby, TCP sockets, and PHP. My code so far: require 'socket' class TheConnection def initialize(config) @config = config end def send(s) toConsole("--> #{s}") @conn.send "#{s}\n", 0 end def connect() # Connect to the server begin @conn = TCPSocket.open(@config['server'], @config['port']) rescue Interrupt rescue Exception => detail toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end end def getSpecificAnswer(input) send "GET #{input}" end def handle_server_input(s) case s.strip when /^Hello. (.*)$/i toConsole "[ Server says hello ]" send "Hello to you too! #{$1}" else toConsole(s) end end def main_loop() while true ready = select([@conn, $stdin], nil, nil, nil) next if !ready for s in ready[0] if s == $stdin then return if $stdin.eof s = $stdin.gets send s elsif s == @conn then return if @conn.eof s = @conn.gets handle_server_input(s) end end end end def toConsole(msg) t = Time.new puts t.strftime("[%H:%M:%S]") + ' ' + msg end end @config = Hash[ 'server'=>'test.server.com', 'port'=>'2020' ] $conn = TheConnection.new(@config) $conn.connect() $conn.getSpecificAnswer('itemsX') begin $conn.main_loop() rescue Interrupt rescue Exception => detail $conn.toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end

    Read the article

  • "bug" in C++11 text by Stroustrup?

    - by Astara
    I found an apparent contradiction in the c++ text having to do with the result of the c_str() function operating on std:strings (in my copy, the definition and contradiction are on p1040). First it defines the c_str() function as something that produces a 'C-style' (zero-terminated) string, but later it talks about how a C++ c_str value can have embed a 'C'-style, end-of-string terminators (i.e. NUL's) embedded in the string (that is defined by being NUL terminated). Um... does anyone else feel that this is a 'stretching' of the definition of a C-string beyond it's definition? I.e. I think what it means, is that if you were to look at the length() function as applied to the string, it will show a different end of string than using the C-definition of a z-string -- one that can contain any character except NUL, and is terminated by NUL. I likely don't have to worry about it in my of my programs, but it seems like a subtle distinction that makes a C++ c_str, not really a 'C'-string. Am I misunderstanding this issue? Thanks!

    Read the article

  • Collider2D and Rigidbody2D, how do they work?

    - by user42646
    I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and jumping var walkspeed: float = 5.0; var jumpheight: float = 250.0; var grounded = false; function Update() { rigidbody.freezeRotation = true; if (Input.GetKey("a")) transform.Translate(Vector3(-1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetKey("d")) transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetButton("Jump")) { Jump(); } } function OnCollisionEnter(hit: Collision) { grounded = true; } function Jump() { if (grounded == true) { rigidbody.AddForce(Vector3.up * jumpheight); grounded = false; } } I also learned how to make a character hit box. how to make a sprite and animation. pretty much the basic stuff. Couple of days ago I created simple ground in Photoshop and a simple character and imported them to Unity3D. Whenever I use my code above the character keeps falling from the scene. Like the character has nothing to stand on. After thinking about it it make sense because I really didn't make anything to make the player character understand that he should stand on something so I started reading about this issue and I realized that there is something called Collider2D and Rigidbody2D. Now I'm really stuck here I just don't know what to do. I applied the rigibody2d to my character picture and the Collider2D to the ground picture but whenever I play the project the gravity makes my character falls down. This is my question: How can I make the rigibody2d object realize that it shouldn't fall if there is a Collider2D object under it? So when I jump it's going to jump and the gravity going to bring it back to the ground.

    Read the article

  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

    Read the article

  • Trying to implement pre/post method code: better to use methods or a parent class?

    - by Will
    I'm finding it difficult to frame this question so ... I want to execute code both before and after a method runs in PHP. There are, as far as I know, two ways to implement this: Method One: pre and post methods class Model { function find($id) { $this->_precode(); // ... do stuff $this->post_code(); } } Add the calls to _precode() and _postcode() to each method where I need this functionality. Method Two: __call and method naming class Model extends PrePost { function prepost_find($id) { // ... do stuff ... } } class PrePost { function __call($method,$param) { $method = "prepost_$method"; // .. precode here .. $result = $this->$method($param); // .. postcode here .. } } This relies on naming a method in a specific way in the inheriting class. Is there a preferred way of doing this? The call method can be made to only handle its specific cases and even defer to a child class's call if there is one. I'm not looking for opinions; I'm looking to find out if there are valid reasons to choose one way over another.

    Read the article

  • SQL RDBMS : one query or multiple calls

    - by None None
    After looking around the internet, I decided to create DAOs that returned objects (POJOs) to the calling business logic function/method. For example: a Customer object with a Address reference would be split in the RDBMS into two tables; Customer and ADDRESS. The CustomerDAO would be in charge of joining the data from the two tables and create both an Address POJO and Customer POJO adding the address to the customer object. Finally return the fulll Customer POJO. Simple, however, now i am at a point where i need to join three or four tables and each representing an attribute or list of attributes for the resulting POJO. The sql will include a group by but i will still result with multiple rows for the same pojo, because some of the tables are joining a one to many relationship. My app code will now have to loop through all the rows trying to figure out if the rows are the same with different attributes or if the record should be a new POJO. Should I continue to create my daos using this technique or break up my Pojo creation into multiple db calls to make the code easier to understand and maintain?

    Read the article

  • Scene or Activity Animation

    - by Siddharth
    My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of activity creation and activity destroy. I have trying to create basic animation that was supported by android. And all that xml file I have to post it into the anim folder but the loading of resource was so much high so any type of animation I provide using android method does not work for me it look weird. If scene class has some functionality for animation that please know me then I try to load different type of animation using scene. I have not create multiple scene because I have no awareness about how to manage multiple scene in andengine though I have a working experience of 8 months in andengine. So this help also provide me a great help. Basically I want to create animation like one activity slide out at the same time the other activity slide in. So at a time user can see the transition of activity. Thanks in advance.

    Read the article

  • How can I get the camera to follow a moving object from behind in C++ and openGL [closed]

    - by user1324894
    I am trying to get the camera to follow an object that moves around my environment using the gluLookAt function. This is my code for the object moving in the direction that it faces: Xtri += -Vtri*cos((90+heading)*(PI/180.0f)); Ztri += Vtri*sin((90+heading)*(PI/180.0f)); I then render the object: glPushMatrix(); glTranslatef(Xtri,0,Ztri); glRotatef(heading,0,1,0); drawTriangle(); glPopMatrix(); All heading is is a spin variable so that if I press left or right it spins in that direction. When you press up on the arrows it moves forward and if you press down it moves backwards in the direction that it is facing. To try and get it so the camera follows I am using the gluLookAt function like this: gluLookAt(Xtri,0,(Ztri+20), Xtri,0,Ztri, 0,1,0); So that it follows the car from a distance and should follow it around. However, the object doesn't even move at all now all it can do is rotate still but not move forwards or backwards and when it spins it doesn't follow the spin instead it just watches it turn still fixed to the same position. Where is it that I am going wrong? UPDATE: I have updated the gluLookAt function so now it is: gluLookAt((Xtri+Vtri),0,((Ztri+20)), (Xtri+Vtri),0,(Ztri), 0,1,0); This seems to move the object around. I have a stationary terrain so I can see that the object is now moving and in the direction that it is facing. However, I want the camera to follow the object when it spins as well so it is always viewing the object from behind.

    Read the article

  • Creating a multi-tenant application using PostgreSQL's schemas and Rails

    - by ramon.tayag
    Stuff I've already figured out I'm learning how to create a multi-tenant application in Rails that serves data from different schemas based on what domain or subdomain is used to view the application. I already have a few concerns answered: How can you get subdomain-fu to work with domains as well? Here's someone that asked the same question which leads you to this blog. What database, and how will it be structured? Here's an excellent talk by Guy Naor, and good question about PostgreSQL and schemas. I already know my schemas will all have the same structure. They will differ in the data they hold. So, how can you run migrations for all schemas? Here's an answer. Those three points cover a lot of the general stuff I need to know. However, in the next steps I seem to have many ways of implementing things. I'm hoping that there's a better, easier way. Finally, to my question When a new user signs up, I can easily create the schema. However, what would be the best and easiest way to load the structure that the rest of the schemas already have? Here are some questions/scenarios that might give you a better idea. Should I pass it on to a shell script that dumps the public schema into a temporary one, and imports it back to my main database (pretty much like what Guy Naor says in his video)? Here's a quick summary/script I got from the helpful #postgres on freenode. While this will probably work, I'm gonna have to do a lot of stuff outside of Rails, which makes me a bit uncomfortable.. which also brings me to the next question. Is there a way to do this straight from Ruby on Rails? Like create a PostgreSQL schema, then just load the Rails database schema (schema.rb - I know, it's confusing) into that PostgreSQL schema. Is there a gem/plugin that has these things already? Methods like "create_pg_schema_and_load_rails_schema(the_new_schema_name)". If there's none, I'll probably work at making one, but I'm doubtful about how well tested it'll be with all the moving parts (especially if I end up using a shell script to create and manage new PostgreSQL schemas). Thanks, and I hope that wasn't too long! UPDATE May 11, 2010 11:26 GMT+8 Since last night I've been able to get a method to work that creates a new schema and loads schema.rb into it. Not sure if what I'm doing is correct (seems to work fine, so far) but it's a step closer at least. If there's a better way please let me know. module SchemaUtils def self.add_schema_to_path(schema) conn = ActiveRecord::Base.connection conn.execute "SET search_path TO #{schema}, #{conn.schema_search_path}" end def self.reset_search_path conn = ActiveRecord::Base.connection conn.execute "SET search_path TO #{conn.schema_search_path}" end def self.create_and_migrate_schema(schema_name) conn = ActiveRecord::Base.connection schemas = conn.select_values("select * from pg_namespace where nspname != 'information_schema' AND nspname NOT LIKE 'pg%'") if schemas.include?(schema_name) tables = conn.tables Rails.logger.info "#{schema_name} exists already with these tables #{tables.inspect}" else Rails.logger.info "About to create #{schema_name}" conn.execute "create schema #{schema_name}" end # Save the old search path so we can set it back at the end of this method old_search_path = conn.schema_search_path # Tried to set the search path like in the methods above (from Guy Naor) # conn.execute "SET search_path TO #{schema_name}" # But the connection itself seems to remember the old search path. # If set this way, it works. conn.schema_search_path = schema_name # Directly from databases.rake. # In Rails 2.3.5 databases.rake can be found in railties/lib/tasks/databases.rake file = "#{Rails.root}/db/schema.rb" if File.exists?(file) Rails.logger.info "About to load the schema #{file}" load(file) else abort %{#{file} doesn't exist yet. It's possible that you just ran a migration!} end Rails.logger.info "About to set search path back to #{old_search_path}." conn.schema_search_path = old_search_path end end

    Read the article

  • Simple jquery ajax call leaks memory in ie.

    - by Thomas Lane
    I created a web page that makes an ajax call every second. In Internet Explorer 7, it leaks memory badly (20MB in about 15 minutes). The program is very simple. It just runs a javascript function that makes an ajax call. The server returns an empty string, and the javascript does nothing with it. I use setTimout to run the function every second, and I'm using Drip to watch the thing. Here is the source: <html> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load('jquery', '1.4.2'); google.load('jqueryui', '1.7.2'); </script> <script type="text/javascript"> setTimeout('testJunk()',1000); function testJunk() { $.ajax({ url: 'http://xxxxxxxxxxxxxx/test', // The url returns an empty string dataType: 'html', success: function(data){} }); setTimeout('testJunk()',1000) } </script> </head> <body> Why is memory usage going up? </body> </html> Anyone have an idea how to plug this leak? I have a real application that updates a large table this way, but left unattended will eat up Gigabytes of memory. Okay, so after some good suggestions, I modified the code to: <html> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load('jquery', '1.4.2'); google.load('jqueryui', '1.7.2'); </script> <script type="text/javascript"> setTimeout(testJunk,1000); function testJunk() { $.ajax({ url: 'http://xxxxxxxxxxxxxx/test', // The url returns an empty string dataType: 'html', success: function(data){setTimeout(testJunk,1000)} }); } </script> </head> <body> Why is memory usage going up? </body> </html> It didn't seem to make any difference though. I'm not doing anything with the DOM, and if I comment out the ajax call, the memory leak stops. So it looks like the leak is entirely in the ajax call. Does jquery ajax inherently create some sort of circular reference, and if so, how can I free it? By the way, it doesn't leak in Firefox. Someone suggested running the test in another VM and see if the results are the same. Rather than setting up another VM, I found a laptop that was running XP Home with IE8. It exhibits the same problem. I tried some older versions of jquery and got better results, but the problem didn't go away entirely until I abandoned ajax in jquery and went with more traditional (and ugly) ajax.

    Read the article

  • Show certain InfoWindow in Google Map API V3

    - by pash
    Hello. I wrote the following code to display markers. There are 2 buttons which show Next or Previous Infowindow for markers. But problem is that InfoWindows are not shown using google.maps.event.trigger Can someone help me with this problem. Thank you. Here is code: <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Common Loader</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> var infowindow; var map; var bounds; var markers = []; var markerIndex=0; function initialize() { var myLatlng = new google.maps.LatLng(41.051407, 28.991134); var myOptions = { zoom: 5, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); markers = document.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var latlng = new google.maps.LatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var marker = createMarker(markers[i].getAttribute("name"), latlng, markers[i].getAttribute("phone"), markers[i].getAttribute("distance")); } rebound(map); } function createMarker(name, latlng, phone, distance) { var marker = new google.maps.Marker({position: latlng, map: map}); var myHtml = "<table style='width:100%;'><tr><td><b>" + name + "</b></td></tr><tr><td>" + phone + "</td></tr><tr><td align='right'>" + distance + "</td></tr></table>"; google.maps.event.addListener(marker, "click", function() { if (infowindow) infowindow.close(); infowindow = new google.maps.InfoWindow({content: myHtml}); infowindow.open(map, marker); }); return marker; } function rebound(mymap){ bounds = new google.maps.LatLngBounds(); for (var i = 0; i < markers.length; i++) { bounds.extend(new google.maps.LatLng(parseFloat(markers[i].getAttribute("lat")),parseFloat(markers[i].getAttribute("lng")))); } mymap.fitBounds(bounds); } function showNextInfo() { if(markerIndex<markers.length-1) markerIndex++; else markerIndex = 0 ; alert(markers[markerIndex].getAttribute('name')); google.maps.event.trigger(markers[markerIndex],"click"); } function showPrevInfo() { if(markerIndex>0) markerIndex--; else markerIndex = markers.length-1 ; google.maps.event.trigger(markers[markerIndex],'click'); } </script> </head> <body onload="initialize()"> <div id="map_canvas" style="width:400px; height:300px"></div> <markers> <marker name='Name1' lat='41.051407' lng='28.991134' phone='+902121234561' distance=''/> <marker name='Name2' lat='40.858746' lng='29.121666' phone='+902121234562' distance=''/> <marker name='Name3' lat='41.014604' lng='28.972256' phone='+902121234562' distance=''/> <marker name='Name4' lat='41.012386' lng='26.978350' phone='+902121234562' distance=''/> </markers> <input type="button" onclick="showPrevInfo()" value="prev">&nbsp;<input type="button" onclick="showNextInfo()" value="next"> </body> </html>

    Read the article

  • ASP.NET MVC : AJAX ActionLink - Persist Data

    - by Mio
    Hi guys, I'm really new at this and I was searching the web for an answer to my question and I couldn't find it, so here I am posting my question :) I'm trying to create a new record in my table Facility. For my goreign keys I'm displaying the choices in tables instead of a dropdowns. When the user clicks on the select link which is an Ajax.ActionLink(), I wanna retrieve the right record from the DB and set the foreign key of my object Facility to the one slected and replace the Div by a new Partial View. The problem is when I try to submit the form, the Facility object doesnt seem to have the foreign key that I've just set in my ajax fuction in my controller. And if the user has enter some data in the other fields of the create form, I don't them to lose what they already entered. Here's my code. Model only contains a Facility. public ActionResult Create() { Model.Facility = new Facility(); return View(Model); } This is part of my Create View <div id="FacilityTypePartialView"> <% Html.RenderPartial("FacilityType"); %> </div> This is my Partial View FacilityType <% if (Model.IsNewFacility()) { %> <p> Id: <%= Html.Encode(Model.Facility.FacilityType.FId)%> </p> <p> Type: <%= Html.Encode(Model.Facility.FacilityType.FType)%> </p> <p> Description: <%= Html.Encode(Model.Facility.FacilityType.FDescription) %> </p> <% } %> <p> <%= Html.ActionLink("Manage Facility Type", "Index","FacilityType") %> </p> <table id="FacilityTypesList"> <tr> <th> Select </th> <th> FId </th> <th> FType </th> <th> FDescription </th> </tr> <% foreach (var item in Model.GetFacilityTypes()) { %> <tr> <td> <%=Ajax.ActionLink("Select", "FacilityTypeSelect", new { id = item.FId}, new AjaxOptions { UpdateTargetId = "FacilityTypePartialView" })%> </td> <td> <%= Html.Encode(item.FId) %> </td> <td> <%= Html.Encode(item.FType) %> </td> <td> <%= Html.Encode(item.FDescription) %> </td> </tr> <% } %> </table> Here's y Ajax Funcion public PartialViewResult FacilityTypeSelect(int id) { Facility facility = new Facility(); facility.FacilityType = _repository.GetFacilityType(id); Model.Facility = facility; if (this.Request.IsAjaxRequest() == false) { return PartialView("FacilityType/FacilityType", Model); } else { return PartialView("FacilityType/FacilityTypeSelected", Model); } } Finally, my Post method [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create( Facility facility) { Model.Facility = facility; if (ModelState.IsValid) { try { _repository.AddEntity(facility); _repository.Save(); return RedirectToAction("Details", new { id = facility.Id }); } catch { } } return View("Create", Model); } My Faciliy object coming from the View have the Facility.FacilityType set to nothing.

    Read the article

  • selectLimit in JQgrid

    - by Leander
    Hallo, I have a problem. I'am trying to get some data from my database. But with a limit. So i use the selectLimit command. But when i load the grid my firebug gives the following error: "parsererror"?e:null},parse:function(d...d(a.fn.jqGrid,d);this.no_legacy_api|| When I go to the selectLimit in the jqgrid.php and print out what the function returns it normaly return an array with all 500 objects with the correct data. This is the code of the grid: <?php require_once ($_SERVER['DOCUMENT_ROOT'].'/includes_config/config.inc.php'); require_once ($_SERVER['DOCUMENT_ROOT'].'/portal/classes/core/database/class_Database_control.php'); $dtb = new clsDatabaseControl(); $dtb = $dtb->getDatabase(ConnectionString); $dtb->doConnect(); require_once (ClassRoot.'/3rd/jqgrid/jq-config.php'); require_once (ClassRoot.'/3rd/jqgrid/php/jqGrid.php'); require_once (ClassRoot.'/3rd/jqgrid/php/jqGridPdo.php'); //require_once (ClassRoot.'/modules/logging/class_logging_control.php'); // //$oLogginControl = new clsLoggingControl($dtb); //$sSQL = $oLogginControl->getAanmeldingenGrid(); $sSQL = "SELECT LogAanmeldID, LogAanmeldStamp, UserFirstName, UserLastName, LogAanmeldIP, LogAanmeldMethod, LogAanmeldHost, LogAanmeldAgent FROM log_aanmelden, user WHERE log_aanmelden.LogAanmeldUserID = user.UserID"; $conn = new PDO(DB_DSN,DB_USER,DB_PASSWORD); $conn->query("SET NAMES utf8"); $grid = new jqGridRender($conn); //$grid->SelectCommand = $sSQL; $grid->selectLimit($sSQL ,500,1); $grid->dataType = 'json'; $grid->setColModel(); $grid->setUrl('modules/module_logging/index.php?grid=2'); $grid->setGridOptions(array( "hoverrows"=>true, //"sortname"=>"naam", "height"=>450 )); // Enable toolbar searching $grid->toolbarfilter = true; $grid->setFilterOptions(array("stringResult"=>true)); $grid->navigator = true; $grid->setNavOptions('navigator', array("excel"=>true,"add"=>false,"edit"=>false,"del"=>false,"view"=>true, "refresh"=>false)); $custom = <<<CUSTOM $(document).ready(function() { gridParentWidth = $(window).width(); $('#grid').jqGrid('setGridWidth',gridParentWidth-10); }) $(window).resize(function() { gridParentWidth = $(window).width(); $('#grid').jqGrid('setGridWidth',gridParentWidth-10); }); function formatAddAdresboek(cellValue, options, rowObject) { var imageHtml = "<a href='?FFID=51000&TID=1&INS=3&contactID=" + cellValue + "' originalValue='" + cellValue + "'><img border='0' alt='Toevoegen aan Persoonlijk Adresboek' src='images/16X16/new_user.gif'/></a>"; imageHtml = imageHtml + " <a href='?FFID=51000&TID=2&INS=3&contactID=" + cellValue + "' originalValue='" + cellValue + "'><img border='0' alt='Toevoegen aan Praktijk Adresboek' src='images/16X16/new_usergroup.gif'/></a>"; return imageHtml; } function unformatAddAdresboek(cellValue, options, cellObject) { return $(cellObject.html()).attr("originalValue"); } CUSTOM; $grid->setJSCode($custom); // Enjoy $grid->renderGrid('#grid','#pager',true, null, null, true,true); $conn = null; ?> When I inspect the $_GET the answer is empty and in stead of a JSON tab there is an HTML tab. When i use the selectCommand in stead of the selectLimit it return all the data correct as an json object an parses it correcly in the grid but it doens't use the LIMIT, Because when i add the limit. PDO doens't work anymore. So how do I get the object from the selectLimit to the grid? Can someone please help me get the grid working?

    Read the article

  • postMessage to PDF in an iFrame

    - by Linus
    Here's my situation. I had a webpage with an embedded PDF form. We used a basic object tag (embed in FF) to load the PDF file like this: <object id="pdfForm" height="100%" width="100%" type="application/pdf" data="..url"></object> On this webpage was an Html Save button that would trigger some Javascript which used the postMessage API of the embedded object to execute javascript embedded in the PDF. Basically, that code looked like this: function save() { sendMessage(["submitForm"]); } function sendMessage(aMessage) { pdfObject = document.getElementById("pdfForm"); if (typeof(pdfObject) == "undefined") return; if (typeof (pdfObject.postMessage) == "undefined") return; pdfObject.postMessage(aMessage); } This all was working beautifully. Except we ran into an issue with Firefox so that we need to embed the PDF using iFrame, instead of the object tag. So now, the PDF is embeded using this code: <iframe id="pdfWrapper" src="..someUrl" width="100%" height="800px" frameborder="0"></iframe> Unfortunately, with this code, the javascript for posting a message no longer works, and I can't really figure out how to get access to the pdf object anymore so that I can access the postMessage api. Using fiddler or the chome javascript debugger, it is clear that within the iframe, the browser is automatically generating an embed tag (not an object tag), but that does not let me access the postMessage API. This is the code I'm trying which doesn't work: function sendMessage(aMessage) { var frame = document.getElementById("pdfWrapper"); var doc = null; if (frame.contentDocument) doc = frame.contentDocument; else if (frame.contentWindow) doc = frame.contentWindow.document; else if (frame.document) doc = frame.document; if (doc==null || typeof(doc) == "undefined") return; var pdfObject = doc.embeds[0]; if (pdfObject==null || typeof (pdfObject.postMessage) == "undefined") return; pdfObject.postMessage(aMessage); } Any help on this? Sorry for the long question. EDIT: I've been asked to provide samples in code so that people can test whether the messaging works. Essentially, all you need is any PDF with this javascript embedded. function myOnMessage(aMessage) { app.alert("Hello World!"); } function myOnDisclose(cURL, cDocumentURL) { return true; } function myOnError(error, aMessage) { app.alert(error); } var msgHandlerObject = new Object(); msgHandlerObject.onMessage = myOnMessage; msgHandlerObject.onError = myOnError; msgHandlerObject.onDisclose = myOnDisclose; msgHandlerObject.myDoc = this; this.hostContainer.messageHandler = msgHandlerObject; I realize you need Acrobat pro to create PDFs with javascript, so to make this easier, I posted sample code--both working and non working scenarios--at this url: http://www.filedropper.com/pdfmessage You can download the zip and extract it to /inetpub/wwwroot if you use Windows, and then point your browser to either the works.htm or fails.htm. Thanks for any help you can give.

    Read the article

< Previous Page | 622 623 624 625 626 627 628 629 630 631 632 633  | Next Page >