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  • Paging a UIScrollView with a large PDF

    - by Fousa
    I try to create a simple UIScrollView with paging. And I want to be able to scroll through a large PDF document, but this gives me some problems... I tried the following options: Convert all the PDF pages to UIImages at startup, this works, but is very slow on start Manually drawing the PDF page in the drawRect, but yet again this was slow... And I prefer not to load everything at startup but to do it during the usage. Did anyone did this recently? Can't seem to find a nice example project. Thnx! Jelle

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  • Unable to call storyboard from xib

    - by Shruti Kapoor
    I am new to iOS development. I am trying to connect to a storyboard from xib file. My xib View Controller has a "Login" which if successful should connect to storyboard. I have googled and searched on stackoverflow for a solution and I am using this code that is given everywhere: UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil]; YourViewController * yourView = (YourViewController *)[storyboard instantiateViewControllerWithIdentifier:@"identifier ID"]; I have created an identifier for my storyboard as well. However, I am not being redirected to the storyboard no matter what I try. When the login finishes, I go back to my main View Controller (xib). I should be instead redirected to the storyboard. Here is what my code looks like in a file called ProfileTabView.m: -(void) loginViewDidFinish:(NSNotification*)notification { [[NSNotificationCenter defaultCenter] removeObserver:self]; UIStoryboard* storyboard = [UIStoryboard storyboardWithName:@"Storyboard" bundle:nil]; ProfileTabView * yourView = (ProfileTabView *)[storyboard instantiateViewControllerWithIdentifier:@"myID"]; } I have implemeted this code in the function that gets called once the login is successful. However, the storyboard "Storyboard" never gets called. Am i doing this right? Am I supposed to be writing this code anywhere else? Thanks a lot for any help :)

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • Problem in UITableViewDelegate - RowSelected gives wrong NSIndexPath

    - by vlad259
    I have a UITableViewSource which I have subclassed. I'm overriding GetCell and using my own subclassed cells, like so: public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath) { MarketItem item=_tableItems[indexPath.Section].Items[indexPath.Row]; MarketCell cell=tableView.DequeueReusableCell(_cellIdentifier) as MarketCell; if (cell==null) { cell=new MarketCell(UITableViewCellStyle.Subtitle,_cellIdentifier,item); } // decorate the cell // ... return cell; } This works but when I get events in my UITableViewDelegate, the index path gets me the wrong cell (events like AccessoryButtonTapped, WillSelectRow etc). The Section and Row numbers look correct but when I do a tableView.CellAt(indexPath) I get the wrong cell. (The row and section numbers again look correct.) Things to note: The table is constantly being updated - items arrive in a different thread which are then InvokeOnMainThread'd Although the table is constantly updated, rows and sections are only added - nothing is re-ordered or deleted If I pause the updates when I get a 'WillSelectRow', it doesn't help Most interestingly (but not a shippable solution) if I make a new cell each time rather than doing DequeueReusableCell, it works correctly. I can't help thinking it's a stupid bug of my own making but can't find it. Any help would be most gratefully received!

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • Getting JSON object from php authentication objective c

    - by iError
    I am trying to authenticate using the below code NSString *urlAsString =[NSString stringWithFormat:@"http://www.myurl.com/abc/authenticate.php"]; NSURL *url = [NSURL URLWithString:urlAsString]; NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url]; [urlRequest setTimeoutInterval:30.0f]; [urlRequest setHTTPMethod:@"POST"]; [urlRequest addValue:@"test" forHTTPHeaderField:@"m_username" ]; [urlRequest addValue:@"123" forHTTPHeaderField:@"m_password" ]; [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; NSOperationQueue *queue = [[NSOperationQueue alloc] init]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response,NSData *data, NSError *error) { if ([data length] >0 && error == nil){ html = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"HTML = %@", html); receivedData = [NSMutableData data]; } else if ([data length] == 0 && error == nil){ NSLog(@"Nothing was downloaded."); } else if (error != nil){ NSLog(@"Error happened = %@", error); } }]; // Start loading data NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data receivedData = [NSMutableData data]; } else { // Inform the user the connection failed. } My username password is correct, I think I am not making the proper call thats why I dont get the desired results and the web service is receiving the null parameters. What can be the issue? Any help appreciated.

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  • How to Get Search Bar in Tableview to Appear When User Taps Search Icon at the top of sectionIndex s

    - by Gorgando
    I have a tableview with an indexed scrollbar on the right side that shows the letters A-Z and has a magnifying glass icon at the top ({search}). All of the letters in the scrollbar appropriately take the user to the corresponding section except for the magnifying glass, which takes the user to "A" and keeps the searchBar hidden. I just want it to go to the very top of the table so that the searchBar shows up when the user taps the magnifying glass icon in the scroll bar. I've been looking all over for ways to do this, but I can't find any way shy of adding the searchBar to the first tableCell and it's own section, which I'd prefer not to do unless it's the only way. Thanks so much!

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  • Is Core Animation causing my subviews to call -drawRect for every single frame?

    - by mystify
    I made a nice UIView subclass which paints all its stuff in -drawRect:, because people said that's good. That view is a subview of another. This another view is beeing animated with Core Animation: It's scaled down, rotated and moved. However, I encountered this: -drawRect seems to get called trillion of times during animation, and performance sucks. Is that normal or did I do something wrong, probably?

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  • How do I create an NSArray with string literals?

    - by Kyle
    I'm attempting to create an NSArray with a grouping of string literals, however I get the compile error "Initializer element is not constant". NSArray *currencies = [NSArray arrayWithObjects:@"Dollar", @"Euro", @"Pound", nil]; Could someone point out what I'm doing wrong, and possibly explain the error message?

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  • How do I create an image for a UITableViewCell dynamically

    - by Xetius
    I want to dynamically create an image for a UITableViewCell which is basically a square with a number in it. The square has to be a colour (specified dynamically) and contains a number as text inside it. I have looked at the CGContextRef documentation, but can't seem to work out how to get the image to fill with a specified certain colour. This is what I have been trying so far. -(UIImage*)createCellImageWithCount:(NSInteger)cellCount AndColour:(UIColor*)cellColour { CGFloat height = IMAGE_HEIGHT; CGFloat width = IMAGE_WIDTH; UIImage* inputImage; UIGraphicsBeginImageContext(CGSizeMake(width, height)); CGContextRef context = UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // drawing code goes here // But I have no idea what. UIGraphicsPopContext(); UIImage* outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outImage; }

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  • Why cant we use UIFont or UIcolor in the method which we unit test?

    - by PrithviRaj
    Hi all, I have an method in the tableview controller class. It consists few of the UIColor and UIFont class names. I am unit testing that metohd. But when i build that test target i am getting this error: "/Developer/Tools/RunPlatformUnitTests.include:451:0 Test rig '/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/Developer/usr/bin/otest' exited abnormally with code 133 (it may have crashed)." Any idea about this? Thanks in advance.

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  • Dynamically adding data to a UITableView

    - by tableview
    Hey guys! I'm new to Objective C and I need a little help. I've created a UITableView in a UIViewController. I'd like to know how to populate my UITableView dynamically. The data is a bunch of labels that I've stored in a NSMutableArray. So each row displays the contents of the array. Once the array is reloaded with fresh data, the second row will then keep displaying the data as it is added to the array. Thanks in advance for any help!

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • How to find the only UILabel in a view and hide it?

    - by tarnfeld
    I am adding a UILabel as a subview to a UIView and sometime later I want to hide it. It is assigned to a variable but I don't think setting the variables property Hidden after it's been added to the view will work (well it doesn't seem to anyway). Is there a way to loop through the subviews in a view and then find the one that has a specific tag or is of type UILabel that I could then remove?

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  • Display streaming video in desktop app.

    - by Roddy
    I have a Windows native desktop app (C++/Delphi), and I'm successfully using Directshow to display live video in it from a 'local' video capture device. The next thing I want to do is display video from a 'remote' capture device, streamed over the LAN. To stream the video, I guess I can use something like Expression Encoder or VLC, but I'm not sure what's the easiest way to receive/decode the streamed video. Inserting an ActiveX VLC or Flash player might be one option (although the licensing may be an issue then), but I was wondering if there's any way to achieve this with Directshow... Application needs to run on XP, and the video decoding should ideally be royalty free. Suggestions, please!

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • Secondary thread causes startup delay

    - by JK
    In my didFinishLaunchingWithOptions method I spawn a thread to perform some maintenance on my core data store. However, this increases the startup time by half a second. The startup view is a tableview which draws its content from the same store. If I let the thread sleep for a second, the startup time improves drastically. I would like to understand why the second thread is blocking/delaying the main thread. Is it because both are trying to access the store (The second thread has its own store coordinator and context) or another reason (e.g. dont spawn threads in didFinishLaunching)?

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  • Most efficient way to fetch and output Content with 2-Level Comments?

    - by awegawef
    I have some content with up to 2-levels of replies. I am wondering what the most efficient way to fetch and output the replies. I should note that I am planning on storing the comments with fields content_id and reply_to, where reply_to refers to which comment it is in reply to (if any). Any criticism on this design is welcome. In pseudo-code (ish), my first attempt would be: # in outputting content CONTENT_ID all_comments = fetch all comments where content_id == CONTENT_ID root_comments = filter all_comments with reply_to == None children_comments = filter all_comments with reply_to != None output_comments = list() for each root_comment children = filter children_comments, reply_to == root_comment.id output_coments.append( (root_comment, children) ) send output_comments to template Is this the best way to do this? Thanks in advance. Edit: On second thought, I'll want to preserve date-order on the comments, so I'll have to do this a bit differently, or at least just sort the comments afterward.

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  • Removing time from date format

    - by Prash.......
    Hi, I am developing an application in that i have used DatePicker to pick the date but it gives me date with time .I have converted that format into string, now i just want date from that. How should i do that.Plz suggest me something. Following is my code Snippet. NSDate *selected =[datePicker date]; NSString *dateString = [NSString stringWithFormat:@"%@", selected]; here date picker is object of UIDatePicker.

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