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  • Google appEngine: 404 when accesing /_ah/api

    - by jfu
    I try to build a very simple GAE application, using eclipse and the Google Plugin for Eclipse. I've generated some Endpoint from an @Entity class, then I've generated Cloud Endpoint Client library. After that I've started the appEngine project (within eclipse, on the embedded jetty server). When I try to access /_ah/api I get the following issue: HTTP ERROR 500 Problem accessing /_ah/api/. Reason: Failed to retrieve API configs with status: 404 Caused by: java.io.IOException: Failed to retrieve API configs with status: 404 at com.google.api.server.spi.tools.devserver.ApiServlet.getApiConfigSources(ApiServlet.java:102) at com.google.api.server.spi.tools.devserver.ApiServlet.initConfigsIfNecessary(ApiServlet.java:67) at com.google.api.server.spi.tools.devserver.RestApiServlet.service(RestApiServlet.java:117) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.socket.dev.DevSocketFilter.doFilter(DevSocketFilter.java:74) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.ResponseRewriterFilter.doFilter(ResponseRewriterFilter.java:123) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.HeaderVerificationFilter.doFilter(HeaderVerificationFilter.java:34) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:63) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:125) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.DevAppServerModulesFilter.doDirectRequest(DevAppServerModulesFilter.java:368) at com.google.appengine.tools.development.DevAppServerModulesFilter.doDirectModuleRequest(DevAppServerModulesFilter.java:351) at com.google.appengine.tools.development.DevAppServerModulesFilter.doFilter(DevAppServerModulesFilter.java:116) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) What am I doing wrong?

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  • CoreData: Sort and Section on Relationships

    - by David.Chu.ca
    I have two questions about using Core Data. Taking the typical case of Employee and Department as an example. The Employee entity has a relationship field "deparment" as to-one to Department, and the Department entity has a relationship "employee" as to-many to Employee entity. I would like to display all the employees in a TableView in sections of department's names. I think that the NSFetchedResultsController should use Employee as entity. I am not sure how to use Department's name as a sort criteria, since it is in an employee's relationship field department's name. Can you use "DepartmentName" as a sort and add this to Employee entity class as a method which will return department's name for a given employee? The second question is the section name. I would like to use department names as sections. Can I use the above method as sectionKeyPath's value for the NSFethedResultsController? Not sure if I am on the right track.

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  • GAE HTTP method support

    - by areich
    I get an "unrecognized HTTP method" when trying to do a REPORT request using httplib and gae. Is there a workaround available? An httplib patch for gae? Do you I have to find another host in order to do this natively? According to the docs, only certain fetch actions are valid: GET, POST, HEAD, PUT, and DELETE: http://code.google.com/appengine/docs/python/urlfetch/ fetchfunction.html

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • UItableView Reload Problem

    - by Arun Sharma
    Hello All, I am using a UiTableView in our application.We have two tabs in controller one is add to shopping list where i add more than one items in our shopping list in database,other one is shopping list which shows items for shopping. The problem is that when i add items from shopping list tab then items are successfully added in database but when i click on shopping list tab then any items not shown in shopping list. How i reload data in UiTableView when i click on shopping list tab.

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  • How to load a table view when coming to back with out selection index

    - by ratnasomu
    Hellow all, I am using navigation controller and have table views inside views. when i select any cell it it will navigate to another view. so,from there if i click back button it come sto previous view.But,it showing the cell which is selected previously. I dnt want this .it should not show which cell we selected previously. Could any one help me how to get this. Thanks.

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  • How do I reset a tabcontoller with a drill down table view

    - by Bob
    Hi, I have a tabbar with one of the tabs containing a drilldown table. I am having problems once the user has finished using the drilldown table. If they change to another tab, then change back to the original tab, the original tab is still where I left it (at the bottom of the drill down showing the detail view) What I want is on moving to an alternative tab the old tab resets I have tried adding all sorts of stuff to -(void)viewDidDisappear and -(void)viewDidUnload with no success What do I need to do? Cheers

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  • How to create a horizontal scrollable list?

    - by Thomas Joos
    hi all, I am wondering what the best approach is for creating a horizontal list with custom buttons. I read there is no native control for that: I am considering a UIView with a scroll view inside. On this scrollview I visualize my array of button objects. Any thoughts?

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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  • Combining multiple UIImageViews and preserve resolution

    - by plspl
    I am designing an application where a user places multiple UIImageViews one over another. When the user decides to save this to photo album, I have to combine all these UIImageViews and save it to Photo Library. While combining them I need to preserve their positions, resolutions, zorder. The approach I tried I was to have a parent UIView which acts like a container. The user places all the UIImageViews inside this UIView. While saving, I take a screenshot of the UIView and save it. Although this approach works, it does not preserve the resolution. The resolution of the final image is same as the resolution of the parent UIView size (width and height being 300 pixels). Is there way to preserve the resolution? or atleast have a higher resolution like upto 1024* 1024 pixels? Any pointers/code examples would be appreciated!

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  • Can I db.put models without db.getting them first?

    - by Liron
    I tried to do something like ss = Screenshot(key=db.Key.from_path('myapp_screenshot', 123), name='flowers') db.put([ss, ...]) It seems to work on my dev_appserver, but on live I get this traceback: 05-07 09:50PM 19.964 File "/base/data/home/apps/quixeydev3/12.341796548761906563/common/appenginepatch/appenginepatcher/patch.py", line 600, in put E 05-07 09:50PM 19.964 result = old_db_put(models, *args, **kwargs) E 05-07 09:50PM 19.964 File "/base/python_runtime/python_lib/versions/1/google/appengine/ext/db/init.py", line 1278, in put E 05-07 09:50PM 19.964 keys = datastore.Put(entities, rpc=rpc) E 05-07 09:50PM 19.964 File "/base/python_runtime/python_lib/versions/1/google/appengine/api/datastore.py", line 284, in Put E 05-07 09:50PM 19.965 raise _ToDatastoreError(err) E 05-07 09:50PM 19.965 InternalError: the new entity or index you tried to insert already exists I happen to know just the ID of an existing Screenshot entity I want to update; that's why I was manually constructing its key. Am I doing it wrong?

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  • Console App Mouse-Click X Y Coordinate Detection/Comparison

    - by Bloodyaugust
    I have a game that I am working on in a C# console application, purely as practice before going on to better methods. As opposed to using something such as a Windows Forms App, which has button functionality built in, I am endeavoring to grab the cursor position (which I know how to do) and compare it to a number of area's inside a console application as defined by perhaps pixel location, but I also do not know if there is some sort of built in unit of space other than pixels (this last bit is the part I am unable to figure). P.S. I know this is in general terms, with no code already provided, but I do not feel that it is needed as all I am asking for is a brief explanation of how to grab X Y coordinates inside a console application, and stick them in int variables. Many Thanks in advance! :D

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  • How do I create an NSArray with string literals?

    - by Kyle
    I'm attempting to create an NSArray with a grouping of string literals, however I get the compile error "Initializer element is not constant". NSArray *currencies = [NSArray arrayWithObjects:@"Dollar", @"Euro", @"Pound", nil]; Could someone point out what I'm doing wrong, and possibly explain the error message?

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Model class for NSDictionary information with Lazy Loading

    - by samfu_1
    My application utilizes approx. 50+ .plists that are used as NSDictionaries. Several of my view controllers need access to the properties of the dictionaries, so instead of writing duplicate code to retrieve the .plist, convert the values to a dictionary, etc, each time I need the info, I thought a model class to hold the data and supply information would be appropriate. The application isn't very large, but it does handle a good deal of data. I'm not as skilled in writing model classes that conform to the MVC paradigm, and I'm looking for some strategies for this implementation that also supports lazy loading.. This model class should serve to supply data to any view controller that needs it and perform operations on the data (such as adding entries to dictionaries) when requested by the controller functions currently planned: returning the count on any dictionary adding one or more dictionaries together Currently, I have this method for supporting the count lookup for any dictionary. Would this be an example of lazy loading? -(NSInteger)countForDictionary: (NSString *)nameOfDictionary { NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource: nameOfDictionary ofType: @"plist"]; //load plist into dictionary NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile: plistPath]; NSInteger count = [dictionary count] [dictionary release]; [return count] }

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  • Add a background image to tables in a navigation view in a tabbed application

    - by padatronic
    Hi people, I have a tabbed application which then has a navigation controller. In each the navigation controller I an a table View Controller which obviously contains a table. I push a new table view controller from this one. I want to put a background to the table but can only add an image infront of the table. I think this may be because I am adding the sub view in the table view controller, but I don't seem to be able to add it anywhere else. Please could you help me, thanks.

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  • How to add a right button to a UINavigationController?

    - by Artilheiro
    I am trying to add a refresh button to the top bar of a navigation controller with no success. Here is the header: @interface PropertyViewController : UINavigationController { } Here is how I am trying to add it: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target:self action:@selector(refreshPropertyList:)]; self.navigationItem.rightBarButtonItem = anotherButton; } return self; }

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • @selector and return value

    - by user320926
    The idea it's very easy, i have an http download class, this class must support the http authentication but it's basically a background thread so i would like to avoid to prompt directly to the screen, i would like to use a delegate method to require from outside of the class, like a viewController. But i don't know if is possible or if i have to use a different syntax. This class use this delegate protocol: //Updater.h @protocol Updater <NSObject> -(NSDictionary *)authRequired; @optional -(void)statusUpdate:(NSString *)newStatus; -(void)downloadProgress:(int)percentage; @end @interface Updater : NSThread { ... } This is the call to the delegate method: //Updater.m // This check always fails :( if ([self.delegate respondsToSelector:@selector(authRequired:)]) { auth = [delegate authRequired]; } This is the implementation of the delegate method //rootViewController.m -(NSDictionary *)authRequired; { // TODO: some kind of popup or modal view NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:@"utente" forKey:@"user"]; [ret setObject:@"password" forKey:@"pass"]; return ret; }

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