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  • NSMutableArray for Object which has NSString property causes memory leak

    - by user262325
    Hello everyone I hope to add objects to a NSMutableArray "myArray", The NSMutableArray is the array for FileObj which has a NSString property "fileName" #import <UIKit/UIKit.h> @interface FileObj : NSObject { NSString *fileName; } -(void) setfileName:(NSString *)s ; -(NSString *) getfileName ; @end // // File.m// #import "File.h" @implementation FileObj -(void) setfileName:(NSString *)s ; { fileName=s; } -(NSString *) getfileName ; { return fileName; } @end I initialize the myArray here: NSMutableArray *temarray; temarray=[[NSMutableArray alloc] init]; self.myArray=temarray; [temarray release]; the codes to add object to myArray FileObj *newobj=[[FileObj alloc]init ]; NSString *fieldValue2 = [[NSString alloc] initWithUTF8String:@"aaaa"]; [newobj setfileName:fieldValue2]; [myArray addObject:newobj]; [fieldValue2 release]; //**if I enabled the line, it will cause crash** //**if I disable the line, it will cause memory leak** [newobj release]; Welcome any comment Thanks interdev

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  • Edit Mode Delete Spinner Icon for Specific TableView Rows

    - by Michael Bordelon
    I have a grouped tableview. Each section has three rows. I need to be able to delete one section at a time. Using the standard edit mode, I can make it work. However, the delete icon shows up to the left of each cell, not just the first row in each section. Is there a way to suppress the little spinner icon for all rows except the first? I am hoping there is an easy way to do this without subclassing. Thanks for your help. Here is a screenshot to help visualize it: http://picasaweb.google.com/lh/photo/ll-EJY5ACw7oqHH1xKBQ8w?feat=directlink

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  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

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  • memory leak when removing objects in NSMutableArray

    - by user262325
    Hello everyone I hope to store MYFileObj to NSMutableArray (fileArray) and display data on an UITavleView(tableview). //----------------------------------MYFileObj #import <UIKit/UIKit.h> @interface MYFileObj : NSObject { NSString *fileName; } -(void) setFileName:(NSString *)s ; -(NSString *) fileName ; @end the array I want to store data NSMutableArray *fileArray; I created new object and add to fileArray MYFileObj *newobj=[[MYFileObj alloc] init ]; NSString *ss=[[NSString alloc] initWithFormat:@"%@",path] ; [newobj setFileName:ss]; [ss release]; [fileArray addObject:newobj]; [newobj release]; [atableview reloadData]; After the first time relaodData and do something, I want to reload fileArray and redraw atableview. //code to remove all object in atableview if([fileArray count]>0) { [fileArray removeAllObjects]; [atableview reloadData]; } I notice that there are memory leak. I hope to know the method "removeAllObjects" removes only MYFileObj themselves or also removes MYFileObj's member property "fileName"? Thanks interdev

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  • Need to dealloc all views in navigation controller

    - by jmurphy
    Hello, I'm trying to set up an in app purchase and once the purchase has been made I need to reset the app to its initial launch state. I'm wondering if there is a way to dealloc all the view controllers inside of each navigation controller and reload the initial view that is displayed when the app launches. Thanks in advance!

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  • Then files in my project folder used for what?

    - by william-hu
    I finished one project. But others want me give them the non-Compiled code.what's that? My project folder include: Classes:of course, the source code. build: I don't understand clearly. imagesrc: I added, include the images of my project. The others are the nib file. Give me the explanation in detail,thank you so much.

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  • Smooth arcs in quartz?

    - by ciukes
    While developing a rounded rectangle widget I encountered the following problem: path built with arcs looks ugly when stroked. How to make the stroked arcs look nicer?

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  • @property, ok in this situation?

    - by fuzzygoat
    I am still finding my feet with objective-c and was wondering if its acceptable to use @property on the two objects below. #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewController : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate> { CLLocationManager *locationManager; IBOutlet MKMapView *googleMapView; } @property(nonatomic, retain) CLLocationManager *locationManager; @property(nonatomic, retain) MKMapView *googleMapView; @end One of my reasons for using them is so that I can use the setters in my viewDidUnload, I seem to be using @property a lot and was just wondering if the use in this situation is acceptable? -(void)viewDidUnload { [self setLocationManager:nil]; [self setGoogleMapView:nil]; [super viewDidUnload]; } much appreciated Gary

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  • How to write a value validation method for core data?

    - by mystify
    The docs say: you should implement methods of the form validate:error:, as defined by the NSKeyValueCoding protocol so lets say I have an attribute which is an int: friendAge I want to make sure that any friend may not be younger than 30. So how would I make that validation method? -validateFriendAge:error: What am I gonna do in there, exactly? And what shall I do with that NSError I get passed? I think it has an dictionary where I can return a humanly readable string in an arbitrary language (i.e. the one that's used currently), so I can output a reasonable error like: "Friend is not old enough"... how to do that?

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  • how to create a auto-incremented attribute in xcode managed object model

    - by Mausimo
    Hey, what i want to do is to make a int that will be the ID of the entity and auto increment itself whenever a new entity is added (just like a SQL identity property). Is this possible? i tried using indexed (checked on attribute) however there is no description to what indexed even does. EDIT: I am adding annotations to a map, when you click the pin the annotationview with a chevron shows up. Now when you click this button i would like to load an associated picture. However the only way i know how to link the picture to this button is to give the picture a unique id, and then set the button.tag to this id and then load based on the button.tag.

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  • How can I make the keyboard disappear after entering the text ?

    - by srikanth rongali
    I have two text fields in my view. I did it using IB. My problems are After entering the text in textField1 I am entering text in textField2. When I click in textField1 again the previous text is disappeared in the textField1. After entering the text in both the textFields, I need the keyboard to disappear. But, even I touched the return key in the keyboard layout or I touched the screen outside the text field the keyboard is not disappearing. How can I make this. Thank you.

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  • UITableView: Need a liveUpdate (Huge amount of cells)

    - by antihero
    Hey all, I have a UITableView which shows some information. The informations are from a XMLFile. The Xmlfile is pretty big, about 500 entries. I don't want that the user has to wait until the parsing has finished, i want to add cell by cell to the TableView. Here's my code: -(void) onFinishedPartDownload:(id)item { if(odvTableViewDelegateController.odvs == nil) odvTableViewDelegateController.odvs = [NSMutableArray new]; if([odvTableViewDelegateController.odvs count]==0) { genericDelegate.tableView.delegate = odvTableViewDelegateController; genericDelegate.tableView.dataSource = odvTableViewDelegateController; } [odvTableViewDelegateController.odvs addObject:item]; [genericDelegate.tableView reloadData]; } This method is called everytime an item has parsed, but it reloads the tableView all at once at the end. I don't have my expected liveUpdate which i'm searching for. The intervall the method is called is about 0.001 to 0.0025 seconds. Any ideas to fix that? Sebastian

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  • Rewrite C++ code into Objective C

    - by Phil_M
    Hello I got some C++ Sourcecode that I would like to rewrite into Objective C. It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode. It would be very nice if someone could help me please. Thanks I will poste the sourcecode here: #include <stdlib.h> #include <iostream.h> #define STATES 5 int transitionTable[STATES][STATES]; // function declarations: double randfloat (void); int chooseNextEventFromTable (int current, int table[STATES][STATES]); int chooseNextEventFromTransitionTablee (int currentState); void setTable (int value, int table[STATES][STATES]); ////////////////////////////////////////////////////////////////////////// int main(void) { int i; // for demo purposes: transitionTable[0][0] = 0; transitionTable[0][1] = 20; transitionTable[0][2] = 30; transitionTable[0][3] = 50; transitionTable[0][4] = 0; transitionTable[1][0] = 35; transitionTable[1][1] = 25; transitionTable[1][2] = 20; transitionTable[1][3] = 30; transitionTable[1][4] = 0; transitionTable[2][0] = 70; transitionTable[2][1] = 0; transitionTable[2][2] = 15; transitionTable[2][3] = 0; transitionTable[2][4] = 15; transitionTable[3][0] = 0; transitionTable[3][1] = 25; transitionTable[3][2] = 25; transitionTable[3][3] = 0; transitionTable[3][4] = 50; transitionTable[4][0] = 13; transitionTable[4][1] = 17; transitionTable[4][2] = 22; transitionTable[4][3] = 48; transitionTable[4][4] = 0; int currentState = 0; for (i=0; i<10; i++) { std::cout << currentState << " "; currentState = chooseNextEventFromTransitionTablee(currentState); } return 0; }; ////////////////////////////////////////////////////////////////////////// ////////////////////////////// // // chooseNextEventFromTransitionTable -- choose the next note. // int chooseNextEventFromTransitionTablee(int currentState) { int targetSum = 0; int sum = 0; int targetNote = 0; int totalevents = 0; int i; currentState = currentState % STATES; // remove any octave value for (i=0; i<STATES; i++) { totalevents += transitionTable[currentState][i]; } targetSum = (int)(randfloat() * totalevents + 0.5); while (targetNote < STATES && sum+transitionTable[currentState][targetNote] < targetSum) { sum += transitionTable[currentState][targetNote]; targetNote++; } return targetNote; } ////////////////////////////// // // randfloat -- returns a random number between 0.0 and 1.0. // double randfloat(void) { return (double)rand()/RAND_MAX; } ////////////////////////////// // // setTable -- set all values in the transition table to the given value. // void setTable(int value, int table[STATES][STATES]) { int i, j; for (i=0; i<STATES; i++) { for (j=0; j<STATES; j++) { table[i][j] = value; } } }

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • nsfetchedresultscontroller with empty sections

    - by WearyMonkey
    I have a database of People and pets, with a one to many relationship Person Pet Name Name Pet <----- Owner I am using a UITableView backed by Core data and a nsfetchedresultscontroller to display the list of pets, grouped into sections by the owner. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; fetchRequest.entity = [NSEntityDescription entityFromName:@"Pet" inManagedObjectContext:context] NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Owner.name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"Owner.name" cacheName:@"Root"]; This works to display all pets under their owners section, however I also want to display the empty sections of People who do not have any pets? Is this possible? Thanks for any help.

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  • Build a Drill Down TableView with arrays

    - by skiria
    I'm trying to build a Drill down tableview to show the information that I have in a hierachy of arrays and classes. I have 3 classes: class Video { nameVideo, id, description, user... } class Topic {nameTopic, topicID, NSMutableArray videos; } class Category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined //AppDelegate.h NSMutableArray categories; The app display the tableView with nameCategory, but then, when I select a row it shows a tableview with 0 rows. If I check, for the second view the NumberOfRowsInSection, it returns me 0. I supose that the error is that I don't build correctly the provisional array called tableDataSource, I don't know the reason why it doesn't copy the new information on this array. ` - (void)viewDidLoad { [super viewDidLoad]; appDelegate = (TSCAppDelegate *)[[UIApplication sharedApplication] delegate]; //self.title = @"Categoria"; if(CurrentLevel == 0) { //Initialize our table data source NSArray *tempArray = [[NSArray alloc] init]; self.tableDataSource = tempArray; [tempArray release]; self.tableDataSource = appDelegate.categories; self.navigationItem.title = @"Categoria"; CurrentTitle = @"Categoria"; } else { self.navigationItem.title = CurrentTitle; } } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog (@"contador_ %i,", [self.tableDataSource count]); //--> On the second view it is 0! return [self.tableDataSource count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } // Configure the cell. if (CurrentLevel == 0) { Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aCategory.nameCategory; } if (CurrentLevel == 1) { Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; } else if ([CurrentLevel == 0]){ Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; //NSLog(@"inside!!"); } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the actual Category Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; //NSLog (@" CATEGORY: %@", aCategory.nameCategory); //NSLog (@" CATEGORY: %i", aCategory.categoryID); //NSLog (@" TOPICS OF CATEGORY: %i", [aCategory.topics count]); //Prepare to tableview. navegaTableViewController *nvController = [[navegaTableViewController alloc] initWithNibName:@"navegaTableView" bundle:[NSBundle mainBundle]]; //Increment the Current View nvController.CurrentLevel += 1; //Set the title; nvController.CurrentTitle = @"Topic"; nvController.tableDataSource = aCategory.topics; //Push the new table view on the stack [self.navigationController pushViewController:nvController animated:YES]; [nvController release]; } `

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  • Slow loading of UITableView. How know why?

    - by mamcx
    I have a UITableView that show a long list of data. Use sections and follow the sugestion of http://stackoverflow.com/questions/695814/how-solve-slow-scrolling-in-uitableview . The flow is load a main UITableView & push a second selecting a row from there. However, with 3000 items take 11 seconds to show. I suspect first from the load of the records from sqlite (I preload the first 200). So I cut it to only 50. However, no matter if I preload only 1 or 500, the time is the same. The view is made from IB and all is opaque. I run out of ideas in how detect the problem. I run the Instruments tool but not know what to look. Also, when the user select a cell from the previous UITable, no visual feedback is show (ie: the cell not turn selected) for a while so he thinks he not select it and try several times. Is related to this problem. What to do? NOTE: The problem is only in the actual device: iPod Touch 2d generation Using fmdb as sqlite api Doing the caching in viewDidLoad Using NSDictionary for the caching Using a NSAutoreleasePool for the caching part. Only caching the row ID & mac 4 fields necesary to show the cell data UIView made with interface builder, SDK 2.2.1 Instruments say I use 2.5 MB in the device

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  • coredate data not show at tableView

    - by pengwang
    hello,i used coredate at the tableView,when i enter the viewControl i will call: dispatch_queue_t downloadQueue = dispatch_queue_create("socket login", NULL); dispatch_async(downloadQueue, ^{ NSManagedObjectContext *managedObjectContext =[self getManagedObjectContext]; noticListArr=[[CoreDataManager sharedInstance] readEvent:@"NotificationEntity" SortDescriptor:nil managedObjectContext:managedObjectContext]; NSLog(@"refreshData.count:%d ",noticListArr.count); for(int i=0;i<noticListArr.count;i++){ NotificationEntity *notificationEntity=[noticListArr objectAtIndex:i]; NSLog(@"notificationEntity.name:%@ ",notificationEntity.name); NSLog(@"notificationEntity.describeString:%@ ",notificationEntity.describeString); NSLog(@"notificationEntity.source:%@", notificationEntity.source); } }); dispatch_async(dispatch_get_main_queue(), ^{ [self.tableView1 reloadData]; }); dispatch_release(downloadQueue); all log have value but when i used - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"NotificationViewCell"; NotificationViewCell *cell = (NotificationViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; NotificationEntity *notificationEntity=(NotificationEntity *)[noticListArr objectAtIndex:indexPath.row]; NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); NSLog(@"notificationTable.avatarsmall:%@", notificationEntity.avatarsmall); NSLog(@"notificationTable.source:%@", notificationEntity.source); NSLog(@"notificationTable.name:%@", notificationEntity.name); NSLog(@"notificationTable.describeString:%@ ",notificationEntity.describeString); } only NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); can give me correct result.but all notificationEntity.name notificationEntity.describeString is null.i donot know why at the tabelview cell all value of notificationEntity is null.

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  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

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  • How do I stop setNeedsDisplayInRect / drawRect coalescence?

    - by No One in Particular
    When programming my app, I get to the point where I have to update two rectangles on the screen. So I call [self setNeedsDisplayInRect:rect1] and then [self setNeedsDisplayInRect:rect2]. When my drawRect method is called, the rectangle parameter is the smallest rectangle which contains both rect1 and rect2. I can handle this with no problem, but when the two rectangles are far apart, then I am updating a lot of real estate with no gain. In this case, I would just like to repaint my two small rectangles. So my question is how can I prevent the underlying system from coalescing my two calls into one?

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