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  • how to dynamically recolor a CGGradientRef

    - by saintmac
    I have three CGGradientRef's that I need to be able to dynamically recolor. When I Initialise the CGGradientRef's the first time I get the expected result, but every time I attempt to change the colors nothing happens. Why? gradient is an instance variable ins a subclass of CALayer: @interface GradientLayer : CALayer { CGGradientRef gradient; //other stuff } @end Code: if (gradient != NULL) { CGGradientRelease(gradient); gradient = NULL; } RGBA color[360]; //set up array CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB(); gradient = CGGradientCreateWithColorComponents ( rgb, color, NULL, sizeof (color) / sizeof (color[0]) ); CGColorSpaceRelease(rgb); [self setNeedsDisplay];

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  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

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  • nsfetchedresultscontroller with empty sections

    - by WearyMonkey
    I have a database of People and pets, with a one to many relationship Person Pet Name Name Pet <----- Owner I am using a UITableView backed by Core data and a nsfetchedresultscontroller to display the list of pets, grouped into sections by the owner. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; fetchRequest.entity = [NSEntityDescription entityFromName:@"Pet" inManagedObjectContext:context] NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Owner.name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"Owner.name" cacheName:@"Root"]; This works to display all pets under their owners section, however I also want to display the empty sections of People who do not have any pets? Is this possible? Thanks for any help.

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • Then files in my project folder used for what?

    - by william-hu
    I finished one project. But others want me give them the non-Compiled code.what's that? My project folder include: Classes:of course, the source code. build: I don't understand clearly. imagesrc: I added, include the images of my project. The others are the nib file. Give me the explanation in detail,thank you so much.

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  • memory leak when removing objects in NSMutableArray

    - by user262325
    Hello everyone I hope to store MYFileObj to NSMutableArray (fileArray) and display data on an UITavleView(tableview). //----------------------------------MYFileObj #import <UIKit/UIKit.h> @interface MYFileObj : NSObject { NSString *fileName; } -(void) setFileName:(NSString *)s ; -(NSString *) fileName ; @end the array I want to store data NSMutableArray *fileArray; I created new object and add to fileArray MYFileObj *newobj=[[MYFileObj alloc] init ]; NSString *ss=[[NSString alloc] initWithFormat:@"%@",path] ; [newobj setFileName:ss]; [ss release]; [fileArray addObject:newobj]; [newobj release]; [atableview reloadData]; After the first time relaodData and do something, I want to reload fileArray and redraw atableview. //code to remove all object in atableview if([fileArray count]>0) { [fileArray removeAllObjects]; [atableview reloadData]; } I notice that there are memory leak. I hope to know the method "removeAllObjects" removes only MYFileObj themselves or also removes MYFileObj's member property "fileName"? Thanks interdev

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  • Urban Airship Tags issue

    - by Moshe
    I modified the alias sample code from: [request addRequestHeader: @"Content-Type" value: @"application/json"]; [request appendPostData:[[NSString stringWithFormat: @"{\"alias\": \"%@\"}", self.deviceAlias] dataUsingEncoding:NSUTF8StringEncoding]]; to: [request addRequestHeader: @"Content-Type" value: @"application/json"]; [request appendPostData:[[NSString stringWithFormat: @"{\"tags\": \"%@\"}", offsetStr] dataUsingEncoding:NSUTF8StringEncoding]]; offsetStr is a string containing a Timezone offset (which can be any number between -12 and 12). For some reason, Urban Airship is making each character of the string into its own tag. I've tried to substitute the - for a string neg with the same results. What's wrong?

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  • Remembering state: content offset and table cell reuse.

    - by Attacus
    I have a tableview with cells that have a scrollview in them. The scrollview is paged, 2 pages to be exact, and is meant to be able to quickly compare two small blocks of text. I'm trying to find a way to remember what the content offset of the scrollview is. Cell reuse is killing me. I've tried resetting the offset in prepareForReuse or directly in the cellForRowAtIndexPath, but it seems to give me exactly what you'd expect: Randomly offset tablecells after reuse. Anyone have any ideas?

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  • UITableView: Need a liveUpdate (Huge amount of cells)

    - by antihero
    Hey all, I have a UITableView which shows some information. The informations are from a XMLFile. The Xmlfile is pretty big, about 500 entries. I don't want that the user has to wait until the parsing has finished, i want to add cell by cell to the TableView. Here's my code: -(void) onFinishedPartDownload:(id)item { if(odvTableViewDelegateController.odvs == nil) odvTableViewDelegateController.odvs = [NSMutableArray new]; if([odvTableViewDelegateController.odvs count]==0) { genericDelegate.tableView.delegate = odvTableViewDelegateController; genericDelegate.tableView.dataSource = odvTableViewDelegateController; } [odvTableViewDelegateController.odvs addObject:item]; [genericDelegate.tableView reloadData]; } This method is called everytime an item has parsed, but it reloads the tableView all at once at the end. I don't have my expected liveUpdate which i'm searching for. The intervall the method is called is about 0.001 to 0.0025 seconds. Any ideas to fix that? Sebastian

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  • Why self.view is not available

    - by amok
    I have this code in the main view controller and it is working just fine and as I wanted. loadingActionSheet = [[UIActionSheet alloc] initWithTitle:@"Posting To Twitter..." delegate:nil cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:nil]; [loadingActionSheet showInView:self.view]; I wanted that code to be reusable from different part of the project so I moved it in a separate file (UIView based). The poblem that I am facing is that self.view is not available there and I don't know why because I am learning and I don't know enough to understand what I am missing. What do I have to do/add/change to have the actionsheet shown in my current view even if that code lives somewhere else?

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  • Smooth arcs in quartz?

    - by ciukes
    While developing a rounded rectangle widget I encountered the following problem: path built with arcs looks ugly when stroked. How to make the stroked arcs look nicer?

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

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  • Add image contact in address book

    - by Paska
    Hi all, how can i use kABPersonImageFormatThumbnail or something else to set an image to a contact in address book??? I want use a /resources file. Now i use ABMultiValueAddValueAndLabel(multiPhone, @"+39-02-1234567", kABWorkLabel, NULL); to set a value in address book. An image seems to be the same behavior, but what type need use? ABMultiValueAddValueAndLabel(multiPhone, ?????, kABPersonImageFormatThumbnail, NULL); Thanks A

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  • Edit Mode Delete Spinner Icon for Specific TableView Rows

    - by Michael Bordelon
    I have a grouped tableview. Each section has three rows. I need to be able to delete one section at a time. Using the standard edit mode, I can make it work. However, the delete icon shows up to the left of each cell, not just the first row in each section. Is there a way to suppress the little spinner icon for all rows except the first? I am hoping there is an easy way to do this without subclassing. Thanks for your help. Here is a screenshot to help visualize it: http://picasaweb.google.com/lh/photo/ll-EJY5ACw7oqHH1xKBQ8w?feat=directlink

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  • What's a good place to unregister an observer from the notification center?

    - by mystify
    When I add an observer to the default notification center, where would I unregister that? Example: I have a UIView subclass which lives inside a view controller. That subclass is an observer for the FooBarNotification. If this notification is posted, that view will get it. But now, the view controller decides to throw away the view. Is the best place the -dealloc method of the view itself? Are there any rules like memory management rules? For example: Must I unregister an observer where I registered it? i.e. the view registers itself in it's init method, so it should unregister itself in it's -dealloc method? (not talking about push notifications, but NSNotificationCenter)

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • coredate data not show at tableView

    - by pengwang
    hello,i used coredate at the tableView,when i enter the viewControl i will call: dispatch_queue_t downloadQueue = dispatch_queue_create("socket login", NULL); dispatch_async(downloadQueue, ^{ NSManagedObjectContext *managedObjectContext =[self getManagedObjectContext]; noticListArr=[[CoreDataManager sharedInstance] readEvent:@"NotificationEntity" SortDescriptor:nil managedObjectContext:managedObjectContext]; NSLog(@"refreshData.count:%d ",noticListArr.count); for(int i=0;i<noticListArr.count;i++){ NotificationEntity *notificationEntity=[noticListArr objectAtIndex:i]; NSLog(@"notificationEntity.name:%@ ",notificationEntity.name); NSLog(@"notificationEntity.describeString:%@ ",notificationEntity.describeString); NSLog(@"notificationEntity.source:%@", notificationEntity.source); } }); dispatch_async(dispatch_get_main_queue(), ^{ [self.tableView1 reloadData]; }); dispatch_release(downloadQueue); all log have value but when i used - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"NotificationViewCell"; NotificationViewCell *cell = (NotificationViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; NotificationEntity *notificationEntity=(NotificationEntity *)[noticListArr objectAtIndex:indexPath.row]; NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); NSLog(@"notificationTable.avatarsmall:%@", notificationEntity.avatarsmall); NSLog(@"notificationTable.source:%@", notificationEntity.source); NSLog(@"notificationTable.name:%@", notificationEntity.name); NSLog(@"notificationTable.describeString:%@ ",notificationEntity.describeString); } only NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); can give me correct result.but all notificationEntity.name notificationEntity.describeString is null.i donot know why at the tabelview cell all value of notificationEntity is null.

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  • What exactly is the Nullify delete rule doing?

    - by dontWatchMyProfile
    Does that mean that if I delete an managed object which has references (relationship) to some others, the relationships are removed to those others? Example: objectA references objectB and objectC. objectA gets deleted, it's relationship to objectB and objectC is set to the Nullify rule. What happens in detail?

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  • Rewrite C++ code into Objective C

    - by Phil_M
    Hello I got some C++ Sourcecode that I would like to rewrite into Objective C. It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode. It would be very nice if someone could help me please. Thanks I will poste the sourcecode here: #include <stdlib.h> #include <iostream.h> #define STATES 5 int transitionTable[STATES][STATES]; // function declarations: double randfloat (void); int chooseNextEventFromTable (int current, int table[STATES][STATES]); int chooseNextEventFromTransitionTablee (int currentState); void setTable (int value, int table[STATES][STATES]); ////////////////////////////////////////////////////////////////////////// int main(void) { int i; // for demo purposes: transitionTable[0][0] = 0; transitionTable[0][1] = 20; transitionTable[0][2] = 30; transitionTable[0][3] = 50; transitionTable[0][4] = 0; transitionTable[1][0] = 35; transitionTable[1][1] = 25; transitionTable[1][2] = 20; transitionTable[1][3] = 30; transitionTable[1][4] = 0; transitionTable[2][0] = 70; transitionTable[2][1] = 0; transitionTable[2][2] = 15; transitionTable[2][3] = 0; transitionTable[2][4] = 15; transitionTable[3][0] = 0; transitionTable[3][1] = 25; transitionTable[3][2] = 25; transitionTable[3][3] = 0; transitionTable[3][4] = 50; transitionTable[4][0] = 13; transitionTable[4][1] = 17; transitionTable[4][2] = 22; transitionTable[4][3] = 48; transitionTable[4][4] = 0; int currentState = 0; for (i=0; i<10; i++) { std::cout << currentState << " "; currentState = chooseNextEventFromTransitionTablee(currentState); } return 0; }; ////////////////////////////////////////////////////////////////////////// ////////////////////////////// // // chooseNextEventFromTransitionTable -- choose the next note. // int chooseNextEventFromTransitionTablee(int currentState) { int targetSum = 0; int sum = 0; int targetNote = 0; int totalevents = 0; int i; currentState = currentState % STATES; // remove any octave value for (i=0; i<STATES; i++) { totalevents += transitionTable[currentState][i]; } targetSum = (int)(randfloat() * totalevents + 0.5); while (targetNote < STATES && sum+transitionTable[currentState][targetNote] < targetSum) { sum += transitionTable[currentState][targetNote]; targetNote++; } return targetNote; } ////////////////////////////// // // randfloat -- returns a random number between 0.0 and 1.0. // double randfloat(void) { return (double)rand()/RAND_MAX; } ////////////////////////////// // // setTable -- set all values in the transition table to the given value. // void setTable(int value, int table[STATES][STATES]) { int i, j; for (i=0; i<STATES; i++) { for (j=0; j<STATES; j++) { table[i][j] = value; } } }

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