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  • How to store and update data table on client side (iOS MMO)

    - by farseer2012
    Currently i'm developing an iOS MMO game with cocos2d-x, that game depends on many data tables(excel file) given by the designers. These tables contain data like how much gold/crystal will be cost when upgrade a building(barracks, laboratory etc..). We have about 10 tables, each have about 50 rows of data. My question is how to store those tables on client side and how to update them once they have been modified on server side? My opinion: use Sqlite to store data on client side, the server will parse the excel files and send the data to client with JSON format, then the client parse the JOSN string and save it to Sqlite file. Is there any better method? I find that some game stores csv files on client side, how do they update the files? Could server send a whole file directly to client?

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  • How many VBOs should I use and should I keep a copy of their data?

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • How to attract modders to your game?

    - by akaltar
    I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) . My question is: What can a developer do to encourage modding of its game? PS: my game is a sandbox-ish multiplayer survival(most things are procedural).

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  • Can we ask idea of software?

    - by jailed abroad
    I am new to Programmers Stack Exchange. I have read the faq. I have a basic question here that can I ask about the idea of developing software. Just for sake of example, I have started a job in software house and my CEO hands me a project. And I have no idea or flow chart in my mind through which I would develop that application. For example client needs an E-diary. I have idea of WPF but lacking flow of app. So my question is can I ask about the app that "what would be the idea to develop the application"?

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  • Oracle University New Courses (Week 23)

    - by swalker
    Oracle University released the following new (versions of) courses recently: Engineered Systems Exadata Database Machine Administration Workshop (Training On Demand) Development Tools Oracle Fusion Middleware 11g: Build Applications with ADF I (Training On Demand) Fusion Middleware Oracle AIA Foundation Pack 11g: Developing Applications (Training On Demand) Oracle Exalogic Elastic Cloud Administration (Training On Demand) Oracle GoldenGate 11g Fundamentals for Oracle (Training On Demand) Oracle Fusion Middleware 11g: Build Applications with ADF I (Training On Demand) Oracle WebCenter Portal 11g: Spaces Administration (3 days) Java Architect Enterprise Applications with Java EE (5 days) Hyperion Oracle Hyperion Planning 11.1.2: Create & Manage Applications (Training On Demand) Oracle Hyperion Financial Mgmt 11.1.2: Create & Manage Applications (Training On Demand) Get in contact with your local Oracle University team for more details and course dates. Stay Connected to Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • Coding an IQ Test with Conditionally Driven Event Handlers in ASP.NET 3.5

    This is the second part of a tutorial series on developing conditionally-driven event handlers in ASP.NET 3.5. In part one you started learning how to build an online IQ test with ASP.NET 3.5 the creation of web forms and setting of objectives were discussed. In this second part we ll really sink our teeth into using conditionally-driven event handlers to make the test work.... Business Productivity Online Suite From $10 per user per month. Includes a 12-month subscription. Min 5 seats.

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  • RPi and Java Embedded: Hard-Float Support is Here!!!

    - by hinkmond
    You wanted Java Embedded with Hardware Floating Point support to install on a default Raspian environment for your Raspberry Pi? Well, you just got your wish. Merry Christmas! See: Developer JDK 8 for ARM w/Hard-Float Here's a quote: The Java SE 8 Developer Preview Release for ARM including JavaFX (JDK 8) on Linux has been made available at http://jdk8.java.net. The Developer Preview is provided to the community to get feedback on the ongoing progress of the project. Developers can start developing applications using this build of Java SE 8 on an ARM device, such as the a Raspberry Pi. It's a regular JDK (Java SE 8 preview) for your Raspberry Pi, so you should note this means there is a javac (and the other typical JDK tools) available to compile your Java apps right there on the device! Woot! I'll cover step-by-step instructions how to do that in a future blog post. Stay tuned... Hinkmond

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  • Do you think that in the future it'll be possible to develop games on OS X by using Python and the latest library "Sprite kit" made by Apple? [on hold]

    - by Cesco
    I don't understand a lot about game engines and modules for Python, even though I'm aware of the existance of PyGame and Pyglets, so please don't bash me too hard if I'll wrote something wrong in this question :-) When I upgraded my Mac to the latest version of OS X, I noticed for the first time that Apple is providing a library named Sprite kit for developing games on both iOS and OS X. It looks to me fairly complete, and the fact is managed by a big company gives me the impression of being well-supported for the time being; in summary, it looks... cool. Actually in order to take advantage of "Sprite kit" you need to code in Obj-C. Since I don't know Obj-C but only a little bit of Python, do you think that there's a chance that sooner or later someone will make a wrapper for Python ? Thank you very much and best regards

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  • Visual Studio 2010 RC and Entity Framework 4 RC Support in the New Version of ADO.NET Data Providers

    Devart has recently announced the release of dotConnect products for Oracle, MySQL, PostgreSQL, and SQLite - ADO.NET providers that offer Entity Framework support, LINQ to SQL support, and contain an ORM model designer for developing LINQ to SQL and EF models based on different database engines. New dotConnect ADO.NET providers offer complete support for Visual Studio 2010 Release Candidate and Entity Framework 4 Release Candidate. Entity Developer 2.80, a designer for modeling and code generation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 3D mobile game development [on hold]

    - by SCM
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: -Is it realistic to have one or two students to do it? and along their other modules at uni? - How much time can it take to develop from scratch? - what are the different skills required? Thank you All SCM

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  • Studying Quantum Computing?

    - by The_Neo
    Hi I am a computer science student currently on an internship and I have been thinking more and more about looking into working for a company / places that is developing quantum computers/ing when I graduate. Here is my problem, I have a pretty solid grasp of mathematics involved in Comp Sci and enjoy learning about more Comp Sci theory but in doing some minor research about Quantum Computing it seems to me to be more about hardware and I have always leant more to the software side of things. I haven't studied any physics since high school so I am wondering if I would be suitable to work in such a field with a Comp Sci degree, is it a field more aimed at physicists?

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  • Is there an industry standard for systems registered user permissions in terms of database model?

    - by EASI
    I developed many applications with registered user access for my enterprise clients. In many years I have changed my way of doing it, specially because I used many programming languages and database types along time. Some of them not very simple as view, create and/or edit permissions for each module in the application, or light as access or can't access certain module. But now that I am developing a very extensive application with many modules and many kinds of users to access them, I was wondering if there is an standard model for doing it, because I already see that's the simple or the light way won't be enough.

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  • setup test domain ready for site launch

    - by nextyear
    I'm about to launch a site on a live server, after developing it with xampp on localhost. I first want to test the site before i make it live. How do i setup this up so I have it in a subdomain (i.e. test.livesite.com)? Is it just set it up on the server and only add the cname dns setting? Or is there a better way? All i am trying to do is add my site to the server, so i can edit it and look at it before I set it as live.

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  • Is age a factor when looking for internships? [closed]

    - by user786362
    Possible Duplicate: Is it ever too old to learn how to become a programmer? I'm 30 years old going back to school for a 2nd degree in Computer Science. I will be transferring to my local state university this fall and would like to know if my age will be a factor when applying for internships. I have already read a few threads about age and careers: Is it too late to start your career as a programmer at the age of 30? Does it matter that you started developing at 26? While it is reassuring to know that people are getting entry-level programming jobs at 30+, what about internships? Should I even bother with bigger companies like Google, Microsoft, or Apple? I know we have laws against age-discrimination but lets not pretend we live in a perfect world where everyone follows the rules.

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • Reminder: Free, Global, Virtual Developer Day November 5th

    - by jeckels
    Just a quick reminder about the FREE virtual developer day focused on Coherence (and WebLogic) coming on November 5th. This day, with content tailored for developers, will guide you through tooling updates and best practices around creating applications with WebLogic and Coherence as target platforms. We'll also explore advances in how you can manage your build, deploy and ongoing management processes to streamline your application's life cycle. And of course, we'll conclude with some hands-on labs that ensure this isn't all a bunch of made-up stuff - get your hands dirty in the code!November 5, 20139am PT/12pm ETREGISTER NOW We're offering two tracks for your attendance, though of course you're free to attend any session you wish. The first will be for pure developers with sessions around developing for WebLogic with HTML5, processing live events with Coherence, and looking at development tooling. The second is for developers who are involved in the building and management processes as part of the application life cycle. These sessions focus on using Maven for builds, using Chef and Puppet for configuration and more.We look forward to seeing you there - don't forget to invite a friend!

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  • The Role of High Availability Computing on Business Continuity -- Part 2 of 2

    For organizations that can't afford, sustain or justify downtime -- developing, implementing and testing a high-availability computing strategy is essential. Unplanned downtime affects company reputation, stock price and competitive strategy. It can even delay IT innovation projects necessary for delivering new services to customers. Learn how Oracle's approach to high availability computing is fundamentally different from the traditional model. Hear Oracle Thought Leader Balaji Bashyam (Vice President, Global Database Support) discuss high availability strategy, best practices, and the effects of availability on business, in a question and answer interview format. This podcast is presented in two parts and is intended for an audience of decision makers and influencers.

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  • APress Deal of the Day 15/Jan/2011 - Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices

    - by TATWORTH
    Todays Apress $10 deal of the the day is: Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET. $49.99 | Published Apr 2010 | The book dates from the VS2005/VS2008 era but should still be useful to VS2010 developers. Given that such games development can now be done within Visual Studio. Whilst these devices use the Compact Framework instead of the standard Dot Net Framework, it is still a familiar envirnment. This book should be of benefit not just to games developers but to anyone with an interest in development for mobile phones.

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  • How to create a Raining Effect(Particles) on Android?

    - by user19495
    I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( http://ridingwiththeriver.files.wordpress.com/2010/09/rain-fall-animation.gif ), I don't need the splash effect in the end (although that would be superb, but probably would take up a lot of system resources). How could I achieve that raining effect? Any ideas? Thank You a lot in advance!

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  • Stop myself from over-complicating applications

    - by stuartmclark
    Recently I worked on a fairly large project involving C# and MVVM. This application had around 160 projects in the solutions each seprarated into their own layers. As I have been working on this application for almost a year, building it from scratch as part of a team, I am now coming off that project and onto smaller more trivial projects. As I was beginning to develop a small in-house tool I found myself trying to mimic the larger applications structure and layering but in the end I just had a simple application with several DLLs which I know I wouldn't have done if I had not worked on that larger application before. I am just wondering if there are any techniques I can utilise to stop myself from turning a "code-behind" style trivial application into a full blown MVVM application? Or should I continue developing as I am and try to keep the unnecessary fluff out of the project?

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  • Drawing application on OpenGL for iOS (iPad)

    - by Alesia
    Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I draw with textures, using blending in orthographic projection. I can't use z-ordering because in this case I have to face a lot of troubles with cutting and erasing. The thing that I need is to make the pen be always on the top. When I first use marker and than pen - it's ok. But if I use pen first and marker over the pen - I can't see pen color under marker. I'd appreciate any help or advice. Thank you veeeeeery much!

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  • MySQL with mutiple threads and processes

    - by Abhan
    I'm developing a telecom messaging platform in C, and I'm going to need multiple processes to be working with MySQL DB. How can I make two processes read/write to/from a Mysql DB and, if/when one of them goes down, get the other to seamlessly take over the work until the dead process gets back to work? I was thinking/googling some options and am stuck in place where I don't know which one to choose. What I think so far is that table lock is not the best option to go for, as it will stall the other process until the table is unlocked. The other option is to use row-level locks or manual locks, but I can't find the best way to do it.

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • What WINE packages do I install in 12.04

    - by VedVals
    I have Ubuntu 12.04 64bit. I tried to install WINE in 11.10 but met with some difficulties because of which I removed it. I tried to install Assassin's Creed 1 but turned to be a catastrophe. Now I want to try again. However, I am confused as to which of these packages am I to install, avoiding crashes, clashes, system failures system damage and ensuring running smooth installation of games. I need help regarding compatibility and dependency. I viewed this answer and as per the update & want the latest developing branch.

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