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  • building a website

    - by Ant
    A couple of my friends run a business and they asked me to build them a public website. It will only be used for information about the company with soe pictures. No transactions will be involved. Right now I work for a company where I build internal websites, and do alot of backend programming in C#. I understand html, css, jquery, etc. so I feel like I am completely capable of building a website for them. However, I do not know all the basic knowledge to building one. For example, where should we host the files, what type of security issues do I need to be aware of, what's the best software to use for developing websites (I use visual studio at work), where can I find some design techniques, etc. Any help is appreciated.

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  • Rendering citations and references in HTML using PHP/Perl/Python/

    - by Nick
    Is there a PHP/Perl/Python/... library for picking citations out of an HTML file and rendering a nice list of references at the bottom, like in Wikipedia? I'm developing a website with heavily-sourced content, and I'd really like to have automatically-generated lists of formatted references, like in Wikipedia. (Check out their philosophy page, and see how the superscript numbered citations interact with the references at the bottom. This is all dynamically generated, automatically ordered & linked.) They do it really well: the citations are linked to the references (which are backlinked to the citations), when you click on one of the links, the target is highlighted, etc. I'm tempted to build the site on MediaWiki just for this one feature, but it seems like overkill. Do I have any options?

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  • Do you think that in the future it'll be possible to develop games on OS X by using Python and the latest library "Sprite kit" made by Apple? [on hold]

    - by Cesco
    I don't understand a lot about game engines and modules for Python, even though I'm aware of the existance of PyGame and Pyglets, so please don't bash me too hard if I'll wrote something wrong in this question :-) When I upgraded my Mac to the latest version of OS X, I noticed for the first time that Apple is providing a library named Sprite kit for developing games on both iOS and OS X. It looks to me fairly complete, and the fact is managed by a big company gives me the impression of being well-supported for the time being; in summary, it looks... cool. Actually in order to take advantage of "Sprite kit" you need to code in Obj-C. Since I don't know Obj-C but only a little bit of Python, do you think that there's a chance that sooner or later someone will make a wrapper for Python ? Thank you very much and best regards

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • Recommend hosting with fast MySQL database please [closed]

    - by Keith Groben
    Possible Duplicate: How to find web hosting that meets my requirements? I am frustrated to no end with my current hosting provider, mediaTemple. Yes, they are flashy, and have some decent degree of flexibility with their GS plan, which I have. But anytime I install a site that needs a database, it is slow. like really slow. Taking anywhere from 10 - 15 seconds just to load a page. I would host in house, but there are a lot of complications that come with a LAMP server that I don't want to deal with. Honestly, I'd rather spend the time developing. What can you recommend?

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  • Logic behind crawling an webpages like that of Screaming Frog? [on hold]

    - by sree
    I would like to know what is the parameters to be considered while developing a crawler like that of Screaming Frog. Am looking forward for information on do's and dont's of webpage crawling. What are the problems the crawler may infuse on the webpages like loadtime (maybe?) or anything that effects webpage during crawling. What are the rules the crawler needs to follow etc. Basically anything info that makes the crawler look good and accurate. Just point me in a right direction to achieve it.. Hope my requirement is clear this time.. :)

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  • Webcast: Oracle's Vision For The Socially-Enabled Enterprise

    - by Michael Hylton
    Smart companies are developing social media strategies to engage customers, gain brand insights, and transform employee collaboration and recruitment. Oracle is powering this transformation with the most comprehensive enterprise social platform that lets you:     Monitor and engage in social conversations     Collect and analyze social data     Build and grow brands through social media     Integrate enterprise-wide social functionality into a single system     Create rich social applications Join Oracle President Mark Hurd and senior Oracle executives to learn more about Oracle’s vision for the social-enabled enterprise.  Click here to register.

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  • Webcast: Oracle's Vision For The Socially-Enabled Enterprise

    - by Michael Hylton
    Smart companies are developing social media strategies to engage customers, gain brand insights, and transform employee collaboration and recruitment. Oracle is powering this transformation with the most comprehensive enterprise social platform that lets you:     Monitor and engage in social conversations     Collect and analyze social data     Build and grow brands through social media     Integrate enterprise-wide social functionality into a single system     Create rich social applications Join Oracle President Mark Hurd and senior Oracle executives to learn more about Oracle’s vision for the social-enabled enterprise.  Click here to register.

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  • What do you do when one thinks the code isn't complicated enough?

    - by Chris
    After six months of development on a project, our stakeholders have had a "gut check" and have decided that the path that we've been walking (a custom designed application framework and data access layer) is holding us (the developers) back from quickly developing the features they would like to see. After several days of debate management and the development team have decided to scrap the current incarnation and start over using ASP.net MVC, with Entity Framework as the bases of the a 'quick and dirty', lets just get it done project. In days following, our senior developer who has never worked with MVC or Entity Framework has finally gotten into a sample project and done some work. His take on ASP.net MVC, "this is not software engineering". So my question is this; what do you do, when one doesn't think the code is complicated enough?

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  • Problems with Developer [closed]

    - by Concerned Client
    I engaged a developer who is developing a website for me. I am not happy with him and would like that once the website is ready, I transfer the duties of further development, seo and web admin to another developer. What do I need to be aware of? and what information do i need in terms of passwords etc? The website has been developed in word press and I have access to the CMS but I am not technical so i am not sure if there are security levels for the more technical people. thanks

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  • MySQL with mutiple threads and processes

    - by Abhan
    I'm developing a telecom messaging platform in C, and I'm going to need multiple processes to be working with MySQL DB. How can I make two processes read/write to/from a Mysql DB and, if/when one of them goes down, get the other to seamlessly take over the work until the dead process gets back to work? I was thinking/googling some options and am stuck in place where I don't know which one to choose. What I think so far is that table lock is not the best option to go for, as it will stall the other process until the table is unlocked. The other option is to use row-level locks or manual locks, but I can't find the best way to do it.

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Studying Quantum Computing?

    - by The_Neo
    Hi I am a computer science student currently on an internship and I have been thinking more and more about looking into working for a company / places that is developing quantum computers/ing when I graduate. Here is my problem, I have a pretty solid grasp of mathematics involved in Comp Sci and enjoy learning about more Comp Sci theory but in doing some minor research about Quantum Computing it seems to me to be more about hardware and I have always leant more to the software side of things. I haven't studied any physics since high school so I am wondering if I would be suitable to work in such a field with a Comp Sci degree, is it a field more aimed at physicists?

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  • Oracle University Nouveaux cours (Week 23)

    - by swalker
    Parmi les nouveautés d’Oracle Université de ce mois-ci, vous trouverez : Engineered Systems Exadata Database Machine Administration Workshop (Training On Demand) Development Tools Oracle Fusion Middleware 11g: Build Applications with ADF I (Training On Demand) Fusion Middleware Oracle AIA Foundation Pack 11g: Developing Applications (Training On Demand) Oracle Exalogic Elastic Cloud Administration (Training On Demand) Oracle GoldenGate 11g Fundamentals for Oracle (Training On Demand) Oracle Fusion Middleware 11g: Build Applications with ADF I (Training On Demand) Oracle WebCenter Portal 11g: Spaces Administration (3 jours) Java Architect Enterprise Applications with Java EE (5 jours) Hyperion Oracle Hyperion Planning 11.1.2: Create & Manage Applications (Training On Demand) Oracle Hyperion Financial Mgmt 11.1.2: Create & Manage Applications (Training On Demand) Contacter l’ équipe locale d’ Oracle University pour toute information et dates de cours. Restez connecté à Oracle University : LinkedIn OracleMix Twitter Facebook Google+

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  • Shouldn't all source code be plain text? [on hold]

    - by user61852
    Some developing environment/languages save the source code you write in a binary/propietary format that you cannot see or edit with a generic text editor. I'm not talking about compiled code, but the source code. An example could be PowerBuilder and Oracle Forms. It's ok you use proprietary technology if you want, but not being able to open the source code you wrote, in a simple editor, if only to read it, seems like a very strict form of vendor lock-in. Also this prevents you from using text-based version controls that can show you the difference between two versions in a line-by-line base. If the code is plain text, you don't need a license in order to just open it, see it and learn from it. Should it be a golden rule to avoid vendor lock-in to avoid technologies that save your source code to anything but plain text files ?

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  • Remembering user credentials in standalone Application

    - by srk
    I'm developing a standalone application using java, I have a Login screen, wherein user enters his username and password. For each instance of the application, user have to enter his credentials. From a usability standpoint, I thought of keeping a remember me check Button. My question is, as I am not using any database, how do I persist the user details. I have some rough thoughts, storing them in a property file and retrieving. I think there may be better approaches than the one I had. Any Ideas and suggestions?

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  • How to store and update data table on client side (iOS MMO)

    - by farseer2012
    Currently i'm developing an iOS MMO game with cocos2d-x, that game depends on many data tables(excel file) given by the designers. These tables contain data like how much gold/crystal will be cost when upgrade a building(barracks, laboratory etc..). We have about 10 tables, each have about 50 rows of data. My question is how to store those tables on client side and how to update them once they have been modified on server side? My opinion: use Sqlite to store data on client side, the server will parse the excel files and send the data to client with JSON format, then the client parse the JOSN string and save it to Sqlite file. Is there any better method? I find that some game stores csv files on client side, how do they update the files? Could server send a whole file directly to client?

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • Programmer's career path

    - by kender
    I've been working as a programmer for the last few years - different companies and freelancing, mostly developing internal-business web applications (well, that's the current model of development, it seems). Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Or do programmers make a good manager-position people (I know, those require quite different set of skills) and I should try to improve myself to this direction? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to management? Would you like to work on a project with a manager that used to be a coder? Would you like to hire one? :)

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • Google I/O Sandbox Case Study: CNBC

    Google I/O Sandbox Case Study: CNBC We interviewed CNBC at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of building apps for the Google TV platform. CNBC's Real-Time Finance App is now available on Google TV, in addition to Android. Now consumers can access the same real-time stock information about the companies they are interested in from their living room. For more information about developing on Google TV, visit: code.google.com For more information on CNBC, visit: www.cnbc.com From: GoogleDevelopers Views: 22 0 ratings Time: 02:06 More in Science & Technology

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  • Vanilla forum personal journal tool

    - by user16648
    I am developing a forum for a research project, i am using Vanilla forum (though i am not tied to this yet). Another feature of this site will be a personal journal/diary/blog. Only the user and administrators will have access to the journal. The journal does not need any advanced features. Does anybody have any suggestions on software/script that could easily be integrated with Vanilla forum for this purpose? My first thought was using Wordpress but it is a bit to complex to adminstrate as the site is meant to be simple. And i dont really see how it can be intregrated easily the way i want it.

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  • Is it possible that Unity would some day switch back to Mutter?

    - by David
    I remembered that the first Unity was indeed built on Mutter, but later ported to Compiz due to poor performance. I also know Canonical practically incorporated Compiz to work closely for future Unity, so this is getting less likely. But Compiz just seems pretty outdated now that GNOME3/GTK3/Mutter is becoming more mainstreamed, and it is known to deliver some performance issue, but on the other hand Mutter seems pretty good and is still steadily developing now, I'm just wondering if anyone related to the project is still testing and evaluating the possibility of Unity on Mutter? Not that you have to tell me now if you're going to do it or not. I just wanna know if anyone is considering it. Thanks.

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  • Native mobile app development - how do I structure my user stories?

    - by richsage
    I'm about to start on a project which will involve developing prototype native mobile apps (iOS and Android initially) as well as a web-based admin interface and an API for these apps to communicate with. We've got a list of stories already drafted up, however a lot of them are in the format: As a mobile user I want to be able to view a login screen so that I can sign into the app If this were targeted for a single platform, I wouldn't see a problem. However, since we're targeting multiple platforms, I'm not sure whether these should now be duplicated eg "As an Android user" or similar. This seems like duplication, but it's work that will need to be completed separately for each platform. This is the first mobile project we've gone native on - previously it was Phonegap and we lumped all stories in under "As a mobile user". Since essentially this was a web-based app wrapped in native code, this didn't present too much of an issue, but I'm conscious that wholly-native apps are a different ballgame!

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