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  • Limitation of high level languages? [closed]

    - by user1705796
    My question may look bit philosophical and nonsense! But I need to know kind of instructions those are not well suitable in high level languages even in c? Or rarely use in the development of software? Like read/write content of CPU registers may useful in debugging programs. And access to cache memory required when developing OS (maybe I am wrong at this point). Is this kind of instruction available languages like Java, Python, C? I also have a second question: And Why all high level languages not having same uniform syntax; at-least same standard library interface name? In python there is and. Or operator is almost same as && and ||. I think Python is developed after C but space indentation is compulsory in Python. Why Python does not use brackets {}. I already know this question going to be highly down-voted.

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  • What plug in or module to use with WordPress? [migrated]

    - by Qacro
    I am developing travel website where users can search and book their travel deal. It goes like this: Providers are creating their travel deals (same as some blogger create blog in WordPress); Users book wanted travel deals; Providers, who have their account where they can see if users book their deal, are notified by the email and sms about just booked (sold) deal. Site is going to be developed using WordPress. Is there any plugin or module that I can use to accomplish this, or at least something similar to reconfigure and not to take this process from scratch?

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • What method is used to create the password?

    - by Gortron
    Hello, I am developing on to a Groupon clone app called Couponic on behalf of a client. Can anyone help in pinpointing how Couponic generates user passwords? I want to be able to generate new passwords in the same method Couponic uses in a separate PHP script if possible, so that users of an existing site will also be able to log in to the Couponic site without re-creating an account. Couponic is built using the YII PHP framework, I can't find anything in the YII documentation. Any help would be greatly appreciated.

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  • What makes a language (or feature) "hackerish"?

    - by iCanLearn
    I was reading the comments and answers to this question, and among them I found this: "And Java never was cool, simply because it threw the hacking part out of programming" and this: "And javascript is very hackerish language so after developing your frontend you feel very constraint when you return to java." What's the "hacking part" in programming, and what makes a language "hackerish"? What are some good examples of languages and features in languages that you would call "hackerish"? (Someone might say that I shouldn't be confused by the word "hackerish", that's it's not really a "proper" English word or something like that, but that's besides the point)

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  • Cross-platform & 3D mobile game development [on hold]

    - by Sylvia MBemba
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: Is it realistic to have one or two students to do it? and along their other modules at uni? How much time can it take to develop from scratch? what are the different skills required?

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  • SmartCity World Congress

    - by user511693
              The population density of cities demands actions to be taken to ensure sustainable and environmentally-friendly economic growth that is capable of improving the quality of life of their inhabitants. This is their main challenge and the reason why society is calling for more Smart Cities.  SmartCity Expo & World Congress will bring together key speakers and representatives of the leading organizations with the most innovative ideas in the world. Attend the “Open Innovation for Developing Smart Cities” session with Oracle on November 30th.  Learn about Oracle’s solutions for Smart Cities.

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  • How is this paradigm/style called?

    - by McMannus
    I have the following situation: I'm developing an add-in for a UML modeling tool. The models that can be created by the user are stored inside the main application and a limited access to the models is given through its API. However, the add-in has a lot of callbacks for events that are triggered by the main application, when changes to the model occur by the user. Since the models are already stored once in the main application, I considered it not practicable to duplicate the models in the add-in, which leads to the fact that I have only behavior in the add-in, rather than having a state. This behavior is mainly expressed by static functions, that are organized in functional cohesive classes. The callbacks for the events have always references to the model elements relevant for the specifc event that ocurred. First, it seemed to me that this is a procedural style in general, but procedural style doesn't consider events/callbacks, so this boils down to the question. How is this programming style called?

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  • SPAMMED Architecture Framework (SAF)

    I am working on moving my blog to wordpress and as part of the effort I am cleaning up and rearranging some of my older posts. Since my readership has increased substantially compared with the time I started blogging I think some of them are worth republishing. I think that the series on SPAMMED, my software architecture meta-framework falls under the category. Overview There is very little guidance on how one can go about designing/developing an architecture for a software project. The SPAMMED...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Parallel Threading in Multi-Language Software?

    - by Smarty Twiti
    I'm developing a software that contain many modules/Daemon running in parallel manner, what i'm looking for is how to implement that, i cannot use Thread because some of those modules/Daemon are perhaps implemented in other languages (C,java,C#...). For example I'm using C for Hooking Messages exchanged between Windows kernel and top level applications, Java/C# to use some free library to simply parse XML(for example) or to accept and execute commands over the network..this can be done by C Language but just to improve productivity... Finally for GUI I'm using Ultimate++ (c++) that is like the main process that call and monitor(activate/deactivate/get state) of all other modules/Daemon through an interface. I admit that the development of each module/Daemon in a separate language greatly facilitates maintenance, but especially I am obliged to do that.. What is the best practice way to do that ? All helps will be appreciated.

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • Action Script 3.0 datatype to match C++ iterator? (Code convertion)

    - by user919496
    I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++ C++ Code : for (std::vector<MyObject*>::iterator i = m_listEnemy->begin();i!= m_listEnemy->end();) { (*i)->update(dt); if ( (*i)->m_Hp <=0 ) { (*i)->release(); i = m_listEnemy->erase(i); continue; } i++; } MyObject is the class. What Action Script 3.0 data type matches the C++ iterator? Also , how can I convert this C++ code to Action Script 3.0 code? Thanks in advance!

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  • .NET - Where can I start? [closed]

    - by mustang2009cobra
    I'm a moderately experienced developer with experience developing using a variety of languages. I've done C++, Java, PHP, Javascript, and several other languages. I remember the Java dev stack being rather difficult to dive into, but it's nothing like the endless sea of the .NET framework. I'd like to become experienced in .NET development, as many dev shops are microsoft-centric. But I'm a little unsure as to where the best place to start is. As I already know a bunch of programming languages, I don't really need resources that will help me learn C# or any of the .NET languages as much as I need to learn the development stack, APIs, etc. Any suggestions on the best way to start learning .NET development?

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  • Running the Ubuntu Kernel and OS on custom processor

    - by xupv5
    This is hardly a theoretical question as many have done this, albeit there's very little information on the underlying processes. I'm developing a custom MIPS-based processor on which I would like to run ubuntu. I'm quite baffled as to what to do next after you've designed the instruction set and the computer architecture itself. I need to be able to run a kernel and OS but how does it all tie in? At the moment I'm researching into designing a compiler for the linux kernel to generate the appropriate assembly language. Is that a good way to go? What do I need to do after that?

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  • C++ developer looks for book(s) about Android apps & widgets (& services etc.) [on hold]

    - by Valmond
    I'm senior C++ developer, I have also programmed professionally j2me some years. I'd like to make some apps and widgets for Android and I'd like to read up a bit on this new java stuff Android is using. I have (of course) checked out some tutorials and so but it seems I miss the basics, I can compile some stuff (read: examples) in eclipse but I just don't know how to, for example, add a service or what an 'intent' is, why my widget isn't called but successfully launches the main app when clicked and so on. So, what is a really good book for someone that is a developer but mostly need the hard facts about developing something specific like Android apps & widgets? Thanks a bunch!

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  • Consuming OData based Rest service in C# [en-US]

    - by ruimachado
    Nowadays comunication between applications is an active topic with daily usage and a large amount of pratical appliances. While developing an app in witch I had to consume an OData I found out that combining Linq with my code made this operation pretty easy.The algorithm to consume OData starts with adding a service reference to Visual Studio:After adding the service reference in wich you define the uri to the service, we start building our code.In your code the algorithm is the following:Define the Uri to your OData ServiceDefine the context of your odata, wich contains all entities exposed by the service.Query the context using LinqPrint the resultEasy and simple.Example code:01public static void Main(string[] args){02 03        Uri serviceUri= newUri("http://example.host.odataservice.net/service.svc", UriKind.Absolute);04        ODataService.ServiceEntities context = newODataService.ServiceEntities (serviceUri);05 06        context.Credentials = newSystem.Net.NetworkCredential(Username,Password);07 08         var query = from ServiceObject in context.YourEntity09                     select ServiceObject ;10 11        foreach (var myObject in query)12        {13            Console.WriteLine("\n Field1: {0} | Field2: {1}",14            myObject .Field1, myObject .Field2);15 16        }17}That’s it.Thank you,Rui Machadorpmachado.wordpress.com

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  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

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  • Creating Java EE Projects with Maven

    - by M.C.
    I've been developing Java EE web apps with Eclipse for about a year. My employer doesn't use Maven, but the more I read about it, the more convinced I am that Maven + Hudson will be greatly beneficial for us. First, though, I have to become comfortable with those technologies in my spare time, so that I can create a proof-of-concept. Right now, I'm still a Maven newbie. Is there a set of best practices for creating Java EE web apps with Maven? For example, I could create a project with a basic archetype and then add all of the necessary JARs by putting dependencies in the POM for the servlet container, EJB, EclipseLink, etc... That might work, but it might not be the best way to do it. I'd greatly appreciate any guidance that you could provide on this topic.

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  • How to give life to my idea which belong to my company?

    - by pmod
    I wonder, what options do I have in the following situation. In the course of the several projects I realised the need in some auxilary software product (related to testing of the main products). I applied a creative approach to the matter and implemented a system which I think has a potential and looking promising (maybe not on the market but at least among some interested supporters). I have even more ideas related to this system and continue developing at my free and work time. It has become a work and hobby at the same time. Unfortunately, this work basically has nothing in common with the company's business and there is no way this will be organized in a form of standard development process and be presented to costumers as a product. What can you suggest in this situation? How to avoid breaching of contract? Have you had something similar in your career? What if my intention is to develop it as an open source project?

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  • Which optional features would you recommend for a raytracer? [closed]

    - by locks
    I'm developing a basic triangle mesh raytracer on a short deadline. This means I can't implement every feature I come across, so I'm looking for some feedback about which features you think are most important, taking into consideration the performance of the feature and how much punch it packs. I'm especially looking for optimization techniques that allow for a faster rendering and simple techniques that make a big impact on the final scene quality. Is there any chance of making it fast enough to run in realtime? Here are some example of features I've read about: Anti-aliasing Bounding box Sky box

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  • How do you stay in touch with a programming language?

    - by Abijeet Patro
    I'll be starting work for the first time in the IT Industry on the 18th of this month. I'll be working mostly with Microsoft technologies such as C#.NET and MS Dynamic CRM. I spent the last year working with C++. Developing small applications to automate taks and organize my notes. During this time I have developed a good basic understanding of the language. My question is how do you guys stay in touch with a programming language that you love when you need to use something else at the office?

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  • Everything you need to know about Silverlight 4

    Silvertlight 4 got release this week and with that blogs and social media got a fantastic coverage of the details, hopefully I got the ones that will help you to get started fast. Step 1: Install VS2010 unless you want to keep using the WP7 SDK to write applications, the new release does not include the beta of Windows Phone 7. http://www.microsoft.com/visualstudio/en-us/download Step 1.5: If you developing apps for Window Phone 7 check this link for the information. Step 2: Make sure your...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why do int when add up in java keeps on adding? [closed]

    - by Trycon
    I'm developing a game. I'm really new in java and researched google: why does an int when added, keeps on adding java Most of the times, it always adds even: STOP_DAMAGE+=1; Even sometimes, it subtract till negative. I'm annoyed. Sometimes it doesn't add too much. I do not understand. Here is my code: if(isPressed==true) { if(STOP_DAMAGE<=5) { if(WAIT_DAMAGE>=3000) { ENEMY_SHIP_HEALTH-=SHIP_DAMAGE_ENEMY; STOP_DAMAGE+=1; } } } for(;WAIT_DAMAGE>=3003;) { WAIT_DAMAGE-=WAIT_DAMAGE;//time is deducted } //WAIT_DAMAGE is a time int

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