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  • Here’s How to Download Windows 8 Release Preview Right Now

    - by The Geek
    Want to get the latest version of Windows 8 right now? This one is called the Release Preview, and it’s available for download right now. There’s a lot of little bugs resolved, the multi-monitor support has improved, and you should download it now. You can grab the regular installer, or you can get the ISO image and use it in a virtual machine. Download Windows 8 Release Preview in ISO format Download the Windows 8 Release Preview Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre

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  • Never Call Me at Work [Humorous Star Wars Video]

    - by Asian Angel
    Have you ever had one of those days when someone close to you calls at the worst possible time? See what happens when this stormtrooper’s wife calls him while he is at work above Tatooine! Needless to say Darth Vader is in a “less than forgiving” mood… Never Call Me At Work [YouTube] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • Google I/O 2010 - Google Charts Toolkit

    Google I/O 2010 - Google Charts Toolkit Google I/O 2010 - Google Charts Toolkit: Google's new unified approach for creating dynamic charts on the web Google APIs 201 Michael Fink, Amit Weinstein Google Charts Toolkit is Google's unified approach for creating charts on the web. It provides a rich gallery spanning from pie charts to interactive heat-maps and from organizational trees to motion charts. The toolkit lets developers choose between JavaScript based client-side rendering and image based server-side rendering. We will present the relative strengths of these two approaches, and unveil the future visual design of Google Charts. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 9 0 ratings Time: 56:50 More in Science & Technology

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  • Curiosity’s Self Portrait

    - by Jason Fitzpatrick
    One space enthusiast couldn’t wait for NASA to release an official on-Mars portrait of the rover Curiosity, so he took 55 partial self-portraits sent back by the rover and stitched them all together into the first complete on-planet photo we’ve seen of Curiosity. Courtesy of Stuart Atkinson, the photos are stitched together from images collected over the initial portion of Curiosity’s mission. Hit up the link below to check out the full size image. Curiosity [via Wired] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Mixing Objective-C and C++: Game Loop Parts

    - by Peteyslatts
    I'm trying to write all of my game in C++ except for drawing and game loop timing. Those parts are going to be in Objective-C for iOS. Right now, I have ViewController handling the update cycle, but I want to create a GameModel class that ViewController could update. I want GameModel to be in C++. I know how to integrate these two classes. My problem is how to have these two parts interact with the drawing and image loading. GameModel will keep track of a list of children of type GameObject. These GameObjects update every frame, and then need to pass position and visibility data to whatever class or method will handle drawing. I feel like I'm answering my own question now (talking it out helps) but would it be a good idea to put all of the visible game objects into an array at the end of the update method, return it, and use that to update graphics inside ViewController?

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  • Windows Embedded Compact 7 and Silverlight for Windows Embedded

    - by Valter Minute
    If you want to see a preview of Windows Embedded Compact 7 you can attend a one-day workshop in Milan on the 7th of February. During the workshop you’ll have a chance to use the new tools and see the OS image running on a ARMv7 device. You can register here for the event (registration may already be overbooked, but if you register you’ll notified of other events in your area): http://www.arroweurope.com/it/news-events/arrow-events/dettaglio/article/microsoft-embedded-windows-ce-products-seminar-compact-7-1.html If you want to discover the potential of Silverlight for Windows Embedded running on CE 6.0 R3 or Windows Embedded Compact 7 you can attend a one day workshop at the Microsoft Innovation Center in Tourin on the 14th of February. In a full-day event you’ll be able to learn the theory and use the tools in practice, getting a good overview of this technology and a chance to experiment with the tools. You can register here: https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032473933&Culture=it-IT

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  • Can I perform a distribution upgrade without rebooting?

    - by Martin Eve
    Hi, I would, ideally, like to run a distribution upgrade that doesn't end in a complete reboot of the machine (owing to an irritation in my hardware that requires a period of disconnection from the power supply before my SSD can be detected). What would be the procedure for doing this from a desktop environment? I would image: dist-upgrade shutdown all graphical services restart X I'd appreciate any advice (particularly on the exact procedure for step 2, if this correct). NB. I'm using KSplice for in-memory kernel patching, so the kernel is already dealt with. Many thanks, Martin

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  • How can I make gnome-terminal not transparent?

    - by richq
    When I use gnome-terminal the background is annoyingly slightly-transparent. Here you can read the ubuntu.stackexchange.com site through the background. Bigger image These are the background options I have, which are set to "not transparent". I have the desktop visual effects set to "Normal". Changing them to None removes the problem, but obviously I lose out on visual effects like window previews, drop shadows, nicer transitions, etc. Any ideas how to make this background truly solid while keeping normal visual effects?

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  • ubuntu login speed varies

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • Google Announcing New Gmail Interface For Apple iPAD Users

    - by Suganya
    A great news to all the iPAD customers. In addition to their new Apple’s product, iPAD consumers also get an additional bonus of new Gmail Interface along with the iPAD. The iPAD’s large multi touch screen allows us to now check Gmail in jus fraction of second The new Gmail interface for iPAD has two pane with the E-Mail header on the left side and the actual conversation on the right side. Though this new pane slightly reminds us about the Microsoft’s Outlook version, the look and feel of Google’s makes us feel that its new to the market. In addition to this Gmail feature, all the other Google web app features are also incorporated in the new iPAD. This new Gmail Interface looks cool and I am sure that Google would be soon delivering its next new astonishing Interface for us. Awaiting Google’s next market hit CC Image Credit :Joseph Scott Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • How to test a 3D rendering engine?

    - by YoYo
    Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game that asks the user to select shape (circle, triangle, square...), color and dimensions and renders the image to the screen. It also enables to move and rotate the shape on screen using mouse. We would like to test automate the view rendering. I could not find any test framework for this issue and I would like to know how 3D test is done in non manual matter

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  • LTSP: flash plugin crashes after updates

    - by v4169sgr
    I am running an alternate install 64 bit Ubuntu 12.04 with ltsp-server-standalone. I recently ran a few updates, including adding wine from the repos, adding Medibuntu, and adding google earth, all on the server, which runs as a user workstation. Before the updates, the flash plugin ran fine in thin clients. However, it now crashes. No problem with running the flash plugin on the server / workstation. I have since followed the LTSPManual pdf to copy over my sources list, add Medibuntu in the chroot, update and upgrade, and then update the image, but the flash plugin still crashes. I'd like to get the flash plugin working again in my thin clients. How do I do this? Suggestions appreciated! More information in this thread: http://ubuntuforums.org/forumdisplay.php?f=336 Thanks!

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  • SAPPHIRE 2012 : « 80 % de nos clients sont des PME », SAP revient sur l'évolution de ses solutions Cloud pour répondre à leurs besoins

    SAPPHIRE 2012 : « 80 % de nos clients sont des PME » SAP revient sur ses solutions Cloud et ses évolutions pour répondre à leurs besoins SAP n'a pas l'image d'un éditeur qui s'adresse aux petites entreprises. Et pourtant, 80% de ses clients sont des PME. Le chiffre est avancé par Chris Horak, vice-président en charge des solutions Cloud, dans un entretien à Developpez.com lors du SAPPHIRE NOW 2012. Il est vrai que la catégorie PME regroupe des structures diverses allant du petit au très gros. Une solution comme Business One, qui compte aujourd'hui 30.000 clients, vise cependant bien les plus petites structures. Adaptée pour les entreprises ayant entre...

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  • How do I use with LTSP with a Dell FX170 thin client?

    - by v4169sgr
    Just got a reconditioned DELL Optiplex FX170 thin client delivered, without an image. On power-up, I see the message: DISK BOOT FAILURE, INSERT SYSTEM DISK AND PRESS ENTER I am very sure all the wires etc are connected properly. I would like it to PXE boot and find my LTSP installation. I have an HP T5525 with the same connectivity that works fine. On F12 there's a BIOS boot order menu. The only options available though are LS120, the HDD, CD / DVD [via USB presumably], and various USB options. I do not see 'PXE' or any network card. And I don't know how to change the boot order :( Any help appreciated!

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  • You Know You’re Computer Illiterate When… [Comic]

    - by The Geek
    I remember the first time I tried to explain desktop wallpaper to my mom—totally blank stare. I imagine this is what she was thinking. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • "What Happens in Vegas…" - Oracle to Present at Gartner AADI Conference

    - by Bruce Tierney
    “What Happens in Vegas, Stays in Vegas”…with the exception of insights to help you jumpstart your cloud integration and mobile enablement including these three highlights from the upcoming Oracle session “Simplifying Integration - The Cloud and Mobile Prerequisite”: How To Simplify Complex Application Infrastructures – Strategies for how to simplify while expanding on-premise to integrate with SaaS applications, Oracle Cloud, and mobile enablement. Presented by Tim Hall, Oracle’s Senior Director of Product Management Customer Case Study On Cloud Integration And Mobile App Enablement – Hear BMC present tips on how they used Oracle SOA Suite to integrate with Salesforce, Eloqua, WebEx, and more than 10 other SaaS applications. Also covered will be their smartphone and tablet enablement implementation. Oracle’s Integration Solution – A brief overview of how Oracle’s core integration products provide a unified approach to the many components of integration and mobile enablement. Image: BMC's Cloud Integration using Oracle SOA Suite Stop by the Oracle booth to chat with us and join the Oracle Session on Wed. Nov 28th at 9:45 a.m. For more information about Gartner Application Architecture, Development & Integration (AADI) conference at Caesar’s Palace November 27-29 2012, see this link

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  • How Aluminum Anodizing Works [Video]

    - by Jason Fitzpatrick
    Whether we’re talking about a pricey iPod or a cheap carabiner to hold your keys, anodized metals are all around us. Check out this video to see how the process actually works. Courtesy of Bill Hammack, the Engineer Guy, another great video detailing the processes behind products we take for granted. In this installment we learn more about the process of anodizing metals. [via Make] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • FBX 3ds max export, bad vertices

    - by instancedName
    I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported in the OpenGL it wasn't in the center. Then I exported it in ASCII format, and opened the file in Notepad, and really Z coordinates were 0, and 3. When I converted model to editable mesh and checked every vertex in 3ds max it had expected (+-1.5, +-1.5, +-1.5) coordinates. Can anyone help me with this one? I'm really stuck. I tried to change whole bunch of parameters in 3ds max export, but every time it changes Z koordinate.

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  • 13.10 - Black borders, black terminal

    - by Eric
    I've just upgraded to Ubuntu 13.10 and I'm seeing a strange behaviour. All windows I open have a black, boxy border, including popups, as you can see in the provided image. (The black box in the bottom right is a terminal, which fails to display any text. However, I can enter commands and they execute.) I followed the steps in this post: How do I reset my Unity configuration? to reset Unity using the unity-tweak-tool. Although helpful, that did not fix the issue. I'm thinking this may be a graphics card driver issue. Any help is much appreciated.

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  • Screen magnifier wrecks login screen — how to get rid of it?

    - by Jonik
    In the Ubuntu / GNOME login screen, I tried some of the different accessibility settings out of curiosity. Big mistake! Enabling the "use screen magnifier" (or whatever) option breaks down the view horribly, and makes it impossible to even access the settings again: (Right click & View Image for full size) Yes, I tried to access every corner of the screen using the mouse, but there's just chaos everywhere. Fortunately, I can still log in (pressing "Esc" makes the normal login dialog appear on the left-hand monitor). My question is, how to disable the "magnifier" option outside of the login screen itself? (By editing some config file perhaps?) I don't care about getting the magnifier mode to work properly - just make it go away altogether, please.

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  • Properly Label Your Dangerous Projects

    - by Jason Fitzpatrick
    In the pursuit of science, fun, and laser-fueled hijinks, we often undertake projects that really should be labeled more properly. Download this effective label to visually warn “No really, you’ll burn the house down”. Courtesy of Flattr at Thingiverse, you can grab a copy of the “Warning: Will Burn Your House Down” graphic in high resolution image formats suitable for silk screening, laser engraving, or plain old fashioned sign printing. Warning: Will Burn Your House Down [Thingiverse via Make] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • VG.net 8.5 Released

    - by Frank Hileman
    We have released version 8.5 of the VG.net vector graphics system. This release supports Visual Studio 2013. Companies who purchased a VG.net license after October 1, 2013, are eligible for a free upgrade. We will be sending you an email. There is one cosmetic problem which wasted our time, as we could not find a work around. It occurs when your display is set to a high DPI. You can see the problem in the image of the toolbox below, which uses a DPI of 125%, on Windows 7: The ToolboxItem class accepts only Bitmaps with a size of 16x16. We tried many sizes and many bitmap formats. As you can see, this tiny Bitmap is then scaled by the toolbox, and the scaling algorithm adds artifacts. This is an "improvement" Microsoft recently added to Visual Studio 2013.

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  • GLSL Atmospheric Scattering Issue

    - by mtf1200
    I am attempting to use Sean O'Neil's shaders to accomplish atmospheric scattering. For now I am just using SkyFromSpace and GroundFromSpace. The atmosphere works fine but the planet itself is just a giant dark sphere with a white blotch that follows the camera. I think the problem might rest in the "v3Attenuation" variable as when this is removed the sphere is show (albeit without scattering). Here is the vertex shader. Thanks for the time! uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldMatrix; uniform vec3 m_v3CameraPos; // The camera's current position uniform vec3 m_v3LightPos; // The direction vector to the light source uniform vec3 m_v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels uniform float m_fCameraHeight; // The camera's current height uniform float m_fCameraHeight2; // fCameraHeight^2 uniform float m_fOuterRadius; // The outer (atmosphere) radius uniform float m_fOuterRadius2; // fOuterRadius^2 uniform float m_fInnerRadius; // The inner (planetary) radius uniform float m_fInnerRadius2; // fInnerRadius^2 uniform float m_fKrESun; // Kr * ESun uniform float m_fKmESun; // Km * ESun uniform float m_fKr4PI; // Kr * 4 * PI uniform float m_fKm4PI; // Km * 4 * PI uniform float m_fScale; // 1 / (fOuterRadius - fInnerRadius) uniform float m_fScaleDepth; // The scale depth (i.e. the altitude at which the atmosphere's average density is found) uniform float m_fScaleOverScaleDepth; // fScale / fScaleDepth attribute vec4 inPosition; vec3 v3ELightPos = vec3(g_WorldMatrix * vec4(m_v3LightPos, 1.0)); vec3 v3ECameraPos= vec3(g_WorldMatrix * vec4(m_v3CameraPos, 1.0)); const int nSamples = 2; const float fSamples = 2.0; varying vec4 color; float scale(float fCos) { float x = 1.0 - fCos; return m_fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { gl_Position = g_WorldViewProjectionMatrix * inPosition; // Get the ray from the camera to the vertex and its length (which is the far point of the ray passing through the atmosphere) vec3 v3Pos = vec3(g_WorldMatrix * inPosition); vec3 v3Ray = v3Pos - v3ECameraPos; float fFar = length(v3Ray); v3Ray /= fFar; // Calculate the closest intersection of the ray with the outer atmosphere (which is the near point of the ray passing through the atmosphere) float B = 2.0 * dot(m_v3CameraPos, v3Ray); float C = m_fCameraHeight2 - m_fOuterRadius2; float fDet = max(0.0, B*B - 4.0 * C); float fNear = 0.5 * (-B - sqrt(fDet)); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = m_v3CameraPos + v3Ray * fNear; fFar -= fNear; float fDepth = exp((m_fInnerRadius - m_fOuterRadius) / m_fScaleDepth); float fCameraAngle = dot(-v3Ray, v3Pos) / fFar; float fLightAngle = dot(v3ELightPos, v3Pos) / fFar; float fCameraScale = scale(fCameraAngle); float fLightScale = scale(fLightAngle); float fCameraOffset = fDepth*fCameraScale; float fTemp = (fLightScale + fCameraScale); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * m_fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Attenuate; for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(m_fScaleOverScaleDepth * (m_fInnerRadius - fHeight)); float fScatter = fDepth*fTemp - fCameraOffset; v3Attenuate = exp(-fScatter * (m_v3InvWavelength * m_fKr4PI + m_fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } vec3 first = v3FrontColor * (m_v3InvWavelength * m_fKrESun + m_fKmESun); vec3 secondary = v3Attenuate; color = vec4((first + vec3(0.25,0.25,0.25) * secondary), 1.0); // ^^ that color is passed to the frag shader and is used as the gl_FragColor } Here is also an image of the problem image

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  • How To Peel Garlic In Quick & Easy Way

    - by Gopinath
    Garlic is very common ingredient used in cooking in many parts of the world. In India it’s an undeniable ingredient in almost all the food items that are made using masala. So every cook of Indian kitchen knows the pain of peeling garlic. It’s a messy and time consuming process to peel of all the dead skin layers to get the tasty cloves. Cooking web site Saveur shows us as easy way to peel an entire garlic in less than 10 seconds using just two bowls.  No knifes, no scissor or any other instruments. Check the embedded video   I’ve not yet tried this trick at home, but looks like very easy one. What do you say? via Lifehacker (thanks vijay). cc image credit: flickr/lightlady

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