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  • Method Overloading for NULL parameter

    - by Phani
    I have added three methods with parameters: public static void doSomething(Object obj) { System.out.println("Object called"); } public static void doSomething(char[] obj) { System.out.println("Array called"); } public static void doSomething(Integer obj) { System.out.println("Array called"); } When I am calling doSomething(null) , then compiler throws error as ambiguous methods. So Is the issue because Integer and char[] methods or Integer and Object methods?

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  • Controlling Movie Clips from the main time line instead of using their individual time lines?

    - by Jess
    I have a Flash website template (four pages) that I made using AS 3.0 and Flash CS4. It is for an assignment involving movie clips. Currently on the main time line there is only one frame, and three layers: actions/menu/content. The actionscript on the main time line is simply: content_mc.stop (); There is a movie clip on the stage called “Content” that contains the content for each of the pages. Inside of that there is a “Menu” movie clip that contains and controls all of the navigation buttons. The actionscript for the Menu movie clip is: function homeBtnPress (event:MouseEvent):void{ //comments here //comments here MovieClip(parent).content_mc.gotoAndStop("home"); } function aboutBtnPress (event:MouseEvent): void{ MovieClip(parent).content_mc.gotoAndStop ("about"); } function servicesBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("services"); } function contactBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("contact"); } function portfolioBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("portfolio"); } home.addEventListener(MouseEvent.CLICK, homeBtnPress); about.addEventListener(MouseEvent.CLICK, aboutBtnPress); services.addEventListener(MouseEvent.CLICK, servicesBtnPress); contact.addEventListener(MouseEvent.CLICK, contactBtnPress); portfolio.addEventListener(MouseEvent.CLICK, portfolioBtnPress); So everything works fine, but my instructor wants me to control the menu/content from the main time line by using the target path tool. What exactly would I target – just the “menu” and “content” movie clips, and what code would I use? Sorry if I'm not explaining very well, I'm pretty confused. Here is the feedback from my instructor: “While we learned how to control the main timeline and the timeline of another movie clip from within a movie clip, this is not the most intuitive way to script and makes for difficult debugging. So you will need to explore how to target your buttons inside of your menu movie clip and the frames within the content movie clip from the main timeline. “ Thanks so much in advance!

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  • Java Compiler Creation Help..Please

    - by Brian
    I need some help with my code here...What we are trying to do is make a compiler that will read a file containing Machine Code and converting it to 100 lines of 4 bits example: this code is the machine code being converting to opcode and operands. I need some help please.. thanks 799 798 198 499 1008 1108 899 909 898 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Everything compiles but when I go and run my Test.java I get the following OutPut: Exception in thread "main" java.util.NoSuchElementException: No line found at java.util.Scanner.nextLine(Scanner.java:1516) at Compiler.FirstPass(Compiler.java:22) at Compiler.compile(Compiler.java:11) at Test.main(Test.java:5) Here is my class Compiler: import java.io.*; import java.io.DataOutputStream; import java.util.NoSuchElementException; import java.util.Scanner; class Compiler{ private int lc = 0; private int dc = 99; public void compile(String filename) { SymbolList symbolTable = FirstPass(filename); SecondPass(symbolTable, filename); } public SymbolList FirstPass(String filename) { File file = new File(filename); SymbolList temp = new SymbolList(); int dc = 99; int lc = 0; try{ Scanner scan = new Scanner(file); String line = scan.nextLine(); String[] linearray = line.split(" "); while(line!=null){ if(!linearray[0].equals("REM")){ if(!this.isInstruction(linearray[0])){ linearray[0]=removeColon(linearray[0]); if(this.isInstruction(linearray[1])){ temp.add(new Symbol(linearray[0], lc, null)); lc++; } else { temp.add(new Symbol(linearray[0], dc, Integer.valueOf((linearr\ ay[2])))); dc--; } } else { if(!linearray[0].equals("REM")) lc++; } } try{ line = scan.nextLine(); } catch(NoSuchElementException e){ line=null; break; } linearray = line.split(" "); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } return temp; } public String makeFilename(String filename) { return filename + ".ex"; } public String removeColon(String str) { if(str.charAt(str.length()-1) == ':'){ return str.substring(0, str.length()-1); } else { return str; } } public void SecondPass(SymbolList symbolTable, String filename){ try { int dc = 99; //Open file for reading File file = new File(filename); Scanner scan = new Scanner(file); //Make filename of new executable file String newfile = makeFilename(filename); //Open Output Stream for writing new file. FileOutputStream os = new FileOutputStream(filename); DataOutputStream dos = new DataOutputStream(os); //Read First line. Split line by Spaces into linearray. String line = scan.nextLine(); String[] linearray = line.split(" "); while(scan.hasNextLine()){ if(!linearray[0].equals("REM")){ int inst=0, opcode, loc; if(isInstruction(linearray[0])){ opcode = getOpcode(linearray[0]); loc = symbolTable.searchName(linearray[1]).getMemloc(); inst = (opcode*100)+loc; } else if(!isInstruction(linearray[0])){ if(isInstruction(linearray[1])){ opcode = getOpcode(linearray[1]); if(linearray[1].equals("STOP")) inst=0000; else { loc = symbolTable.searchName(linearray[2]).getMemloc(); inst = (opcode*100)+loc; } } if(linearray[1].equals("DC")) dc--; } System.out.println(inst); dos.writeInt(inst); linearray = line.split(" "); } if(scan.hasNextLine()) { line = scan.nextLine(); } } scan.close(); for(int i = lc; i <= dc; i++) { dos.writeInt(0); } for(int i = dc+1; i<100; i++){ dos.writeInt(symbolTable.searchLocation(i).getValue()); if(i!=99) dos.writeInt(0); } dos.close(); os.close(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } public int getOpcode(String inst){ int toreturn = -1; if(isInstruction(inst)){ if(inst.equals("STOP")) toreturn=0; if(inst.equals("LD")) toreturn=1; if(inst.equals("STO")) toreturn=2; if(inst.equals("ADD")) toreturn=3; if(inst.equals("SUB")) toreturn=4; if(inst.equals("MPY")) toreturn=5; if(inst.equals("DIV")) toreturn=6; if(inst.equals("IN")) toreturn=7; if(inst.equals("OUT")) toreturn=8; if(inst.equals("B")) toreturn=9; if(inst.equals("BGTR")) toreturn=10; if(inst.equals("BZ")) toreturn=11; return toreturn; } else { return -1; } } public boolean isInstruction(String totest){ boolean toreturn = false; String[] labels = {"IN", "LD", "SUB", "BGTR", "BZ", "OUT", "B", "STO", "STOP", "AD\ D", "MTY", "DIV"}; for(int i = 0; i < 12; i++){ if(totest.equals(labels[i])) toreturn = true; } return toreturn; } } And here is my class Computer: import java.io.*; import java.util.NoSuchElementException; import java.util.Scanner; class Computer{ private Cpu cpu; private Input in; private OutPut out; private Memory mem; public Computer() throws IOException { Memory mem = new Memory(100); Input in = new Input(); OutPut out = new OutPut(); Cpu cpu = new Cpu(); System.out.println(in.getInt()); } public void run() throws IOException { cpu.reset(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); while (!cpu.stop()) { cpu.decode(); if (cpu.OutFlag()) OutPut.display(mem.read(cpu.getMAR())); if (cpu.InFlag()) mem.write(cpu.getMDR(),in.getInt()); if (cpu.StoreFlag()) { mem.write(cpu.getMAR(),in.getInt()); cpu.getMDR(); } else { cpu.setMDR(mem.read(cpu.getMAR())); cpu.execute(); cpu.fetch(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); } } } public void load() { mem.loadMemory(); } } Here is my Memory class: import java.io.*; import java.util.NoSuchElementException; import java.util.Scanner; class Memory{ private MemEl[] memArray; private int size; private int[] mem; public Memory(int s) {size = s; memArray = new MemEl[s]; for(int i = 0; i < s; i++) memArray[i] = new MemEl(); } public void write (int loc,int val) {if (loc >=0 && loc < size) memArray[loc].write(val); else System.out.println("Index Not in Domain"); } public int read (int loc) {return memArray[loc].read(); } public void dump() { for(int i = 0; i < size; i++) if(i%1 == 0) System.out.println(memArray[i].read()); else System.out.print(memArray[i].read()); } public void writeTo(int location, int value) { mem[location] = value; } public int readFrom(int location) { return mem[location]; } public int size() { return mem.length; } public void loadMemory() { this.write(0, 799); this.write(1, 798); this.write(2, 198); this.write(3, 499); this.write(4, 1008); this.write(5, 1108); this.write(6, 899); this.write(7, 909); this.write(8, 898); this.write(9, 0000); } public void loadFromFile(String filename){ try { FileReader fr = new FileReader(filename); BufferedReader br = new BufferedReader(fr); String read=null; int towrite=0; int l=0; do{ try{ read=br.readLine(); towrite = Integer.parseInt(read); }catch(Exception e){ } this.write(l, towrite); l++; }while(l<100); }catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } Here is my Test class: public class Test{ public static void main(String[] args) throws java.io.IOException { Compiler compiler = new Compiler(); compiler.compile("program.txt"); } }

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  • Saving data in custom class via AppDelegate

    - by redspike
    I can't seem to save data to a custom instance object in my AppDelegate. My custom class is very simple and is as follows: Person.h ... @interface Person : NSObject { int _age; } - (void) setAge: (int) age; - (int) age; @end Person.m #import "Person.h" @implementation Person - (void) setAge:(int) age { _age = age; } - (int) age { return _age; } @end I then create an instance of Person in the AppDelegate class: AppDelegate.h @class Person; @interface AccuTaxAppDelegate : NSObject <UIApplicationDelegate> { ... Person *person; } ... @property (nonatomic, retain) Person *person; @end AppDelegate.m ... #import "Person.h" @implementation AccuTaxAppDelegate ... @synthesize person; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } #pragma mark - #pragma mark Memory management - (void)dealloc { [navigationController release]; [window release]; [person release]; [super dealloc]; } @end Finally, in my ViewController code I grab a handle on AppDelegate and then grab the person instance, but when I try to save the age it doesn't seem to work: MyViewController ... - (void)textFieldDidEndEditing:(UITextField *)textField { NSString *textAge = [textField text]; int age = [textAge intValue]; NSLog(@"Age from text field::%i", age); AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate; Person *myPerson = (Person *)[appDelegate person]; NSLog(@"Age before setting: %i", [myPerson age]); [myPerson setAge:age]; NSLog(@"Age after setting: %i", [myPerson age]); [textAge release]; } ... The output of the above NSLogs are: [Session started at 2010-05-04 18:29:22 +0100.] 2010-05-04 18:29:28.260 AccuTax[16235:207] Age in text field:25 2010-05-04 18:29:28.262 AccuTax[16235:207] Age before setting: 0 2010-05-04 18:29:28.263 AccuTax[16235:207] Age after setting: 0 Any ideas why 'age' isn't being stored? I'm relatively new to Obj-C so please forgive me if I'm missing something very simple!

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  • sorting, average and finding the lowest number from a static array Java

    - by user3701322
    i'm trying to input students and input their results for course work and exams and what i'm having trouble with is finding the average total score, the lowest total score and printing all students in order of total scores highest - lowest import java.util.*; import java.text.*; public class Results { static String[] name = new String[100]; static int[] coursework = new int[100]; static int[] exam = new int[100]; static int count = 0; public static void main(String[] args) { Scanner input = new Scanner(System.in); boolean flag = true; while(flag) { System.out.println( "1. Add Student\n" + "2. List All Students\n" + "3. List Student Grades\n" + "4. Total Score Average\n" + "5. Highest Total Score\n" + "6. Lowest Total Score\n" + "7. List all Students and Total Scores\n" + "8. Quit\n"); System.out.print("Enter choice (1 - 8): "); int choice = input.nextInt(); switch(choice) { case 1: add(); break; case 2: listAll(); break; case 3: listGrades(); break; case 4: average(); break; case 5: highestTotal(); break; case 6: lowestTotal(); break; case 7: order(); break; case 8: flag = false; break; default: System.out.println("\nNot an option\n"); } DateFormat dateFormat = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss"); Date date = new Date(); System.out.println(dateFormat.format(date)); } System.out.println("\n\nHave a nice day"); }//end of main static void add() { Scanner input = new Scanner(System.in); System.out.println("Insert Name: "); String names = input.nextLine(); System.out.println("Insert Coursework: "); int courseworks = input.nextInt(); System.out.println("Insert Exam: "); int exams = input.nextInt(); name[count] = names; coursework[count] = courseworks; exam[count] = exams; count++; } static void listAll() { for(int i=0;i<count;i++) { System.out.printf("%s %d %d\n", name[i], coursework[i], exam[i]); } } static void listGrades() { for(int i=0;i<count;i++){ if(coursework[i] + exam[i] > 79) { System.out.println(name[i] + " HD"); } else if(coursework[i] + exam[i] > 69) { System.out.println(name[i] + " DI"); } else if(coursework[i] + exam[i] > 59) { System.out.println(name[i] + " CR"); } else if(coursework[i] + exam[i] > 49) { System.out.println(name[i] + " PA"); } else { System.out.println(name[i] + " NN"); } } } static void average() { } static void highestTotal() { int largest=exam[0]; String student=name[0]; for(int i=0; i<exam.length; i++){ if(exam[i]>largest){ largest = exam[i] + coursework[i]; student = name[i]; } } System.out.printf(student + ": "+ largest + "\n" ); } static void lowestTotal() { int min = 0; for(int i=0; i<=exam[i]; i++){ for(int j =0; j<=exam[i]; j++){ if(exam[i]<=exam[j] && j==exam[j]){ min = exam[i] + coursework[i]; } else{ continue; } } } System.out.printf(name + ": "+ min + "\n" ); } static void order() { } }

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • RAII: Initializing data member in const method

    - by Thomas Matthews
    In RAII, resources are not initialized until they are accessed. However, many access methods are declared constant. I need to call a mutable (non-const) function to initialize a data member. Example: Loading from a data base struct MyClass { int get_value(void) const; private: void load_from_database(void); // Loads the data member from database. int m_value; }; int MyClass :: get_value(void) const { static bool value_initialized(false); if (!value_initialized) { // The compiler complains about this call because // the method is non-const and called from a const // method. load_from_database(); } return m_value; } My primitive solution is to declare the data member as mutable. I would rather not do this, because it suggests that other methods can change the member. How would I cast the load_from_database() statement to get rid of the compiler errors?

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  • How to prevent duplicates, macro or something?

    - by blez
    Well, the problem is that I've got a lot of code like this for each event passed to the GUI, how can I shortify this? Macros wont do the work I guess. Is there a more generic way to do something like a 'template' ? private delegate void DownloadProgressDelegate(object sender, DownloaderProgressArgs e); void DownloadProgress(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadProgressDelegate(DownloadProgress), new object[] { sender, e }); return; } label2.Text = d.speedOutput.ToString(); } private delegate void DownloadSpeedDelegate(object sender, DownloaderProgressArgs e); void DownloadSpeed(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadSpeedDelegate(DownloadSpeed), new object[] { sender, e }); return; } string speed = ""; speed = (e.DownloadSpeed / 1024).ToString() + "kb/s"; label3.Text = speed; }

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  • Why does GetWindowThreadProcessId return 0 when called from a service

    - by Marve
    When using the following class in a console application, and having at least one instance of Notepad running, GetWindowThreadProcessId correctly returns a non-zero thread id. However, if the same code is included in a Windows Service, GetWindowThreadProcessId always returns 0 and no exceptions are thrown. Changing the user the service launches under to be the same as the one running the console application didn't alter the result. What causes GetWindowThreadProcessId to return 0 even if it is provided with a valid hwnd? And why does it function differently in the console application and the service? Note: I am running Windows 7 32-bit and targeting .NET 3.5. public class TestClass { [DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId); public void AttachToNotepad() { var processesToAttachTo = Process.GetProcessesByName("Notepad") foreach (var process in processesToAttachTo) { var threadID = GetWindowThreadProcessId(process.MainWindowHandle, IntPtr.Zero); .... } } } Console Code: class Program { static void Main(string[] args) { var testClass = new TestClass(); testClass.AttachToNotepad(); } } Service Code: public class TestService : ServiceBase { private TestClass testClass = new TestClass(); static void Main() { ServiceBase.Run(new TestService()); } protected override void OnStart(string[] args) { testClass.AttachToNotepad(); base.OnStart(args); } protected override void OnStop() { ... } }

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  • Boost ASIO async_write "Vector iterator not dereferencable"

    - by xeross
    Hey, I've been working on an async boost server program, and so far I've got it to connect. However I'm now getting a "Vector iterator not dereferencable" error. I suspect the vector gets destroyed or dereferenced before he packet gets sent thus causing the error. void start() { Packet packet; packet.setOpcode(SMSG_PING); send(packet); } void send(Packet packet) { cout << "DEBUG> Transferring packet with opcode " << packet.GetOpcode() << endl; async_write(m_socket, buffer(packet.write()), boost::bind(&Session::writeHandler, shared_from_this(), placeholders::error, placeholders::bytes_transferred)); } void writeHandler(const boost::system::error_code& errorCode, size_t bytesTransferred) { cout << "DEBUG> Transfered " << bytesTransferred << " bytes to " << m_socket.remote_endpoint().address().to_string() << endl; } Start gets called once a connection is made. packet.write() returns a uint8_t vector Would it matter if I'd change void send(Packet packet) to void send(Packet& packet) Not in relation to this problem but performance wise.

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  • Performance of C# method polymorphism with generics

    - by zildjohn01
    I noticed in C#, unlike C++, you can combine virtual and generic methods. For example: using System.Diagnostics; class Base { public virtual void Concrete() {Debug.WriteLine("base concrete");} public virtual void Generic<T>() {Debug.WriteLine("base generic");} } class Derived : Base { public override void Concrete() {Debug.WriteLine("derived concrete");} public override void Generic<T>() {Debug.WriteLine("derived generic");} } class App { static void Main() { Base x = new Derived(); x.Concrete(); x.Generic<PerformanceCounter>(); } } Given that any number of versions of Generic<T> could be instantiated, it doesn't look like the standard vtbl approach could be used to resolve method calls, and in fact it's not. Here's the generated code: x.Concrete(); mov ecx,dword ptr [ebp-8] mov eax,dword ptr [ecx] call dword ptr [eax+38h] x.Generic<PerformanceCounter>(); push 989A38h mov ecx,dword ptr [ebp-8] mov edx,989914h call 76A874F1 mov dword ptr [ebp-4],eax mov ecx,dword ptr [ebp-8] call dword ptr [ebp-4] The extra code appears to be looking up a dynamic vtbl according to the generic parameters, and then calling into it. Has anyone written about the specifics of this implementation? How well does it perform compared to the non-generic case?

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  • Qthread - trouble shutting down threads

    - by Bryan Greenway
    For the last few days, I've been trying out the new preferred approach for using QThreads without subclassing QThread. The trouble I'm having is when I try to shutdown a set of threads that I created. I regularly get a "Destroyed while thread is still running" message (if I'm running in Debug mode, I also get a Segmentation Fault dialog). My code is very simple, and I've tried to follow the examples that I've been able to find on the internet. My basic setup is as follows: I've a simple class that I want to run in a separate thread; in fact, I want to run 5 instances of this class, each in a separate thread. I have a simple dialog with a button to start each thread, and a button to stop each thread (10 buttons). When I click one of the "start" buttons, a new instance of the test class is created, a new QThread is created, a movetothread is called to get the test class object to the thread...also, since I have a couple of other members in the test class that need to move to the thread, I call movetothread a few additional times with these other items. Note that one of these items is a QUdpSocket, and although this may not make sense, I wanted to make sure that sockets could be moved to a separate thread in this fashion...I haven't tested the use of the socket in the thread at this point. Starting of the threads all seem to work fine. When I use the linux top command to see if the threads are created and running, they show up as expected. The problem occurs when I begin stopping the threads. I randomly (or it appears to be random) get the error described above. Class that is to run in separate thread: // Declaration class TestClass : public QObject { Q_OBJECT public: explicit TestClass(QObject *parent = 0); QTimer m_workTimer; QUdpSocket m_socket; Q_SIGNALS: void finished(); public Q_SLOTS: void start(); void stop(); void doWork(); }; // Implementation TestClass::TestClass(QObject *parent) : QObject(parent) { } void TestClass::start() { connect(&m_workTimer, SIGNAL(timeout()),this,SLOT(doWork())); m_workTimer.start(50); } void TestClass::stop() { m_workTimer.stop(); emit finished(); } void TestClass::doWork() { int j; for(int i = 0; i<10000; i++) { j = i; } } Inside my main app, code called to start the first thread (similar code exists for each of the other threads): mp_thread1 = new QThread(); mp_testClass1 = new TestClass(); mp_testClass1->moveToThread(mp_thread1); mp_testClass1->m_socket.moveToThread(mp_thread1); mp_testClass1->m_workTimer.moveToThread(mp_thread1); connect(mp_thread1, SIGNAL(started()), mp_testClass1, SLOT(start())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(quit())); connect(mp_testClass1, SIGNAL(finished()), mp_testClass1, SLOT(deleteLater())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(deleteLater())); connect(this,SIGNAL(stop1()),mp_testClass1,SLOT(stop())); mp_thread1->start(); Also inside my main app, this code is called when a stop button is clicked for a specific thread (in this case thread 1): emit stop1(); Sometimes it appears that threads are stopped and destroyed without issue. Other times, I get the error described above. Any guidance would be greatly appreciated. Thanks, Bryan

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

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  • Help with method logic in Java, hw

    - by Crystal
    I have a Loan class that in its printPayment method, it prints the amortization table of a loan for a hw assignment. We are also to implement a print first payment method, and a print last payment method. Since my calculation is done in the printPayment method, I didn't know how I could get the value in the first or last iteration of the loop and print that amount out. One way I can think of is to write a new method that might return that value, but I wasn't sure if there was a better way. Here is my code: public abstract class Loan { public void setClient(Person client) { this.client = client; } public Person getClient() { return client; } public void setLoanId() { loanId = nextId; nextId++; } public int getLoanId() { return loanId; } public void setInterestRate(double interestRate) { this.interestRate = interestRate; } public double getInterestRate() { return interestRate; } public void setLoanLength(int loanLength) { this.loanLength = loanLength; } public int getLoanLength() { return loanLength; } public void setLoanAmount(double loanAmount) { this.loanAmount = loanAmount; } public double getLoanAmount() { return loanAmount; } public void printPayments() { double monthlyInterest; double monthlyPrincipalPaid; double newPrincipal; int paymentNumber = 1; double monthlyInterestRate = interestRate / 1200; double monthlyPayment = loanAmount * (monthlyInterestRate) / (1 - Math.pow((1 + monthlyInterestRate),( -1 * loanLength))); System.out.println("Payment Number | Interest | Principal | Loan Balance"); // amortization table while (loanAmount >= 0) { monthlyInterest = loanAmount * monthlyInterestRate; monthlyPrincipalPaid = monthlyPayment - monthlyInterest; newPrincipal = loanAmount - monthlyPrincipalPaid; loanAmount = newPrincipal; System.out.printf("%d, %.2f, %.2f, %.2f", paymentNumber++, monthlyInterest, monthlyPrincipalPaid, loanAmount); } } /* //method to print first payment public double getFirstPayment() { } method to print last payment public double getLastPayment() { }*/ private Person client; private int loanId; private double interestRate; private int loanLength; private double loanAmount; private static int nextId = 1; } Thanks!

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  • How to get the size of a binary tree ?

    - by Andrei Ciobanu
    I have a very simple binary tree structure, something like: struct nmbintree_s { unsigned int size; int (*cmp)(const void *e1, const void *e2); void (*destructor)(void *data); nmbintree_node *root; }; struct nmbintree_node_s { void *data; struct nmbintree_node_s *right; struct nmbintree_node_s *left; }; Sometimes i need to extract a 'tree' from another and i need to get the size to the 'extracted tree' in order to update the size of the initial 'tree' . I was thinking on two approaches: 1) Using a recursive function, something like: unsigned int nmbintree_size(struct nmbintree_node* node) { if (node==NULL) { return(0); } return( nmbintree_size(node->left) + nmbintree_size(node->right) + 1 ); } 2) A preorder / inorder / postorder traversal done in an iterative way (using stack / queue) + counting the nodes. What approach do you think is more 'memory failure proof' / performant ? Any other suggestions / tips ? NOTE: I am probably going to use this implementation in the future for small projects of mine. So I don't want to unexpectedly fail :).

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  • Returning the index number of an Arraylist in Java

    - by Daniel
    I would like my method public void showClassRoomDetails(String teacherName) to return the Arraylist index number using the teacherName. Thanks import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(int classroomId, String TeacherName) { if (classroomId < classrooms.size() ) { classrooms.get(classroomId).setTeacherName(TeacherName); } } public void showClassRoomDetails(String teacherName) { for (Classroom classroom : this.classrooms) { if (classroom.returnTeacherName().equals(teacherName)) { System.out.println(classroom.returnClassRoomName()); System.out.println(classroom.returnTeacherName()); break; } } } }

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  • apache tomcat 8 websocket origin and client address

    - by user2926082
    i hope someone can help me ... i am using apache tomcat 8.0.0-RC5 and JSR-356 web socket API ... I have 2 questions: 1) Is it possible to get the client ip on @OnOpen method ?? 2) Is it possible to get the origin of the connection ??? I followed the websocket example which comes with the distribution of tomcat and i was not able to find the answers .... My java class is basically as follow @ServerEndpoint(value = "/data.socket") public class MyWebSocket { @OnOpen public void onOpen(Session session) { // Here is where i need the origin and remote client address } @OnClose public void onClose() { // disconnection handling } @OnMessage public void onMessage(String message) { // message handling } @OnError public void onError(Session session, Throwable throwable) { // Error handling } }

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  • Will this ever result in a stack overflow error?

    - by David
    Will incrementing the instance variables of an object ever lead to a stack overflow error? For example: This method (java) will cause a stack overflow error: class StackOverflow { public static void StackOverflow (int x) { System.out.println (x) ; StackOverflow(x+1) ; } public static void main (String[]arg) { StackOverflow (0) ; } but will this?: (..... is a gap that i've put in to shorten the code. its long enough as it is.) import java.util.*; class Dice { String name ; int x ; int[] sum ; .... public Dice (String name) { this.name = name ; this.x = 0 ; this.sum = new int[7] ; } .... public static void main (String[] arg) { Dice a1 = new Dice ("a1") ; for (int i = 0; i<6000000; i++) { a1.roll () ; printDice(a1) ; } } .... public void roll () { this.x = randNum(1, this.sum.length) ; this.sum[x] ++ ; } public static int randNum (int a, int b) { Random random = new Random() ; int c = (b-a) ; int randomNumber = ((random.nextInt(c)) + a) ; return randomNumber ; } public static void printDice (Dice Dice) { System.out.println (Dice.name) ; System.out.println ("value: "+Dice.x) ; printValues (Dice) ; } public static void printValues (Dice Dice) { for (int i = 0; i<Dice.sum.length; i++) System.out.println ("#of "+i+"'s: "+Dice.sum[i]) ; } } The above doesn't currently cause a stack overflow error but could i get it too if i changed this line in main: for (int i = 0; i<6000000; i++) so that instead of 6 million something sufficiently high were there?

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  • JTable how to change BackGround Color

    - by mKorbel
    I inspired by MeBigFatGuy interesting question, in this conection I have very specific question about Graphisc2D, how to change BackGround Color by depends if is JTables Row visible in the JViewPort, 1) if 1st. & last JTables Row will be visible in the JViewPort, then BackGround would be colored to the Color.red 2) if 1st. & last JTables Row will not be visible in the JViewPort, then BackGround would be colored to the Color.whatever from SSCCE import java.awt.*; import java.awt.event.ActionEvent; import java.awt.image.BufferedImage; import javax.swing.*; import javax.swing.RepaintManager; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; import javax.swing.table.TableModel; /* http://stackoverflow.com/questions/1249278/ how-to-disable-the-default-painting-behaviour-of-wheel-scroll-event-on-jscrollpan * and * http://stackoverflow.com/questions/8195959/ swing-jtable-event-when-row-is-visible-or-when-scrolled-to-the-bottom */ public class ViewPortFlickering { private JFrame frame = new JFrame("Table"); private JViewport viewport = new JViewport(); private Rectangle RECT = new Rectangle(); private Rectangle RECT1 = new Rectangle(); private JTable table = new JTable(50, 3); private javax.swing.Timer timer; private int count = 0; public ViewPortFlickering() { GradientViewPort tableViewPort = new GradientViewPort(table); viewport = tableViewPort.getViewport(); viewport.addChangeListener(new ChangeListener() { @Override public void stateChanged(ChangeEvent e) { RECT = table.getCellRect(0, 0, true); RECT1 = table.getCellRect(table.getRowCount() - 1, 0, true); Rectangle viewRect = viewport.getViewRect(); if (viewRect.intersects(RECT)) { System.out.println("Visible RECT -> " + RECT); } else if (viewRect.intersects(RECT1)) { System.out.println("Visible RECT1 -> " + RECT1); } else { // } } }); frame.add(tableViewPort); frame.setPreferredSize(new Dimension(600, 300)); frame.pack(); frame.setLocation(50, 100); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); RepaintManager.setCurrentManager(new RepaintManager() { @Override public void addDirtyRegion(JComponent c, int x, int y, int w, int h) { Container con = c.getParent(); while (con instanceof JComponent) { if (!con.isVisible()) { return; } if (con instanceof GradientViewPort) { c = (JComponent) con; x = 0; y = 0; w = con.getWidth(); h = con.getHeight(); } con = con.getParent(); } super.addDirtyRegion(c, x, y, w, h); } }); frame.setVisible(true); start(); } private void start() { timer = new javax.swing.Timer(100, updateCol()); timer.start(); } public Action updateCol() { return new AbstractAction("text load action") { private static final long serialVersionUID = 1L; @Override public void actionPerformed(ActionEvent e) { System.out.println("updating row " + (count + 1)); TableModel model = table.getModel(); int cols = model.getColumnCount(); int row = 0; for (int j = 0; j < cols; j++) { row = count; table.changeSelection(row, 0, false, false); timer.setDelay(100); Object value = "row " + (count + 1) + " item " + (j + 1); model.setValueAt(value, count, j); } count++; if (count >= table.getRowCount()) { timer.stop(); table.changeSelection(0, 0, false, false); java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { table.clearSelection(); } }); } } }; } public static void main(String[] args) { java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { ViewPortFlickering viewPortFlickering = new ViewPortFlickering(); } }); } } class GradientViewPort extends JScrollPane { private static final long serialVersionUID = 1L; private final int h = 50; private BufferedImage img = null; private BufferedImage shadow = new BufferedImage(1, h, BufferedImage.TYPE_INT_ARGB); private JViewport viewPort; public GradientViewPort(JComponent com) { super(com); viewPort = this.getViewport(); viewPort.setScrollMode(JViewport.BLIT_SCROLL_MODE); viewPort.setScrollMode(JViewport.BACKINGSTORE_SCROLL_MODE); viewPort.setScrollMode(JViewport.SIMPLE_SCROLL_MODE); Graphics2D g2 = shadow.createGraphics(); g2.setPaint(new Color(250, 150, 150)); g2.fillRect(0, 0, 1, h); g2.setComposite(AlphaComposite.DstIn); g2.setPaint(new GradientPaint(0, 0, new Color(0, 0, 0, 0f), 0, h, new Color(0.5f, 0.8f, 0.8f, 0.5f))); g2.fillRect(0, 0, 1, h); g2.dispose(); } @Override public void paint(Graphics g) { if (img == null || img.getWidth() != getWidth() || img.getHeight() != getHeight()) { img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB); } Graphics2D g2 = img.createGraphics(); super.paint(g2); Rectangle bounds = getViewport().getVisibleRect(); g2.scale(bounds.getWidth(), -1); int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight(); g2.drawImage(shadow, bounds.x, -bounds.y - y - h, null); g2.scale(1, -1); g2.drawImage(shadow, bounds.x, bounds.y + bounds.height - h + y, null); g2.dispose(); g.drawImage(img, 0, 0, null); } }

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  • Cant render a .avi file

    - by Manish
    Hi, This is my 3rd post regarding this issue of cropping a file into smaller (same format files) .Please some one help me with this.Here is my code : CoInitialize(NULL); //Create the FGM CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC_SERVER,IID_IGraphBuilder,(void**)(&pGraphBuilder)); //Query the Interfaces pGraphBuilder->QueryInterface(IID_IMediaControl,(void**)&pMediaControl); pGraphBuilder->QueryInterface(IID_IMediaEvent,(void**)&pMediaEvent); pGraphBuilder->QueryInterface(IID_IMediaPosition,(void**)&pMediaPosition); //Adding a Filewriter before calling the renderfile IBaseFilter *pWriter=NULL; IFileSinkFilter *pSink=NULL; CoCreateInstance(CLSID_FileWriter,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pWriter)); pWriter->QueryInterface(IID_IFileSinkFilter,(void**)&pSink); pSink->SetFileName(OUTFILE,NULL); //Create a source filter IBaseFilter* pSource=NULL; HRESULT hr11=pGraphBuilder->AddSourceFilter(FILENAME,L"Source",&pSource); //Create a AVI mux IBaseFilter *pAVImux; CoCreateInstance(CLSID_AviDest,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pAVImux)); pGraphBuilder->AddFilter(pAVImux,L"AVI Mux"); pGraphBuilder->AddFilter(pWriter,L"File Writer"); //Connect Source and Mux IEnumPins* pEnum1=NULL; IPin* pPin1=NULL; IEnumPins *pEnum2=NULL; IPin *pPin2=NULL; pSource->EnumPins(&pEnum1); pEnum1->Next(1,&pPin1,NULL); HRESULT hr1=ConnectFilters(pGraphBuilder,pPin1,pAVImux); //Mux to Writer HRESULT hr4=ConnectFilters(pGraphBuilder,pAVImux,pWriter); //Render the input file HRESULT hr3=pGraphBuilder->RenderFile(FILENAME,NULL); //Set Display times pMediaPosition->put_CurrentPosition(0); pMediaPosition->put_StopTime(2); //Run the graph HRESULT hr=pMediaControl->Run(); On running no video is shown. All the hresults return S_OK .A .avi file( larger than original is created) and I cannot play that file.

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • virtual function call from base class

    - by Gal Goldman
    Say we have: Class Base { virtual void f(){g();}; virtual void g(){//Do some Base related code;} }; Class Derived : public Base { virtual void f(){Base::f();}; virtual void g(){//Do some Derived related code}; }; int main() { Base *pBase = new Derived; pBase-f(); return 0; } Which g() will be called from Base::f()? Base::g() or Derived::g()? Thanks...

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