Search Results

Search found 24253 results on 971 pages for 'multiple monitor'.

Page 651/971 | < Previous Page | 647 648 649 650 651 652 653 654 655 656 657 658  | Next Page >

  • Can an LDAP query on AD provide the netbios domain name for a single account when using the Global Catalog?

    - by Kirk Liemohn
    I am using ADSI Edit to look at LDAP properties of a single user account in AD. I see properties such as userPrincipalName, but I do not see one for the fully qualified domain name (FQDN) or the netbios domain name. We will be setting up the Global Catalog (GC) to give us LDAP access to multiple domains and through configuration in an application we map LDAP properties to user profile properties within the application. With typical AD the FQDN and netbios domain name are the same for all users, but with the GC involved we need this additional information. We really only need the netbios domain name (the FQDN is not good enough). Maybe there is a LDAP query that can be done to request this information from a more top-level object in AD?

    Read the article

  • How do I perform multi-window operations on a non-combined group of windows in Windows 7?

    - by BACON
    With multiple windows/instances of an application open and the taskbar buttons set to "Always combine, hide labels", I can Shift + right-click the taskbar button for the window group to open a menu allowing me to "Cascade", "Show windows stacked", "Show windows side by side", "Restore all windows", "Minimize all windows", or "Close all windows". With the taskbar buttons set to "Combine when taskbar is full" or "Never combine", when I right-click, Shift + right-click, or Ctrl + right-click either the button or the Aero preview for a window in the group I get a menu allowing me to perform window operations on just that one window rather than each window in the group. When I have a non-combined group of windows in the taskbar, how would I cascade, stack, etc. that group of windows?

    Read the article

  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

    Read the article

  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

    Read the article

  • EF4 CPT5 Code First Remove Cascading Deletes

    - by Dane Morgridge
    I have been using EF4 CTP5 with code first and I really like the new code.  One issue I was having however, was cascading deletes is on by default.  This may come as a surprise as using Entity Framework with anything but code first, this is not the case.  I ran into an exception with some one-to-many relationships I had: Introducing FOREIGN KEY constraint 'ProjectAuthorization_UserProfile' on table 'ProjectAuthorizations' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. See previous errors. To get around this, you can use the fluent API and put some code in the OnModelCreating: 1: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) 2: { 3: modelBuilder.Entity<UserProfile>() 4: .HasMany(u => u.ProjectAuthorizations) 5: .WithRequired(a => a.UserProfile) 6: .WillCascadeOnDelete(false); 7: } This will work to remove the cascading delete, but I have to use the fluent API and it has to be done for every one-to-many relationship that causes the problem. I am personally not a fan of cascading deletes in general (for several reasons) and I’m not a huge fan of fluent APIs.  However, there is a way to do this without using the fluent API.  You can in the OnModelCreating, remove the convention that creates the cascading deletes altogether. 1: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) 2: { 3: modelBuilder.Conventions.Remove<OneToManyCascadeDeleteConvention>(); 4: } Thanks to Jeff Derstadt from Microsoft for the info on removing the convention all together.  There is a way to build a custom attribute to remove it on a case by case basis and I’ll have a post on how to do this in the near future.

    Read the article

  • How to share problem solving knowledge in a multiteam group?

    - by jonathan
    I've been working in multiteam groups for as long as I'm a webdeveloper, for me a team can be a lonely soldier or several people, generally a company will have multiple teams working in different projects and once the project is out in the wild, any team can perform the maintenance. This is a small picture since I'm not talking only about project wise knowledge, but "craft wise" knowledge, but it gives the picture of how I'm used to work, so: Since we work on modularised teams, sometimes I feel like the teams are too tightly enclosed in their projects, I've seen cases where after an hour of discussion, someone asked the question aloud and other person totally unrelated answered in a much simpler fashion. The problem is not so simple to solve as people tend not to be available all the time, also sometimes people can't afford the time to go through a problem with the "asker", but could do it alone. I've thought about software based solutions, something in the lines of SE, but I'd like to know other programmers opinions on the subject. EDIT I don't know if this is a wikipedia complex, but I feel that Wikis don't encourage the user to actually ask questions, but rather to write articles, and sometimes we don't know the knowledge we need, before needing it.

    Read the article

  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

    Read the article

  • How relevant are Brainbench scores when evaluating candidates?

    - by Newtopian
    I've seen many companies using certification services such as Brainbench when evaluating candidates. Most times they use it as a secondary screen prior to interview or as a validation to choose between candidates. What is your experience with Brainbench scores? Did you try the tests yourself, and if so do you feel the score is meaningful enough to be used as part of a hiring process? Difficult choice. Consensus seems to be that BB cert are not very good as a certification. The biggest argument was around the fact that some of the questions are too precise to form a good evaluation. this view can probably be tempered somewhat but still, to hold someone's future solely on the results of this evaluation would be irresponsible. That said, I still think it is possible to use them properly to gain additional objective knowledge on a candidate's level of expertise provided the test is done in a controlled environment ensuring that all taking it stand on equal footing. Thus I went with the answer that best reflected this view keeping in mind that it is still just an hour long 50ish multiple choice question to evaluate skills and knowledge that take years to acquire. To be taken with a grain of salt ! In short, The tests have value but weather or not they are worth the money is another debate. Thanks all for your time.

    Read the article

  • How can I synchronize Google contacts and calendar with Palm Centro and Outlook 2000?

    - by meomaxy
    Seeking a free solution to synchronize my calendar and contacts between my Palm Centro and Google contacts and calendar. I currently sync my Palm contacts and calendar with Outlook 2000 on Windows XP. Google Calendar Sync does not support Outlook 2000, and I would rather not pay to upgrade Outlook just for this, as I don't even use Outlook much anymore. I wouldn't mind migrating my calendar and contacts off of it, as long as I can still sync with the Palm. I don't have an unlimited data plan for my Centro, so I can't use a solution that wirelessly syncs directly to Google. I have set up GCALDaemon to sync up my Google calendar with multiple machines running Rainlendar, but I have not yet figured out a way to synchronize that data with the Palm.

    Read the article

  • How can I access my music anywhere?

    - by musicfreak
    So here's the idea: I use multiple computers on an almost daily basis. I would like to be able to access my entire music library from any of those computers through the Internet. Is there a service or perhaps some software that would allow me to host my music "in the cloud", or in some other way access it from a different computer? I've searched for something like this and the closest I've found is the Media Player application found in Opera Unite, but that requires my home computer to be turned on at all times, which is less than ideal. I'm willing to pay, but not so much that I could just rent a private server for a lower price. Thanks in advance.

    Read the article

  • Redirect 'host-based' requests to a port (inside a docker container)

    - by Disco
    I'm trying to achieve this fun project of having multiple 'postfix/dovecot' instances inside a docker container. I'm searching for 'something' that would redirect any incoming request on port 25 (any maybe later 143, 993) to the right container on a different port. Here's the idea : +-------+ +----------+ (internet)----(port 25) |mainbox| ---- (port 52032) |container1| (postfix) +-------+ | +----------+ \ (port 52033) +----------+ |container2| (postfix) +----------+ So the idea is to 'redirect' requests coming to port 25 and based on 'hostname' to forward to the right port (internally); ideally, it would be great to manage this 'mapping' with a database/textfile Any ideas ? Directions ?

    Read the article

  • Word list sources

    - by warren
    I am looking for a source of nouns, adverbs, adjectives, and verbs in several languages. I'd like the lists to already be split apart, and not have to go through the OED (and non-English equivalents) by hand re-creating said lists. I don't really care about definitions, and I understand some words can be multiple parts of speech - that's fine - words like "many" could be a noun or adjective, and can appear in both lists. Does anyone here know of such a source? If not, might someone be able to point me in the right direction?

    Read the article

  • PostSharp deployment to build machine- use Setup installation, not NuGet package.

    - by Michael Freidgeim
    PostSharp has well documented different methods of installation. I've chosen installing NuGet packages, because according to  Deploying PostSharp into a Source Repository NuGet is the easiest way to add PostSharp to a project without installing the product on every machine. However it didn't work well for me. I've added PostSharp NuGet package to one project in the solution.  When I wanted to use PostSharp in other project, Visual Studio tab showed that PostSharp is not enabled for this project I've added the NuGet package to the new project, which installed a new version of the package in the new Packages subfolder. When I wanted to refer PostSharp from the third project, I've ended up with another version of PostSharp installed. Additionally multiple versions of Diagnostics were created. It definitely causes confusion and errors.   More problems we experienced on build server. According to Using PostSharp on a Build Server "If you chose to deploy PostSharp in the source repository, it does not need to be installed specifically on the build server. " It didn't work on our build server. I kept getting errors "The "AddIns" parameter is not supported by the "PostSharp21" task." and "The "DisableSystemBindingPolicies" parameter is not supported by the "PostSharp21" task."   From my experience the only way to have the latest version of PostSharp working on the build server is to install it using Setup as described in Deploying PostSharp with the Setup Program     Gael acknowledged the issues with possible version conflicts. see http://support.sharpcrafters.com/discussions/problems/388-the-postsharp21-task-failed-unexpectedly

    Read the article

  • Port Forwarding a Specific Port (e.g. 22)

    - by Jerry Blair
    I'm still confused about establishing an SSH connection (port 22) between two computers on different internal networks. For example: I am on my computer with internal IP address IIP-1, connected to my router RT-1. There are 10 IIPs connected to RT-1. I want to establish an SSH connection to IIP-3 which is connected to router RT-2. There are 10 IIPs connected to RT-2. At any time, there can be multiple SSH connections between IIPs on RT-1 and RT-2. Since I only have port 22 available, I don't know which SSH session is talking between which IIPs. I looked at a couple of similar questions but am still unclear on the solution. Thanks much, Jerry

    Read the article

  • Simple Workstation Imaging Solution?

    - by Will
    Hey guys, I need a fairly cheap imaging solution for Windows XP corporate desktops. Ideally, I'd be able to set up a desktop exactly as we want it, create an image, deploy this image to a server, then boot a new desktop to a CD/USB Drive/Network and quickly set up the workstation. Ideally, each computer would also have a unique workstation name. Any ideas? Right now I'm using a custom built Linux DD solution, but it's slow, not network-based, can't image multiple computers at the same time as there's only one copy on a USB drive, and can't uniquely name the computers. Thanks, Will

    Read the article

  • What is a technique for 2D ray-box intersection that is suitable for old console hardware?

    - by DJCouchyCouch
    I'm working on a Sega Genesis homebrew game (it has a 7mhz 68000 CPU). I'm looking for a way to find the intersection between a particle sprite and a background tile. Particles are represented as a point with a movement vector. Background tiles are 8 x 8 pixels, with an (X,Y) position that is always located at a multiple of 8. So, really, I need to find the intersection point for a ray-box collision; I need to find out where along the edge of the tile the ray/particle hits. I have these two hard constraints: I'm working with pixel locations (integers). Floating point is too expensive. It doesn't have to be super exact, just close enough. Multiplications, divisions, dot products, et cetera, are incredibly expensive and are to be avoided. So I'm looking for an efficient algorithm that would fit those constraints. Any ideas? I'm writing it in C, so that would work, but assembly should be good as well.

    Read the article

  • TightVNC (or any VNC) viewer windows scaling

    - by mr.b
    Hi, I am currently using TightVNC to connect to multiple remote hosts in LAN. I start 16 VNC viewers, set Scaling by: Auto (in connection options display), and then select all viewer windows and use Tile Horizontally, which covers my entire screen with VNC viewers. It all works sort of nice, except that desktop interaction is really slow when there are more then 4 VNC viewers. My question is, does VNC client (not just TightVNC, but any compatible client) support some kind of smart scaling option, so that client tells server something along the lines of: "Okay, I'm displaying your entire screen in a window size 300x225 px, so can you please start sending encoded images on that resolution?", at which point interactiveness of open connections dramatically increase, and when I decide to go full screen on some connection, client and server re-negotiate and server starts sending full resolution images again? Thanks!!

    Read the article

  • Programs minimized for long time takes long time to "wake up"

    - by bart
    I'm working in Photoshop CS6 and multiple browsers a lot. I'm not using them all at once, so sometimes some applications are minimized to taskbar for hours or days. The problem is, when I try to maximize them from the taskbar - it sometimes takes longer than starting them! Especially Photoshop feels really weird for many seconds after finally showing up, it's slow, unresponsive and even sometimes totally freezes for minute or two. It's not a hardware problem as it's been like that since always on all on my PCs. Would I also notice it after upgrading my HDD to SDD and adding RAM (my main PC holds 4 GB currently)? Could guys with powerful pcs / macs tell me - does it also happen to you? I guess OSes somehow "focus" on active software and move all the resources away from the ones that run, but are not used. Is it possible to somehow set RAM / CPU / HDD priorities or something, for let's say, Photoshop, so it won't slow down after long period of inactivity?

    Read the article

  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

    Read the article

  • Octree implementation for fustrum culling

    - by Manvis
    I'm learning modern (=3.1) OpenGL by coding a 3D turn based strategy game, using C++. The maps are composed of 100x90 3D hexagon tiles that range from 50 to 600 tris (20 different types) + any player units on those tiles. My current rendering technique involves sorting meshes by shaders they use (minimizing state changes) and then calling glDrawElementsInstanced() for drawing. Still get solid 16.6 ms/frame on my GTX 560Ti machine but the game struggles (45.45 ms/frame) on an old 8600GT card. I'm certain that using an octree and fustrum culling will help me here, but I have a few questions before I start implementing it: Is it OK for an octree node to have multiple meshes in it (e.g. can a soldier and the hex tile he's standing on end up in the same octree node)? How is one supposed to treat changes in object postion (e.g. several units are moving 3 hexes down)? I can't seem to find good a explanation on how to do it. As I've noticed, soting meshes by shaders is a really good way to save GPU. If I put node contents into, let's say, std::list and sort it before rendering, do you think I would gain any performance, or would it just create overhead on CPU's end? I know that this sounds like early optimization and implementing + testing would be the best way to find out, but perhaps someone knows from experience?

    Read the article

  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

    Read the article

  • WCF/webservice architecture question

    - by M.R.
    I have a requirement to create a webservice to expose certain items from a CMS as a web service, and I need some suggestions - the structure of the items is as such: item - field 1 - field 2 - field 3 - field 4 So, one would think that the class for this will be: public class MyItem { public string ItemName { get; set; } public List<MyField> Fields { get; set; } } public class MyField { public string FieldName { get; set; } public string FieldValue { get; set; } //they are always string (except - see below) } This works for when its always one level deep, but sometimes, one of the fields is actually a point to ANOTHER item (MyItem) or multiple MyItem (List<MyItem>), so I thought I would change the structure of MyField as follows, to make FieldValue as object; public class MyField { public string FieldName { get; set; } public object FieldValue { get; set; } //changed to object } So, now, I can put whatever I want in there. This is great in theory, but how will clients consume this? I suspect that when users make a reference to this web service, they won't know which object is being returned in that field? This seems like a not-so-good design. Is there a better approach to this?

    Read the article

  • Feedback on Using ZFS and FreeBSD

    - by ToiletOverflow
    I need to create a server that will be used solely for backing up files. The server will have 2TB of storage to begin with but I may want to add additional storage later on. As such, I am currently considering using FreeBSD + ZFS as the OS and file system. Is ZFS a reliable, trusted file system? Should I use it in this scenario? I have read that ZFS should be used with OpenSolaris over FreeBSD as OpenSolaris is usually ahead of the curve with ZFS as far as version updates and stability. However, I am not interested in using OpenSolaris for this project. An alternative option that I am considering is to stick with ext3 and create multiple volumes if need be, because I know that I will not need a single, continuous volume larger than 2TB. Thanks in advance for your feedback.

    Read the article

  • Win 2008 single server development environment (architecture)

    - by Tommy Jakobsen
    I have a few questions about a test development environment that I’m setting up on this server: Intel Core i7-920 Quadcode incl. Hyper Threading 8 GB DDR3 RAM 2x 750 GB SATA-II (probably software RAID 1) The server is going to support max 5 users, maybe 10 when stressed. I was hoping that I could run all the following products on the same server: Windows Server 2008 R2 x64 w/ IIS SQL Server 2008 x64 (R2 when released) Team Foundation Server 2010 Sharepoint Foundation 2010 I know this sounds overkill, but remember that this is for development purpose and testing. This is not a production environment. My question if this will be possible at all? Should I run it all on one Windows 2008 installation, or should I run it in multiple virtual environments using Hyper-V? What do you think?

    Read the article

  • Today's Links (6/30/2011)

    - by Bob Rhubart
    James Gosling Says He Doesn't Care About Java But here's the rest of the story: "What I really care about is the Java Virtual Machine as a concept," says Gosling, "because that is the thing that ties it all together; it's the thing that makes Java the language possible; it's the thing that makes things work on all kinds of different platforms; and it makes all kinds of languages able to coexist." Virtual Developer Day: SOA Accelerate Your Development with Oracle SOA Suite. Learn how in this FREE on-line workshop with Hands-on labs July 12th 9 am to 1:30 PM PST" July 12th 9 am to 1:30 PM PST Podcast: Toronto Architect Day Panel Discussion Part 3 (of 4) is now available, in which the panel (including Oracle ACE Director Cary Millsap and InfoQ editor and co-founder Floyd Marinescu) discusses public vs private cloud as the best strategy for small businesses and start-ups. WebLogic Weekly for June 27th, 2011 | James Bayer Bayer shares the latest resources for those with WebLogic on the brain. Griffiths Waite at Oracle Open World | Mark Simpson Oracle ACE Director Mark Simpson share information on the presentations he's scheduled to give at Oracle OpenWorld San Francisco 2011. Kscope Solid Service Bus Implementations Peter Paul van de Beek's Kscope11 presentation "is aimed at supporting architects and especially developers to choose the right integration infrastructure for a job." Migration To Java EE 6 With Spring 3 - ...Could Become "Interesting" | Adam Bien "Put simply, big data implies datasets so large they can't normally be processed using a standard transactional database," says David Dorf. "The term 'noSQL' is often used in this context as well." Book Review: "Designing With the Mind In Mind" | Abhinav Agarwal According to Abhinav Agarwal, Jeff Johnson's new book is about "the theory of how the mind perceives information, of how humans understand what they read, and how our eyes are attuned to paying attention to not just what's happening in front of us but also at the periphery of our vision." BPM 11g Advanced Workshop | Martien van den Akker Martien van den Akker shares his thoughts on both the workshop he recently attended and on the Oracle BPM 11g product. Fusion Applications - What You Need To Know: Product Families | Floyd Teter "Fusion Applications are organized into seven groups of related products called Product Families," observes Oracle ACE Director Floyd Teter. "While the product features are organized according to the Business Process Model and can cross the boundaries of product families, the product family groupings are an easy way to wrap your mind around Fusion Apps." Grid Control: Refreshing Weblogic Domains | Dave Best Dave Best shares tips for avoiding problems when using grid control to centrally manage/monitor your environment. Webcast: Oracle to Announce Datanomic Integration Plans The combination of Datanomic technology and the previous acquisition of Silver Creek Systems will deliver a complete, integrated and best-of-breed solution for Data Quality. Learn about Oracle’s strategy and product plans and how the new products acquired from Datanomic will impact your organization. July 19, 2011, 8:00am PT / 11:00am ET. Speakers include Michael Weingartner (Vice President, Product Development, Oracle), Martin Boyd (Senior Director, Product Strategy, Oracle), and Dain Hansen (Director, Product Marketing, Fusion Middleware, Oracle).

    Read the article

< Previous Page | 647 648 649 650 651 652 653 654 655 656 657 658  | Next Page >