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  • What is the the best way to become an iPhone developer?

    - by Noah89
    I have no experience as a programmer but I'd like to become a iPhone developer. Some people tell me to learn java because it is a Object Oriented Language. Other people tell me to go with C++. However, everyone advises me to actually learn any language and learn what programming is all about before I actually develop for iPhone. Please, let me know what would be the best choice and what books would be good for a total beginner and any website that offers any good tutorials. Thanks in advance for all the feedback.

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  • New Window Via JavaScript Clears Parent

    - by Bunch
    This is not a new item at all but I came across it recently. For an app I had been using some JavaScript like: javascript:window.open(someurl.aspx here) to open a new window via a button. That bit of code had been working great in several other apps. Then in one app that same code decided to open the new window correctly while clearing the parent of everything but [object]. The fix ended up being simple, change the javascript to: javascript:void(window.open(someurl.aspx here); Then it worked like I thought it should. Tags: ASP.Net, JavaScript

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  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • Entity Framework, Code First: where is the database?

    - by Marko Apfel
    With Entity Framework 5 in Visual Studio 2012 the code first feature could let you come to the question “Where is the automatically created database located?” I run in the question after changing the model which throws during the next run this error: “The model backing the 'MyContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269).” Okay – clear I thought “delete the database”. But where is the database and what type is it??? In this constellation the frameworks generates a localDB. You could access this database via SQL Server Object Explorer. For the first time you have to add this localDB. The server name is “(localdb)\v11.0”: And so we could browse through the content of this database. It got the same name like the context class.

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  • Domain Model and Querying

    - by Tyrsius
    I am new to DDD, having worked only in Transaction-Script apps with an anemic model, or just Big Balls of Mud, so please forgive any terminology I abuse. I am trying to understand the proper separation between the domain model and the repository. What is the proper way to construct a domain object that is coming from a database, assuming the (incredibly simplified) need to query for objects by status (returns enumerable), or by ID. Should a factory be building the objects, exposing methods for GetByStatus() and GetByID(), using a DIed repository? Should a repository be called directly, knowing how to build a domain model from the DTO? Should the domain model have a constructor for get by ID, using a DIed repoistory to load the initial state, using some other (?) method for the list? I am not really sure what the best way would be, and this question has an answer advocating each one (these are certainly mutuallu exclusive).

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  • How do professional games avoid showing pixel seams in adjacent mesh boundaries due to decimal imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • Is it normal to feel bad when someone insults a programming language? [closed]

    - by iammilind
    Few examples before the question: "A language is just a tool; Better to worry only about the concept." "C++ is just an object oriented language." "Java is more about the libraries and less about programming." "C# is just a Microsoft's version of Java with some extra things from C++." "Python is a scripting language used mainly for testing purpose." ... All these statements are made knowingly or unknowingly from my colleagues/friends and I often get to hear them. I feel bad when someone brings down any programming language. I don't know how to respond. Is there any one liner to enlighten those people?

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  • VB 2010 LOGIN 3-TIMES LOOP [migrated]

    - by stargaze07
    How to put a loop on my log in code it's like the program will end if the user inputs a wrong password/username for the third time? At this point I'm having a hard time putting the loop code. This is my LogIn Code in VB 2010 Private Sub btnLogIn_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnLogIn.Click Me.Refresh() Dim login = Me.TblUserTableAdapter1.UsernamePasswordString(txtUser.Text, txtPass.Text) If login Is Nothing Then MessageBox.Show("Incorrect login details", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error) Else Dim ok As DialogResult ok = MessageBox.Show("Login Successful", "Dantiña's Catering Maintenance System", MessageBoxButtons.OK, MessageBoxIcon.Information) MMenu.Show() MMenu.lblName.Text = "Welcome " & Me.txtUser.Text & " !" If txtPass.Text <> "admin" Then MMenu.Button1.Enabled = False ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True Else MMenu.Button1.Enabled = True ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True End If Me.Refresh() Me.Hide() End If End Sub

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  • Unity LifeTimeManager for WCF

    I really love DI-frameworks. One reason is that it allows me to centralize life-time management of objects and services needed by others. Most frameworks have options to control the lifetime and allows objects to be created as Singletons, ThreadStatics, Transients (a new object everytime) etc. Im currently doing some work on a project where Unity [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to upgrade to R 3.0.1 in Raring Ringtail?

    - by ACD
    I need to install the new version of R to get around the 2^31 object size limit. Its not clear how to do so. I see that there is a user-contributed PPA here. But I'm not sure exactly how to install it -- I would add the PPA, then do sudo apt-get install R-base? Do I need to manually remove the old version? How do I make sure that the new version of R plays well with Rgedit, which I use as an editor? I see many packages built for the PPA, but I don't see ALL of them, and in particular it is missing many that I use. Can I upgrade without creating problems along the lines of the worries described above? How do I do it?

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • Is it possible to create an "impossible" rooms in games?

    - by qwerty3000
    Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be absolutely impossible in reality, e.g. you have a very small house that allows you to go around it to see all sides and the full dimensions, and then, when you enter, it is like a giant hall, without any loading screen or (internal) "model change" and so on. I'm no game designer and I never needed to learn 3D-modelling, so I don't know what is possible and what isn't. And is this the same as Is the "impossible object" possible in computer graphics? this? Or is it just the same category, but not exactly the same question? Thanks.

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  • How compilers know about other classes and their properties?

    - by OnResolve
    I'm writing my first programming language that is object orientated and so far so good with create a single 'class'. But, let's say I want to have to classes, say ClassA and ClassB. Provided these two have nothing to do with each other then all is good. However, say ClassA creates a ClassB--this poses 2 related questions: -How would the compiler know when compiling ClassA that ClassB even exists, and, if it does, how does it know it's properties? My thoughts thus far had been: instead of compiling each class at a time (i.e scan, parse and generate code) each "file (not really file, per se, but a "class") do I need to scan + parse each first, then generate code for all?

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • Visual Basic 2010 Listbox Error [migrated]

    - by stargaze07
    what is the meaning of this error? sorry it's my first time to use Visual basic 2010, I'm not familiar with this kind of error, I use this for selecting all the files in the listbox and tried to move or copy to another listbox in other form. Error 1 'ToArray' is not a member of 'System.Windows.Forms.ListBox.ObjectCollection'. This is the code I use. Private Sub Button1_Click_1(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If RadioButton1.Checked Then Dim itemsToMove = ListBox1.Items.ToArray() For Each item In itemsToMove Form2.lstP.Items.Add(item) ListBox1.Items.Remove(item) Next Form2.Show() End If End Sub Can someone help me with this?

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  • Targeting a vehicle with complex movement?

    - by e100
    Targeting a vehicle with known constant velocity is simple, and collision is guaranteed. Imprecise AI can be modeled by adding a small error factor. But how would one go about targeting a vehicle whose movements are more complex? Perhaps it's evading the AI or another game object. I've been thinking about how I'd do it myself in a FPS (in which bullets have finite speed) and think there might need to be at least couple of targeting modes based on the target's movement in the previous second or so: If it's near linear (peak acceleration in a certain range) target with the linear model If it's highly irregular (perhaps size of bounding box of recent positions could be used?) , target at an average For now I can assume 2d space, AI is stationary and projectile moves linearly.

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  • Naming convention: field starting with "m" or "s"

    - by Noya
    Hope this question hasn't posted yet... I saw lot of code (for example some Android source code) where fields name start with a "m" while static fields start with "s" Example (taken from Android View class source): private SparseArray<Object> mKeyedTags; private static int sNextAccessibilityViewId; I was wondering what "m" and "s" stand for... maybe is "m" mutable and "s" static? Since it seems that is a largely adopted pattern do you know if there some literature about this kind of naming convention?

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  • Dev Connections / VS Launch April 2010 &ndash; Code!

    Just returned from the VS Launch last week, and as promised here is the code for my sessions. I will post a separate entry with all the code for my Azure Tutorial which was on Thursday. And, as always, if you are looking for something in particular and cant find it here, just drop me an email! AppFabric Access Control http://www.dasblonde.net/downloads/AccessControlSamples.zip Samples for both WCF/REST samples and web resources such as Web Form and ASHX Samples include a complete object model...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Question between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ?

    - by Rushino
    Hello, I have some questions regarding relations between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ? If A - B - C each have composition relationship. Are the root responsable of creation and destruction of the object B and C ? What aggregations have that the simple link or references doesn't ? What make them different ? Thanks. Edit: The question was a bit unclear and not objective. I edited it.

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  • 3D Location Handling

    - by tgrosinger
    I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to mind is a 3D Array, but I can't help but think there is a more efficient solution. Another idea that comes to mind is objects having possession of smaller items. For example a House possesses a Table which possesses a Cup and Bowl. The final way I can think of handling this is just having an array of "objects" that each have an x, y, z value. While this would make storing them easy I do not understand how you would detect collisions without just looking at every possible object and checking to see if it is in the way. Are there other ways of holding onto these objects that is more efficient?

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  • Need suggestions on what you regard as &ldquo;security&rdquo;

    - by John Breakwell
    I’m currently writing a large piece on MSMQ security and wanted to check I was covering the right areas. I have some doubts as I’ve seen the occasional MSMQ forum question where a poster has used the word “security” in different contexts to what I was expecting. So here are the areas I plan to cover: Message security encryption on the wire (SSL and IPSEC) encryption of the message (MSMQ encryption) encryption of the payload (data encryption) signing and authentication Queue security SIDs and ACLs Discoverability Cross-forest issues Storage security NTFS permissions unencrypted data Service security Ports and Firewalls DOS attacks Hardened mode (HTTP only) RPC secure channel requirement authenticated RPC requirement Active Directory object permissions Setup Administrator requirements What else would you want to see?

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  • Baby's first big CPP project - please help [closed]

    - by jamesson
    So, I need to do a few things to the code here; http://64.90.55.88/SynapseSource-Win.zip What I need to do 1)remove the opengl output window 2)Make it work with latest openni (http://75.98.78.94/default.aspx) - as far as I could tell it only works with a specific older version 3)Improve ram and cpu usage (assuming I don't get what I need from the first two changes) 4)Eventually rebuild it as an object in this sdk; http://cycling74.com/products/sdk/ I tried going through the documentation, but "the needle could not penetrate", alas. For example, I am still unclear about some basic things; a) what are the relative responsibilities of nite vs openni? b) which xml files are always used when the app launches, and what is their format? Many thanks in advance Joe Stavitsky

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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