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  • How to arrange HTML5 web page elements?

    - by Argus9
    I'm trying to make a sample web page to get acquainted with HTML5, and I'd like to try replicating Facebook's page layout; that is, the header that spans the entire width of the screen, a small footer at the bottom, and a three-column main body, consisting of a list of links on the left, the main content in the middle, and an optional section on the right (for ads, frames, etc.). It's neat and displays well in multiple window sizes. So far, I've tried to accomplish this with a <header>, <footer> and a <nav> and <section> block, respectively. There's a few anomalies with the page, however. The footer (which contains a simple text block with copyright info) appears at the top-right of the page below the header when the window is maximized. On the other hand, when there isn't enough space to display everything in the window, it places the main body text below the section. In other words, it keeps moving elements around to fit the window. Could someone please tell me how I'd achieve the look I'm going for? I've tried playing around with a few CSS attributes I read about through Google, but I'm pretty sure I don't know what I'm doing, and could really use some guidance. Thank you!

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  • Book Recomendations: WPF/Silverlight for Business(smallish, internal) Environment

    - by Refracted Paladin
    Yes, I know there are an insane amount of Book posts here(SO) but none I believe for my specific need. If there is and I missed it I apologize. I am the only developer at a non-profit organization(~200 employees) where we are a M$ shop and 90% of the things I develop are specific to our company and are internal only. I am given a lot of latitude on how I accomplish my goals so using new technologies is in my best interest. So far I have developed all winform & asp.net applications but I am an expert by NO MEANS. I would now like to focus on XAML driven development(WPF & Silverlight) but I have no idea where to start. I am subscribed to numerous Silverlight blogs and I have went through a few good tutorials however, I would really appreciate a GOOD SOLID book in my hands going forward. I prefer learning books versus reference books and I REALLY would like one from a Business standpoint as well. Shameless, self-promoting is welcomed if you happen to be an author or reviewer for one that meets my criteria. I would, however, prefer that recomendations were based on first-hand experience(no, 'my friend as this awesome book he told me about', please). If more info is needed to provide accurate recomendations please let me know. Thanks

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  • What are advantages of using a one-to-one table relationship? (MySQL)

    - by byronh
    What are advantages of using a one-to-one table relationship as opposed to simply storing all the data in one table? I understand and make use of one-to-many, many-to-one, and many-to-many all the time, but implementing a one-to-one relationship seems like a tedious and unnecessary task, especially if you use naming conventions for relating (php) objects to database tables. I couldn't find anything on the net or on this site that could supply a good real-world example of a one-to-one relationship. At first I thought it might be logical to separate 'users', for example, into two tables, one containing public information like an 'about me' for profile pages and one containing private information such as login/password, etc. But why go through all the trouble of using unnecessary JOINS when you can just choose which fields to select from that table anyway? If I'm displaying the user's profile page, obviously I would only SELECT id,username,email,aboutme etc. and not the fields containing their private info. Anyone care to enlighten me with some real-world examples of one-to-one relationships?

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  • JS best practice for member functions

    - by MickMalone1983
    I'm writing a little mobile games library, and I'm not sure the best practice for declaring member functions of instantiated function objects. For instance, I might create a simple object with one property, and a method to print it: function Foo(id){ this.id = id; this.print = function(){ console.log(this.id); }; }; However, a function which does not need access to 'private' members of the function does not need to be declared in the function at all. I could equally have written: function print(){ console.log(this.id); }; function Foo(id){ this.id = id; this.print = print; }; When the function is invoked through an instance of Foo, the instance becomes the context for this, so the output is the same in either case. I'm not entirely sure how memory is allocated with JS, and I can't find anything that I can understand about something this specific, but it seems to me that with the first example all members of Foo, including the print function, are duplicated each time it is instantiated - but with the second, it just gets a pointer to one, pre-declared function, which would save any more memory having to be allocated as more instances of Foo are created. Am I correct, and if I am, is there any memory/performance benefit to doing this?

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  • Can a pc with a 1.2 ghz dual core run VS 2013? [on hold]

    - by moo2
    Edit: This question is about a tool used for programming, Microsoft Visual Studio 2013. I already read the minimum requirements for VS 2013 before I posted or I wouldn't have asked the question. I searched on the web for an answer for a few hours before posting. Why should I go out and spend $400 on a laptop if I can spend less than $100 and use it to learn how to program? In the context of the question it is clear I was not asking for advice on what laptop to buy and it was also clear I was not asking for someone to walk me through the system requirements of VS 2013. This is a vast community and I was wondering if someone in this vast community would have experience in dealing with my question. In other words has anyone ever tried anything like it? If I had an old computer sitting around I would have tested it. At the moment all I have is a friend's Chromebook I'm borrowing. End Edit. I know the requirements for Microsoft Visual Studio 2013 state 1.6 ghz processor. I'm looking at getting a laptop for school and I found one that is old but cheap and would work for college. The Dell D430 I'm looking at getting has a 1.2ghz Core 2 Duo CPU, 80GB HD, 2GB RAM, and Windows 7 Home Premium. It's refurbished. I can get it for less than most phone's cost and from a Microsoft Authorized Refurbisher. I know it's not a skyrim rig but it's lightweight and can handle being a college laptop and doing word processing. Would Visual Studio 2013 run at all? If it is slower I'm not concerned. I just want to know if it would work and compile my assignments and run them? I'd be using this laptop for doing assignments and learning programming languages not for coding the next social media sensation.

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  • <%: %> brackets for HTML Encoding in ASP.NET 4.0

    - by Slauma
    Accidentally I found this post about a new feature in ASP.NET 4.0: Expressions enclosed in these new brackets <%: Content %> should be rendered as HTML encoded. I've tried this within a databound label in a FormView like so: <asp:Label ID="MyLabel" runat="server" Text='<%: Eval("MyTextProperty") %>' /> But it doesn't work: The text property contains script tags (for testing), but the output is blank. Using the traditional way works: <asp:Label ID="MyLabel" runat="server" Text='<%# HttpUtility.HtmlEncode(Eval("MyTextProperty")) %>' /> What am I doing wrong? (On a sidenote: I am too stupid to find any information: Google refuses to search for that thing. The VS2010 Online help on MSDN offers a lot of hits, but nothing related to my search. Stackoverflow search too. And I don't know how these "things" (the brackets I mean) are officially called to have a better search term.) Any info and additional links and resources are welcome! Thanks in advance!

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  • Creating a Build Definition using the TFS 2010 API

    - by Jakob Ehn
    In this post I will show how to create a new build definition in TFS 2010 using the TFS API. When creating a build definition manually, using Team Explorer, the necessary steps are lined out in the New Build Definition Wizard:     So, lets see how the code looks like, using the same order. To start off, we need to connect to TFS and get a reference to the IBuildServer object: TfsTeamProjectCollection server = newTfsTeamProjectCollection(newUri("http://<tfs>:<port>/tfs")); server.EnsureAuthenticated(); IBuildServer buildServer = (IBuildServer) server.GetService(typeof (IBuildServer)); General First we create a IBuildDefinition object for the team project and set a name and description for it: var buildDefinition = buildServer.CreateBuildDefinition(teamProject); buildDefinition.Name = "TestBuild"; buildDefinition.Description = "description here..."; Trigger Next up, we set the trigger type. For this one, we set it to individual which corresponds to the Continuous Integration - Build each check-in trigger option buildDefinition.ContinuousIntegrationType = ContinuousIntegrationType.Individual; Workspace For the workspace mappings, we create two mappings here, where one is a cloak. Note the user of $(SourceDir) variable, which is expanded by Team Build into the sources directory when running the build. buildDefinition.Workspace.AddMapping("$/Path/project.sln", "$(SourceDir)", WorkspaceMappingType.Map); buildDefinition.Workspace.AddMapping("$/OtherPath/", "", WorkspaceMappingType.Cloak); Build Defaults In the build defaults, we set the build controller and the drop location. To get a build controller, we can (for example) use the GetBuildController method to get an existing build controller by name: buildDefinition.BuildController = buildServer.GetBuildController(buildController); buildDefinition.DefaultDropLocation = @\\SERVER\Drop\TestBuild; Process So far, this wasy easy. Now we get to the tricky part. TFS 2010 Build is based on Windows Workflow 4.0. The build process is defined in a separate .XAML file called a Build Process Template. By default, every new team team project containtwo build process templates called DefaultTemplate and UpgradeTemplate. In this sample, we want to create a build definition using the default template. We use te QueryProcessTemplates method to get a reference to the default for the current team project   //Get default template var defaultTemplate = buildServer.QueryProcessTemplates(teamProject).Where(p => p.TemplateType == ProcessTemplateType.Default).First(); buildDefinition.Process = defaultTemplate;   There are several build process templates that can be set for the default build process template. Only one of these are required, the ProjectsToBuild parameters which contains the solution(s) and configuration(s) that should be built. To set this info, we use the ProcessParameters property of thhe IBuildDefinition interface. The format of this property is actually just a serialized dictionary (IDictionary<string, object>) that maps a key (parameter name) to a value which can be any kind of object. This is rather messy, but fortunately, there is a helper class called WorkflowHelpers inthe Microsoft.TeamFoundation.Build.Workflow namespace, that simplifies working with this persistence format a bit. The following code shows how to set the BuildSettings information for a build definition: //Set process parameters varprocess = WorkflowHelpers.DeserializeProcessParameters(buildDefinition.ProcessParameters); //Set BuildSettings properties BuildSettings settings = newBuildSettings(); settings.ProjectsToBuild = newStringList("$/pathToProject/project.sln"); settings.PlatformConfigurations = newPlatformConfigurationList(); settings.PlatformConfigurations.Add(newPlatformConfiguration("Any CPU", "Debug")); process.Add("BuildSettings", settings); buildDefinition.ProcessParameters = WorkflowHelpers.SerializeProcessParameters(process); The other build process parameters of a build definition can be set using the same approach   Retention  Policy This one is easy, we just clear the default settings and set our own: buildDefinition.RetentionPolicyList.Clear(); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Succeeded, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Failed, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Stopped, 1, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.PartiallySucceeded, 10, DeleteOptions.All); Save It! And we’re done, lets save the build definition: buildDefinition.Save(); That’s it!

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  • Listen to Over 100,000 Radio Stations in Windows Media Center

    - by Mysticgeek
    A cool feature in Windows 7 Media Center is the ability to listen to local FM radio. But what if you don’t have a tuner card that supports a connected radio antenna? The RadioTime plugin solves the problem by allowing access to thousands of online radio stations. With the RadioTime plugin for Windows Media Center, you’ll have access to over 100,000 online radio stations from around the world. Their guide is broken down into different categories such as Talk Radio, Music Radio, Sports Radio and more. It’s completely free, but does require registration to save preset stations. RadioTime It works with Media Center in XP, Vista, and Windows 7 (which we’re demonstrating here). When installing it for Windows 7, make sure to click the Installer link below the “Get It Now – Free” button as the installer works best for the new OS. Installation is extremely quick and easy… Now when you open Windows 7 Media Center you’ll find it located in the Extras category from the main menu. After you launch it, you’re presented with the RadioTime guide where you can browse through the different categories of stations. Your shown various station suggestions each time you start it up. The main categories are broken down further so you can find the right genre of the music your looking for.   World Radio offers you stations from all over the world categorized into different regions. RadioTime does support local stations via an FM tuner, but if you don’t have one, you can still access local stations provided they broadcast online. One thing about listening to your local stations online is the audio quality may not be as good as if you had a tuner connected. It provides information on most of the online stations. For example here we look at Minnesota Public Radio info and you get a schedule of when certain programs are on. Then get even more information about the topics on the shows. To use the Presets option you’ll need to log into your RadioTime account, or if you don’t have one just click on the link to create a free one.   Creating a free account is simple and basic on their site. You aren’t required to have an account to use the RadioTime plugin, it’s only if you want the additional benefits. Conclusion For this article we only tried it with Windows 7 Media Center, and sometimes the interface felt clunky when moving quickly through menus. Also, there isn’t a search feature from within Media Center, however, you can search stations from their site and add them to your presets. Despite a few shortcomings, this is a very cool way to get access to thousands of online radio stations through Windows Media Center. If you’re looking for a way to access thousands of radio stations through WMC, you might want to give RadioTime a try. Download RadioTime for Windows Media Center Similar Articles Productive Geek Tips Listen To XM Radio with Windows Media Center in Windows 7Listen and Record Over 12,000 Online Radio Stations with RadioSureUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Learning Windows 7: Manage Your Music with Windows Media PlayerSchedule Updates for Windows Media Center TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • How can I get sikuli-ide to work?

    - by ayckoster
    I installed sikuli-ide with sudo apt-get install sikuli-ide Everything was fine until I tried to start it from the terminal. I typed sikuli-ide But the only response I got was [info] locale: en_US The application was not started, furthermore there is no desktop file and sikuli-ide does not show up in Dash Home. I guess there is something wrong with the package. I run Ubuntu 12.10 64bit. I tried to install it (Sikuli-X-1.0rc3 (r905)-linux-x86_64.zip) from their page, now the IDE starts, but when I try to execute a simple script I get the following error: [error] Stopped [error] An error occurs at line 1 [error] Error message: Traceback (most recent call last): File "", line 1, in File "/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/__init__.py", line 3, in File "/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/Sikuli.py", line 22, in java.lang.UnsatisfiedLinkError: /home/ayckoster/opt/Sikuli-IDE/libs/libVisionProxy.so: libml.so.2.1: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1935) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1860) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1821) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at com.wapmx.nativeutils.jniloader.NativeLoader.loadLibrary(NativeLoader.java:44) at org.sikuli.script.Finder.(Finder.java:33) at java.lang.Class.forName0(Native Method) at java.lang. Class.forName(Class.java:264) at org.python.core.Py.loadAndInitClass(Py.java:895) at org.python.core.Py.findClassInternal(Py.java:830) at org.python.core.Py.findClassEx(Py.java:881) at org.python.core.packagecache.SysPackageManager.findClass(SysPackageManager.java:133) at org.python.core.packagecache.PackageManager.findClass(PackageManager.java:28) at org.python.core.packagecache.SysPackageManager.findClass(SysPackageManager.java:122) at org.python.core.PyJavaPackage.__findattr_ex__(PyJavaPackage.java:137) at org.python.core.PyObject.__findattr__(PyObject.java:863) at org.python.core.imp.import_name(imp.java:849) at org.python.core.imp.importName(imp.java:884) at org.python.core.ImportFunction.__call__(__builtin__.java:1220) at org.python.core.PyObject.__call__(PyObject.java:357) at org.python.core.__builtin__.__import__(__builtin__.java:1173) at org.python.core.imp.importFromAs(imp.java:978) at org.python.core.imp.importFrom(imp.java:954) at sikuli.Sikuli$py.f$0(/home/ayckoster/opt/Sikuli-IDE/siku li-script.jar/Lib/sikuli/Sikuli.py:211) at sikuli.Sikuli$py.call_function(/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/Sikuli.py) at org.python.core.PyTableCode.call(PyTableCode.java:165) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.imp.createFromCode(imp.java:386) at org.python.core.util.importer.importer_load_module(importer.java:109) at org.python.modules.zipimport.zipimporter.zipimporter_load_module(zipimporter.java:161) at org.python.modules.zipimport.zipimporter$zipimporter_load_module_exposer.__call__(Unknown Source) at org.python.core.PyBuiltinMethodNarrow.__call__(PyBuiltinMethodNarrow.java:47) at org.python.core.imp.loadFromLoader(imp.java:513) at org.python.core.imp.find_module(imp.java:467) at org.python.core.PyModule.impAttr(PyModule.java:100) at org.python.core.imp.import_next(imp.java:715) at org.python.core.imp.import_name(imp.java:824) at org.python.core.imp.importName(imp.java:884) at org.python.core.ImportFunction.__call__(__builtin__.java:1220) at org.python.core.PyObject.__call__(PyObject.java:357) at org.python.core.__builtin__.__import__(__builtin__.java:1173) at org.python.core.imp.importAll(imp.java:998) at sikuli$py.f$0(/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/__init__.py:3) at sikuli$py.call_function(/home/ayckoster/opt/Sikuli-IDE/sikuli-script.jar/Lib/sikuli/__init__.py) at org.python.core.PyTableCode.call(PyTableCode.java:165) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.imp.createFromCode(imp.java:386) at org.python.core.util.importer.importer_load_module(importer.java:109) at org.python.modules.zipimport.zipimporter.zipimporter_load_module(zipimporter.java:161) at org.python.modules.zipimport.zipimporter$zipimporter_load_module_exposer.__call__(Unknown Source) at org.python.core.PyBuiltinMethodNarrow.__call__(PyBuiltinMethodNarrow.java:47) at org.python.core.imp.loadFromLoader(imp.java:513) at org.python.core.imp.find_module(imp.java:467) at org.python.core.imp.import_next(imp.java:713) at or g.python.core.imp.import_name(imp.java:824) at org.python.core.imp.importName(imp.java:884) at org.python.core.ImportFunction.__call__(__builtin__.java:1220) at org.python.core.PyObject.__call__(PyObject.java:357) at org.python.core.__builtin__.__import__(__builtin__.java:1173) at org.python.core.imp.importAll(imp.java:998) at org.python.pycode._pyx2.f$0(:1) at org.python.pycode._pyx2.call_function() at org.python.core.PyTableCode.call(PyTableCode.java:165) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.Py.runCode(Py.java:1261) at org.python.core.Py.exec(Py.java:1305) at org.python.util.PythonInterpreter.exec(PythonInterpreter.java:206) at org.sikuli.script.ScriptRunner.runPython(ScriptRunner.java:61) at org.sikuli.ide.SikuliIDE$ButtonRun.runPython(SikuliIDE.java:1572) at org.sikuli.ide.SikuliIDE$ButtonRun$1.run(SikuliIDE.java:1677) java.lang.UnsatisfiedLinkError: java.lang.UnsatisfiedLinkError: /home/ayckoster/opt/Sikuli-IDE/libs/libVisionProxy.so: libml.so.2.1: cannot open shared object file: No such file or directory If I try to use the click() method from the gui it fails. So I created my own click method and it look like this: This cannot be executed and produces the error above.

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  • Which programming idiom to choose for this open source library?

    - by Walkman
    I have an interesting question about which programming idiom is easier to use for beginner developers writing concrete file parsing classes. I'm developing an open source library, which one of the main functionality is to parse plain text files and get structured information from them. All of the files contains the same kind of information, but can be in different formats like XML, plain text (each of them is structured differently), etc. There are a common set of information pieces which is the same in all (e.g. player names, table names, some id numbers) There are formats which are very similar to each other, so it's possible to define a common Base class for them to facilitate concrete format parser implementations. So I can clearly define base classes like SplittablePlainTextFormat, XMLFormat, SeparateSummaryFormat, etc. Each of them hints the kind of structure they aim to parse. All of the concrete classes should have the same information pieces, no matter what. To be useful at all, this library needs to define at least 30-40 of these parsers. A couple of them are more important than others (obviously the more popular formats). Now my question is, which is the best programming idiom to choose to facilitate the development of these concrete classes? Let me explain: I think imperative programming is easy to follow even for beginners, because the flow is fixed, the statements just come one after another. Right now, I have this: class SplittableBaseFormat: def parse(self): "Parses the body of the hand history, but first parse header if not yet parsed." if not self.header_parsed: self.parse_header() self._parse_table() self._parse_players() self._parse_button() self._parse_hero() self._parse_preflop() self._parse_street('flop') self._parse_street('turn') self._parse_street('river') self._parse_showdown() self._parse_pot() self._parse_board() self._parse_winners() self._parse_extra() self.parsed = True So the concrete parser need to define these methods in order in any way they want. Easy to follow, but takes longer to implement each individual concrete parser. So what about declarative? In this case Base classes (like SplittableFormat and XMLFormat) would do the heavy lifting based on regex and line/node number declarations in the concrete class, and concrete classes have no code at all, just line numbers and regexes, maybe other kind of rules. Like this: class SplittableFormat: def parse_table(): "Parses TABLE_REGEX and get information" # set attributes here def parse_players(): "parses PLAYER_REGEX and get information" # set attributes here class SpecificFormat1(SplittableFormat): TABLE_REGEX = re.compile('^(?P<table_name>.*) other info \d* etc') TABLE_LINE = 1 PLAYER_REGEX = re.compile('^Player \d: (?P<player_name>.*) has (.*) in chips.') PLAYER_LINE = 16 class SpecificFormat2(SplittableFormat): TABLE_REGEX = re.compile(r'^Tournament #(\d*) (?P<table_name>.*) other info2 \d* etc') TABLE_LINE = 2 PLAYER_REGEX = re.compile(r'^Seat \d: (?P<player_name>.*) has a stack of (\d*)') PLAYER_LINE = 14 So if I want to make it possible for non-developers to write these classes the way to go seems to be the declarative way, however, I'm almost certain I can't eliminate the declarations of regexes, which clearly needs (senior :D) programmers, so should I care about this at all? Do you think it matters to choose one over another or doesn't matter at all? Maybe if somebody wants to work on this project, they will, if not, no matter which idiom I choose. Can I "convert" non-programmers to help developing these? What are your observations? Other considerations: Imperative will allow any kind of work; there is a simple flow, which they can follow but inside that, they can do whatever they want. It would be harder to force a common interface with imperative because of this arbitrary implementations. Declarative will be much more rigid, which is a bad thing, because formats might change over time without any notice. Declarative will be harder for me to develop and takes longer time. Imperative is already ready to release. I hope a nice discussion will happen in this thread about programming idioms regarding which to use when, which is better for open source projects with different scenarios, which is better for wide range of developer skills. TL; DR: Parsing different file formats (plain text, XML) They contains same kind of information Target audience: non-developers, beginners Regex probably cannot be avoided 30-40 concrete parser classes needed Facilitate coding these concrete classes Which idiom is better?

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Links to my “Best of 2010” Posts

    - by ScottGu
    I hope everyone is having a Happy New Years! 2010 has been a busy blogging year for me (this is the 100th blog post I’ve done in 2010).  Several people this week suggested I put together a summary post listing/organizing my favorite posts from the year.  Below is a quick listing of some of my favorite posts organized by topic area: VS 2010 and .NET 4 Below is a series of posts I wrote (some in late 2009) about the VS 2010 and .NET 4 (including ASP.NET 4 and WPF 4) release we shipped in April: Visual Studio 2010 and .NET 4 Released Clean Web.Config Files Starter Project Templates Multi-targeting Multiple Monitor Support New Code Focused Web Profile Option HTML / ASP.NET / JavaScript Code Snippets Auto-Start ASP.NET Applications URL Routing with ASP.NET 4 Web Forms Searching and Navigating Code in VS 2010 VS 2010 Code Intellisense Improvements WPF 4 Add Reference Dialog Improvements SEO Improvements with ASP.NET 4 Output Cache Extensibility with ASP.NET 4 Built-in Charting Controls for ASP.NET and Windows Forms Cleaner HTML Markup with ASP.NET 4 - Client IDs Optional Parameters and Named Arguments in C# 4 - and a cool scenarios with ASP.NET MVC 2 Automatic Properties, Collection Initializers and Implicit Line Continuation Support with VB 2010 New <%: %> Syntax for HTML Encoding Output using ASP.NET 4 JavaScript Intellisense Improvements with VS 2010 VS 2010 Debugger Improvements (DataTips, BreakPoints, Import/Export) Box Selection and Multi-line Editing Support with VS 2010 VS 2010 Extension Manager (and the cool new PowerCommands Extension) Pinning Projects and Solutions VS 2010 Web Deployment Debugging Tips/Tricks with Visual Studio Search and Navigation Tips/Tricks with Visual Studio Visual Studio Below are some additional Visual Studio posts I’ve done (not in the first series above) that I thought were nice: Download and Share Visual Studio Color Schemes Visual Studio 2010 Keyboard Shortcuts VS 2010 Productivity Power Tools Fun Visual Studio 2010 Wallpapers Silverlight We shipped Silverlight 4 in April, and announced Silverlight 5 the beginning of December: Silverlight 4 Released Silverlight 4 Tools for VS 2010 and WCF RIA Services Released Silverlight 4 Training Kit Silverlight PivotViewer Now Available Silverlight Questions Announcing Silverlight 5 Silverlight for Windows Phone 7 We shipped Windows Phone 7 this fall and shipped free Visual Studio development tools with great Silverlight and XNA support in September: Windows Phone 7 Developer Tools Released Building a Windows Phone 7 Twitter Application using Silverlight ASP.NET MVC We shipped ASP.NET MVC 2 in March, and started previewing ASP.NET MVC 3 this summer.  ASP.NET MVC 3 will RTM in less than 2 weeks from today: ASP.NET MVC 2: Strongly Typed Html Helpers ASP.NET MVC 2: Model Validation Introducing ASP.NET MVC 3 (Preview 1) Announcing ASP.NET MVC 3 Beta and NuGet (nee NuPack) Announcing ASP.NET MVC 3 Release Candidate 1  Announcing ASP.NET MVC 3 Release Candidate 2 Introducing Razor – A New View Engine for ASP.NET ASP.NET MVC 3: Layouts with Razor ASP.NET MVC 3: New @model keyword in Razor ASP.NET MVC 3: Server-Side Comments with Razor ASP.NET MVC 3: Razor’s @: and <text> syntax ASP.NET MVC 3: Implicit and Explicit code nuggets with Razor ASP.NET MVC 3: Layouts and Sections with Razor IIS and Web Server Stack The IIS and Web Stack teams have made a bunch of great improvements to the core web server this year: Fix Common SEO Problems using the URL Rewrite Extension Introducing the Microsoft Web Farm Framework Automating Deployment with Microsoft Web Deploy Introducing IIS Express SQL CE 4 (New Embedded Database Support with ASP.NET) Introducing Web Matrix EF Code First EF Code First is a really nice new data option that enables a very clean code-oriented data workflow: Announcing Entity Framework Code-First CTP5 Release Class-Level Model Validation with EF Code First and ASP.NET MVC 3 Code-First Development with Entity Framework 4 EF 4 Code First: Custom Database Schema Mapping Using EF Code First with an Existing Database jQuery and AJAX Contributions My team began making some significant source code contributions to the jQuery project this year: jQuery Templates, Data Link and Globalization Accepted as Official jQuery Plugins jQuery Templates and Data Linking (and Microsoft contributing to jQuery) jQuery Globalization Plugin from Microsoft Patches and Hot Fixes Some useful fixes you can download prior to VS 2010 SP1: Patch for Cut/Copy “Insufficient Memory” issue with VS 2010 Patch for VS 2010 Find and Replace Dialog Growing Patch for VS 2010 Scrolling Context Menu Videos of My Talks Some recordings of technical talks I’ve done this year: ASP.NET 4, ASP.NET MVC, and Silverlight 4 Talks I did in Europe VS 2010 and ASP.NET 4 Web Forms Talk in Arizona Other About Technical Debates (and ASP.NET Web Forms and ASP.NET MVC debates in particular) ASP.NET Security Fix Now on Windows Update Upcoming Web Camps I’d like to say a big thank you to everyone who follows my blog – I really appreciate you reading it (the comments you post help encourage me to write it).  See you in the New Year! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Install Quartz.Net as a windows service and Test installation

    - by Tarun Arora
    In this blog post I’ll be covering, 01: Where to download Quartz.net from 02: How to install Quartz.net as a Windows service 03: Test the Quartz.net Installation If you are new to Quartz.net I would recommend reading the blog post on a brief introduction to Quartz.net. 01 – Where to download Quartz.net? http://sourceforge.net/projects/quartznet/files/quartznet/       Currently version  Quartz.Net 2.0.1 is the recommended download version. 02 – How to install Quartz.net as a Windows service         Go to the download location and unzip the Quartz.net package Navigate to the folder Quartz.Net \ Server \ bin – This is where you will find different .net version installers of the quartz.net packages. For example in the screen shot above, you can see the Quartz.net .net 3.5 and .net 4 packages. Open up the Quartz.net .net 4.0 folder, this folder contains the files you need to install Quartz.net as a windows service Copy the contents of the folder Downloads\Quartz.NET-2.0.1\server\bin\4.0 to the folder %program files%\Quartz.net   5. Open up a new CMD as an administrator and run the below command to install Quartz.net as a windows service /> Quartz.Server.exe install 6. How do I know that Quartz.Net service has installed as a Windows service? Go to run prompt and type ‘services.msc’ you should now see all the windows services installed on your machine. Navigate down to look for Quartz.Net. The service installs itself as an automatic startup Type and log on as ‘Local System’. You can easily change this to your prefer account that you would like to run the service as. If you wanted to name the Quartz service something else then that’s also possible… Can I change the default display name of the quartz.net windows service? Yes, you can! Navigate to C:\Program Files (x86)\Quartz.Net\ and open up the config file ‘quartz.config’ - You can change the instance name - You can change the default thread count of 10 - The port that the service listens to (by default this is port 555) A blog post on more configuration details can be found here. 03 – Test Quartz.Net windows service installation So, I have installed Quartz.Net as a windows service, how do I test whether my installation has been successful. Open up cmd as an administrator and run the below command, C:\Program Files (x86)\Quartz.Net> Quartz.Server.exe –i Since by default the Quartz.net windows service writes INFO level diagnostics (this can be changed from Quartz.Server.exe.config) you should see the service information show up on the console. For instance in the example above I can see that the service is running in a NON CLUSTERED mode, its currently not started and is currently in standby mode with 0 number of jobs executed so far… This was second in the series of posts on enterprise scheduling using Quartz.net, in the next post I’ll be covering how to run your first scheduled task using Quartz.net windows service. Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Stay tuned!

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  • BizTalk and IBM WebSphere MQ Errors

    - by Christopher House
    The project I'm currently working on is going to make heavy use of IBM WebShere MQ to send messages from BizTalk to the client's iSeries box.  I'd never previously worked with WebSphere MQ, so I didn't really have any idea what it would take to get this to work.  I was pleasantly surprised that it wasn't too difficult to configure a send port and pass messages through it to a queue.  Or so I thought... A couple of weeks ago, the client gave me the name of a host, queue manager and queue that I'd been using for my development.  Everything was going great, I was able to put messages onto the queue, I was happy, the client was happy.  Life was good.  Then the client tells me that the host I've been connecting to is actually a Solaris box and that in prod, we'll actually be sending to an iSeries.  We both agree that it would behoove us to start pointing my dev environment to their dev iSeries box in order to flush out any weirdness there might be.  As it turns out, it was a good thing we made the change.  As soon as I reconfigured my BRE policy that sets endpoint information to point to the iSeries queue, we started seeing failures in the event log.  An example from the event log: Event Type: Error Event Source: BizTalk Server 2009 Event Category: BizTalk Server 2009 Event ID: 5754 Date:  6/9/2010 Time:  10:16:41 AM User:  N/A Computer: WINDOWS2003 Description: A message sent to adapter "MQSC" on send port "<my dynamic sendport name>" with URI "mqsc://client/tcp/<hostname>(1414)/<queue manager name>/<queue name>" is suspended.  Error details: Failure encountered while attempting to open queue. queue = <queue name> queueManager = <queue manager name>, reasonCode = 6124  MessageId:  {76825C7C-611A-4A56-8A6F-35E1124BDB5C}  InstanceID: {BA389103-DF9B-493F-8C61-44574822AAD6} The key piece of information in the event entry is the reasonCode, 6124.  A quick Google search shows that reasonCode 6124 is the code for MQRC_NOT_CONNECTED.  According to IBM's docs, this means that you've tried to send a message without first opening a connection to the queue manager.  Obviously, in the context of BizTalk, this is an unexpected error, since this sort of thing should be managed entirely by the send adapter. Perusing IBM's documentation a bit more, I came across some info on how to turn on tracing for MQ.  With tracing enabled, I tried sending a message again, then went and reviewed the trace files.  The bulk of the information in the trace files didn't mean a thing to me, but at the end of one of the files, I did notice this: 00006257 15:40:20.327795   3500.4      RSESS:000009 ------{  reqReleaseConn 00006258 15:40:20.328714   3500.4      RSESS:000009 ------}  reqReleaseConn (rc=OK) 00006259 15:40:20.328727   3500.4      RSESS:000009 ------{  xcsClearTraceIdent 0000625A 15:40:20.328739   3500.4           :       ------}  xcsClearTraceIdent (rc=OK) 0000625B 15:40:20.328752   3500.4           :       -----}! trmzstMQCONNX (rc=MQRC_NOT_AUTHORIZED) 0000625C 15:40:20.328765   3500.4           :       ----}! MQCONNX (rc=MQRC_NOT_AUTHORIZED) 0000625D 15:40:20.328766   3500.4           :       ---}! ImqQueueManager::connect (rc=MQRC_NOT_AUTHORIZED) 0000625E 15:40:20.328767   3500.4           :       --}! ImqObject::open (rc=MQRC_NOT_CONNECTED) 0000625F 15:40:20.328768   3500.4           :       --{  ImqQueue::lock 00006260 15:40:20.328769   3500.4           :       --}! ImqQueue::lock (rc=Unknown(1)) 00006261 15:40:20.328769   3500.4           :       --{  ImqQueue::unlock 00006262 15:40:20.328769   3500.4           :       --}! ImqQueue::unlock (rc=Unknown(1)) It seemed like the MQRC_NOT_CONNECTED error was being caused by a security related issue (MQRC_NOT_AUTHORIZED).  I did notice something earlier in the log where it appeared that MQ was passing a field named UID with a value equal to the account name that my BizTalk service was running under.  I ended up creating a new local account on the BizTalk server that had the same name as a user which had access to the queue manager on the iSeries.  I then created a new host instance that ran under this new account, created a send handler for the MQSC adapter on this new host instance and reconfigured my orchestration to run on the new host instance.  After bouncing all my host instances, I was now able to send messages to the iSeries. It's still not clear to me why we were able to connect to the Solaris server.  I ended up contacting IBM's support and they did confirm that the process sending to MQ does in fact pass the identity to the queue manager it's connecting to.

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  • Windows Phone 7 Prototype 001: Speech Recognition on WP7

    At some point in the future it will be awesome when you can just tell your computer what to do and it does it - without typing to help those of us with a blistering 11 WPM hunk and peck technique. Siri, a mobile digital assistant using speech recognition was voted best tech at SXSW. I dont know about that one. Although, I'm sure it will get better when Apple rebuilds it and  bundles on iPhone 5. So how would you do that on WP7? There have been some videos floating around showing Bing with some voice control so obviously the phone has speech recognition. So what options are there: System.Speech? Not included in WP7/SL Nuance software like Siri? No WP7/SL version yet. Invoking the SAPI dlls on the phone? No automation factory in WP7 SL. Web services using System.Speech and mic on the phone? YES! The last one was my least favorite but that works for now. I built a quick sample app to show how to do text-to-speech and speech recognition on WP7.   @eklimczak will not be happy with the developer designed UI. In this sample there is web service with provides access to the system.speech APIs in .NET. Basically its just passing around byte arrays. On the phone its using the XNA audio frameworks to play the text-to-speech stream and to record using the microphone. The code is pretty simple and you can download from the link at the end of this post. The only things to note are adjusting the WCF config to handle larger byte uploads and the Microphone API is a little weird with that 1 second buffer. It would be nice if you could just to mic.start and mic.end which would return an array of bytes instead of managing your own stream inside the buffer ready callback. Couple of downsides to this approach: Recoding from the phone has some static. Could be my code or the my mic is bad / not calibrated right. Having to make web service calls instead of local access is not ideal (Microsoft, please add an API for the SAPI dlls) Although in the context of an app like Siri its not so bad since you need to do web service lookups to get data back Speech recognition quality really depends on either a) a limited grammar set like that pizza grammar in the sample or b) training the recognizer. For the latter it would be annoying to have users train the system. Using the System.Speech stuff youd have to have a profile for each user. So until Microsoft adds some speech client APIs on the phone or Nuance releases a wp7 product, this is a decent workaround. In the future Id like to build something similar to Siri. I shall call it Iris in homage. Im a big fan of mobile speech apps because frankly its just not safe to Google while driving. Since some of my designer co-workers have been posting UI sketches for WP7, Id like to start posting some code prototypes for things I try out on the phone. That will probably last 2 weeks, but for the moment I have like 10 posts in the queue. Sample Code 100% guaranteed to work on my emulatorDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Sun Fire X4270 M3 SAP Enhancement Package 4 for SAP ERP 6.0 (Unicode) Two-Tier Standard Sales and Distribution (SD) Benchmark

    - by Brian
    Oracle's Sun Fire X4270 M3 server achieved 8,320 SAP SD Benchmark users running SAP enhancement package 4 for SAP ERP 6.0 with unicode software using Oracle Database 11g and Oracle Solaris 10. The Sun Fire X4270 M3 server using Oracle Database 11g and Oracle Solaris 10 beat both IBM Flex System x240 and IBM System x3650 M4 server running DB2 9.7 and Windows Server 2008 R2 Enterprise Edition. The Sun Fire X4270 M3 server running Oracle Database 11g and Oracle Solaris 10 beat the HP ProLiant BL460c Gen8 server using SQL Server 2008 and Windows Server 2008 R2 Enterprise Edition by 6%. The Sun Fire X4270 M3 server using Oracle Database 11g and Oracle Solaris 10 beat Cisco UCS C240 M3 server running SQL Server 2008 and Windows Server 2008 R2 Datacenter Edition by 9%. The Sun Fire X4270 M3 server running Oracle Database 11g and Oracle Solaris 10 beat the Fujitsu PRIMERGY RX300 S7 server using SQL Server 2008 and Windows Server 2008 R2 Enterprise Edition by 10%. Performance Landscape SAP-SD 2-Tier Performance Table (in decreasing performance order). SAP ERP 6.0 Enhancement Pack 4 (Unicode) Results (benchmark version from January 2009 to April 2012) System OS Database Users SAPERP/ECCRelease SAPS SAPS/Proc Date Sun Fire X4270 M3 2xIntel Xeon E5-2690 @2.90GHz 128 GB Oracle Solaris 10 Oracle Database 11g 8,320 20096.0 EP4(Unicode) 45,570 22,785 10-Apr-12 IBM Flex System x240 2xIntel Xeon E5-2690 @2.90GHz 128 GB Windows Server 2008 R2 EE DB2 9.7 7,960 20096.0 EP4(Unicode) 43,520 21,760 11-Apr-12 HP ProLiant BL460c Gen8 2xIntel Xeon E5-2690 @2.90GHz 128 GB Windows Server 2008 R2 EE SQL Server 2008 7,865 20096.0 EP4(Unicode) 42,920 21,460 29-Mar-12 IBM System x3650 M4 2xIntel Xeon E5-2690 @2.90GHz 128 GB Windows Server 2008 R2 EE DB2 9.7 7,855 20096.0 EP4(Unicode) 42,880 21,440 06-Mar-12 Cisco UCS C240 M3 2xIntel Xeon E5-2690 @2.90GHz 128 GB Windows Server 2008 R2 DE SQL Server 2008 7,635 20096.0 EP4(Unicode) 41,800 20,900 06-Mar-12 Fujitsu PRIMERGY RX300 S7 2xIntel Xeon E5-2690 @2.90GHz 128 GB Windows Server 2008 R2 EE SQL Server 2008 7,570 20096.0 EP4(Unicode) 41,320 20,660 06-Mar-12 Complete benchmark results may be found at the SAP benchmark website http://www.sap.com/benchmark. Configuration and Results Summary Hardware Configuration: Sun Fire X4270 M3 2 x 2.90 GHz Intel Xeon E5-2690 processors 128 GB memory Sun StorageTek 6540 with 4 * 16 * 300GB 15Krpm 4Gb FC-AL Software Configuration: Oracle Solaris 10 Oracle Database 11g SAP enhancement package 4 for SAP ERP 6.0 (Unicode) Certified Results (published by SAP): Number of benchmark users: 8,320 Average dialog response time: 0.95 seconds Throughput: Fully processed order line: 911,330 Dialog steps/hour: 2,734,000 SAPS: 45,570 SAP Certification: 2012014 Benchmark Description The SAP Standard Application SD (Sales and Distribution) Benchmark is a two-tier ERP business test that is indicative of full business workloads of complete order processing and invoice processing, and demonstrates the ability to run both the application and database software on a single system. The SAP Standard Application SD Benchmark represents the critical tasks performed in real-world ERP business environments. SAP is one of the premier world-wide ERP application providers, and maintains a suite of benchmark tests to demonstrate the performance of competitive systems on the various SAP products. See Also SAP Benchmark Website Sun Fire X4270 M3 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Two-tier SAP Sales and Distribution (SD) standard SAP SD benchmark based on SAP enhancement package 4 for SAP ERP 6.0 (Unicode) application benchmark as of 04/11/12: Sun Fire X4270 M3 (2 processors, 16 cores, 32 threads) 8,320 SAP SD Users, 2 x 2.90 GHz Intel Xeon E5-2690, 128 GB memory, Oracle 11g, Solaris 10, Cert# 2012014. IBM Flex System x240 (2 processors, 16 cores, 32 threads) 7,960 SAP SD Users, 2 x 2.90 GHz Intel Xeon E5-2690, 128 GB memory, DB2 9.7, Windows Server 2008 R2 EE, Cert# 2012016. IBM System x3650 M4 (2 processors, 16 cores, 32 threads) 7,855 SAP SD Users, 2 x 2.90 GHz Intel Xeon E5-2690, 128 GB memory, DB2 9.7, Windows Server 2008 R2 EE, Cert# 2012010. Cisco UCS C240 M3 (2 processors, 16 cores, 32 threads) 7,635 SAP SD Users, 2 x 2.90 GHz Intel Xeon E5-2690, 128 GB memory, SQL Server 2008, Windows Server 2008 R2 DE, Cert# 2012011. Fujitsu PRIMERGY RX300 S7 (2 processors, 16 cores, 32 threads) 7,570 SAP SD Users, 2 x 2.90 GHz Intel Xeon E5-2690, 128 GB memory, SQL Server 2008, Windows Server 2008 R2 EE, Cert# 2012008. HP ProLiant DL380p Gen8 (2 processors, 16 cores, 32 threads) 7,865 SAP SD Users, 2 x 2.90 GHz Intel Xeon E5-2690, 128 GB memory, SQL Server 2008, Windows Server 2008 R2 EE, Cert# 2012012. SAP, R/3, reg TM of SAP AG in Germany and other countries. More info www.sap.com/benchmark

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  • Parallelism in .NET – Part 20, Using Task with Existing APIs

    - by Reed
    Although the Task class provides a huge amount of flexibility for handling asynchronous actions, the .NET Framework still contains a large number of APIs that are based on the previous asynchronous programming model.  While Task and Task<T> provide a much nicer syntax as well as extending the flexibility, allowing features such as continuations based on multiple tasks, the existing APIs don’t directly support this workflow. There is a method in the TaskFactory class which can be used to adapt the existing APIs to the new Task class: TaskFactory.FromAsync.  This method provides a way to convert from the BeginOperation/EndOperation method pair syntax common through .NET Framework directly to a Task<T> containing the results of the operation in the task’s Result parameter. While this method does exist, it unfortunately comes at a cost – the method overloads are far from simple to decipher, and the resulting code is not always as easily understood as newer code based directly on the Task class.  For example, a single call to handle WebRequest.BeginGetResponse/EndGetReponse, one of the easiest “pairs” of methods to use, looks like the following: var task = Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The compiler is unfortunately unable to infer the correct type, and, as a result, the WebReponse must be explicitly mentioned in the method call.  As a result, I typically recommend wrapping this into an extension method to ease use.  For example, I would place the above in an extension method like: public static class WebRequestExtensions { public static Task<WebResponse> GetReponseAsync(this WebRequest request) { return Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); } } This dramatically simplifies usage.  For example, if we wanted to asynchronously check to see if this blog supported XHTML 1.0, and report that in a text box to the user, we could do: var webRequest = WebRequest.Create("http://www.reedcopsey.com"); webRequest.GetReponseAsync().ContinueWith(t => { using (var sr = new StreamReader(t.Result.GetResponseStream())) { string str = sr.ReadLine();; this.textBox1.Text = string.Format("Page at {0} supports XHTML 1.0: {1}", t.Result.ResponseUri, str.Contains("XHTML 1.0")); } }, TaskScheduler.FromCurrentSynchronizationContext());   By using a continuation with a TaskScheduler based on the current synchronization context, we can keep this request asynchronous, check based on the first line of the response string, and report the results back on our UI directly.

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • Start Learning Ruby with IronRuby – Setting up the Environment

    - by kazimanzurrashid
    Recently I have decided to learn Ruby and for last few days I am playing with IronRuby. Learning a new thing is always been a fun and when it comes to adorable language like Ruby it becomes more entertaining. Like any other language, first we have to create the development environment. In order to run IronRuby we have to download the binaries form the IronRuby CodePlex project. IronRuby supports both .NET 2.0 and .NET 4, but .NET 4 is the recommended version, you can download either the installation or the zip file. If you download the zip file make sure you added the bin directory in the environment path variable. Once you are done, open up the command prompt and type : ir –v It should print message like: IronRuby 1.0.0.0 on .NET 4.0.30319.1 The ir is 32bit version of IronRuby, if you want to use 64bit you can try ir64. Next, we have to find a editor where we can write our Ruby code as there is currently no integration story of IronRuby with Visual Studio like its twin Iron Python. Among the free IDEs only SharpDevelop has the IronRuby support but it does not have auto complete or debugging built into it, only thing that it supports is the syntax highlighting, so using a text editor which has the same features is nothing different comparing to it. To play with the IronRuby we will be using Notepad++, which can be downloaded from its sourceforge download page. The Notepad++ does have a nice syntax highlighting support : I am using the Vibrant Ink with some little modification. The next thing we have to do is configure the Notepad++ that we can run the Ruby script in IronRuby inside the Notepad++. Lets create a batch(.bat) file in the IronRuby bin directory, which will have the following content: @echo off  cls call ir %1 pause This will make sure that the console will be paused once we run the script. Now click Run->Run in the Notepad++, it will bring up the run dialog and put the following command in the textbox: riir.bat "$(FULL_CURRENT_PATH)" Click the save which will bring another dialog. Type Iron Ruby and assign the shortcut to ctrl + f5 (Same as Visual Studio Start without Debugging) and click ok. Once you are done you will find the IronRuby in the Run menu. Now press ctrl + f5, we will find the ruby script running in the IronRuby. Now there are one last thing that we would like to add which is poor man’s context sensitive help. First, download the ruby language help file from the Ruby Installer site and extract into a directory. Next we will have to install the Language Help Plug-in of Notepad++, click Plugins->Plugin Manger –>Show Plugin Manager and scroll down until you find the plug-in the list, now check the plug-in and click install. Once it is installed it will prompt you to restart the Notepad++, click yes. When the Notepad++ restarts, click the Plugins –> Language Help –> Options –> add and enter the following details and click ok: The chm file location can be different depending upon where you extracted it. Now when you put your in any of ruby keyword and press ctrl + f1 it will take you to the help topic of that keyword. For example, when my caret is in the each of the following code and I press ctrl + f1, it will take me to the each api doc of Array. def loop_demo (1..10).each{ |n| puts n} end loop_demo That’s it for today. Happy Ruby coding.

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Silverlight Cream for March 24, 2010 -- #819

    - by Dave Campbell
    In this Issue: Nokola, Tim Heuer, Christian Schormann, Brad Abrams, David Kelley, Phil Middlemiss, Michael Klucher, Brandon Watson, Kunal Chowdhury, Jacek Ciereszko, and Unni. Shoutouts: Michael Klucher has a short post up For Love of the Game (Development)…, where he's looking for some input from the developer community. Shawn Hargreaves has a link post up of all the Windows Phone MIX10 presentations Chris Cavanagh has a Soft-Body Physics for Windows Phone 7 post up that goes along with one he did 1-1/2 years ago! Jeff Weber posted An Open Letter To Microsoft Regarding The Silverlight Game Development Community Pete Brown posted his MIX10 Recap ... lots of information, and discussion of what he was up to ... I liked the Trivia app Pete... glad to hear that was yours :) I've changed my mind and added a WP7 tag to SilverlightCream. I'll straighten out all the Mobile plus Silverlight links to point at the WP7 tab hopefully tonight. From SilverlightCream.com: EasyPainter Source Pack 3: Adorners, Mouse Cursors and Frames Nokola has been busy with EasyPainter adding in Custom, Extensible Mouse Cursors and Customizable Adorners with extensible adorner frames, and best of all... all with source code! Simulate Geo Location in Silverlight Windows Phone 7 emulator Among the things we don't have in our WP7 emulators is Geo Location... Tim Heuer comes to the rescue with a simulator for it... too cool, Tim! Blend 4: About Path Layout, Part II Christian Schormann is back with Part 2 of his tutorial sequence on the new Path Layout. Really good info and definitely cool presentations of the control. Silverlight 4 + RIA Services - Ready for Business: Exposing OData Services Brad Abrams continues his series with a post on exposing OData services. This looks like a great tutorial on the topic... will probably resolve some questions I've been having :) No Silverlight and Preloader Experience(ish) - in 10 seconds... David Kelley exposes the code he uses on his site, designed to be friendly to Silverlight and non-Silverlight users alike. Merged Dictionaries of Style Resources and Blend Phil Middlemiss has a nice article up on Merged Dictionaries and using multiple resource dictionaries that the app chooses, but also be compatible with Prism and Blend while not eating your system resources out of house and home. XNA Game Studio and Windows Phone Emulator Compatibility Michael Klucher has a definitive post up about getting your XNA and system up-to-speed for WP7... a must-read if you've been running any of the other XNA drops. Windows Phone 7 301 Redirect Bug Brandon Watson reports a 301 Redirect bug on WP7 ... see the code and how he got it, then follow along as he explains all the debug paths he took and what the resolution (?) really is :) Silverlight 4: How to use the new Printing API? Kunal Chowdhury has a tutorial up on printing with Silverlight 4 RC... from the project layout to printing and then printing a smaller section... all good Printing problem in Silverlight 4.0 RC - loading images in code behind Jacek Ciereszko also is writing about printing, and in his case he had problems with loading an image dynamically and printing it... plus he provides a solution to the 'blank page' problem. ToolboxExampleAttribute - a new extension point in Blend 4 (and a few other extensibility related changes) Unni has an article up about Expression Blend 4's new ToolboxExampleAttribute which allow you to have multiple examples of the same type resulting in different XAML produced. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • Update Metadata and Cover Art in Windows Media Player 12

    - by DigitalGeekery
    If you use Windows Media Player 12 in Windows 7, you may notice some of your media is missing information when displayed in the library. Today we look at how to edit and update metadata and cover art in WMP 12. By default, Windows Media Player will pull metadata, such as the title, artist, album, and cover art from the Internet. If you did not accept that default option during setup, we’ll need to turn the feature on first. Select Tools > Options from the top Menu bar. On the Library tab, ensure that Retrieve additional information form the Internet is checked. Click OK. Editing Metadata Now we’re ready to update some files. Find a media file with incorrect details or cover art. Right-click on the title and select Find album info. This will bring up the Find album information window. Here you’ll see the existing information that Windows Media Player interpreted as correct on the left side. The results of  WMP’s search for the media information are on the right. Click on Artists,  Albums , or Tracks to scroll through the search results and try to find a match. You can also type in new keywords in the Search box and hit enter (or click the Search button) to perform a new search.   If you find a correct match for your media file, click to select it and click Next. You’ll be prompted to confirm your selection, then click Finish. You should now see your media file displayed properly in Windows Media Player. Manually Entering Metadata If your search for the correct media information comes up empty, you can always manually enter the information yourself. On the Find album information window, click Edit under Existing Information. You can edit the existing information in the text boxes or the Genre dropdown box. There are a couple hidden text boxes below. Click next to Contributing Artist or Composer to enter that information.   Choosing Your Own Cover Art If your media file doesn’t pull the proper cover art, or if you simply wish to find a different image, you can add your own. Search online for a suitable image. An ideal size would be around 300 x 300 pixels, give or take. Right-click on the image copy the image. You’ll need to switch to Expanded title (if you haven’t already) to paste the image.   Paste your new image by right-clicking on the current image and select Paste album art. Note: If the image is not suitable size or type, the Paste album art option will not be available. Your new cover art will appear in Windows Media Player.   Even though it is pulled from the Internet, cover art is cached on your computer and will still be available when you are disconnected from the Internet. Are you new to Windows Media Player? If so, check out our article on how to Manage your music with Windows Media Player. Similar Articles Productive Geek Tips Make VLC Player Look like Windows Media Player 11Fixing When Windows Media Player Library Won’t Let You Add FilesMake VLC Player Look like Windows Media Player 10Add Images and Metadata to Windows 7 Media Center Movie LibraryMake VLC Player Look like Winamp 5 (Kinda) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle !

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  • Installer Reboots at "Detecting hardware" (disks and other hardware) on all recent Server Installs

    - by Ryan Rosario
    I have a very frustrating problem with my PC. I cannot install any recent version of Ubuntu Server (or even Desktop) since 9.04 even using the text-based installer. I boot from a USB stick created by Unetbootin (I also tried other methods such as startup disk creator with no difference). On the Server installer, it gets to "Detecting Hardware" (the second one about disks and all other hardware, not network hardware) and then either hangs at 0% (waited 24 hours), or reboots after a minute or two. My system (late 2007): ASUS P5NSLI motherboard Intel Core 2 Duo E6600 2.4Ghz 2 x 1GB Corsair 667MHz RAM nVidia GeForce 6600 I have unplugged everything (including the only hard disk, CD-ROMs and floppy). I have only one stick of RAM (tried each one to no avail) and am booting the installer from a USB stick (booting from CD-ROM yields the same problem). I also tried several of the boot options (nomodeset, nousb, acpi=off, noapic, i915.modeset=1/0, xforcevesa) in all combinations) to no avail. The only active parts of my system are the video card, mouse, keyboard and USB stick. I have also updated the BIOS to the most recent version. (FWIW, on the Desktop installer, I get a black screen after hitting the Install option.) Even after removing "quiet" I am unable to see what kernel panic is occurring (or not occurring) to cause the install to crash. I am only able to save the debug logs via a simple webserver in the installer. After the last line (I repeatedly refreshed), the server stops responding and the installer hangs or reboots: Jan 2 01:04:03 main-menu[302]: INFO: Menu item 'disk-detect' selected Jan 2 01:04:04 kernel: [ 309.154372] sata_nv 0000:00:0e.0: version 3.5 Jan 2 01:04:04 kernel: [ 309.154409] sata_nv 0000:00:0e.0: Using SWNCQ mode Jan 2 01:04:04 kernel: [ 309.154531] sata_nv 0000:00:0e.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.164442] scsi0 : sata_nv Jan 2 01:04:04 kernel: [ 309.167610] scsi1 : sata_nv Jan 2 01:04:04 kernel: [ 309.167762] ata1: SATA max UDMA/133 cmd 0x9f0 ctl 0xbf0 bmdma 0xd400 irq 10 Jan 2 01:04:04 kernel: [ 309.167774] ata2: SATA max UDMA/133 cmd 0x970 ctl 0xb70 bmdma 0xd408 irq 10 Jan 2 01:04:04 kernel: [ 309.167948] sata_nv 0000:00:0f.0: Using SWNCQ mode Jan 2 01:04:04 kernel: [ 309.168071] sata_nv 0000:00:0f.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.171931] scsi2 : sata_nv Jan 2 01:04:04 kernel: [ 309.173793] scsi3 : sata_nv Jan 2 01:04:04 kernel: [ 309.173943] ata3: SATA max UDMA/133 cmd 0x9e0 ctl 0xbe0 bmdma 0xe800 irq 11 Jan 2 01:04:04 kernel: [ 309.173954] ata4: SATA max UDMA/133 cmd 0x960 ctl 0xb60 bmdma 0xe808 irq 11 Jan 2 01:04:04 kernel: [ 309.174061] pata_amd 0000:00:0d.0: version 0.4.1 Jan 2 01:04:04 kernel: [ 309.174160] pata_amd 0000:00:0d.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.177045] scsi4 : pata_amd Jan 2 01:04:04 kernel: [ 309.178628] scsi5 : pata_amd Jan 2 01:04:04 kernel: [ 309.178801] ata5: PATA max UDMA/133 cmd 0x1f0 ctl 0x3f6 bmdma 0xf000 irq 14 Jan 2 01:04:04 kernel: [ 309.178811] ata6: PATA max UDMA/133 cmd 0x170 ctl 0x376 bmdma 0xf008 irq 15 Jan 2 01:04:04 net/hw-detect.hotplug: Detected hotpluggable network interface eth0 Jan 2 01:04:04 net/hw-detect.hotplug: Detected hotpluggable network interface lo Jan 2 01:04:04 kernel: [ 309.485062] ata3: SATA link down (SStatus 0 SControl 300) Jan 2 01:04:04 kernel: [ 309.633094] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Jan 2 01:04:04 kernel: [ 309.641647] ata1.00: ATA-8: ST31000528AS, CC38, max UDMA/133 Jan 2 01:04:04 kernel: [ 309.641658] ata1.00: 1953525168 sectors, multi 1: LBA48 NCQ (depth 31/32) Jan 2 01:04:04 kernel: [ 309.657614] ata1.00: configured for UDMA/133 Jan 2 01:04:04 kernel: [ 309.657969] scsi 0:0:0:0: Direct-Access ATA ST31000528AS CC38 PQ: 0 ANSI: 5 Jan 2 01:04:04 kernel: [ 309.658482] sd 0:0:0:0: Attached scsi generic sg0 type 0 Jan 2 01:04:04 kernel: [ 309.658588] sd 0:0:0:0: [sda] 1953525168 512-byte logical blocks: (1.00 TB/931 GiB) Jan 2 01:04:04 kernel: [ 309.658812] sd 0:0:0:0: [sda] Write Protect is off Jan 2 01:04:04 kernel: [ 309.658823] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 Jan 2 01:04:04 kernel: [ 309.658918] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Jan 2 01:04:04 kernel: [ 309.675630] sda: sda1 sda2 Jan 2 01:04:04 kernel: [ 309.676440] sd 0:0:0:0: [sda] Attached SCSI disk Jan 2 01:04:05 kernel: [ 309.969102] ata2: SATA link down (SStatus 0 SControl 300) Jan 2 01:04:05 kernel: [ 310.281137] ata4: SATA link down (SStatus 0 SControl 300) Anybody have any additional ideas I could try? I am getting ready to just toss the motherboard.

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