Search Results

Search found 35121 results on 1405 pages for 'object cache'.

Page 657/1405 | < Previous Page | 653 654 655 656 657 658 659 660 661 662 663 664  | Next Page >

  • Gridview SortExpression with 2 fields

    - by aron
    Hello, I have a GridView that get's its datasource from a complex object. So I'm doing the Sorting & Paging in the code behind. <asp:GridView ID="SystemsDetailList" runat="server" AllowSorting="true" AllowPaging="true" AutoGenerateColumns="False" ShowFooter="True" OnPageIndexChanging="gridView_PageIndexChanging" OnSorting="gridView_Sorting"> For an important title column I have a SortExpression with 2 fields: SortExpression="FunctionalAreaDisplayCode, EswbsDisplayCode" This in the code behind: protected void gridView_Sorting(object sender, GridViewSortEventArgs e) { BindSystemList(e.SortExpression, sortOrder); } public string sortOrder { get { if (ViewState["sortOrder"].ToString() == "desc") { ViewState["sortOrder"] = "asc"; } else { ViewState["sortOrder"] = "desc"; } return ViewState["sortOrder"].ToString(); } set { ViewState["sortOrder"] = value; } } For some reason it will keep "FunctionalAreaDisplayCode" always sorted ASC but the EswbsDisplayCode works fine as it flips between ASC and DESC correctly. and tips here? thanks!

    Read the article

  • Retrieving Gtk::Widget's relative position: get_allocate() doesn't work

    - by a-v
    I need to retrieve the position of a Gtk::Widget relative to its parent, a Gtk::Table. Most sources (e.g. http://library.gnome.org/devel/gtk-faq/stable/x642.html) say that one needs to call Gtk::Widget::get_allocation(). However, the returned Gtk::Allocation object always contains x = -1, y = -1, width = 1, height = 1. I have to note that this happens before the Gtk::Table object is actually exposed and rendered. A call to show_all_children() or check_resize(), which I would expect to recalculate child widget geometry, doesn't help. What am I doing wrong? Thanks in advance.

    Read the article

  • Request/Response objects

    - by Dan
    I'm planning on using CXF's rest implementation. I'm thinking of simply annotating my entity classes with jaxb annotations, such as @XmlRootElement, in order to create response objects. The benefit being avoidance of code duplication. As for the (client) request object, which will be used by a separate web app, I'm thinking of 'copying' the entity classes, removing the orm annotations, and adding jaxb annotations. Based on the above: Are there any dangers of creating request/response objects from entity classes? My entity classes contain relational properties, if I were to annotate them with @XmlRootElement, how can I stop the relational properties from being added (or considered apart of) to the response object? Is there a better/easier way to create request objects rather than copying the entity classes, removing/adding annotations?

    Read the article

  • Set a tab page on lload event of a form

    - by tanu
    i have a form with many tabs on it. I want to set a specific tab page to show on load of the form everytime i load the form I used TabPageControl1.SelectedTab=MyTabPage; but the value of selectedtab is null. It is throwing an exception that reference not set to an object. private void PreferencesForm_Load(object sender, EventArgs e) { this.cbxCustomDataType.DrawMode = DrawMode.OwnerDrawFixed; this.cbxCustomDataType.DrawItem += new DrawItemEventHandler(cbxCustomDataType_DrawItem); this.cbxColumnDataType.DrawMode = DrawMode.OwnerDrawFixed; this.cbxColumnDataType.DrawItem += new DrawItemEventHandler(cbxColumnDataType_DrawItem); GetProjectDetails(); this.preferencesTabControl.SelectedTab= tpCompareUpdate; }

    Read the article

  • Java generic function for performing calculations on integer, on double?

    - by Daniel
    Is this possible? Surely if you passed in a double, any sort of function implementation code which casts an object to an Integer would not be able to work unless the cast 'Integer' was specifically used? I have a function like: public static void increment(Object o){ Integer one = (Integer)o; system.out.println(one++); } I cant see how this could be made generic for a double? I tried public static <E> void increment(E obj){ E one = (E)o; system.out.println(one++); } but it didn't like it?

    Read the article

  • Any way to stringify a variable id / symbol in Python?

    - by otz
    I'm wondering if it is possible at all in python to stringify variable id/symbol -- that is, a function that behaves as follows: >>> symbol = 'whatever' >>> symbol_name(symbol) 'symbol' Now, it is easy to do it on a function or a class (if it is a direct reference to the object): >>> def fn(): pass >>> fn.func_name 'fn' But I'm looking for a general method that works on all cases, even for indirect object references. I've thought of somehow using id(var), but no luck yet. Is there any way to do it?

    Read the article

  • Why javabeans framework create the IndexedPropertyDescriptor for the NON index method

    - by George Macus
    I'm not familiar with java beans framework, in the below scenario, I got the IndexedPropertyDescriptor for the method getFooWithX, could someone explain why? public class IntrospectorTest { public static void main(String[] args) throws IntrospectionException { BeanInfo info = Introspector.getBeanInfo(SubClass.class); PropertyDescriptor[] descriptors = info.getPropertyDescriptors(); for (int i = 0; i < descriptors.length; i++) { System.out.println(descriptors[i].getClass().getName() + ":" + descriptors[i].getName()); } } } abstract class BaseClass { public abstract Object getFoo(); } abstract class SubClass extends BaseClass { public Object getFooWithX(int x) { return null; } } and the result will be: java.beans.PropertyDescriptor:class java.beans.PropertyDescriptor:foo java.beans.IndexedPropertyDescriptor:fooWithX Why?

    Read the article

  • Best way to get photoshop to optimise 35 related pictures for fast transmission

    - by thenerd
    I have 35 pictures taken from a stationary camera aimed at a lightbox in which an object is placed, rotated at 10 degrees in each picture. If I cycle through the pictures quickly, the image looks like it is rotating. If I wished to 'rotate' the object in a browser but wanted to transmit as little data as possible for this, I thought it might be a good idea to split the picture into 36 pictures, where 1 picture is any background the images have in common, and 35 pictures minus the background, just showing the things that have changed. Do you think this approach will work? Is there a better route? How would I achieve this in photoshop?

    Read the article

  • How do I reference a pointer from a different class?

    - by Justagruvn
    First off, I despise singletons with a passion. Though I should probably be trying to use one, I just don't want to. I want to create a data class (that is instantiated only once by a view controller on loading), and then using a different class, message the crap out of that data instance until it is brimming with so much data, it smiles. So, how do I do that? I made a pointer to the instance of the data class when I instantiated it. I'm now over in a separate view controller, action occurs, and I want to update the initial data object. I think I need to reference that object by way of pointer, but I have no idea how to do that. Yes, I've set properties and getters and setters, which seem to work, but only in the initial view controller class. Peace Love applesauce.

    Read the article

  • Setting the size of a silverlight window at runtime automatically?

    - by dilbert789
    I need to be able to change the size of my Silverlight object at run time because I have content that changes in size dramatically between pages, and I'd rather not show a Silverlight scroll bar inside the browser scroll bar. I was able to do the following to get it to work: In the aspx page hosting the silverlight control: - Set your Div to the starting size you need it to be - Set the Silverlight Obejct to width=”100%” height=”100%” In your Main page add this: public static void ChangeSize(string height) { var myDiv = HtmlPage.Plugin.Parent; while (myDiv.TagName != "div") myDiv = myDiv.Parent; myDiv.SetStyleAttribute("height", height); } Anywhere you want to now change the size of the page do this: string newHeight = (App.Current.Host.Content.ActualHeight + 75).ToString(); MainPage.ChangeSize(newHeight + "px"); //App.Current.Host.Content.ActualHeight will get the current actual height of the object Is there a way that I can set this to re-size automatically so that I do not have to specify the amount to change? Currently using SL 2, interested in if there is another way in a different version though.

    Read the article

  • How do I link (dependency) properties in my ViewModel?

    - by mos
    Simplified example: I have an object that models a user. Users have a first name and a last name. The UserViewModel has a dependency property for my Models.User object. In the declaration of the UserView's xaml, I want to bind a couple of TextBlocks to the first and last name properties. What is the correct way to do this? Should I have readonly DependencyProperties for the name fields, and when the dependency property User is set, update them? Can the name fields be regular C# properties instead? Or, should I bind like this: <TextBlock Text="{Binding User.FirstName}" />

    Read the article

  • What's the best way to return something like a collection of `std::auto_ptr`s in C++03?

    - by Billy ONeal
    std::auto_ptr is not allowed to be stored in an STL container, such as std::vector. However, occasionally there are cases where I need to return a collection of polymorphic objects, and therefore I can't return a vector of objects (due to the slicing problem). I can use std::tr1::shared_ptr and stick those in the vector, but then I have to pay a high price of maintaining separate reference counts, and object that owns the actual memory (the container) no longer logically "owns" the objects because they can be copied out of it without regard to ownership. C++0x offers a perfect solution to this problem in the form of std::vector<std::unique_ptr<t>>, but I don't have access to C++0x. Some other notes: I don't have access to C++0x, but I do have TR1 available. I would like to avoid use of Boost (though it is available if there is no other option) I am aware of boost::ptr_container containers (i.e. boost::ptr_vector), but I would like to avoid this because it breaks the debugger (innards are stored in void *s which means it's difficult to view the object actually stored inside the container in the debugger)

    Read the article

  • How do i generate random data with RSA?

    - by acidzombie24
    After loading my RSACryptoServiceProvider rsa object i would like to create a key for my AES object. Since i dont need to store the AES key (i only need it to decrypt on my prv side) i figure i dont need to store it and i can generate it with my public key. I thought doing rsa.Encrypt(byte[] with 4 hardcoded bytes); would generate the data i need. It turns out everytime i call this function even with the same data i get different results. So theres no way for me to recreate the AES key if its different everytime. How can i generate data with RSA in a way that i can recreate anytime i need?

    Read the article

  • Why are Objective-C instance variables declared in an interface?

    - by Chase
    I'm just getting into Objective-C (Java is my primary OO language). Defining an object's instance variables in the interface instead of the class seems strange. I'm used to an interface being a public API definition with nothing besides method signatures (not counting constants here). Is there some reason that state is defined in an interface (even if it is private) and behaviour is defined in a class. It just seems odd that since objects are state+behavior that the definition would be split into two separate places. Is it a design benefit is some way? A pain in the rear issue that you are just forced to deal with in Objective-C? A non-issue, just different? Any background on why it's done this way? Or can you put object state in a class and I just haven't hit that part in my book yet?

    Read the article

  • Why doesn't list.get(0).equals(null) work?

    - by Jessy
    The first index is set to null (empty), but it doesn't print the right output, why? //set the first index as null and the rest as "High" String a []= {null,"High","High","High","High","High"}; //add array to arraylist ArrayList<Object> choice = new ArrayList<Object>(Arrays.asList(a)); for(int i=0; i<choice.size(); i++){ if(i==0){ if(choice.get(0).equals(null)) System.out.println("I am empty"); //it doesn't print this output } }

    Read the article

  • Does a native php (5+) function exist that does the following in 1 line?

    - by Vinh
    function array_value_from_key($array,$key) { return !empty($array[$key]) ? $array[$key] : null; } The reason I ask is because I have a class function that returns an array. Instead of having to do $myArray = myClass::giveMeArray(); $myValue = $myArray[$myKey]; I'd like to do something along the lines of $myValue = array_value_from_key(myClass::giveMeArray(),$myKey); When an object is returned, you can chain the object such as $myValue = myClass::giveMeObject()->aValue; Voila, nice and clean.. not being able to find what seems to be a simple and trivial function is driving me crazy... PS.. one more example of how I'd like to use such a function if(arrayKeyVal(aClass::giveMeArray(),$myKey)) { do_something(); }

    Read the article

  • c++ classes & lua

    - by anon
    I want to have C++ objects that I can read/write in both C++ & Lua. I have looked at: http://www.lua.org/pil/28.html However, I do not like that solution, since my objects have constructors & destructors (and they are important as I use RAII and these take care of reference counts). What I don't like in the PIL solution is that the object is allocated in Lua's heap. What i want instead, is to create hte C++ object on my own, and just have lua have a way to do get/set on them. Does anyone have a good tutorial/link on this? Tanks!

    Read the article

  • Switching from php to python

    - by ts
    Hello I am trying to make a list of things which can be difficult/surprising to someone who is changing language from PHP to Python. so far i have rather short list: forget require / include, learn import (this was most difficult to me - to understand package - module - class - object hierarchy and its mapping to filesystem) you can't just upload file on server to have webpage (-mod_python, wsgi etc) learn the python way for use variable class names (new $class() vs import + getattr) / operator in python 2.x and all float-related horrors those were difficult to me, it takes few days before mind adapts a new paradigm after i found that there is few other areas which could be challenging for someone with (too) many years of php: everything is an object you have to live with exceptions array vs list, set, dictionary, tuple ... learn (effective) list comprehensions learn generators any other ideas / personal experiences ?

    Read the article

  • Wherewith replace Dictionary.Where(p => p.Key is T)

    - by abatishchev
    I have a System.Collections.Generic.Dictionary<System.Web.UI.Control, object> where all keys can be either type of System.Web.UI.WebControls.HyperLink or type of System.Web.UI.WebControls.Label. I want to change Text property of each control. Because HyperLink doesn't implement (why??) ITextControl, I need to cast Label or HyperLink explicitly: Dictionary<Control,object> dic = .. dic .Where(p => p.Key is HyperLink) .ForEach(c => ((HyperLink)c).Text = "something") dic .Where(p => p.Key is Label) .ForEach(c => ((Label)c).Text = "something") Are there ways to workaround such approach?

    Read the article

  • How do you combine a Move and Rotate effect in Flex 3?

    - by Impirator
    I realize you can make one of each effect, set the same target, and hit .play();, but this produces weird results (acknowledged by Adobe, fixed in Flex 4). I'm trying to have an object move from the top of the screen to the bottom while it rotates around it's own center. When called independently, both of these effects work perfectly. When called together, the object always rotates around the top left corner. I even tried putting them both inside a <Parallel> tag with no success. Has anyone come up with a workaround?

    Read the article

  • Why does obj.getBounds().height give a larger height than obj.height?

    - by TC
    I'm new to Flash and ActionScript, but managing quite nicely. One thing that is continuously getting in my way are the width and height properties of DisplayObject(Container)s. I'm finally starting to get my head around them and learned that the width and height of a Sprite are determined solely by their contents for example. I do not understand the following though: I've got a Sprite that I add a bunch of Buttons to. The buttons all have a height of 30 and an y of 0. As such, I'd expect the height of the containing Sprite to be 30. Surprisingly, the height is 100. The Adobe documentation of the height property of a DisplayObject states: Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. Apparently, the 'bounds' of the object are important. So I went ahead and wrote this little test in the Sprite that contains the Buttons: for (var i:int = 0; i < numChildren; ++i) { trace("Y: " + getChildAt(i).y + " H: " + getChildAt(i).height); trace("BOUNDS H: " + getChildAt(i).getBounds(this).height); } trace("SCALEY: " + scaleY + " TOTAL HEIGHT: " + height); This code iterates through all the objects that are added to its display list and shows their y, height and getBounds().height values. Surprisingly, the output is: Y: 0 H: 30 BOUNDS H: 100 ... (5x) SCALEY: 1 TOTAL HEIGHT: 100 This shows that the bounds of the buttons are actually larger than their height (and the height that they appear to be, visually). I have no clue why this is the case however. So my questions are: Why are the bounds of my buttons larger than their height? How can I set the bounds of my buttons so that my Sprite isn't larger than I'd expect it to be based on the position and size of the objects it contains? By the way, the buttons are created as follows: var control:Button = new Button(); control.setSize(90, 30); addChild(control);

    Read the article

  • A generic list of generics

    - by SnOrfus
    I'm trying to store a list of generic objects in a generic list, but I'm having difficulty declaring it. My object looks like: public class Field<T> { public string Name { get; set; } public string Description { get; set; } public T Value { get; set; } /* ... */ } I'd like to create a list of these. My problem is that each object in the list can have a separate type, so that the populated list could contain something like this: { Field<DateTime>, Field<int>, Field<double>, Field<DateTime> } So how do I declare that? List<Field<?>> (I'd like to stay as typesafe as possible, so I don't want to use an ArrayList).

    Read the article

  • Equivalent of c# 'as' command in c++?

    - by Sam
    In c# you can use as to convert a type or get null: Object o = Whatever(); String s = o as String; Is there a similar easy way to achieve this in c++? I'm using Visual Studio 2010, if thats important. [update] Remember, there is a very important difference between casting and using as. Casting (at least in c#) will throw an exception if the type does not match: Object o = null; String s = (String)o; // will crash.

    Read the article

  • Core Data-Linking one-to-many relationships

    - by Stelmate
    I have a one-to-many relationship where each department has many employees. When I create a new employee object I just link it to the parent department manually by setting the property to the instance of the department I have fetched from my fetch request. However, this seems to be improper because when I try to access the set of employees from the department by simply accessing the .employees property on my department object instance it returns a 0 count. Isn't the fault suppose to fire once I access a property? Am I linking my parent/child objects incorrectly?

    Read the article

  • Access Ruby on Rails 'public' directory without relative path

    - by huntca
    I have a flash object I wish to load and I belive the best place to store that asset is in the public directory. Suppose it's stored in public/flash, there must be a better way to path to the swf than what I've done below. Note the 'data' element, it has a relative path. def create_vnc_object haml_tag :object, :id => 'flash', :width => '100%', :height => '100%', :type => 'application/x-shockwave-flash', :data => '../../flash/flash.swf' do haml_tag :param, :name => 'movie', :value => '../../flash/flash.swf' end end Is there some rails variable that points to public?

    Read the article

< Previous Page | 653 654 655 656 657 658 659 660 661 662 663 664  | Next Page >