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  • Styling a result set

    - by aepheus
    Perhaps this is not the proper place to ask this question, if that is the case, please direct me to the correct venue. I'm looking for research, guides, any kind of information pertaining to the structuring and styling of results sets; data which comes back from a search, or when looking at content in a list view. Links would be appreciated, but opinion and commentary are also valued.

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  • When is JavaScript's eval() not evil?

    - by Richard Turner
    I'm writing some JavaScript to parse user-entered functions (for spreadsheet-like functionality). Having parsed the formula I could convert it into JavaScript and run eval() on it to yield the result. However, I've always shied away from using eval() if I can avoid it because it's evil (and, rightly or wrongly, I've always thought it is even more evil in JavaScript because the code to be evaluated might be changed by the user). Obviously one has to use eval() to parse JSON (I presume that JS libraries use eval() for this somewhere, even if they run the JSON through a regex check first), but when else, other than when manipulating JSON, it is OK to use eval()?

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  • Why use infinite loops?

    - by Moishe
    Another poster asked about preferred syntax for infinite loops. A follow-up question: Why do you use infinite loops in your code? I typically see a construct like this: for (;;) { int scoped_variable = getSomeValue(); if (scoped_variable == some_value) { break; } } Which lets you get around not being able to see the value of scoped_variable in the for or while clause. What are some other uses for "infinite" loops?

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  • How much of STL is too much?

    - by Darius Kucinskas
    I am using a lot of STL code with std::for_each, bind, and so on, but I noticed that sometimes STL usage is not good idea. For example if you have a std::vector and want to do one action on each item of the vector, your first idea is to use this: std::for_each(vec.begin(), vec.end(), Foo()) and it is elegant and ok, for a while. But then comes the first set of bug reports and you have to modify code. Now you should add parameter to call Foo(), so now it becomes: std::for_each(vec.begin(), vec.end(), std::bind2nd(Foo(), X)) but that is only temporary solution. Now the project is maturing and you understand business logic much better and you want to add new modifications to code. It is at this point that you realize that you should use old good: for(std::vector::iterator it = vec.begin(); it != vec.end(); ++it) Is this happening only to me? Do you recognise this kind of pattern in your code? Have you experience similar anti-patterns using STL?

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  • C#: Easy access to the member of a singleton ICollection<> ?

    - by Rosarch
    I have an ICollection that I know will only ever have one member. Currently, I loop through it, knowing the loop will only ever run once, to grab the value. Is there a cleaner way to do this? I could alter the persistentState object to return single values, but that would complicate the rest of the interface. It's grabbing data from XML, and for the most part ICollections are appropriate. // worldMapLinks ensured to be a singleton ICollection<IDictionary<string, string>> worldMapLinks = persistentState.GetAllOfType("worldMapLink"); string levelName = ""; //worldMapLinks.GetEnumerator().Current['filePath']; // this loop will only run once foreach (IDictionary<string, string> dict in worldMapLinks) // hacky hack hack hack { levelName = dict["filePath"]; } // proceed with levelName loadLevel(levelName); Here is another example of the same issue: // meta will be a singleton ICollection<IDictionary<string, string>> meta = persistentState.GetAllOfType("meta"); foreach (IDictionary<string, string> dict in meta) // this loop should only run once. HACKS. { currentLevelName = dict["name"]; currentLevelCaption = dict["teaserCaption"]; } Yet another example: private Vector2 startPositionOfKV(ICollection<IDictionary<string, string>> dicts) { Vector2 result = new Vector2(); foreach (IDictionary<string, string> dict in dicts) // this loop will only ever run once { result.X = Single.Parse(dict["x"]); result.Y = Single.Parse(dict["y"]); } return result; }

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  • "Verbose Dictionary" in C#, 'override new' this[] or implement IDictionary

    - by Benjol
    All I want is a dictionary which tells me which key it couldn't find, rather than just saying The given key was not present in the dictionary. I briefly considered doing a subclass with override new this[TKey key], but felt it was a bit hacky, so I've gone with implementing the IDictionary interface, and passing everything through directly to an inner Dictionary, with the only additional logic being in the indexer: public TValue this[TKey key] { get { ThrowIfKeyNotFound(key); return _dic[key]; } set { ThrowIfKeyNotFound(key); _dic[key] = value; } } private void ThrowIfKeyNotFound(TKey key) { if(!_dic.ContainsKey(key)) throw new ArgumentOutOfRangeException("Can't find key [" + key + "] in dictionary"); } Is this the right/only way to go? Would newing over the this[] really be that bad?

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  • How do you assign a variable with the result of a if..else block?

    - by Pierre Olivier Martel
    I had an argument with a colleague about the best way to assign a variable in an if..else block. His orignal code was : @products = if params[:category] Category.find(params[:category]).products else Product.all end I rewrote it this way : if params[:category] @products = Category.find(params[:category]).products else @products = Product.all end This could also be rewritten with a one-liner using a ternery operator (? :) but let's pretend that product assignment was longer than a 100 character and couldn't fit in one line. Which of the two is clearer to you? The first solution takes a little less space but I thought that declaring a variable and assigning it three lines after can be more error prone. I also like to see my if and else aligned, makes it easier for my brain to parse it!

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  • [PHP] Invalid argument supplied for foreach()

    - by Roberto Aloi
    It often happens to me to handle data that can be either an array or a null variable and to feed some foreach with these data. $values = get_values(); foreach ($values as $value){ ... } When you feed a foreach with data that are not an array, you get a warning: Warning: Invalid argument supplied for foreach() in [...] Assuming it's not possible to refactor the get_values() function to always return an array (backward compatibility, not available source code, whatever other reason), I'm wondering which is the cleanest and most efficient way to avoid these warnings: Casting $values to array Initializing $values to array Wrapping the foreach with an if Other (please suggest)

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  • WPF datagrid template

    - by MadSeb
    Hi, I want to make a WPF datagrid look similar to the HTML grid in the following picture: http://img443.imageshack.us/img443/2563/saltoftheearth.jpg Does anyone know an easy way to do this ? Regards, S.

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  • Checkstyle for Python

    - by oneself
    Is there an application similar to Java's Checkstyle for Python? By which I mean, I tool that analyzes Python code, and can be run as part of continuous integration (e.g. CruiseControl or Hudson). After analyzing it should produce an online accessible report which outlines any problems found in the code. Thank you,

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  • debugging scaffolding contingent upon degbugging boolean (java)

    - by David
    Recently i've found myself writing a lot of methods with what i can only think to call debugging scaffolding. Here's an example: public static void printArray (String[] array, boolean bug) { for (int i = 0; i<array.lenght; i++) { if (bug) System.out.print (i) ; //this line is what i'm calling the debugging scaffolding i guess. System.out.println(array[i]) ; } } in this method if i set bug to true, wherever its being called from maybe by some kind of user imput, then i get the special debugging text to let me know what index the string being printed as at just in case i needed to know for the sake of my debugging (pretend a state of affairs exists where its helpful). All of my questions more or less boil down to the question: is this a good idea? but with a tad bit more objectivity: Is this an effective way to test my methods and debug them? i mean effective in terms of efficiency and not messing up my code. Is it acceptable to leave the if (bug) stuff ; code in place after i've got my method up and working? (if a definition of "acceptability" is needed to make this question objective then use "is not a matter of programing controversy such as ommiting brackets in an if(boolean) with only one line after it, though if you've got something better go ahead and use your definition i won't mind) Is there a more effective way to accomplish the gole of making debugging easier than what i'm doing? Anything you know i mean to ask but that i have forgotten too (as much information as makes sense is appreciated).

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  • Safest way to change variable names in a project

    - by kamziro
    So I've been working on a relatively large project by myself, and I've come to realise that some of the variable names earlier on were.. less than ideal. But how does one change variable names in a project easily? Is there such a tool that can go through a project directory, parse all the files, and then replace the variable names to the desired one? It has to be smart enough to understand the language I imagine. I was thinking of using regexp (sed/awk on linux?) tools to just replace the variable name, but there were many times where my particular variable is also included as a part of strings. There's also the issue about changing stuff on a c++ namespace, because there is actually two classes in my project that share the same name, but are in different namespaces. I remember visual stuio being able to do this, but what's the safest and most elegant way to do this on linux?

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  • special debugging lines (java)

    - by David
    Recently i've found myself writing a lot of methods with what i can only think to call debugging scaffolding. Here's an example: public static void printArray (String[] array, boolean bug) { for (int i = 0; i<array.lenght; i++) { if (bug) System.out.print (i) ; //this line is what i'm calling the debugging scaffolding i guess. System.out.println(array[i]) ; } } in this method if i set bug to true, wherever its being called from maybe by some kind of user imput, then i get the special debugging text to let me know what index the string being printed as at just in case i needed to know for the sake of my debugging (pretend a state of affairs exists where its helpful). All of my questions more or less boil down to the question: is this a good idea? but with a tad bit more objectivity: Is this an effective way to test my methods and debug them? i mean effective in terms of efficiency and not messing up my code. Is it acceptable to leave the if (bug) stuff ; code in place after i've got my method up and working? (if a definition of "acceptability" is needed to make this question objective then use "is not a matter of programing controversy such as ommiting brackets in an if(boolean) with only one line after it, though if you've got something better go ahead and use your definition i won't mind) Is there a more effective way to accomplish the gole of making debugging easier than what i'm doing? Anything you know i mean to ask but that i have forgotten too (as much information as makes sense is appreciated).

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  • best practice on precedence of variable declaration and error handling in C

    - by guest
    is there an advantage in one of the following two approaches over the other? here it is first tested, whether fopen succeeds at all and then all the variable declarations take place, to ensure they are not carried out, since they mustn't have had to void func(void) { FILE *fd; if ((fd = fopen("blafoo", "+r")) == NULL ) { fprintf(stderr, "fopen() failed\n"); exit(EXIT_FAILURE); } int a, b, c; float d, e, f; /* variable declarations */ /* remaining code */ } this is just the opposite. all variable declarations take place, even if fopen fails void func(void) { FILE *fd; int a, b, c; float d, e, f; /* variable declarations */ if ((fd = fopen("blafoo", "+r")) == NULL ) { fprintf(stderr, "fopen() failed\n"); exit(EXIT_FAILURE); } /* remaining code */ } does the second approach produce any additional cost, when fopen fails? would love to hear your thoughts!

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  • Way to get VS 2008 to stop forcing indentation on namespaces?

    - by Earlz
    I've never really been a big fan of the way most editors handle namespaces. They always force you to add an extra pointless level of indentation. For instance, I have a lot of code in a page that I would much rather prefer formatted as namespace mycode{ class myclass{ void function(){ foo(); } void foo(){ bar(); } void bar(){ //code.. } } } and not something like namespace mycode{ class myclass{ void function(){ foo(); } void foo(){ bar(); } void bar(){ //code.. } } } Honestly, I don't really even like the class thing being indented most of the time because I usually only have 1 class per file. And it doesn't look as bad here, but when you get a ton of code and lot of scopes, you can easily have indentation that forces you off the screen, and plus here I just used 2-space tabs and not 4-space as is used by us. Anyway, is there some way to get Visual Studio to stop trying to indent namespaces for me like that?

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  • Which syntax is better for return value?

    - by Omar Kooheji
    I've been doing a massive code review and one pattern I notice all over the place is this: public bool MethodName() { bool returnValue = false; if (expression) { // do something returnValue = MethodCall(); } else { // do something else returnValue = Expression; } return returnValue; } This is not how I would have done this I would have just returned the value when I knew what it was. which of these two patterns is more correct? I stress that the logic always seems to be structured such that the return value is assigned in one plave only and no code is executed after it's assigned.

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  • Css attribute selector for input type="button" not working on IE7

    - by Cesar Lopez
    Hi all, I am working on a big form and it contains a lot of buttons all over the form, therefore I am trying to get working input[type="button"] in my main css file so it would catch all buttons with out having to add a class to every single one, for some reason this is not working on IE7, after checking on the web it says that IE7 should be supporting this. Also it has to be type="button" and not type="submit" as not all buttons will submit the form. Could anybody give a hint what am I doing wrong? input[type="button"]{ text-align:center; } I have also tried input[type=button] Any help would be very much apreciated.

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  • Should a connect method return a value?

    - by Matt S
    I was looking at some code I've inherited and I couldn't decided if I like a bit of code. Basically, there is a method that looks like the following: bool Connect(connection parameters){...} It returns true if it connects successfully, false otherwise. I've written code like that in the past, but now, when I see this method I don't like it for a number of reasons. Its easy to write code that just ignores the returned value, or not realize it returns a value. There is no way to return an error message. Checking the return of the method doesn't really look nice: if (!Connect(...)){....} I could rewrite code to throw an exception when it doesn't successfully connect, but I don't consider that an exceptional situation. Instead I'm thinking of refactoring the code as follows: void Connect(Connection Parameters, out bool successful, out string errorMessage){...} I like that other developers have to provide the success and error strings so they know the method has error conditions and I can know return a message Anyone have any thoughts on the matter? Thanks -Matt

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  • Consistency vs Design Guidelines

    - by Adrian Faciu
    Lets say that you get involved in the development of a large project that is already in development for a long period ( more than one year ). The projects follows some of the current design guidelines, but also has a few different, that are currently discouraged ( mostly at naming guidelines ). Supposing that you can't/aren't allowed to change the whole project: What should be more important, consistency, follow the existing ones and defy current guidelines or the usage of the guidelines, creating differences between modules of the same project ? Thanks.

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  • What is the advantage of the 'src/main/java'' convention?

    - by Chris
    I've noticed that a lot of projects have the following structure: Project-A bin lib src main java RootLevelPackageClass.java I currently use the following convention (as my projects are 100% java): Project-A bin lib src RootLevelPackageClass.java I'm not currently using Maven but am wondering if this is a Maven convention or not or if there is another reason. Can someone explain why the first version is so popular these days and if I should adopt this new convention or not? Chris

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