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  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

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  • .NET --- Textbox control - wait till user is done typing

    - by Cj Anderson
    Greetings all, Is there a built in way to know when a user is done typing into a textbox? (Before hitting tab, Or moving the mouse) I have a database query that occurs on the textchanged event and everything works perfectly. However, I noticed that there is a bit of lag of course because if a user is quickly typing into the textbox the program is busy doing a query for each character. So what I was hoping for was a way to see if the user has finished typing. So if they type "a" and stop then an event fires. However, if they type "all the way" the event fires after the y keyup. I have some ideas floating around my head but I'm sure they aren't the most efficient. Like measuring the time since the last textchange event and if it was than a certain value then it would proceed to run the rest of my procedures. let me know what you think. Language: VB.NET Framework: .Net 2.0 --Edited to clarify "done typing"

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  • Does anyone know of a syntax checker for classic ASP ?

    - by Edelcom
    As part of my my web development system I have written a text editor witch (among other formats like CSS and HTML) has got ASP syntax highlighting. Does anyone know of an ASP syntax checker program of (preferably) DLL that I could call from within this editor, so that I could present my users with a list of errors (like I already do with an HTML validator). I would like to check for the ASP syntax before using the code on a web page. Now, depending on the type and the place of the error, it can take days or weeks before some error pops up.

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  • Excel 2003 - How to build my own XLA?

    - by Justin
    How can you make the .xla file if you want to create your own xla? I have the code, classes, shapes, etc....what is the process to making an xla file to point to? I know that I have to put it in my program files folder, and then go through the steps to adding an "add-in" in xls...but i mean actually saving an xla file to point to.... can i simply write all this in xls and then save it as file type xla?? because i have tried to do that but I get an error that it is not a valid add in when I am in a spreadsheet trying to point to it? thanks!

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  • How to create "cachedXAuthAccessTokenKey" using XAuthTwitterEngine in Twitter in iphone

    - by Pugal Devan
    Hi, I am working on login page validation for twitter application. I have downloaded the sample code of "XAuthTwitterEngineDemo". Now i have created kOAuthConsumerKey and kOAuthConsumerSecret keys and implemented in my code. But i donno, how to create "cachedXAuthAccessTokenKey". #define kCachedXAuthAccessTokenStringKey @"cachedXAuthAccessTokenKey" Is need to create that key?. If yes, Please guide me to how to create?. If i run that program, i entered the correct user name and pass word into the text fields, it shown the message as Incorrect user name/Pass word. I donno why its happened?. so please guide me. Thanks.

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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  • Is there a more efficient way to retrieve tables from websites using wpf + webclient

    - by Jordan Brooker
    new to the community, but here is my first question that I am stuck on. I am new to WPF and WebClient using c# and I am attempting to make a program that access www.nba.com to populate a combobox I have with team names, and then when a user selects a team from the combobox, I wanted to populate a portion of the main window with the roster from the teams home site, same style and eveything. I was able to populate the combobox using the WebClient.OpenRead and reading in the markup to extract the team names. Now I am on the more difficult part. I was planning on using the same method to grab all the markup and then somehow display the table in a content panel, but I feel that this is a very tedious thing to do. Can anyone give me any tips for completing this action or is there a method in the webclient class that allows me to search a webpage for a table or object other than text? Thanks.

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  • NetBeans IDE 6.8 not working nicely with cygwin 1.7.5.1

    - by Milktrader
    I'm trying to use NetBeans to compile C code and have the following versions from cygwin gcc 3.4.5 g++ 3.4.5 GNU Make 3.81 GNU gdb 6.8.0 Here are the messages from trying to compile the Welcome program /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/cygdrive/c/Users/Milktrader/Documents/NetBeansProjects/Welcome_1' /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/welcome_1.exe make[2]: Entering directory /cygdrive/c/Users/Milktrader/Documents/NetBeansProjects/Welcome_1' mkdir -p build/Debug/MinGW-Windows make[2]: mkdir: Command not found make[2]: *** [build/Debug/MinGW-Windows/welcome.o] Error 127 make[2]: Leaving directory/cygdrive/c/Users/Milktrader/Documents/NetBeansProjects Welcome_1' make[1]: * [.build-conf] Error 2 make[1]: Leaving directory `/cygdrive/c/Users/Milktrader/Documents/NetBeansProjects/Welcome_1' make: * [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s)\ Is it worth downloading a previous cygwin version (1.5)? Blog tutorials (including the NetBeans site) have this older version in their examples.

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  • dynamic programming: speeding up this function

    - by aristotaly
    i have this program //h is our N static int g=0; int fun(int h){ if(h<=0){ g++; return g; } return g+fun(h-1)+fun(h-4); } is it possible to speed it up using dynamic programming i fugured out this function runs in O(2^n) it means that i suppose to reduce this time but the trouble is that i don get the idea of dinamic programming even a leading hint or a useful link to a resource will do it is a work assingment i do not ask for the solution :) just asking for the right direction

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  • Integer output in Java method not same as pre-converted char value.

    - by David
    I'm trying to parse a simple text file in an integer method and then output an integer from such file so that other parts of the program can use it. For testing purposes it also displays the character value (9 in this case). The integer value for some reason is 57. I've also tried it with another part of the text file (which in that case should be 5, but is instead 53). After looking at an ASCII chart, I see that 57 is the ASCII version of the "symbol" 9 and that 53 is the ASCII version of the "symbol" 5. Is there any simple way I can fix this? I'm getting kind of frustrated as I'm a Java newbie (I've mostly only used FreePascal before this).

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  • Making the shadow from a ScatterViewItem a different shape

    - by Vargen
    I am developing a program for Surface using Expression Blend and Visual Studio. I have a custom user control with an ellipse and a label in a grid. This will need to be placed in a scatterViewItem. My problem is that the scatterviewitem will cast a rectangle shaped shadow under the ellipse shaped content. I can disable the shadow completely, but is there any way to make the shadow inherit the shape from its parent? Or can i set the shape of the scatterviewItem itself in any way?

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  • [C] this code, its work fine and return what i want, but its hangs before print it ??

    - by Rami Jarrar
    I make this program :: #include<stdio.h> char *raw_input(char *msg); main() { char *s; *s = *raw_input("Message Here Is: "); printf("Return Done.."); printf(s); } char *raw_input(char *msg){ char *d; printf("%s", msg); scanf("%s",&d); return d; } What this do is, it print my message and scan for input from the user, then print it,, but whats the problem in print the input from the user ??? Update:: I need the raw_input func. call be like this without any extra *s = *raw_input("Message Here"); I dont want to use this :: raw_input("Message Here Is: ", d); .... Just want to return the string that the user will enter .

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  • [NASM] How do I print out the content of a register in Hex

    - by Johnny ASM
    Hi, I'm currently getting started with NASM and wanted to know, how to output the contents of a register with NASM in Hexadecimal. I can output the content of eax with section .bss reg_buf: resb 4 . . . print_register: mov [reg_buf], eax mov eax, SYS_WRITE mov ebx, SYS_OUT mov ecx, reg_buf mov edx, 4 int 80h ret Let's say eax contains 0x44444444 then the output would be "DDDD". Apparently each pair of "44" is interpreted as 'D'. My ASCII table approves this. But how do I get my program to output the actual register content (0x44444444)?

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  • Interacting with java code from C#

    - by Qua
    We've written a Java program which we are looking to use and interact with from C#. What are our options? Optimally it would be possible to compile the Java application as a library (.DLL) that we could reference from C# perhaps using P/Invoke. This, however, doesn't appear to be an option according to the first few searches online. We opt to be able to use ASP.NET to built a search engine powered by the Java code, so if this opens up for any other options please let us know.

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  • File IO, Handling CRLF

    - by aCuria
    Hi, i am writing a program that takes a file and splits it up into multiple small files of a user specified size, then join the multiple small files back again. 1) the code must work for c, c++ 2) i am compiling with multiple compilers. I am reading and writing to the files by using the stl functions fread() and fwrite() The problem I am having pertains to CRLF. If the file I am reading from contains CRLF, then I want to retain it when i split and join the files back together. If the file contains LF, then i want to retain LF. Unfortunately, fread() seems to store CRLF as \n (I think), and whatever is written by fwrite() is compiler-dependent. How do i approach this problem? Thanks.

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  • what's the UNC path for local computer from a remote machine ?

    - by KaluSingh Gabbar
    I am writing a small utility program in IronPython to install applications on remote machine using managementclass which uses WMI. Now, the script would install an application on Machine_B from Machine_A, it works fine as long as you have the msi file on the local drive of the Target machine (Machine_B, in this case). I want to be able to do same thing with .msi file being on the Host (Machine_A) machine. network_scope = r"\\%Machine_B\root\cimv2" scope = ManagementScope(network_scope, options) scope.Connect() mp = ManagementPath("Win32_Product") ogo = ObjectGetOptions() mc = ManagementClass(scope, mp, ogo) inParams = mc.GetMethodParameters ("Install") inParams["PackageLocation"] = r"C:\installs\python-3.1.1.msi" inParams["AllUsers"] = True retVal = mc.InvokeMethod ("Install", inParams, None) print retVal ["ReturnValue"].ToString() PROBLEM : [Machine A] --- Where I am running the script, and want to host the .msi file [Machine B] --- where I want to install the application So, How can I define the UNC path for local machine ? what will be inParams["PackageLocation"] = ??

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • ASP.NET (AJAX) UI Design Tools for Artistically Challenged?

    - by davemackey
    I'm building an application but I'm artistically challenged and I'd rather not spend my time writing widgets (e.g. ability to collapse/expand/close/drag-drop) if there is already controls available. I've worked with the Microsoft AJAX Control Toolkit - but these tools still require a lot of work to get a working widget (which in my case, won't look too pretty). The CollapsiblePanel is pretty nice - but then you have to program in the minimize button, close button, maximize button, etc. Looking for suggestions that will help me design better UI faster...

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  • What is the point/purpose of Ruby EventMachine, Python Twisted, or JavaScript Node.js?

    - by CCw
    I don't understand what problem these frameworks solve. Are they replacements for a HTTP server like Apache HTTPD, Tomcat, Mongrel, etc? Or are they more? Why might I use them... some real world examples? I've seen endless examples of chat rooms and broadcast services, but don't see how this is any different than, for instance, setting up a Java program to open sockets and dispatch a thread for each request. I think I understand the non-blocking I/O, but I don't understand how that is any different than a multi-threaded web server.

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  • C -Segmentation fault after the 4th call of the function!

    - by FILIaS
    It seems at least weird to me... The program runs normally.But after I call the enter() function for the 4th time,there is a segmentation fault!I would appreciate any help. With the following function enter() I wanna add user commands' datas to a list. [Some part of the code is already posted on another question of me, but I think I should post it again...as it's a different problem I'm facing now.] /* struct for all the datas that user enters on file*/ typedef struct catalog { char short_name[50]; char surname[50]; signed int amount; char description[1000]; struct catalog *next; }catalog,*catalogPointer; catalogPointer current; catalogPointer head = NULL; void enter(void) //user command: i <name> <surname> <amount> <description> { int n,j=2,k=0; char temp[1500]; char *short_name,*surname,*description; signed int amount; char* params = strchr(command,' ') + 1; //strchr returns a pointer to the 1st space on the command.U want a pointer to the char right after that space. strcpy(temp, params); //params is saved as temp. char *curToken = strtok(temp," "); //strtok cuts 'temp' into strings between the spaces and saves them to 'curToken' printf("temp is:%s \n",temp); printf("\nWhat you entered for saving:\n"); for (n = 0; curToken; ++n) //until curToken ends: { if (curToken) { short_name = malloc(strlen(curToken) + 1); strncpy(short_name, curToken, sizeof (short_name)); } printf("Short Name: %s \n",short_name); curToken = strtok(NULL," "); if (curToken) { surname = malloc(strlen(curToken) + 1); strncpy(surname, curToken,sizeof (surname)); } printf("SurName: %s \n",surname); curToken = strtok(NULL," "); if (curToken) { //int * amount= malloc(sizeof (signed int *)); char *chk; amount = (int) strtol(curToken, &chk, 10); if (!isspace(*chk) && *chk != 0) fprintf(stderr,"Warning: expected integer value for amount, received %s instead\n",curToken); } printf("Amount: %d \n",amount); curToken = strtok(NULL,"\0"); if (curToken) { description = malloc(strlen(curToken) + 1); strncpy(description, curToken, sizeof (description)); } printf("Description: %s \n",description); break; } if (findEntryExists(head, surname,short_name) != NULL) //call function in order to see if entry exists already on the catalog printf("\nAn entry for <%s %s> is already in the catalog!\nNew entry not entered.\n",short_name,surname); else { printf("\nTry to entry <%s %s %d %s> in the catalog list!\n",short_name,surname,amount,description); newEntry(&head,short_name,surname,amount,description); printf("\n**Entry done!**\n"); } // Maintain the list in alphabetical order by surname. } catalogPointer findEntryExists (catalogPointer head, char num[],char first[]) { catalogPointer p = head; while (p != NULL && strcmp(p->surname, num) != 0 && strcmp(p->short_name,first) != 0) { p = p->next; } return p; } catalogPointer newEntry (catalog** headRef,char short_name[], char surname[], signed int amount, char description[]) { catalogPointer newNode = (catalogPointer)malloc(sizeof(catalog)); catalogPointer first; catalogPointer second; catalogPointer tmp; first=head; second=NULL; strcpy(newNode->short_name, short_name); strcpy(newNode->surname, surname); newNode->amount=amount; strcpy(newNode->description, description); //SEGMENTATION ON THE 4TH RUN OF PROGRAM STOPS HERE depending on the names each time it gets! while (first!=NULL) { if (strcmp(surname,first->surname)>0) second=first; else if (strcmp(surname,first->surname)==0) { if (strcmp(short_name,first->short_name)>0) second=first; } first=first->next; } if (second==NULL) { newNode->next=head; head=newNode; } else { tmp=second->next; newNode->next=tmp; first->next=newNode; } }

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  • Remote DocumentRoot in Apache gives a 404

    - by kshouler
    I have the following specified in my httpd.conf, but I get a 404 when attempting to connect to the server from another machine. If I set the docroot to the default htdocs directory, everything works fine. (note.. I've also tried replacing the "//storage/data1" part of the path with the network drive letter "U:") ServerRoot "C:/Program Files/Apache Software Foundation/Apache2.2" DocumentRoot "//storage/data1/Engineering/Product Development" <Directory "//storage/data1/Engineering/Product Development"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory>

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  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

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  • XML serialization and MS/Mono portability

    - by Luca
    I'm trying to have classes serialized using MS runtime and Mono runtime. While using MS runtime everything goes fine, but using Mono I give me some exception and program startup. The following exception are thrown: There was an error reflecting a type: System.TypeInitializationException (a class) There was an error reflecting a type: System.InvalidOperationException (a class) There was an error reflecting a field: System.ArgumentOutOfRangeException < 0 (an array of classes) The binary was compiled using MS SDK, but I don't think this is the problem. What's going on? .NET shouln't be portable? How to solve these exceptions?

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  • What is the proper location for a sqlite3 database file?

    - by Elliot Chen
    Hi, Everyone: I'm using a sqlite3 database to store app's data. Instead of building a database within program, I introduced an existing db file: 'abc.sqlite' into my project and put it under my 'Resources' folder. So, I think this db file should be inside of 'bundle', so at my init function, I used following statement to read it out: NSString *path = [[NSBundle mainBundle] pathForResource:@"abc" ofType:"sqlite"]; if(sqlite3_open([path UTF8String], &database) != SQLITE_OK) ... It's ok that this db can be opened and data can be retrieved from it. BUT, someone told me that it's better to copy this db file into user folder: such as 'Document'. So, my question is: is it ok to use this db from main bundle directly or copy it to user folder then use that copy. Which is better? Thank you very much!

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  • CF - CAB deployment

    - by no9
    Hello. I have followed this example http://msdn.microsoft.com/en-us/library/Aa446504 and it works fine. The cab is created and i can copy it on the device and install the app. What im missing is that on device the application is not present in Programs folder. All i can do is browse to its location in /program files and run it manualy. Can some1 tell me how to: install CAB so it makes a shortcut in programs on device run the application automaticly after it has been installed thanx !

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