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  • How do you remind your Scrum Product Owner about his promises/actions?

    - by Felix Ogg
    ** EDIT: Rephrased the question to re-focus ** Our Scrum team meets as seldomly as possible, but we meet with the product owner every chance we get. We track everyone's agreed action points (particularly theirs). We are 100% agile, but our product owner lives in traditional world, we remain off-site. We facilitate him in crossing over to our fast-paced world. There's not much wrong. The team and the PO are in good spirits. PO is present at every meeting and positively energized. Just imagine this person as a 70 year old, slow grandpa, who is forgetful, yet kind. In reality he isn't, but he is used to a working environment (public servants) that is much slooooower. Manyana-manyana etc. It is frustrating for my team to cooperate: PO lives in a non-prioritized environment, and everyone in it has learned the productivity-technique of NGTD (Not Getting Things Done). He WANTS to, it's just that he forgets or 'sinks' somewhere along the away. We have experimented with a text file, maintained by the Scrum master (low-tech), which he broadcasts by e-mail every day JIRA, our issue tracker. Turns out this is nice for programmers, but too steep for 'regular people' I Googled for Issue tracking webtools but came up empty handed: All tools are aimed at IT issue tracking, instead of meeting action point tracking/planning for mere mortals. I did find TODO-lists like RememberTheMilk, but they don't track comments, and - to be honest - I doubt we could get our product owner to use it (too complicated). We have three requirements: Register action points, assign to a team member and a deadline Offer anyone to 'comment' on progress of any action point Do not build our own tool from scratch We do not need: - impressive authorization models, - multi-project, - workflow, - crosslinking. Is there any trick/tool you use to assist your product owner 'fly' like the rest of the rest of the team? Communication before tools I agree with the general consensus that one should not try to apply technology to a communication problem, however in this case I am merely looking for a tool to save me time in setting up prioritized lists. I found www.thymer.com today, may be what I am looking for. The guys are cool. It is getting rather feature-bloated though.

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  • Thoughts on streamlining multiple .Net apps

    - by John Virgolino
    We have a series of ASP.Net applications that have been written over the course of 8 years. Mostly in the first 3-4 years. They have been running quite well with little maintenance, but new functionality is being requested and we are running into IDE and platform issues. The apps were written in .Net 1.x and 2.x and run in separate spaces but are presented as a single suite of applications which use a common navigation toolbar (implemented as a user control). Every time we want to add something to a menu in the nav we have to modify it in all the apps which is a pain. Also, the various versions of Crystal reports and that we used tables to organize the visual elements and we end up with a mess, especially with all the multi-platform .Net versions running. We need to streamline the suite of apps and make it easier to add on new apps without a hassle. We also need to bring all these apps under one .Net platform and IDE. In addition, there is a WordPress blog styled to match the style of the application suite "integrated" into the UI and a link to a MediaWiki Wiki application as well. My current thinking is to use an open source content management system (CMS) like Joomla (PHP based unfortunately, but it works well) as the user interface framework for style templating and menu management. Joomla's article management would allow us to migrate the Wiki content into articles which could be published without interfering with the .Net apps. Then essentially use an IFrame within an "article" to "host" the .Net application, then... Upgrade the .Net apps to VS2010, strip out all the common header/footer controls and migrate the styles to use the style sheets used in the CMS. As I write this, I certainly realize this is a lot of work and there are optimization issues which this may cause as well as using IFrames seems a bit like cheating and I've read about issues with IFrames. I know that we could use .Net application styling, but it seems like a lot more work (not sure really). Also, the use of a CMS to handle the blog and wiki also seems appealing, unless there is a .Net CMS out there that can handle all of these requirements. Given this information, I am looking to know if I am totally going in the wrong direction? We tried to use open source and integrate it over time, but not this has become hard to maintain. Am I not aware of some technology out there that will meet our requirements? Did we do this right and should we just focus on getting the .Net streamlined? I understand that no matter what we do, it's going to be a lot of work. The communities considerable experience would be helpful. Thanks!! PS - A complete rewrite is not an option.

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  • Java consistent synchronization

    - by ring0
    We are facing the following problem in a Spring service, in a multi-threaded environment: three lists are freely and independently accessed for Read once in a while (every 5 minutes), they are all updated to new values. There are some dependencies between the lists, making that, for instance, the third one should not be read while the second one is being updated and the first one already has new values ; that would break the three lists consistency. My initial idea is to make a container object having the three lists as properties. Then the synchronization would be first on that object, then one by one on each of the three lists. Some code is worth a thousands words... so here is a draft private class Sync { final List<Something> a = Collections.synchronizedList(new ArrayList<Something>()); final List<Something> b = Collections.synchronizedList(new ArrayList<Something>()); final List<Something> c = Collections.synchronizedList(new ArrayList<Something>()); } private Sync _sync = new Sync(); ... void updateRunOnceEveryFiveMinutes() { final List<Something> newa = new ArrayList<Something>(); final List<Something> newb = new ArrayList<Something>(); final List<Something> newc = new ArrayList<Something>(); ...building newa, newb and newc... synchronized(_sync) { synchronized(_sync.a) { _synch.a.clear(); _synch.a.addAll(newa); } synchronized(_sync.b) { ...same with newb... } synchronized(_sync.c) { ...same with newc... } } // Next is accessed by clients public List<Something> getListA() { return _sync.a; } public List<Something> getListB() { ...same with b... } public List<Something> getListC() { ...same with c... } The question would be, is this draft safe (no deadlock, data consistency)? would you have a better implementation suggestion for that specific problem? update Changed the order of _sync synchronization and newa... building. Thanks

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  • ASP.Net / MySQL : Translating content into several languages

    - by philwilks
    I have an ASP.Net website which uses a MySQL database for the back end. The website is an English e-commerce system, and we are looking at the possibility of translating it into about five other languages (French, Spanish etc). We will be getting human translators to perform the translation - we've looked at automated services but these aren't good enough. The static text on the site (e.g. headings, buttons etc) can easily be served up in multiple languages via .Net's built in localization features (resx files etc). The thing that I'm not so sure about it how best to store and retrieve the multi-language content in the database. For example, there is a products table that includes these fields... productId (int) categoryId (int) title (varchar) summary (varchar) description (text) features (text) The title, summary, description and features text would need to be available in all the different languages. Here are the two options that I've come up with... Create additional field for each language For example we could have titleEn, titleFr, titleEs etc for all the languages, and repeat this for all text columns. We would then adapt our code to use the appropriate field depending on the language selected. This feels a bit hacky, and also would lead to some very large tables. Also, if we wanted to add additional languages in the future it would be time consuming to add even more columns. Use a lookup table We could create a new table with the following format... textId | languageId | content ------------------------------- 10 | EN | Car 10 | FR | Voiture 10 | ES | Coche 11 | EN | Bike 11 | FR | Vélo We'd then adapt our products table to reference the appropriate textId for the title, summary, description and features instead of having the text stored in the product table. This seems much more elegant, but I can't think of a simple way of getting this data out of the database and onto the page without using complex SQL statements. Of course adding new languages in the future would be very simple compared to the previous option. I'd be very grateful for any suggestions about the best way to achieve this! Is there any "best practice" guidance out there? Has anyone done this before?

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  • synchronized in java - Proper use

    - by ZoharYosef
    I'm building a simple program to use in multi processes (Threads). My question is more to understand - when I have to use a reserved word synchronized? Do I need to use this word in any method that affects the bone variables? I know I can put it on any method that is not static, but I want to understand more. thank you! here is the code: public class Container { // *** data members *** public static final int INIT_SIZE=10; // the first (init) size of the set. public static final int RESCALE=10; // the re-scale factor of this set. private int _sp=0; public Object[] _data; /************ Constructors ************/ public Container(){ _sp=0; _data = new Object[INIT_SIZE]; } public Container(Container other) { // copy constructor this(); for(int i=0;i<other.size();i++) this.add(other.at(i)); } /** return true is this collection is empty, else return false. */ public synchronized boolean isEmpty() {return _sp==0;} /** add an Object to this set */ public synchronized void add (Object p){ if (_sp==_data.length) rescale(RESCALE); _data[_sp] = p; // shellow copy semantic. _sp++; } /** returns the actual amount of Objects contained in this collection */ public synchronized int size() {return _sp;} /** returns true if this container contains an element which is equals to ob */ public synchronized boolean isMember(Object ob) { return get(ob)!=-1; } /** return the index of the first object which equals ob, if none returns -1 */ public synchronized int get(Object ob) { int ans=-1; for(int i=0;i<size();i=i+1) if(at(i).equals(ob)) return i; return ans; } /** returns the element located at the ind place in this container (null if out of range) */ public synchronized Object at(int p){ if (p>=0 && p<size()) return _data[p]; else return null; }

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  • How do I create a loop based off this array?

    - by dmanexe
    I'm trying to process this array, first testing for the presence of a check, then extrapolating the data from quantity to return a valid price. Here's the input for fixed amounts of items, with no variable quantity. <input type="checkbox" name="measure[<?=$item->id?>][checked]" value="<?=$item->id?>"> <input type="hidden" name="measure[<?=$item->id?>][quantity]" value="1" /> Here's the inputs for variable amounts of items. <input type="checkbox" name="measure[<?=$item->id?>][checked]" value="<?=$item->id?>"> <input class="item_mult" value="0" type="text" name="measure[<?=$item->id?>][quantity]" /> So, the resulting array is multidimensional. Here's an output: Array ( [1] => Array ( [quantity] => 1 ) [2] => Array ( [quantity] => 1 ) [3] => Array ( [quantity] => 1 ) ... [14] => Array ( [checked] => 14 [quantity] => 999 ) ) Here's the loop I'm using to take this array and process items checked off the form in the first place. I guess the question essentially boils down to how do I structure my conditional statement to incorporate the multi-dimensional array? foreach($field as $value): if ($value['checked'] == TRUE) { $query = $this->db->get_where('items', array('id' => $value['checked']))->row(); #Test to see if quantity input is present if ($value['quantity'] == TRUE) { $newprice = $value['quantity'] * $query->price; $totals[] = $newprice; } #Just return the base value if not else { $newprice = $query->price; $totals[] = $newprice; } } else { } ?> <p><?=$query->name?> - <?=money_format('%(#10n', $newprice)?></p> <? endforeach; ?>

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  • Spinning a circle in J2ME using a Canvas.

    - by JohnQPublic
    Hello all! I have a problem where I need to make a multi-colored wheel spin using a Canvas in J2ME. What I need to do is have the user increase the speed of the spin or slow the spin of the wheel. I have it mostly worked out (I think) but can't think of a way for the wheel to spin without causing my cellphone to crash. Here is what I have so far, it's close but not exactly what I need. class MyCanvas extends Canvas{ //wedgeOne/Two/Three define where this particular section of circle begins to be drawn from int wedgeOne; int wedgeTwo; int wedgeThree; int spinSpeed; MyCanvas(){ wedgeOne = 0; wedgeTwo = 120; wedgeThree = 240; spinSpeed = 0; } //Using the paint method to public void paint(Graphics g){ //Redraw the circle with the current wedge series. g.setColor(255,0,0); g.fillArc(getWidth()/2, getHeight()/2, 100, 100, wedgeOne, 120); g.setColor(0,255,0); g.fillArc(getWidth()/2, getHeight()/2, 100, 100, wedgeTwo, 120); g.setColor(0,0,255); g.fillArc(getWidth()/2, getHeight()/2, 100, 100, wedgeThree, 120); } protected void keyPressed(int keyCode){ switch (keyCode){ //When the 6 button is pressed, the wheel spins forward 5 degrees. case KEY_NUM6: wedgeOne += 5; wedgeTwo += 5; wedgeThree += 5; repaint(); break; //When the 4 button is pressed, the wheel spins backwards 5 degrees. case KEY_NUM4: wedgeOne -= 5; wedgeTwo -= 5; wedgeThree -= 5; repaint(); } } I have tried using a redraw() method that adds the spinSpeed to each of the wedge values while(spinSpeed0) and calls the repaint() method after the addition, but it causes a crash and lockup (I assume due to an infinite loop). Does anyone have any tips or ideas how I could automate the spin so you do not have the press the button every time you want it to spin? (P.S - I have been lurking for a while, but this is my first post. If it's too general or asking for too much info (sorry if it is) and I either remove it or fix it. Thank you!)

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  • Getting up to speed on modern architecture

    - by Matt Thrower
    Hi, I don't have any formal qualifications in computer science, rather I taught myself classic ASP back in the days of the dotcom boom and managed to get myself a job and my career developed from there. I was a confident and, I think, pretty good programmer in ASP 3 but as others have observed one of the problems with classic ASP was that it did a very good job of hiding the nitty-gritty of http so you could become quite competent as a programmer on the basis of relatively poor understanding of the technology you were working with. When I changed on to .NET at first I treated it like classic ASP, developing stand-alone applications as individual websites simply because I didn't know any better at the time. I moved jobs at this point and spent the next several years working on a single site whose architecture relied heavily on custom objects: in other words I gained a lot of experience working with .NET as a middle-tier development tool using a quite old-fashioned approach to OO design along the lines of the classic "car" class example that's so often used to teach OO. Breaking down programs into blocks of functionality and basing your classes and methods around that. Although we worked under an Agile approach to manage the work the whole setup was classic client/server stuff. That suited me and I gradually got to grips with .NET and started using it far more in the manner that it should be, and I began to see the power inherent in the technology and precisely why it was so much better than good old ASP 3. In my latest job I have found myself suddenly dropped in at the deep end with two quite young, skilled and very cutting-edge programmers. They've built a site architecture which is modelling along a lot of stuff which is new to me and which, in truth I'm having a lot of trouble understanding. The application is built on a cloud computing model with multi-tenancy and the architecture is all loosely coupled using a lot of interfaces, factories and the like. They use nHibernate a lot too. Shortly after I joined, both these guys left and I'm now supposedly the senior developer on a system whose technology and architecture I don't really understand and I have no-one to ask questions of. Except you, the internet. Frankly I feel like I've been pitched in at the deep end and I'm sinking. I'm not sure if this is because I lack the educational background to understand this stuff, if I'm simply not mathematically minded enough for modern computing (my maths was never great - my approach to design is often to simply debug until it works, then refactor until it looks neat), or whether I've simply been presented with too much of too radical a nature at once. But the only way to find out which it is is to try and learn it. So can anyone suggest some good places to start? Good books, tutorials or blogs? I've found a lot of internet material simply presupposes a level of understanding that I just don't have. Your advice is much appreciated. Help a middle-aged, stuck in the mud developer get enthusastic again! Please!

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  • Best Practices for Working with Multiple Monitors in Visual Studio 2010

    - by Clever Human
    Now that Visual Studio 2010 has support for multiple monitors, I am curious how other people have their environments arranged. I have yet to come up with an arrangement that I am really satisfied with. The current best I have come up with for my 2 monitor system is to have all code windows detached. Then, on my primary monitor, I am able to have two code windows side by side (using the Windows 7 keyboard shortcuts WinKey+LeftArrow and WinKey+RightArrow.) On my secondary monitor I put the rest of the IDE with all of the tool windows that are normally on the bottom (errors list, find window, call stack, etc...) docked where the code windows normally go. I've also tried having all those things detached and having almost nothing in the IDE proper. The problems with this layout are: Newly opened code windows always open in the IDE, not on top of one of the detached windows. Detached code windows do not remember their exact placement from session to session (they are slightly off, having me to use the winkey + arrow key shortcut again and again for each window. There seems to be no way to have the code panes aware that they are on top of one another (IE -- multiple tabs.) The CTRL+TAB shortcut always displays on top of the IDE proper. The Code Panes are always "on top" of (children of) the IDE. So clicking on any code pane brings the IDE to the foreground, even when I care only about that code pane, and not the IDE. Other more minor issues... What would go a long way to making this better is having the code panes detach such that they are tab strips that can have other code panes docked within them. The new multi-monitor support in VS2010 is good, but it still seems really lacking. Can these issues be solved with an add-in? If so, is anyone aware of one? Is there a better way to work with the IDE on multiple monitors than what I am doing? NOTE: While this question is subjective (there is certainly no "this is the best way and that's final" answer) I'd really like to know possibly better methods of working with the IDE than what I have come up with. The intent is not to start a "mine's best" flame war.

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  • Yet another Memory Leak Issue (memory is still gone when program terminates)- C program on SLES

    - by user1426181
    I run my C program on Suse Linux Enterprise that compresses several thousand large files (between 10MB and 100MB in size), and the program gets slower and slower as the program runs (it's running multi-threaded with 32 threads on a Intel Sandy Bridge board). When the program completes, and it's run again, it's still very slow. When I watch the program running, I see that the memory is being depleted while the program runs, which you would think is just a classic memory leak problem. But, with a normal malloc()/free() mismatch, I would expect all the memory to return when the program terminates. But, most of the memory doesn't get reclaimed when the program completes. The free or top command shows Mem: 63996M total, 63724M used, 272M free when the program is slowed down to a halt, but, after the termination, the free memory only grows back to about 3660M. When the program is rerun, the free memory is quickly used up. The top program only shows that the program, while running, is using at most 4% or so of the memory. I thought that it might be a memory fragmentation problem, but, I built a small test program that simulates all the memory allocation activity in the program (many randomized aspects were built in - size/quantity), and it always returns all the memory upon completion. So, I don't think that's it. Questions: Can there be a malloc()/free() mismatch that will lose memory permanently, i.e. even after the process completes? What other things in a C program (not C++) can cause permanent memory loss, i.e. after the program completes, and even the terminal window closes? Only a reboot brings the memory back. I've read other posts about files not being closed causing problems, but, I don't think I have that problem. Is it valid to be looking at top and free for the memory statistics, i.e. do they accurately describe the memory situation? They do seem to correspond to the slowness of the program. If the program only shows a 4% memory usage, will something like valgrind find this problem?

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  • Attach file to mail using php

    - by ktsixit
    Hi all, I've created a form which contains an upload field file and some other text fields. I'm using php to send the form's data via email and attach the file. This is the code I'm using but it's not working properly. The file is normally attached to the message but the rest of the data is not sent. $body="bla bla bla"; $attachment = $_FILES['cv']['tmp_name']; $attachment_name = $_FILES['cv']['name']; if (is_uploaded_file($attachment)) { $fp = fopen($attachment, "rb"); $data = fread($fp, filesize($attachment)); $data = chunk_split(base64_encode($data)); fclose($fp); } $headers = "From: $email<$email>\n"; $headers .= "Reply-To: <$email>\n"; $headers .= "MIME-Version: 1.0\n"; $headers .= "Content-Type: multipart/related; type=\"multipart/alternative\"; boundary=\"----=MIME_BOUNDRY_main_message\"\n"; $headers .= "X-Sender: $first_name $family_name<$email>\n"; $headers .= "X-Mailer: PHP4\n"; $headers .= "X-Priority: 3\n"; $headers .= "Return-Path: <$email>\n"; $headers .= "This is a multi-part message in MIME format.\n"; $headers .= "------=MIME_BOUNDRY_main_message \n"; $headers .= "Content-Type: multipart/alternative; boundary=\"----=MIME_BOUNDRY_message_parts\"\n"; $message = "------=MIME_BOUNDRY_message_parts\n"; $message .= "Content-Type: text/html; charset=\"utf-8\"\n"; $message .= "Content-Transfer-Encoding: quoted-printable\n"; $message .= "\n"; $message .= "$body\n"; $message .= "\n"; $message .= "------=MIME_BOUNDRY_message_parts--\n"; $message .= "\n"; $message .= "------=MIME_BOUNDRY_main_message\n"; $message .= "Content-Type: application/octet-stream;\n\tname=\"" . $attachment_name . "\"\n"; $message .= "Content-Transfer-Encoding: base64\n"; $message .= "Content-Disposition: attachment;\n\tfilename=\"" . $attachment_name . "\"\n\n"; $message .= $data; //The base64 encoded message $message .= "\n"; $message .= "------=MIME_BOUNDRY_main_message--\n"; $subject = 'bla bla bla'; $to="[email protected]"; mail($to,$subject,$message,$headers); Why isn't the $body data not sent? Can you help me fix it?

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  • How can I improve my select query for storing large versioned data sets?

    - by Jason Francis
    At work, we build large multi-page web applications, consisting mostly of radio and check boxes. The primary purpose of each application is to gather data, but as users return to a page they have previously visited, we report back to them their previous responses. Worst-case scenario, we might have up to 900 distinct variables and around 1.5 million users. For several reasons, it makes sense to use an insert-only approach to storing the data (as opposed to update-in-place) so that we can capture historical data about repeated interactions with variables. The net result is that we might have several responses per user per variable. Our table to collect the responses looks something like this: CREATE TABLE [dbo].[results]( [id] [bigint] IDENTITY(1,1) NOT NULL, [userid] [int] NULL, [variable] [varchar](8) NULL, [value] [tinyint] NULL, [submitted] [smalldatetime] NULL) Where id serves as the primary key. Virtually every request results in a series of insert statements (one per variable submitted), and then we run a select to produce previous responses for the next page (something like this): SELECT t.id, t.variable, t.value FROM results t WITH (NOLOCK) WHERE t.userid = '2111846' AND (t.variable='internat' OR t.variable='veteran' OR t.variable='athlete') AND t.id IN (SELECT MAX(id) AS id FROM results WITH (NOLOCK) WHERE userid = '2111846' AND (t.variable='internat' OR t.variable='veteran' OR t.variable='athlete') GROUP BY variable) Which, in this case, would return the most recent responses for the variables "internat", "veteran", and "athlete" for user 2111846. We have followed the advice of the database tuning tools in indexing the tables, and against our data, this is the best-performing version of the select query that we have been able to come up with. Even so, there seems to be significant performance degradation as the table approaches 1 million records (and we might have about 150x that). We have a fairly-elegant solution in place for sharding the data across multiple tables which has been working quite well, but I am open for any advice about how I might construct a better version of the select query. We use this structure frequently for storing lots of independent data points, and we like the benefits it provides. So the question is, how can I improve the performance of the select query? I assume the nested select statement is a bad idea, but I have yet to find an alternative that performs as well. Thanks in advance. NB: Since we emphasize creating over reading in this case, and since we never update in place, there doesn't seem to be any penalty (and some advantage) for using the NOLOCK directive in this case.

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  • c++ multithread array

    - by user1731972
    i'm doing something for fun, trying to learn multithreading Problems passing array by reference to threads but Arno pointed out that my threading via process.h wasn't going to be multi-threaded. What I'm hoping to do is something where I have an array of 100 (or 10,000, doesn't really matter I don't think), and split up the assignment of values to each thread. Example, 4 threads = 250 values per thread to be assigned. Then I can use this filled array for further calculations. Here's some code I was working on (which doesn't work) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> //#include <thread> using namespace std; void myThread (void *dummy ); CRITICAL_SECTION cs1,cs2; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float holder = 0; int counter = 0; float percent = 0.0; HANDLE hThread[1000]; int array[10000]; srand ( time(NULL) ); printf ("Runs (use multiple of 10)? "); cin >> numRuns; for (int i = 0; i < numRuns; i++) { //_beginthread( myThread, 0, (void *) (array1) ); //??? //hThread[i * 2] = _beginthread( myThread, 0, (void *) (array1) ); hThread[i*2] = _beginthread( myThread, 0, (void *) (array) ); } //WaitForMultipleObjects(numRuns * 2, hThread, TRUE, INFINITE); WaitForMultipleObjects(numRuns, hThread, TRUE, INFINITE); } void myThread (void *param ) { //thanks goes to stockoverflow //http://stackoverflow.com/questions/12801862/problems-passing-array-by-reference-to-threads int *i = (int *)param; for (int x = 0; x < 1000000; x++) { //param[x] = rand() % 2 + 1; i[x] = rand() % 2 + 1; } } Can anyone explain why it isn't working?

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  • Safely defining variables for public callback functions in javascript

    - by djreed
    I am working with the YouTube iFrame API to embed a number of videos on a page. Documentation here: https://developers.google.com/youtube/iframe_api_reference#Requirements In summary, you load the API asynchronously using the following snippet: var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); Once loaded, the API fires the predefined callback function onYouTubePlayerAPIReady. For additional context: I am defining a library file for this in Google Closure. I am providing a namespace: goog.provide('yt.video'); I then use goog.exportSymbol so that the API can find the function. That all works fine. My challenge is that I would like to pass 2 variables to the callback function. Is there any way to do this without defining these 2 variables in the context of the window object? goog.provide('yt.video'); goog.require('goog.dom'); yt.video = function(videos, locales) { this.videos = videos; this.captionLocales = locales; this.init(); }; yt.video.prototype.init = function() { var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); }; /* * Callback function fired when YT API is ready * This is exported using goog.exportSymbol in another file and * is being fired by the API properly. */ yt.video.prototype.onPlayerReady = function(videos, locales) { window.console.log('this :' + this); //logs window window.console.log('this.videos : ' + this.videos); //logs undefined /* * Video settings from Django variable */ for(i=0; i<this.videos.length; i++) { var playerEvents = {}; var embedVars = {}; var el = this.videos[i].el; var playerVid = this.videos[i].vid; var playerWidth = this.videos[i].width; var playerHeight = this.videos[i].height; var captionLocales = this.videos[i].locales; if(this.videos[i].playerVars) var embedVars = this.videos[i].playerVars; } if(this.videos[i].events) { var playerEvents = this.videos[i].events; } /* * Show captions by default */ if(goog.array.indexOf(captionLocales, 'es') >= 0) { embedVars.cc_load_policy = 1; }; new YT.Player(el, { height: playerHeight, width: playerWidth, videoId: playerVid, events: playerEvents, playerVars: embedVars }); }; }; To intialize this, I am currently using the following within a self-executing anonymous function: var videos = [ {"vid": "video_id", "el": "player-1", "width": 640, "height": 390, "locales": ["es", "fr"], "events": {"onStateChange": stateChanged}}, {"vid": "video_id", "el": "player-2", "locales": ["es", "fr"], "width": 640, "height": 390} ]; var locales = ['es']; var videoTemplate = new yt.video(videos, locales);

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  • Objective C "do - while" question

    - by Rob
    The example for one of the exercises in the book I am reading shows the following code: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int input, reverse, numberOfDigits; reverse = 0; numberOfDigits = 0; NSLog (@"Please input a multi-digit number:"); scanf ("%i", &input); if ( input < 0 ) { input = -input; NSLog (@"Minus"); } do { reverse = reverse * 10 + input % 10; numberOfDigits++; } while (input /= 10); do { switch ( reverse % 10 ) { case 0: NSLog (@"Zero"); break; case 1: NSLog (@"One"); break; case 2: NSLog (@"Two"); break; case 3: NSLog (@"Three"); break; case 4: NSLog (@"Four"); break; case 5: NSLog (@"Five"); break; case 6: NSLog (@"Six"); break; case 7: NSLog (@"Seven"); break; case 8: NSLog (@"Eight"); break; case 9: NSLog (@"Nine"); break; } numberOfDigits--; } while (reverse /= 10); while (numberOfDigits--) { NSLog (@"Zero"); } [pool drain]; return 0; } My question is this, the while statement shows (input /= 10) which, if I understand this correctly basically means (input = input / 10). Now, if that is true, why doesn't the loop just run continuously? I mean, even if you were to divide 0 by 10 then that would still extract a number. If the user was to input "50607", it would first cut off the "7", then the "0", and so on and so on, but why does it exit the loop after removing the "5". Wouldn't the response after the "5" be the same as the "0" between the 5 and the 6 to the program?

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  • Simple line matching using Regex

    - by Joan Venge
    I have this string stream: "do=whoposted&amp;t=1934067" rel=nofollow>61</A></TD><TD class=alt2 align=middle>5,286</TD></TR><TR><TD id=td_threadstatusicon_1911046 class=alt1><IMG id=thread_statusicon_1911046 border=0 alt="" src="http://url.com/forum/images/statusicon/thread_new.gif"> </TD><TD class=alt2><IMG title=Node border=0 alt=Node src="http://url.com/forum/images/icons/new.png"></TD><TD id=td_threadtitle_1911046 class=alt1 title="http://lulzimg.com/i14/7bd11b.jpg &#10; &#10;Complete name : cool-thread...."><DIV><A id=thread_gotonew_1911046 href="http://url.com/forum/f80/cool-topic-new/"><IMG class=inlineimg title="Go to first new post" border=0 alt="Go to first new post" src="http://url.com/forum/images/buttons/firstnew.gif"></A> [MULTI] <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> </DIV><DIV class=smallfont><SPAN style="CURSOR: pointer" onclick="window.open('http://url.com/forum/members/u2031889/', '_self')">m3no</SPAN> </DIV></TD><TD class=alt2 title="Replies: 11, Views: 1,554"><DIV style="TEXT-ALIGN: right; WHITE-SPACE: nowrap" class=smallfont>Today <SPAN class=time>08:04 AM</SPAN><BR>by <A href="http://url.com/forum/members/u1131830/" rel=nofollow>karetsos</A> <A " The lines I am interested are similar to this: <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> From here all I am trying to extract are: Thread id: 1911046 (could be from either location in the string) Thread name: "Cool Topic Name" Thread link: "http://url.com/forum/f80/cool-topic-name-1911046/" Currently I use this: Regex pattern = new Regex ( "<A\\s+href=\"([^\"]*)\">([^\\x00]*?)\\s+id=thread_title_(\\S+)</A>" ); MatchCollection matches = pattern.Matches ( doc.ToString ( ) ); foreach ( Match match in matches ) { int id = Convert.ToInt32 ( match.Groups [ 1 ].Value ); string name = match.Groups [ 3 ].Value; string link = match.Groups [ 2 ].Value; ... } I would appreciate if someone can help me fix the pattern to match it. This used to work but it returns 0 matches.

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  • factory class, wrong number of arguments being passed to subclass constructor

    - by Hugh Bothwell
    I was looking at Python: Exception in the separated module works wrong which uses a multi-purpose GnuLibError class to 'stand in' for a variety of different errors. Each sub-error has its own ID number and error format string. I figured it would be better written as a hierarchy of Exception classes, and set out to do so: class GNULibError(Exception): sub_exceptions = 0 # patched with dict of subclasses once subclasses are created err_num = 0 err_format = None def __new__(cls, *args): print("new {}".format(cls)) # DEBUG if len(args) and args[0] in GNULibError.sub_exceptions: print(" factory -> {} {}".format(GNULibError.sub_exceptions[args[0]], args[1:])) # DEBUG return super(GNULibError, cls).__new__(GNULibError.sub_exceptions[args[0]], *(args[1:])) else: print(" plain {} {}".format(cls, args)) # DEBUG return super(GNULibError, cls).__new__(cls, *args) def __init__(self, *args): cls = type(self) print("init {} {}".format(cls, args)) # DEBUG self.args = args if cls.err_format is None: self.message = str(args) else: self.message = "[GNU Error {}] ".format(cls.err_num) + cls.err_format.format(*args) def __str__(self): return self.message def __repr__(self): return '{}{}'.format(type(self).__name__, self.args) class GNULibError_Directory(GNULibError): err_num = 1 err_format = "destination directory does not exist: {}" class GNULibError_Config(GNULibError): err_num = 2 err_format = "configure file does not exist: {}" class GNULibError_Module(GNULibError): err_num = 3 err_format = "selected module does not exist: {}" class GNULibError_Cache(GNULibError): err_num = 4 err_format = "{} is expected to contain gl_M4_BASE({})" class GNULibError_Sourcebase(GNULibError): err_num = 5 err_format = "missing sourcebase argument: {}" class GNULibError_Docbase(GNULibError): err_num = 6 err_format = "missing docbase argument: {}" class GNULibError_Testbase(GNULibError): err_num = 7 err_format = "missing testsbase argument: {}" class GNULibError_Libname(GNULibError): err_num = 8 err_format = "missing libname argument: {}" # patch master class with subclass reference # (TO DO: auto-detect all available subclasses instead of hardcoding them) GNULibError.sub_exceptions = { 1: GNULibError_Directory, 2: GNULibError_Config, 3: GNULibError_Module, 4: GNULibError_Cache, 5: GNULibError_Sourcebase, 6: GNULibError_Docbase, 7: GNULibError_Testbase, 8: GNULibError_Libname } This starts out with GNULibError as a factory class - if you call it with an error number belonging to a recognized subclass, it returns an object belonging to that subclass, otherwise it returns itself as a default error type. Based on this code, the following should be exactly equivalent (but aren't): e = GNULibError(3, 'missing.lib') f = GNULibError_Module('missing.lib') print e # -> '[GNU Error 3] selected module does not exist: 3' print f # -> '[GNU Error 3] selected module does not exist: missing.lib' I added some strategic print statements, and the error seems to be in GNULibError.__new__: >>> e = GNULibError(3, 'missing.lib') new <class '__main__.GNULibError'> factory -> <class '__main__.GNULibError_Module'> ('missing.lib',) # good... init <class '__main__.GNULibError_Module'> (3, 'missing.lib') # NO! ^ why? I call the subclass constructor as subclass.__new__(*args[1:]) - this should drop the 3, the subclass type ID - and yet its __init__ is still getting the 3 anyway! How can I trim the argument list that gets passed to subclass.__init__?

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  • PHP Array - some further problems with displaying elements in the array

    - by Homer_J
    Hi again, Thanks in advance for the help. Here is my array based on $rowq: Array ( [0] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [1] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [2] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [3] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [4] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [5] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [6] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [7] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) ) I would like to display elements of the array using (i think) the foreach statement but I can't get it working, ideally, I would like to echo something like this echo "<tr>".$rowq[qnum]." is the questions number and the question text is ".$rowq[qtext].". The page and q values are ".$rowq[page]." and ".$rowq[questions]." respectively."; And that link of text would appear how however many rows the array has in it. Any and all advice appreciated - I'm struggling like heck to get my head around multi-dimensional arrays :( Homer.

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  • Is it possible to make this Flex/Flash application safe?

    - by Frank
    I'm back with another Flex/Flash security question. I've already received some help from the community on this topic, but I'm still not quite sure this is the best way to do. Here's the thing. A flex web app, a lot of users (1000+), custom configuration of the application depending of the user group. Can I make this thing safe... or safer. For the moment, when a user comes to the application, there is only one configuration possible, but for the next version we've implented a multi-configuration protocol, this way : 1. The user connect to Default.aspx, server code process the windows credentials (whe are on intranet) and give the correct xml configuration file. 2. The flex app loads with the xml conf file as a flashvar and then the app 'builds' itself with the content of the xml file. As we know, since this is a flex application the swf is downloaded on the client computer and the xml file too. If more than one user connects to the app, from the same computer, the can possibly see the other xml file in the windows temp folder. The current directory of the application looks that way : Web site |-> default.aspx |-> index.swf |-> configAdmin.xml |-> configUserType1.xml |-> configUserType2.xml |-> com |-> a lot of swf and xml files I was first thinking making another directory (without read access for the client) containing all the configurations xml files, picking the right one, copying it to the client and deleting it afterwards. But it seems like I must let know the user know when downloading/deleting content on it's computer... I'm running out of ideas, so I hope you have some great ones. It's there are some design flaws (in the way the app is build, not in Flash :p) please share. I'm always looking forward to improve. Thanks Update : In browser Flash/Flex (without AIR that is) doesn't allow deleting file localy silently (on the client computer, where the application is). It's also not yet possible to get session data.

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  • What language/framework (technology) to use for website (flash games portal)

    - by cripox
    Hello, I know there are a lot of similar questions on the net, but because I am a newbie in web development I didn't find the solution for my specific problem. I am planing on creating a flash games portal from scratch. It is a big chance that there will be big traffic from the beginning (millions of pageviews). I want to reduce the server costs as much as possible but in the same time to not be tide to an expensive contract as there is a chance that the project will not be as successfully as I want and in that case the money would be very little. The question is : what technology to use? I don't know any web dev technology yet so it doesn't matter what I will learn. My web dev experience is a little php 8 years ago, and from then I programmed in C++ / Java- game and mobile development. I like Java and C syntax and language very much and I tend to dislike dynamic typing or non robust scripting (like php)- but I can get along if these are the best choices. The candidates are now: - Grails (my best for now) Ruby on Rails Cake PHP Other technologies (Google App Engine, Python/Django etc...) I was considering at first using pure C and compiling the web app in the server- just to squeeze more from the servers, but soon I understand that this is overkill. Next my eyes came on Ruby - as there is a lot of buzz for it's easiness of use. Next I discovered Grails and looked at Java because it is said that it is "faster". But I don't know what this "Faster" really means on my needs, so here comes the first question: 1) What will be my biggest consumption on the server, other than bandwidth, for a lot of flash content requests? Is it memory? I heard that Java needs a lot of memory, but is faster. Is it CPU? I am planning to take some daily VPS.NET nodes at first, to see if there is a demand, and if the "spike" is permanent to move to a dedicated server (serverloft.com has some good offers), else to remain with less nodes. I was also considering developing in Google App Engine- cheap or free hosting to use at first - so I can test my assumption- and also very easy to use (no need for sys administration) but the costs became high if used more ( 3 million games played / month .. x mb/ each). And the issue with Google is that it looks me in this technology. My other concern is scalability (not only for traffic/users, but as adding functionality) My plans are to release a functional site in just 4 weeks (just the basics frontend and some quick basic backend - so I can be able to modify some things and add games manually) - but then to raise it and add more things to it. I am planning to take a little different approach than other portals so I need to write it from scratch (a script will not do). 2) Will Grails take much more resources than RoR or Php server wise? I heard that making it on Java stack will be hardware expensive and is overkill if you don't make a bank application. My application will not be very complex (I hope and i will try to) but will have a lot of traffic. I also took in account using CDN for files, but the cheapest CDN found was 5c/GB (vps.net) and the cost per gb on serverloft (http://www.serverloft.com/dedizierte-server/server-details.php?products=4) is only 1.79 cents/GB and comes with the other resources either. I am new to this domain (web). I am learning the ropes and searching on the web for ~half of year but don't have any really practical experience, so I know that I must have some naive thinking and other issues that i don't know from now, so please give me any advice you want regarding anything, not just the specific questions asked. And thank you so much for such great community!

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  • Have main thread wait for a boost thread complete a task (but not finish).

    - by JAKE6459
    I have found plenty on making one thread wait for another to finish executing before continuing, but that is not what I wanted to do. I am not very familiar with using any multi-threading apis but right now I'm trying to learn boost. My situation is that I am using my main thread (the starting one from int main()) to create an instance of a class that is in charge of interacting with the main GUI. A class function is then called that creates a boost thread which in turn creates the GUI and runs the message pump. The thing I want to do is when my main thread calls the classes member function to create the GUI, I don't want that function to return until I tell it to from the newly created thread. This way my main thread can't continue and call more functions from the GUI class that interact with the GUI thread until that thread has completed GUI creation and entered the message loop. I think I may be able to figure it out if it was multiple boost thread objects interacting with each other, but when it is the main thread (non-boost object) interacting with a boost thread object, I get lost. Eventually I want a loop in my main thread to call a class function (among other tasks) to check if the user as entered any new input into the GUI (buy any changes detected by the message loop being updated into a struct and changing a bool to tell the main thread in the class function a change has occurred). Any suggestions for any of this would be greatly appreciated. This is the member function called by the main thread. int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain)); return 0; }; This is the boost thread starting function. void Main::MainThreadFunc() { ANNVariables = new GUIVariables; WndProc = new WindowProcedure; ANNWindowsClass = new WindowsClass(ANNVariables, WndProc); ANNWindow = new MainWindow(ANNVariables); GUIMessagePump = new MessagePump; ANNWindow-ShowWindows(); while(true) { GUIMessagePump-ProcessMessage(); } }; BTW, everything compiles fine and when I run it, it works I just put a sleep() in the main thread so I can play with the GUI a little.

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  • May 20th Links: ASP.NET MVC, ASP.NET, .NET 4, VS 2010, Silverlight

    - by ScottGu
    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series and ASP.NET MVC 2 series for other on-going blog series I’m working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET MVC How to Localize an ASP.NET MVC Application: Michael Ceranski has a good blog post that describes how to localize ASP.NET MVC 2 applications. ASP.NET MVC with jTemplates Part 1 and Part 2: Steve Gentile has a nice two-part set of blog posts that demonstrate how to use the jTemplate and DataTable jQuery libraries to implement client-side data binding with ASP.NET MVC. CascadingDropDown jQuery Plugin for ASP.NET MVC: Raj Kaimal has a nice blog post that demonstrates how to implement a dynamically constructed cascading dropdownlist on the client using jQuery and ASP.NET MVC. How to Configure VS 2010 Code Coverage for ASP.NET MVC Unit Tests: Visual Studio enables you to calculate the “code coverage” of your unit tests.  This measures the percentage of code within your application that is exercised by your tests – and can give you a sense of how much test coverage you have.  Gunnar Peipman demonstrates how to configure this for ASP.NET MVC projects. Shrinkr URL Shortening Service Sample: A nice open source application and code sample built by Kazi Manzur that demonstrates how to implement a URL Shortening Services (like bit.ly) using ASP.NET MVC 2 and EF4.  More details here. Creating RSS Feeds in ASP.NET MVC: Damien Guard has a nice post that describes a cool new “FeedResult” class he created that makes it easy to publish and expose RSS feeds from within ASP.NET MVC sites. NoSQL with MongoDB, NoRM and ASP.NET MVC Part 1 and Part 2: Nice two-part blog series by Shiju Varghese on how to use MongoDB (a document database) with ASP.NET MVC.  If you are interested in document databases also make sure to check out the Raven DB project from Ayende. Using the FCKEditor with ASP.NET MVC: Quick blog post that describes how to use FCKEditor – an open source HTML Text Editor – with ASP.NET MVC. ASP.NET Replace Html.Encode Calls with the New HTML Encoding Syntax: Phil Haack has a good blog post that describes a useful way to quickly update your ASP.NET pages and ASP.NET MVC views to use the new <%: %> encoding syntax in ASP.NET 4.  I blogged about the new <%: %> syntax – it provides an easy and concise way to HTML encode content. Integrating Twitter into an ASP.NET Website using OAuth: Scott Mitchell has a nice article that describes how to take advantage of Twiter within an ASP.NET Website using the OAuth protocol – which is a simple, secure protocol for granting API access. Creating an ASP.NET report using VS 2010 Part 1, Part 2, and Part 3: Raj Kaimal has a nice three part set of blog posts that detail how to use SQL Server Reporting Services, ASP.NET 4 and VS 2010 to create a dynamic reporting solution. Three Hidden Extensibility Gems in ASP.NET 4: Phil Haack blogs about three obscure but useful extensibility points enabled with ASP.NET 4. .NET 4 Entity Framework 4 Video Series: Julie Lerman has a nice, free, 7-part video series on MSDN that walks through how to use the new EF4 capabilities with VS 2010 and .NET 4.  I’ll be covering EF4 in a blog series that I’m going to start shortly as well. Getting Lazy with System.Lazy: System.Lazy and System.Lazy<T> are new features in .NET 4 that provide a way to create objects that may need to perform time consuming operations and defer the execution of the operation until it is needed.  Derik Whittaker has a nice write-up that describes how to use it. LINQ to Twitter: Nifty open source library on Codeplex that enables you to use LINQ syntax to query Twitter. Visual Studio 2010 Using Intellitrace in VS 2010: Chris Koenig has a nice 10 minute video that demonstrates how to use the new Intellitrace features of VS 2010 to enable DVR playback of your debug sessions. Make the VS 2010 IDE Colors look like VS 2008: Scott Hanselman has a nice blog post that covers the Visual Studio Color Theme Editor extension – which allows you to customize the VS 2010 IDE however you want. How to understand your code using Dependency Graphs, Sequence Diagrams, and the Architecture Explorer: Jennifer Marsman has a nice blog post describes how to take advantage of some of the new architecture features within VS 2010 to quickly analyze applications and legacy code-bases. How to maintain control of your code using Layer Diagrams: Another great blog post by Jennifer Marsman that demonstrates how to setup a “layer diagram” within VS 2010 to enforce clean layering within your applications.  This enables you to enforce a compiler error if someone inadvertently violates a layer design rule. Collapse Selection in Solution Explorer Extension: Useful VS 2010 extension that enables you to quickly collapse “child nodes” within the Visual Studio Solution Explorer.  If you have deeply nested project structures this extension is useful. Silverlight and Windows Phone 7 Building a Simple Windows Phone 7 Application: A nice tutorial blog post that demonstrates how to take advantage of Expression Blend to create an animated Windows Phone 7 application. If you haven’t checked out my Windows Phone 7 Twitter Tutorial I also recommend reading that. Hope this helps, Scott P.S. If you haven’t already, check out this month’s "Find a Hoster” page on the www.asp.net website to learn about great (and very inexpensive) ASP.NET hosting offers.

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  • C#: System.Collections.Concurrent.ConcurrentQueue vs. Queue

    - by James Michael Hare
    I love new toys, so of course when .NET 4.0 came out I felt like the proverbial kid in the candy store!  Now, some people get all excited about the IDE and it’s new features or about changes to WPF and Silver Light and yes, those are all very fine and grand.  But me, I get all excited about things that tend to affect my life on the backside of development.  That’s why when I heard there were going to be concurrent container implementations in the latest version of .NET I was salivating like Pavlov’s dog at the dinner bell. They seem so simple, really, that one could easily overlook them.  Essentially they are implementations of containers (many that mirror the generic collections, others are new) that have either been optimized with very efficient, limited, or no locking but are still completely thread safe -- and I just had to see what kind of an improvement that would translate into. Since part of my job as a solutions architect here where I work is to help design, develop, and maintain the systems that process tons of requests each second, the thought of extremely efficient thread-safe containers was extremely appealing.  Of course, they also rolled out a whole parallel development framework which I won’t get into in this post but will cover bits and pieces of as time goes by. This time, I was mainly curious as to how well these new concurrent containers would perform compared to areas in our code where we manually synchronize them using lock or some other mechanism.  So I set about to run a processing test with a series of producers and consumers that would be either processing a traditional System.Collections.Generic.Queue or a System.Collection.Concurrent.ConcurrentQueue. Now, I wanted to keep the code as common as possible to make sure that the only variance was the container, so I created a test Producer and a test Consumer.  The test Producer takes an Action<string> delegate which is responsible for taking a string and placing it on whichever queue we’re testing in a thread-safe manner: 1: internal class Producer 2: { 3: public int Iterations { get; set; } 4: public Action<string> ProduceDelegate { get; set; } 5: 6: public void Produce() 7: { 8: for (int i = 0; i < Iterations; i++) 9: { 10: ProduceDelegate(“Hello”); 11: } 12: } 13: } Then likewise, I created a consumer that took a Func<string> that would read from whichever queue we’re testing and return either the string if data exists or null if not.  Then, if the item doesn’t exist, it will do a 10 ms wait before testing again.  Once all the producers are done and join the main thread, a flag will be set in each of the consumers to tell them once the queue is empty they can shut down since no other data is coming: 1: internal class Consumer 2: { 3: public Func<string> ConsumeDelegate { get; set; } 4: public bool HaltWhenEmpty { get; set; } 5: 6: public void Consume() 7: { 8: bool processing = true; 9: 10: while (processing) 11: { 12: string result = ConsumeDelegate(); 13: 14: if(result == null) 15: { 16: if (HaltWhenEmpty) 17: { 18: processing = false; 19: } 20: else 21: { 22: Thread.Sleep(TimeSpan.FromMilliseconds(10)); 23: } 24: } 25: else 26: { 27: DoWork(); // do something non-trivial so consumers lag behind a bit 28: } 29: } 30: } 31: } Okay, now that we’ve done that, we can launch threads of varying numbers using lambdas for each different method of production/consumption.  First let's look at the lambdas for a typical System.Collections.Generics.Queue with locking: 1: // lambda for putting to typical Queue with locking... 2: var productionDelegate = s => 3: { 4: lock (_mutex) 5: { 6: _mutexQueue.Enqueue(s); 7: } 8: }; 9:  10: // and lambda for typical getting from Queue with locking... 11: var consumptionDelegate = () => 12: { 13: lock (_mutex) 14: { 15: if (_mutexQueue.Count > 0) 16: { 17: return _mutexQueue.Dequeue(); 18: } 19: } 20: return null; 21: }; Nothing new or interesting here.  Just typical locks on an internal object instance.  Now let's look at using a ConcurrentQueue from the System.Collections.Concurrent library: 1: // lambda for putting to a ConcurrentQueue, notice it needs no locking! 2: var productionDelegate = s => 3: { 4: _concurrentQueue.Enqueue(s); 5: }; 6:  7: // lambda for getting from a ConcurrentQueue, once again, no locking required. 8: var consumptionDelegate = () => 9: { 10: string s; 11: return _concurrentQueue.TryDequeue(out s) ? s : null; 12: }; So I pass each of these lambdas and the number of producer and consumers threads to launch and take a look at the timing results.  Basically I’m timing from the time all threads start and begin producing/consuming to the time that all threads rejoin.  I won't bore you with the test code, basically it just launches code that creates the producers and consumers and launches them in their own threads, then waits for them all to rejoin.  The following are the timings from the start of all threads to the Join() on all threads completing.  The producers create 10,000,000 items evenly between themselves and then when all producers are done they trigger the consumers to stop once the queue is empty. These are the results in milliseconds from the ordinary Queue with locking: 1: Consumers Producers 1 2 3 Time (ms) 2: ---------- ---------- ------ ------ ------ --------- 3: 1 1 4284 5153 4226 4554.33 4: 10 10 4044 3831 5010 4295.00 5: 100 100 5497 5378 5612 5495.67 6: 1000 1000 24234 25409 27160 25601.00 And the following are the results in milliseconds from the ConcurrentQueue with no locking necessary: 1: Consumers Producers 1 2 3 Time (ms) 2: ---------- ---------- ------ ------ ------ --------- 3: 1 1 3647 3643 3718 3669.33 4: 10 10 2311 2136 2142 2196.33 5: 100 100 2480 2416 2190 2362.00 6: 1000 1000 7289 6897 7061 7082.33 Note that even though obviously 2000 threads is quite extreme, the concurrent queue actually scales really well, whereas the traditional queue with simple locking scales much more poorly. I love the new concurrent collections, they look so much simpler without littering your code with the locking logic, and they perform much better.  All in all, a great new toy to add to your arsenal of multi-threaded processing!

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  • TFS 2010 Basic Concepts

    - by jehan
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Here, I’m going to discuss some key Architectural changes and concepts that have taken place in TFS 2010 when compared to TFS 2008. In TFS 2010 Installation, First you need to do the Installation and then you have to configure the Installation Feature from the available features. This is bit similar to SharePoint Installation, where you will first do the Installation and then configure the SharePoint Farms. 1) Installation Features available in TFS2010: a) Basic: It is the most compact TFS installation possible. It will install and configure Source Control, Work Item tracking and Build Services only. (SharePoint and Reporting Integration will not be possible). b) Standard Single Server: This is suitable for Single Server deployment of TFS. It will install and configure Windows SharePoint Services for you and will use the default instance of SQL Server. c) Advanced: It is suitable, if you want use Remote Servers for SQL Server Databases, SharePoint Products and Technologies and SQL Server Reporting Services. d) Application Tier Only: If you want to configure high availability for Team Foundation Server in a Load Balanced Environment (NLB) or you want to move Team Foundation Server from one server to other or you want to restore TFS. e) Upgrade: If you want to upgrade from a prior version of TFS. Note: One more important thing to know here about  TFS 2010 Basic is that,  it can be installed on Client Operations Systems(Windows 7 and Windows Vista SP3), Where as  earlier you cannot Install previous version of TFS (2008 and 2005) on client OS. 2) Team Project Collections: Connect to TFS dialog box in TFS 2008:  In TFS 2008, the TFS Server contains a set of Team Projects and each project may or may not be independent of other projects and every checkin gets a ever increasing  changeset ID  irrespective of the team project in which it is checked in and the same applies to work items  also, who also gets unique Work Item Ids.The main problem with this approach was that there are certain things which were impossible to do; those were required as per the Application Development Process. a)      If something has gone wrong in one team project and now you want to restore it back to earlier state where it was working properly then it requires you to restore the Database of Team Foundation Server from the backup you have taken as per your Maintenance plans and because of this the other team projects may lose out on the work which is not backed up. b)       Your company had a merge with some other company and now you have two TFS servers. One TFS Server which you are working on and other TFS server which other company was working and now after the merge you want to integrate the team projects from two TFS servers into one, which is almost impossible to achieve in TFS 2008. Though you can create the Team Projects in one server manually (In Source Control) which you want to integrate from the other TFS Server, but will lose out on History of Change Sets and Work items and others which are very important. There were few more issues of this sort, which were difficult to resolve in TFS 2008. To resolve issues related to above kind of scenarios which were mainly related TFS Maintenance, Integration, migration and Security,  Microsoft has come up with Team Project Collections concept in TFS 2010.This concept is similar to SharePoint Site Collections and if you are familiar with SharePoint Architecture, then it will help you to understand TFS 2010 Architecture easily. Connect to TFS dialog box in TFS 2010: In above dialog box as you can see there are two Team Project Collections, each team project can contain any number of team projects as you can see on right side it shows the two Team Projects in Team Project Collection (Default Collection) which I have chosen. Note: You can connect to only one Team project Collection at a time using an instance of  TFS Team Explorer. How does it work? To introduce Team Project Collections, changes have been done in reorganization of TFS databases. TFS 2008 was composed of 5-7 databases partitioned by subsystem (each for Version Control, Work Item Tracking, Build, Integration, Project Management...) New TFS 2010 database architecture: TFS_Config: It’s the root database and it contains centralized TFS configuration data, including the list of all team projects exist in TFS server. TFS_Warehouse: The data warehouse contains all the reporting data of served by this server (farm). TFS_* : This contains individual team project collection data. This database contains all the operational data of team project collection regardless of subsystem.In additional to this, you will have databases for SharePoint and Report Server. 3) TFS Farms:  As TFS 2010 is more flexible to configure as multiple Application tiers and multiple Database tiers, so it will be more appropriate to call as TFS Farm if you going for multi server installation of TFS. NLB support for TFS application tiers – With TFS 2010: you can configure multiple TFS application tier machines to serve the same set of Team Project Collections. The primary purpose of NLB support is to enable a cleaner and more complete high availability than in TFS 2008. Even if any application tier in the farm fails then farm will automatically continue to work with hardly any indication to end users of a problem. SQL data tiers: With 2010 you can configure many SQL Servers. Each Database can be configured to be on any SQL Server because each Team Project Collection is an independent database. This feature can also be used to load balance databases across SQL Servers.These new capabilities will significantly change the way enterprises manage their TFS installations in the future. With Team Project Collections and TFS farms, you can create a single, arbitrarily large TFS installation. You can grow it incrementally by adding ATs and SQL Servers as needed.

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  • Displaying an image on a LED matrix with a Netduino

    - by Bertrand Le Roy
    In the previous post, we’ve been flipping bits manually on three ports of the Netduino to simulate the data, clock and latch pins that a shift register expected. We did all that in order to control one line of a LED matrix and create a simple Knight Rider effect. It was rightly pointed out in the comments that the Netduino has built-in knowledge of the sort of serial protocol that this shift register understands through a feature called SPI. That will of course make our code a whole lot simpler, but it will also make it a whole lot faster: writing to the Netduino ports is actually not that fast, whereas SPI is very, very fast. Unfortunately, the Netduino documentation for SPI is severely lacking. Instead, we’ve been reliably using the documentation for the Fez, another .NET microcontroller. To send data through SPI, we’ll just need  to move a few wires around and update the code. SPI uses pin D11 for writing, pin D12 for reading (which we won’t do) and pin D13 for the clock. The latch pin is a parameter that can be set by the user. This is very close to the wiring we had before (data on D11, clock on D12 and latch on D13). We just have to move the latch from D13 to D10, and the clock from D12 to D13. The code that controls the shift register has slimmed down considerably with that change. Here is the new version, which I invite you to compare with what we had before: public class ShiftRegister74HC595 { protected SPI Spi; public ShiftRegister74HC595(Cpu.Pin latchPin) : this(latchPin, SPI.SPI_module.SPI1) { } public ShiftRegister74HC595(Cpu.Pin latchPin, SPI.SPI_module spiModule) { var spiConfig = new SPI.Configuration( SPI_mod: spiModule, ChipSelect_Port: latchPin, ChipSelect_ActiveState: false, ChipSelect_SetupTime: 0, ChipSelect_HoldTime: 0, Clock_IdleState: false, Clock_Edge: true, Clock_RateKHz: 1000 ); Spi = new SPI(spiConfig); } public void Write(byte buffer) { Spi.Write(new[] {buffer}); } } All we have to do here is configure SPI. The write method couldn’t be any simpler. Everything is now handled in hardware by the Netduino. We set the frequency to 1MHz, which is largely sufficient for what we’ll be doing, but it could potentially go much higher. The shift register addresses the columns of the matrix. The rows are directly wired to ports D0 to D7 of the Netduino. The code writes to only one of those eight lines at a time, which will make it fast enough. The way an image is displayed is that we light the lines one after the other so fast that persistence of vision will give the illusion of a stable image: foreach (var bitmap in matrix.MatrixBitmap) { matrix.OnRow(row, bitmap, true); matrix.OnRow(row, bitmap, false); row++; } Now there is a twist here: we need to run this code as fast as possible in order to display the image with as little flicker as possible, but we’ll eventually have other things to do. In other words, we need the code driving the display to run in the background, except when we want to change what’s being displayed. Fortunately, the .NET Micro Framework supports multithreading. In our implementation, we’ve added an Initialize method that spins a new thread that is tied to the specific instance of the matrix it’s being called on. public LedMatrix Initialize() { DisplayThread = new Thread(() => DoDisplay(this)); DisplayThread.Start(); return this; } I quite like this way to spin a thread. As you may know, there is another, built-in way to contextualize a thread by passing an object into the Start method. For the method to work, the thread must have been constructed with a ParameterizedThreadStart delegate, which takes one parameter of type object. I like to use object as little as possible, so instead I’m constructing a closure with a Lambda, currying it with the current instance. This way, everything remains strongly-typed and there’s no casting to do. Note that this method would extend perfectly to several parameters. Of note as well is the return value of Initialize, a common technique to add some fluency to the API and enabling the matrix to be instantiated and initialized in a single line: using (var matrix = new LedMS88SR74HC595().Initialize()) The “using” in the previous line is because we have implemented IDisposable so that the matrix kills the thread and clears the display when the user code is done with it: public void Dispose() { Clear(); DisplayThread.Abort(); } Thanks to the multi-threaded version of the matrix driver class, we can treat the display as a simple bitmap with a very synchronous programming model: matrix.Set(someimage); while (button.Read()) { Thread.Sleep(10); } Here, the call into Set returns immediately and from the moment the bitmap is set, the background display thread will constantly continue refreshing no matter what happens in the main thread. That enables us to wait or read a button’s port on the main thread knowing that the current image will continue displaying unperturbed and without requiring manual refreshing. We’ve effectively hidden the implementation of the display behind a convenient, synchronous-looking API. Pretty neat, eh? Before I wrap up this post, I want to talk about one small caveat of using SPI rather than driving the shift register directly: when we got to the point where we could actually display images, we noticed that they were a mirror image of what we were sending in. Oh noes! Well, the reason for it is that SPI is sending the bits in a big-endian fashion, in other words backwards. Now sure you could fix that in software by writing some bit-level code to reverse the bits we’re sending in, but there is a far more efficient solution than that. We are doing hardware here, so we can simply reverse the order in which the outputs of the shift register are connected to the columns of the matrix. That’s switching 8 wires around once, as compared to doing bit operations every time we send a line to display. All right, so bringing it all together, here is the code we need to write to display two images in succession, separated by a press on the board’s button: var button = new InputPort(Pins.ONBOARD_SW1, false, Port.ResistorMode.Disabled); using (var matrix = new LedMS88SR74HC595().Initialize()) { // Oh, prototype is so sad! var sad = new byte[] { 0x66, 0x24, 0x00, 0x18, 0x00, 0x3C, 0x42, 0x81 }; DisplayAndWait(sad, matrix, button); // Let's make it smile! var smile = new byte[] { 0x42, 0x18, 0x18, 0x81, 0x7E, 0x3C, 0x18, 0x00 }; DisplayAndWait(smile, matrix, button); } And here is a video of the prototype running: The prototype in action I’ve added an artificial delay between the display of each row of the matrix to clearly show what’s otherwise happening very fast. This way, you can clearly see each of the two images being displayed line by line. Next time, we’ll do no hardware changes, focusing instead on building a nice programming model for the matrix, with sprites, text and hardware scrolling. Fun stuff. By the way, can any of my reader guess where we’re going with all that? The code for this prototype can be downloaded here: http://weblogs.asp.net/blogs/bleroy/Samples/NetduinoLedMatrixDriver.zip

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