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  • why are javascript functions like this

    - by Kajal
    I am a starter to javascript. I know to write JS userdefined functions. But recently I came across some thing that I can’t recognize. Can anyone explain to me what this is? (function( window, undefined ) { var jQuery = (function() { }); window.jQuery = window.$ = jQuery; })(window); What is the meaning of this? When I Google javascript functions I am getting only function foo(){ alert("This is an alert"); } I know to use these type of functions

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Gradle + Robolectric: Where do I put the file org.robolectric.Config.properties?

    - by Rob Hawkins
    I'm trying to setup a test using Robolectric to click on a menu button in this repository. Basic Robolectric tests will run, but I'm not able to run any project-specific test using resources because it says it can't find my AndroidManifest.xml. After running ../gradlew clean check, here's the standard output from the Robolectric html file: WARNING: No manifest file found at ./AndroidManifest.xml.Falling back to the Android OS resources only. To remove this warning, annotate your test class with @Config(manifest=Config.NONE). I found these instructions which indicate I should create an org.robolectric.Config.properties file, but I'm not sure where to put it. I've tried everywhere, pretty much, and despite moving the file, the path in the error message is always the same as above (./AndroidManifest.xml). This makes me think the build process has never picked up the settings in the file org.robolectric.Config.properties. I also tried the @Config(manifest="") directive but this gave me a cannot find symbol error. If I move the AndroidManifest.xml into my project directory, then I get an error about it not being able to find the path ./res/values and I wasn't able to resolve that either. Any ideas? Update 1 Thanks Eugen, I'm now using @RunWith(RobolectricGradleTestRunner.class) instead of @RunWith(RobolectricTestRunner). Now I get a different error, still occurring on the same line of my BasicTest.java KeywordList keywordList = Robolectric.buildActivity(KeywordList.class).create().get(); Below are results from the standard error, standard output, and "failed tests" tab in the Robolectric test report: Note: I also tried substituting in a jar built from the latest Robolectric updates, robolectric-2.2-SNAPSHOT.jar, but still got an error. Standard Error WARNING: no system properties value for ro.build.date.utc Standard Output DEBUG: Loading resources for net.frontlinesms.android from ~/workspace-studio/frontlinesms-for-android/FrontlineSMS/build/res/all/debug... DEBUG: Loading resources for android from jar:~/.m2/repository/org/robolectric/android-res/4.1.2_r1_rc/android-res-4.1.2_r1_rc-real.jar!/res... INFO: no id mapping found for android:drawable/scrollbar_handle_horizontal; assigning ID #0x1140002 INFO: no id mapping found for android:drawable/scrollbar_handle_vertical; assigning ID #0x1140003 INFO: no id mapping found for android:color/highlighted_text_dark; assigning ID #0x1140004 INFO: no id mapping found for android:color/hint_foreground_dark; assigning ID #0x1140005 INFO: no id mapping found for android:color/link_text_dark; assigning ID #0x1140006 INFO: no id mapping found for android:color/dim_foreground_dark_disabled; assigning ID #0x1140007 INFO: no id mapping found for android:color/dim_foreground_dark; assigning ID #0x1140008 INFO: no id mapping found for android:color/dim_foreground_dark_inverse_disabled; assigning ID #0x1140009 INFO: no id mapping found for android:color/dim_foreground_dark_inverse; assigning ID #0x114000a INFO: no id mapping found for android:color/bright_foreground_dark_inverse; assigning ID #0x114000b INFO: no id mapping found for android:layout/text_edit_paste_window; assigning ID #0x114000c INFO: no id mapping found for android:layout/text_edit_no_paste_window; assigning ID #0x114000d INFO: no id mapping found for android:layout/text_edit_side_paste_window; assigning ID #0x114000e INFO: no id mapping found for android:layout/text_edit_side_no_paste_window; assigning ID #0x114000f INFO: no id mapping found for android:layout/text_edit_suggestion_item; assigning ID #0x1140010 Failed Tests android.view.InflateException: XML file ~/workspace-studio/frontlinesms-for-android/FrontlineSMS/build/res/all/debug/layout/rule_list.xml line #-1 (sorry, not yet implemented): Error inflating class net.frontlinesms.android.ui.view.ActionBar at android.view.LayoutInflater.createView(LayoutInflater.java:613) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java:352) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.performCreate(Activity.java:5008) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.remote.internal.hub.MessageHub$Handler.run(MessageHub.java:355) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:66) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918) at java.lang.Thread.run(Thread.java:680) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createView(LayoutInflater.java:587) at android.view.LayoutInflater.createView(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:352) at android.view.LayoutInflater.inflate(LayoutInflater.java) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.robolectric.bytecode.ShadowWrangler$ShadowMethodPlan.run(ShadowWrangler.java:455) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.$$robo$$Activity_c57b_performCreate(Activity.java:5008) at android.app.Activity.performCreate(Activity.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) ... 7 more Caused by: android.view.InflateException: XML file ~/workspace-studio/frontlinesms-for-android/FrontlineSMS/build/res/all/debug/layout/actionbar.xml line #-1 (sorry, not yet implemented): Error inflating class android.widget.ProgressBar at android.view.LayoutInflater.createView(LayoutInflater.java:613) at org.robolectric.shadows.RoboLayoutInflater.onCreateView(RoboLayoutInflater.java:38) at android.view.LayoutInflater.onCreateView(LayoutInflater.java:660) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:685) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java:749) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at net.frontlinesms.android.ui.view.ActionBar.<init>(ActionBar.java:65) at android.view.LayoutInflater.createView(LayoutInflater.java:587) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java:352) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.performCreate(Activity.java:5008) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) ... 7 more Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createView(LayoutInflater.java:587) at android.view.LayoutInflater.createView(LayoutInflater.java) at org.robolectric.shadows.RoboLayoutInflater.onCreateView(RoboLayoutInflater.java:38) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_onCreateView(LayoutInflater.java:660) at android.view.LayoutInflater.onCreateView(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createViewFromTag(LayoutInflater.java:685) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:749) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java) at net.frontlinesms.android.ui.view.ActionBar.<init>(ActionBar.java:65) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createView(LayoutInflater.java:587) at android.view.LayoutInflater.createView(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java) at android.view.LayoutInflater.$$robo$$LayoutInflater_1d1f_inflate(LayoutInflater.java:352) at android.view.LayoutInflater.inflate(LayoutInflater.java) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) at org.robolectric.shadows.ShadowActivity.setContentView(ShadowActivity.java:272) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.robolectric.bytecode.ShadowWrangler$ShadowMethodPlan.run(ShadowWrangler.java:455) at android.app.Activity.setContentView(Activity.java) at net.frontlinesms.android.activity.KeywordList.onCreate(KeywordList.java:70) at android.app.Activity.$$robo$$Activity_c57b_performCreate(Activity.java:5008) at android.app.Activity.performCreate(Activity.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.util.ActivityController$1.run(ActivityController.java:119) at org.robolectric.shadows.ShadowLooper.runPaused(ShadowLooper.java:256) at org.robolectric.util.ActivityController.create(ActivityController.java:114) at org.robolectric.util.ActivityController.create(ActivityController.java:126) at net.frontlinesms.android.BasicTest.setUp(BasicTest.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:47) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:44) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:24) at org.robolectric.RobolectricTestRunner$2.evaluate(RobolectricTestRunner.java:241) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:271) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:70) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.robolectric.RobolectricTestRunner$1.evaluate(RobolectricTestRunner.java:177) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) ... 7 more Caused by: java.lang.ClassCastException: org.robolectric.res.AttrData cannot be cast to org.robolectric.res.StyleData at org.robolectric.shadows.ShadowAssetManager$StyleResolver.getParent(ShadowAssetManager.java:353) at org.robolectric.shadows.ShadowAssetManager$StyleResolver.getAttrValue(ShadowAssetManager.java:336) at org.robolectric.shadows.ShadowResources.findAttributeValue(ShadowResources.java:259) at org.robolectric.shadows.ShadowResources.attrsToTypedArray(ShadowResources.java:188) at org.robolectric.shadows.ShadowResources.access$000(ShadowResources.java:51) at org.robolectric.shadows.ShadowResources$ShadowTheme.obtainStyledAttributes(ShadowResources.java:460) at android.content.res.Resources$Theme.obtainStyledAttributes(Resources.java) at android.content.Context.obtainStyledAttributes(Context.java:374) at android.view.View.__constructor__(View.java:3297) at org.fest.reflect.method.Invoker.invoke(Invoker.java:112) at org.robolectric.shadows.ShadowView.__constructor__(ShadowView.java:68) at android.view.View.<init>(View.java:3295) at android.widget.ProgressBar.<init>(ProgressBar.java:253) at android.widget.ProgressBar.<init>(ProgressBar.java:246) at android.widget.ProgressBar.<init>(ProgressBar.java:242) at android.view.LayoutInflater.createView(LayoutInflater.java:587) at org.robolectric.shadows.RoboLayoutInflater.onCreateView(RoboLayoutInflater.java:38) at android.view.LayoutInflater.onCreateView(LayoutInflater.java:660) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:685) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.rInflate(LayoutInflater.java:749) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at net.frontlinesms.android.ui.view.ActionBar.<init>(ActionBar.java:65) at android.view.LayoutInflater.createView(LayoutInflater.java:587) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:687) at android.view.LayoutInflater.rInflate(LayoutInflater.java:746) at android.view.LayoutInflater.inflate(LayoutInflater.java:489) at android.view.LayoutInflater.inflate(LayoutInflater.java:396) at android.view.LayoutInflater.inflate(LayoutInflater.java:352) at org.robolectric.tester.android.view.RoboWindow.setContentView(RoboWindow.java:82) [truncated, hit stack overflow character limit...]

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Add keyboard languages to XP, Vista, and Windows 7

    - by Matthew Guay
    Do you regularly need to type in multiple languages in Windows?  Here we’ll show you the easy way to add and change input languages to your keyboard in XP, Vista, and Windows 7. Windows Vista and 7 come preinstalled with support for viewing a wide variety of languages, so adding an input language is fairly simply.  Adding an input language is slightly more difficult in XP, and requires installing additional files if you need an Asian or Complex script language.  First we show how to add an input language in Windows Vista and 7; it’s basically the same in both versions.  Then, we show how to add a language to XP, and also how to add Complex Script support.  Please note that this is only for adding an input language, which will allow you to type in the language you select.  This does not change your user interface language. Change keyboard language in Windows 7 and Vista It is fairly simple to add or change a keyboard language in Windows 7 or Vista.  In Windows 7, enter “keyboard language” in the Start menu search box, and select “Change keyboards or other input methods”. In Windows Vista, open Control Panel and enter “input language” in the search box and select “Change keyboards or other input methods”.  This also works in Windows 7. Now, click Change Keyboards to add another keyboard language or change your default one. Our default input language is US English, and our default keyboard is the US keyboard layout.  Click Add to insert another input language while still leaving your default input language installed. Here we selected the standard Thai keyboard language (Thai Kedmanee), but you can select any language you want.  Windows offers almost any language you can imagine, so just look for the language you want, select it, and click Ok. Alternately, if you want, you can click Preview to see your layout choice before accepting it.  This is only the default characters, not ones that will be activated with Shift or other keys (many Asian languages use many more characters than English, and require the use of Shift and other keys to access them all).  Once your finished previewing, click close and then press Ok on the previous dialog. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and get more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Also, you can now change the default input language from the top menu.  This is the language that your keyboard will start with when you boot your computer.  So, if you mainly use English but also use another language, usually it is best to leave English as your default input language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. Some complex languages, such as Chinese, may have extra buttons to change input modes to accommodate their large alphabet. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and select the “Advanced Key Settings” tab.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Also, the On-Screen keyboard will display the correct keyboard language (here the keyboard is displaying Thai), which can be a helpful reference if your physical keyboard doesn’t have your preferred input language printed on it.  To open this, simply enter “On-Screen keyboard” in the start menu search, or click All Programs>Accessories>On-Screen keyboard. Change keyboard language in Windows XP The process for changing the keyboard language in Windows XP is slightly different.  Open Control Panel, and select “Date, Time, Language, and Regional Options”.   Select “Add other languages”. Now, click Details to add another language.  XP does not include support for Asian and complex languages by default, so if you need to add one of those languages we have details for that below. Click Add to add an input language. Select your desired language from the list, and choose your desired keyboard layout if your language offers multiple layouts.  Here we selected Canadian French with the default layout. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and add more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and click the “Key Settings” button on the bottom of the dialog.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Add support to XP for Asian and Complex script languages Windows XP does not include support for Asian and Complex script languages by default, but you can easily add them to your computer.  This is useful if you wish to type in one of these languages, or simply want to read text written in these languages, since XP will not display these languages correctly if they are not installed.  If you wish to install Chinese, Japanese, and/or Korean, check the “Install files for East Asian languages” box.  Or, if you need to install a complex script language (including Arabic, Armenian, Georgian, Hebrew, the Indic languages, Thai, and Vietnamese), check the “Install files for complex script and right-to-left languages” box.   Choosing either of these options will open a prompt reminding you that this option will take up more disk space.  Support for complex languages will require around 10Mb of hard drive space, but East Asian language support may require 230 Mb or more free disk space.  Click Ok, and click apply to install your language files. You may have to insert your XP CD into your CD drive to install these files.  Insert the disk, and then click Ok. Windows will automatically copy the files, including fonts for these languages… …and then will ask you to reboot your computer to finalize the settings.  Click Yes, and then reopen the “Add other languages” dialog when your computer is rebooted, and add a language as before.     Now you can add Complex and/or Asian languages to XP, just as above.  Here is the XP taskbar language selector with Thai installed. Conclusion Unfortunately we haven’t found a way to add Asian and complex languages in XP without having an XP disc. If you know of a way, let us know in the comments. (No downloading the XP disc from torrent site answers please) Adding an input language is very important for bilingual individuals, and can also be useful if you simply need to occasionally view Asian or Complex languages in XP.  And by following the correct instructions for your version of Windows, it should be very easy to add, change, and remove input languages. Similar Articles Productive Geek Tips Show Keyboard Shortcut Access Keys in Windows VistaKeyboard Ninja: 21 Keyboard Shortcut ArticlesAnother Desktop Cube for Windows XP/VistaThe "Up" Keyboard Shortcut for Windows 7 or Vista ExplorerWhat is ctfmon.exe And Why Is It Running? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • How to change the value of a JLabel in runtime?

    - by user365465
    I want to change the image a JLabel is viewing during runtime, but I keep getting NullPointerExceptions or nothing happens when I press the magic button that's supposed to do things. Is it even possible in Java? Here is my code in its entirety: import java.text.*; import javax.swing.text.*; import java.util.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; public class Shell implements ActionListener, MenuKeyListener { JFrame frame; JWindow window; JButton PSubmit; JPanel pane1, pane2; JRadioButton R1, R2, R3; ButtonGroup PGroup; JTabbedPane layout; String result; String border = "Border.png"; String DF = "Frame.png"; String list []; Driver driver; public Shell() { driver = new Driver(); list = new String [6]; } public void setFrame() { frame = new JFrame("Pokemon Program 3 by Systems Ready"); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); frame.getContentPane().setLayout(new BorderLayout()); } public void frameLayout() { layout = new JTabbedPane(); JPanel pane1 = new JPanel(); JPanel pane2 = new JPanel(); JLabel label = new JLabel("Please choose the restrictions:"); JLabel imgLabel1 = new JLabel(new ImageIcon(border)); JLabel notiLabel1 = new JLabel("The Pokemon chosen with these restrictions are: "); JLabel notiLabel2 = new JLabel("'No Restrictions': No restrictions for the kind of Pokemon chosen based on species or items."); JLabel notiLabel3 = new JLabel("'Battle Revolution': All Pokemon must have unique items."); JLabel notiLabel4 = new JLabel("'Battle Tower': All Pokemon must have unique items, Uber and Event Legendaries banned."); JLabel label2 = new JLabel("Please choose possible Pokemon:"); pane1.add(label); pearlButtons(); pane1.add(R1); pane1.add(R2); pane1.add(R3); pane1.add(PSubmit); pane1.add(notiLabel2); pane1.add(notiLabel3); pane1.add(notiLabel4); pane1.add(imgLabel1); pane1.add(notiLabel1); JLabel pokeLabel1 = new JLabel(new ImageIcon(DF)); JLabel pokeLabel2 = new JLabel(new ImageIcon(DF)); JLabel pokeLabel3 = new JLabel(new ImageIcon(DF)); JLabel pokeLabel4 = new JLabel(new ImageIcon(DF)); JLabel pokeLabel5 = new JLabel(new ImageIcon(DF)); JLabel pokeLabel6 = new JLabel(new ImageIcon(DF)); pane1.add(pokeLabel1); pane1.add(pokeLabel2); pane1.add(pokeLabel3); pane1.add(pokeLabel4); pane1.add(pokeLabel5); pane1.add(pokeLabel6); pane2.add(label2); layout.add("Pearl Version", pane1); layout.add("SoulSilver Version", pane2); frame.add(layout); } public void pearlButtons() { PGroup = new ButtonGroup(); R1 = new JRadioButton("No Restrictions", true); R1.setActionCommand("N"); R1.setVisible(true); R2 = new JRadioButton("Battle Revolution"); R2.setActionCommand("BR"); R2.setVisible(true); R3 = new JRadioButton("Battle Tower"); R3.setActionCommand("B"); R3.setVisible(true); PGroup.add(R1); PGroup.add(R2); PGroup.add(R3); PSubmit = new JButton("Submit"); PSubmit.setActionCommand("pstart"); PSubmit.setVisible(true); PSubmit.addActionListener(this); } public void pearlProcessing() { //The "list" array has a bunch of string names that get .png affixed to them (and I named the image files as such when I name them) String file1 = list[0] + ".png"; String file2 = list[1] + ".png"; String file3 = list[2] + ".png"; String file4 = list[3] + ".png"; String file5 = list[4] + ".png"; String file6 = list[5] + ".png"; /*-------------------------------------------------------------------------------// This is where the method's supposed to go to change the image... I've tried pokeLabel = new JLabel(new ImageIcon(file1));, but that yields a NullPointerException. //-----------------------------------------------------------------------------------*/ } public static void main(String[] args) { Shell test = new Shell(); test.setFrame(); test.frameLayout(); test.frame.setVisible(true); } public void actionPerformed(ActionEvent e) { if ("pstart".equals(e.getActionCommand())) { result = PGroup.getSelection().getActionCommand(); if (result.equals("N")) { list = driver.Prandom(); pearlProcessing(); } else System.out.println("Not done yet! ;)"); } } public void menuKeyPressed(MenuKeyEvent e) { System.out.println("pressed"); } public void menuKeyReleased(MenuKeyEvent e) { System.out.println("menuKeyReleased"); } public void menuKeyTyped(MenuKeyEvent e) { System.out.println("menuKeyTyped"); } }

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  • Why do I get a null pointer exception from TabWidget?

    - by rushinge
    I'm writing an android program in which I have an activity that uses tabs. The Activity public class UnitActivity extends TabActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TabHost tabHost = getTabHost(); TabSpec spec; Resources res = getResources(); LayoutInflater.from(this).inflate(R.layout.unit_view, tabHost.getTabContentView(), true); spec = tabHost.newTabSpec("controls"); spec.setIndicator("Control", res.getDrawable(R.drawable.ic_tab_equalizer)); spec.setContent(R.id.txtview); tabHost.addTab(spec); } } The XML referenced by R.layout.unit_view <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <TextView android:id="@+id/txtview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="bottom" android:text="nullpointer this!" /> </FrameLayout> </LinearLayout> </TabHost> As far as I can see I'm doing the same thing I see in the tabs1 api sample from the android sdk. I've tried "getLayoutInflator()" instead of "LayoutInflator.from(this)" with the same result. If I replace the LayoutInflater line with "setContentView(R.layout.unit_view)" my program doesn't crash with a null pointer exception but my content is completely blank and empty. I get the tab and that's it. I've checked to make sure R.layout.unit_view and tabHost are not null when it runs the LayoutInflater line and they seem to be fine. They're defenitely not null. I've also checked to make sure LayoutInflater.from(this) returns a valid layout inflater object and it does. The logcat indicating the error says E/AndroidRuntime( 541): java.lang.NullPointerException E/AndroidRuntime( 541): at android.widget.TabWidget.dispatchDraw(TabWidget.java:206) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.View.draw(View.java:6538) E/AndroidRuntime( 541): at android.widget.FrameLayout.draw(FrameLayout.java:352) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) E/AndroidRuntime( 541): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) E/AndroidRuntime( 541): at android.view.View.draw(View.java:6538) E/AndroidRuntime( 541): at android.widget.FrameLayout.draw(FrameLayout.java:352) E/AndroidRuntime( 541): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1830) E/AndroidRuntime( 541): at android.view.ViewRoot.draw(ViewRoot.java:1349) E/AndroidRuntime( 541): at android.view.ViewRoot.performTraversals(ViewRoot.java:1114) E/AndroidRuntime( 541): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) E/AndroidRuntime( 541): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 541): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 541): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 541): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 541): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 541): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 541): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 541): at dalvik.system.NativeStart.main(Native Method) I/Process ( 61): Sending signal. PID: 541 SIG: 3 I/dalvikvm( 541): threadid=7: reacting to signal 3 I/dalvikvm( 541): Wrote stack trace to '/data/anr/traces.txt' Anybody have any idea how I can get this content into a tab without crashing my application? My actual program is more complex and has more than one tab but I simplified it down to this in an attempt to find out why it's crashing but it still crashes and I don't know why. If I don't use LayoutInflator my program doesn't crash but I don't get any content either, just tabs.

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  • Calling different layers from the same class

    - by khalid
    Hi, I am here to seek some help with my code which i am facing a dead end road with. I'm trying to pass values from screen1.java using Intent to screen2.java. Passing the values is fine and I managed to get through it; however, when I check using if statement the program crash down. Here are my files, plzzzzzzzzzzz help screen1.java package test.android; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; public class screen1 extends Activity { static String strKey = "Hello"; static final String strValue = "Hello"; public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.screen1); //** button A Button A = (Button) findViewById(R.id.btnClickA); A.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { Intent i = new Intent(screen1.this, screen2.class); strKey = "NAME"; i.setClassName("packageName", "packageName.IntentClass"); String term = "Hello"; i.putExtra("packageName.term", term); //i.putExtra(strKey, strValue); startActivity(i); } }); //** //** button B Button B = (Button) findViewById(R.id.btnClickB); B.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { Intent i = new Intent(screen1.this, screen3.class); startActivity(i); } }); //** } } screen2.java package test.android; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; public class screen2 extends Activity { public void onCreate(Bundle icicle) { Bundle extras = getIntent().getExtras(); String term = extras.getString("packageName.term"); System.out.println("--- Name is -->"+ term); if(term.equalsIgnoreCase("Hello") || term.equalsIgnoreCase("Name")){ super.onCreate(icicle); setContentView(R.layout.screen3); Button b = (Button) findViewById(R.id.btnClick3); b.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { setResult(RESULT_OK); finish(); } }); } else { super.onCreate(icicle); setContentView(R.layout.screen2); Button b = (Button) findViewById(R.id.btnClick2); b.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { setResult(RESULT_OK); finish(); } }); } // DOES NOT WORK !!!!!!!!! System.out.println("--- Name is --"+ term); } } Layouts: screen1.xml screen2.xml screen3.xml AndroidManifest.xml <activity android:name="screen1" android:label="SCREEN 1"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="screen2" android:label="SCREEN 2"> </activity> <activity android:name="screen3" android:label="SCREEN 3"> </activity> ===== The error is caused by these lines of code in screen2.java: if(term.equalsIgnoreCase("Hello") || term.equalsIgnoreCase("Name")){ super.onCreate(icicle); setContentView(R.layout.screen3); Button b = (Button) findViewById(R.id.btnClick3); b.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { setResult(RESULT_OK); finish(); } }); } else { super.onCreate(icicle); setContentView(R.layout.screen2); Button b = (Button) findViewById(R.id.btnClick2); b.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { setResult(RESULT_OK); finish(); } }); } **notice if I get rid of the entire IF statement and go with only the ELSE the program works fine.

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  • Reading data from database and binding them to custom ListView

    - by N.K.
    I try to read data from a database i have made and to show some of the data in a row at a custom ListView. I can not understand what is my mistake. This is my code: public class EsodaMainActivity extends Activity { public static final String ROW_ID = "row_id"; //Intent extra key private ListView esodaListView; // the ListActivitys ListView private SimpleCursorAdapter esodaAdapter; // adapter for ListView DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // called when the activity is first created @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_esoda_main); esodaListView = (ListView)findViewById(R.id.esodaList); esodaListView.setOnItemClickListener(viewEsodaListener); databaseConnector.open(); //Cursor cursor= databaseConnector.query("esoda", new String[] // {"name", "amount"}, null,null,null); Cursor cursor=databaseConnector.getAllEsoda(); startManagingCursor(cursor); // map each esoda to a TextView in the ListView layout // The desired columns to be bound String[] from = new String[] {"name","amount"}; // built an String array named "from" //The XML defined views which the data will be bound to int[] to = new int[] { R.id.esodaTextView, R.id.amountTextView}; // built an int array named "to" // EsodaMainActivity.this = The context in which the ListView is running // R.layout.esoda_list_item = Id of the layout that is used to display each item in ListView // null = // from = String array containing the column names to display // to = Int array containing the column names to display esodaAdapter = new SimpleCursorAdapter (this, R.layout.esoda_list_item, cursor, from, to); esodaListView.setAdapter(esodaAdapter); // set esodaView's adapter } // end of onCreate method @Override protected void onResume() { super.onResume(); // call super's onResume method // create new GetEsodaTask and execute it // GetEsodaTask is an AsyncTask object new GetEsodaTask().execute((Object[]) null); } // end of onResume method // onStop method is executed when the Activity is no longer visible to the user @Override protected void onStop() { Cursor cursor= esodaAdapter.getCursor(); // gets current cursor from esodaAdapter if (cursor != null) cursor.deactivate(); // deactivate cursor esodaAdapter.changeCursor(null); // adapter now has no cursor (removes the cursor from the CursorAdapter) super.onStop(); } // end of onStop method // this class performs db query outside the GUI private class GetEsodaTask extends AsyncTask<Object, Object, Cursor> { // we create a new DatabaseConnector obj // EsodaMainActivity.this = Context DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // perform the db access @Override protected Cursor doInBackground(Object... params) { databaseConnector.open(); // get a cursor containing call esoda return databaseConnector.getAllEsoda(); // the cursor returned by getAllContacts() is passed to method onPostExecute() } // end of doInBackground method // here we use the cursor returned from the doInBackground() method @Override protected void onPostExecute(Cursor result) { esodaAdapter.changeCursor(result); // set the adapter's Cursor databaseConnector.close(); } // end of onPostExecute() method } // end of GetEsodaTask class // creates the Activity's menu from a menu resource XML file @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.esoda_menu, menu); // inflates(eµf?s?) esodamainactivity_menu.xml to the Options menu return true; } // end of onCreateOptionsMenu() method //handles choice from options menu - is executed when the user touches a MenuItem @Override public boolean onOptionsItemSelected(MenuItem item) { // creates a new Intent to launch the AddEditEsoda Activity // EsodaMainActivity.this = Context from which the Activity will be launched // AddEditEsoda.class = target Activity Intent addNewEsoda = new Intent(EsodaMainActivity.this, AddEditEsoda.class); startActivity(addNewEsoda); return super.onOptionsItemSelected(item); } // end of method onPtionsItemSelected() // event listener that responds to the user touching a esoda's name in the ListView OnItemClickListener viewEsodaListener = new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // create an intent to launch the ViewEsoda Activity Intent viewEsoda = new Intent(EsodaMainActivity.this, ViewEsoda.class); // pass the selected esoda's row ID as an extra with the Intent viewEsoda.putExtra(ROW_ID, arg3); startActivity(viewEsoda); // start viewEsoda.class Activity } // end of onItemClick() method }; // end of viewEsodaListener } // end of EsodaMainActivity class The statement: Cursor cursor=databaseConnector.getAllEsoda(); queries all data (columns) From the data I want to show at my custom ListView 2 of them: "name" and "amount". But I still get a debugger error. Please help.

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • Integrating JavaScript Unit Tests with Visual Studio

    - by Stephen Walther
    Modern ASP.NET web applications take full advantage of client-side JavaScript to provide better interactivity and responsiveness. If you are building an ASP.NET application in the right way, you quickly end up with lots and lots of JavaScript code. When writing server code, you should be writing unit tests. One big advantage of unit tests is that they provide you with a safety net that enable you to safely modify your existing code – for example, fix bugs, add new features, and make performance enhancements -- without breaking your existing code. Every time you modify your code, you can execute your unit tests to verify that you have not broken anything. For the same reason that you should write unit tests for your server code, you should write unit tests for your client code. JavaScript is just as susceptible to bugs as C#. There is no shortage of unit testing frameworks for JavaScript. Each of the major JavaScript libraries has its own unit testing framework. For example, jQuery has QUnit, Prototype has UnitTestJS, YUI has YUI Test, and Dojo has Dojo Objective Harness (DOH). The challenge is integrating a JavaScript unit testing framework with Visual Studio. Visual Studio and Visual Studio ALM provide fantastic support for server-side unit tests. You can easily view the results of running your unit tests in the Visual Studio Test Results window. You can set up a check-in policy which requires that all unit tests pass before your source code can be committed to the source code repository. In addition, you can set up Team Build to execute your unit tests automatically. Unfortunately, Visual Studio does not provide “out-of-the-box” support for JavaScript unit tests. MS Test, the unit testing framework included in Visual Studio, does not support JavaScript unit tests. As soon as you leave the server world, you are left on your own. The goal of this blog entry is to describe one approach to integrating JavaScript unit tests with MS Test so that you can execute your JavaScript unit tests side-by-side with your C# unit tests. The goal is to enable you to execute JavaScript unit tests in exactly the same way as server-side unit tests. You can download the source code described by this project by scrolling to the end of this blog entry. Rejected Approach: Browser Launchers One popular approach to executing JavaScript unit tests is to use a browser as a test-driver. When you use a browser as a test-driver, you open up a browser window to execute and view the results of executing your JavaScript unit tests. For example, QUnit – the unit testing framework for jQuery – takes this approach. The following HTML page illustrates how you can use QUnit to create a unit test for a function named addNumbers(). <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Using QUnit</title> <link rel="stylesheet" href="http://github.com/jquery/qunit/raw/master/qunit/qunit.css" type="text/css" /> </head> <body> <h1 id="qunit-header">QUnit example</h1> <h2 id="qunit-banner"></h2> <div id="qunit-testrunner-toolbar"></div> <h2 id="qunit-userAgent"></h2> <ol id="qunit-tests"></ol> <div id="qunit-fixture">test markup, will be hidden</div> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://github.com/jquery/qunit/raw/master/qunit/qunit.js"></script> <script type="text/javascript"> // The function to test function addNumbers(a, b) { return a+b; } // The unit test test("Test of addNumbers", function () { equals(4, addNumbers(1,3), "1+3 should be 4"); }); </script> </body> </html> This test verifies that calling addNumbers(1,3) returns the expected value 4. When you open this page in a browser, you can see that this test does, in fact, pass. The idea is that you can quickly refresh this QUnit HTML JavaScript test driver page in your browser whenever you modify your JavaScript code. In other words, you can keep a browser window open and keep refreshing it over and over while you are developing your application. That way, you can know very quickly whenever you have broken your JavaScript code. While easy to setup, there are several big disadvantages to this approach to executing JavaScript unit tests: You must view your JavaScript unit test results in a different location than your server unit test results. The JavaScript unit test results appear in the browser and the server unit test results appear in the Visual Studio Test Results window. Because all of your unit test results don’t appear in a single location, you are more likely to introduce bugs into your code without noticing it. Because your unit tests are not integrated with Visual Studio – in particular, MS Test -- you cannot easily include your JavaScript unit tests when setting up check-in policies or when performing automated builds with Team Build. A more sophisticated approach to using a browser as a test-driver is to automate the web browser. Instead of launching the browser and loading the test code yourself, you use a framework to automate this process. There are several different testing frameworks that support this approach: · Selenium – Selenium is a very powerful framework for automating browser tests. You can create your tests by recording a Firefox session or by writing the test driver code in server code such as C#. You can learn more about Selenium at http://seleniumhq.org/. LTAF – The ASP.NET team uses the Lightweight Test Automation Framework to test JavaScript code in the ASP.NET framework. You can learn more about LTAF by visiting the project home at CodePlex: http://aspnet.codeplex.com/releases/view/35501 jsTestDriver – This framework uses Java to automate the browser. jsTestDriver creates a server which can be used to automate multiple browsers simultaneously. This project is located at http://code.google.com/p/js-test-driver/ TestSwam – This framework, created by John Resig, uses PHP to automate the browser. Like jsTestDriver, the framework creates a test server. You can open multiple browsers that are automated by the test server. Learn more about TestSwarm by visiting the following address: https://github.com/jeresig/testswarm/wiki Yeti – This is the framework introduced by Yahoo for automating browser tests. Yeti uses server-side JavaScript and depends on Node.js. Learn more about Yeti at http://www.yuiblog.com/blog/2010/08/25/introducing-yeti-the-yui-easy-testing-interface/ All of these frameworks are great for integration tests – however, they are not the best frameworks to use for unit tests. In one way or another, all of these frameworks depend on executing tests within the context of a “living and breathing” browser. If you create an ASP.NET Unit Test then Visual Studio will launch a web server before executing the unit test. Why is launching a web server so bad? It is not the worst thing in the world. However, it does introduce dependencies that prevent your code from being tested in isolation. One of the defining features of a unit test -- versus an integration test – is that a unit test tests code in isolation. Another problem with launching a web server when performing unit tests is that launching a web server can be slow. If you cannot execute your unit tests quickly, you are less likely to execute your unit tests each and every time you make a code change. You are much more likely to fall into the pit of failure. Launching a browser when performing a JavaScript unit test has all of the same disadvantages as launching a web server when performing an ASP.NET unit test. Instead of testing a unit of JavaScript code in isolation, you are testing JavaScript code within the context of a particular browser. Using the frameworks listed above for integration tests makes perfect sense. However, I want to consider a different approach for creating unit tests for JavaScript code. Using Server-Side JavaScript for JavaScript Unit Tests A completely different approach to executing JavaScript unit tests is to perform the tests outside of any browser. If you really want to test JavaScript then you should test JavaScript and leave the browser out of the testing process. There are several ways that you can execute JavaScript on the server outside the context of any browser: Rhino – Rhino is an implementation of JavaScript written in Java. The Rhino project is maintained by the Mozilla project. Learn more about Rhino at http://www.mozilla.org/rhino/ V8 – V8 is the open-source Google JavaScript engine written in C++. This is the JavaScript engine used by the Chrome web browser. You can download V8 and embed it in your project by visiting http://code.google.com/p/v8/ JScript – JScript is the JavaScript Script Engine used by Internet Explorer (up to but not including Internet Explorer 9), Windows Script Host, and Active Server Pages. Internet Explorer is still the most popular web browser. Therefore, I decided to focus on using the JScript Script Engine to execute JavaScript unit tests. Using the Microsoft Script Control There are two basic ways that you can pass JavaScript to the JScript Script Engine and execute the code: use the Microsoft Windows Script Interfaces or use the Microsoft Script Control. The difficult and proper way to execute JavaScript using the JScript Script Engine is to use the Microsoft Windows Script Interfaces. You can learn more about the Script Interfaces by visiting http://msdn.microsoft.com/en-us/library/t9d4xf28(VS.85).aspx The main disadvantage of using the Script Interfaces is that they are difficult to use from .NET. There is a great series of articles on using the Script Interfaces from C# located at http://www.drdobbs.com/184406028. I picked the easier alternative and used the Microsoft Script Control. The Microsoft Script Control is an ActiveX control that provides a higher level abstraction over the Window Script Interfaces. You can download the Microsoft Script Control from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac After you download the Microsoft Script Control, you need to add a reference to it to your project. Select the Visual Studio menu option Project, Add Reference to open the Add Reference dialog. Select the COM tab and add the Microsoft Script Control 1.0. Using the Script Control is easy. You call the Script Control AddCode() method to add JavaScript code to the Script Engine. Next, you call the Script Control Run() method to run a particular JavaScript function. The reference documentation for the Microsoft Script Control is located at the MSDN website: http://msdn.microsoft.com/en-us/library/aa227633%28v=vs.60%29.aspx Creating the JavaScript Code to Test To keep things simple, let’s imagine that you want to test the following JavaScript function named addNumbers() which simply adds two numbers together: MvcApplication1\Scripts\Math.js function addNumbers(a, b) { return 5; } Notice that the addNumbers() method always returns the value 5. Right-now, it will not pass a good unit test. Create this file and save it in your project with the name Math.js in your MVC project’s Scripts folder (Save the file in your actual MVC application and not your MVC test application). Creating the JavaScript Test Helper Class To make it easier to use the Microsoft Script Control in unit tests, we can create a helper class. This class contains two methods: LoadFile() – Loads a JavaScript file. Use this method to load the JavaScript file being tested or the JavaScript file containing the unit tests. ExecuteTest() – Executes the JavaScript code. Use this method to execute a JavaScript unit test. Here’s the code for the JavaScriptTestHelper class: JavaScriptTestHelper.cs   using System; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using MSScriptControl; namespace MvcApplication1.Tests { public class JavaScriptTestHelper : IDisposable { private ScriptControl _sc; private TestContext _context; /// <summary> /// You need to use this helper with Unit Tests and not /// Basic Unit Tests because you need a Test Context /// </summary> /// <param name="testContext">Unit Test Test Context</param> public JavaScriptTestHelper(TestContext testContext) { if (testContext == null) { throw new ArgumentNullException("TestContext"); } _context = testContext; _sc = new ScriptControl(); _sc.Language = "JScript"; _sc.AllowUI = false; } /// <summary> /// Load the contents of a JavaScript file into the /// Script Engine. /// </summary> /// <param name="path">Path to JavaScript file</param> public void LoadFile(string path) { var fileContents = File.ReadAllText(path); _sc.AddCode(fileContents); } /// <summary> /// Pass the path of the test that you want to execute. /// </summary> /// <param name="testMethodName">JavaScript function name</param> public void ExecuteTest(string testMethodName) { dynamic result = null; try { result = _sc.Run(testMethodName, new object[] { }); } catch { var error = ((IScriptControl)_sc).Error; if (error != null) { var description = error.Description; var line = error.Line; var column = error.Column; var text = error.Text; var source = error.Source; if (_context != null) { var details = String.Format("{0} \r\nLine: {1} Column: {2}", source, line, column); _context.WriteLine(details); } } throw new AssertFailedException(error.Description); } } public void Dispose() { _sc = null; } } }     Notice that the JavaScriptTestHelper class requires a Test Context to be instantiated. For this reason, you can use the JavaScriptTestHelper only with a Visual Studio Unit Test and not a Basic Unit Test (These are two different types of Visual Studio project items). Add the JavaScriptTestHelper file to your MVC test application (for example, MvcApplication1.Tests). Creating the JavaScript Unit Test Next, we need to create the JavaScript unit test function that we will use to test the addNumbers() function. Create a folder in your MVC test project named JavaScriptTests and add the following JavaScript file to this folder: MvcApplication1.Tests\JavaScriptTests\MathTest.js /// <reference path="JavaScriptUnitTestFramework.js"/> function testAddNumbers() { // Act var result = addNumbers(1, 3); // Assert assert.areEqual(4, result, "addNumbers did not return right value!"); }   The testAddNumbers() function takes advantage of another JavaScript library named JavaScriptUnitTestFramework.js. This library contains all of the code necessary to make assertions. Add the following JavaScriptnitTestFramework.js to the same folder as the MathTest.js file: MvcApplication1.Tests\JavaScriptTests\JavaScriptUnitTestFramework.js var assert = { areEqual: function (expected, actual, message) { if (expected !== actual) { throw new Error("Expected value " + expected + " is not equal to " + actual + ". " + message); } } }; There is only one type of assertion supported by this file: the areEqual() assertion. Most likely, you would want to add additional types of assertions to this file to make it easier to write your JavaScript unit tests. Deploying the JavaScript Test Files This step is non-intuitive. When you use Visual Studio to run unit tests, Visual Studio creates a new folder and executes a copy of the files in your project. After you run your unit tests, your Visual Studio Solution will contain a new folder named TestResults that includes a subfolder for each test run. You need to configure Visual Studio to deploy your JavaScript files to the test run folder or Visual Studio won’t be able to find your JavaScript files when you execute your unit tests. You will get an error that looks something like this when you attempt to execute your unit tests: You can configure Visual Studio to deploy your JavaScript files by adding a Test Settings file to your Visual Studio Solution. It is important to understand that you need to add this file to your Visual Studio Solution and not a particular Visual Studio project. Right-click your Solution in the Solution Explorer window and select the menu option Add, New Item. Select the Test Settings item and click the Add button. After you create a Test Settings file for your solution, you can indicate that you want a particular folder to be deployed whenever you perform a test run. Select the menu option Test, Edit Test Settings to edit your test configuration file. Select the Deployment tab and select your MVC test project’s JavaScriptTest folder to deploy. Click the Apply button and the Close button to save the changes and close the dialog. Creating the Visual Studio Unit Test The very last step is to create the Visual Studio unit test (the MS Test unit test). Add a new unit test to your MVC test project by selecting the menu option Add New Item and selecting the Unit Test project item (Do not select the Basic Unit Test project item): The difference between a Basic Unit Test and a Unit Test is that a Unit Test includes a Test Context. We need this Test Context to use the JavaScriptTestHelper class that we created earlier. Enter the following test method for the new unit test: [TestMethod] public void TestAddNumbers() { var jsHelper = new JavaScriptTestHelper(this.TestContext); // Load JavaScript files jsHelper.LoadFile("JavaScriptUnitTestFramework.js"); jsHelper.LoadFile(@"..\..\..\MvcApplication1\Scripts\Math.js"); jsHelper.LoadFile("MathTest.js"); // Execute JavaScript Test jsHelper.ExecuteTest("testAddNumbers"); } This code uses the JavaScriptTestHelper to load three files: JavaScripUnitTestFramework.js – Contains the assert functions. Math.js – Contains the addNumbers() function from your MVC application which is being tested. MathTest.js – Contains the JavaScript unit test function. Next, the test method calls the JavaScriptTestHelper ExecuteTest() method to execute the testAddNumbers() JavaScript function. Running the Visual Studio JavaScript Unit Test After you complete all of the steps described above, you can execute the JavaScript unit test just like any other unit test. You can use the keyboard combination CTRL-R, CTRL-A to run all of the tests in the current Visual Studio Solution. Alternatively, you can use the buttons in the Visual Studio toolbar to run the tests: (Unfortunately, the Run All Impacted Tests button won’t work correctly because Visual Studio won’t detect that your JavaScript code has changed. Therefore, you should use either the Run Tests in Current Context or Run All Tests in Solution options instead.) The results of running the JavaScript tests appear side-by-side with the results of running the server tests in the Test Results window. For example, if you Run All Tests in Solution then you will get the following results: Notice that the TestAddNumbers() JavaScript test has failed. That is good because our addNumbers() function is hard-coded to always return the value 5. If you double-click the failing JavaScript test, you can view additional details such as the JavaScript error message and the line number of the JavaScript code that failed: Summary The goal of this blog entry was to explain an approach to creating JavaScript unit tests that can be easily integrated with Visual Studio and Visual Studio ALM. I described how you can use the Microsoft Script Control to execute JavaScript on the server. By taking advantage of the Microsoft Script Control, we were able to execute our JavaScript unit tests side-by-side with all of our other unit tests and view the results in the standard Visual Studio Test Results window. You can download the code discussed in this blog entry from here: http://StephenWalther.com/downloads/Blog/JavaScriptUnitTesting/JavaScriptUnitTests.zip Before running this code, you need to first install the Microsoft Script Control which you can download from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=d7e31492-2595-49e6-8c02-1426fec693ac

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  • Example WLST Script to Obtain JDBC and JTA MBean Values

    - by Daniel Mortimer
    Introduction Following on from the blog entry "Get an Offline or Online WebLogic Domain Summary Using WLST!", I have had a request to create a smaller example which only collects a selection of JDBC (System Resource) and JTA configuration and runtime MBeans values. So, here it is. Download Sample Script You can grab the sample script by clicking here. Instructions to Run: 1. After download, extract the zip to the machine hosting the WebLogic environment. You should have three directories along with a readme.txt output Sample_Output scripts 2. In the scripts directory, find the start wrapper script startWLSTJDBCSummarizer.sh (Unix) or startWLSTJDBCSummarizer.cmd (MS Windows). Open the appropriate file in an editor and change the environment variable settings to suit your system. Example - startWLSTDomainSummarizer.cmd set WL_HOME=D:\product\FMW11g\wlserver_10.3 set DOMAIN_HOME=D:\product\FMW11g\user_projects\domains\MyDomain set WLST_OUTPUT_PATH=D:\WLSTDomainSummarizer\output\ set WLST_OUTPUT_FILE=WLST_JDBC_Summary_Via_MBeans.html call "%WL_HOME%\common\bin\wlst.cmd" WLS_JDBC_Summary_Online.py Note: The WLST_OUTPUT_PATH directory value must have a trailing slash. If there is no trailing slash, the script will error and not continue.  3. Run the shell / command line wrapper script. It should launch WLST and kick off "WLS_JDBC_Summary_Online.py". This will hit you with some prompts e.g. Is your domain Admin Server up and running and do you have the connection details? (Y /N ): Y Enter connection URL to Admin Server e.g t3://mymachine.acme.com:7001 : t3://localhost:7001 Enter weblogic username: weblogic Enter weblogic username password (function prompt 1): welcome1 (Note: the value typed in for password will not be echoed back to the console). 4. If the scripts run successfully, you should get a HTML summary in the specified output directory. See example screenshots below: Screenshot 1 - JDBC System Resource Tab Page  Screenshot 2 - JTA Tab Page 5. For the HTML to render correctly, ensure the .js and .css files provided (review the output directory created by the zip file extraction) are accessible. For example, to view the HTML locally (without using a web server), place the HTML output, jquery-ui.js, spry.js and wlstsummarizer.css in the same directory. Disclaimer This is a sample script. I have tested it against WebLogic Server 10.3.6 domains on MS Windows and Unix.  I cannot guarantee that the script will run error free or produce the expected output on your system. If you have any feedback add a comment to the blog. I will endeavour to fix any problems with my WLST code. Credits JQuery: http://jquery.com/ Spry (Adobe) : https://github.com/adobe/Spryhttp://www.red-team-design.com/cool-headings-with-pseudo-elements

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  • Silverlight Cream for March 24, 2010 -- #819

    - by Dave Campbell
    In this Issue: Nokola, Tim Heuer, Christian Schormann, Brad Abrams, David Kelley, Phil Middlemiss, Michael Klucher, Brandon Watson, Kunal Chowdhury, Jacek Ciereszko, and Unni. Shoutouts: Michael Klucher has a short post up For Love of the Game (Development)…, where he's looking for some input from the developer community. Shawn Hargreaves has a link post up of all the Windows Phone MIX10 presentations Chris Cavanagh has a Soft-Body Physics for Windows Phone 7 post up that goes along with one he did 1-1/2 years ago! Jeff Weber posted An Open Letter To Microsoft Regarding The Silverlight Game Development Community Pete Brown posted his MIX10 Recap ... lots of information, and discussion of what he was up to ... I liked the Trivia app Pete... glad to hear that was yours :) I've changed my mind and added a WP7 tag to SilverlightCream. I'll straighten out all the Mobile plus Silverlight links to point at the WP7 tab hopefully tonight. From SilverlightCream.com: EasyPainter Source Pack 3: Adorners, Mouse Cursors and Frames Nokola has been busy with EasyPainter adding in Custom, Extensible Mouse Cursors and Customizable Adorners with extensible adorner frames, and best of all... all with source code! Simulate Geo Location in Silverlight Windows Phone 7 emulator Among the things we don't have in our WP7 emulators is Geo Location... Tim Heuer comes to the rescue with a simulator for it... too cool, Tim! Blend 4: About Path Layout, Part II Christian Schormann is back with Part 2 of his tutorial sequence on the new Path Layout. Really good info and definitely cool presentations of the control. Silverlight 4 + RIA Services - Ready for Business: Exposing OData Services Brad Abrams continues his series with a post on exposing OData services. This looks like a great tutorial on the topic... will probably resolve some questions I've been having :) No Silverlight and Preloader Experience(ish) - in 10 seconds... David Kelley exposes the code he uses on his site, designed to be friendly to Silverlight and non-Silverlight users alike. Merged Dictionaries of Style Resources and Blend Phil Middlemiss has a nice article up on Merged Dictionaries and using multiple resource dictionaries that the app chooses, but also be compatible with Prism and Blend while not eating your system resources out of house and home. XNA Game Studio and Windows Phone Emulator Compatibility Michael Klucher has a definitive post up about getting your XNA and system up-to-speed for WP7... a must-read if you've been running any of the other XNA drops. Windows Phone 7 301 Redirect Bug Brandon Watson reports a 301 Redirect bug on WP7 ... see the code and how he got it, then follow along as he explains all the debug paths he took and what the resolution (?) really is :) Silverlight 4: How to use the new Printing API? Kunal Chowdhury has a tutorial up on printing with Silverlight 4 RC... from the project layout to printing and then printing a smaller section... all good Printing problem in Silverlight 4.0 RC - loading images in code behind Jacek Ciereszko also is writing about printing, and in his case he had problems with loading an image dynamically and printing it... plus he provides a solution to the 'blank page' problem. ToolboxExampleAttribute - a new extension point in Blend 4 (and a few other extensibility related changes) Unni has an article up about Expression Blend 4's new ToolboxExampleAttribute which allow you to have multiple examples of the same type resulting in different XAML produced. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • ASP.NET Web API - Screencast series Part 2: Getting Data

    - by Jon Galloway
    We're continuing a six part series on ASP.NET Web API that accompanies the getting started screencast series. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. In Part 1 we looked at what ASP.NET Web API is, why you'd care, did the File / New Project thing, and did some basic HTTP testing using browser F12 developer tools. This second screencast starts to build out the Comments example - a JSON API that's accessed via jQuery. This sample uses a simple in-memory repository. At this early stage, the GET /api/values/ just returns an IEnumerable<Comment>. In part 4 we'll add on paging and filtering, and it gets more interesting.   The get by id (e.g. GET /api/values/5) case is a little more interesting. The method just returns a Comment if the Comment ID is valid, but if it's not found we throw an HttpResponseException with the correct HTTP status code (HTTP 404 Not Found). This is an important thing to get - HTTP defines common response status codes, so there's no need to implement any custom messaging here - we tell the requestor that the resource the requested wasn't there.  public Comment GetComment(int id) { Comment comment; if (!repository.TryGet(id, out comment)) throw new HttpResponseException(HttpStatusCode.NotFound); return comment; } This is great because it's standard, and any client should know how to handle it. There's no need to invent custom messaging here, and we can talk to any client that understands HTTP - not just jQuery, and not just browsers. But it's crazy easy to consume an HTTP API that returns JSON via jQuery. The example uses Knockout to bind the JSON values to HTML elements, but the thing to notice is that calling into this /api/coments is really simple, and the return from the $.get() method is just JSON data, which is really easy to work with in JavaScript (since JSON stands for JavaScript Object Notation and is the native serialization format in Javascript). $(function() { $("#getComments").click(function () { // We're using a Knockout model. This clears out the existing comments. viewModel.comments([]); $.get('/api/comments', function (data) { // Update the Knockout model (and thus the UI) with the comments received back // from the Web API call. viewModel.comments(data); }); }); }); That's it! Easy, huh? In Part 3, we'll start modifying data on the server using POST and DELETE.

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  • JavaScript Intellisense with Telerik in ASP.NET Master Page Project with VS 2010

    - by Otto Neff
    Today I was looking for a solution to get finally the JScript/Javascript/jQuery Intellisense Featureworking with my ASP.Net Webform Project to work. I found some good articles: - JScript IntelliSense Overview- JScript IntelliSense: A Reference for the “Reference” Tag- Enabling JavaScript intellisense in VS.NET 2010 to work with SharePoint 2010- Rich IntelliSense for jQueryBUT, all of suggested solutions did not work right with my Master Page based Visual Studio 2010 Solution.Only with physical Javascript Files (Telerik includes certain Javascript Files like jQuery as Ressource) or/andconfigure always a new ASP.NET Scriptmanager / RadScriptManager on every page derived from the Master Page, wasn't exactly what I was looking for. So I came up with the following simple Solution, to Trick VS2010and still have the Project running with multiple runat="server" Scriptmanagers. In short:- New ASP.NET control derived from ScriptManager with emtpy overwritten OnInit() to use it as emtpy wrapper for VS2010. In detail:New RadScriptManager Classusing System; using System.Collections.Generic; using System.Linq; using System.Web; using Telerik.Web.UI; namespace IntellisenseJavascript.Controls { public class IntelliJS : RadScriptManager { protected override void OnInit(EventArgs e) { } protected override void OnPreRender(EventArgs e) { } protected override void OnLoad(EventArgs e) { } protected override void Render(System.Web.UI.HtmlTextWriter writer) { } public override void RenderControl(System.Web.UI.HtmlTextWriter writer) { } } } web.config<configuration> ... <system.web> ... <pages> <controls> <add tagPrefix="telerik" namespace="Telerik.Web.UI" assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4"/> <add tagPrefix="VSFix" namespace="IntellisenseJavascript.Controls" assembly="IntellisenseJavascript"/> </controls> </pages> ... Master Page<%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Site.master.cs" Inherits="IntellisenseJavascript.Site" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html > <head id="head" runat="server"> <title></title> <telerik:RadStyleSheetManager ID="radStyleSheetManager" runat="server" /> </head> <body> <form id="form" runat="server"> <telerik:RadScriptManager ID="radScriptManager" runat="server"> <Scripts> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.Core.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQuery.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQueryInclude.js" /> </Scripts> </telerik:RadScriptManager> <telerik:RadAjaxManager ID="radAjaxManager" runat="server"> </telerik:RadAjaxManager> <div> #MASTER CONTENT# <asp:ContentPlaceHolder ID="contentPlaceHolder" runat="server"> </asp:ContentPlaceHolder> </div> </form> <script type="text/javascript"> $(function () { // Masterpage ready $('body').css('margin', '50px'); }); </script> </body> </html> ASPX Page<%@ Page Title="" Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="IntellisenseJavascript.Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="contentPlaceHolder" runat="server"> <VSFix:IntelliJS runat="server" ID="intelliJS"> <Scripts> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.Core.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQuery.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQueryInclude.js" /> </Scripts> </VSFix:IntelliJS> <div style="border: 5px solid #FF9900;"> #PAGE CONTENT# </div> <script type="text/javascript"> $(function () { // Page ready $('body').css('border', '5px solid #888'); }); </script> </asp:Content> The Result I know, this is not the way it meant to be... but now at least you can have a Main ScriptManager for all Common Scripts and Settings, inject page specific Javascripts in PageLoad Event in normal ASPX Files and have JavaScript Intellisense for defined Scripts from JS Files or Assembly Ressouce in your Content Maybe, vNext will fix this.

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  • SEOs: mobile version using AJAX: how to be properly read by SEOs?

    - by Olivier Pons
    Before anything else, I'd like to emphasize that I've already read this and this. Here's what I can do: Choice (1): create classical Web version with all products in that page - http://www.myweb.com. create mobile Web version with all products in the page and use jQuery Mobile to format all nicely. But this may be long to (load + format), and may provide bad user experience - http://m.myweb.com. Choice (2): create classical Web version with all products in that page create mobile Web version with almost nothing but a Web page showing "wait", then download all products in the page using AJAX and use jQuery Mobile to format all nicely. Showing a "wait, loading" message gives far more time to do whatever I want and may provide better user experience - http://m.myweb.com. Question: if I choose solution (2), google won't read anything on the mobile version (because all products will be downloaded in the page using AJAX), so it wont be properly read by SEOs. What / how shall I do?

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  • WEB203 &ndash; Jump into Silverlight!&hellip; and Become Effective Immediately with Tim Huckaby, Fou

    - by Robert Burger
    Getting ready for the good stuff. Definitely wish there were more Silverlight and WCF RIA sessions, but this is a start.  Was lucky to get a coveted power-enabled seat.  Luckily, due to my trustily slow Verizon data card, I can get these notes out amidst a total Internet outage here.  This is the second breakout session of the day, and is by far standing-room only.  I stepped out before the session started to get a cool Diet COKE and wouldn’t have gotten back in if I didn’t already have a seat. Tim says this is an intro session and that he’s been begging for intro sessions at TechEd for years and that by looking at this audience, he thinks the demand is there.  Admittedly, I didn’t know this was an intro session, or I might have gone elsewhere.  But, it was the very first Silverlight session, so I had to be here. Tim says he will be providing a very good comprehensive reference application at the end of the presentation.  He has just demoed it, and it is a full CRUD-based Sales Manager application based on…  AdventureWorks! Session Agenda What it is / How to get started Declarative Programming Layout and Controls, Events and Commands Working with Data Adding Style to Your Application   Silverlight…  “WPF Light” Why is the download 4.2MB?  Because the direct competitor is a 4.2MB download.  There is no technical reason it is not the entire framework.  It is purely to “be competitive”.   Getting Started Get all of the following downloads from www.silverlight.net/getstarted Install VS2010 or Visual Web Developer Express 2010 Install Silverlight 4 Tools for VS2010 Install Expression Blend 4 Install the Silverlight 4 Toolkit   Reference Application Features Uses MVVM pattern – a way to move data access code that would normally be inline within the UI and placing it in nice data access libraries Images loaded dynamically from the database, converting GIF to PNG because Silverlight does not support GIF. LINQ to SQL is the data access model WCF is the data provider and is using binary message encoding   Declarative Programming XAML replaces code for UI representation Attributes control Layout and Style Event handlers wired-up in XAML Declarative Data Binding   Layout Overview Content rendering flows inside of parent Fixed positioning (Canvas) is seldom used Panels are used to house content Margins and Padding over fixed size   Panels StackPanel – Arranges child elements into a single line oriented horizontally or vertically Grid – A flexible grid are that consists of rows and columns Canvas – An are where positions are specifically fixed WrapPanel (in Toolkit) – Positions child elements in sequential position left to right and top to bottom. DockPanel (in Toolkit) – Positions child controls within a dockable area   Positioning Horizontal and Vertical Alignment Margin – Separates an element from neighboring elements Padding – Enlarges the effective size of an element by a thickness   Controls Overview Not all controls created equal Silverlight, as a subset of WPF, so many WPF controls do not exist in the core Siverlight release Silverlight Toolkit continues to add controls, but are released in different quality bands Plenty of good 3rd party controls to fill the gaps Windows Phone 7 is to have 95% of controls available in Silverlight Core and Toolkit.   Events and Commands Standard .NET Events Routed Events Commands – based on the ICommand interface – logical action that can be invoked in several ways   Adding Style to Your Application Resource Dictionaries – Contains a hash table of key/value pairs.  Silverlight can only use Static Resources whereas WPF can also use Dynamic Resources Visual State Manager Silverlight 4 supports Implicit styles ResourceDictionary.MergedDictionaries combines many different file-based resources   Downloads

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • VSNewFile: A Visual Studio Addin to More Easily Add New Items to a Project

    - by InfinitiesLoop
    My first Visual Studio Add-in! Creating add-ins is pretty simple, once you get used to the CommandBar model it is using, which is apparently a general Office suite extensibility mechanism. Anyway, let me first explain my motivation for this. It started out as an academic exercise, as I have always wanted to dip my feet in a little VS extensibility. But I thought of a legitimate need for an add-in, at least in my personal experience, so it took on new life. But I figured I can’t be the only one who has felt this way, so I decided to publish the add-in, and host it on GitHub (VSNewFile on GitHub) hoping to spur contributions. Adding Files the Built-in Way Here’s the problem I wanted to solve. You’re working on a project, and it’s time to add a new file to the project. Whatever it is – a class, script, html page, aspx page, or what-have-you, you go through a menu or keyboard shortcut to get to the “Add New Item” dialog. Typically, you do it by right-clicking the location where you want the file (the project or a folder of it): This brings up a dialog the contains, well, every conceivable type of item you might want to add. It’s all the available item templates, which can result in anywhere from a ton to a veritable sea of choices. To be fair, this dialog has been revamped in Visual Studio 2010, which organizes it a little better than Visual Studio 2008, and adds a search box. It also loads noticeably faster.   To me, this dialog is just getting in my way. If I want to add a JavaScript script to my project, I don’t want to have to hunt for the script template item in this dialog. Yes, it is categorized, and yes, it now has a search box. But still, all this UI to swim through when all I need is a new file in the project. I will name it. I will provide the content, I don’t even need a ‘template’. VS kind of realizes this. In the add menu in a class library project, for example, there is a “Add Class…” choice. But all this really does is select that project item from the dialog by default. You still must wait for the dialog, see it, and type in a name for the file. How is that really any different than hitting F2 on an existing item? It isn’t. Adding Files the Hack Way What I often find myself doing, just to avoid going through this dialog, is to copy and paste an existing file, rename it, then “CTRL-A, DEL” the content. In a few short keystrokes I’ve got my new file. Even if the original file wasn’t the right type, it doesn’t matter – I will rename it anyway, including the extension. It works well enough if the place I am adding the file to doesn’t have much in it already. But if there are a lot of files at that level, it sucks, because the new file will have the name “Copy of xyz”, causing it to be moved into the ‘C’ section of the alphabetically sorted items, which might be far, far away from the original file (and so I tend to try and copy a file that starts with ‘C’ *evil grin*). Using ‘Export Template’ To be completely fair I should at least mention this feature. I’m not even sure if this is new in VS 2010 or not (I think so). But it allows you to export a project item or items, including potential project references required by it. Then it becomes a new item in the available ‘installed templates’. No doubt this is useful to help bootstrap new projects. But that still requires you to go through the ‘New Item’ dialog. Adding Files with VSNewFile So hopefully I have sufficiently defined the problem and got a few of you to think, “Yeah, me too!”… What VSNewFile does is let you skip the dialog entirely by adding project items directly to the context menu. But it does a bit more than that, so do read on. For example, to add a new class, you can right-click the location and pick that option. A new .cs file is instantly added to the project, and the new item is selected and put into the ‘rename’ mode immediately. The default items available are shown here. But you can customize them. You can also customize the content of each template. To do so, you create a directory in your documents folder, ‘VSNewFile Templates’. In there, you drop the templates you want to use, but you name them in a particular way. For example, here’s a template that will add a new item named “Add TITLE”. It will add a project item named “SOMEFILE.foo” (or ‘SOMEFILE1.foo’ if that exists, etc). The format of the file name is: <ORDER>_<KEY>_<BASE FILENAME>_<ICON ID>_<TITLE>.<EXTENTION> Where: <ORDER> is a number that lets you determine the order of the items in the menu (relative to each other). <KEY> is a case sensitive identifier different for each template item. More on that later. <BASE FILENAME> is the default name of the file, which doesn’t matter that much, since they will be renaming it anyway. <ICON ID> is a number the dictates the icon used for the menu item. There are a huge number of built-in choices. More on that later. <TITLE> is the string that will appear in the menu. And, the contents of the file are the default content for the item (the ‘template’). The content of the file can contain anything you want, of course. But it also supports two tokens: %NAMESPACE% and %FILENAME%, which will be replaced with the corresponding values. Here is the content of this sample: testing Namespace = %NAMESPACE% Filename = %FILENAME% I kind went back and forth on this. I could have made it so there’d be an XML or JSON file that defines the templates, instead of cramming all this data into the filename itself. I like the simplicity of this better. It makes it easy to customize since you can literally just throw these files around, copy them from someone else, etc, without worrying about merge data into a central description file, in whatever format. Here’s our new item showing up: Practical Use One immediate thing I am using this for is to make it easier to add very commonly used scripts to my web projects. For example, uh, say, jQuery? :) All I need to do is drop jQuery-1.4.2.js and jQuery-1.4.2.min.js into the templates folder, provide the order, title, etc, and then instantly, I can now add jQuery to any project I have without even thinking about “where is jQuery? Can I copy it from that other project?”   Using the KEY There are two reasons for the ‘key’ portion of the item. First, it allows you to turn off the built-in, default templates, which are: FILE = Add File (generic, empty file) VB = Add VB Class CS = Add C# Class (includes some basic usings) HTML = Add HTML page (includes basic structure, doctype, etc) JS = Add Script (includes an immediately-invoking function closure) To turn one off, just include a file with the name “_<KEY>”. For example, to turn off all the items except our custom one, you do this: The other reason for the key is that there are new Visual Studio Commands created for each one. This makes it possible to bind a keyboard shortcut to one of them. So you could, for example, have a keyboard combination that adds a new web page to your website, or a new CS class to your class library, etc. Here is our sample item showing up in the keyboard bindings option. Even though the contents of the template directory may change from one launch of Visual Studio to the next, the bindings will remain attached to any item with a particular key, thanks to it taking care not to lose keyboard bindings even though the commands are completely recreated each time. The Icon Face ID Visual Studio uses a Microsoft Office style add-in mechanism, I gather. There are a predetermined set of built-in icons available. You can use your own icons when developing add-ins, of course, but I’m no designer. I just wanted to find appropriate-ish icons for the built-in templates, and allow you to choose from an existing built-in icon for your own. Unfortunately, there isn’t a lot out there on the interwebs that helps you figure out what the built-in types are. There’s an MSDN article that describes at length a way to create a program that lists all the icons. But I don’t want to write a program to figure them out! Just show them to me! Sheesh :) Thankfully, someone out there felt the same way, and uses a novel hack to get the icons to show up in an outlook toolbar. He then painstakingly took screenshots of them, one group at a time. It isn’t complete though – there are tens of thousands of icons. But it’s good enough. If anyone has an exhaustive list, please let me, and the rest of the add-in community know. Icon Face ID Reference Installing the Add-in It will work with Visual Studio 2008 and Visual Studio 2010. Just unzip the release into your Documents\Visual Studio 20xx\Addins folder. It contains the binary and the Visual Studio “.addin” file. For example, the path to mine is: C:\Users\InfinitiesLoop\Documents\Visual Studio 2010\Addins Conclusion So that’s it! I hope you find it as useful as I have. It’s on GitHub, so if you’re into this kind of thing, please do fork it and improve it! Reference: VSNewFile on GitHub VSNewFile release on GitHub Icon Face ID Reference

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  • Silverlight Cream for April 11, 2010 -- #836

    - by Dave Campbell
    In this Issue: Rénald Nollet, Roboblob, Laurent Bugnion, Timmy Kokke, Michael Sync(-2-), Victor Gaudioso, and Bill Reiss. Brought to you from a tiny table in my no-tell-motelTM in 'Vegas AKA "cheaper than anywhere else" and the WiFi is free and smokin'... From SilverlightCream.com: Sync your Silverlight out-of-browser application data without service but with Dropbox Rénald Nollet is in good company (Walt Ritscher) because he's demo'ing synching OOB apps with dropbox. Unit Testable WCF Web Services in MVVM and Silverlight 4 Roboblob is discussing calling WCF Web Services from a Silverlight MVVM app... something he's been avoiding up to now. Good long code and text-filled article, with the project to download. Using commands with ApplicationBarMenuItem and ApplicationBarButton in Windows Phone 7 I almost missed this post by Laurent Bugnion, on how to get around the problem of not being able to attach commands to the ApplicationBarMenuItem and ApplicationBarButton in WP7. He gets around it with (gasp) code behind :) Introducing jLight – Talking to the DOM using Silverlight and jQuery. Oh boy... if you haven't been using jQuery yet, this should get it going for you... Timmy Kokke has produced jLight which brings jQuery into Silverlight for ease of DOM interaction... and it's on CodePlex! Test-Driven Development in Windows Phone7 – Part 1: Unit Testing with Silverlight for Phone7 Michael Sync's starting a series on TDD with Silverlight on WP7. Great tutorial and all the code is available. Tip: “Object reference not set to an instance of an object” Error in Silverlight for Windows Phone 7 Michael Sync also has a tip up for the resolution of an error we've all seen in all sorts of development, but now in WP7, and the workaround is deceptively simple. New Silverlight Video Tutorial: How to Create Gradients Victor Gaudioso has a new video tutorial up for creating gradients in Expression Blend... don't fumble around in Blend... learn from the master! Space Rocks game step 8: Hyperspace Bill Reiss is up to episode 8 in his Silverlight game series now... this latest is on Hyperspace ... don'cha wish you could just do that? My trip to 'Vegas would have been a lot faster :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Android - passing data between Activities

    - by Bill Osuch
    (To follow along with this, you should understand the basics of starting new activities: Link ) The easiest way to pass data from one activity to another is to create your own custom bundle and pass it to your new class. First, create two new activities called Search and SearchResults (make sure you add the second one you create to the AndroidManifest.xml file!), and create xml layout files for each. Search's file should look like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout     xmlns:android="http://schemas.android.com/apk/res/android"     android:layout_width="fill_parent"     android:layout_height="fill_parent"     android:orientation="vertical">     <TextView          android:layout_width="fill_parent"      android:layout_height="wrap_content"      android:text="Name:"/>     <EditText                android:id="@+id/edittext"         android:layout_width="fill_parent"         android:layout_height="wrap_content"/>     <TextView          android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="ID Number:"/>     <EditText                android:id="@+id/edittext2"                android:layout_width="fill_parent"                android:layout_height="wrap_content"/>     <Button           android:id="@+id/btnSearch"          android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="Search" /> </LinearLayout> and SearchResult's should look like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout     xmlns:android="http://schemas.android.com/apk/res/android"     android:layout_width="fill_parent"     android:layout_height="fill_parent"     android:orientation="vertical">     <TextView          android:id="@+id/txtName"         android:layout_width="fill_parent"         android:layout_height="wrap_content"/>     <TextView          android:id="@+id/txtState"         android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="No data"/> </LinearLayout> Next, we'll override the OnCreate method of Search: @Override public void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.search);     Button search = (Button) findViewById(R.id.btnSearch);     search.setOnClickListener(new View.OnClickListener() {         public void onClick(View view) {                           Intent intent = new Intent(Search.this, SearchResults.class);              Bundle b = new Bundle();                           EditText txt1 = (EditText) findViewById(R.id.edittext);             EditText txt2 = (EditText) findViewById(R.id.edittext2);                                      b.putString("name", txt1.getText().toString());             b.putInt("state", Integer.parseInt(txt2.getText().toString()));                              //Add the set of extended data to the intent and start it             intent.putExtras(b);             startActivity(intent);          }     }); } This is very similar to the previous example, except here we're creating our own bundle, adding some key/value pairs to it, and adding it to the intent. Now, to retrieve the data, we just need to grab the Bundle that was passed to the new Activity and extract our values from it: @Override public void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.search_results);     Bundle b = getIntent().getExtras();     int value = b.getInt("state", 0);     String name = b.getString("name");             TextView vw1 = (TextView) findViewById(R.id.txtName);     TextView vw2 = (TextView) findViewById(R.id.txtState);             vw1.setText("Name: " + name);     vw2.setText("State: " + String.valueOf(value)); }

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  • SEOs: mobile version using AJAX: how to be properly read by crawlers?

    - by Olivier Pons
    Before anything else, I'd like to emphasize that I've already read this and this. Here's what I can do: First choice: create classical web version with all products in that page - http://www.myweb.com. create mobile web version with all products in the page and use jQuery Mobile to format all nicely but this may be long to (load + format), and may provide bad user experience - http://m.myweb.com. Second choice: create classical web version with all products in that page create mobile web version with almost nothing but a Web page showing wait, then download all products in the page using AJAX and use jQuery Mobile to format all nicely. Showing a wait, loading message gives far more time to do whatever I want and may provide better user experience - http://m.myweb.com. Question: if I choose the second solution, Google won't read anything on the mobile version (because all products will be downloaded in the page using AJAX), so it wont be properly read by crawlers. What / how shall I do?

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  • Reduce HTTP Requests method for js and css

    - by Giberno
    Is these way can Reduce HTTP Requests? multiple javascript files with & symbol <script type="text/javascript" src="http://yui.yahooapis.com/combo?2.5.2/build/yahoo-dom-event/yahoo-dom-event.js &http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"> </script> multiple css files with @ import <style type="text/css"> @import url(css/style.css); @import url(css/custom.css); </style>

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  • CodePlex Daily Summary for Sunday, March 18, 2012

    CodePlex Daily Summary for Sunday, March 18, 2012Popular ReleasesRiP-Ripper & PG-Ripper: RiP-Ripper 2.9.28: changes NEW: Added Support for "PixHub.eu" linksSmartNet: V1.0.0.0: DY SmartNet ?????? V1.0callisto: callisto 2.0.21: Added an option to disable local host detection.Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valuePulse: Pulse Beta 4: This version is still in development but should include: Logging and error handling have been greatly improved. If you run into an error or Pulse crashes make sure to check the Log folder for a recently modified log file so you can report the details of the issue A bunch of new features for the Wallbase.cc provider. Cleaner separation between inputs, downloading and output. Input and downloading are fairly clean now but outputs are still mixed up in the mix which I'm trying to resolve ...Google Books Downloader for Windows: Google Books Downloader-2.0.0.0.: Google Books DownloaderFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Release Candidate: Your feedback is welcome - and this is your last chance to get your fixes in for this version! Includes installer for both Feature Server extension and Desktop extension, enhanced functionality for the Desktop tools, and enhanced built-in Javascript Editor for the Feature Server component. This release candidate includes fixes to beta 4 that accommodate domain users for setting up the Server Component, and fixes for reporting/uploading references tracked in the revision table. See Code In-P...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.1Minor updates to setup experience: Check for WebPI before install Dependency Check updated to support the following VS 11 and VS 2010 SKUs Ultimate, Premium, Professional and Express Certs Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include:...Facebook Graph Toolkit: Facebook Graph Toolkit 3.0: ships with JSON Toolkit v3.0, offering parse speed up to 10 times of last version supports Facebook's new auth dialog supports new extend access token endpoint new example Page Tab app filter Graph Api connections using dates fixed bugs in Page Tab appsCODE Framework: 4.0.20312.0: This version includes significant improvements in the WPF system (and the WPF MVVM/MVC system). This includes new styles for Metro controls and layouts. Improved color handling. It also includes an improved theme/style swapping engine down to active (open) views. There also are various other enhancements and small fixes throughout the entire framework.ScintillaNET: ScintillaNET 2.4: 3/12/2012 Jacob Slusser Added support for annotations. Issues Fixed with this Release Issue # Title 25012 25012 25018 25018 25023 25023 25014 25014 Visual Studio ALM Quick Reference Guidance: v3 - For Visual Studio 11: RELEASE README Welcome to the BETA release of the Quick Reference Guide preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has not been through an independent technical review Documentation ...AvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Windows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2.1: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...New Projects4sr4ss1: Assignment 1 WDT Due date: 26 March 2012ADLN: Project to ADLNbook2guest: book2guestBundlingTweaks: BundlingTweaks makes it easier for developers to develop ASP.NET MVC 4 projects with Bundling/Minification support. You can now take advantage of Bundling, but still see non-minified JavaScript when debugging.COBOL SCREENSAVER: This project will show how to create a Windows screen saver using 1) an object-oriented isCOBOL GUI application, 2) an OpenCobol Windows native executable wrapper for the isCOBOL GUI, and 3) XML, XSLT, HTML5, and a Java FX 2.0 web browser component. Release 0.1 consists of a Java GUI application, the OpenCobol wrapper, and a README file detailing usage, system requirements, and installation of the recommended OpenCobol binaries for Windows.Colorado Time System Get CTS Results to Text File: This application will query a Colorado Time System 5, retrieve the lane results by event and heat. These can then be written to a text file.CommonEventLog: This project provides a simple means of logging messages and exceptions to a custom event log.ContainerTrack: Application for tracking container locationContent Widgets Orchard module: This Orchard module makes it possible to add arbitrary widgets to content types (with the option to disable per item).Cup of Badminton: This is a application for draw cup of badminton. You can insert, edit and delete player. You can choose many variant of draw.FSGREE: FSGREEKeepSafety: ??、??、?????????LibGrafx: LibGrafix is a C++ DLL that contains several classes useful when developing computer graphics applications, particularly OpenGL applications, in the Windows environment. It also includes a class that loads and displays the ModelX format exported by the XNA Model Viewer program. Linq to SQL code generator for Windows Phone: Linq to SQL code generator for Windows Phone is an add-in for Visual Studio 2010 or later to generate the Linq to SQL classes from a DBML diagram. Offline Navigation for Windows Phone 7: This is a simple implementation of offline navigation for windows phone 7 with map offset adjustment support.PayrollSystemRedux: Payroll case study book Robert Martin (Agile PPP in C#)PhoneFlipMenu Control for Windows Phone: A control that mimics the behaviour of the Email app's reply/reply all/forward menu.QTscenarist: QTscenarist makes it easier for Synfig animation to create Synfig movies. You can write scenaries and create your movie with it. It's developed in QT. recycle: This is a recycle web pageSharePoint 2010 Accordian Launch: SharePoint 2010 and SharePoint Foundation Quick Launch Accordian Solution.SharePoint 2010 JavaScript Registration Panel: The SharePoint 2010 JavaScript Registration Panel allows you to add JavaScript files to a site collection without SharePoint 2010 Designer intervention. This is helpful in scenarios where SharePoint Designer 2010 is disabled globally, but you have to add some JavaScript files (e.g. jQuery) to your site collection for every page load. The aim of this project is to provide following features: - load JavaScript files on every page load of your site collection - define the sequence for loadi...Sistema de Gestion Escolar: Projecto final monografico universidad dominicana O&MSmartNet: DYSmartNet????????????????????????。???TCP??,??????????,??????????... solution: solution team explorerTanmiaGrp: This is the tanmia base project library.VideoMobileSteraming: Will Update soonXNASter: XNASter is a short library that allows beginner developers to create simple XNA games. Right now it is in the very early stages of development. Included are the following parts: * 2D generic sprite-based object that supports movement, acceleration, etc. In the future, we are also planning to support: * KinectSkeleton controller Together with the project, there are also a few sample games that show how to use it.???WP: HateCoWP is Hatena Coco Client.???: ????????????????????。

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