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  • Resurrecting a 5,000 line test plan that is a decade old

    - by ale
    I am currently building a test plan for the system I am working on. The plan is 5,000 lines long and about 10 years old. The structure is like this: 1. test title precondition: some W needs to be set up, X needs to be completed action: do some Y postcondition: message saying Z is displayed 2. ... What is this type of testing called ? Is it useful ? It isn't automated.. the tests would have to be handed to some unlucky person to run through and then the results would have to be given to development. It doesn't seem efficient. Is it worth modernising this method of testing (removing tests for removed features, updating tests where different postconditions happen, ...) or would a whole different approach be more appropriate ? We plan to start unit tests but the software requires so much work to actually get 'units' to test - there are no units at present ! Thank you.

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  • Not enough system resources to install device

    - by xeross
    Hey, Somehow I keep getting a not enough resources to install device whenever I try to install the hamachi network adapter, and I tried installing other tunneling services but their network adapters can't seem to install either. How would I solve this, is there anywhere I can find more specific errors, then just this ? Regards, Xeross

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  • Cocos2D Command-Line Application

    - by Hasyimi Bahrudin
    Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized. I need it so that I could program a terminal application that generates a screenshot given a TMX file and an optional preferred width or height parameter (for resizing). Then I can automate the generation of map previews for my game, instead of manually taking screenshots. It's not practical to load the actual TMX and resize it inside the game (what I'm currently doing), because each TMX file has 7 layers, my tile sheet is huge, and I have lots of levels.

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  • GUI time is different than command line time

    - by Kyle
    I have kind of an odd problem. The time in my Unity bar is right, but the time in bash is 2 hours ahead. $ date Wed Jun 20 15:31:55 CDT 2012 Unity bar: Wed Jun 20 13:31:55 Here are my etc configs: $ cat /etc/timezone America/Los_Angeles locale: $ locale LANG=en_US.UTF-8 LANGUAGE= LC_CTYPE="en_US.UTF-8" LC_NUMERIC="en_US.UTF-8" LC_TIME="en_US.UTF-8" LC_COLLATE="en_US.UTF-8" LC_MONETARY="en_US.UTF-8" LC_MESSAGES="en_US.UTF-8" LC_PAPER="en_US.UTF-8" LC_NAME="en_US.UTF-8" LC_ADDRESS="en_US.UTF-8" LC_TELEPHONE="en_US.UTF-8" LC_MEASUREMENT="en_US.UTF-8" LC_IDENTIFICATION="en_US.UTF-8" LC_ALL= Finally, I tried $ sudo dpkg-reconfigure tzdata and setting it to "Los_Angeles". Has anyone seen anything like this?

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  • Friday Fun: Draw a Line

    - by Asian Angel
    In this week’s game your thinking skills will be put to the test as you work to draw lines and direct the movement of orbs on the game screen. Can you draw the proper configuration so that all the orbs move where they are supposed to or will you watch helplessly as your carefully crafted plans fail? How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Vim: auto-comment in new line

    - by padde
    Vim automatically inserts a comment when I start a new line from a commented out line, because I have set formatoptions=tcroql. For example (cursor is *): // this is a comment* and after hitting <Enter> (insert mode) or o (normal mode) i am left with: // this is a comment // * This feature is very handy when writing long multi-line comments, but often I just want a single line comment. Now if I want to end the comment series I have several options: hit <Esc>S hit <BS> three times Both of these afford three keystrokes, taken together with the <Enter> this means four keystrokes for a new line, which I think is too much. Ideally, I would like to just hit <Enter> a second time to be left with: // this is a comment * It is important that the solution will also work with different indentation levels, i.e. int main(void) { // this is a comment* } hit <Enter> int main(void) { // this is a comment // * } hit <Enter> int main(void) { // this is a comment * } I think I have seen this feature in some text editor a few years ago but I do not recall which one it was. Is anyone aware of a solution that will do this for me in Vim? Pointers in the right direction on how to roll my own solution are also very welcome.

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  • Excel - Reuse a trend line to apply to other data

    - by milko
    I've obtained a trend line from a particular set of data. What I'd like to do now is to reuse this trend line to predict values from a given pair (x,y) of coordinates. To put it another way, I have one pair (x,y) that I know is correct for sure. I don't know any other point. Let's assume the behavior of this new set is similar to the one I've got the trend line from. Is there any way Excel could compute other points following this trend line?

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  • 5 SEO Mistakes That Will Negatively Impact Your Bottom Line

    Still doing all your search engine marketing tasks yourself? So... how come your site is not on the first page of Google? It is rare for one person to possess all the skills needed to create a successful website: you need to be versed in website development, graphic design, database and other software development, e-book and content writing, article marketing, and search engine optimization.

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  • Draw fitted line (OpenCV)

    - by Sunny
    I'm using OpenCV to fit a line from a set of points using cvFitLine() cvFitLine() returns a normalized vector that is co-linear to the line and a point on the line. See details here Using this information how can I get the equation of a line so that I can draw the line?

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  • auto indent in vim string replacement new line?

    - by rxin
    I'm using the following command to auto replace some code (adding a new code segment after an existing segment) %s/my_pattern/\0, \r some_other_text_i_want_to_insert/ The problem is that with the \r, some_other_text_i_want_to_insert gets inserted right after the new line: mycode( some_random_text my_pattern ) would become mycode( some_random_text my_pattern some_other_text_i_want_to_insert <--- this line is NOT indented ) instead of mycode( some_random_text my_pattern some_other_text_i_want_to_insert <--- this line is now indented ) i.e. the new inserted line is not indented. Is there any option in vim or trick that I can make the newly inserted line indented? Thanks.

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  • Java2D: Capturing an event on a Line object

    - by Algorist
    I have a JPanel which has a line, circle etc..Now when I click on the line, will the event get reported as a line event or a general jframe event. I need to be able to move the line, if the user clicks on the line and moves it. Is this possible in Java2d. Thank you.

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  • Python: Split, strip, and join in one line

    - by PandemoniumSyndicate
    I'm curious if their is some python magic I may not know to accomplish a bit of frivolity given the line: csvData.append(','.join([line.split(":").strip() for x in L])) I'm attempting to split a line on :, trim whitespace around it, and join on , problem is, since the array is returned from line.split(":"), the for x in L #<== L doesn't exist! causes issues since I have no name for the array returned by line.split(":") So I'm curious if there is a sexy piece of syntax I could use to accomplish this in one shot? Cheers!

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  • drawing thick, textured lines in OpenGL

    - by NateS
    I need to draw thick textured line segments in OpenGL. Actually I need curves made out of short line segments. Here is what I have: In the upper left is an example of two connected line segments. The second image shows once the lines are given width, they overlap. If I apply a texture that uses translucency, the overlap looks terrible. The third image shows that both lines are shortened by half the amount necessary to make the thick line corners just touch. This way I can fill the space between the lines with a triangle. On the right you can see this works well (ignore the horizontal line when the crappy texture repeats). But it doesn't always work well. In the bottom left the curve is made of many short line segments. Note the incorrect texture application. My program is written in Java, making use of the LWJGL OpenGL binding (and minor use of Slick, a 2D helper framework). I've made a zip file that contains an executable JAR so you can easily see the problem. It also has the Java code (there is only one source file) and an Eclipse project, so you can instantly run it through Eclipse and hack at it if you like. Here she is: http://n4te.com/temp/lines.zip To run, execute "java -jar lines.jar". You may need "-Djava.library.path=." before -jar if you are not on Windows. Press space to toggle texture/wireframe. The wireframe only shows the line segments, the triangle between them isn't drawn. I don't need to draw arbitrary lines, just bezier curves similar to what you see in the program. Sorry the code is a bit messy, once I have a solution I will refactor. I have investigated using GLUtessellator. It greatly simplified construction of the line, but I found that applying the texture was perfect. It worked most of the time (top image below), but long vertical curves would have severe texture distortion (bottom image below): This turned out to be much easier to code, but in the end worse than my approach. I believe what I'm trying to do is called "line tessellation" or "stroke tessellation". I assume this has been solved already? Is there standard code I can leverage? Otherwise, how can I fix my code so that the texture does not freak out on short, vertical curves?

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  • C#/.Net: What are the best practices for setting ResXResourceReader's basepath?

    - by raj.tiwari
    I am working on a Windows Forms application in C#/.Net. I want to use a resource file that contains translations of my strings. My my project in visual studio I have the following hierarchy: Project CS files ... Resources\ resource.en-US.resx I am trying to read in the resource file as follows: m_ResourceReader = new ResXResourceReader("resources/resource.en-US.resx"); When I run this project, Visual Studio seems to look for the resources folder in the bin/Debug output folder of my project. My questions are: What is the right way to reference a resource file? I would like my installer to place this resource file under my application's folder under Program Files\MyApp\resources\resource.en-US.resx. What would be the way to make ResXResourceReader read it from that location. Thanks for your help. -Raj

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  • CSS strikethrough different color from text?

    - by gojomo
    The HTML elements del or strike, and the CSS text-decoration property with a value line-through, may all be used for a text strike-through effect. Examples: <del>del</del> ...gives: del <strike>strike</strike> ....gives: strike <span style='text-decoration:line-through'> text-decoration:line-through </span> ...will also look the same as: text-decoration:line-through However, the strikethrough line is typically the same color as the text. Can CSS be used to make the line a different color?

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  • Getting a Spring resource

    - by Javi
    Hello, I'm trying to read a css file with the Resources provided by Spring. My application looks like this: src src/com herer my classes inside packages WebContent WebContent/resources/style/myCSS.css -- the css I want to read WebContent/WEB-INF -- here is my application-context.xml I can get the css and read it by doing something like this: UrlResource file = new UrlResource("http://localhost:8080/myApp/resources/style/myCSS.css"); but it depends on the server and aplication names. I've tried to do it by other implementations of Resource Interface, but the file is not found cause I can't find out how to wite the path. I've tried with this: FileSystemResource file = new FileSystemResource("/WebContent/resources/style/myCSS.css"); I also tried with wildcards, but it doesn't find the file either. ApplicationContext ctx = new FileSystemXmlApplicationContext("classpath*:/WEB-INF/application-context-core.xml"); Resource file = ctx.getResource("file:**/myCSS.css"); How should I write the path to get the css. Thanks.

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  • Resources on wordpress theme-development

    - by Espenhh
    What are the best resources for Wordpress theme-development? I am currently in the phase of starting my own blog, and don't want to use one of the many free themes. I already have a theme for my website, so I want to read about best-practices. Any advice on how to get started would be very welcome :) I have now created my theme (wohoo!), and thought I should summarize the best resources I found. Lets see.. Resources: ThemeTation's three-part guide to create a wordpress-theme from scratch Nettuts.com's guide: How to Create a Wordpress Theme from Scratch (And Part 2) Didn't actually use this, it's a quite new article, but anyway - it's great. It will get a follow-up in the next few days too.. Wordpress.org's own guide on templates Definatly a must-read for everyone new to wordpress-designing.. "The loop" Essential knowledge, also a must-read Directory of all the template tags Used by wordpress to actually output blog-content.. Inspiration: Smashing Magazine's lists: first, one more, yet another one Wordpress.org's theme-directory

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