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  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

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  • How do you react to non-programmers with ideas of 'The Next Big Thing' ?

    - by jiceo
    Recently and quite often, people with no programming background come and say they have this great idea that can be the next big thing and that the idea(s) is worth a fortune by itself. Then as they know I'm a programmer, they ask me if I'm willing to "code it up" for them or find someone willing to do it for next to nothing. Judging from the enthusiasm, it's like they're drunk on their idea and that that by itself is the most important thing, but they just need a programmer. My response to them, depending on my mood and their general attitude towards what we do, is something along the lines of: "Having the core of an idea is one thing. Developing it to the point that it becomes a platform that changes the world in which it lives is another, and you're going to be willing to pay proportionately to how big you think your idea is worth." Have you been approached by these business type entrepreneurs (with no technical/developer's knowledge) with such a proposal and how do you react to them?

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  • Executing Shell Commands - PHP or Python?

    - by chadpeppers
    I know basically two languages: Python and PHP. I am primarily a Drupal developer. I have a great idea in creating a command line program that will help some of the mundane tasks and bring my efficiency up quite a bit. The concept is that of a complete console program, almost like the days when I learned C++ using stdin/out. I want to use this came concept but for this program. I am going to be executing shell commands (mainly drush commands, if you are familiar with drush its drupals way of doing tasks like installing drupal, clearing cache, and other things). I am also wanting to do a database and save/execute through multiple objects and site profiles. My general question is this. Which language would be better suited to handle command line code? Drupal is written in PHP so I am leaned more towards that,but I know python seems to handle console programming a bit easier. Any help would be great!

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  • Physical effects of long term keyboard use- what does the science say and what factors affect it?

    - by glenatron
    This question asks about the ergonomics of a particular keyboard for long programming hours, what I would like to know is about the ergonomics of using a keyboard in general. What are the most significant risks associated with it and how can they best be mitigated? Do the "ergonomic" keyboard designs make a difference and if so which design is most effective? If not do other factors such as wrist-rests, regular exercise or having a suitable height of chair or desk make a difference? Do you have any direct experience of problems deriving from keyboard use and if so how did you resolve them? Is there any good science on this and if so what does it indicate? Edited to add: Wikipedia suggests that there are no proven advantages to "ergonomic" keyboards, but their citation seems pretty old- is that still the current state of play?

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • Ios Game with many animated Nodes,performance issues

    - by user31929
    I'm working in a large map upside-down game(not tiled map),the map i use is a city. I have to insert many node to create the "life of the city",something like people that cross the streets,cars,etc... Some of this characters are involved in physics and game logic but others are only graphic characters. For what i know the only way i can achive this result is to create each character node with or without physic body and animate each character with a texture atlas. In this way i think that i'll have many performance problems, (the characters will be something like 100/150) even if i'll apply all the performance tips that i know... My question is: with large numbers of characters there another programming pattern that i must follow ? What is the approch of game like simcity,simpsons tapped out for ios,etc... that have so many animation at the same time?

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  • Keyboard "type ahead" in CRUD web apps?

    - by user61852
    In some data entry contexts, I've seen data typists, type really fast and know so well the app they use, and have a mechanic quality in their work so that they can "type ahead", ie continue typing and "tab-bing" and "enter-ing" faster than the display updates, so that in many occasions they are typing in the data for the next form before it draws itself. Then when this next entry form appears, their keystrokes fill the text boxes and they continue typing, selecting etc. In contexts like this, this speed is desirable, since this persons are really productive. I think this "type ahead of time" is only possible in desktop apps, but I may be wrong. My question is whether this way of handling the keyboard buffer (which in desktop apps require no extra programming) is achievable in web apps, or is this impossible because of the way web apps work, handle sessions, etc (network latency and the overhead of generating new web pages ) ?

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  • Designing persistence schema for BigTable on AppEngine

    - by Vitalij Zadneprovskij
    I have tried to design the datastore schema for a very small application. That schema would have been very simple, if not trivial, using a relational database with foreign keys, many-to-many relations, joins, etc. But the problem was that my application was targeted for Google App Engine and I had to design for a database that was not relational. At the end I gave up. Is there a book or an article that describes design principles for applications that are meant for such databases? The books that I have found are about programming for App Engine and they don't spend many words about database design principles.

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  • Looking for a FormBuilder that gives me all images and sourcecode to my form

    - by Tracy Anne
    Wow, I started my search this morning and didn't think it would be so difficult to find. I'm just tired of spending hours putting together simple html forms in dreamweaver. I'm an enthusiast web developer mostly focused on php and mysql. I hate CSS and HTML and I'm looking for a simple program that will put a form together for me where I can then completely embed the form into my site. I'll do all of the programming to attach it to my database I just need the form and images. I've looked into jotform, wufoo, 123forms etc but it seems like they all want to keep my form on their servers in one way or another. It looked like jotform had a developers version but $450 bucks is a little steep for a part timer like me. Is there no simple software out there that will throw a nice stylized form together for me?

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  • How to write reusable code in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain some code which does something else than just reading data. Let's suppose I want to call this method multiple times, each time with a different success callback. Since the callback is included in the method itself, I can't find a clean way to do this without either duplicating the method or specifying all possible callbacks in a long switch statement. What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • Is it legal and ethical to reverse engineer software to port it to another system?

    - by Igor Zinov'yev
    I love gaming, I love games that allow modding and I love linux. But the fact that most games right now are targeted for windows (consoles aside), most mods and modding tools are also targeted for windows. There is a certain modder called Boris Vorontsov that makes a famous visual overhaul mod series called ENB. What he does (or I think he does) is he enhances or changes the behavior of classes defined in the d3d9.dll library. Needless to say it almost never works under wine. Recently I have asked him if he would ever release his version of the library under some open license, and he said "no". Now that I think of it, even if he did release his code, he would have surely faced some legal problems. Now there is my question. Is it legal and ethical to reverse engineer his version of the library to adapt the wine's open source version of d3d9.dll to be able to run his mods?

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  • Web Service - SOAP

    - by seth
    My experience with web services is slim and I'm trying to understand this a little bit more. I have done for instance a web service using visual studio. In order to use it, I add a web service reference in my projects and this creates a proxy and the use is pretty simple. Does this use SOAP? I ask this because i will be now facing a web service that i must communicate using SOAP with attachements and i'm trying to understand the concept behind this and the difference to what i have done so far. Will the proxy still be viable or do i need to create the XML by hand and post it to the web service? This concepts still confuse and so any help is appreciated. EDIT: I'm not developing the service, i will be just using it.

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  • Where can I start learning to build web applications in C#

    - by Carson Myers
    So far I've written web sites in PHP, except for a pet project of mine written in Python. I'd like to start learning C# for use on the web, but I have no idea where to start. I know nothing of .Net. Are there any good tutorials or online books etc. which give a brief intro to the .Net environment (specifically C#, and specifically for the web)? I'm not even sure what I need to install. Visual Studio I guess, but what else? Anything special, or will VS do the trick?

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Opera 11 Adds Tab Stacking, Extensions, and More [Screenshot Tour]

    - by The Geek
    Opera 11 has just been released, with lots of great new features. Let’s take a quick tour through the best features for the world’s most alternate browser. If you’d rather see the new stuff in the form of a video, here’s the official Opera 11 release video. Otherwise, scroll down for all the screenshots. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome Peaceful Winter Road at Sunset Wallpaper Everything You Ever Wanted to Know About Why Pac-Man’s Ghosts Move the Way They Do

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  • Code Review process

    - by Rubio
    I'm looking for a light-weight code review process. A couple of requirements, the reviewer must be able to do the review alone at the time of his/her choosing (not tied to check-ins), the reviewer must be able to easily find the target code, the review has to leave some document showing what was reviewed. I know there are tools available for code review but I work in a very ridig environment and introducing new tools is not an option. One idea I've been thinking about is to create a new Visual Studio Task List token called REVIEW, and use it to mark the code that needs reviewing. Something like, // REVIEW doe_john: New method, not sure about the exception. Then we would add a Review workitem in TFS (we're using the CMM template). Another possibility, which I would actually prefer, would be to have developers create a TFS Review workitem and add links to code to it, but I don't know if this is possible. Obviously you can add a link to a file, but I'd like to have a link to a particular method.

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • What's a good, quick algorithms refresh?

    - by Casey Patton
    I have programming interviews coming up in a couple weeks. I took an algorithms class a while ago but likely forgot some key concepts. I'm looking for something like a very short book (< 100 pages) on algorithms to get back up to speed. Sorting algorithms, data structures, and any other essentials should be included. It doesn't have to be a book...just looking for a great way to get caught up in about a week. What's the best tool for a quick algorithms intro or refresher?

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  • Platforms for sharing content and expertise

    - by Thomas
    Are there any platforms / sites where people can share expertise in game development and where you can share (either payed or free) digital content (like images, sounds, animations but also frameworks or libraries) to be used in games? I'd also like the possibility to contact users and request specific pieces of content. I'd like to start out as an indie developer and have programming skills but I lack the experience and time to create ingame artwork and sound. Is there any site where I could locate other people (artists mostly) who would want to work on a game for free? I know I can get most technical questions answered on this site and I have some contacts but I'm affraid this won't be enough.

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  • How can I generate a navigation mesh for a tile grid?

    - by Roflha
    I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. How would I go about creating a navigation mesh of polygons from this grid? My idea was to take the non-traversable tiles out and extend lines from there edges to make polygons... that's all I have got so far. Any advice?

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  • Link dos meus melhores artigos

    - by renatohaddad
    Olá pessoal, resolvi agregar os links dos meus melhores artigos.Engenharia Reversa no Entity Framework 5 http://msdn.microsoft.com/pt-br/library/jj856239.aspxDados Geográficos no Entity Framework 5 e SQL Server 2012 http://msdn.microsoft.com/pt-br/library/jj900151.aspxManutenção de Dados no Entity Framework 4 http://msdn.microsoft.com/pt-br/library/jj128160.aspxPOCO no Entity Framework 4 http://msdn.microsoft.com/pt-br/library/ff978717.aspxA importância e o uso do Data Annotation http://msdn.microsoft.com/pt-br/library/jj129537.aspxUso de parâmetros Opcionais no Visual C# 4 http://msdn.microsoft.com/pt-br/library/jj218324.aspxBing Maps no Windows Phone 7.5  http://msdn.microsoft.com/pt-br/library/hh972467.aspxWindows Phone 7 - dados de OData  http://msdn.microsoft.com/pt-br/library/hh972465.aspxReconhecimento de Voz no Windows Phone 8 http://msdn.microsoft.com/pt-br/library/jj856240.aspx Saibam que quase todos estes temas abordados nos artigos eu tenho em detalhes nos treinamentos via download em http://www.renatohaddad.com/loja.Bons estudos e sucesso nos projetos!Renatão

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  • Should I update blog posts or rewrite them as technology (and me) changes?

    - by Rachel
    I started a programming blog earlier this year, and since I started it some things have changed. Some changes are due to technology changing, some changes are due to my code libraries improving, and some (ok, probably most) are due to me changing as I learn more. I want to go back and completely re-write certain blog posts. Is it better to rewrite posts to remove old information and update them with new stuff, or to create entirely new posts and possibly take down old ones? I'm not talking about small changes to the code, or an extra few sentences, but complete rewrites with new code, new information, etc. Some things to consider are comments on the post, subscribers who receive updates when new posts are created, and user bookmarks.

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  • ASP.NET Podcast Show #143 - Windows Azure Part I - Web Roles

    - by Wallym
    Original Url: http://aspnetpodcast.com/CS11/blogs/asp.net_podcast/archive/2010/10/25/asp-net-podcast-show-143-windows-azure-part-i-web-roles.aspx (forgot to post this here)This show is on Web Roles in Azure, Blob Storage, and the Visual Studio 2010 Azure tools. Subscribe to everything. Subscribe to WMV. Subscribe to M4V for iPhone/iPad. Subscribe to MP3. Download WMV. Download MOV. Download M4V for iPhone/iPad. Download MP3.

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  • Entity Component System, weapon

    - by Heorhiy
    I'm new to game programming and currently trying to understand Entity Component System design by implementing simple 2d game. By ECS I mean design, described here for example In my game I have different kind of weapons: automatic, gun, grenade, etc... Each type of weapon has it's own affect area (gun shots along the straight line and grenade explodes and covers some spherical area) , damage impact, visual effect and bullet amount, delay between shots. So I don't completely understand how to implement weapons. Should weapon be an Entity or it should be a component? And how the player should pick up a weapon, switch between different types of weapons and etc.

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  • Is there a constant for "end of time"?

    - by Nick Rosencrantz
    For some systems, the time value 9999-12-31 is used as the "end of time" as the end of the time that the computer can calculate. But what if it changes? Wouldn't it be better to define this time as a builtin variable? In C and other programming languages there usually is a variable such as MAX_INT or similar to get the largest value an integer could have. Why is there not a similar function for MAX_TIME i.e. set the variable to the "end of time" which for many systems usually is 9999-12-31. To avoid the problem of hardcoding to a wrong year (9999) could these systems introduce a variable for the "end of time"?

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