How can I generate a navigation mesh for a tile grid?

Posted by Roflha on Game Development See other posts from Game Development or by Roflha
Published on 2012-10-10T23:05:57Z Indexed on 2012/10/16 17:22 UTC
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I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway.

Say I have a grid of tiles, all of the same size, some traversable and some not. How would I go about creating a navigation mesh of polygons from this grid?

My idea was to take the non-traversable tiles out and extend lines from there edges to make polygons... that's all I have got so far. Any advice?

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