Search Results

Search found 28411 results on 1137 pages for 'think'.

Page 68/1137 | < Previous Page | 64 65 66 67 68 69 70 71 72 73 74 75  | Next Page >

  • Progress bar in Super Hexagon using OpenGL ES 2 (Android)

    - by user16547
    I'm wondering how the progress bar in Super Hexagon was made. (see image, top left) Actually I am not very sure how to implement a progress bar at all using OpenGL ES 2 on Android, but I am asking specifically about the one used in Super Hexagon because it seems to me less straightforward / obvious than others: the bar changes its colour during game play. I think one possibility is to use the built-in Android progress bar. I can see from some Stackoverflow questions that you can change the default blue colour to whatever you want, but I'm not sure whether you can update it during the game play. The other possibility I can think of for implementing a progress bar is to have a small texture that starts with a scale of 0 and that you keep scaling until it reaches the maximum size, representing 100%. But this suffers from the same problem as before: you'll not be able to update the colour of the texture during run-time. It's fixed. So what's the best way to approach this problem? *I'm assuming he didn't use a particular library, although if he did, it would be interesting to know. I'm interested in a pure OpenGL ES 2 + Android solution.

    Read the article

  • How exactly is an Abstract Syntax Tree created?

    - by Howcan
    I think I understand the goal of an AST, and I've build a couple of tree structures before, but never an AST. I'm mostly confused because the nodes are text and not number, so I can't think of a nice way to input a token/string as I'm parsing some code. For example, when I looked at diagrams of AST's, the variable and its value were leaf nodes to an equal sign. This makes perfect sense to me, but how would I go about implementing this? I guess I can do it case by case, so that when I stumble upon an "=" I use that as a node, and add the value parsed before the "=" as the leaf. It just seems wrong, because I'd probably have to make cases for tons and tons of things, depending on the syntax. And then I came upon another problem, how is the tree traversed? Do I go all the way down the height, and go back up a node when I hit the bottom, and do the same for it's neighbor? I've seen tons of diagrams on ASTs, but I couldn't find a fairly simple example of one in code, which would probably help.

    Read the article

  • Visual Studio 2010 Pro Power Tools Screencast

    - by Steve Michelotti
    Microsoft just released the Visual Studio 2010 Pro Power Tools extension and it is awesome. A summary of all the features can be found here and it is available in the Visual Studio Gallery here. There are a bunch of great features but, in my opinion, the best one is the replacement for the Add Reference dialog. This gives sub-string search capabilities as well as the ability to add multiple references without having to continually re-open the dialog. For this feature alone, you should install the Pro Power Tools right now. There are a few blogs posts that do a good job describing all the features but what I wanted to do here was to post a quick screencast (7 minutes) that shows the features that I think are really cool. I show most (but not all) of the features focusing on the ones I think are the best. The features I cover are: Installation with the Extension Manager Add Reference Dialog replacement Tab Well including pinned tabs, pinned tabs in second row, fixed close button, colorized tabs, dirty indicator Highlight current line Triple Click for full-line selection Ctrl + Click for Go To Definition Colorized Parameter Help Enjoy! (Right-click and Zoom to view in full screen)

    Read the article

  • git for personal (one-man) projects. Overkill?

    - by Anto
    I know, and use, two version control systems: Subversion and git. Subversion, as of now, gets used for personal projects where I am the only developer and git gets used for open source projects and projects where I believe others will also work on the project. This is mostly because of git's amazing forking and merging capabilities, where everyone may work on their own branch; very handy. Now, I use Subversion for personal projects, as I think git makes little sense there. It seems to be a little bit of overkill. It is OK for me if it is centralized (on my home server, usually) when I am the only developer; I take regular backups anyway. I don't need the ability to make my own branch, the main branch is my branch. Yes, SVN has simple support for branching, but much more powerful support for it makes no sense, I think. Merging can be a pain with it, or at least from my little experience. Is there any good reason for me to use git on personal projects, or is it just simply overkill?

    Read the article

  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

    Read the article

  • Does TDD's "Obvious Implementation" mean code first, test after?

    - by natasky
    My friend and I are relatively new TDD and have a dispute about the "Obvious Implementation" technique (from "TDD By Example" by Kent Beck). My friend says it means that if the implementation is obvious, you should go ahead and write it - before any test for that new behavior. And indeed the book says: How do you implement simple operations? Just implement them. Also: Sometimes you are sure you know how to implement an operation. Go ahead. I think what the author means is you should test first, and then "just implement" it - as opposed to the "Fake It ('Till You Make It)" and other techniques, which require smaller steps in the implementation stage. Also after these quotes the author talks about getting "red bars" (failing tests) when doing "Obvious Implementation" - how can you get a red bar without a test?. Yet I couldn't find any quote from the book saying "obvious" still means test first. What do you think? Should we test first or after when the implementation is "obvious" (according to TDD, of course)? Do you know a book or blog post saying just that?

    Read the article

  • Finding shapes in 2D Array, then optimising

    - by assemblism
    I'm new so I can't do an image, but below is a diagram for a game I am working on, moving bricks into patterns, and I currently have my code checking for rotated instances of a "T" shape of any colour. The X and O blocks would be the same colour, and my last batch of code would find the "T" shape where the X's are, but what I wanted was more like the second diagram, with two "T"s Current result      Desired Result [X][O][O]                [1][1][1] [X][X][_]                [2][1][_] [X][O][_]                [2][2][_] [O][_][_]                [2][_][_] My code loops through x/y, marks blocks as used, rotates the shape, repeats, changes colour, repeats. I have started trying to fix this checking with great trepidation. The current idea is to: loop through the grid and make note of all pattern occurrences (NOT marking blocks as used), and putting these to an array loop through the grid again, this time noting which blocks are occupied by which patterns, and therefore which are occupied by multiple patterns. looping through the grid again, this time noting which patterns obstruct which patterns That much feels right... What do I do now? I think I would have to try various combinations of conflicting shapes, starting with those that obstruct the most other patterns first.How do I approach this one? use the rational that says I have 3 conflicting shapes occupying 8 blocks, and the shapes are 4 blocks each, therefore I can only have a maximum of two shapes. (I also intend to incorporate other shapes, and there will probably be score weighting which will need to be considered when going through the conflicting shapes, but that can be another day) I don't think it's a bin packing problem, but I'm not sure what to look for. Hope that makes sense, thanks for your help

    Read the article

  • New features in SQL Prompt 6.4

    - by Tom Crossman
    We’re pleased to announce a new beta version of SQL Prompt. We’ve been trying out a few new core technologies, and used them to add features and bug fixes suggested by users on the SQL Prompt forum and suggestions forum. You can download the SQL Prompt 6.4 beta here (zip file). Let us know what you think! New features Execute current statement In a query window, you can now execute the SQL statement under your cursor by pressing Shift + F5. For example, if you have a query containing two statements and your cursor is placed on the second statement: When you press Shift + F5, only the second statement is executed:   Insert semicolons You can now use SQL Prompt to automatically insert missing semicolons after each statement in a query. To insert semicolons, go to the SQL Prompt menu and click Insert Semicolons. Alternatively, hold Ctrl and press B then C. BEGIN…END block highlighting When you place your cursor over a BEGIN or END keyword, SQL Prompt now automatically highlights the matching keyword: Rename variables and aliases You can now use SQL Prompt to rename all occurrences of a variable or alias in a query. To rename a variable or alias, place your cursor over an instance of the variable or alias you want to rename and press F2: Improved loading dialog box The database loading dialog box now shows actual progress, and you can cancel loading databases:   Single suggestion improvement SQL Prompt no longer suggests keywords if the keyword has been typed and no other suggestions exist. Performance improvement SQL Prompt now has less impact on Management Studio start up time. What do you think? We want to hear your feedback about the beta. If you have any suggestions, or bugs to report, tell us on the SQL Prompt forum or our suggestions forum.

    Read the article

  • postfix-dovecot email sending works with squirrel mail but not with Thunderbird?

    - by Mark S.
    I have setup an intranet email system using postfix, dovecot and squirrel mail, Which is working fine, I can send and receive mail to all users on the system. I presume that the issue is in the postfix configuration, because when I configure Thunderbird to send mail I am getting the following error: An error occurred while sending mail. The mail server responded: 4.1.8 <[email protected]>: Sender address rejected: Domain not found. Please check the message recipient [email protected] and try again. Also here is the relevant syslog entries: NOQUEUE: reject: RCPT from host1.intranetdomain.com [More Information] [192.168.11.1 [More Information] ]: 450 4.1.8 <[email protected]>: Sender address rejected: Domain not found; from=<[email protected]> to=<[email protected]> proto=ESMTP helo=<[127.0.0.1 [More Information] ]> I have configured MX records on the DNS server and they respond appropriately when I query them for those MX records, so I do not think that is the issue. I think that my issue is caused by the default configuration of: smtpd_recipient_restrictions = reject_unknown_sender_domain, reject_unknown_recipient_domain, reject_unauth_pipelining, permit_mynetworks, permit_sasl_authenticated, reject_unauth_destination smtpd_sender_restrictions = reject_unknown_sender_domain Since this is on an internal network and it will not be exposed to the internet as a whole which options can I remove safely?

    Read the article

  • Scheme vs Haskell for an Introduction to Functional Programming?

    - by haziz
    I am comfortable with programming in C and C#, and will explore C++ in the future. I may be interested in exploring functional programming as a different programming paradigm. I am doing this for fun, my job does not involve computer programming, and am somewhat inspired by the use of functional programming, taught fairly early, in computer science courses in college. Lambda calculus is certainly beyond my mathematical abilities, but I think I can handle functional programming. Which of Haskell or Scheme would serve as a good intro to functional programming? I use emacs as my text editor and would like to be able to configure it more easily in the future which would entail learning Emacs Lisp. My understanding, however, is that Emacs Lisp is fairly different from Scheme and is also more procedural as opposed to functional. I would likely be using "The Little Schemer" book, which I have already bought, if I pursue Scheme (seems to me a little weird from my limited leafing through it). Or would use the "Learn You a Haskell for Great Good" if I pursue Haskell. I would also watch the Intro to Haskell videos by Dr Erik Meijer on Channel 9. Any suggestions, feedback or input appreciated. Thanks. P.S. BTW I also have access to F# since I have Visual Studio 2010 which I use for C# development, but I don't think that should be my main criteria for selecting a language.

    Read the article

  • My first time in the gambling industry

    - by sfrj
    I am a Java enterprise developer with almost 3 years of professional experience. Soon i am going to have a face to face interview with a company in the gambling industry. I already did successfully a phone screening and now for the personal interview i suppose they will ask me about some kind of white board problem or system design task. I think i am in the right place to ask about this, and would appreciate a lot if someone would give me some tips or share something related to his own experience. The things i am more interested in regarding my interview are: What are the most common challenges for programmers, in this industry? Any idea or suggestion on a white board problem they may ask me? Could you point me to some links where i can find information on the topic or sample problems in this industry?. I personally find this question very interesting not just for me. Also i think, the given answers can help also others in a similar situation. Just what i want to say whit this last comment is: Please avoid, answers like: www.google.com and so on...

    Read the article

  • I know how to program, and how to learn how to program, but how/where do you learn how to make systems properly?

    - by Ryan
    There are many things that need to be considered when making a system, let's take for example a web based system where users log in and interact with each other, creating and editing content. Now I have to think about security, validation (I don't even think I am 100% sure what that entails), "making sure users don't step on each others feet" (term for this?), preventing errors in many cases, making sure database data doesn't become problematic through unexpected... situations? All these things I don't know how or where to learn, is there a book on this kind of stuff? Like I said there seems to be a huge difference between writing code and actually writing the right code, know what I mean? I feel like my current programming work lacks much of what I have described and I can see the problems it causes later, and then the problems are much harder to solve because data exists and people are using it. So can anyone point me to books or resources or the proper subset of programming(?) for this type of learning? PS: feel free to correct my tags, I don't know what I am talking about. Edit: I assume some of the examples I wrote apply to other types of systems too, I just don't know any other good examples because I've been mostly involved in web work.

    Read the article

  • Using Mercurial repository inside a Git one: Feasible? Sane?

    - by Portablejim
    I am thinking on creating a Mercurial repository under a Git repository. e.g. ..../git-repository/directory/hg-repo/ The 2 repositories Is it possible to manage (keeping your sanity)? How similiar is it to this? I am a computer science student at University. I manage my work in Git, mainly as a distribution mechanism (after realizing that rsync fails when you have changes in more than one place) between my desktop and usb drive. I try use of Git as a VCS as I do work. I have finished a semester where I did a small group project to prepare for a larger group project next year. We had to use Subversion, and experienced the joys of a centralised VCS (including downtime). I tried to keep the subversion repository separate to my Git repository for the subject**, however it was annoying that it was seperate (not in the place where I store assignments). I therefore moved to using an Subversion repository inside my Git repository. As I think ahead (maybe I am thinking too far ahead) I realise that I will have to try and convince people to use a DVCS and Mercurial will probably be the one that is preferred (Windows and Mac GUI support, closer to Subversion). Having done some research into the whole Git vs Mercurial debate (however not used Mercurial at all) I still prefer Git. Can I have a Mercurial repository inside a Git one without going mad (or it ruining something)? Or is it something that I should not consider at all? (Or is it a bad question that should be deleted?) ** I think outside of Australia it is called a course

    Read the article

  • Detecting walls or floors in pygame

    - by Serial
    I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet hits the bottom, top or sides, its vector is adjusted accordingly. However, sometimes when I shoot, the bullet doesn't bounce, I think it's when I shoot at a border between two blocks. Here is the update method for my Bullet class: def update(self, dt): if self.can_bounce: #if the bullet hasnt bounced find its vector using the mousclick pos and player pos speed = -10. range = 200 distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]] norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2) direction = [distance[0] / norm, distance[1 ] / norm] bullet_vector = [direction[0] * speed, direction[1] * speed] self.dx = bullet_vector[0] self.dy = bullet_vector[1] #check each block for collision for block in self.game.solid_blocks: last = self.rect.copy() if self.rect.colliderect(block): topcheck = self.rect.top < block.rect.bottom and self.rect.top > block.rect.top bottomcheck = self.rect.bottom > block.rect.top and self.rect.bottom < block.rect.bottom rightcheck = self.rect.right > block.rect.left and self.rect.right < block.rect.right leftcheck = self.rect.left < block.rect.right and self.rect.left > block.rect.left each test tests if it hit the top bottom left or right side of the block its colliding with if self.can_bounce: if topcheck: self.rect = last self.dy *= -1 self.can_bounce = False print "top" if bottomcheck: self.rect = last self.dy *= -1 #Bottom check self.can_bounce = False print "bottom" if rightcheck: self.rect = last self.dx *= -1 #right check self.can_bounce = False print "right" if leftcheck: self.rect = last self.dx *= -1 #left check self.can_bounce = False print "left" else: # if it has already bounced and colliding again kill it self.kill() for enemy in self.game.enemies_list: if self.rect.colliderect(enemy): self.kill() #update position self.rect.x -= self.dx self.rect.y -= self.dy This definitely isn't the best way to do it but I can't think of another way. If anyone has done this or can help that would be awesome!

    Read the article

  • Lack of PHP experience = reduced compensation?

    - by Jake Tacholsavacky
    I interviewed for a C++ position at this company, and while they say that I knocked my interview out of the park, they also say that I am too senior for the position. Instead they would like to offer me a job programming in PHP. Unfortunately my PHP experience is limited. Because of this, they are expecting me to take a significant drop in salary with the hope that I will master PHP within a year and be promoted at my first annual performance review. I don't believe that this is reasonable. I agree with Joel when he writes, "Don’t look for experience with particular technologies." If they thought I was such a superstar, then they should have realized that I am capable of being productive in PHP within weeks, not a year! It seems like just an excuse to underpay me. Notwithstanding the fact that I was insulted by this offer, I think that I would be taking on much more risk than they would be; they won't guarantee what my post-PHP salary would be. What does the Stack Exchange community think about this offer? Would you take it?

    Read the article

  • Logistics of code reuse (OOP)

    - by Ominus
    One of the driving points behind OOP is code reuse. I am curious about the actual logistics of this and how others both in team or solo handle it. For example lets say you have 5 projects you have worked on and between them you have a ton of classes that you think would be useful in other projects. How do you store them? Are they just in the normal project repository or do you break out the relevant classes and have them (as now copies) in another unique source repository that only houses code pieces that are intended to be reused? How do you go about finding or even knowing that there is a good piece of code out there that you should reuse? It's easier if your solo because you remember that you have coded something similar but even then it becomes kind of a stretch. If there is some way that you are storing these pieces of code do you then also have them indexed and searchable by tag or something. I fear that it just boils down to some tribal knowledge that you just know that for situation A i need solution B and we have a good piece of code that already can help here. A bit verbose but I hope you get what I am aiming at. If you think of a better way to make the question clearer please have at it :) TIA!

    Read the article

  • about freelancer in third world countries

    - by MaKo
    hello guys, one question that is been bogging me... first of all I want to say that I actually come from a third world country, so I am all up for opportunities for everybody... so here comes my consideration,,, I have been working as a programmer for Iphone apps (noob in the company), now in my new "first" world country (immigration can be good!!!), but seem to be getting more and more advertisement from sites like freelancer.com etc,,, so I would want to know what do you think about all this???, would the jobs be getting cheaper?? if a project can be done by say 10% of the cost overseas, what is stopping the employers of doing just that? is it worth it? how about the quality? from a local job and overseas job? and all other aspects I cannot think about?? I just want to know if all this years of learning are going to pay off? or if in a near future all programming jobs will just go to cheaper labor? (sweat shops??) ok hope to make sense in my ramblings,, cheers;)

    Read the article

  • Is it bad practice for a module to contain more information than it needs?

    - by gekod
    I just wanted to ask for your opinion on a situation that occurs sometimes and which I don't know what would be the most elegant way to solve it. Here it goes: We have module A which reads an entry from a database and sends a request to module B containing ONLY the information from the entry module B would need to accomplish it's job (to keep modularity I just give it the information it needs - module B has nothing to do with the rest of the information from the read DB entry). Now after finishing it's job, module B has to reply to a module C if it succeeded or failed. To do this module B replies with the information it has gotten from module A and some variable meaning success or fail. Now here comes the problem: module C needs to find that entry again BUT the information it has gotten from module B is not enough to uniquely find the exact same entry again. I don't think that module A giving more information to module B which it doesn't need to do it's job but which it could then give back to module C would be a good practice because this would mean giving some module information it doesn't really need. What do you think?

    Read the article

  • @CodeStock 2012 Review: Leon Gersing ( @Rubybuddha ) - "You"

    "YOU"Speaker: Leon GersingTwitter: @Rubybuddha Site: http://about.me/leongersing I honestly had no idea what I was getting in to when I sat down in to this session. I basically saw the picture of the speaker and knew that it would be a good session. I was completely wrong; it was the BEST SESSION of CodeStock 2012.  In fact it was so good, I texted another coworker attending the conference to get over and listen to Leon. Leon took on the concept of growth in the software development community. He specifically referred David Hansson in his ability to stick to his beliefs when the development community thought that he was crazy for creating Ruby on Rails. If you do not know this story Ruby on Rails is one of the fastest growing web languages today. In addition, he also touched on the flip side of this argument in that we must be open to others ideas and not discard them so quickly because we all come from differing perspectives and can add value to a project/team/community. This session left me with two very profound concepts/quotes: “In order to learn you must do it badly in front of a crowed and fail.” - @Rubybuddha I can look back on my career so far and say that he is correct; I think I have learned the most after failing, especially when I achieved this failure in front of other. “Experts must be able to fail.” - @Rubybuddha I think we can all learn from our own mistakes but we can also learn from others. When respected experts fail it is a great learning opportunity for the entire team as well as the person who failed. When expert admit mistakes and how they worked through them can be great learning tools for other developers so that they know how to avoid specific scenarios and if they do become stuck in the same issue they will know how to properly work their way out of them.

    Read the article

  • Video game "Gish" will only launch from command line

    - by aberration
    Platform: Lubuntu 11.10 x64 Program: Gish When I try to launch Gish from the command line (/opt/gish/gi.sh), there are no problems. But when I try to launch it from the LXDE menu, it will not start. Contents of /usr/share/applications/gish.desktop: [Desktop Entry] Categories=Game;ActionGame;AdventureGame;ArcadeGame; Exec=/opt/gish/gi.sh Path=/opt/gish Icon=x-gish Terminal=false Type=Application Name=Gish I tried changing Terminal=false to Terminal=true to debug it, but then I just got a blank terminal, and the game didn't start. Edit: Here is some additional information, as requested by Eliah Kagan below: I tried editing /usr/share/applications/gish.desktop, as recommended, but it had no effect However, ~/.xsession-errors contained the following error: [: 8: x86_64: unexpected operator ./gish_32: error while loading shared libraries: libGL.so.1: wrong ELF class: ELFCLASS64 I think there's a problem with the /opt/gish/gi.sh shell script. This is its contents: cd /opt/gish/ MACHINE_TYPE=`uname -m` if [ ${MACHINE_TYPE} == 'x86_64' ]; then ./gish_64 else ./gish_32 fi I'm not too familiar with Bash, so hopefully someone else can point out the error. I have a 64-bit machine. I think that when the script is run from the command line, it's properly launching the 64-bit version (/opt/gish/gish_64), but when it's run from the LXDE menu, it's launching the 32-bit version (/opt/gish/gish_32), which is causing the libGL.so.1 error. However, this may be related to my libGL.so.1 problems with 2 other games.

    Read the article

  • Using the Java SE 8 Date Time API with JPA 2.1

    - by reza_rahman
    Most of you are hopefully aware of the new Date Time API included in Java SE 8. If you are not, you should check them out right now using the Java Tutorial Trail dedicated to the topic. It is a significantly leap forward in processing temporal data in Java. For those who already use Joda-Time the changes will look very familiar - very simplistically speaking the Java SE 8 feature is basically Joda-Time standardized. Quite naturally you will likely want to use the new Date Time APIs in your JPA domain model to better represent temporal data. The problem is that JPA 2.1 will not support the new API out of the box. So what are you to do? Fortunately you can make use of fairly simple JPA 2.1 Type Converters to use the Date Time API in your JPA domain classes. Steven Gertiser shows you how to do it in an extremely well written blog entry. Besides explaining the problem and the solution the entry is actually very good for getting a better understanding of JPA 2.1 Type Converters as well. I think such a set of converters may be a good fit for Apache DeltaSpike as a Java EE 7 extension? In case you are wondering about Java SE 8 support in the JPA specification itself, Nick Williams has already entered an excellent, well researched JIRA entry asking for such support in a future version of the JPA specification that's well worth looking at. Another possibility of course is for JPA providers to start supporting the Date Time API natively before anything is formalized in the specification. What do you think?

    Read the article

  • XNA 4.0, Combining model draw calls

    - by MayContainNuts
    I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to the conclusion that the amount of draw calls I am making must be the root of my problems. I've looked around for a while now and couldn't quite find a satisfying solution. I can't cull any of those models, in a worst case scenario there could be 1000 of them visible at the same time. I also looked at Hardware geometry Instancing, but I don't think that's quite what I'm looking for, because the level consists of a lot of different parts. So, what I'd like to do is combining 100 or 200 of these Models into a single large one and draw it as a whole 'chunk'. The whole geometry is static so it wouldn't have to be changed after combining, but different parts of it would have to use different textures (I think I can accomplish that with a texture atlas). But I have no idea how to to that, so does anybody have any suggestions?

    Read the article

  • Why doesn't the "scroll bar" on my laptop touchpad work?

    - by Antonio Guzman Belmont
    EDIT, from Google translate: Well buy my laptop with windows 7 and the touchpad has some arrows up and down to q deslises finger on the right side as if the q scroll the scroll bar handles, recently installed Ubuntu 11.10 and there is also served by the touchpad scroll so to speak but then asked me and I did update (late hours) and longer term attempt q dezlizar my finger down the right side of the touchpad and now low, anyone can tell me I can do about q to q and windows function as and ubuntu 11.10, I think now I have ubuntu 4.12 EDIT.2 (minimal tidy-up) I bought my laptop with Windows 7 installed. The touchpad has up/down arrows on the right side, as if this would scroll. When I installed Ubuntu 11.10, I was able to use this touchpad scroll function. I recently did an update (at some late hours) and i can no longer use right side of the touchpad to scroll. Can anyone tell me how to get the same function as I had in Windows and Ubuntu 11.10 ? I think I now have Ubuntu 12.04 Original question: Bueno compre mi lap con windows 7 y en el touchpad tiene unas flechitas arriba y abajo para q deslises el dedo del lado derecho como si fuese el scroll q maneja la barra de desplazamiento, recientemente instale ubuntu 11.10 y ahi servia tambien el scroll del touchpad por asi decirlo pero luego me pidio actualizar y lo hice(tardo horas) y ya q termino intento dezlizar mi dedo para bajar por la parte derecha del touchpad y ahora no baja, alguien me puede decir q puedo hacer al respecto para q funcione como e windows y en ubuntu 11.10, ahora tengo ubuntu 12.04 creo

    Read the article

  • How can rotating release managers improve a project's velocity and stability?

    - by Yannis Rizos
    The Wikipedia article on Parrot VM includes this unreferenced claim: Core committers take turns producing releases in a revolving schedule, where no single committer is responsible for multiple releases in a row. This practice has improved the project's velocity and stability. Parrot's Release Manager role documentation doesn't offer any further insight into the process, and I couldn't find any reference for the claim. My first thoughts were that rotating release managers seems like a good idea, sharing the responsibility between as many people as possible, and having a certain degree of polyphony in releases. Is it, though? Rotating release managers has been proposed for Launchpad, and there were some interesting counterarguments: Release management is something that requires a good understanding of all parts of the code and the authority to make calls under pressure if issues come up during the release itself The less change we can have to the release process the better from an operational perspective Don't really want an engineer to have to learn all this stuff on the job as well as have other things to take care of (regular development responsibilities) Any change of timezones of the releases would need to be approved with the SAs and: I think this would be a great idea (mainly because of my lust for power), but I also think that there should be some way making sure that a release manager doesn't get overwhelmed if something disastrous happens during release week, maybe by have a deputy release manager at the same time (maybe just falling back to Francis or Kiko would be sufficient). The practice doesn't appear to be very common, and the counterarguments seem reasonalbe and convincing. I'm quite confused on how it would improve a project's velocity and stability, is there something I'm missing, or is this just a bad edit on the Wikipedia article? Worth noting that the top voted answer in the related "Is rotating the lead developer a good or bad idea?" question boldly notes: Don't rotate.

    Read the article

  • What functionality should a (basic) mock framework have?

    - by user1175327
    If i would start on writing a simple Mock framework, then what are the things that a basic mock framework MUST have? Obviously mocking any object, but what about assertions and perhaps other things? When I think of how I would write my own mock framework then I realise how much I really know (or don't know) and what I would trip up on. So this is more for educational purposes. Of course I did research and this is what i've come up with that a minimal mocking framework should be able to do. Now my question in this whole thing is, am I missing some important details in my ideas? Mocking Mocking a class: Should be able to mock any class. The Mock should preserve the properties and their original values as they were set in the original class. All method implementations are empty. Calls to methods of Mock: The Mock framework must be able to define what a mocked method must return. IE: $MockObj->CallTo('SomeMethod')->Returns('some value'); Assertions To my understanding mocking frameworks also have a set of assertions. These are the ones I think are most important (taken from SimpleTest). expect($method, $args) Arguments must match if called expectAt($timing, $method, $args) Arguments must match when called on the $timing'th time expectCallCount($method, $count) The method must be called exactly this many times expectMaximumCallCount($method, $count) Call this method no more than $count times expectMinimumCallCount($method, $count) Must be called at least $count times expectNever($method) Must never be called expectOnce($method, $args) Must be called once and with the expected arguments if supplied expectAtLeastOnce($method, $args) Must be called at least once, and always with any expected arguments And that's basically, as far as I understand, what a mock framework should be able to do. But is this really everything? Because it currently doesn't seem like a big deal to build something like this. But that's also the reason why I have the feeling that i'm missing some important details about such a framework. So is my understanding right about a mock framework? Or am i missing alot of details?

    Read the article

< Previous Page | 64 65 66 67 68 69 70 71 72 73 74 75  | Next Page >