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  • Wireless not working with a RTL8191SEvB

    - by Carlos Reis
    my wireless is not working in Ubuntu 11.10 and it worked fine in 11.04, i've done a fresh install and it detects the wireless but when i try to connect it keeps asking for the WPA key.Can anyone help me? I've tried to download the drivers from the realtek site but i get an error when i do "sudo make" i'm using a 64bit and i've tried the 32bit and nothing solves the problem. my wireless card: RTL8191SEvB

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  • How to develop a menu for Linux apps

    - by Antonio Ciccia
    I want to create a python panel for Linux like pypanel or tint2 just for fun and to do practice with python development. Now the problem is: I want to create an auto-generated menu, but I don't know where to start. Where can I find all user's installed software in a Linux distro? I know I should look in the /usr/bin folder, but I don't know if it's really the best thing to do. Is there a way to filter installed apps to avoid dependecies programs?

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  • permanently load module

    - by Radu
    I have a Compaq Presario CQ-61 320SQ, I am using Ubuntu 10.04 because after update to 10.10 my mouse and touchpad won't work, network won't work, sound won't work ... (I managed to fix most of them after almost a month of googling, but not all, my 2 Desktops have no problem with 10.10) so I decided to switch back to 10.04, where I have a problem: My broadband speed is very low beacause of the kernel module r8169, I downloaded the good module r8101 and every time the computer boots have a rc.local entry to fix this. Question: Can I load the modul permanently from a specific location. I heard about /etc/modules but there I need the module name, but I have to load it from a specific path (where is the default path for that) Thank you. So I studied the script: It creates the file r8101.ko in /lib/modules/uname -r/kernel/drivers/net so I think as long as nobody will delete that file, and I don't update the kernel, maybe adding r8108 to /etc/modules will work, and add r8169 to blacklist ... I will give it a try. EDIT2: So I added r8101 to /etc/modules and blacklist r8169 to /etc/modprobe.d/blacklist.conf It still uses the old module, lsmod prints: radu@adu:~$ lsmod | grep r8 r8101 67626 0 r8169 34108 0 mii 4381 1 r8169 EDIT: the module is loaded using this script that came with it: #!/bin/sh # invoke insmod with all arguments we got # and use a pathname, as insmod doesn't look in . by default TARGET_PATH=/lib/modules/`uname -r`/kernel/drivers/net echo echo "Check old driver and unload it." check=`lsmod | grep r8169` if [ "$check" != "" ]; then echo "rmmod r8169" /sbin/rmmod r8169 fi check=`lsmod | grep r8101` if [ "$check" != "" ]; then echo "rmmod r8101" /sbin/rmmod r8101 fi echo "Build the module and install" echo "-------------------------------" >> log.txt date 1>>log.txt make all 1>>log.txt || exit 1 module=`ls src/*.ko` module=${module#src/} module=${module%.ko} if [ "$module" == "" ]; then echo "No driver exists!!!" exit 1 elif [ "$module" != "r8169" ]; then if test -e $TARGET_PATH/r8169.ko ; then echo "Backup r8169.ko" if test -e $TARGET_PATH/r8169.bak ; then i=0 while test -e $TARGET_PATH/r8169.bak$i do i=$(($i+1)) done echo "rename r8169.ko to r8169.bak$i" mv $TARGET_PATH/r8169.ko $TARGET_PATH/r8169.bak$i else echo "rename r8169.ko to r8169.bak" mv $TARGET_PATH/r8169.ko $TARGET_PATH/r8169.bak fi fi fi echo "Depending module. Please wait." depmod -a echo "load module $module" modprobe $module echo "Completed." exit 0

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  • Multiple Audio listeners in Scene

    - by Kevin Jensen Petersen
    THIS IS UNITY Im trying to make a FPS game over networking, it works fine. But now, when im trying to implement sound, it won't work. My guess would be, to add a Audio listener to the prefab, that gets instansiated whenever a player connects to the server, however the problem about this is that each player's audiolistener have been switched out which the other player(s), so the AudioSource won't play at the player, but at someone else in the game. Any suggestions ?

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • SSAS: Utility to check you have the correct data types and sizes in your cube definition

    - by DrJohn
    This blog describes a tool I developed which allows you to compare the data types and data sizes found in the cube’s data source view with the data types/sizes of the corresponding dimensional attribute.  Why is this important?  Well when creating named queries in a cube’s data source view, it is often necessary to use the SQL CAST or CONVERT operation to change the data type to something more appropriate for SSAS.  This is particularly important when your cube is based on an Oracle data source or using custom SQL queries rather than views in the relational database.   The problem with BIDS is that if you change the underlying SQL query, then the size of the data type in the dimension does not update automatically.  This then causes problems during deployment whereby processing the dimension fails because the data in the relational database is wider than that allowed by the dimensional attribute. In particular, if you use some string manipulation functions provided by SQL Server or Oracle in your queries, you may find that the 10 character string you expect suddenly turns into an 8,000 character monster.  For example, the SQL Server function REPLACE returns column with a width of 8,000 characters.  So if you use this function in the named query in your DSV, you will get a column width of 8,000 characters.  Although the Oracle REPLACE function is far more intelligent, the generated column size could still be way bigger than the maximum length of the data actually in the field. Now this may not be a problem when prototyping, but in your production cubes you really should clean up this kind of thing as these massive strings will add to processing times and storage space. Similarly, you do not want to forget to change the size of the dimension attribute if your database columns increase in size. Introducing CheckCubeDataTypes Utiltity The CheckCubeDataTypes application extracts all the data types and data sizes for all attributes in the cube and compares them to the data types and data sizes in the cube’s data source view.  It then generates an Excel CSV file which contains all this metadata along with a flag indicating if there is a mismatch between the DSV and the dimensional attribute.  Note that the app not only checks all the attribute keys but also the name and value columns for each attribute. Another benefit of having the metadata held in a CSV text file format is that you can place the file under source code control.  This allows you to compare the metadata of the previous cube release with your new release to highlight problems introduced by new development. You can download the C# source code from here: CheckCubeDataTypes.zip A typical example of the output Excel CSV file is shown below - note that the last column shows a data size mismatch by TRUE appearing in the column

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  • AJAX event, prevents other page actions

    - by cobaltduck
    Here's a fairly average scenario, using JSF as an example, but this same concept I have observed in ASP.NET, Apache Wicket, and other frameworks with ajax capabilities. <h:inputText id="text1" value="#{myBacker.myBean.myStringVar}" styleClass="goodCSS"> <f:ajax event="change" listener="#{myBacker.text1ChangeEventMethod}" update="someOtherField" /> </h:inputText> <h:selectBooleanCheckbox id="check1" value="#{myBacker.myBean.myBoolVar}" /> Let's suppose that the 'text1ChangeEventListener' is essential to 'someOtherField' and perhaps toggles its disabled attribute, or changes its available options, based on the value of 'myStringVar.' The particulars aren't important, let's just accept that for some reason we need an ajax call when the 'text1' value is changed. So Jane User is working her way down the form. She arrives at the 'text1' field and types some value. The cursor focus is still in the text field, as she moves her mouse to the 'check1' box and clicks. It appears to her that nothing has happened. She clicks again, and this time the checkbox highlights and the icon indicating a selection appears in the box. Jane has to do several entries in the form today, and sees this happen every time, and it becomes very frustrating for her. Likewise, Jeff Admin is also perusing this form, and begins to type in 'text1.' He then realizes he doesn't really want to enter this data, and so moves his mouse to the "cancel" button elsewhere on the page, and clicks. Nothing seems to happen. Jeff clicks again, and after confirming he really does want to cancel, is returned to the home page. Jeff scratches his head. The problem is simply that the first thing the system does after 'text1' looses focus is run the listener and perform the ajax operation. It may only take a fraction of a second, but still, you can click other buttons all you want, but until that ajax has finished, everything else is ignored. I've spent the morning searching and reading, and it seems no one else has even noticed this. I could find not one article, blog, past question here or at SO, or anyting that addresses this obvious and glaring deficiency in ajax. So first of all, am I truly alone in thinking this is a big problem? Second, does anyone have a solution?

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  • My mouse pointer disappears on "system surfaces" , like background picture, menus, background for all kind of system menus

    - by Siegfried
    I have an annoying problem with Ubuntu 11.10, my mouse pointer disappears on the Ubuntu surface ( not in programs like firefox, libre office ..) The mouse pointer is there, but its size is only one pixel and in the white background of e.g. "system" it is not seen at all, although with "ctrl" I can see where it should be. I have not found any place where I can change the size or colors of the mouse pointer. Can anybody help me?

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  • 'Installing breakpad exception handler for appid(steam)' while trying to run Steam

    - by Star Diamond
    I installed steam for ubuntu , so I tried to launch it and i get this : ~$ steam Installing breakpad exception handler for appid(steam)/version(1352224866_client) ~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal ~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler XT [AMD Radeon HD 6700M Series] (rev ff) What is the problem and how to fix it?

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  • Using Entity Framework Table splitting customisations in an ASP.Net application

    - by nikolaosk
    I have been teaching in the past few weeks many people on how to use Entity Framework. I have decided to provide some of the samples I am using in my classes. First let’s try to define what EF is and why it is going to help us to create easily data-centric applications.Entity Framework is an object-relational mapping (ORM) framework for the .NET Framework.EF addresses the problem of Object-relational impedance mismatch . I will not be talking about that mismatch because it is well documented in many...(read more)

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  • Blender multiple animations and Collada export

    - by Morgan Bengtsson
    Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch between them in the Dopesheet, where they are called "actions": The problem arises, when i try to export this to the Collada format, for use in my game engine. The only animation/action that seems to be carried over, is the one currently associated to the mesh. Is it possible to export multiple animations/actions for the same mesh, to the Collada format?

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  • What is a better abstraction layer for D3D9 and OpenGL vertex data management?

    - by Sam Hocevar
    My rendering code has always been OpenGL. I now need to support a platform that does not have OpenGL, so I have to add an abstraction layer that wraps OpenGL and Direct3D 9. I will support Direct3D 11 later. TL;DR: the differences between OpenGL and Direct3D cause redundancy for the programmer, and the data layout feels flaky. For now, my API works a bit like this. This is how a shader is created: Shader *shader = Shader::Create( " ... GLSL vertex shader ... ", " ... GLSL pixel shader ... ", " ... HLSL vertex shader ... ", " ... HLSL pixel shader ... "); ShaderAttrib a1 = shader->GetAttribLocation("Point", VertexUsage::Position, 0); ShaderAttrib a2 = shader->GetAttribLocation("TexCoord", VertexUsage::TexCoord, 0); ShaderAttrib a3 = shader->GetAttribLocation("Data", VertexUsage::TexCoord, 1); ShaderUniform u1 = shader->GetUniformLocation("WorldMatrix"); ShaderUniform u2 = shader->GetUniformLocation("Zoom"); There is already a problem here: once a Direct3D shader is compiled, there is no way to query an input attribute by its name; apparently only the semantics stay meaningful. This is why GetAttribLocation has these extra arguments, which get hidden in ShaderAttrib. Now this is how I create a vertex declaration and two vertex buffers: VertexDeclaration *decl = VertexDeclaration::Create( VertexStream<vec3,vec2>(VertexUsage::Position, 0, VertexUsage::TexCoord, 0), VertexStream<vec4>(VertexUsage::TexCoord, 1)); VertexBuffer *vb1 = new VertexBuffer(NUM * (sizeof(vec3) + sizeof(vec2)); VertexBuffer *vb2 = new VertexBuffer(NUM * sizeof(vec4)); Another problem: the information VertexUsage::Position, 0 is totally useless to the OpenGL/GLSL backend because it does not care about semantics. Once the vertex buffers have been filled with or pointed at data, this is the rendering code: shader->Bind(); shader->SetUniform(u1, GetWorldMatrix()); shader->SetUniform(u2, blah); decl->Bind(); decl->SetStream(vb1, a1, a2); decl->SetStream(vb2, a3); decl->DrawPrimitives(VertexPrimitive::Triangle, NUM / 3); decl->Unbind(); shader->Unbind(); You see that decl is a bit more than just a D3D-like vertex declaration, it kinda takes care of rendering as well. Does this make sense at all? What would be a cleaner design? Or a good source of inspiration?

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  • Converting PSD to Joomla Template

    The internet is home to millions of websites all advertising different products or services and competing for your attention with their attractive website designs. Many websites advertise free templates that can be downloaded and used for your own website and others that offer professional looking templates for a small fee. The problem with these services is that they are common throughout the internet with many websites using the same themes.

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  • Could not load file or assembly 'AjaxControlToolkit' or one of its dependencies. Access is denied.

    - by datagridgirl
    I wanted to post a solution to an issue that comes up every time I have to setup a new developer in our organization:      Could not load file or assembly 'AjaxControlToolkit' or one of its dependencies. Access is denied.  My solution is to grant Full Control to the "Everyone" group to the folder C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files  I know there are other solutions to this problem, but this one seems the simplest for me.  Marcie

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  • Black areas with default (gray) theme

    - by August Karlstrom
    I use Ubuntu 12.04 with the Blackbox window manager and the default (gray) GTK theme. With some GTK 3 applications, like Gedit, Disk utility and Evince I see black areas which should be gray and these black backgrounds make the black text on top of them impossible to read. It seems to me that very few people use the default theme as this bug (or bugs) has still not been fixed. Is anyone else experiencing this problem?

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  • ASP.NET MVC: Using ProfileRequiredAttribute to restrict access to pages

    - by DigiMortal
    If you are using AppFabric Access Control Services to authenticate users when they log in to your community site using Live ID, Google or some other popular identity provider, you need more than AuthorizeAttribute to make sure that users can access the content that is there for authenticated users only. In this posting I will show you hot to extend the AuthorizeAttribute so users must also have user profile filled. Semi-authorized users When user is authenticated through external identity provider then not all identity providers give us user name or other information we ask users when they join with our site. What all identity providers have in common is unique ID that helps you identify the user. Example. Users authenticated through Windows Live ID by AppFabric ACS have no name specified. Google’s identity provider is able to provide you with user name and e-mail address if user agrees to publish this information to you. They both give you unique ID of user when user is successfully authenticated in their service. There is logical shift between ASP.NET and my site when considering user as authorized. For ASP.NET MVC user is authorized when user has identity. For my site user is authorized when user has profile and row in my users table. Having profile means that user has unique username in my system and he or she is always identified by this username by other users. My solution is simple: I created my own action filter attribute that makes sure if user has profile to access given method and if user has no profile then browser is redirected to join page. Illustrating the problem Usually we restrict access to page using AuthorizeAttribute. Code is something like this. [Authorize] public ActionResult Details(string id) {     var profile = _userRepository.GetUserByUserName(id);     return View(profile); } If this page is only for site users and we have user profiles then all users – the ones that have profile and all the others that are just authenticated – can access the information. It is okay because all these users have successfully logged in in some service that is supported by AppFabric ACS. In my site the users with no profile are in grey spot. They are on half way to be users because they have no username and profile on my site yet. So looking at the image above again we need something that adds profile existence condition to user-only content. [ProfileRequired] public ActionResult Details(string id) {     var profile = _userRepository.GetUserByUserName(id);     return View(profile); } Now, this attribute will solve our problem as soon as we implement it. ProfileRequiredAttribute: Profiles are required to be fully authorized Here is my implementation of ProfileRequiredAttribute. It is pretty new and right now it is more like working draft but you can already play with it. public class ProfileRequiredAttribute : AuthorizeAttribute {     private readonly string _redirectUrl;       public ProfileRequiredAttribute()     {         _redirectUrl = ConfigurationManager.AppSettings["JoinUrl"];         if (string.IsNullOrWhiteSpace(_redirectUrl))             _redirectUrl = "~/";     }              public override void OnAuthorization(AuthorizationContext filterContext)     {         base.OnAuthorization(filterContext);           var httpContext = filterContext.HttpContext;         var identity = httpContext.User.Identity;           if (!identity.IsAuthenticated || identity.GetProfile() == null)             if(filterContext.Result == null)                 httpContext.Response.Redirect(_redirectUrl);          } } All methods with this attribute work as follows: if user is not authenticated then he or she is redirected to AppFabric ACS identity provider selection page, if user is authenticated but has no profile then user is by default redirected to main page of site but if you have application setting with name JoinUrl then user is redirected to this URL. First case is handled by AuthorizeAttribute and the second one is handled by custom logic in ProfileRequiredAttribute class. GetProfile() extension method To get user profile using less code in places where profiles are needed I wrote GetProfile() extension method for IIdentity interface. There are some more extension methods that read out user and identity provider identifier from claims and based on this information user profile is read from database. If you take this code with copy and paste I am sure it doesn’t work for you but you get the idea. public static User GetProfile(this IIdentity identity) {     if (identity == null)         return null;       var context = HttpContext.Current;     if (context.Items["UserProfile"] != null)         return context.Items["UserProfile"] as User;       var provider = identity.GetIdentityProvider();     var nameId = identity.GetNameIdentifier();       var rep = ObjectFactory.GetInstance<IUserRepository>();     var profile = rep.GetUserByProviderAndNameId(provider, nameId);       context.Items["UserProfile"] = profile;       return profile; } To avoid round trips to database I cache user profile to current request because the chance that profile gets changed meanwhile is very minimal. The other reason is maybe more tricky – profile objects are coming from Entity Framework context and context has also HTTP request as lifecycle. Conclusion This posting gave you some ideas how to finish user profiles stuff when you use AppFabric ACS as external authentication provider. Although there was little shift between us and ASP.NET MVC with interpretation of “authorized” we were easily able to solve the problem by extending AuthorizeAttribute to get all our requirements fulfilled. We also write extension method for IIdentity that returns as user profile based on username and caches the profile in HTTP request scope.

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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • Ruby: how to step through ruby code

    - by user1647484
    I'm trying to learn how to step through Ruby code (written by more experienced programmers) in order to improve my knowledge of Ruby. Problem is that I don't really know how to do it well. Googling the topic brought me to an about.com page on Ruby; I thought a higher quality more comprehensive answer should belong on StackOverflow, so if anyone can write an answer (with an example) for it, showing how a beginner can step through code to learn as much as possible about it, it'd be much appreciated.

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  • Unity desktop became transparent after installing VBox Guest Additions [closed]

    - by Stoune
    I have installed Ubuntu Desktop x64 12.01.1 as guest in VirtualBox. When I installed VirtualBox Guest Additions, Unity desktop (top bar and left program icons bar) becomes invisible. The problem was found in VirtualBox 4.1.20 and still exist in 4.1.22. Reinstalling doesn't help. Maybe someone knows how to overcome this issue? Host Os: Windows 7 x64 Host video driver: Intel Video Driver 8.15.10.24.13(latest) Video: embedded into Intel Q45

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  • First 10 programs in a new scripting languge

    - by pro_metedor
    When a peron is learning a new scripting language like: bash python perl pike What kind of simple (yet practical) problem solutions to get through to make say that a person is comprehend with this scripting language enough to approach some complex yet still practical problems encountered in everyday job. In other words, which problems would you give that person to solve to make sure that he/she is familiar with the scripting language.

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  • Could I improve lyrics display in OSD Lyrics by adding other lyrics sources beside its default ones (ttPlayer and Xiami)?

    - by cipricus
    OSD Lyrics has a very good way of displaying lyrics but its sources seem poor - compared to what I experience in Windows with Foobar and in Ubuntu with CoverGloobus. The latter uses a small non-adjustable font, so I would rather prefer to use OSD Lyrics, were it not for this problem. Many people recommend OSD Lyrics as the best way to display lyrics, but in fact it couldn't even find lyrics for some songs of The Beatles, for example, not to mention other less popular artists.

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  • Why lock statements don't scale

    - by Alex.Davies
    We are going to have to stop using lock statements one day. Just like we had to stop using goto statements. The problem is similar, they're pretty easy to follow in small programs, but code with locks isn't composable. That means that small pieces of program that work in isolation can't necessarily be put together and work together. Of course actors scale fine :) Why lock statements don't scale as software gets bigger Deadlocks. You have a program with lots of threads picking up lots of locks. You already know that if two of your threads both try to pick up a lock that the other already has, they will deadlock. Your program will come to a grinding halt, and there will be fire and brimstone. "Easy!" you say, "Just make sure all the threads pick up the locks in the same order." Yes, that works. But you've broken composability. Now, to add a new lock to your code, you have to consider all the other locks already in your code and check that they are taken in the right order. Algorithm buffs will have noticed this approach means it takes quadratic time to write a program. That's bad. Why lock statements don't scale as hardware gets bigger Memory bus contention There's another headache, one that most programmers don't usually need to think about, but is going to bite us in a big way in a few years. Locking needs exclusive use of the entire system's memory bus while taking out the lock. That's not too bad for a single or dual-core system, but already for quad-core systems it's a pretty large overhead. Have a look at this blog about the .NET 4 ThreadPool for some numbers and a weird analogy (see the author's comment). Not too bad yet, but I'm scared my 1000 core machine of the future is going to go slower than my machine today! I don't know the answer to this problem yet. Maybe some kind of per-core work queue system with hierarchical work stealing. Definitely hardware support. But what I do know is that using locks specifically prevents any solution to this. We should be abstracting our code away from the details of locks as soon as possible, so we can swap in whatever solution arrives when it does. NAct uses locks at the moment. But my advice is that you code using actors (which do scale well as software gets bigger). And when there's a better way of implementing actors that'll scale well as hardware gets bigger, only NAct needs to work out how to use it, and your program will go fast on it's own.

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  • An XEvent a Day (30 of 31) – Tracking Session and Statement Level Waits

    - by Jonathan Kehayias
    While attending PASS Summit this year, I got the opportunity to hang out with Brent Ozar ( Blog | Twitter ) one afternoon while he did some work for Yanni Robel ( Blog | Twitter ).  After looking at the wait stats information, Brent pointed out some potential problem points, and based on that information I pulled up my code for my PASS session the next day on Wait Statistics and Extended Events and made some changes to one of the demo’s so that the Event Session only focused on those potentially...(read more)

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  • How to configure multiple iSCSI Portal Groups on a EqualLogic PS6100?

    - by kce
    I am working on a migration from a VMware vSphere environment to a Hyper-V Cluster utilizing Windows Server 2012 R2. The setup is pretty small, an EqualLogic PS6100e and two Dell PowerConnect 5424 switches and handful of R710s and R620s. The SAN was configured as a non-RFC1918 network that is not assigned to our organization and since I am working on building a new virtualization environment I figured that this would be an appropriate time to do a subnet migration. I configured a separate VLAN and subnet on the switches and the two previously unused NICs on the PS6100's controllers. At this time I only have a single Hyper-V host cabled in but I can successfully ping the PS6100 from the host. From the PS6100 I can ping each of the four NICs that currently on the storage network. I cannot connect the Microsoft iSCSI Initiator to the Target. I have successfully added the Target Portals (the IP addresses of PS6100 NICs) and the Targets are discovered but listed as inactive. If I try to Connect to them I get the following error, "Log onto Target - Connection Failed" and ISCSIPrt 1 and 70 events are recorded in the Event Log. I have verified that access control to the volume is not the problem by temporarily disabling it. I suspect the problem is with the Portal Group IP address which is still listed as Group Address of old subnet (I know, I know I might be committing the sin of the X/Y problem but everything else looks good): RFC3720 has this to say about Network Portal and Portal Groups: Network Portal: The Network Portal is a component of a Network Entity that has a TCP/IP network address and that may be used by an iSCSI Node within that Network Entity for the connection(s) within one of its iSCSI sessions. A Network Portal in an initiator is identified by its IP address. A Network Portal in a target is identified by its IP address and its listening TCP port. Portal Groups: iSCSI supports multiple connections within the same session; some implementations will have the ability to combine connections in a session across multiple Network Portals. A Portal Group defines a set of Network Portals within an iSCSI Network Entity that collectively supports the capability of coordinating a session with connections spanning these portals. Not all Network Portals within a Portal Group need participate in every session connected through that Portal Group. One or more Portal Groups may provide access to an iSCSI Node. Each Network Portal, as utilized by a given iSCSI Node, belongs to exactly one portal group within that node. The EqualLogic Group Manager documentation has this to say about the Group IP Address: You use the group IP address as the iSCSI discovery address when connecting initiators to iSCSI targets in the group. If you modify the group IP address, you might need to change your initiator configuration to use the new discovery address Changing the group IP address disconnects any iSCSI connections to the group and any administrators logged in to the group through the group IP address. Which sounds equivalent to me (I am following up with support to confirm). I think a reasonable explanation at this point is that the Initiator can't complete the connection to the Target because the Group IP Address / Network Portal is on a different subnet. I really want to avoid a cutover and would prefer to run both subnets side-by-side until I can install and configure each Hyper-V host. Question/s: Is my assessment at all reasonable? Is it possible to configure multiple Group IP Addresses on the EqualLogic PS6100? I don't want to just change it as it will disconnect the remaining ESXi hosts. Am I just Doing It Wrong(TM)?

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