Multiple Audio listeners in Scene

Posted by Kevin Jensen Petersen on Game Development See other posts from Game Development or by Kevin Jensen Petersen
Published on 2012-11-18T19:30:44Z Indexed on 2012/11/19 5:29 UTC
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THIS IS UNITY

Im trying to make a FPS game over networking, it works fine.

But now, when im trying to implement sound, it won't work.

My guess would be, to add a Audio listener to the prefab, that gets instansiated whenever a player connects to the server, however the problem about this is that each player's audiolistener have been switched out which the other player(s), so the AudioSource won't play at the player, but at someone else in the game.

Any suggestions ?

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