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  • Spring MessageSource not being used during validation

    - by Jeremy
    I can't get my messages in messages.properties to be used during Spring validation of my form backing objects. app-config.xml: <bean id="messageSource" class="org.springframework.context.support.ResourceBundleMessageSource"> <property name="basename" value="messages" /> </bean> WEB-INF/classes/messages.properties: NotEmpty=This field should not be empty. Form Backing Object: ... @NotEmpty @Size(min=6, max=25) private String password; ... When I loop through all errors in the BindingResult and output the ObjectError's toString I get this: Field error in object 'settingsForm' on field 'password': rejected value []; codes [NotEmpty.settingsForm.password,NotEmpty.password,NotEmpty.java.lang.String,NotEmpty]; arguments [org.springframework.context.support.DefaultMessageSourceResolvable: codes [settingsForm.password,password]; arguments []; default message [password]]; default message [may not be empty] As you can see the default message is "may not be empty" instead of my message "This field should not be empty". I do get my correct message if I inject the messageSource into a controller and output this: messageSource.getMessage("NotEmpty", new Object [] {"password"}, "default empty message", null); So why isn't the validation using my messages.properties? I'm running Spring 3.1.1. Thanks!

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  • How to detect how many time the users have click the button...

    - by Jerry
    Hello guys. Just want to know if there is a way to detect how many times a user has clicked a button by using Jquery. My main application has a button that can add input fields depend on the users. He/She can adds as many input fields as they need. When they submit the form, The add page will add the data to my database. My current idea is to create a hidden input field and set the value to zero. Every time a user clicks the button, jquery would update the attribute of the hidden input field value. Then the "add page" can detect the loop time. See the example below. I just want to know if there are better practices to do this. Thanks for the helps. main page <form method='post' action='add.php'> //omit <input type="hidden" id="add" name="add" value="0"/> <input type="button" id="addMatch" value="Add a match"/> //omit </form> jquery $(document).ready(function(){ var a =0; $("#addMatch").live('click', function(){ $('#table').append("<input name='match"+a+"Name' />") //the input field will append //as many as the user wants. a++; $('#add').attr('name', 'a'); //pass the a value to hidden input field return false; }); Add Page $a=$_POST['a']; // for($k=0;$k<$a;$k++){ //get all matchName input field $matchName=$_POST['match'.$k.'Name']; //insert the match $updateQuery=mysql_query("INSERT INTO game (team) values('$matchName')",$connection); if(!$updateQuery){ DIE('mysql Error:'+mysql_error()); }

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  • Improving my first Clojure program

    - by StackedCrooked
    After a few weekends exploring Clojure I came up with this program. It allows you to move a little rectangle in a window. Here's the code: (import java.awt.Color) (import java.awt.Dimension) (import java.awt.event.KeyListener) (import javax.swing.JFrame) (import javax.swing.JPanel) (def x (ref 0)) (def y (ref 0)) (def panel (proxy [JPanel KeyListener] [] (getPreferredSize [] (Dimension. 100 100)) (keyPressed [e] (let [keyCode (.getKeyCode e)] (if (== 37 keyCode) (dosync (alter x dec)) (if (== 38 keyCode) (dosync (alter y dec)) (if (== 39 keyCode) (dosync (alter x inc)) (if (== 40 keyCode) (dosync (alter y inc)) (println keyCode))))))) (keyReleased [e]) (keyTyped [e]))) (doto panel (.setFocusable true) (.addKeyListener panel)) (def frame (JFrame. "Test")) (doto frame (.add panel) (.pack) (.setDefaultCloseOperation JFrame/EXIT_ON_CLOSE) (.setVisible true)) (defn drawRectangle [p] (doto (.getGraphics p) (.setColor (java.awt.Color/WHITE)) (.fillRect 0 0 100 100) (.setColor (java.awt.Color/BLUE)) (.fillRect (* 10 (deref x)) (* 10 (deref y)) 10 10))) (loop [] (drawRectangle panel) (Thread/sleep 10) (recur)) Despite being an experienced C++ programmer I found it very challenging to write even a simple application in a language that uses a radically different style than what I'm used to. On top of that, this code probably sucks. I suspect the globalness of the various values is a bad thing. It's also not clear to me if it's appropriate to use references here for the x and y values. Any hints for improving this code are welcome.

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  • Framework or design pattern for mailing all users of a webapp

    - by Todd Owen
    My app takes care of user registration (with the option to receive email announcements), and can easily handle the actual template-based rendering of email for a given user. JavaMail provides the mail transport layer. But how should I design the application layer between the business objects (e.g. User) and the mail transport? The straightforward approach would be a simple, synchronous loop: iterate through the users, queue the emails, and be done with it. "Queue" might mean sending them straight to the MTA (mail server), or to an in-memory queue to be consumed by another thread. However, I also plan to implement features like throttling the rate of emails, processing bounced emails (NDRs), and maintaining status across application restarts. My intuition is that a good design would decouple this from both the business layer and the mail transport layer as much as possible. I wondered if others had solved this problem before, but after much searching I haven't found any Java libraries which seem to fit this problem. Standalone mail apps such as James or list servers are too large in scope; packages like Spring's MailSender or Commons Email are too small in scope (being basically drop-in replacements for JavaMail). For other languages I haven't found anything appropriate either. I'm curious about how other developers have gone about adding bulk mailing to their applications.

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  • jQuery .each() function. Resetting the index?

    - by Michael
    Hi there, I have multiple lists with the same class. I'd like to loop each list and its LI's and prepend the current number before each. The current code I have is: $jQuery(".numberList li").each(function(i) { var index = i + 1; $jQuery(this).prepend("<span>" + index + "</span>"); }); The problem is, is that the index doesn't restart back at 0 for each list it goes through, it just keeps going up. For example, the output I get now is: First list 1. item 2. item 3. item Second list 4. item 5. item 6. item Second list should start at 1 again by having the index back at 0. Could someone point out where I'm going wrong? I'm not a jQuery expert or anything...clearly :) Many thanks, Michael.

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  • Loading .dll/.exe from file into temporary AppDomain throws Exception

    Hi Gang, I am trying to make a Visual Studio AddIn that removes unused references from the projects in the current solution (I know this can be done, Resharper does it, but my client doesn't want to pay for 300 licences). Anyhoo, I use DTE to loop through the projects, compile their assemblies, then reflect over those assemblies to get their referenced assemblies and cross-examine the .csproj file. Problem: since the .dll/.exe I loaded up with Reflection doesn't unload until the app domian unloads, it is now locked and the projects can't be built again because VS tries to re-create the files (all standard stuff). I have tried creating temporary files, then reflecting over them...no worky, still have locked original files (I totally don’t understand that BTW). Now I am now going down the path of creating a temporary AppDomain to load the files into and then destroy. I am having problems loading the files though: The way I understand AddDomain.Load is that I should create and send a byte array of the assembly to it. I do that: FileStream fs = new FileStream(assemblyFile, FileMode.Open); byte[] assemblyFileBuffer = new byte[(int)fs.Length]; fs.Read(assemblyFileBuffer, 0, assemblyFileBuffer.Length); fs.Close(); AppDomainSetup domainSetup = new AppDomainSetup(); domainSetup.ApplicationBase = assemblyFileInfo.Directory.FullName; AppDomain tempAppDomain = AppDomain.CreateDomain("TempAppDomain", null, domainSetup); Assembly projectAssembly = tempAppDomain.Load(assemblyFileBuffer); The last line throws an exception: "Could not load file or assembly 'WindowsFormsApplication1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.":"WindowsFormsApplication3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"}" Any help or thoughts would be greatly appreciated. My head is lopsided from beating it against the wall... Thanks, Dan

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  • C# Tupel group limitation

    - by user609511
    How can i controll the loop of Tupel Repeatation ? Someone has give me a hint about my algorithm. I modified a little bit his algorithm. int LimCol = Convert.ToInt32(LimitColis); result = oListTUP .GroupBy(x => x.Item1) .Select(g => new { Key = g.Key, Sum = g.Sum(x => x.Item2), Poids = g.Sum(x => x.Item3), }) .Select(p => new { Key = p.Key, Items = Enumerable.Repeat(LimCol , p.Sum / LimCol).Concat(Enumerable.Repeat(p.Sum % LimCol, 1)), CalculPoids = p.Poids / (Enumerable.Repeat(LimCol, p.Sum / LimCol).Concat(Enumerable.Repeat(p.Sum % LimCol, 1))).Count() }) .SelectMany(p => p.Items.Select(i => Tuple.Create(p.Key, i, p.CalculPoids))) .ToList(); foreach (var oItem in result) { Label1.Text += oItem.Item1 + "--" + oItem.Item2 + "--" + oItem.Item3 + "<br>"; } the result with LimCol = 3 as you can see i colored with red is the problem. i expected: 0452632--3--3,75 0452632--3--3,75 0452632--3--3,75 0452632--3--3,75 essai 49--3--79,00 essai 49--2--79,00 Thanks you in advance

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  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

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  • Vertex Buffers in opengl

    - by JB
    I'm making a small 3d graphics game/demo for personal learning. I know d3d9 and quite a bit about d3d11 but little about opengl at the moment so I'm intending to abstract out the actual rendering of the graphics so that my scene graph and everything "above" it needs to know little about how to actually draw the graphics. I intend to make it work with d3d9 then add d3d11 support and finally opengl support. Just as a learning exercise to learn about 3d graphics and abstraction. I don't know much about opengl at this point though, and don't want my abstract interface to expose anything that isn't simple to implement in opengl. Specifically I'm looking at vertex buffers. In d3d they are essentially an array of structures, but looking at the opengl interface the equivalent seems to be vertex arrays. However these seem to be organised rather differently where you need a separate array for vertices, one for normals, one for texture coordinates etc and set the with glVertexPointer, glTexCoordPointer etc. I was hoping to be able to implement a VertexBuffer interface much like the the directx one but it looks like in d3d you have an array of structures and in opengl you need a separate array for each element which makes finding a common abstraction quite hard to make efficient. Is there any way to use opengl in a similar way to directx? Or any suggestions on how to come up with a higher level abstraction that will work efficiently with both systems?

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  • Illegal offset type error when => value is omitted

    - by thomas
    Line 3 of the code below fails if I omit the => $v portion. I get the following error: Warning: Illegal offset type in /home/site/page.php on line 404 When the [$k] in line 5 is changed to ['$k'], i receive the following error. Notice: Undefined index: $k in /home/site/page.php on line 404 When it is like below with the the full $k => $v everything works though. I don't even use $v. Why do I need it in the foreach loop to make it work then? <? if ( $arr[ 'status'][ 'chain'] ) { foreach ( $arr[ 'status'][ 'chain'] as $k => $v) { ?> <tr> <td class="line_item_data status_td"> <?= $ arr[ 'status'][ 'chain'][$k][ 'message'] ?> </td> <td align="center"> <img src="images/green_check.gif" width="20" /> </td> </tr> <? } } ?> I did see this answer, but don't know that it really applies. Thanks so much!

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  • Get number of posts in a topic PHP

    - by Wayne
    How do I get to display the number of posts on a topic like a forum. I used this... (how very noobish): function numberofposts($n) { $sql = "SELECT * FROM posts WHERE topic_id = '" . $n . "'"; $result = mysql_query($sql) or die(mysql_error()); $count = mysql_num_rows($result); echo number_format($count); } The while loop of listing topics: <div class="topics"> <div class="topic-name"> <p><?php echo $row['topic_title']; ?></p> </div> <div class="topic-posts"> <p><?php echo numberofposts($row['topic_id']); ?></p> </div> </div> Although it is a bad method of doing this... All I need is to know what would be the best method, don't just point me out to a website, do it here, because I'm trying to learn much. Okay? :D Thanks.

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  • Question regarding ip checksum code

    - by looktt
    unsigned short /* this function generates header checksums */ csum (unsigned short *buf, int nwords) { unsigned long sum; for (sum = 0; nwords > 0; nwords--) // add words(16bits) together sum += *buf++; sum = (sum >> 16) + (sum & 0xffff); //add carry over sum += (sum >> 16); //what does this step do??? add possible left-over //byte? But isn't it already added in the loop (if //any)? return ((unsigned short) ~sum); } I assume nwords in the number of 16bits word, not 8bits byte (if there are odd byte, nword is rounded to next large), is it correct? The line sum = (sum 16) + (sum & 0xffff) is to add carry over to make 16bit complement sum += (sum 16); What's the purpose of this step? Add left-over byte? How? Thanks!

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  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

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  • dealing cards in Clojure

    - by Ralph
    I am trying to write a Spider Solitaire player as an exercise in learning Clojure. I am trying to figure out how to deal the cards. I have created (with the help of stackoverflow), a shuffled sequence of 104 cards from two standard decks. Each card is represented as a (defstruct card :rank :suit :face-up) The tableau for Spider will be represented as follows: (defstruct tableau :stacks :complete) where :stacks is a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of which contain 4 cards face down and 1 card face up, for a total of 54 cards, and :complete is an (initially) empty vector of completed sets of ace-king (represented as, for example, king-hearts, for printing purposes). The remainder of the undealt deck should be saved in a ref (def deck (ref seq)) During the game, a tableau may contain, for example: (struct-map tableau :stacks [[AH 2C KS ...] [6D QH JS ...] ... ] :complete [KC KS]) where "AH" is a card containing {:rank :ace :suit :hearts :face-up false}, etc. How can I write a function to deal the stacks and then save the remainder in the ref?

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  • Determining what action an NPC will take, when it is partially random but influenced by preferences?

    - by lala
    I want to make characters in a game perform actions that are partially random but also influenced by preferences. For instance, if a character feels angry they have a higher chance of yelling than telling a joke. So I'm thinking about how to determine which action the character will take. Here are the ideas that have come to me. Solution #1: Iterate over every possible action. For each action do a random roll, then add the preference value to that random number. The action with the highest value is the one the character takes. Solution #2: Assign a range of numbers to an action, with more likely actions having a wider range. So, if the random roll returns anywhere from 1-5, the character will tell a joke. If it returns 6-75, they will yell. And so on. Solution #3: Group all the actions and make a branching tree. Will they take a friendly action or a hostile action? The random roll (with preference values added) says hostile. Will they make a physical attack or verbal? The random roll says verbal. Keep going down the line until you reach the action. Solution #1 is the simplest, but hardly efficient. I think Solution #3 is a little more complicated, but isn't it more efficient? Does anyone have any more insight into this particular problem? Is #3 the best solution? Is there a better solution?

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  • How does someone without a CS degree get an interview in a sluggish economy?

    - by Anon
    I've been programming off and on since 4th grade (for about 20 years). Technology is one of my passions but after working in the field for a couple years out of High School, I spent nine months and $15,000 getting an accredited certificate in music performance instead of CS. I've been doing lots of self study but I think a CS degree is overkill for most line of business applications. Even so, HR departments can't be expected to know that... How does one get their foot in the proverbial door without a degree, especially in a smaller "fly-over country" market? ...or... Where can I get the cheapest/easiest degree that will pass muster (including testing out of as much as possible)? Don't get me wrong, I'm down with learning new things but I don't necessarily need the expense or coaching to motivate me. EDIT Consolidating good answers: Networking/User Groups Portfolio/Open Source Contributions Look for hybrid jobs (How I got my start :) ) Seek un-elitist companies/hiring managers. (Play the numbers game) Start my own business. (This is a bit challenging for a family man but a very good answer. My reason for searching is to reduce my commute thereby allowing more time to cultivate income on the side) Avail myself of political subsidies to constituents in the teachers' unions ;) .

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  • Jqyery Bugs?? Long decimal number after two numbers multiply...

    - by Jerry
    Hi all I am working on a shopping site and I am trying to calculate the subtotal of products. I got my price from a array and quantity from getJSON response array. Two of them multiply comes to my subtotal. I can change the quantity and it will comes out different subtotal. However,when I change the quantity to certain number, the final subtotal is like 259.99999999994 or some long decimal number. I use console.log to check the $price and $qty. Both of them are in the correct format ex..299.99 and 6 quantity.I have no idea what happen. I would appreciate it if someone can help me about it. Here is my Jquery code. $(".price").each(function(index, price){ $price=$(this); //get the product id and the price shown on the page var id=$price.closest('tr').attr('id'); var indiPrice=$($price).html(); //take off $ indiPrice=indiPrice.substring(1) //make sure it is number format var aindiPrice=Number(indiPrice); //push into the array productIdPrice[id]=(aindiPrice); var url=update.php $.getJSON( url, {productId:tableId, //tableId is from the other jquery code which refers to qty:qty}, productId function(responseProduct){ $.each(responseProduct, function(productIndex, Qty){ //loop the return data if(productIdPrice[productIndex]){ //get the price from the previous array we create X Qty newSub=productIdPrice[productIndex]*Number(Qty); //productIdPrice[productIndex] are the price like 199.99 or 99.99 // Qty are Quantity like 9 or 10 or 3 sum+=newSub; newSub.toFixed(2); //try to solve the problem with toFixed but didn't work console.log("id: "+productIdPrice[productIndex]) console.log("Qty: "+Qty); console.log(newSub); **//newSub sometime become XXXX.96999999994** }; Thanks again!

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • Byte-Pairing for data compression

    - by user1669533
    Question about Byte-Pairing for data compression. If byte pairing converts two byte values to a single byte value, splitting the file in half, then taking a gig file and recusing it 16 times shrinks it to 62,500,000. My question is, is byte-pairing really efficient? Is the creation of a 5,000,000 iteration loop, to be conservative, efficient? I would like some feed back on and some incisive opinions please. Dave, what I read was: "The US patent office no longer grants patents on perpetual motion machines, but has recently granted at least two patents on a mathematically impossible process: compression of truly random data." I was not inferring the Patent Office was actually considering what I am inquiring about. I was merely commenting on the notion of a "mathematically impossible process." If someone has, in some way created a method of having a "single" data byte as a placeholder of 8 individual bytes of data, that would be a consideration for a patent. Now, about the mathematically impossibility of an 8 to 1 compression method, it is not so much a mathematically impossibility, but a series of rules and conditions that can be created. As long as there is the rule of 8 or 16 bit representation of storing data on a medium, there are ways to manipulate data that mirrors current methods, or creation by a new way of thinking.

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  • Java swing app can't find image

    - by KáGé
    Hello, I'm making a torpedo game for school in java with swing gui, please see the zipped source HERE. I use custom button icons and mouse cursors of images stored in the /bin/resource/graphics/default folder's subfolders, where the root folder is the program's root folder (it will be the root in the final .jar as well I suppose) which apart from "bin" contains a "main" folder with all the classes. The relative path of the resources is stored in MapStruct.java's shipPath and mapPath variables. Now Battlefield.java's PutPanel class finds them all right and sets up its buttons' icons fine, but every other class fail to get their icons, e.g. Table.java's setCursor, which should set the mouse cursor for all its elements for the selected ship's image or Field.java's this.button.setIcon(icon); in the constructor, which should set the icon for the buttons of the "water". I watched with debug what happens, and the images stay null after loading, though the paths seem to be correct. I've also tried to write a test file in the image folder but the method returns a filenotfound exception. I've tried to get the path of the class to see if it runs from the supposed place and it seems it does, so I really can't find the problem now. Could anyone please help me? Thank you.

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  • Easy way to lock a file on a remote machine (windows)?

    - by roufamatic
    I've tracked down an error in my logs, and am trying to reproduce it. My theory is that a file sometimes gets locked in a specific folder, and when the application (ASP.NET) tries to delete that folder it hangs. I don't have the application running on my own machine so I'm debugging this on a remote server. But for the life of me, I can't seem to figure out a way to lock a file that prevents it from being deleted by the process. My first thought was to map the network path to a local drive and just leave a command prompt open to that folder. Locally that always fouls up my folder deletes, but apparently SMB is a bit more robust and doesn't grant me a lock. After that I created an infinte loop vbscript in the folder and executed it remotely. The file was deleted out from underneath the executing code. Man! I then tried creating a file on the server in that folder and removing all permissions. That didn't do the trick. I don't have access to the IIS settings so perhaps it's running under a privileged system account. So: what's a program that you know is free and I can quickly use to create an exclusive lock on a file so I can test my delete theory? Like a really, really bad Notepad clone or something. :-)

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  • c++ - strange problem with polymorphism - cellular automaton

    - by Green
    Hello, I am making "game of life" implementation that, when cell has: two live neighbours I make object of class CCellB two live neighbours I make object of class CCellA when has 3 or <2 I make object of class CCellX (dead) Class CCell is base of CCellA, CCellB, CCellX My problem is: That works fine, until I change new CCell(); to new CCellB();: CCell ***temp = allocateArray(); for(int i = 0; i < n; i++) { for(int j = 0; j < m; j++) { c = arr[i][j]->countAliveNeighbor(); if(c == 3) { temp[i][j] = new CCellA(); temp[i][j]->alive = 1; }else if(c == 2) { temp[i][j] = new CCell(); // HERE, WHEN I CHANGE IT TO CCELLB IT DON'T WORKS temp[i][j]->alive = tab[i][j]->alive; }else if((c >= 4)||(c < 2)) { temp[i][j] = new CCellX(); } } } Then it seems don't work properly... Seems like neighbours are not count properly, Cell with 4,5 neighbours still alive alive var is member of base class - CCell, all is public, please help!

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  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

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  • Fix hard-coded display setting without source (24-bit, need 32-bit)

    - by FerretallicA
    I wrote a program about 10 years ago in Visual Basic 6 which was basically a full-screen game similar to Breakout / Arkanoid but had 'demoscene'-style backgrounds. I found the program, but not the source code. Back then I hard-coded the display mode to 800x600x24, and the program crashes whenever I try to run it as a result. No virtual machine seems to support 24-bit display when the host display mode is 16/32-bit. It uses DirectX 7 so DOSBox is no use. I've tried all sorts of decompiler and at best they give me the form names and a bunch of assembly calls which mean nothing to me. The display mode setting was a DirectX 7 call but there's no clear reference to it in the decompilation. In this situation, is there any pointers on how I can: pin-point the function call in the program which is setting the display mode to 800x600x24 (ResHacker maybe?) and change the value being passed to it so it sets 800x600x32 view/intercept DirectX calls being made while it's running or if that's not possible, at least run the program in an environment that emulates a 24-bit display I don't need to recover the source code (as nice as it would be) so much as just want to get it running.

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  • Unable to Get a Correct Time when I am Calling serverTime using jquery.countdown.js + Asp.net ?

    - by user312891
    When i am calling the below function I unable to get a correct Answer. Both var Shortly and newTime having same time one coming from the client site other sync with server. http://keith-wood.name/countdown.html I am waiting from your response. Thanks $(function() { var shortly = new Date('April 9, 2010 20:38:10'); var newTime = new Date('April 9, 2010 20:38:10'); //for loop divid /// $('#defaultCountdown').countdown({ until: shortly, onExpiry: liftOff, onTick: watchCountdown, serverSync: serverTime }); $('#div1').countdown({ until: newTime }); }); function serverTime() { var time = null; $.ajax({ type: "POST", //Page Name (in which the method should be called) and method name url: "Default.aspx/GetTime", // If you want to pass parameter or data to server side function you can try line contentType: "application/json; charset=utf-8", dataType: "json", data: "{}", async: false, //else If you don't want to pass any value to server side function leave the data to blank line below //data: "{}", success: function(msg) { //Got the response from server and render to the client time = new Date(msg.d); alert(time); }, error: function(msg) { time = new Date(); alert('1'); } }); return time; }

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