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  • Make sense of Notification Watcher source objective-c

    - by Chris
    From Notification Watcher source. - (void)selectNotification:(NSNotification*)aNotification { id sender = [aNotification object]; [selectedDistNotification release]; selectedDistNotification = nil; [selectedWSNotification release]; selectedWSNotification = nil; NSNotification **targetVar; NSArray **targetList; if (sender == distNotificationList) { targetVar = &selectedDistNotification; targetList = &distNotifications; } else { targetVar = &selectedWSNotification; targetList = &wsNotifications; } if ([sender selectedRow] != -1) { [*targetVar autorelease]; *targetVar = [[*targetList objectAtIndex:[sender selectedRow]] retain]; } if (*targetVar == nil) { [objectText setStringValue:@""]; } else { id obj = [*targetVar object]; NSMutableAttributedString *objStr = nil; if (obj == nil) { NSFont *aFont = [objectText font]; NSDictionary *attrDict = italicAttributesForFont(aFont); objStr = [[NSMutableAttributedString alloc] initWithString:@"(null)" attributes:attrDict]; } else { /* Line 1 */ objStr = [[NSMutableAttributedString alloc] initWithString: [NSString stringWithFormat:@" (%@)", [obj className]]]; [objStr addAttributes:italicAttributesForFont([objectText font]) range:NSMakeRange(1,[[obj className] length]+2)]; if ([obj isKindOfClass:[NSString class]]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:obj]; } else if ([obj respondsToSelector:@selector(stringValue)]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:[obj performSelector:@selector(stringValue)]]; } else { // Remove the space since we have no value to display [objStr replaceCharactersInRange:NSMakeRange(0,1) withString:@""]; } } [objectText setObjectValue:objStr]; /* LINE 2 */ [objStr release]; } [userInfoList reloadData]; } Over at //LINE 2 objStr is being released. Is this because we are assigning it with alloc in //LINE 1? Also, why is //LINE 1 not: objStr = [NSMutableAttributedString* initWithString:@"(null)" attributes:attrDict] If I create a new string like (NSString*) str = [NSString initWithString:@"test"]; ... str = @"another string"; Would I have to release str, or is this wrong and if I do that I have to use [[NSString alloc] initWithString:@"test"]? Why isn't the pointer symbol used as in [[NSString* alloc] ...? Thanks

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  • How to disable ToolStripMenuItem in Context menu Dynamically?

    - by NIGHIL DAS
    In my windows application i have a context menu with a grid the problem is that I want to disable the ToolStripMenuItem in context menu according to the user previlages.How can i do that. i have done like this but it is not working private void contextMenuStrip_Machine_Opening(object sender, CancelEventArgs e) { toolStripAuthorize.Enabled = INFOpermission.accessAuthorize; } but it is not working

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  • how to get the css keys and values for any html tag

    - by artsince
    I would like to dump all css key/value pairs for an html tag. In particular, I would like to learn the css properties for <audio> tag, so I can try to customize the look. document.getElementById('myaudio').style returns a CSSStyleDeclaration object but length returns 0 and I cannot figure out to iterate over the key/value pairs. Thank you

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  • foo and _foo - about variables inside a class

    - by kame
    class ClassName(object): """ """ def __init__(self, foo, bar): """ """ self.foo = foo # read-write property self.bar = bar # simple attribute def _set_foo(self, value): self._foo = value def _get_foo(self): return self._foo foo = property(_get_foo, _set_foo) a = ClassName(1,2) #a._set_foo(3) print a._get_foo() When I print a._get_foo() the function _get_foo prints the variable self._foo . But where does it come from? self._foo and self.foo are different, aren't they?

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  • Preventing comboBox keyboard selection

    - by Cornel
    As you now the user can select an item from the comboBox by keyboard directly. By mouse I block the user to select some items depending on the behind object state. What's the best solution to stop this when the user uses the keyboard?

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  • Difference between abstract class and interface

    - by nectar
    A class implementing an interface has to implement all the methods of the interface, but if that class is implementing an abctract class is it necessary to implement all abstract methods? If not, can we create the object of that class which is implementing the Abstract class???

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  • How do I perform this XPath query with Linq?

    - by John Hansen
    In the following code I am using XPath to find all of the matching nodes using XPath, and appending the values to a StringBuilder. StringBuilder sb = new StringBuilder(); foreach (XmlNode node in this.Data.SelectNodes("ID/item[@id=200]/DAT[1]/line[position()>1]/data[1]/text()")) { sb.Append(node.Value); } return sb.ToString(); How do I do the same thing, except using Linq to XML instead? Assume that in the new version, this.Data is an XElement object.

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  • When mocking a class with Moq, how can I CallBase for just specific methods?

    - by Daryn
    I really appreciate Moq's Loose mocking behaviour that returns default values when no expectations are set. It's convenient and saves me code, and it also acts as a safety measure: dependencies won't get unintentionally called during the unit test (as long as they are virtual). However, I'm confused about how to keep these benefits when the method under test happens to be virtual. In this case I do want to call the real code for that one method, while still having the rest of the class loosely mocked. All I have found in my searching is that I could set mock.CallBase = true to ensure that the method gets called. However, that affects the whole class. I don't want to do that because it puts me in a dilemma about all the other properties and methods in the class that hide call dependencies: if CallBase is true then I have to either Setup stubs for all of the properties and methods that hide dependencies -- Even though my test doesn't think it needs to care about those dependencies, or Hope that I don't forget to Setup any stubs (and that no new dependencies get added to the code in the future) -- Risk unit tests hitting a real dependency. Q: With Moq, is there any way to test a virtual method, when I mocked the class to stub just a few dependencies? I.e. Without resorting to CallBase=true and having to stub all of the dependencies? Example code to illustrate (uses MSTest, InternalsVisibleTo DynamicProxyGenAssembly2) In the following example, TestNonVirtualMethod passes, but TestVirtualMethod fails - returns null. public class Foo { public string NonVirtualMethod() { return GetDependencyA(); } public virtual string VirtualMethod() { return GetDependencyA();} internal virtual string GetDependencyA() { return "! Hit REAL Dependency A !"; } // [... Possibly many other dependencies ...] internal virtual string GetDependencyN() { return "! Hit REAL Dependency N !"; } } [TestClass] public class UnitTest1 { [TestMethod] public void TestNonVirtualMethod() { var mockFoo = new Mock<Foo>(); mockFoo.Setup(m => m.GetDependencyA()).Returns(expectedResultString); string result = mockFoo.Object.NonVirtualMethod(); Assert.AreEqual(expectedResultString, result); } [TestMethod] public void TestVirtualMethod() // Fails { var mockFoo = new Mock<Foo>(); mockFoo.Setup(m => m.GetDependencyA()).Returns(expectedResultString); // (I don't want to setup GetDependencyB ... GetDependencyN here) string result = mockFoo.Object.VirtualMethod(); Assert.AreEqual(expectedResultString, result); } string expectedResultString = "Hit mock dependency A - OK"; }

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • Where to locate the unattend.xml schema

    - by Adam Driscoll
    I'm in need of a way to modify an unattend.xml file programmatically. It would be great if I could just serialize to and from an object. But to do so I would need to get a hold of the schema so that I can run it through XSD. The referenced link provides all the possible settings but it would be nice to have it in XSD format. Any ideas?

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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • doublebuffering not reducing the flicker

    - by fishhead
    I am drawing an grid-work of objects in a Panel. when I scroll the the panel quickly I get a flicker. I thought that enabling the double buffering may take care of this but what I find is that it does not completely draw everything and I am left with blank sections. could anyone give me suggestions as to what may be happening and how I might correct it. UPDATE: I found that I was creating the graphics object with Creategraphics() rather than using the Parameter in the paint method

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  • How many objects can LINQ used to create per second ?

    - by MemoryLeak
    I used Linq to insert objects into database.But if i used threads to simultanously create 20 object within 1 second, then system will fail to add 20 objects into database. And I found it is not because of the sql server 's limit. so the only possible is Linq, any one have idea ? How can I create 20 records or more in 1 second within 1 second ?

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  • Problem in storing the dynamic data in NSMutableArray?

    - by Rajendra Bhole
    I want to develop an application in which firstly i was develop an structure code for storing X and y axis. struct TCo_ordinates { float x; float y; }; . Then in drawRect method i generating an object of structure like. struct TCo_ordinates *tCoordianates; Now I drawing the graph of Y-Axis its code is. fltX1 = 30; fltY1 = 5; fltX2 = fltX1; fltY2 = 270; CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); //CGContextSetRGBStrokeColor(ctx, 1.0f/255.0f, 1.0f/255.0f, 1.0f/255.0f, 1.0f); CGContextMoveToPoint(ctx, fltX1-3 , fltY2-40); CGContextAddLineToPoint(ctx, fltX1+3, fltY2-40); CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; float x1 = fltX1-23; float y1 = fltY2-37; CGContextShowTextAtPoint(ctx, x1, y1, arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); Now i want to store generated the values of x1 and y1 in NSMutableArray dynamically, for that i was written the code. NSMutableArray *yAxisCoordinates = [[NSMutableArray alloc] autorelease]; for(int yObject = 0; yObject < intIndex; yObject++) { [yAxisCoordinates insertObject:(tCoordianates->x = x1,tCoordianates->y = y1) atIndex:yObject]; } But it didn't working. How i store the x1 and y1 values in yAxisCoordinates object. The above code is correct?????????????

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  • RSA PKCS1 implementation in Python

    - by user307016
    I'm working on the RSA PKCS1 implementation in Python,here's the message block i got: m = [0,2,random paddings,0,message integers] I read the RFC2313,and get a equation seems for transforming the message block object into an big-edian integer. I just get confused about how to transform it in Python. Any help would be appreciated.

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  • How to make AVAudioPlayer play once it is stopped?

    - by Viral
    hi friends, I am using AVAudioplayer to play some sound. But once I make it stop using [player stop](where player is the object of AVAudioplayer] It is not starting again to play after some time when I call method [player play], So can any one tell me how to do the same in my application?? The play will again call using NSTimer method, after some delay of time. Thanks in advance...

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  • How to implement a timer callback that executes in the same execution context

    - by Waldorf
    Some programming environments like C++ builder have timer components with a callback function which executes in the same execution contexts as where the timer object is created. I was wondering how to do something similar in plain c++ with threading. Or are there any other ways to have a callback which is periodically called to perform some task and runs in the same execution context as the calling thread?

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  • Python - how to check if weak reference is still available

    - by Alex
    Hi all, I am passing some weakrefs from Python into C++ class, but C++ destructors are actively trying to access the ref when the real object is already dead, obviously it crashes... Is there any Python C/API approach to find out if Python reference is still alive or any other known workaround for this ? Thanks

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  • See anything wrong with this JSON2 push/stringify?

    - by nobosh
    dynamictextareas.push({guideid:targeteditorID, guideitemtext : textareacontents }); alert( JSON.stringify(dynamictextareas) ); See anything wrong with this JSON2 javascript code? For some reason this come is making a mess of things. I want to push: <p>DDDDDD</p> But instead it's pushing: [{"guideid":"1","guideitemtext":"<p>\u000a\u0009u000au0009DDDDDD</p>\u000a"}] Any ideas? Is there a better way I can build this JSON object?

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